Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.04 @ 22:35:24

Player: Falconhoof

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (7)        1400
Robots Destroyed (94)      470
Value Destroyed (3460)     3460
Prototype IDs (30)         600
Alien Tech Used (0)        0
Bonus (1596)               1596
              TOTAL SCORE: 8526

 Bonus
-------
High Alert Combat Kills    596
Entered Garrisons          200
Used RIF Installer         500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     60/100
System Corruption          10%
Temperature                Warm (184)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (3) ------
  Advanced Targeting Computer
           Relay Coupler [Duelist] (26)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
  Advanced Targeting Computer
           Hacking Suite
           Authchip [R/Combat]
           Relay Coupler [Grunt] (23)
  Advanced Beam Rifle

 Peak State 
------------
>           --- POWER ------------
            Deuterium Engine
      Light Nuclear Core
>           --- PROPULSION -------
            Carbon-fiber Leg
            Carbon-fiber Leg
>           --- UTILITY ----------
     Medium Storage Unit
   Advanced Weight Redist. System
            System Shield
>           --- WEAPON -----------
            XL Autogun Array
>           --- INVENTORY --------
      Light Ion Engine
      Light Ion Engine
      Light Ion Engine
   Improved Heat Sink
            ECM Suite
      Light Armor Plating
            Recalibrator
   Enhanced Autogun
      Heavy Mace
  Makeshift Hammer
[Rating: 57]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Hackware                 Relay Coupler [Duelist]
  Protection               Light Armor Plating
Weapon                     XL Autogun Subcomponent
  Energy Gun               EM Pulse Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            XL Autogun Subcomponent
  Launcher                 Shock Bomb Launcher
  Impact Weapon            Heavy Mace
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Mat 
Slots Evolved              4    | .   .   .   .   .   4   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   
  Utility                  1    | .   .   .   .   .   1   .   .   
  Weapon                   2    | .   .   .   .   .   2   .   .   
Parts Attached             72   | 7   7   2   .   5   30  11  10  
  Power                    16   | 1   1   1   .   1   5   4   3   
    Engine                 9    | 1   1   1   .   1   3   .   2   
    Core                   7    | .   .   .   .   .   2   4   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               17   | 2   1   .   .   1   8   3   2   
    Treads                 1    | .   .   .   .   .   1   .   .   
    Leg                    16   | 2   1   .   .   1   7   3   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  18   | 1   3   .   .   1   7   4   2   
    Device                 8    | .   2   .   .   .   6   .   .   
    Storage                4    | 1   1   .   .   .   .   2   .   
    Processor              2    | .   .   .   .   .   .   1   1   
    Hackware               2    | .   .   .   .   .   1   1   .   
    Protection             2    | .   .   .   .   1   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   21   | 3   2   1   .   2   10  .   3   
    Energy Gun             3    | .   2   .   .   .   .   .   1   
    Energy Cannon          1    | .   .   .   .   .   1   .   .   
    Ballistic Gun          11   | 3   .   1   .   1   6   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   .   1   3   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   .   3   .   2   
  Corrupted Parts          1    | .   .   .   .   .   .   .   1   
    System Corruption      10   | .   .   .   .   .   .   .   10  
Parts Lost                 21   | .   .   .   .   2   8   2   9   
  Power                    5    | .   .   .   .   .   3   1   1   
  Propulsion               6    | .   .   .   .   1   2   1   2   
  Utility                  4    | .   .   .   .   .   2   .   2   
  Weapon                   6    | .   .   .   .   1   1   .   4   
  Highest Loss Streak      7    | .   .   .   .   2   6   2   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   90  100 100 95  67  99  95  
  Engine                   9    | .   13  14  14  14  8   5   8   
  Core                     6    | .   .   .   .   .   3   11  8   
  Leg                      20   | .   27  28  28  27  15  17  17  
  Device                   7    | .   6   14  14  4   8   8   .   
