Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.08 @ 22:32:50 Player: IAMTRASHMAN Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (292) 1460 Value Destroyed (9572) 9572 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (2503) 2503 TOTAL SCORE: 16995 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1683 Entered Garrisons 200 Acquired ECA 300 Friendly Fire -180 Cogmind --------- Core Integrity 0/700 Matter 231/300 Energy 70/100 System Corruption 14% Temperature Cool (0) Movement Walking (250) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Armored Exoskeleton Light Armored Exoskeleton > --- UTILITY (6) ------ Huge Storage Unit Advanced Visual Processing Unit Seismic Detector Improved Light Armor Plating Hacking Suite > --- WEAPON (2) ------- Tesla Rifle Gauss Cannon > --- INVENTORY (25) --- Neutrino Core Light Armored Exoskeleton Wheel Improved Cooling System Improved Cooling System Improved Cooling System High-capacity Matter Pod (40) High-capacity Matter Pod (0) Advanced Terrain Scan Processor Encrypted Comm Array Heavy Armor Plating Improved Light Armor Plating Medium Reactive Plating EM Disruption Field Shield Generator Hacking Suite Hacking Suite High-powered Tractor Beam Splice Drone Bay (6/6) Rocket Array Rocket Array Rocket Array Plasma Cutter Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Armored Exoskeleton Light Armored Exoskeleton > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Advanced Visual Processing Unit Improved Medium Armor Plating Hacking Suite High-powered Tractor Beam > --- WEAPON ----------- High-powered Shock Rifle Rocket Array > --- INVENTORY -------- Light Armored Exoskeleton Wheel Improved Cooling System Improved Cooling System Improved Cooling System High-capacity Matter Pod High-capacity Matter Pod Improved Sensor Array Advanced Terrain Scan Processor Seismic Detector Medium Armor Plating Heavy Armor Plating EM Disruption Field Shield Generator Hacking Suite Hacking Suite Splice Drone Bay Tesla Rifle Gauss Cannon Rocket Array Rocket Array Plasma Cutter [Rating: 57] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Propulsion Light Treads Treads Light Treads Leg Light Armored Exoskeleton Wheel Compact Wheel Hover Unit Hover Unit Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Advanced Assault Cannon Energy Gun EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Slashing Weapon Ripper Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Low Low Slots Evolved 6 | . . . 2 2 2 . . . . Power . | . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . Utility 4 | . . . . 2 2 . . . . Weapon . | . . . . . . . . . . Parts Attached 120 | 4 9 8 14 21 31 2 24 6 1 Power 10 | . 2 2 1 1 . . 3 1 . Engine 10 | . 2 2 1 1 . . 3 1 . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 30 | 2 1 . 5 6 9 . 7 . . Treads 17 | 2 . . 4 6 3 . 2 . . Leg 2 | . . . . . . . 2 . . Wheel 10 | . . . 1 . 6 . 3 . . Hover 1 | . 1 . . . . . . . . Flight . | . . . . . . . . . . Utility 45 | 1 3 2 2 8 15 . 8 5 1 Device 23 | 1 . 1 1 5 8 . 5 2 . Storage 5 | . 2 1 . . 1 . 1 . . Processor 3 | . 1 . . . 2 . . . . Hackware 1 | . . . . . . . 1 . . Protection 13 | . . . 1 3 4 . 1 3 1 Artifact . | . . . . . . . . . . Weapon 35 | 1 3 4 6 6 7 2 6 . . Energy Gun 15 | 1 . 