Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.27 @ 08:08:34 Player: Demise Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (45) 225 Value Destroyed (776) 776 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (32) 32 TOTAL SCORE: 1573 Bonus ------- High Alert Combat Kills 32 Cogmind --------- Core Integrity 0/250 Matter 109/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Rolling (95) Ox1 Location -10/Mines Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Wheel Wheel > --- UTILITY (2) ------ Large Storage Unit Light Armor Plating > --- WEAPON (2) ------- Light Assault Rifle Light Assault Rifle > --- INVENTORY (15) --- Huge Storage Unit Structural Scanner Experimental Sensor Array Seismic Detector Light Armor Plating Light Armor Plating Hacking Suite Recalibrator EM Pulse Gun Light Assault Rifle Light Assault Rifle Light Assault Rifle Grenade Launcher Grenade Launcher Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Large Storage Unit Experimental Sensor Array > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Huge Storage Unit Structural Scanner Light Armor Plating Light Armor Plating Light Armor Plating Hacking Suite Recalibrator EM Pulse Gun Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Grenade Launcher Grenade Launcher Datajack [Rating: 17] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 ------- Run | Scr Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 51 | 7 30 14 Power 4 | 1 3 . Engine 4 | 1 3 . Core . | . . . Reactor . | . . . Propulsion 11 | 2 8 1 Treads . | . . . Leg 2 | . 2 . Wheel 9 | 2 6 1 Hover . | . . . Flight . | . . . Utility 19 | 2 11 6 Device 9 | 1 4 4 Storage 2 | 1 1 . Processor 1 | . 1 . Hackware . | . . . Protection 7 | . 5 2 Artifact . | . . . Weapon 17 | 2 8 7 Energy Gun 2 | 2 . . Energy Cannon . | . . . Ballistic Gun 11 | . 6 5 Ballistic Cannon . | . . . Launcher 4 | . 2 2 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . . 1 Parts Lost 7 | . 7 . Power 1 | . 1 . Propulsion 5 | . 5 . Utility 1 | . 1 . Weapon . | . . . Highest Loss Streak 2 | . 2 . To Critical Strikes . | . . . Average Slot Usage (%) 94 | . 93 100 Engine 12 | . 12 14 Wheel 24 | . 24 28 Device 5 | . 4 9 Storage 14 | . 14 14 Protection 7 | . 7 4 Energy Gun 3 | . 3 . Ballistic Gun 24 | . 24 25 Naked Turns . | . . . Heaviest Build 30 | 11 30 30 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 9 | . 9 1 Average Overweight (x) . | . . 1 Largest Inventory Capacity 15 | 8 15 15 Average Capacity 13 | 6 13 15 Most Carried 15 | 5 15 15 Average Carried 11 | 3 11 15 Final Capacity 15 | 8 15 15 Final Carried 15 | 4 15 15 Class Distribution -------------------- 68% | Mutant 31% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Scr Mat Min Matter Collected 794 | 270 473 51 Remotely . | . . . Salvage Created 1216 | 227 871 118 Parts 81 | 13 56 12 Haulers Intercepted 2 | . 2 . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Scr Mat Min Combat Hostiles Destroyed 25 | . 20 5 Guns 18 | . 18 . AOE 7 | . 2 5 Classes Destroyed 8 | 3 5 . Worker 6 | 2 4 . Tunneler 7 | 5 . 2 Hauler 2 | . 2 . Recycler 2 | 1 . 1 Mechanic 1 | . 1 . Watcher 2 | . 2 . Swarmer 9 | . 6 3 Grunt 16 | . 14 2 Best Kill Streak 4 | 4 4 4 Combat Bots Only 4 | . 4 3 Max Kills in Single Turn 2 | 1 2 2 Gunslinging . | . . . Exploded 2 | . 2 2 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Scr Mat Min Damage Taken 985 | . 836 149 Core 251 | . 206 45 Absorbed by Shields . | . . . Redirected to Shielding 12 | . 12 . Regen/Repaired (Parts) 56 | . 56 . Core Remaining (%) 100 | 100 . . Volleys Fired 147 | 20 113 14 Largest 2 | 2 2 2 Hottest 80 | 80 80 50 Shots Fired 285 | 40 224 21 Gun 274 | 40 222 12 Cannon . | . . . Launcher 11 | . 2 9 Special . | . . . Kinetic 192 | . 180 12 Thermal 82 | 40 42 . Explosive 11 | . 2 9 Electromagnetic . | . . . Robot Hit Streak 15 | 5 15 9 Robot Miss Streak 6 | 3 6 1 Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 180 | 25 142 13 Core Hits 80 | 9 57 14 Critical Kills . | . . . Critical Parts Destroyed 1 | . 