  Storage                  10   | .   14  14  14  14  9   8   7   
  Processor                3    | .   .   .   .   .   .   7   8   
  Hackware                 3    | .   .   .   .   .   6   1   9   
  Energy Gun               5    | .   11  27  14  .   .   .   6   
  Ballistic Gun            18   | .   16  1   14  21  10  27  19  
  Impact Weapon            4    | .   .   .   .   4   2   9   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             69   | 12  18  18  18  20  39  69  37  
  Greatest Support         39   | 20  20  20  20  20  39  25  28  
  Greatest Overweight (x)  8    | 3   1   .   .   .   8   3   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   .   
Largest Inventory Capacity 20   | 8   10  10  10  10  10  20  10  
  Average Capacity         9    | 7   8   10  10  10  10  10  9   
  Most Carried             10   | 2   8   10  10  10  10  10  10  
  Average Carried          8    | 1   6   8   9   9   8   9   8   
  Final Capacity           10   | 8   10  10  10  10  10  10  5   
  Final Carried            10   | 2   7   9   10  10  6   10  5   

 Class Distribution 
--------------------
 47% | Scavenger-Skirmisher
 27% | Scavenger-Mutant
 23% | Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
     Scavenger-Mutant | -10/Exiles
     Scavenger-Mutant | -9/Mines
     Scavenger-Mutant | -8/Materials
 Scavenger-Skirmisher | -8/Garrison
 Scavenger-Skirmisher | -8/Materials

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -8   
-----------                Run  | Jun  Mat  Min  Exi  Min  Mat  Gar  Mat  
Matter Collected           2336 | 190  207  42   .    22   757  695  423  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            3697 | .    228  165  .    38   992  1105 1169 
  Parts                    193  | .    12   12   .    6    52   48   63   
Haulers Intercepted        4    | .    1    .    .    .    2    .    1    
Recyclers Shooed           1    | .    .    .    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Mat 
Combat Hostiles Destroyed  77   | .   4   5   .   3   20  25  20  
  Melee                    4    | .   .   .   .   .   3   .   1   
  Guns                     61   | .   4   5   .   3   11  24  14  
  AOE                      5    | .   .   .   .   .   .   .   5   
Classes Destroyed          13   | .   2   1   .   .   6   .   4   
  Worker                   4    | .   .   .   .   .   3   .   1   
  Builder                  3    | .   .   .   .   .   .   .   3   
  Tunneler                 2    | .   .   .   .   .   .   .   2   
  Hauler                   4    | .   1   .   .   .   2   .   1   
  Recycler                 1    | .   .   .   .   .   .   .   1   
  Operator                 3    | .   .   .   .   .   2   .   1   
  Swarmer                  22   | .   .   3   .   3   4   9   3   
  Grunt                    33   | .   4   2   .   .   9   8   10  
  Brawler                  3    | .   .   .   .   .   1   1   1   
  Duelist                  4    | .   .   .   .   .   2   .   2   
  Protector                1    | .   .   .   .   .   .   .   1   
  Sentry                   8    | .   .   .   .   .   3   2   3   
  Hunter                   3    | .   .   .   .   .   1   2   .   
  Thug                     3    | .   .   .   .   .   .   3   .   
Best Kill Streak           11   | .   3   3   .   3   11  3   9   
  Combat Bots Only         9    | .   3   3   .   3   9   3   5   
Max Kills in Single Turn   3    | .   1   1   .   1   3   2   3   
  Gunslinging              1    | .   .   .   .   .   .   1   .   
  Exploded                 1    | .   .   .   .   .   .   .   1   
  Melee                    1    | .   .   .   .   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   -8   
--------                   Run  | Jun  Mat  Min  Exi  Min  Mat  Gar  Mat  
Damage Taken               3899 | .    204  212  .    244  1587 788  864  
  Core                     643  | .    29   .    .    62   285  87   180  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   21   | .    21   .    .    .    .    .    .    
Core Remaining (%)         81   | 100  .    .    .    63   .    .    .    