3 4 3 1 . 3 . . Energy Cannon 2 | . . . . 2 . . . . . Ballistic Gun . | . . . . . . . . . . Ballistic Cannon 8 | . . . . 1 4 . 3 . . Launcher 8 | . 3 . 1 . 2 2 . . . Special Weapon 1 | . . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 8 | . . 1 3 1 1 . 2 . . Corrupted Parts 7 | . . 1 1 5 . . . . . System Corruption 18 | . . 1 2 15 . . . . . Parts Lost 41 | . 1 . 1 8 21 . 6 2 2 Power 4 | . . . . . 1 . 1 1 1 Propulsion 13 | . . . . 3 8 . 2 . . Utility 15 | . . . . 3 9 . 1 1 1 Weapon 9 | . 1 . 1 2 3 . 2 . . Highest Loss Streak 8 | . 1 . 1 5 8 . 1 2 2 To Critical Strikes . | . . . . . . . . . . Average Backups 21 | 2 11 20 23 23 23 24 23 22 23 Power 1 | 1 1 2 1 1 1 2 1 . 1 Propulsion . | . . . . . 1 1 1 2 2 Utility 9 | 1 1 3 6 9 8 9 13 14 15 Weapon 8 | . 8 13 14 10 10 11 6 3 3 Tool/Special . | . . . . . . . . . . Unused Backups 35 | 1 . 3 4 1 5 . 9 . 12 Power 4 | 1 . 1 . . . . 2 . . Propulsion 1 | . . . . . . . . . 1 Utility 14 | . . . 1 . 1 . 3 . 9 Weapon 15 | . . 2 3 1 4 . 4 . 1 Tool/Special 1 | . . . . . . . . . 1 Average Slot Usage (%) 92 | . 87 100 95 97 86 100 94 81 83 Engine 8 | . 10 14 11 8 6 7 6 5 6 Treads 19 | . 24 28 36 35 16 23 15 . . Leg 3 | . . . . . . . 4 15 15 Wheel 3 | . . . 4 . 8 7 5 . . Device 15 | . 14 14 5 14 13 23 21 15 6 Storage 8 | . 11 14 11 9 7 7 7 7 7 Processor 7 | . 2 . . . 7 15 14 7 7 Hackware 1 | . . . . . . . . 7 7 Protection 4 | . . . 5 11 8 . 1 6 15 Energy Gun 8 | . 11 24 20 14 . . . 9 6 Ballistic Cannon 7 | . . . . . 11 14 13 3 7 Launcher 1 | . 11 2 . . . . . . . Peak Build Rating 57 | 4 12 18 22 23 43 43 57 57 53 Average Rating 32 | 3 8 12 19 22 30 41 42 50 50 On Entrance 26 | . 4 12 17 20 23 43 41 57 50 Naked Turns . | . . . . . . . . . . Heaviest Build 127 | 3 52 96 100 104 113 105 114 109 127 Greatest Support 80 | 20 40 40 80 80 80 16 60 60 60 Greatest Overweight (x) 11 | . 2 2 9 2 11 6 10 1 2 Average Overweight (x) 2 | . . 1 4 1 2 6 4 1 1 Largest Inventory Capacity 25 | 5 20 25 25 25 25 25 25 25 25 Average Capacity 23 | 5 14 22 25 25 25 25 25 25 25 Most Carried 25 | 5 20 21 25 25 25 25 25 25 25 Average Carried 22 | 2 12 19 23 23 23 25 24 24 25 Final Capacity 25 | 5 20 25 25 25 25 25 25 25 25 Final Carried 25 | 5 20 20 25 25 25 25 24 25 25 Class Distribution -------------------- 50% | Mutant 26% | Scavenger-Mutant 14% | Skirmisher 7% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Skirmisher | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Low Low Matter Collected 8551 | 240 213 291 705 279 2422 2 3744 338 317 Remotely 3935 | . . . . . 1265 . 2670 . . Salvage Created 9400 | 137 303 228 1479 994 2402 43 2803 492 519 Parts 502 | 16 22 20 87 50 105 1 171 11 19 Haulers Intercepted 9 | . 1 . 4 1 . . 3 . . Recyclers Shooed 18 | 1 1 . 1 . 7 . 8 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . 1 9 Prevented 9 | . . . . . . . . 2 7 Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Low Low Combat Hostiles Destroyed 182 | . 12 2 21 19 44 3 57 10 14 Guns 30 | . 2 1 14 8 . . . 2 3 Cannons 59 | . . . . . 24 . 30 . 5 AOE 88 | . 10 . 7 8 20 3 26 8 6 Classes Destroyed 16 | 2 5 1 4 1 2 . . 1 . Worker 32 | . 2 . 3 1 12 . 14 . . Builder 17 | . . 1 2 1 3 . 10 . . Tunneler 4 | 3 . 