Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.10.31 @ 13:51:49 // Halloween2020/ForbiddenLore Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (106) 530 Value Destroyed (4102) 4102 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (2608) 2608 TOTAL SCORE: 11180 Bonus ------- High Alert Combat Kills 308 Entered Garrisons 800 Used RIF Installer 1500 Cogmind --------- Core Integrity 625/700 Matter 281/300 Energy 37/160 System Corruption 0% Temperature Cool (20) Movement Treading (200) Ox2 Location -7/Garrison Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (3) --- Light Treads Light Treads > --- UTILITY (6) ------ Improved Cooling System Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Targeting Computer > --- WEAPON (2) ------- EM Pulse Cannon Improved EM Pulse Cannon > --- INVENTORY (26) --- Light Treads Improved Signal Interpreter Advanced Targeting Computer Medium Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Reflective Plating Improved Shield Generator Relay Coupler [NC] (29) Relay Coupler [Grunt] (22) Precision Beam Rifle Precision Beam Rifle EM Pulse Cannon Advanced Beam Cannon Heavy Particle Cannon Ion Cannon Ion Cannon Improved Datajack Axe Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Light Treads Armored Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Improved EM Pulse Cannon Improved EM Pulse Cannon > --- INVENTORY -------- Improved Deuterium Engine Light Treads Light Treads Light Treads Improved Signal Interpreter Advanced Targeting Computer Medium Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Reflective Plating Improved Shield Generator Relay Coupler [NC] Relay Coupler [Grunt] Shock Rifle Shock Rifle Arc Projector EM Pulse Cannon EM Pulse Cannon Advanced Beam Cannon Heavy Particle Cannon Ion Cannon Ion Cannon Improved Grenade Launcher Improved Datajack Axe [Rating: 42] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Relay Coupler [NC] Protection Improved Light Armor Plating Weapon Improved EM Pulse Cannon Energy Gun EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun High-powered Shotgun Launcher Improved Grenade Launcher Slashing Weapon Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Slots Evolved 6 | . . 2 . 2 . . . 2 . . . Power 1 | . . . . . . . . 1 . . . Propulsion 1 | . . . . 1 . . . . . . . Utility 4 | . . 2 . 1 . . . 1 . . . Weapon . | . . . . . . . . . . . . Parts Attached 129 | 6 2 8 . 4 8 41 4 26 18 5 7 Power 14 | 1 1 1 . . 1 2 . 4 2 . 2 Engine 10 | 1 1 1 . . . 2 . 4 1 . . Core 4 | . . . . . 1 . . . 1 . 2 Reactor . | . . . . . . . . . . . . Propulsion 34 | 2 . 2 . 1 2 14 1 3 6 1 2 Treads 34 | 2 . 2 . 1 2 14 1 3 6 1 2 Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 34 | 1 1 4 . 1 3 10 . 9 3 2 . Device 7 | . 1 . . . 2 . . 2 1 1 . Storage 10 | 1 . 2 . 1 . 4 . 2 . . . Processor 1 | . . 1 . . . . . . . . . Hackware 2 | . . . . . . . . 2 . . . Protection 14 | . . 1 . . 1 6 . 3 2 1 . Artifact . | . . . . . . . . . . . . Weapon 47 | 2 . 1 . 2 2 15 3 10 7 2 3 Energy Gun 5 | 2 . . . . . 1 . . . 2 . Energy Cannon 27 | . . . . . 2 7 2 7 6 . 3 Ballistic Gun 7 | . . 1 . 2 . 4 . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 2 | . . . . . . . 1 . 1 . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . 3 . 1 . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . 2 . . . Unidentified Prototypes 2 | . . . . . . 1 . . . 1 . Parts Lost 14 | . . . . . 1 2 1 . 2 . 8 Power 3 | . . . . . . . . . 1 . 2 Propulsion 7 | . . . . . 1 2 1 . . . 3 Utility 1 | . . . . . . . . . . . 1 Weapon 3 | . . . . . . . . . 1 . 2 Highest Loss Streak 8 | . . . . . 1 1 1 . 2 . 8 Average Slot Usage (%) 98 | . 92 98 100 96 100 99 100 99 99 100 98 Engine 9 | . 