Volleys Fired              203  | .    16   14   .    15   30   69   59   
  Largest                  4    | .    2    2    .    1    3    3    4    
  Hottest                  137  | .    80   80   .    40   60   60   137  
Shots Fired                443  | .    32   28   .    15   36   205  127  
  Gun                      423  | .    32   28   .    15   36   205  107  
  Cannon                   .    | .    .    .    .    .    .    .    .    
  Launcher                 20   | .    .    .    .    .    .    .    20   
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  364  | .    28   .    .    14   36   205  81   
  Thermal                  26   | .    .    .    .    .    .    .    26   
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          53   | .    4    28   .    1    .    .    20   
  Robot Hit Streak         18   | .    18   5    .    2    7    11   11   
  Robot Miss Streak        6    | .    2    3    .    2    4    6    6    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        8    | .    .    2    .    .    .    6    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    1    .    
Shots Hit Robots           281  | .    25   18   .    7    46   114  71   
  Core Hits                141  | .    12   7    .    3    27   44   48   
  Critical Kills           1    | .    .    .    .    .    .    1    .    
  Critical Parts Destroyed 5    | .    .    .    .    .    3    2    .    
  Critical Strikes         8    | .    .    .    .    .    3    3    2    
    Burn                   2    | .    .    .    .    .    .    .    2    
    Smash                  6    | .    .    .    .    .    3    3    .    
Melee Attacks              34   | .    .    .    .    .    19   12   3    
  Impact                   31   | .    .    .    .    .    19   12   .    
  Slashing                 3    | .    .    .    .    .    .    .    3    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        2    | .    .    .    .    .    2    .    .    
Damage Inflicted           7137 | .    318  249  .    104  2038 2514 1914 
  Guns                     5458 | .    318  249  .    104  1371 2122 1294 
  Cannons                  .    | .    .    .    .    .    .    .    .    
  Explosions               575  | .    .    .    .    .    .    .    575  
  Melee                    1087 | .    .    .    .    .    667  392  28   
  Ramming                  17   | .    .    .    .    .    .    .    17   
  Kinetic                  4940 | .    279  .    .    104  1371 2122 1064 
  Thermal                  230  | .    .    .    .    .    .    .    230  
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          863  | .    39   249  .    .    .    .    575  
  Impact                   1059 | .    .    .    .    .    667  392  .    
  Slashing                 28   | .    .    .    .    .    .    .    28   
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         10   | .    .    .    .    .    .    .    10   
  Average Corruption       10   | .    .    .    .    .    .    .    10   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  3    | .    .    .    .    .    .    .    3    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    1    
    Energy Discharges      2    | .    .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            205  | .    .    .    .    .    153  47   5    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               5    | .    .    .    .    .    .    .    5    
  Melee                    200  | .    .    .    .    .    153  47   .    
Knockbacks                 4    | .    .    .    .    .    1    3    .    
  Impact                   3    | .    .    .    .    .    1    2    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                1    | .    .    .    .    .    .    1    .    
Self-Inflicted Damage      135  | .    .    .    .    .    .    .    135  
  Shots                    9    | .    .    .    .    .    .    .    9    
  Rammed                   1    | .    .    .    .    .    .    .    1    
Targets Rammed             3    | .    .    1    .    .    .    .    2    
  Kicked                   2    | .    .    1    .    .    .    .    1    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        544  | .    10   1    .    .    544  312  308  
  Average Temperature      97   | .    4    1    .    .    132  74   113  
  Received Heat Transfer   1407 | .    123  33   .    .    612  288  351  
  Effects                  8    | .    .    .    .    .    5    3    .    
    Shutdowns              2    | .    .    .    .    .    2    .    .    
    Energy Bleed           1    | .    .    .    .    .    1    .    .    
    Interference           4    | .    .    .    .    .    1    3    .    
    Damage (minor)         1    | .    .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              12   | .    .    3    .    .    7    2    .    