1 . . . . . . . Hauler 9 | . 1 . 4 1 . . 3 . . Recycler 35 | 1 1 . 4 1 12 . 16 . . Operator 6 | . . . 1 2 1 . 2 . . Watcher 6 | . 2 . 1 1 . . 2 . . Swarmer 27 | . 9 . 3 4 . . 5 1 5 Grunt 96 | . 3 2 13 7 28 3 29 4 7 Brawler 9 | . . . 1 1 1 . 3 2 1 Duelist 5 | . . . 1 . 1 . 2 1 . Protector 4 | . . . . . 1 . 3 . . Sentry 26 | . . . 3 6 9 . 5 2 1 Hunter 4 | . . . . 1 2 . 1 . . Programmer 11 | . . . . . 2 . 9 . . Samaritan 1 | . . . . . . . . 1 . Thug 1 | . . 1 . . . . . . . Best Kill Streak 14 | 3 5 2 7 5 11 3 14 9 6 Combat Bots Only 9 | . 4 2 6 4 7 3 8 9 6 Max Kills in Single Turn 7 | 1 3 1 3 4 4 1 7 5 6 Gunslinging 1 | . . . 1 . . . . . . Exploded 6 | . 2 . 2 3 4 1 4 5 6 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Low Low Hostile Shots Fired 1174 | . 35 11 79 88 480 4 361 33 83 Missed 409 | . 11 5 34 18 185 3 119 13 21 Hits 765 | . 24 6 45 70 295 1 242 20 62 Melee 8 | . . . 1 1 . . . 6 . Projectile 757 | . 24 6 44 69 295 1 242 14 62 Critical Strikes 14 | . . . 2 3 2 . 7 . . Damage Taken 8563 | . 266 79 624 1126 2496 13 2781 387 791 Core 926 | . 70 . 68 88 203 13 353 48 83 Absorbed by Shields 847 | . . . . 46 477 . 294 . 30 Ignored by Resistances 57 | . . . . . . . . . 57 Regen/Repaired (Parts) 260 | . . . . . . . 260 . . Core Remaining (%) 84 | 100 . 72 83 84 . . . . . Volleys Fired 600 | 7 49 14 62 59 151 8 199 27 24 Largest 2 | 1 1 2 2 2 2 2 2 2 2 Hottest 125 | 40 40 90 90 118 123 80 125 125 105 Shots Fired 1034 | 7 49 28 121 106 288 14 367 30 24 Gun 321 | 7 33 28 111 97 14 . 5 16 10 Cannon 629 | . . . . 1 251 6 347 11 13 Launcher 84 | . 16 . 10 8 23 8 15 3 1 Special . | . . . . . . . . . . Kinetic 587 | . . . . . 210 6 347 11 13 Thermal 42 | . . . . 1 41 . . . . Explosive 84 | . 16 . 10 8 23 8 15 3 1 Electromagnetic 321 | 7 33 28 111 97 14 . 5 16 10 Robot Hit Streak 17 | 6 8 8 13 17 17 . 9 12 8 Robot Miss Streak 10 | 1 4 3 6 3 5 6 10 2 2 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . . . 2 . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . Shots Hit Robots 632 | 6 19 24 92 70 186 . 197 21 17 Core Hits 578 | 5 25 12 69 41 149 5 211 34 27 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 22 | . . . . . 6 . 13 1 2 Blast 22 | . . . . . 6 . 13 1 2 Melee Attacks 9 | . . . 3 4 2 . . . . Impact . | . . . . . . . . . . Slashing 9 | . . . 3 4 2 . . . . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 26226 | 80 1287 332 2360 2091 7425 596 9942 1206 907 Guns 3812 | 80 256 332 1291 1139 172 . 102 267 173 Cannons 9768 | . . . . . 3997 . 5290 197 284 Explosions 12341 | . 1030 . 1043 902 3159 596 4419 742 450 Melee 130 | . . . . 42 88 . . . . Ramming 175 | . 1 . 26 8 9 . 131 . . Kinetic 9194 | . . . . . 3423 . 5290 197 284 Thermal 1257 | . . . 78 191 988 . . . . Explosive 11605 | . 1030 . 912 711 2745 596 4419 742 450 Electromagnetic 3865 | 80 256 332 1344 1139 172 . 102 267 173 Impact . | . . . . . . . . . . Slashing 130 | . . . . 42 88 . . . . Piercing . | . . . . . . . . . . Highest Corruption 15 | . 3 4 3 15 6 6 14 14 14 Average Corruption 6 | . 1 3 1 9 4 6 7 14 14 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 283 | . 12 15 4 27 29 9 117 47 23 Message Errors 65 | . 2 4 2 8 7 1 24 12 5 Matter Fused 68 | . 3 2 . 4 6 2 34 12 5 Heat Flow Errors 32 | . 