Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.09.13 @ 12:41:29 Player: Pimski Result: Destroyed by H-88 Terminator with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (11) 55 Value Destroyed (337) 337 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (834) 834 TOTAL SCORE: 8446 Bonus ------- Pacifist 834 Cogmind --------- Core Integrity 0/1600 Matter 248/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (10) -- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Light Particle Reactor Light Particle Reactor Light Particle Reactor Heavy Gauss Cannon Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive > --- UTILITY ---------- Advanced Coolant Injector Experimental Matter Compressor Hardened Medium Armor Plating Centrium Light Armor Plating Centrium Light Armor Plating Hacking Suite > --- WEAPON ----------- (None) > --- INVENTORY -------- Light Particle Reactor Hardened Medium Armor Plating Heavy Gauss Cannon [Rating: 65] Favorites ----------- Power Cold Fusion Reactor Engine Heavy Deuterium Engine Reactor Cold Fusion Reactor Propulsion Field Propulsion Drive Treads Biometal Heavy Treads Leg Aluminum Leg Flight Unit Field Propulsion Drive Utility Hacking Suite Device Advanced Coolant Injector Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Centrium Light Armor Plating Weapon Scythe Energy Gun EM Pulse Gun Ballistic Cannon Heavy Gauss Cannon Launcher Long-range Missile Launcher Slashing Weapon Scythe Build | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Tes Sec Acc Slots Evolved 18 | . . . 2 2 2 2 2 2 2 2 . . 2 Power 1 | . . . . . . 1 . . . . . . . Propulsion 8 | . . . 1 1 1 . 2 1 1 1 . . . Utility 9 | . . . 1 1 1 1 . 1 1 1 . . 2 Weapon . | . . . . . . . . . . . . . . Parts Attached 36 | . . . . 4 1 7 3 13 2 2 1 . 3 Power 7 | . . . . 1 . 2 1 3 . . . . . Engine 5 | . . . . 1 . 2 1 1 . . . . . Core . | . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . 2 . . . . . Propulsion 15 | . . . . 2 1 3 2 5 1 . . . 1 Treads 1 | . . . . . . . . . . . . . 1 Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 14 | . . . . 2 1 3 2 5 1 . . . . Utility 9 | . . . . . . 2 . 3 . 2 1 . 1 Device 1 | . . . . . . . . 1 . . . . . Storage 1 | . . . . . . . . . . . 1 . . Processor 1 | . . . . . . 1 . . . . . . . Hackware 2 | . . . . . . 1 . . . . . . 1 Protection 4 | . . . . . . . . 2 . 2 . . . Artifact . | . . . . . . . . . . . . . . Weapon 5 | . . . . 1 . . . 2 1 . . . 1 Energy Gun . | . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . Ballistic Cannon 3 | . . . . . . . . 1 1 . . . 1 Launcher 1 | . . . . . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . 1 . 2 . 1 . 1 1 . . Parts Lost 23 | . . . . 2 1 . 5 7 3 . 1 1 3 Power 3 | . . . . 1 . . 1 1 . . . . . Propulsion 15 | . . . . . 1 . 4 4 2 . 1 1 2 Utility 2 | . . . . . . . . . 1 . . . 1 Weapon 3 | . . . . 1 . . . 2 . . . . . Highest Loss Streak 7 | . . . . 2 1 . 5 7 2 . 1 1 1 Average Slot Usage (%) 32 | . 42 42 33 38 20 54 56 29 42 32 35 22 12 Engine 2 | . . . . 6 . 9 11 1 . . . . . Reactor 1 | . . . . . . . . 2 4 4 4 2 . Leg 2 | . 28 28 22 . . . . . . . . . . Flight 11 | . . . . 18 12 27 26 12 16 13 11 6 . Device 1 | . . . . . . . . 2 4 4 3 . . Processor 2 | . . . . . . 4 5 5 4 . . . . Hackware 3 | . . . . . . 3 5 5 4 4 4 4 6 Protection 2 | . . . . . . . . . 6 6 11 8 2 Energy Gun 1 | . 14 14 11 6 . . . . . . . . . Slashing Weapon 1 | . . . . 6 7 6 5 . . . . . . Naked Turns 20 | . . . . . . . . . . . . . 20 Heaviest Build 32 | 2 2 2 2 7 2 18 24 32 29 27 27 18 6 Greatest Support 40 | 3 3 3 3 12 12 32 40 36 36 27 27 18 9 Greatest Overweight (x) . | . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 6 | 6 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 5 4 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 6 | 6 4 4 4 4 3 4 3 3 3 3 4 4 4 Average Carried 2 | 5 4 4 4 2 2 3 1 1 1 3 3 4 3 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 4 4 4 4 2 3 4 3 2 3 3 4 4 4 Class Distribution -------------------- 57% | Mutant 27% | Sprinter 15% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Sprinter | -6/Factory Sprinter | -5/Factory Mutant | -4/Factory Sprinter | -3/Research Mutant | -2/Research Mutant | -2/Testing Mutant | -2/Section 7 Hacker-Mutant | -1/Access Resources | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -2 -1 ----------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Tes Sec Acc Matter Collected 510 | 200 . . . . 