Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.08.13 @ 20:57:00 Player: corny Result: Destroyed by exploding Z-Power Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (71) 355 Value Destroyed (2290) 2290 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1016) 1016 TOTAL SCORE: 7181 Bonus ------- Follower Combat Kills 37 Destroyed Z-Imprinter 1000 Friendly Fire -21 Cogmind --------- Core Integrity 0/700 Matter 235/300 Energy 76/100 System Corruption 0% Temperature Cool (36) Movement Core (50) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Weapon Cycler ECM Suite Particle Cannon Flak Gun Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Makeshift Salvage Targeting Computer Tactical Coordination Suite Armor Integrity Analyzer Mobile Refinery Mk. CCLXVII > --- WEAPON ----------- Flak Gun Flak Cannon > --- INVENTORY -------- Improved Deuterium Engine Advanced Heat Sink Weapon Cycler ECM Suite Heavy EM Pulse Gun Lightning Gun Heavy Beamcaster Beam Cannon Particle Cannon Advanced Beam Cannon Heavy Ion Cannon Minigun Flak Gun Heavy Battle Rifle Missile Launcher [Rating: 50] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Tactical Coordination Suite Storage Large Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Flak Gun Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Assault Cannon Launcher Missile Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Dee Slots Evolved 6 | . . 2 . 2 2 . . . . Power . | . . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . . Utility 4 | . . 1 . 1 2 . . . . Weapon . | . . . . . . . . . . Parts Attached 87 | . 10 12 4 30 5 9 9 5 3 Power 8 | . 1 3 . 2 1 1 . . . Engine 8 | . 1 3 . 2 1 1 . . . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 30 | . 2 6 3 11 . 2 3 1 2 Treads . | . . . . . . . . . . Leg 30 | . 2 6 3 11 . 2 3 1 2 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 27 | . 4 2 . 9 4 3 2 3 . Device 9 | . 1 . . 3 1 1 1 2 . Storage 4 | . 3 . . 1 . . . . . Processor 4 | . . 1 . 1 . 1 . 1 . Hackware . | . . . . . . . . . . Protection 10 | . . 1 . 4 3 1 1 . . Artifact . | . . . . . . . . . . Weapon 22 | . 3 1 1 8 . 3 4 1 1 Energy Gun 7 | . . 1 . 4 . . 2 . . Energy Cannon 6 | . 2 . 1 2 . . . . 1 Ballistic Gun 5 | . 1 . . . . 2 2 . . Ballistic Cannon 2 | . . . . 1 . . . 1 . Launcher 2 | . . . . 1 . 1 . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . 1 . . . 1 . Corrupted Parts 1 | . . . . . . . 1 . . System Corruption 5 | . . . . . . . 5 . . Parts Lost 23 | . . 3 1 3 1 4 5 . 6 Power 2 | . . . . . . 1 . . 1 Propulsion 10 | . . 3 . 1 . 2 1 . 3 Utility 5 | . . . . 1 1 1 2 . . Weapon 6 | . . . 1 1 . . 2 . 2 Highest Loss Streak 5 | . . 3 1 1 1 4 4 . 5 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 96 | . 99 97 100 97 99 97 91 97 89 Engine 8 | . 14 11 11 9 7 6 7 7 6 Leg 31 | . 28 32 33 35 30 29 30 30 25 Device 5 | . . . . 6 11 5 . 12 13 Storage 12 | . 27 22 22 10 7 7 7 7 6 Processor 14 | . . 3 11 14 15 18 23 23 21 Protection 3 | . . 5 . 3 9 11 6 . . Energy Gun 5 | . 6 2 11 9 7 7 6 . . Energy Cannon 3 | . 9 8 10 2 . . . . . Ballistic Gun 7 | . 11 11 . . . 6 7 12 6 Ballistic Cannon 2 | . . . . 6 7 . . 2 6 Naked Turns 14 | . . . . . . . . . 14 Heaviest Build 54 | 11 32 34 36 41 52 51 54 50 50 Greatest Support 64 | 20 20 30 30 64 64 64 54 57 60 Greatest Overweight (x) 1 | . 1 1 1 1 . . 1 . 1 Average Overweight (x) . | . . 1 1 . . . . . . Largest Inventory Capacity 15 | . 15 15 15 15 15 15 15 15 15 Average Capacity 14 | . 14 15 15 15 15 15 15 15 14 Most Carried 15 | . 15 15 15 15 15 15 15 15 15 Average Carried 14 | . 11 14 14 14 14 13 13 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 15 15 15 14 15 12 10 15 4 Class Distribution -------------------- 56% | Mutant 25% | Scavenger-Mutant 17% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Mutant | -7/Deep Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Dee Matter Collected 1712 | 200 221 142 40 348 260 218 191 57 35 Remotely . | . . . . . . . . . . Salvage Created 2911 | . 