Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.02.13 @ 21:28:01 Player: Lonely Shikari Result: Destroyed by PU-7MB(B) with Heavy Battle Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (96) 480 Value Destroyed (4082) 4082 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (655) 655 TOTAL SCORE: 10457 Bonus ------- Follower Combat Kills 55 Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 98/100 System Corruption 25% Temperature Cool (0) Movement Core (50) Location -6/Zion Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine Improved Trap Scanner Makeshift Transmission Jammer Axe Peak State ------------ > --- POWER ------------ Makeshift Power Source Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Armored Leg Xenon Bombardment Thruster > --- UTILITY ---------- Advanced Heat Sink Advanced Signal Interpreter Makeshift ECM Suite Advanced System Shield Hacking Drone Bay > --- WEAPON ----------- Phase Gun Heavy Battle Rifle RU-N14's Throwing Claymores > --- INVENTORY -------- Cryofiber Web Improved Trap Scanner Makeshift Transmission Jammer Gauss Rifle Axe [Rating: 78] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Flight Unit Xenon Bombardment Thruster Utility Small Storage Unit Device Trap Scanner Storage Small Storage Unit Processor Advanced Signal Interpreter Hackware Advanced System Shield Protection Makeshift Light Armor Plating Weapon Flak Gun Energy Gun Phase Gun Ballistic Gun Flak Gun Ballistic Cannon Slug Cannon Special Weapon RU-N14's Throwing Claymores Slashing Weapon Greatsword Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Slots Evolved 8 | . . 2 . . . 2 2 . . 2 . . . Power 2 | . . 1 . . . . 1 . . . . . . Propulsion 2 | . . 1 . . . 1 . . . . . . . Utility 3 | . . . . . . 1 1 . . 1 . . . Weapon 1 | . . . . . . . . . . 1 . . . Parts Attached 117 | 1 4 10 5 5 2 24 3 11 7 14 13 7 11 Power 28 | . . 2 2 . 1 8 1 2 2 3 3 2 2 Engine 10 | . . 2 1 . 1 1 . 1 . . . 2 2 Core 18 | . . . 1 . . 7 1 1 2 3 3 . . Reactor . | . . . . . . . . . . . . . . Propulsion 29 | . . 2 3 . . 12 . 2 3 1 2 2 2 Treads 2 | . . . . . . . . . . . . . 2 Leg 26 | . . 2 3 . . 12 . 2 3 1 1 2 . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . 1 . . Utility 24 | . 1 . . 3 . 2 1 3 . 2 3 3 6 Device 14 | . . . . 1 . 1 1 2 . 2 2 3 2 Storage 2 | . . . . 1 . 1 . . . . . . . Processor 3 | . 1 . . 1 . . . . . . 1 . . Hackware 4 | . . . . . . . . . . . . . 4 Protection 1 | . . . . . . . . 1 . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 36 | 1 3 6 . 2 1 2 1 4 2 8 5 . 1 Energy Gun 15 | 1 2 3 . 1 . 1 1 2 . 2 2 . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 14 | . 1 3 . . 1 1 . 1 . 4 3 . . Ballistic Cannon 1 | . . . . . . . . . . 1 . . . Launcher . | . . . . . . . . . . . . . . Special Weapon 3 | . . . . 1 . . . . 1 . . . 1 Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . 1 1 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . 2 . . . . . . . 1 . . 2 Parts Lost 50 | . 2 . . . . 5 . 5 4 10 8 . 16 Power 12 | . . . . . . 1 . 3 1 2 2 . 3 Propulsion 13 | . . . . . . 1 . 1 2 3 2 . 4 Utility 12 | . . . . . . 1 . . . 3 2 . 6 Weapon 13 | . 2 . . . . 2 . 1 1 2 2 . 3 Highest Loss Streak 12 | . 2 . . . . 2 . 5 1 7 5 . 12 To Critical Strikes 6 | . . . . . . . . 1 . 1 2 . 2 Average Backups 6 | 5 2 3 4 7 7 10 7 7 7 7 5 5 4 Power . | 1 1 . . . . 2 1 . . . . . . Propulsion . | 3 . . . 1 2 . 1 . . . . . . Utility 2 | . . 1 2 2 3 4 3 3 4 2 . 2 2 Weapon 2 | 1 1 2 2 2 1 2 1 3 2 3 3 2 2 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 20 | . 5 1 1 1 . 4 1 3 . 2 . . 2 Power 4 | . 1 . . 1 . 2 . . . . . . . Propulsion 4 | . 2 . . . . 1 . 1 . . . . . Utility 6 | . 1 1 1 . . . 1 1 . . . . 1 Weapon 6 | . 1 . . . . 1 . 1 . 2 . . 