1 . Critical Strikes 1 | . 1 . Destroy 1 | . 1 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 2275 | 267 1343 665 Guns 1542 | 267 1215 60 Cannons . | . . . Explosions 733 | . 128 605 Melee . | . . . Ramming . | . . . Kinetic 1024 | . 964 60 Thermal 518 | 267 251 . Explosive 733 | . 128 605 Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 18 | . 10 8 Projectiles . | . . . Explosions 18 | . 10 8 Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 348 | 72 348 46 Average Temperature 51 | 21 61 23 Received Heat Transfer 459 | . 399 60 Effects 1 | . 1 . Energy Bleed 1 | . 1 . Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 4 | 2 2 . Heat Transferred 1200 | 625 575 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -10 ------- Run | Scr Mat Min Peak Influence 463 | 40 463 369 Initial 138 | . 26 138 Average 198 | 15 197 311 Maximum Alert Level 2 | . 2 1 Low Security (%) 52 | 100 55 3 Level 1 43 | . 39 96 Level 2 3 | . 4 . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 6 | . 6 . Investigation 6 | . 6 . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Scr Mat Min Distress Signals 2 | . 2 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 40 | . 32 8 Peak Tracking Total 7 | . 7 3 Tactical Retreats 2 | . 2 . Traps | -11 -10 -10 ------- Run | Scr Mat Min Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Scr Mat Min Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Scr Mat Min Machines Accessed 11 | . 11 . Terminals 8 | . 8 . Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 40 | . 40 . Successful 23 | . 23 . Failed 16 | . 16 . Catastrophic 1 | . 1 . Database Lockouts 1 | . 1 . Manual 24 | . 24 . Terminals 33 | . 33 . Fabricators . | . . . Repair Stations 2 | . 2 . Recycling Units 5 | . 5 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 11 | . 11 . Robot Analysis 5 | . 5 . Prototype ID Bank 4 | . 4 . Terminal Index 1 | . 1 . Hauler Manifests 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 2 | . 2 . Scan Component 1 | . 1 . Repair 1 | . 1 . Recycling Unit Hacks 1 | . 1 . Retrieve Components 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 9 | . 9 . Terminals 7 | . 7 . Assimilate 1 | . 1 . Botnet 5 | . 5 . Operators 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 2 . Tunnel 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 10 | . 10 . Full Trace Events 7 | . 7 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 1 | . 1 . Time 13 | . 13 . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 10 | . 10 . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Scr Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Scr Mat Min Total Allies 1 | . 1 . Largest Group 1 | . 1 . Highest-Rated Group 10 | . 10 . Highest-Rated Ally 10 | . 10 . Total Orders 1 | . 1 . STAY 1 | . 1 . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Scr Mat Min Robot Analysis Total 5 | . 5 . Derelict Logs Recovered 2 | . . 2 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Scr Mat Min Turns Passed 1566 | 118 1252 196 Spaces Moved 1059 | 66 849 144 Core 44 | 43 1 . Treads . | . . . Legs 16 | . 16 . Wheels 999 | 23 832 144 Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 80 95 Average Speed 92 | 60 94 95 Slowest Speed 500 | 80 500 95 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 47 | 3 99 41 Regions Visited 2 Branch Regions 1 Pre-discovered Areas 4 | . 2 2 Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched 1 | . . 1 Spaces Dug 10 | . . 10 Terrain Destroyed 50 | . 15 35 Melee . | . . . Projectile . | . . . AOE 50 | . 15 35 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Scr Mat Min Total 1396 | 104 1110 182 Wait 83 | . 80 3 Move 1057 | 65 848 144 Hop . | . . . Pick Up 33 | 10 22 1 Fast Attach 13 | 3 8 2 Attach 11 | 4 7 . Detach 4 | . 4 . Swap 27 | . 