26 . 58 46 . . . . 180 Remotely . | . . . . . . . . . . . . . . Salvage Created 83 | . . . . . 26 23 . 34 . . . . . Parts 16 | . . . . . . 4 . 12 . . . . . Haulers Intercepted 1 | . . . . . . . . 1 . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Tes Sec Acc Combat Hostiles Destroyed 5 | . . . . . . . . 5 . . . . . AOE 5 | . . . . . . . . 5 . . . . . Classes Destroyed 5 | . . . . . 1 1 . 3 . . . . . Worker 2 | . . . . . . . . 2 . . . . . Builder 2 | . . . . . 1 . . 1 . . . . . Hauler 1 | . . . . . . . . 1 . . . . . Watcher 1 | . . . . . . 1 . . . . . . . Swarmer 5 | . . . . . . . . 5 . . . . . Best Kill Streak 6 | . . . . . 1 2 . 6 . . . . . Combat Bots Only 5 | . . . . . . . . 5 . . . . . Max Kills in Single Turn 3 | . . . . . 1 1 . 3 . . . . . Gunslinging . | . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . 2 . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Tes Sec Acc Damage Taken 6168 | . 134 . 47 171 228 163 367 1281 395 168 195 388 2631 Core 3033 | . 74 . . 93 179 74 106 713 73 . 52 65 1604 Absorbed by Shields 19 | . . . . . . 19 . . . . . . . Core Remaining (%) 83 | 100 . 70 100 83 74 91 89 38 94 . . 91 . Volleys Fired 15 | . . . . . . . . 11 2 . . . 2 Largest 1 | . . . . . . . . 1 1 . . . 1 Hottest 61 | . . . . . . . . 61 61 . . . 61 Shots Fired 15 | . . . . . . . . 11 2 . . . 2 Gun . | . . . . . . . . . . . . . . Cannon 11 | . . . . . . . . 7 2 . . . 2 Launcher 4 | . . . . . . . . 4 . . . . . Special . | . . . . . . . . . . . . . . Kinetic 11 | . . . . . . . . 7 2 . . . 2 Thermal . | . . . . . . . . . . . . . . Explosive 4 | . . . . . . . . 4 . . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 9 | . . . . . . . . 9 . . . . . Robot Miss Streak 2 | . . . . . . . . 2 . . . . . Penetration Max 1 | . . . . . . . . 1 . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 12 | . . . . . 2 1 . 9 . . . . . Core Hits 18 | . . . . . 1 1 . 14 . . . . 2 Critical Hits 2 | . . . . . . . . 2 . . . . . Critical Kills 1 | . . . . . . . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Melee Attacks 7 | . . . . 2 3 2 . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 7 | . . . . 2 3 2 . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 1433 | . . . . . 139 35 . 1220 . . . . 39 Guns . | . . . . . . . . . . . . . . Cannons 287 | . . . . . . . . 287 . . . . . Explosions 933 | . . . . . . . . 933 . . . . . Melee 174 | . . . . . 139 35 . . . . . . . Ramming 39 | . . . . . . . . . . . . . 39 Kinetic 287 | . . . . . . . . 287 . . . . . Thermal 368 | . . . . . . . . 368 . . . . . Explosive 565 | . . . . . . . . 565 . . . . . Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 174 | . . . . . 139 35 . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 1 | . . . . . . . . . 1 . . . 1 Average Corruption 1 | . . . . . . . . . 1 . . . 1 Corruption Purged . | . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 91 | . . . . . 68 . . 23 . . . . . Projectiles 1 | . . . . . . . . 1 . . . . . Explosions 22 | . . . . . . . . 22 . . . . . Melee 68 | . . . . . 68 . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 101 | . . . . . . . . 83 . . . . 18 Shots 2 | . . . . . . . . 2 . . . . . Rammed 6 | . . . . . . . . . . . . . 6 Targets Rammed 6 | . . . . . . . . . . . . . 6 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 24 | . . . . . . 24 21 8 . . . . . Average Temperature 12 | . . . . . . 14 11 8 . . . . . Received Heat Transfer 750 | . 42 . 18 81 45 60 63 153 36 36 9 18 189 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 300 | . . . . . . . . 300 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Tes Sec Acc Peak Influence 499 | . 45 17 36 51 27 110 78 499 309 233 187 119 249 Average Influence 135 | . 24 17 21 34 18 67 67 220 281 193 162 104 178 Maximum Alert Level 2 | . . . . . . . . 2 1 1 . . 1 Low Security (%) 80 | 100 100 100 100 100 100 100 100 82 . 52 100 100 60 Level 1 16 | . . . . . . . . . 100 47 . . 39 Level 2 2 | . . . . . . . . 16 . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 13 | . . . . 2 2 1 . 5 . . . . 3 Investigation 9 | . . . . 2 1 1 . 2 . . . . 