1 Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 96 98 100 99 100 90 99 90 80 91 71 97 94 Engine 4 | . 14 22 18 11 11 1 . . . . . 9 12 Core 12 | . . . 3 11 11 16 23 17 4 18 13 9 5 Leg 25 | . 28 31 33 33 33 36 30 29 29 23 8 17 18 Device 16 | . . . . 3 11 9 22 22 23 19 17 24 20 Storage 6 | . 14 11 11 10 11 9 7 7 7 6 3 . . Processor 2 | . 11 11 11 7 . . . . . . 1 6 5 Protection 1 | . . . . . . . . . . 6 5 1 . Energy Gun 6 | . 17 11 11 10 11 8 7 3 6 3 5 6 5 Ballistic Gun 7 | . 9 11 11 10 11 9 7 3 6 5 7 13 10 Peak Build Rating 78 | 6 8 14 17 20 24 37 44 47 43 58 61 69 78 Average Rating 42 | 6 7 11 15 17 23 29 43 44 39 53 44 67 68 On Entrance 31 | 6 6 8 14 17 20 24 37 44 41 42 46 61 69 Avg Prop Armor Cover (%) 3 | . . . . . . . 3 . 13 . 1 1 1 Naked Turns 14 | . . . . . . . . . . . . . 14 Heaviest Build 60 | 13 14 19 21 22 25 60 31 36 27 47 49 50 54 Greatest Support 57 | 20 20 30 30 30 30 48 48 51 51 57 30 49 49 Greatest Overweight (x) 10 | . . . . . . 1 . . 1 1 10 2 1 Average Overweight (x) . | . . . . . . . . . . . 2 . . Largest Inventory Capacity 25 | 8 8 8 8 8 8 25 8 8 8 8 8 5 5 Average Capacity 8 | 8 8 8 8 7 8 23 8 8 8 8 6 5 5 Most Carried 15 | 5 4 6 7 8 8 15 8 8 8 8 6 5 5 Average Carried 6 | 3 2 3 5 7 8 10 7 7 7 7 5 4 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 5 5 5 Final Carried 8 | 2 4 4 7 8 8 8 7 8 8 6 5 5 4 Class Distribution -------------------- 57% | Scavenger-Mutant 9% | Derelict-Skirmisher 8% | Scavenger-Tank 7% | Mutant 5% | Scavenger-Skirmisher 5% | Derelict-Gunner 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -6/Factory Scavenger-Tank | -6/Lower Caves Derelict-Skirmisher | -6/Lower Caves Derelict-Skirmisher | -6/Zion Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Matter Collected 3233 | 187 69 130 77 . 43 690 131 295 188 292 657 172 302 Remotely . | . . . . . . . . . . . . . . Salvage Created 4156 | . 278 406 84 . . 1018 171 623 294 409 554 41 278 Parts 197 | . 18 31 8 . . 41 3 28 11 28 11 4 14 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 48 | . . . . . . . . 26 8 . 8 4 2 Prevented 4 | . . . . . . . . . . . 3 1 . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Combat Hostiles Destroyed 86 | . 6 9 2 . . 19 4 13 7 9 11 2 4 Melee 14 | . . . . . . . . 7 2 5 . . . Guns 63 | . 5 9 2 . . 19 4 6 5 . 8 2 3 Cannons 6 | . . . . . . . . . . 3 3 . . AOE 3 | . 1 . . . . . . . . 1 . . 1 Classes Destroyed 12 | . 4 1 . . . 1 2 . . . 1 . 3 Worker 1 | . 1 . . . . . . . . . . . . Watcher 6 | . 2 3 . . . 1 . . . . . . . Swarmer 11 | . 3 . . . . . . 1 1 2 2 2 . Grunt 43 | . 3 7 2 . . 15 . 9 5 . 2 . . Brawler 4 | . . . . . . . 1 . . . 3 . . Duelist 1 | . . . . . . . . . . . 1 . . Sentry 14 | . . 2 . . . 3 1 2 1 3 2 . . Hunter 4 | . . . . . . 1 1 . . 1 1 . . Programmer 5 | . . . . . . . 1 1 . 3 . . . Zionite 3 | . . . . . . . . . . . . . 3 Tinkerer 1 | . . . . . . . . . . . . . 1 Mutant 4 | . . . . . . . . . . . . . 4 Best Kill Streak 5 | . 3 4 2 . . 5 2 3 3 3 3 2 4 Combat Bots Only 5 | . 3 4 2 . . 5 2 3 3 3 3 2 4 Max Kills in Single Turn 2 | . 1 1 1 . . 2 2 1 1 1 1 2 2 Gunslinging 1 | . . . . . . 1 1 . . . . 1 1 Exploded 1 | . 1 . . . . . . . . 1 . . 1 Melee 1 | . . . . . . . . 1 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Hostile Shots Fired 1012 | . 34 33 12 . . 129 91 65 114 171 94 27 242 Missed 353 | . 7 9 6 . . 40 39 17 41 59 30 14 91 Hits 659 | . 27 24 6 . . 89 52 48 73 112 64 13 151 Melee 35 | . . . 1 . . . . 3 . . 15 . 16 Projectile 624 | . 27 24 5 . . 89 52 45 73 112 49 13 135 Critical Strikes 29 | . 2 1 . . . 5 . 2 1 7 6 . 5 Part Disruptions 2 | . . . . . . . 1 . . . . . 1 Damage Taken 7664 | . 274 259 78 . . 1092 340 778 647 1160 958 125 1953 Core 1449 | . 47 34 34 . . 116 69 195 90 117 171 9 567 Absorbed by Shields . | . . . . . . . . . . . . . . Ignored by Resistances 2109 | . 