1 2 1 3 2 4 13 3 3 Energy Discharges 34 | . 4 3 . 2 3 1 12 7 2 Parts Rejected 2 | . . . . 1 . . 1 . . Parts Fused 3 | . . . . 2 1 . . . . Data Loss (minor) 32 | . 2 4 . 3 2 1 9 9 2 Data Loss (major) 12 | . . . . 1 3 . 6 2 . Misfires 18 | . . . 1 1 2 . 11 2 1 Alerts 7 | . . . . 1 . . 6 . . Weapon Failures 10 | . . . . 1 3 . 1 . 5 Overload Shots . | . . . . . . . . . . Overflow Damage 592 | . 52 . 29 24 271 29 154 2 31 Projectiles 199 | . . . . . 67 . 117 2 13 Explosions 392 | . 52 . 29 24 204 29 36 . 18 Melee 1 | . . . . . . . 1 . . Knockbacks 79 | . . . . . 24 . 46 6 3 Impact 2 | . . . . . . . 2 . . Kinetic 72 | . . . . . 21 . 42 6 3 Secondary 5 | . . . . . 3 . 2 . . Self-Inflicted Damage 482 | . 48 . 92 135 59 . 62 47 39 Shots 18 | . 2 . 4 4 1 . 3 2 2 Rammed 7 | . 1 . 1 1 2 . 2 . . Targets Rammed 23 | . 1 . 1 1 2 . 18 . . Kicked 15 | . . . . . . . 15 . . Crushed 1 | . . . . . . . 1 . . Highest Temperature 300 | . 185 159 222 268 300 173 268 249 244 Average Temperature 65 | . 40 51 58 68 99 87 55 73 65 Received Heat Transfer 2498 | . 48 45 276 333 776 9 840 45 126 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 6 | . . 1 . 3 . . 1 1 . Combat Hostiles 5 | . . 1 . 3 . . 1 . . Parts Fried 23 | . 1 . 8 9 . . 1 4 . Impact Corruptions 1 | . . . . . . . 1 . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . . 1 1 . . . . Heat Transferred 1636 | . . . 100 150 1386 . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen 1 | . . . . . . . . 1 . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 7 | . . . 2 4 1 . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Low Low Maximum Alert Level 5 | . . . 1 1 3 3 5 . . Low Security (%) 37 | 100 100 100 66 46 25 . . . . Level 1 28 | . . . 33 53 28 . 36 . . Level 2 18 | . . . . . 30 88 28 . . Level 3 7 | . . . . . 15 11 13 . . Level 4 7 | . . . . . . . 19 . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 1854 | 10 191 60 366 293 839 869 1854 . . Initial 592 | . . 60 7 142 113 592 455 . . Average 392 | 2 59 8 179 192 395 652 681 . . Influence Increases 6506 | 20 457 90 844 610 1486 277 2217 205 300 Destroy 0b10 Robot/C 3560 | . 240 40 420 380 860 60 1080 200 280 Destroy 0b10 Robot/NC 570 | 20 30 10 75 35 145 . 250 5 . Destroy Leader 800 | . 46 10 130 104 200 . 290 . 20 Successful Hack 63 | . 6 . 10 . 12 . 35 . . Disable Machine 525 | . 15 15 105 45 120 . 225 . . Anti-Garrison Action 200 | . . . . . . 200 . . . Destroy Structure 623 | . 105 . 89 46 104 17 262 . . Partial Spotted 15 | . . . . . . . 15 . . Lose Combat Pursuer 150 | . 15 15 15 . 45 . 60 . . Influence Decreases 5744 | 20 302 225 526 698 889 255 1232 1189 408 Entered New Map 1963 | . . 95 13 196 137 255 414 687 166 Time Decay 3371 | 20 292 130 503 422 542 . 758 482 222 Lost Part 410 | . 10 . 10 80 210 . 60 20 20 Squads Dispatched 50 | . 1 . 4 1 18 . 26 . . Investigation 8 | . 1 . 2 . 2 . 3 . . Extermination 10 | . . . . . 2 . 8 . . Reinforcement 18 | . . . 2 1 6 . 9 . . Assault 4 | . . . . . 1 . 3 . . Garrison 10 | . . . . . 7 . 3 . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 8 | . . . 1 . 3 . 4 . . Haulers Reinforced 2 | . . . . . 1 . 1 . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Low Low Distress Signals 12 | . 1 . 