14 11 11 9 5 7 9 15 10 7 6 Core 1 | . . . . . 3 1 . . 3 7 7 Treads 25 | . 28 21 22 27 27 26 27 23 23 23 22 Device 4 | . 7 11 11 9 9 1 . 2 7 7 7 Storage 22 | . 14 18 11 14 18 26 27 23 23 23 23 Processor 7 | . . 10 11 9 9 9 9 7 7 7 7 Protection 6 | . . 2 11 9 9 8 9 5 6 7 7 Energy Gun 3 | . 28 11 11 . . . . . . 1 14 Energy Cannon 11 | . . . . . 17 15 17 12 14 13 . Ballistic Gun 2 | . . 10 11 17 . 2 . . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 123 | 13 14 32 32 49 51 90 90 120 123 114 105 Greatest Support 62 | 40 40 40 40 60 60 62 62 62 62 60 60 Greatest Overweight (x) 2 | . . . . . . 1 1 1 2 1 2 Average Overweight (x) . | . . . . . . . 1 1 1 1 1 Largest Inventory Capacity 26 | 6 6 10 10 16 16 24 24 26 26 26 26 Average Capacity 19 | 5 6 8 10 13 16 21 24 25 26 26 26 Most Carried 26 | 4 6 10 10 16 16 24 24 26 26 26 26 Average Carried 19 | 2 5 7 10 11 15 21 23 24 25 26 25 Final Capacity 26 | 6 6 10 10 16 16 24 24 26 26 26 26 Final Carried 26 | 4 6 10 10 16 15 24 24 24 26 26 21 Class Distribution -------------------- 60% | Hauler-Mutant 19% | Scavenger-Mutant 19% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Garrison Hauler-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Garrison Resources | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Matter Collected 1914 | 260 20 127 . 55 81 647 122 242 274 10 76 Remotely . | . . . . . . . . . . . . Salvage Created 4516 | 122 407 237 . 111 358 1204 425 487 531 75 559 Parts 251 | 4 23 20 . 8 22 78 18 21 28 3 26 Haulers Intercepted 7 | . . 1 . . . 5 . 1 . . . Recyclers Shooed 2 | . . . . . . . . 2 . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Combat Hostiles Destroyed 90 | . 8 4 . 2 10 18 13 7 15 1 12 Guns 28 | . 7 4 . 2 . 8 . . . . 7 Cannons 40 | . . . . . 10 8 3 6 8 1 4 AOE 17 | . 1 . . . . 1 8 . 7 . . Classes Destroyed 13 | 3 2 3 . . 3 . . 1 1 . . Worker 2 | 1 1 . . . . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . Hauler 7 | . . 1 . . . 5 . 1 . . . Recycler 3 | 1 . . . . . 2 . . . . . Operator 1 | . 1 . . . . . . . . . . Watcher 2 | . . 1 . . . . . 1 . . . Swarmer 20 | . . . . . 4 4 4 . 4 . 4 Grunt 38 | . 8 2 . . 3 2 8 3 6 . 6 Brawler 2 | . . . . . . . . . 2 . . Duelist 4 | . . . . . 2 1 . . 1 . . Sentry 18 | . . 2 . 2 . 10 . 2 . 1 1 Hunter 6 | . . . . . 1 1 1 1 1 . 1 Programmer 2 | . . . . . . . . 1 1 . . Best Kill Streak 10 | 2 4 3 . 1 5 3 10 3 9 1 5 Combat Bots Only 10 | . 3 2 . 1 5 3 10 3 9 1 5 Max Kills in Single Turn 3 | 1 1 1 . 1 1 2 3 1 2 1 1 Gunslinging 1 | . . . . . . 1 . . . . . Exploded 3 | . 1 . . . . 1 3 . 2 . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Damage Taken 5622 | . 352 130 . 27 683 1055 462 589 782 62 1480 Core 415 | . 21 11 . . 200 95 13 19 . . 56 Absorbed by Shields 118 | . . . . . 56 . 12 . 8 . 42 Core Remaining (%) 83 | 100 91 . 97 . . . 44 . . . . Volleys Fired 240 | 3 29 16 . 3 35 58 15 18 26 2 35 Largest 2 | 2 2 2 . 2 2 2 2 2 2 2 2 Hottest 138 | 80 80 65 . 46 136 138 138 138 138 138 132 Shots Fired 459 | 6 58 31 . 6 70 116 24 34 43 4 67 Gun 230 | 6 58 31 . 6 . 70 . . . . 59 Cannon 215 | . . . . . 70 46 18 34 35 4 8 Launcher 14 | . . . . . . . 6 . 8 . . Special . | . . . . . . . . . . . . Kinetic 91 | . . 15 . 6 . 70 . . . . . Thermal 155 | . . . . . 70 4 . 10 8 . 63 Explosive 14 | . . . . . . . 6 . 8 . . Electromagnetic 199 | 6 58 16 . . . 42 18 24 27 4 4 Robot Hit Streak 26 | 4 6 7 . 7 18 20 13 18 9 5 26 Robot Miss Streak 6 | . 6 2 . . 2 3 1 1 1 . 1 Penetration Max . | . . . . . . . . . . . . Secondary Targets 5 | . 1 . . . . 2 . . . . 2 Max Gunslinging Chain 1 | . 1 . . . . 1 . . . . 1 Shots Hit Robots 337 | 4 30 23 . 