83 75 22 . . 313 110 215 183 276 268 36 528 Regen/Repaired (Parts) 115 | . . . . . . 26 . . . 89 . . . Core Remaining (%) 78 | 100 81 . . . 83 78 . . 49 . . . . Volleys Fired 255 | . 23 30 3 . . 77 14 12 15 18 32 4 27 Largest 3 | . 2 2 2 . . 2 2 2 2 3 3 3 3 Hottest 156 | . 85 88 80 . . 81 88 97 97 150 156 149 149 Shots Fired 532 | . 45 60 6 . . 144 29 21 29 37 93 12 56 Gun 485 | . 45 60 6 . . 144 29 21 29 19 67 12 53 Cannon 44 | . . . . . . . . . . 18 26 . . Launcher . | . . . . . . . . . . . . . . Special 3 | . . . . . . . . . . . . . 3 Kinetic 297 | . 19 30 3 . . 78 14 12 13 27 60 8 33 Thermal 191 | . 7 30 3 . . 66 15 7 16 . 23 4 20 Explosive 3 | . . . . . . . . . . . . . 3 Electromagnetic 41 | . 19 . . . . . . 2 . 10 10 . . Robot Hit Streak 32 | . 12 22 3 . . 20 11 22 32 14 10 3 9 Robot Miss Streak 4 | . 2 3 4 . . 4 2 3 2 1 3 4 3 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 10 | . . . 1 . . 3 1 . 2 . . 1 2 Max Gunslinging Chain 1 | . . . 1 . . 1 1 . 1 . . 1 1 Shots Hit Robots 434 | . 35 49 4 . . 116 23 37 29 39 56 9 37 Core Hits 211 | . 13 20 3 . . 43 8 32 31 14 24 6 17 Critical Kills 2 | . . . . . . . 1 . . 1 . . . Critical Parts Destroyed 6 | . . . . . . 1 . . . 2 2 . 1 Critical Strikes 28 | . 1 1 . . . 2 1 5 1 9 2 . 6 Burn 7 | . 1 1 . . . 1 . 1 1 . . . 2 Destroy 8 | . . . . . . 1 1 . . 3 2 . 1 Sever 13 | . . . . . . . . 4 . 6 . . 3 Melee Attacks 44 | . . . . . . . . 20 4 20 . . . Impact . | . . . . . . . . . . . . . . Slashing 44 | . . . . . . . . 20 4 20 . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 10114 | . 430 677 81 . . 2054 487 1343 691 1592 1284 187 1288 Guns 6821 | . 378 677 81 . . 2054 487 378 560 196 936 187 887 Cannons 604 | . . . . . . . . . . 256 348 . . Explosions 378 | . 47 . . . . . . . . 45 . . 286 Melee 2175 | . . . . . . . . 965 131 1079 . . . Ramming 21 | . 5 . . . . . . . . 16 . . . Kinetic 4196 | . 132 306 59 . . 1103 301 266 335 279 757 135 523 Thermal 2741 | . 116 371 22 . . 951 186 94 225 45 315 52 364 Explosive 286 | . . . . . . . . . . . . . 286 Electromagnetic 580 | . 177 . . . . . . 18 . 173 212 . . Impact . | . . . . . . . . . . . . . . Slashing 2290 | . . . . . . . . 965 131 1079 . . 115 Piercing . | . . . . . . . . . . . . . . Highest Corruption 25 | . . . . . . 1 1 2 2 8 17 17 25 Average Corruption 5 | . . . . . . 1 1 1 2 3 11 17 12 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 159 | . . . . . . 4 6 16 9 9 70 20 25 Message Errors 30 | . . . . . . 2 1 2 2 3 14 2 4 Matter Fused 44 | . . . . . . . 3 5 1 1 16 8 10 Heat Flow Errors 12 | . . . . . . . . 3 . 1 5 1 2 Energy Discharges 15 | . . . . . . . . 1 2 . 11 1 . Parts Rejected 3 | . . . . . . . . 1 1 1 . . . Parts Fused 3 | . . . . . . . . . . 1 2 . . Data Loss (minor) 21 | . . . . . . 1 1 2 2 2 8 4 1 Data Loss (major) 3 | . . . . . . . . . . . 2 1 . Misfires 9 | . . . . . . 1 1 . 1 . 3 1 2 Alerts 8 | . . . . . . . . 2 . . 4 1 1 Misdirections 4 | . . . . . . . . . . . . . 4 Weapon Failures 7 | . . . . . . . . . . . 5 1 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 174 | . 10 . . . . . . 24 . 110 30 . . Projectiles 30 | . . . . . . . . . . . 30 . . Explosions 10 | . 10 . . . . . . . . . . . . Melee 134 | . . . . . . . . 24 . 110 . . . Knockbacks 3 | . . . . . . . . . . 1 2 . . Impact . | . . . . . . . . . . . . . . Kinetic 3 | . . . . . . . . . . 1 2 . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 43 | . 43 . . . . . . . . . . . . Shots 1 | . 1 . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed 6 | . 2 . . . . . . . . 4 . . . Kicked 6 | . 2 . . . . . . . . 4 . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 653 | . 131 423 99 . . 463 43 247 4 192 480 149 653 Average Temperature 132 | . 