1 3 2 . 5 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 237 | . 14 2 24 27 56 3 82 14 15 Peak Tracking Total 7 | . 3 2 3 5 5 3 5 7 7 Tactical Retreats 14 | . 1 1 1 . 3 . 4 4 . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Low Low Traps Triggered 12 | . 3 . 1 . 1 3 4 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Low Low Machines Disabled 42 | . 4 1 7 3 8 4 15 . . Max in Single Turn 3 | . 1 1 2 1 2 2 3 . . Garrison Access 1 | . . . . . . . 1 . . Garrison Relay 4 | . . . . . . 4 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled 4 | . . 1 3 . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Low Low Machines Accessed 29 | . 2 2 6 1 5 . 13 . . Terminals 14 | . 1 1 5 . 2 . 5 . . Fabricators 1 | . . . . . . . 1 . . Repair Stations 4 | . . . . . 1 . 3 . . Recycling Units 5 | . 1 . 1 . 1 . 2 . . Scanalyzers 1 | . . . . 1 . . . . . Garrison Access 3 | . . . . . 1 . 2 . . Total Hacks 62 | . 2 3 16 1 11 . 29 . . Successful 26 | . 2 1 6 1 5 . 11 . . Failed 36 | . . 2 10 . 6 . 18 . . Catastrophic 9 | . . . 4 . 1 . 4 . . Database Lockouts . | . . . . . . . . . . Manual 15 | . 1 . 8 . 1 . 5 . . Terminals 33 | . 1 2 15 . 4 . 11 . . Fabricators 2 | . . . . . . . 2 . . Repair Stations 11 | . . . . . 2 . 9 . . Recycling Units 9 | . 1 . 1 . 3 . 4 . . Scanalyzers 1 | . . . . 1 . . . . . Garrison Access 5 | . . . . . 2 . 3 . . Terminal Hacks 6 | . . 1 1 . 1 . 3 . . Open Door 1 | . . 1 . . . . . . . Branch Access Points 1 | . . . . . . . 1 . . Alert Level 1 | . . . . . . . 1 . . Zone Layout 3 | . . . 1 . 1 . 1 . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . 4 . . Scan Component 3 | . . . . . . . 3 . . Repair 1 | . . . . . . . 1 . . Recycling Unit Hacks 7 | . 1 . 1 . 2 . 3 . . Process 1 | . . . . . . . 1 . . Report Inventory 3 | . . . 1 . 1 . 1 . . Retrieve Matter 1 | . . . . . . . 1 . . Retrieve Components 2 | . 1 . . . 1 . . . . Scanalyzer 1 | . . . . 1 . . . . . Insert Component 1 | . . . . 1 . . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . . Unlock Access 1 | . . . . . 1 . . . . Seal Access 1 | . . . . . . . 1 . . Unauthorized Hacks 6 | . 1 . 4 . 1 . . . . Terminals 6 | . 1 . 4 . 1 . . . . Botnet 4 | . . . 3 . 1 . . . . Operators 2 | . 1 . 1 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 24 | . . 1 5 1 5 . 12 . . Full Trace Events 5 | . . . 1 . 2 . 2 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . Time 19 | . . . . . . . 19 . . Parts Recycled . | . . . . . . . . . . Recycled Matter 54 | . . . . . . . 54 . . Retrieved Matter 54 | . . . . . . . 54 . . Retrieved Components 8 | . 5 . . . 3 . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Gar Fac Low Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 20 | . . . . . . 17 3 . . Machine Destruction 17 | . . . . . . 17 . . . Programmers 3 | . . . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Low Low Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Initial Warlord ECA Mod 12 | . . . . . . . 4 4 4 Total Orders 1 | . . 1 . . . . . . . RETURN 1 | . . 1 . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Low Low Active Infowar (turns) 11284 | 42 1052 982 784 624 1546 343 4184 1249 478 Optics 7800 | . . . . . 1546 343 4184 1249 478 Sensors 3233 | . . . . . 18 . 