  Impact Corruptions       11   | .    .    .    .    .    8    3    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    .    .    2    
  Heat Transferred         576  | .    .    .    .    .    .    .    576  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    .    1    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   
-------                    Run  | Jun  Mat  Min  Exi  Min  Mat  Gar  Mat  
Peak Influence             1250 | .    152  135  .    80   462  1250 909  
  Initial                  609  | .    .    10   .    .    31   230  609  
  Average                  447  | .    50   62   .    71   131  724  709  
Maximum Alert Level        4    | .    .    .    .    .    2    4    3    
  Low Security (%)         37   | 100  100  100  .    100  76   .    .    
  Level 1                  9    | .    .    .    .    .    18   14   .    
  Level 2                  25   | .    .    .    .    .    4    42   44   
  Level 3                  20   | .    .    .    .    .    .    25   55   
  Level 4                  6    | .    .    .    .    .    .    16   .    
  Level 5                  .    | .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    
Squads Dispatched          7    | .    .    .    .    .    3    .    4    
  Investigation            .    | .    .    .    .    .    .    .    .    
  Extermination            .    | .    .    .    .    .    .    .    .    
  Reinforcement            3    | .    .    .    .    .    .    .    3    
  Assault                  1    | .    .    .    .    .    .    .    1    
  Garrison                 3    | .    .    .    .    .    3    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    1    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  
---------                  Run  | Jun Mat Min Exi Min Mat Gar Mat 
Distress Signals           6    | .   1   .   .   .   3   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              108  | .   9   5   .   6   35  21  32  
  Peak Tracking Total      9    | .   5   3   .   3   8   4   9   
  Tactical Retreats        8    | .   1   .   .   .   3   1   3   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Mat 
Traps Triggered            11   | .   1   .   .   .   .   10  .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  
----------                 Run  | Jun Mat Min Exi Min Mat Gar Mat 
Machines Disabled          8    | .   .   .   .   1   2   3   2   
  Max in Single Turn       2    | .   .   .   .   1   1   1   2   
  Garrison Relay           3    | .   .   .   .   .   .   3   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  
---------                  Run  | Jun Mat Min Exi Min Mat Gar Mat 
Machines Accessed          14   | .   3   1   3   .   3   3   1   
  Terminals                7    | .   2   1   .   .   .   3   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Total Hacks                25   | .   5   2   6   .   7   3   2   
  Successful               18   | .   3   1   6   .   5   3   .   
  Failed                   7    | .   2   1   .   .   2   .   2   
    Catastrophic           1    | .   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   .   .   .   
  Terminals                10   | .   3   2   .   .   .   3   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   2   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   4   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Terminal Hacks             11   | .   1   1   6   .   .   3   .   
  Record                   5    | .   .   .   5   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   1   .   
  Emergency Access Points  1    | .   .   .   .   .   .   1   .   
  Zone Layout              1    | .   .   1   .   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   1   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   2   .   .   
  Process                  1    | .   .   .   .   .   1   .   .   
  Retrieve Components      1    | .   .   .   .   .   1   .   .   
Scanalyzer                 2    | .   .   .   .   .   2   .   .   
  Insert Component         1    | .   .   .   .   .   1   .   .   
  Analyze                  1    | .   .   .   .   .   1   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   1   1   .   .   1   2   1   
  Full Trace Events        1    | .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     4    | .   .   .   .   .   4   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  
------------               Run  | Jun Mat Min Exi Min Mat Gar Mat 
Used RIF Installer         1    | .   .   .   .   .   .   1   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    12   | .   .   .   .   .   .   12  .   
  Machine Destruction      12   | .   .   .   .   .   .   12  .   