6 52 87 13 36 24 4 58 Core Hits 165 | 4 18 10 1 4 17 33 15 9 31 2 21 Critical Hits 10 | . . . . . 8 1 . 1 . . . Critical Kills 1 | . . . . . . 1 . . . . . Critical Parts Destroyed 9 | . . . . . 8 . . 1 . . . Melee Attacks 20 | . . . . . . 6 . 14 . . . Impact . | . . . . . . . . . . . . Slashing 14 | . . . . . . 6 . 8 . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . 4 . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 9172 | 98 494 337 22 97 1098 1770 1199 925 2015 100 1017 Guns 2533 | 54 465 317 . 97 . 739 . . . . 861 Cannons 4000 | . . . . . 1098 873 394 745 634 100 156 Explosions 2383 | 44 29 . . . . 124 805 . 1381 . . Melee 102 | . . . . . . . . 102 . . . Ramming 154 | . . 20 22 . . 34 . 78 . . . Kinetic 1058 | . . 222 . 97 . 739 . . . . . Thermal 2563 | 44 29 . . . 1098 124 . 212 129 . 927 Explosive 2111 | . . . . . . . 805 . 1306 . . Electromagnetic 3184 | 54 465 95 . . . 873 394 533 580 100 90 Impact . | . . . . . . . . . . . . Slashing 102 | . . . . . . . . 102 . . . Piercing . | . . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 241 | . . . . . . 46 50 76 69 . . Projectiles 70 | . . . . . . 26 40 4 . . . Explosions 99 | . . . . . . 20 10 . 69 . . Melee 72 | . . . . . . . . 72 . . . Knockbacks 2 | . . 1 . . . . . 1 . . . Impact 2 | . . 1 . . . . . 1 . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 153 | . . . . . . . 93 . 60 . . Shots 6 | . . . . . . . 2 . 4 . . Rammed 17 | . . 4 4 . . 3 . 6 . . . Targets Rammed 18 | . . 4 4 . . 3 . 7 . . . Kicked . | . . . . . . . . . . . . Crushed 1 | . . . . . . . . 1 . . . Highest Temperature 390 | 18 162 1 . . 343 175 225 390 306 24 25 Average Temperature 79 | 12 65 1 . . 101 49 75 143 88 18 10 Received Heat Transfer 1680 | . 195 60 . 9 261 279 153 165 198 18 342 Effects 4 | . . . . . 2 . . 2 . . . Energy Bleed 1 | . . . . . 1 . . . . . . Interference 3 | . . . . . 1 . . 2 . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . 1 2 1 . . . Combat Hostiles 4 | . . . . . . 1 2 1 . . . Parts Fried 19 | 1 1 . . . . 6 1 6 2 2 . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . 1 Parts Melted 5 | . . . . . 1 . . 1 . . 3 Heat Transferred 4581 | 50 100 . . . 1887 150 . 296 174 . 1924 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 5 | 1 1 . . . . 2 . . 1 . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Peak Influence 761 | 15 245 124 48 103 761 615 587 417 650 385 499 Initial 370 | . 9 39 48 18 66 370 239 308 187 340 269 Average 308 | 5 126 46 48 57 454 317 440 312 507 354 386 Maximum Alert Level 3 | . 1 . . . 3 2 2 2 2 1 2 Low Security (%) 28 | 100 77 100 100 100 22 23 . . 6 . . Level 1 41 | . 22 . . . 8 52 27 81 24 100 46 Level 2 29 | . . . . . 66 24 72 18 69 . 53 Level 3 . | . . . . . 2 . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 10 | . 4 3 . . . 1 . 2 . . . Investigation 2 | . 2 . . . . . . . . . . Extermination 1 | . . . . . . . . 1 . . . Reinforcement 7 | . 2 3 . . . 1 . 1 . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Distress Signals 4 | . . 2 . . . 2 . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 156 | . 14 15 . 2 28 40 12 12 18 1 14 Peak Tracking Total 9 | . 5 7 . 2 6 5 9 2 8 1 7 Tactical Retreats 26 | . . . . . 13 8 1 . 4 . . Traps | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Traps Triggered 15 | . 2 . . . 2 2 4 . 3 . 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Machines Disabled 3 | . 1 . . . . . 1 . 1 . . Max in Single Turn 1 | . 1 . . . . . 1 . 1 . . Garrison Relay 2 | . . . . . . . 1 . 1 . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Machines Accessed 27 | . 3 2 . 2 . 12 . 6 . 2 . Terminals 19 | . 3 1 . 1 . 10 . 4 . . . Fabricators . | . . . . . . . . . . . . Repair Stations 4 | . . 