3 Extermination . | . . . . . . . . . . . . . . Reinforcement 4 | . . . . . 1 . . 3 . . . . . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Tes Sec Acc Distress Signals 3 | . . . . . . . 1 1 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 126 | . 6 . 2 10 13 3 12 19 10 3 2 7 39 Peak Tracking Total 25 | . 6 . 2 10 12 1 11 8 9 3 2 7 25 Tactical Retreats 11 | . . . . . 3 1 2 2 . . . . 3 Traps | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Tes Sec Acc Traps Triggered 5 | . . . . . . 1 . 2 . . . . 2 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -2 -1 ---------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Tes Sec Acc Machines Disabled 15 | . . . . . . . . 14 . . . . 1 Max in Single Turn 14 | . . . . . . . . 14 . . . . 1 Energy Cycler 1 | . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Tes Sec Acc Machines Accessed 13 | . . . . 2 1 2 . 3 1 . 1 . 3 Terminals 12 | . . . . 2 1 2 . 2 1 . 1 . 3 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 51 | . . . . 6 2 14 . 11 2 . 3 . 13 Successful 23 | . . . . 2 1 5 . 6 1 . 1 . 7 Failed 28 | . . . . 4 1 9 . 5 1 . 2 . 6 Catastrophic 4 | . . . . 1 . 2 . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 37 | . . . . 5 2 11 . 7 . . . . 12 Terminals 49 | . . . . 6 2 14 . 9 2 . 3 . 13 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . 2 . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 15 | . . . . 2 . 4 . 4 1 . 1 . 3 Level Access Points 3 | . . . . . . 1 . 1 1 . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . Terminal Index 1 | . . . . . . . . 1 . . . . . Locate Traps 2 | . . . . . . . . 1 . . . . 1 Registered Components 1 | . . . . . . 1 . . . . . . . Zone Layout 7 | . . . . 1 . 2 . 1 . . 1 . 2 Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 . . . . . Retrieve Components 1 | . . . . . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 7 | . . . . . 1 1 . 1 . . . . 4 Terminals 7 | . . . . . 1 1 . 1 . . . . 4 Track 2 | . . . . . . . . . . . . . 2 Botnet 4 | . . . . . 1 . . 1 . . . . 2 Disrupt 1 | . . . . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 13 | . . . . 2 1 2 . 3 1 . 1 . 3 Full Trace Events 9 | . . . . 2 1 1 . 2 . . . . 3 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . 3 . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -2 -1 ------------ Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Tes Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Tes Sec Acc Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Tes Sec Acc Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -2 -1 ------------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Tes Sec Acc Turns Passed 1046 | 3 25 11 50 45 86 114 84 184 76 38 86 48 196 Spaces Moved 2544 | 1 50 22 96 97 221 335 301 381 207 101 232 125 375 Core 557 | 1 50 22 96 4 . . . 80 . . . . 304 Treads . | . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 1987 | . . . . 93 221 335 301 301 207 101 232 125 71 Fastest Speed 22 | 50 50 50 50 34 34 25 22 27 31 34 34 37 40 Average Speed 35 | 50 50 50 50 34 34 26 26 36 32 34 34 38 48 Slowest Speed 50 | 50 50 50 50 50 35 34 30 50 34 34 37 40 50 Overloaded Moves 82 | . . . . . . 13 62 7 . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 50 | . . . . 5 2 4 8 9 12 4 3 2 1 Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 15 | 2 20 9 13 21 11 17 20 19 10 4 37 14 15 Regions Visited 13 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 4 | . . . . . . 1 1 1 1 . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 . . . . 1 1 1 . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug 5 | . . . . 2 . 1 . . 2 . . . . Terrain Destroyed 98 | . . . . 2 . 1 . 68 2 . . . 25 Melee 3 | . . . . 2 . 1 . . . . . . . Projectile 2 | . . . . . . . . . 2 . . . . AOE 93 | . . . . . . . . 68 . . . . 25 Actions | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Tes Sec Acc Total 2586 | 5 49 21 97 99 223 350 297 400 202 98 235 123 387 Wait 1 | . . . . . . . . . 1 . . . . Move 2438 | . 49 21 95 87 216 326 284 363 186 93 225 120 373 Hop 43 | . . . . 4 2 4 8 8 8 3 3 2 1 Pick Up 12 | . . . 1 . 1 4 1 2 1 . 2 . . Fast Attach 22 | . . . . 2 1 6 . 8 . 2 1 . 2 Attach 14 | . . . . 2 . 1 3 5 2 . . . 1 Detach 6 | . . . . . . . 1 2 2 . . . 1 Swap . | . . . . . . . . . . . . . . Drop 17 | 5 . . 1 2 . 2 . 1 . . 