  Attached                 1    | .   .   .   .   .   .   1   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  
--------                   Run  | Jun Mat Min Exi Min Mat Gar Mat 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -8   
-------------              Run  | Jun  Mat  Min  Exi  Min  Mat  Gar  Mat  
Turns Passed               5780 | 64   493  272  694  143  1254 1830 1030 
Spaces Moved               3125 | 45   319  176  577  84   651  834  439  
  Core                     40   | 24   .    .    .    .    12   .    4    
  Treads                   16   | .    .    .    .    .    16   .    .    
  Legs                     3069 | 21   319  176  577  84   623  834  435  
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  190  50   
  Average Speed            157  | 117  120  120  120  120  164  190  187  
  Slowest Speed            450  | 200  190  120  120  120  450  330  190  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       42   | 4    40   43   91   30   36   75   20   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    
Spaces Dug                 4    | .    .    .    .    .    4    .    .    
Terrain Destroyed          31   | .    .    .    .    .    29   .    2    
  Melee                    1    | .    .    .    .    .    1    .    .    
  Projectile               28   | .    .    .    .    .    28   .    .    
  AOE                      2    | .    .    .    .    .    .    .    2    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -8   
---------                  Run  | Jun  Mat  Min  Exi  Min  Mat  Gar  Mat  
Total                      3746 | 53   396  209  580  110  806  1009 583  
  Wait                     159  | .    41   13   .    4    50   2    49   
  Move                     3117 | 44   318  175  576  83   650  832  439  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  43   | 1    8    2    1    1    8    15   7    
  Fast Attach              48   | 7    6    1    .    2    17   9    6    
  Attach                   22   | .    1    1    .    2    13   1    4    
  Detach                   17   | 1    2    1    .    .    8    3    2    
  Swap                     2    | .    .    .    .    1    .    1    .    
  Drop                     50   | .    4    1    3    2    13   15   12   
  Fire                     203  | .    16   14   .    15   30   69   59   
  Melee                    32   | .    .    .    .    .    17   12   3    
  Ram                      1    | .    .    .    .    .    .    .    1    
  Kick                     2    | .    .    1    .    .    .    .    1    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            50   | .    .    .    .    .    .    50   .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials (discovered 3 exits: *Fac x2 / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials

 History 
---------
 Turn | Location      | Event
   23 | -11/Junkyard  | Discovered new exit (range 15)
   65 | -11/Junkyard  | Entered Materials
  210 | -10/Materials | Discovered new exit (range 6)
  278 | -10/Materials | Discovered new exit (range 11)
  313 | -10/Materials | Build established: Mutant
  406 | -10/Materials | Repaired Lgt. Ion Engine
  558 | -10/Materials | Entered Mines
  683 | -10/Mines     | Learned 8 Materials zone layouts
  823 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  824 | -10/Mines     | Discovered new exit (range 5)
  830 | -10/Mines     | Entered Exiles
  850 | -10/Exiles    | Discovered new exit (range 15)
  871 | -10/Exiles    | Met 8R-AWN
  890 | -10/Exiles    | Met EX-HEX
  941 | -10/Exiles    | Met EX-DEC
  967 | -10/Exiles    | Visited The Gauntlet
 1116 | -10/Exiles    | Learned location of Zion (-6)
 1118 | -10/Exiles    | Build established: Scavenger-Mutant
 1158 | -10/Exiles    | Discovered new exit (range 14)
 1282 | -10/Exiles    | Met EX-BIN
 1301 | -10/Exiles    | Aligned with FarCom system
 1302 | -10/Exiles    | Given EX-Vault access code
 1338 | -10/Exiles    | Opened EX-Vault
 1354 | -10/Exiles    | Found Prototype Ballistic Gun
 1365 | -10/Exiles    | Identified XL Autogun Array
 1389 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1524 | -10/Exiles    | Left Exiles lab with XL Autogun Array
 1524 | -10/Exiles    | Entered Mines
 1625 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1626 | -9/Mines      | Assembled infested the area