43 119 53 . . 173 16 54 4 48 119 46 210 Received Heat Transfer 2526 | . 189 153 33 . . 747 108 261 267 132 177 . 459 Effects 41 | . . 8 . . . 12 . . . . 2 . 19 Shutdowns 16 | . . 3 . . . 6 . . . . 1 . 6 Energy Bleed 6 | . . 2 . . . 2 . . . . . . 2 Interference 10 | . . . . . . 1 . . . . 1 . 8 Matter Decay 1 | . . . . . . 1 . . . . . . . Short Circuit 3 | . . 1 . . . 2 . . . . . . . Damage (minor) 4 | . . 2 . . . . . . . . . . 2 Damage (core) 1 | . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . 1 1 . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 4 | . 1 . . . . 1 . 1 . . 1 . . Heat Transferred 5602 | . 298 962 37 . . 1924 370 259 518 50 444 74 666 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . 1 . . . . . . . . 1 . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Maximum Alert Level . | . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 . 100 100 100 . . 100 . . . Level 1 . | . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 193 | . 193 182 41 . . 141 50 . . 80 . . . Initial 58 | . . 58 21 . . . . . . 2 . . . Average 29 | . 98 114 21 . . 33 5 . . 8 . . . Influence Increases 2509 | . 297 278 50 . . 503 156 340 270 284 260 71 . Destroy 0b10 Robot/C 1680 | . 120 180 40 . . 380 80 280 140 180 220 60 . Destroy 0b10 Robot/NC 35 | . 15 15 . . . 5 . . . . . . . Destroy Leader 332 | . 24 46 10 . . 82 30 30 10 80 10 10 . Allied During Kill 1 | . . . . . . . . . . . . 1 . Successful Hack 73 | . 28 37 . . . 3 . . . 5 . . . Select Force Hacks 60 | . 30 . . . . . 30 . . . . . . Destroy Structure 13 | . 5 . . . . 3 1 . . 4 . . . Partial Spotted 15 | . . . . . . . 15 . . . . . . Lose Combat Pursuer 300 | . 75 . . . . 30 . 30 120 15 30 . . Influence Decreases 2509 | . 135 374 105 11 . 503 126 370 265 289 260 71 . Entered New Map 177 | . . 104 45 11 . . . 14 . 3 . . . Time Decay 2086 | . 115 270 60 . . 453 126 326 225 215 225 71 . Lost Part 226 | . 20 . . . . 50 . 30 20 71 35 . . Lost Ally 20 | . . . . . . . . . 20 . . . . Squads Dispatched 20 | . 1 1 . . . 7 3 . . 8 . . . Investigation 10 | . 1 . . . . 5 2 . . 2 . . . Extermination 3 | . . . . . . . 1 . . 2 . . . Reinforcement 4 | . . 1 . . . 2 . . . 1 . . . Assault . | . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . 3 . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Distress Signals 3 | . . . . . . 2 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 183 | . 14 14 14 . . 24 8 17 14 10 21 4 43 Peak Tracking Total 21 | . 6 4 18 . . 5 4 5 5 3 7 3 21 Tactical Retreats 26 | . 3 . 1 . . 1 . 2 5 1 8 1 4 ECM-based Alert Blocks 19 | . . . . . . . . . . . 18 1 . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Traps Triggered . | . . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Objects Rigged 13 | . . . . . . 7 2 2 1 1 . . . Exploded 6 | . . . . . . 3 1 1 . 1 . . . Time Bombs Activated 1 | . . . . . . 1 . . . . . . . Exploded 1 | . . . . . . 1 . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Machines Disabled 2 | . . . . . . . . . . . . . 2 Max in Single Turn 1 | . . . . . . . . . . . . . 1 Garrison Access 1 | . . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Machines Accessed 27 | . 3 5 . 5 . 7 3 1 . 3 . . . Terminals 12 | . 2 4 . . . 5 1 . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . 1 . . . 1 . . . Recycling Units 4 | . 1 1 . . . . 1 . . 1 . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . Garrison Access 2 | . . . . . . . 1 . . 1 . . . Total Hacks 122 | . 14 19 . 50 . 23 7 1 . 8 . . . Successful 99 | . 9 14 . 50 . 16 3 1 . 6 . . . Failed 22 | . 5 5 . . . 6 4 . . 2 . . . Catastrophic 4 | . 1 . . . . 1 1 . . 1 . . . Database Lockouts 1 | . . . . . . 1 . . . . . . . Manual 49 | . 11 16 . 4 . 12 4 . . 2 . . . Terminals 45 | . 9 18 . . . 15 3 . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 5 | . . . . . . 2 . . . 3 . . . Recycling Units 11 | . 5 1 . . . . 2 . . 3 . . . Scanalyzers 6 | . . . . . . 6 . . . . . . . Garrison Access 4 | . . . . . . . 2 . . 2 . . . Terminal Hacks 65 | . 4 6 . 50 . 4 . 1 . . . . . Record 49 | . . . . 49 . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . Prototype ID Bank 2 | . . 1 . . . 1 . . . . . . . Open Door 1 | . . . . . . . . 1 . . . . . Level Access Points 2 | . 1 1 . . . . . . . . . . . Branch Access Points 3 | . 1 1 . . . 1 . . . . . . . Locate Traps 2 | . . 1 . . . 1 . . . . . . . Zone Layout 4 | . 1 2 . . . 1 . . . . . . . Proto ID Catalog 1 | . . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . 2 . . . 2 . . . Scan Component 2 | . . . . . . 1 . . . 1 . . . Repair 2 | . . . . . . 1 . . . 1 . . . Recycling Unit Hacks 2 | . . . . . . . . . . 2 . . . Process 1 | . . . . . . . . . . 1 . . . Retrieve Components 1 | . . . . . . . . . . 1 . . . Scanalyzer 5 | . . . . . . 5 . . . . . . . Insert Component 1 | . . . . . . 1 . . . . . . . Retrieve Study 4 | . . . . . . 4 . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . Unauthorized Hacks 22 | . 5 8 . . . 5 2 . . 2 . . . Terminals 15 | . 3 7 . . . 5 . . . . . . . Botnet 11 | . 2 4 . . . 5 . . . . . . . Disrupt 4 | . 1 3 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . 1 . . . Mechanics 1 | . . . . . . . . . . 1 . . . Recycling Units 6 | . 2 1 . . . . 2 . . 1 . . . Mask 4 | . 1 1 . . . . 1 . . 1 . . . Tunnel 2 | . 1 . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 17 | . 3 4 . . . 7 1 . . 2 . . . Full Trace Events 9 | . . 1 . . . 5 1 . . 2 . . . Feedback Events 2 | . . . . . . 1 1 . . . . . . Corruption 2 | . . . . . . 1 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . . 3 Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . . . . . . 14 Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired 4 | . . . . . . 4 . . . . . . . Parts Repaired 2 | . . . . . . 1 . . . 1 . . . Time 70 | . . . . . . 32 . . . 38 . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . 2 . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . 4 . . . Programmers 4 | . . . . . . . . . . 4 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . 1 . . 2 . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Total Allies 3 | . . . . . . . . 1 . . 2 . . Largest Group 2 | . . . . . . . . 1 1 . 2 2 . Highest-Rated Group 50 | . . . . . . . . 16 16 . 50 50 . Highest-Rated Ally 30 | . . . . . . . . 16 16 . 30 30 . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 8 | . . . . . . . . 4 3 . . 1 . Total Damage 84 | . . . . . . . . 45 13 . . 26 . Kills 2 | . . . . . . . . 1 . . . 1 . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Active Infowar (turns) 8136 | . . . . 3 . . 1031 1618 622 1787 1146 512 1417 Traps 7466 | . . . . . . . 1031 1618 622 1787 1109 512 787 T.N.C. 3 | . . . . 3 . . . . . . . . . ECM 3223 | . . . . . . . . . . 170 1124 512 1417 Robot Analysis Total 1 | . 1 . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . . 1 1 . 1 1 2 Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Turns Passed 13062 | 4 261 557 131 1033 192 1351 1032 1620 1183 1787 1765 512 1634 Spaces Moved 7984 | 1 150 296 94 840 156 450 618 1501 876 742 665 359 1236 Core 124 | . . . . . . . . . . . 98 . 26 Treads . | . . . . . . . . . . . . . . Legs 7860 | 1 150 296 94 840 156 450 618 1501 876 742 567 359 1210 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 120 120 120 120 90 90 90 97 101 182 120 50 Average Speed 127 | 120 120 120 120 120 120 169 90 96 123 126 233 133 123 Slowest Speed 550 | 120 120 120 120 120 120 190 90 101 190 182 550 260 190 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . 1 Potential Cave-ins 5 | . . . . . . . . . . 