2822 393 . Seismic 8779 | 42 1052 982 784 624 198 219 3325 1141 412 ECM 1 | . . . . . . . 1 . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . Drone Launches 2 | . . 2 . . . . . . . Drone Recoveries 2 | . . 2 . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Low Low Turns Passed 12531 | 99 1052 992 1563 1021 1550 343 4184 1249 478 Spaces Moved 4682 | 117 508 337 507 314 509 142 1621 462 165 Core 249 | 116 133 . . . . . . . . Treads 1583 | 1 372 337 302 314 187 . 70 . . Legs 995 | . . . . . . . 368 462 165 Wheels 1852 | . . . 205 . 322 142 1183 . . Hover 3 | . 3 . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 50 240 215 240 125 190 135 250 250 Average Speed 212 | 50 171 274 237 240 188 190 205 250 250 Slowest Speed 560 | 160 240 320 320 320 560 190 250 250 360 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins 8 | . . . 8 . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 37 | 4 48 68 40 30 16 34 46 58 35 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . . 1 . Known Exits Taken 2 | . . . . . 1 . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . . . 1 . Scrap Searched 3 | . . 1 . . . . . 2 . Spaces Dug 32 | . 21 . 3 2 1 . 5 . . Terrain Destroyed 757 | . 103 . 98 50 113 17 304 48 24 Melee 5 | . . . 3 1 1 . . . . Projectile 79 | . . . . . 14 . 60 2 3 AOE 673 | . 103 . 95 49 98 17 244 46 21 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Low Low Total 6105 | 147 639 371 705 462 795 199 2066 522 199 Wait 246 | 13 40 . 55 33 11 21 61 11 1 Move 4674 | 116 507 336 506 313 509 141 1620 461 165 Hop . | . . . . . . . . . . Pick Up 109 | 6 19 2 15 10 26 . 26 4 1 Fast Attach 66 | 4 8 2 7 11 14 . 16 4 . Attach 48 | . 4 1 2 9 20 . 10 2 . Detach 20 | . 2 2 3 3 7 . 3 . . Swap 144 | . 1 6 17 12 32 5 55 9 7 Drop 103 | 1 8 5 16 7 21 . 40 4 1 Fire 600 | 7 49 14 62 59 151 8 199 27 24 Melee 9 | . . . 3 4 2 . . . . Ram 1 | . . . . . . . 1 . . Kick 15 | . . . . . . . 15 . . Crush 7 | . 1 . 1 1 2 . 2 . . Escape Stasis 42 | . . . . . . 24 18 . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous 21 | . . 3 18 . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -7/Garrison -7/Factory (discovered 5 exits: *Fac x3 / *Low x2) -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 100 | -11/Scrapyard | Entered Materials 328 | -10/Materials | Build established: Mutant 409 | -10/Materials | Discovered new exit (range 10) 414 | -10/Materials | Discovered new exit (range 15) 995 | -10/Materials | Discovered new exit (range 9) 1152 | -10/Materials | Entered Mines 1153 | -10/Mines | Assembled infested the area 1192 | -10/Mines | Met a Derelict bent on vengeance 1269 | -10/Mines | Found the Drone Emporium 1278 | -10/Mines | Found Prototype Device 1278 | -10/Mines | Identified Splice Drone Bay 1347 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2104 | -10/Mines | Discovered new exit (range 9) 2144 | -10/Mines | Entered Materials 2144 | -9/Materials | Evolved 2 slots: Propulsion x2 2491 | -9/Materials | Discovered new exit (range 16) 2760 | -9/Materials | Build established: Scavenger-Mutant 3220 | -9/Materials | Build established: Mutant 3692 | -9/Materials | Discovered new exit (range 7) 3707 | -9/Materials | Entered another Materials area 3707 | -8/Materials | Evolved 2 slots: Utility x2 3851 | -8/Materials | Discovered new exit (range 16) 3889 | -8/Materials | Build established: Scavenger-Mutant 4104 | -8/Materials | Lost 5 parts (2n2u1w) 4320 | -8/Materials | System corruption reached 10% 4573 | -8/Materials | Discovered new exit (range 15) 4728 | -8/Materials | Entered Factory 4728 | -7/Factory | Evolved 2 slots: Utility x2 5140 | -7/Factory | Destroyed 7 combat bots 5261 | -7/Factory | Garrison activated, responded to threat 5283 | -7/Factory | Lost 4 parts (2n2u) 5514 | -7/Factory | Found Prototype Launcher 5516 | -7/Factory | Found Prototype Launcher 5516 | -7/Factory | Identified Rocket Array (x2) 5519 | -7/Factory | Found Rocket Array 5523 | -7/Factory | Found Faulty Rocket Array 5761 | -7/Factory | Lost 8 parts (3n4u1w) 5928 | -7/Factory | First assault squad dispatched 5940 | -7/Factory | Lost 3 parts (1p2w) 6032 | -7/Factory | Garrison activated, responded to threat 6278 | -7/Factory | Identified exit to Garrison 6278 | -7/Factory | Entered Garrison 6439 | -7/Garrison | Triggered checkpoint 6545 | -7/Garrison | Discovered new exit (range 8) 6583 | -7/Garrison | Garrison Relay disabled 6583 | -7/Garrison | Garrison Relay disabled 6586 | -7/Garrison | Garrison Relay disabled 6586 | -7/Garrison | Garrison Relay disabled 6613 | -7/Garrison | Identified exit to Factory 6621 | -7/Garrison | Entered Factory 6932 | -7/Factory | Build established: Scavenger-Skirmisher 6933 | -7/Factory | Identified exit to Lower Caves 7397 | -7/Factory | Discovered new exit (range 4) 7402 | -7/Factory | Identified exit to Factory 8226 | -7/Factory | Build established: Skirmisher 8689 | -7/Factory | Garrison activated, responded to threat 9018 | -7/Factory | Repaired Arm. Treads 9021 | -7/Factory | First assault squad dispatched 9087 | -7/Factory | Discovered exit to Factory (range 10) 9276 | -7/Factory | Discovered exit to Factory (range 8) 9512 | -7/Factory | Core integrity fell below 50% 10008 | -7/Factory | Build established: Mutant 10084 | -7/Factory | System corruption reached 10% 10747 | -7/Factory | Core integrity fell below 20% 10775 | -7/Factory | High security lockdown imminent 10796 | -7/Factory | Destroyed 8 combat bots 10805 | -7/Factory | Entered Lower Caves 10811 | -7/Lower Caves | Met a Warlord Commander 10812 | -7/Lower Caves | Learned location of Warlord (-5) 10813 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 10817 | -7/Lower Caves | Found Unknown Device 10998 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 11188 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 11233 | -7/Lower Caves | Destroyed 9 combat bots 12032 | -7/Lower Caves | Discovered new exit (range 8) 12054 | -7/Lower Caves | Entered another Lower Caves area 12359 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 12529 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 12532 | -7/Lower Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 12465_ System corrupted: Matter fused (-9). 12500_ System corrupted: FCS attempts to trigger Gauss Cannon. 12500_ System corrupted: Gauss Cannon misfires. 