371 418 130 678 410 591 313 . . Parts 138 | . 15 26 9 43 12 20 13 . . Haulers Intercepted 3 | . 1 1 . 1 . . . . . Recyclers Shooed 2 | . . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 29 | . . . . . . 18 8 3 . Prevented 8 | . . . . . . . 8 . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 60 | . 6 11 3 16 3 14 5 . 2 Guns 39 | . 4 6 2 9 3 10 4 . 1 Cannons 16 | . 2 5 1 7 . . . . 1 AOE 4 | . . . . . . 4 . . . Classes Destroyed 11 | . 4 2 . 1 . 2 1 . 1 Worker 3 | . 1 . . . 2 . . . . Hauler 3 | . 1 1 . 1 . . . . . Recycler 5 | . 1 . . . 4 . . . . Watcher 2 | . . . . 2 . . . . . Swarmer 13 | . . 3 . 6 . 4 . . . Grunt 34 | . 6 7 3 5 2 7 4 . . Brawler 1 | . . . . . . 1 . . . Duelist 1 | . . . . . . 1 . . . Sentry 8 | . . 1 . 5 1 1 . . . Behemoth 1 | . . . . . . . 1 . . Assembled 2 | . . . . . . . . . 2 Best Kill Streak 7 | . 2 4 4 3 7 7 2 . 2 Combat Bots Only 7 | . 2 4 3 3 2 7 2 . 2 Max Kills in Single Turn 2 | . 2 1 1 1 1 2 1 . 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . . . 2 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Dee Damage Taken 5010 | . 284 599 186 527 311 829 877 . 1397 Core 1132 | . 40 108 11 45 15 128 84 . 701 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 16 | . . 16 . . . . . . . Core Remaining (%) 86 | 100 84 . 70 91 . . . . . Volleys Fired 205 | . 35 37 7 39 22 28 24 . 13 Largest 2 | . 2 2 2 2 2 2 2 . 2 Hottest 124 | . 90 80 124 118 105 89 103 . 72 Shots Fired 392 | . 66 74 12 77 44 52 46 . 21 Gun 269 | . 48 45 10 42 22 48 46 . 8 Cannon 118 | . 18 29 2 34 22 . . . 13 Launcher 5 | . . . . 1 . 4 . . . Special . | . . . . . . . . . . Kinetic 182 | . 21 37 3 28 22 24 29 . 18 Thermal 157 | . 45 37 9 10 22 24 7 . 3 Explosive 5 | . . . . 1 . 4 . . . Electromagnetic 48 | . . . . 38 . . 10 . . Robot Hit Streak 22 | . 11 11 9 22 13 8 9 . 4 Robot Miss Streak 13 | . 8 4 1 2 2 4 4 . 13 Penetration Max 1 | . . . . . . . 1 . . Secondary Targets 5 | . . . 1 . . 2 2 . . Max Gunslinging Chain 1 | . . . 1 . . 1 1 . . Shots Hit Robots 274 | . 38 53 10 56 32 35 35 . 15 Core Hits 137 | . 15 21 6 30 13 26 17 . 9 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . Critical Strikes 5 | . 1 . . 1 3 . . . . Burn 2 | . . . . . 2 . . . . Destroy 1 | . 1 . . . . . . . . Blast 2 | . . . . 1 1 . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5391 | . 658 751 159 1047 741 1108 747 . 180 Guns 3086 | . 309 347 139 490 360 630 747 . 64 Cannons 1688 | . 210 404 20 557 381 . . . 116 Explosions 617 | . 139 . . . . 478 . . . Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 2182 | . 120 258 17 472 381 310 504 . 120 Thermal 2156 | . 538 493 142 156 360 320 87 . 60 Explosive 478 | . . . . . . 478 . . . Electromagnetic 575 | . . . . 419 . . 156 . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 5 | . . . . . . . 5 5 . Average Corruption 5 | . . . . . . . 5 5 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 2 | . . . . . . . . 2 . Matter Fused 1 | . . . . . . . . 1 . Heat Flow Errors 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 64 | . 47 . . . 1 16 . . . Projectiles 1 | . . . . . 1 . . . . Explosions 63 | . 47 . . . . 16 . . . Melee . | . . . . . . . . . . Knockbacks 6 | . . . . 2 4 . . . . Impact . | . . . . . . . . . . Kinetic 6 | . . . . 2 4 . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 86 | . 68 . . . . 18 . . . Shots 2 | . 1 . . . . 1 . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 368 | . 283 283 248 180 364 368 150 89 36 Average Temperature 97 | . 83 103 122 55 184 140 54 48 18 Received Heat Transfer 1723 | . 123 285 102 243 141 270 294 . 265 Effects 8 | . 2 . . . 4 2 . . . Shutdowns 1 | . . . . . 1 . . . . Energy Bleed 1 | . . . . . 1 . . . . Interference 6 | . 2 . . . 