5 . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 . . . Exploration Rate (%) 48 | 2 27 31 31 94 46 31 14 98 70 13 82 46 89 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 7 | . 1 . . 1 . . 1 . . . . . 4 Known Exits Taken 5 | . 1 1 . . 1 . . . . . 1 1 . Unknown Exits Taken 8 | 1 . . 1 1 . 1 1 1 1 1 . . . Scrap Searched 21 | . . . 1 . 1 . . 2 3 . 8 2 4 Spaces Dug 9 | . . . . . . . . . . 9 . . . Terrain Destroyed 25 | . 4 . . . . . . . . 10 11 . . Melee . | . . . . . . . . . . . . . . Projectile 21 | . . . . . . . . . . 10 11 . . AOE 4 | . 4 . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Total 10283 | 5 188 438 105 869 161 909 1067 1616 934 1520 804 382 1285 Wait 1650 | . 7 91 . . . 295 423 43 25 691 65 9 1 Move 7968 | . 149 295 93 839 155 449 617 1500 875 740 664 358 1234 Hop 1 | . . . . . . . . . . . . . 1 Pick Up 64 | . 3 2 1 5 1 22 3 10 1 11 3 1 1 Fast Attach 36 | . 2 1 . 7 . 2 . 2 4 6 9 2 1 Attach 36 | . 1 2 . . . 9 2 4 2 11 3 . 2 Detach 10 | . . 1 . 5 . 2 . . . 1 1 . . Swap 86 | 1 1 9 5 1 3 20 2 9 6 6 4 5 14 Drop 87 | 4 . 7 3 10 2 25 4 12 1 10 3 3 3 Fire 255 | . 23 30 3 . . 77 14 12 15 18 32 4 27 Melee 44 | . . . . . . . . 20 4 20 . . . Ram . | . . . . . . . . . . . . . . Kick 6 | . 2 . . . . . . . . 4 . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . 1 . . . Rewire 25 | . . . . 2 . . . 2 . . 20 . 1 Trap 14 | . . . . . . 8 2 2 1 1 . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / Min) -9/Materials (discovered 5 exits: Mat x3 / *Min x2) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 3 exits: *Fac / *Sto x2) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 0) 5 | -11/Scrapyard | Entered Materials 31 | -10/Materials | Identified exit to Mines 31 | -10/Materials | Identified exit to Materials 266 | -10/Materials | Entered another Materials area 266 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 297 | -9/Materials | Identified exit to Mines 306 | -9/Materials | Build established: Mutant 332 | -9/Materials | Identified exit to Materials 823 | -9/Materials | Entered Mines 824 | -9/Mines | Assembled infested the area 948 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 949 | -9/Mines | Discovered new exit (range 5) 954 | -9/Mines | Entered Exiles 977 | -9/Exiles | Discovered new exit (range 14) 1045 | -9/Exiles | Met 8R-AWN 1063 | -9/Exiles | Met EX-HEX 1134 | -9/Exiles | Met EX-DEC 1181 | -9/Exiles | Build established: Scavenger-Mutant 1227 | -9/Exiles | Visited The Gauntlet 1415 | -9/Exiles | Learned location of Zion (-6) 1476 | -9/Exiles | Discovered new exit (range 14) 1560 | -9/Exiles | Met EX-BIN 1608 | -9/Exiles | Aligned with FarCom system 1609 | -9/Exiles | Given EX-Vault access code 1662 | -9/Exiles | Opened EX-Vault 1674 | -9/Exiles | Found Field Lobotomy Kit 1680 | -9/Exiles | Found PSU Rigger 1683 | -9/Exiles | Found Modified TNC 1729 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1987 | -9/Exiles | Left Exiles lab with PSU Rigger 1987 | -9/Exiles | Entered Mines 2086 | -8/Mines | Discovered exit to Materials (range 9) 2179 | -8/Mines | Entered Materials 2179 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2182 | -8/Materials | Discovered new exit (range 9) 2771 | -8/Materials | Identified exit to Storage 2888 | -8/Materials | Central database locked down 3446 | -8/Materials | Discovered new exit (range 6) 3515 | -8/Materials | Repaired Beam Rifle+ 3530 | -8/Materials | Entered Factory 3530 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4542 | -7/Factory | Discovered new exit (range 11) 4562 | -7/Factory | Entered Lower Caves 4629 | -7/Lower Caves | Learned Factory stockpile data 4742 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5071 | -7/Lower Caves | Discovered new exit (range 5) 5602 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5684 | -7/Lower Caves | Lost 5 parts (3p1n1w) 6182 | -7/Lower Caves | Entered another Lower Caves area 6182 | -7/Lower Caves | Accompanied by 1 ally 6183 | -7/Lower Caves | Encountered a Warlord checkpoint 6206 | -7/Lower Caves | Learned Factory stockpile data 6235 | -7/Lower Caves | Discovered new exit (range 10) 6531 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6703 | -7/Lower Caves | Spotted B-75 Beast 7265 | -7/Lower Caves | Core integrity fell below 50% 7365 | -7/Lower Caves | Entered Factory 7365 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7429 | -6/Factory | Repaired VSS Leg 8543 | -6/Factory | Garrison activated, responded to threat 8693 | -6/Factory | Lost 7 parts (1p2n2u2w) 8959 | -6/Factory | Crushed by falling debris 8963 | -6/Factory | Build established: Scavenger-Skirmisher 8990 | -6/Factory | Lost 3 parts (1p1n1u) 9119 | -6/Factory | Discovered new exit (range 11) 9152 | -6/Factory | Entered Lower Caves 9269 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9440 | -6/Lower Caves | Build established: Scavenger-Tank 9851 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 10259 | -6/Lower Caves | System corruption reached 10% 10291 | -6/Lower Caves | Lost 5 parts (1p2n2u) 10455 | -6/Lower Caves | Identified exit to Lower Caves 10574 | -6/Lower Caves | Build established: Tank 10917 | -6/Lower Caves | Entered another Lower Caves area 10917 | -6/Lower Caves | Accompanied by 2 allies 11018 | -6/Lower Caves | Learned Factory terminal intel 11035 | -6/Lower Caves | Found DCF Scrap (12 items) 11299 | -6/Lower Caves | Spotted B-75 Beast 11321 | -6/Lower Caves | Build established: Derelict-Skirmisher 11379 | -6/Lower Caves | Discovered new exit (range 5) 11395 | -6/Lower Caves | Identified exit to Zion 11429 | -6/Lower Caves | Entered Zion 11455 | -6/Zion | Given A8's code to call for help 11503 | -6/Zion | Discovered new exit (range 16) 11583 | -6/Zion | System corruption cleaned by Quarantine Array 11810 | -6/Zion | Learned location of Armory (-3) 11949 | -6/Zion | Learned Factory terminal intel 12215 | -6/Zion | Given the Hacking Drone Bay 12215 | -6/Zion | Found Prototype Device 12216 | -6/Zion | Identified Hacking Drone Bay 12272 | -6/Zion | Rebuked by Imprinter 12412 | -6/Zion | Found Prototype Special Weapon 12412 | -6/Zion | Identified RU-N14's Throwing Claymores 12511 | -6/Zion | Build established: Derelict-Gunner 12681 | -6/Zion | Attempted to imprint without authorization 12681 | -6/Zion | Attacked by Zionites 12720 | -6/Zion | Core integrity fell below 50% 12989 | -6/Zion | Core integrity fell below 20% 13019 | -6/Zion | Lost 12 parts (2p3n4u3w) 13054 | -6/Zion | Spotted 7U-BYC(B) 13055 | -6/Zion | Spotted PU-7MB(B) 13063 | -6/Zion | Destroyed by PU-7MB(B) with Heavy Battle Rifle Last Messages --------------- 13025_ System corrupted: Arm. Leg stumbles. 13026_ System corrupted: Matter fused (-9). 13033_ Lgt. Fission Core destroyed. 13033_ System corrupted by crushing effect (+2). 13033_ Knocked back. 13043_ >/8C34T|,925:S=BL LZT=2WEVPBM|PL W7-YFH(z) bursts out of the Twisted Machinery. 13046_ Hacking Drone Bay destroyed. 13047_ TY-VST(m) repairs IZ-D58(z). T6-YQ0(z) bursts out of the Twisted Machinery. 13049_ Arm. Leg destroyed. 13050_ T6-YQ0(z) pulls a Mak. Laser out of the Twisted Machinery. 13053_ SL-AN6(z) pulls a Mak. Spear out of the Twisted Machinery. 13058_ System corrupted: Matter fused (-10). 13058_ Knocked back. 13059_ Acquired 11 matter. 13060_ Slug penetrates System Quarantine Field Array. Map ----- +----------------------------------------------------+ | #?????????????????????????????????????####?????? | | ##???????????????????????????????????