15 12 Drop 21 | 2 13 6 Fire 147 | 20 113 14 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 1 exit: *Mat) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 119 | -11/Scrapyard | Entered Materials 266 | -10/Materials | Discovered new exit (range 13) 311 | -10/Materials | Build established: Mutant 340 | -10/Materials | Discovered new exit (range 12) 664 | -10/Materials | Central database locked down 703 | -10/Materials | Core integrity fell below 50% 728 | -10/Materials | Discovered new exit (range 10) 765 | -10/Materials | Identified exit to Materials 810 | -10/Materials | Identified exit to Mines 854 | -10/Materials | Repaired Lgt. Assault Rifle 954 | -10/Materials | Discovered exit to Materials (range 16) 1269 | -10/Materials | Core integrity fell below 20% 1371 | -10/Materials | Entered Mines 1398 | -10/Mines | Learned location of Storage (-7) 1490 | -10/Mines | Learned location of Zion (-7) 1512 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1514 | -10/Mines | Found Prototype Device 1514 | -10/Mines | Identified Exp. Sensor Array 1537 | -10/Mines | Discovered exit to Materials (range 5) 1567 | -10/Mines | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- that's where patrols are more likely to show up, but that doesn't do us much good if we can't spot those areas until they're on top of us... With this we can! Deliver it to Megawrench for repairs then we'll never be afraid of an ambush while sneaking around Materials again, ha." 01514_ Dropped Seismic Detector. 01514_ Acquired Prototype Device. 01514_ Identified Exp. Sensor Array. 01516_ Dropped Exp. Sensor Array. 01517_ R-06 Scavenger collects Imp. Terrain Scanner. 01517_ Acquired Seismic Detector. 01521_ Dropped Lgt. Assault Rifle. 01521_ R-06 Scavenger collects Lgt. Ion Engine. 01521_ Acquired Exp. Sensor Array. 01537_ EXIT=FOUND: MATERIALS 01549_ Searching scrap... 01549_ Found Mining Laser. 01549_ Found Med. Laser. 01549_ Found Hcp. Battery. 01549_ Found 24 Matter. 01550_ Acquired 24 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ???????????????????????????????????#?? | | ????????????????????????????????? #?? | | ????????????????????????????????? #?? | | ???????????????????????????????? #?? | | ???????????????????????????????? #?? | | ???????????????????????????????? #?? | | ???????????????????????????????? #?? | | ?????????????????????????""" """ #?? | | ???????????????????????? """ """ #?? | | ???????????????????????? #?? | | ???????????????????????? """ """ #?? | | ????????????????????#????""" """ #?? | | ????????????????????# ?????" 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[ #????? | | ???????????? #?## ##### #????? | | ???????????? #??#### @##### #????? | | ???????????" ??????## < s #????? | | ?###??????"" #??????## #????? | | ? ???????" #???????## ######????? | | ?# #??????? ????????## ##???????? | | ?# #??????? ?????##### #???????? | | ? #???###?# #?????# #???????? | | ?# #???# ### ####??# ## #???????? | | ?# #???# ## ##?# ## ##???????? | | ## ##### #?# ### ###????????? | | | #?# #?####??????????? | | ## ###### #### #???????????????? | | ?# #????## #???????????????? | | # ##????## [ #???????????????? | | #?????## ########???????????????? | | #???????####?####?????????????????? | | ##???????????## ##????????????????? | | ###????????????# #????????????????? | | #??????????????# ##???????????????? | | ??????#####????# ####????????????? | | ?????## #?????# ##???????????? | | ?????# #??????# #???????????? | | ###### #?????## #???????????? | | # #???### ##???????????? | | # #??## ###############????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Power Shielding 33 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SignalHypervelocityShifter Manual? 0 Play Time 00:17:33 Cumulative 653.1 hours Start 2022.06.27 @ 07:53:05 End 2022.06.27 @ 08:08:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 536 Rogue 536 Adventurer 0 Explorer 0 Win Type - Total 8 Types 7/0/0/1/0/0/0/0/0 Lore% 75 Gallery% 86 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9eeec85c-db1d-4e6c-9bd3-a1a8f280527e