1 . . . 1 . 1 . 1 . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 4 | . . . . 1 . 1 . 1 . 1 . Total Hacks 72 | . 9 7 . 5 . 36 . 13 . 2 . Successful 41 | . 4 4 . 3 . 18 . 11 . 1 . Failed 31 | . 5 3 . 2 . 18 . 2 . 1 . Catastrophic 3 | . . . . . . 2 . 1 . . . Database Lockouts . | . . . . . . . . . . . . Manual 33 | . 7 2 . 2 . 18 . 4 . . . Terminals 55 | . 9 2 . 4 . 30 . 10 . . . Fabricators . | . . . . . . . . . . . . Repair Stations 13 | . . 5 . . . 5 . 2 . 1 . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 4 | . . . . 1 . 1 . 1 . 1 . Terminal Hacks 17 | . 2 . . 1 . 9 . 5 . . . Part Schematic 1 | . 1 . . . . . . . . . . Robot Analysis 1 | . . . . 1 . . . . . . . Prototype ID Bank 4 | . 1 . . . . 2 . 1 . . . Terminal Index 1 | . . . . . . . . 1 . . . Garrison Index 1 | . . . . . . 1 . . . . . Unreport Threat 2 | . . . . . . 2 . . . . . Locate Traps 2 | . . . . . . 1 . 1 . . . Recall Investigation 1 | . . . . . . 1 . . . . . Registered Components 1 | . . . . . . . . 1 . . . Zone Layout 3 | . . . . . . 2 . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 10 | . . 4 . . . 4 . 2 . . . Scan Component 5 | . . 2 . . . 2 . 1 . . . Repair 5 | . . 2 . . . 2 . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . 1 . 1 . 1 . 1 . Unlock Access 4 | . . . . 1 . 1 . 1 . 1 . Unauthorized Hacks 10 | . 2 . . 1 . 4 . 3 . . . Terminals 10 | . 2 . . 1 . 4 . 3 . . . Track 2 | . . . . . . 1 . 1 . . . Botnet 7 | . 2 . . 1 . 2 . 2 . . . Disrupt 1 | . . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 21 | . 3 2 . 1 . 10 . 4 . 1 . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 5 | . . 2 . . . 2 . 1 . . . Time 126 | . . 52 . . . 52 . 22 . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Used RIF Installer 3 | . . . . . 1 . 1 . 1 . . Command Fork 1 | . . . . . . . 1 . . . . Signal Jammer 1 | . . . . . . . . . 1 . . Robots Hacked 4 | . . . . . . . . 4 . . . Non-combat 2 | . . . . . . . . 2 . . . Combat 2 | . . . . . . . . 2 . . . Robot Hacks Applied 5 | . . . . . . . . 5 . . . drop_inventory 2 | . . . . . . . . 2 . . . find_garrison 1 | . . . . . . . . 1 . . . formatsys_high 2 | . . . . . . . . 2 . . . Relay Couplers Released 7 | . . . . . . . 3 . 4 . . Machine Destruction 7 | . . . . . . . 3 . 4 . . Attached 2 | . . . . . . . . 2 . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Total Allies 2 | . . . . . . . . 2 . . . Largest Group 2 | . . . . . . . . 2 . . . Highest-Rated Group 32 | . . . . . . . . 32 . . . Highest-Rated Ally 16 | . . . . . . . . 16 . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 6 | . . . . . . . . 6 . . . Total Damage 73 | . . . . . . . . 73 . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Robot Analysis Total 1 | . . . . 1 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Turns Passed 6777 | 137 448 540 29 192 668 2151 390 1093 581 241 307 Spaces Moved 3177 | 77 223 244 15 104 339 993 182 519 259 116 106 Core 6 | 6 . . . . . . . . . . . Treads 3171 | 71 223 244 15 104 339 993 182 519 259 116 106 Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 178 178 178 180 180 Average Speed 172 | 151 160 160 160 160 160 178 178 178 180 180 180 Slowest Speed 200 | 160 160 160 160 160 160 183 178 178 200 180 200 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 31 | 4 45 20 7 12 60 88 34 16 56 3 34 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 4 | . . . . 1 . 1 . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 18 | . . . . . . 6 . 6 6 . . Terrain Destroyed 65 | 4 2 . . . . 14 15 6 24 . . Melee 12 | . . . . . . 6 . 6 . . . Projectile . | . . . . . . . . . . . . AOE 53 | 4 2 . . . . 8 15 . 