### ##????? | | "#???????????????????????????????????## #????? | | "###?????????????????????????????????# < ##???? | | """#?????????????????????????????????? #???? | | """#"####?????????????????????????????# #???? | | """"""""?????????????????????????????# #???? | | """"""""?????????????????????????????# #????? | | """ ""??????????????????????????????# #?????? | | "##?????????????????????????????# ##?????? | | """#???????????????????????###?### #??????? | | """#???????????????????????# ## # #??????? | | """#???????????????????????# ###????? | | "##????????????????????????## ###### | | ""#?????????????????????????## | | """#?????????????????????????## | | ""##?????????????????????????# ##### | | ""#?????????????????????????# #??## | | """#?????????????????????????# #?## | | ""##?????????????????????????# ### | | "##??#####???????????????????## ####### | | ##???# "################?????## #???## | | ####?# """""""""""## ####???# #??## | | ""#"""###BB "" " """"# ##?## #### # | | """""# # ### ## | | %% % @ ##? | | ## ## #?? | | """""# #### ###### #?? | | """"#"### " " ""#??# ###??###?? | | " """""##?#BB """""""""#?## ###????? | | " """"##??# "#"############"" #????? | | " """"#???#######?????????#"" #????? | | """#???????????????????##"" #### | | ""###???????????????????## # | | """"###?????????????????# ### ## | | " """""#????????????????## ##?## ###? | | " ""#????????????????# #???## ##??? | | """ ""#????????????????## ##????## #####???? | | """ ""#?????????????????####???#### #??????? | | ""##???????????????????????# #??????? | | """"#???????????????????????## ## #??????? | | """###????????????????????????###?# #??????? | | """"""#?????????????????????????????## ##?????? | | """"###?????????????????????????????# #?????? | | """###?????????????????????????????# #?????? | | ""#?????????????????????????????## ##?????? | | ## ###????????????????????????????## #?????? | | # "##????????????????????????????# ##?????? | | """ #"#????????????????????????????## #?????? | | """ "##????????????????????????????# #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 44 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Base Temperature (-) 100 Armor Coverage 100 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Evasion (%) 57 Targeting Accuracy 5 Offensive Hacking 10 Defensive Hacking 14 Authchip Count 1 Trap Extractor Capacity 6 Item Schematics ----------------- Hyp. Coil Gun | -6/Zion | Archive Force Field | -6/Zion | Archive Remote Force Field | -6/Zion | Archive Phase Shifter | -6/Zion | Archive Imp. Force Field | -6/Zion | Archive Drone Bay | -6/Zion | Archive Adv. Recoil Stabilizer | -6/Zion | Archive Phase Cannon | -6/Zion | Archive Lgt. Fission Core | -6/Zion | Archive Adv. Coolant Injector | -6/Zion | Archive Hyp. Gauss Cannon | -6/Zion | Archive Imp. Proton Missile Launcher | -6/Zion | Archive Imp. Thermal Generator | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -6/Zion | Archive L-41 Fighter | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Beam Rifle | 65% | -8/Materials VSS Leg | 1% | -6/Factory Studied --------- Lgt. Nuclear Core | -8/Materials | Hacked Aluminum Leg | -8/Materials | Hacked Hvy. Assault Rifle | -8/Materials | Hacked Beam Rifle | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Botjacking Item+ Sixth Sense Challenges ------------ None Game ------ Seed SeismicTerrabombPlatform Manual? 0 Play Time 02:08:13 Cumulative 133.8 hours Start 2026.02.13 @ 19:06:39 End 2026.02.13 @ 21:28:01 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 58 Rogue 0 Adventurer 58 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 45 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 017e393e-60aa-4b30-9f0a-cbc3b540e5ed