2 2 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . 1 . . Parts Fried 2 | . . . . 1 . . 1 . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 6 | . 1 . 1 1 . 1 2 . . Heat Transferred 4174 | . 1002 999 296 296 814 592 148 . 27 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Dee Peak Influence 232 | . 152 230 75 232 171 . . . . Initial 50 | . . 45 . . 50 . . . . Average 80 | . 82 105 49 78 75 . . . . Maximum Alert Level 1 | . . 1 . 1 . . . . . Low Security (%) 97 | . 100 95 100 94 100 . . . . Level 1 2 | . . 4 . 5 . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 5 | . . 2 . 2 1 . . . . Investigation 2 | . . 1 . 1 . . . . . Extermination . | . . . . . . . . . . Reinforcement 3 | . . 1 . 1 1 . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Dee Distress Signals 4 | . 1 . . 3 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 84 | . 11 17 3 24 5 13 6 . 5 Peak Tracking Total 7 | . 3 5 3 4 2 7 3 . 7 Tactical Retreats 7 | . 1 1 . 2 1 2 . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Dee Traps Triggered 1 | . . . . 1 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Dee Machines Disabled 2 | . 1 . . . 1 . . . . Max in Single Turn 1 | . 1 . . . 1 . . . . Garrison Access 1 | . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Dee Machines Accessed 19 | . 5 5 . 8 1 . . . . Terminals 18 | . 5 5 . 7 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . Total Hacks 66 | . 17 18 . 29 2 . . . . Successful 42 | . 12 12 . 18 . . . . . Failed 24 | . 5 6 . 11 2 . . . . Catastrophic 2 | . . 1 . 1 . . . . . Database Lockouts . | . . . . . . . . . . Manual 41 | . 9 11 . 15 2 . . 4 . Terminals 65 | . 17 18 . 28 2 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . Terminal Hacks 23 | . 8 6 . 9 . . . . . Robot Analysis 4 | . 2 1 . 1 . . . . . Prototype ID Bank 4 | . 1 1 . 2 . . . . . Branch Access Points 1 | . . . . 1 . . . . . Alert Level 2 | . . 1 . 1 . . . . . Unreport Threat 2 | . . 1 . 1 . . . . . Locate Traps 1 | . 1 . . . . . . . . Dispatch Records 2 | . 1 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Zone Layout 6 | . 2 1 . 3 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . Seal Access 1 | . . . . 1 . . . . . Unauthorized Hacks 18 | . 4 6 . 8 . . . . . Terminals 18 | . 4 6 . 8 . . . . . Track 10 | . 2 3 . 5 . . . . . Botnet 6 | . 2 2 . 2 . . . . . Detonate 1 | . . 1 . . . . . . . Disrupt 1 | . . . . 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 18 | . 5 5 . 7 1 . . . . Full Trace Events 1 | . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . 15 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Jun Mat Mat Min Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 2 | . . . . . . 2 . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Dee Total Allies 2 | . . . . . . 2 . . . Largest Group 2 | . . . . . . 2 2 . . Highest-Rated Group 52 | . . . . . . 52 52 . . Highest-Rated Ally 32 | . . . . . . 32 32 . . Total Orders . | . . . . . . . . . . Ally Attacks 20 | . . . . . . . 20 . . Total Damage 613 | . . . . . . . 613 . . Kills 1 | . . . . . . . 1 . . Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . . . . . . 1 . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Dee Robot Analysis Total 4 | . 2 1 . 1 . . . . . Derelict Logs Recovered 3 | . . . 1 . . 1 . 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Dee Turns Passed 6476 | . 663 802 588 1106 286 737 643 1383 268 Spaces Moved 3733 | 1 305 302 296 670 164 473 316 1023 183 Core 28 | . . . . . . . . . 28 Treads . | . . . . . . . . . . Legs 3705 | 1 305 302 296 670 164 473 316 1023 155 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 120 120 190 190 120 127 125 122 122 50 Average Speed 144 | 120 174 190 190 127 127 126 174 124 125 Slowest Speed 195 | 120 190 190 190 190 127 130 192 125 195 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 44 | 2 51 34 68 62 8 71 45 76 30 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . 1 . Known Exits Taken 5 | . . . . 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . Scrap Searched 9 | . . . 1 . . 3 2 3 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 75 | . 40 . . 17 . 18 . . . Melee . | . . . . . . . . . . Projectile 5 | . . . . 5 . . . . . AOE 70 | . 40 . . 12 . 18 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Dee Total 4460 | . 376 470 313 854 199 558 362 1128 200 Wait 325 | . 9 102 3 76 2 37 5 91 . Move 3724 | . 304 301 295 669 163 472 315 1022 183 Hop . | . . . . . . . . . . Pick Up 46 | . 9 7 1 12 4 2 5 6 . Fast Attach 21 | . 3 4 . 6 1 1 2 3 1 Attach 21 | . . 3 1 4 3 4 5 . 1 Detach 5 | . 2 . . . 1 1 . 1 . Swap 46 | . 7 5 3 21 1 4 2 2 1 Drop 60 | . 7 11 3 27 2 2 4 3 1 Fire 205 | . 35 37 7 39 22 28 24 . 13 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 7 | . . . . . . 7 . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [Sub]) -9/Materials -9/Mines (discovered 2 exits: *Mat / Zio) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -7/Deep Caves History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 216 | -10/Materials | Discovered new exit (range 13) 216 | -10/Materials | Discovered new exit (range 16) 300 | -10/Materials | Build established: Mutant 600 | -10/Materials | Derelicts attacked the area 655 | -10/Materials | Discovered new exit (range 5) 664 | -10/Materials | Entered another Materials area 664 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1130 | -9/Materials | Lost 3 parts (3n) 1391 | -9/Materials | Build established: Scavenger-Mutant 1430 | -9/Materials | Discovered new exit (range 12) 1466 | -9/Materials | Entered Mines 1523 | -9/Mines | Found a hidden stash of uninstalled traps 1613 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1800 | -9/Mines | Learned Materials non-interactive machine intel 1862 | -9/Mines | Discovered new exit (range 6) 1962 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2054 | -9/Mines | Entered Materials 2054 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2055 | -8/Materials | Loaded intel: 38 non-interactive machine locations 2109 | -8/Materials | Identified exit to Storage 2991 | -8/Materials | Build established: Mutant 3124 | -8/Materials | Discovered new exit (range 3) 3126 | -8/Materials | Identified exit to Factory 3160 | -8/Materials | Entered Factory 3160 | -7/Factory | Evolved 2 slots: Utility x2 3379 | -7/Factory | Discovered new exit (range 5) 3400 | -7/Factory | Identified exit to Lower Caves 3446 | -7/Factory | Entered Lower Caves 3938 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4001 | -7/Lower Caves | Destroyed 7 combat bots 4006 | -7/Lower Caves | Lost 4 parts (1p2n1u) 4082 | -7/Lower Caves | Discovered new exit (range 9) 4100 | -7/Lower Caves | Identified exit to Lower Caves 4183 | -7/Lower Caves | Entered another Lower Caves area 4183 | -7/Lower Caves | Accompanied by 2 allies 4184 | -7/Lower Caves | Encountered a Warlord checkpoint 4213 | -7/Lower Caves | Discovered new exit (range 4) 4217 | -7/Lower Caves | Identified exit to Factory 4622 | -7/Lower Caves | Spotted B-75 Beast 4669 | -7/Lower Caves | Destroyed B-75 Beast 4803 | -7/Lower Caves | Lost 4 parts (1n2u1w) 4805 | -7/Lower Caves | Discovered new exit (range 8) 4813 | -7/Lower Caves | Identified exit to Zion 4826 | -7/Lower Caves | Entered Zion 4861 | -7/Zion | System corruption cleaned by Quarantine Array 5164 | -7/Zion | Learned Factory terminal intel 5217 | -7/Zion | Given A8's code to call for help 5278 | -7/Zion | Learned location of Warlord (-5) 5425 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 5634 | -7/Zion | Build established: Derelict-Mutant 5756 | -7/Zion | Found Prototype Device 5756 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 6184 | -7/Zion | Opened final containment barrier to the Deep Caves 6204 | -7/Zion | Discovered new exit (range 3) 6204 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 6208 | -7/Zion | Identified exit to Deep Caves 6209 | -7/Zion | Entered Deep Caves 6436 | -7/Deep Caves | Attacked by Z-Imprinter 6445 | -7/Deep Caves | Z-Facility disabled 6456 | -7/Deep Caves | Released all parts (9) 6459 | -7/Deep Caves | Core integrity fell below 50% 6477 | -7/Deep Caves | Destroyed by exploding Z-Power Last Messages --------------- 06442_ Aluminum Leg destroyed. 