24 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Total 4005 | 89 256 363 18 124 395 1273 224 633 327 149 154 Wait 227 | . 1 72 . . 7 88 14 26 . 16 3 Move 3170 | 76 222 243 14 104 338 993 181 519 258 116 106 Hop . | . . . . . . . . . . . . Pick Up 86 | 4 2 10 . 10 1 37 2 7 10 3 . Fast Attach 27 | 6 . 6 . 1 1 10 . 1 1 1 . Attach 21 | . 1 . . 1 2 2 2 5 3 . 5 Detach . | . . . . . . . . . . . . Swap 81 | . 1 2 . 2 5 29 2 20 14 4 2 Drop 97 | . . 10 . 3 4 47 1 15 9 7 1 Fire 240 | 3 29 16 . 3 35 58 15 18 26 2 35 Melee 20 | . . . . . . 6 . 14 . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 18 | . . 4 4 . . 3 . 7 . . . Escape Stasis 17 | . . . . . 2 . 7 . 6 . 2 Rewire 1 | . . . . . . . . 1 . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison -7/Factory (discovered 4 exits: [*Fac] / [*Sto] / [*Low] / Gar) -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 138 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 476 | -10/Materials | Discovered new exit (range 15) 586 | -10/Materials | Entered another Materials area 586 | -9/Materials | Evolved 2 slots: Utility x2 699 | -9/Materials | Repaired Lgt. Treads 727 | -9/Materials | Repaired Lgt. Treads 1041 | -9/Materials | Discovered new exit (range 15) 1126 | -9/Materials | Entered Mines 1146 | -9/Mines | Discovered new exit (range 6) 1155 | -9/Mines | Entered Materials 1155 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1347 | -8/Materials | Identified exit to Garrison 1347 | -8/Materials | Entered Garrison 1538 | -8/Garrison | Triggered checkpoint 1555 | -8/Garrison | Triggered checkpoint 1649 | -8/Garrison | Discovered new exit (range 14) 1708 | -8/Garrison | Triggered checkpoint 1849 | -8/Garrison | Discovered new exit (range 13) 1882 | -8/Garrison | Build established: Scavenger-Mutant 1966 | -8/Garrison | Triggered checkpoint 1980 | -8/Garrison | Discovered new exit (range 14) 2009 | -8/Garrison | Installed Relay Interface Framework 2015 | -8/Garrison | Entered Materials 2352 | -8/Materials | Discovered new exit (range 16) 2722 | -8/Materials | Build established: Hauler-Mutant 2734 | -8/Materials | Discovered new exit (range 11) 2973 | -8/Materials | Discovered new exit (range 15) 3351 | -8/Materials | Repaired Lgt. Treads 3379 | -8/Materials | Repaired Lgt. Armor Plating 3632 | -8/Materials | Core integrity fell below 50% 4166 | -8/Materials | Identified exit to Garrison 4166 | -8/Materials | Entered Garrison 4222 | -8/Garrison | Triggered checkpoint 4306 | -8/Garrison | Destroyed 10 combat bots 4351 | -8/Garrison | Discovered new exit (range 14) 4390 | -8/Garrison | Expanded RIF knowledge: Command Fork 4444 | -8/Garrison | Triggered checkpoint 4482 | -8/Garrison | Garrison Relay disabled 4556 | -8/Garrison | Entered Factory 4556 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4886 | -7/Factory | Discovered new exit (range 5) 5125 | -7/Factory | Discovered new exit (range 7) 5236 | -7/Factory | Repaired Imp. EM Pulse Cannon 5571 | -7/Factory | Discovered new exit (range 15) 5649 | -7/Factory | Identified exit to Garrison 5649 | -7/Factory | Entered Garrison 5680 | -7/Garrison | Triggered checkpoint 5712 | -7/Garrison | Garrison Relay disabled 5802 | -7/Garrison | Triggered checkpoint 5805 | -7/Garrison | Triggered checkpoint 5858 | -7/Garrison | Destroyed 9 combat bots 5922 | -7/Garrison | Triggered checkpoint 6018 | -7/Garrison | Discovered new exit (range 15) 6193 | -7/Garrison | Discovered new exit (range 10) 6213 | -7/Garrison | Build established: Scavenger-Mutant 6223 | -7/Garrison | Expanded RIF knowledge: Signal Jamming 6230 | -7/Garrison | Entered Factory 6469 | -7/Factory | Identified exit to Garrison 6471 | -7/Factory | Entered Garrison 6537 | -7/Garrison | Triggered checkpoint 6547 | -7/Garrison | Build established: Hauler-Mutant 6666 | -7/Garrison | Discovered new exit (range 8) 6736 | -7/Garrison | Triggered checkpoint 6748 | -7/Garrison | Triggered checkpoint 6778 | -7/Garrison | Self-destructed Last Messages --------------- 06736_ Beams of light sweep through the air. An alarm sounds. 