 1650 | -9/Mines      | Discovered new exit (range 4)
 1667 | -9/Mines      | Entered Materials
 1667 | -8/Materials  | Evolved 4 slots: Power x1, Utility x1, Weapon x2
 1668 | -8/Materials  | Identified exit to Factory
 2620 | -8/Materials  | Garrison activated, responded to threat
 2687 | -8/Materials  | Destroyed 9 combat bots
 2723 | -8/Materials  | Lost 6 parts (2p2n2u)
 2751 | -8/Materials  | Core integrity fell below 50%
 2919 | -8/Materials  | Identified exit to Garrison
 2921 | -8/Materials  | Entered Garrison
 3030 | -8/Garrison   | Triggered checkpoint
 3135 | -8/Garrison   | Build established: Scavenger-Skirmisher
 3276 | -8/Garrison   | Triggered checkpoint
 3423 | -8/Garrison   | Discovered new exit (range 10)
 3506 | -8/Garrison   | Triggered checkpoint
 3551 | -8/Garrison   | Garrison Relay disabled
 3692 | -8/Garrison   | Triggered checkpoint
 3966 | -8/Garrison   | Triggered checkpoint
 4013 | -8/Garrison   | Garrison Relay disabled
 4068 | -8/Garrison   | Discovered new exit (range 11)
 4355 | -8/Garrison   | Triggered checkpoint
 4397 | -8/Garrison   | Installed Relay Interface Framework
 4441 | -8/Garrison   | Garrison Relay disabled
 4454 | -8/Garrison   | Discovered new exit (range 92)
 4454 | -8/Garrison   | Discovered new exit (range 61)
 4454 | -8/Garrison   | Discovered new exit (range 53)
 4751 | -8/Garrison   | Entered Materials
 5551 | -8/Materials  | First assault squad dispatched
 5731 | -8/Materials  | Core integrity fell below 20%
 5740 | -8/Materials  | System corruption reached 10%
 5767 | -8/Materials  | Lost 7 parts (1p2n1u3w)
 5781 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Acquired 16 matter.
R-06 Scavenger collects Corrupted Lgt. Assault Rifle.
System corrupted: Energy discharge (-70).
G-47 Trooper destroyed. <x2>
Acquired 38 matter.
Acquired Lgt. Nuclear Core.
Acquired 10 matter.
K-01 Serf collects debris.
System corrupted: Heat flow error (+203).
G-50 Soldier misfires.
K-01 Serf collects debris. <x3>
K-01 Serf destroyed.
Com. Battery melted.
I-25 Savior destroyed.
Dropped Katana.
Dropped Lgt. Nuclear Core.
Dropped Cld. Ion Engine.
Dropped Aluminum Leg.
System corrupted: Energy discharge (-40).
Slammed into W-25 Informer.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????? ??????????????????????? |
| ???????????????????????###  ?????????????????????? |
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| ??????????????????????##%     ?  ????????????????? |
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| ???????#  """"" #      #   T      ???????????????? |
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| ???????#  """"" #* " " +      ???????????????????? |
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|      #????#     #???????#%#?##???????????????????? |
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|      #????#  %  #???# !!%%|=[#???????????????????? |
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|         %       %              %%    #???????????? |
|           %    %                     #???????????? |
|                !                     #???????????? |
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| # !       #######???????????#         #??????????? |
| #!!       #?????????????????#         #??????????? |
| #    = ! =#?????????????????#         #??????????? |
| #         #?????????????????#         #??????????? |
| ###########?????????????????###########??????????? |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          23
Energy Capacity            340
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             150
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           1
Defensive Hacking          10
Relay Coupler Types        1
Relay Coupler Value        26
Authchip Count             1

 Item Schematics 
-----------------
 Carbon-fiber Leg | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GhostScatterDisintegrator
  Manual?         0
Play Time         01:26:26
  Cumulative      118.3 hours
  Start           2023.03.04 @ 15:45:33
  End             2023.03.04 @ 22:35:24
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          58
  Rogue           58
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             27
Gallery%          34
Achievement%      24
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 97010b90-9db0-4e1c-b345-b35a83064c36