06445_ Z-Facility disabled. 06445_ Flak Gun destroyed. 06449_ Carbon-fiber Leg destroyed. 06454_ Imp. Deuterium Engine destroyed. 06456_ Released Mobile Refinery Mk. CCLXVII. 06456_ Released Flak Cannon. 06456_ Released Armor Integrity Analyzer. 06456_ Released Tactical Coordination Suite. 06456_ Released Imp. Titanium Leg. 06456_ Released Mak. Salvage Targeting Computer. 06456_ Released Imp. Signal Interpreter. 06456_ Released Lrg. Storage Unit. 06456_ Released Carbon-fiber Leg. 06477_ Z-Power explodes. 06477_ Z-Imprinter: "You cannot stop us! Another will take my place! Derelicts will one day ru..." [Achievement: Are We The Baddies?] 06477_ Z-Imprinter destroyed. 06477_ Adv. Beam Cannon destroyed. Map ----- +----------------------------------------------------+ | ????????????????? | | ?????????????????""" """""" | | ???????????????????"""""""""" | | ???????????????????""??"""""" ][ | | ???????????????????????"""""" [[!] | | ???????????????????????""" []!=[ | | ??????????????????????"""" !!] | | ?????????????????????""""" " =* | | ????????????????????""""""""" | | ????????????????????""""""""" | | ????????????????????"""" " " | | ????????????????????""""" | | ????????????????????"""" | | ???????????????????"""""" | | ??????????????????""""""" | | ??????????????????""""""""" | | ?????????????????""""""""""""o | | ?????????????????""""" ?? | | ?????????????????""""" ???? | | ????????????????"""""" ????? | | ????????????????""""" ????? | | ??????????????? """" ?????? | | ??????????????? """ ?????? | | ??????????????? """ ?????? | | ???????????????? """ ??????? | | ????????????????? """" @ z ??????? | | ????????????????? """""" ""oz ??????? | | ??????????????????""""""" " ??????? | | ?????????????????? ???????? | | ????????????????? ???????? | | ???????????????? ????????? | | ????????????????? ????????? | | ????????????????? ???????????? | | ???????????????? ???????????? | | ???????????????? #####???????????? | | ????????????????? ####???????????????? | | ??????????????????? ##??????????????????? | | ????????????????????? #####???????????????????? | | ??????????????????????###????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 16 Energy Capacity 290 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 600 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 5 Armor Integrity Analysis 30 Salvage Targeting 4 Item Schematics ----------------- Med. Treads | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Mak. Power Source | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Hvy. Treads | -7/Zion | Archive Wave Gun | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive Mak. Salvage Targeting Computer | -7/Zion | Archive Plasma Flamer | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive M-14 Sweeper | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Are We The Baddies? Challenges ------------ None Game ------ Seed AssemblyPowerMediator Manual? 0 Play Time 00:55:34 Cumulative 189.1 hours Start 2023.08.13 @ 00:40:41 End 2023.08.13 @ 20:57:00 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 200 Rogue 177 Adventurer 19 Explorer 4 Win Type - Total 5 Types 4/0/1/0/0/0/0/0/0 Lore% 58 Gallery% 64 Achievement% 51 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters SATURATION(80) Steam X RUN: 7aa21b84-3fbf-4744-b3ff-1836421b7176