12523_ G-47 Trooper springs to life. 12524_ System corrupted: Component data lost. 12524_ S-27 Virus springs to life. 12524_ G-47 Trooper springs to life. 12529_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 12529_ G-47 Trooper destroyed. 12529_ B-48 Gladiator destroyed. 12529_ Lgt. Deuterium Engine destroyed. 12529_ Destroyed Lgt. Deuterium Engine. 12529_ Med. Armor Plating destroyed. 12529_ Destroyed Med. Armor Plating. 12529_ S-27 Virus destroyed. 12529_ G-47 Trooper destroyed. 12530_ Penetrated by Slug. 12532_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????? ???? | | ????????????????????????????????????????? ???? | | ?????????????????????????????#?????????? ????? | | ????????????????????????????? ##??????? ????? | | ????????????????????????????? ??????? ?????? | | ????????????????????????????? ??????? ?????? | | ????????????????????????????? ??????? #?????? | | ?????????????????????????????# ??????? #?????? | | ?????????????????????????????# ??????? #?????? | | ????????????????????????????## ??????? #?????? | | ???????????????????????????## ???????# #?????? | | ???????????????????????????# #??????## #?????? | | ???????????????????????????# ######## ##????? | | ???????????????????????????# ## #????? | | ???????????????????????????# #????? | | ??????????????????????????## #????## | | ??????????????????????????# ## #???# | | ??????????????????????????## ### #### | | ???????????????????????????## #?# | | ??????????????????????####### #?# # | | ??????????????????????# #?# # | | ?????????????????????## @ ## ####?### # | | ?????????????????????# [ #?????## ## | | ???????????? #??????# #? | | ????????# #g% % " #??????# ###? | | ???????? ??? ## #g[ = " #??????## ####??? | | ??????????? ??#?#" Y " #???????# #?????? | | ????????? ?????#"% # #???????# #?????? | | ???????? ???????#" #???????# #?????? | | ????????? #????????#" #???????# #?????? | | ????????? ??????????#### ???????# #?????? | | ?????????? ???????????????? ??????# #?###?? | | ??????????????????????????? ?????# #?# ### | | ??????????????????????????? ##????# #?# * | | ??????????????????????????? ###?????# ### =[ | | ??????????????????????????? ##???????## ## | | ????????????????????????????# #??####??## | | ????????????????????????????? #?## #?## # | | ????????????????????????????? ### ### ## # | | ???????????????????????????????## #### # | | ??????????????????????????????## ##?# # | | ??????????????????????????????# ### ### # | | ??????????????????????????????# #### | | ??????????????????????????????# ### | | ??????????????????????????????## * #?? | | ???????????????????????????????# [ ! ####?? % | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 23 Energy Capacity 280 Matter Stores 300 Matter Capacity 500 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 600 Resistance: KI 30 Evasion (%) 50 Recoil Reduction 4 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Arm. Treads | 13% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NavigationCooledChainsword Manual? 0 Play Time 01:18:53 Cumulative 231.2 hours Start 2025.09.08 @ 21:05:09 End 2025.09.08 @ 22:32:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 240 Rogue 240 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 73 Gallery% 70 Achievement% 66 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 397a66a5-3215-4743-8edc-5e170fdea22f