06746_ Destroyed VTOL Module. 06748_ Beams of light sweep through the air. An alarm sounds. 06748_ Lgt. Treads destroyed. 06749_ S-27 Virus destroyed. 06749_ Switching to secondary target: Y-54 Guardian. 06752_ Imp. Deuterium Engine destroyed. 06752_ Prc. Beam Rifle destroyed. 06755_ Acquired 10 matter. 06755_ VTOL Module melted. 06755_ S-27 Virus destroyed. 06757_ Prc. Beam Rifle destroyed. 06758_ S-27 Virus destroyed. 06762_ Lgt. Treads destroyed. 06765_ Acquired 10 matter. 06766_ Acquired 6 matter. 06770_ Y-54 Guardian destroyed. 06770_ Imp. Light Armor Plating destroyed. 06771_ Lgt. Treads destroyed. 06774_ Lgt. Nuclear Core destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????###?????????? | | ????????????????????????????????????? #?????????? | | ?????????????????????????????????????# #?????????? | | ?????????????????????????????????????# #?????????? | | ?????????????????????????????????????# #???#####?? | | ?????????????????????????????????????# #???# #?? | | ???????????????????????????????????### ##### < #?? | | ???????????????????????????????????# #?? | | ???????????????????????????????????# #?? | | ???????????????????????????????????# ##########?? | | ???????????????????????????????????# #??????????? | | ???????????????????????????????????# #??????????? | | ???????????????????????????????????# #??????????? | | ???????????????????????????????????# #??????????? | | ???????????????????????????????????# #??????????? | | ???????????????????????????????????# #??????????? | | ??????????????????####?????????????# #??????????? | | ??????????????#???# ????????????# #??????????? | | ?????????????## ## ######??????#= #??????????? | | ?????????????# ########% #??????????? | | ??????????? [= =%* !*%=*#??????????? | | ??????????? =%Y[ =!%[=#??????????? | | ?????????????? ??# ##@Y!###########??????????? | | ?????????????# ## ##!% ###??????????????????? | | ???????????# [=%[ #??????????????????? | | ???????????# *% = #??????????????????? | | ???????????# #??????????????????? | | ???????????? #??????????????????? | | ????????????## ## ## %###??????????????????? | | ?????????????# ## ## %=#????????????????????? | | ?????????????# #????????????????????? | | ?????????????# #????????????????????? | | ?????????????# #????????????????????? | | ?????????????# ##""""## ##????????????????????? | | ?????????????# ^ ???????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????#^ #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# ############+#????????? | | ????????????????????????# % #????????? | | ????????????????????????# ##### #??? | | ????????????????????????############## #??? | | ?????????????????????????????????????# #######??? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Utility Shielding 33 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 3 Relay Coupler Types 39 Relay Coupler Value 2 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RemoteTacticalDoublenader Manual? 0 Play Time 00:32:49 Cumulative 656.0 hours Start 2020.10.31 @ 13:20:51 End 2020.10.31 @ 13:51:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 997 Rogue 997 Adventurer 0 Explorer 0 Win Type - Total 62 Types 38/1/8/11/4/0/0/0/0 Lore% 94 Gallery% 94 Achievement% 83 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fa72b1d9-7751-4167-b3c4-06a408cc5d82