4 1 1 Fire 15 | . . . . . . . . 11 2 . . . 2 Melee 7 | . . . . 2 3 2 . . . . . . . Ram 6 | . . . . . . . . . . . . . 6 Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . 5 . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 3 exits: *Res x3) -2/Research -2/Testing -2/Section 7 -1/Access History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 27 | -10/Materials | Discovered new exit (range 6) 29 | -10/Materials | Entered Mines 38 | -10/Mines | Discovered new exit (range 6) 40 | -10/Mines | Entered Materials 40 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 87 | -9/Materials | Discovered new exit (range 6) 90 | -9/Materials | Entered another Materials area 90 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 133 | -8/Materials | Discovered new exit (range 7) 135 | -8/Materials | Entered Factory 135 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 211 | -7/Factory | Discovered new exit (range 15) 221 | -7/Factory | Entered another Factory area 221 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 317 | -6/Factory | Identified exit to Factory 335 | -6/Factory | Entered another Factory area 335 | -5/Factory | Evolved 2 slots: Propulsion x2 418 | -5/Factory | Discovered new exit (range 4) 419 | -5/Factory | Identified exit to Factory 419 | -5/Factory | Entered another Factory area 419 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 430 | -4/Factory | Lost 5 parts (1p4n) 493 | -4/Factory | Core integrity fell below 50% 509 | -4/Factory | Lost 7 parts (1p4n2w) 515 | -4/Factory | Identified exit to Research 603 | -4/Factory | Entered Research 603 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 620 | -3/Research | Identified exit to Research 679 | -3/Research | Entered another Research area 679 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 710 | -2/Research | Spotted B-90 Cyclops 712 | -2/Research | Discovered new exit (range 14) 717 | -2/Research | Entered Testing 776 | -2/Testing | Spotted Fortress 802 | -2/Testing | Discovered new exit (range 5) 803 | -2/Testing | Entered Section 7 827 | -2/Section 7 | Spotted B-90 Cyclops 834 | -2/Section 7 | Spotted B-90 Cyclops 835 | -2/Section 7 | Spotted S7 Guard 849 | -2/Section 7 | Discovered new exit (range 8) 851 | -2/Section 7 | Entered Access 851 | -1/Access | Evolved 2 slots: Utility x2 864 | -1/Access | Energy Cycler disabled 883 | -1/Access | Spotted B-99 Colossus 1039 | -1/Access | Core integrity fell below 50% 1045 | -1/Access | Core integrity fell below 20% 1047 | -1/Access | Destroyed by H-88 Terminator with Heavy Machine Gun Last Messages --------------- 01027_ Triggered Segregator Trap. 01027_ Arcs of energy rise from the floor. 01027_ Hacking Suite blown off. 01027_ Adv. System Shield blown off. 01028_ Slug penetrates G-73 Enforcer. 01029_ Drone sends a signal. 01032_ Penetrated by Slug. 01032_ U-05 Engineer lays Concrete. 01035_ Penetrated by Slug. 01035_ Slammed into G-73 Enforcer. 01038_ Slug penetrates Wall. 01039_ Slammed into G-73 Enforcer. 01040_ Slug penetrates Wall. 01041_ Penetrated by Slug. 01041_ Slug penetrates Door. 01044_ Penetrated by Slug. 01044_ Slug penetrates Terminal. 01044_ Terminal disabled. 01044_ Slug penetrates Wall. 01044_ Penetrated by Slug. 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" # # ^ # | | ????????????????????#? """ # # # | | ????????????????????# """ # k# #"" | | ????????????????????# " + # ^ #"" | | ????????????????????# | # # #"" | | ????????????????????# # #############G | | ????????????????????########### ##?????######"" | | ?????????????????????????? # ####### #"" | | ????????????????????????? + "" "" #"" | | ??????????????????????????? # T" # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Coolant Potential 100 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 525 Evasion (%) 65 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoolantHardcellModule Manual? 0 Play Time 00:35:28 Cumulative 719.3 hours Start 2020.09.13 @ 12:05:07 End 2020.09.13 @ 12:41:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 456 Rogue 456 Adventurer 0 Explorer 0 Win Type - Total 107 Types 73/6/8/10/5/1/4 Lore% 97 Gallery% 95 Achievement% 81 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 31887947-adfb-4672-8c8c-4052d529ea69