Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.14 @ 11:50:28 Player: redd Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (116) 580 Value Destroyed (3899) 3899 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (1830) 1830 TOTAL SCORE: 9209 Bonus ------- High Alert Combat Kills 738 Follower Combat Kills 126 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Friendly Fire -34 Cogmind --------- Core Integrity 0/550 Matter 172/300 Energy 265/265 System Corruption 3% Temperature Cool (9) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (4) --- Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY (3) ------ Hacking Suite Relay Coupler [Behemoth] (9) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Reinforced Ion Engine Superbattery (2000) Core Shielding Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Superbattery Structural Scanner Trap Reconfigurator > --- WEAPON ----------- AWS/Autocannon > --- INVENTORY -------- Light Angular Momentum Engine Improved Aluminum Leg Advanced Visual Processing Unit Datajack [Rating: 66] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Wheel Wheel Utility Advanced Visual Processing Unit Device Structural Scanner Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Core Shielding Weapon Heavy Machine Gun Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon AWS/Autocannon Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Slots Evolved 4 | . . . . . 4 . . Power . | . . . . . . . . Propulsion 2 | . . . . . 2 . . Utility 1 | . . . . . 1 . . Weapon 1 | . . . . . 1 . . Parts Attached 94 | 6 25 6 1 3 25 22 6 Power 18 | 1 5 . . . 7 4 1 Engine 11 | 1 3 . . . 3 3 1 Core 7 | . 2 . . . 4 1 . Reactor . | . . . . . . . . Propulsion 31 | 2 8 . . 1 13 6 1 Treads . | . . . . . . . . Leg 20 | . . . . . 13 6 1 Wheel 11 | 2 8 . . 1 . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 17 | 1 5 1 . . 4 3 3 Device 3 | . . 1 . . 2 . . Storage 5 | 1 3 . . . 1 . . Processor 4 | . 2 . . . 1 1 . Hackware 2 | . . . . . . . 2 Protection 3 | . . . . . . 2 1 Artifact . | . . . . . . . . Weapon 28 | 2 7 5 1 2 1 9 1 Energy Gun 7 | 2 3 . . . . 2 . Energy Cannon 1 | . . . 1 . . . . Ballistic Gun 13 | . 4 3 . 2 . 3 1 Ballistic Cannon 4 | . . . . . 1 3 . Launcher . | . . . . . . . . Special Weapon 1 | . . 1 . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 2 | . . 1 . . . 1 . Unidentified Prototypes . | . . . . . . . . Parts Lost 20 | . 1 . . . 2 7 10 Power 2 | . . . . . 1 . 1 Propulsion 8 | . 1 . . . 1 4 2 Utility 5 | . . . . . . 2 3 Weapon 5 | . . . . . . 1 4 Highest Loss Streak 6 | . 1 . . . 1 2 6 Average Slot Usage (%) 88 | . 95 100 100 100 80 90 79 Engine 5 | . 6 . . . 3 8 8 Core 5 | . 6 14 14 14 5 . . Leg 23 | . . . . . 33 34 29 Wheel 8 | . 27 28 28 28 1 . . Device 10 | . . 9 14 14 17 9 . Storage 4 | . 14 14 14 14 1 . . Processor 7 | . 11 4 . . 7 9 5 Protection 2 | . . . . . . 6 8 Energy Cannon 1 | . . . 3 14 . . . Ballistic Gun 11 | . 21 7 24 14 . 13 16 Ballistic Cannon 4 | . . . . . 8 6 . Special Melee Weapon 1 | . . 10 . . . . 5 Naked Turns . | . . . . . . . . Heaviest Build 75 | 9 25 19 20 21 75 69 23 Greatest Support 72 | 26 26 20 20 22 72 69 58 Greatest Overweight (x) 3 | . 3 . . . 1 1 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 6 10 8 8 8 8 4 4 Average Capacity 5 | 5 8 8 8 8 4 4 4 Most Carried 10 | 2 10 8 8 8 8 4 4 Average Carried 5 | 1 6 8 7 7 4 3 3 Final Capacity 8 | 6 8 8 8 8 4 4 4 Final Carried 8 | 2 8 8 8 8 4 4 3 Class Distribution -------------------- 31% | Skirmisher 27% | Mutant 20% | Scavenger-Skirmisher 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 -8 -8 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Matter Collected 2344 | 208 577 60 . 30 311 755 403 Remotely . | . . . . . . . . Salvage Created 2703 | . 795 . . 18 907 662 321 Parts 195 | . 57 . . 4 69 53 12 Haulers Intercepted 1 | . 1 . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Combat Hostiles Destroyed 90 | . 16 . . . 38 30 6 Guns 33 | . 16 . . . 2 9 6 Cannons 57 | . . . . . 36 21 . Classes Destroyed 14 | . 7 . . . 5 2 . Worker 6 | . 2 . . 1 3 . . Builder 3 | . 1 . . . 2 . . Tunneler 1 | . . . . . 1 . . Hauler 1 | . 1 . . . . . . Recycler 2 | . 1 . . . 1 . . Operator 2 | . . . . . 2 . . Watcher 11 | . 3 . . . 5 2 1 Swarmer 33 | . 6 . . . 15 12 . Grunt 32 | . 10 . . . 11 9 2 Brawler 4 | . . . . . 1 1 2 Duelist 3 | . . . . . . 1 2 Sentry 13 | . . . . . 8 5 . Specialist 1 | . . . . . . 1 . Hunter 4 | . . . . . 3 1 . Best Kill Streak 6 | . 6 . . 1 6 6 4 Combat Bots Only 6 | . 3 . . . 6 5 4 Max Kills in Single Turn 2 | . 2 . . 1 1 2 1 Gunslinging 1 | . 1 . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Damage Taken 4341 | . 542 33 . 34 1157 1647 928 Core 742 | . 144 . . 34 122 183 259 Absorbed by Shields 11 | . . . . . . 11 . Core Remaining (%) 64 | 100 . . . 28 . . . Volleys Fired 196 | . 67 3 . 5 9 82 30 Largest 3 | . 2 1 . 1 2 3 2 Hottest 132 | . 80 100 . 28 88 132 60 Shots Fired 573 | . 134 3 . 5 139 245 47 Gun 276 | . 134 . . 5 9 81 47 Cannon 294 | . . . . . 130 164 . Launcher . | . . . . . . . . Special 3 | . . 3 . . . . . Kinetic 527 | . 100 . . 5 130 245 47 Thermal 46 | . 34 3 . . 9 . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 24 | . 15 . . . 9 24 15 Robot Miss Streak 7 | . 3 1 . 6 7 6 3 Penetration Max . | . . . . . . . . Secondary Targets 4 | . 2 . . . . 1 1 Max Gunslinging Chain 1 | . 1 . . . . 1 1 Autonomous 172 | . . . . . 121 51 . Shots Hit Robots 373 | . 81 13 . . 106 132 41 Core Hits 154 | . 38 . . 1 57 46 12 Critical Hits 9 | . . . . . 6 2 1 Critical Kills 4 | . . . . . 3 1 . Critical Parts Destroyed 4 | . . . . . 2 1 1 Melee Attacks 19 | . . 13 . . . . 6 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 16 | . . 12 . . . . 4 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 15154 | . 1019 . . 59 8671 4530 875 Guns 2743 | . 1019 . . 59 117 674 874 Cannons 11889 | . . . . . 8055 3834 . Explosions 499 | . . . . . 499 . . Melee . | . . . . . . . . Ramming 23 | . . . . . . 22 1 Kinetic 14383 | . 875 . . 59 8067 4508 874 Thermal 594 | . 144 . . . 450 . . Explosive 154 | . . . . . 154 . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . 1 1 1 1 . . 3 Average Corruption 1 | . 1 1 1 1 . . 3 Corruption Purged . | . . . . . . . . Effects 21 | . 2 5 4 3 . . 7 Message Errors 8 | . 2 3 1 1 . . 1 Matter Fused 5 | . . . . . . . 5 Energy Discharges 6 | . . 1 3 2 . . . Data Loss (minor) 2 | . . 1 . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 1613 | . . . . . 1267 346 . Projectiles 1437 | . . . . . 1091 346 . Explosions 176 | . . . . . 176 . . Melee . | . . . . . . . . Knockbacks 26 | . . . . . 16 10 . Impact . | . . . . . . . . Kinetic 24 | . . . . . 14 10 . Secondary 2 | . . . . . 2 . . Self-Inflicted Damage 3 | . . . . . . 3 . Shots . | . . . . . . . . Rammed 4 | . . . . . . 4 . Targets Rammed 10 | . . . . . . 9 1 Kicked 6 | . . . . . . 5 1 Crushed . | . . . . . . . . Highest Temperature 439 | . 126 56 . . 103 439 59 Average Temperature 77 | . 32 24 . . 53 102 24 Received Heat Transfer 1113 | . 168 9 . . 216 549 171 Effects 7 | . . . . . . 7 . Shutdowns 2 | . . . . . . 2 . Energy Bleed 1 | . . . . . . 1 . Interference 1 | . . . . . . 1 . Short Circuit 1 | . . . . . . 1 . Damage (minor) 2 | . . . . . . 2 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 2 | . . . . . 2 . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 747 | . 325 . . . 422 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Peak Influence 1714 | . 216 151 . 5 662 1714 835 Average Influence 592 | . 96 100 . . 207 1237 744 Maximum Alert Level 5 | . 1 . . . 2 5 3 Low Security (%) 44 | 100 84 100 . 100 70 . . Level 1 7 | . 15 . . . 17 . . Level 2 13 | . . . . . 12 17 32 Level 3 11 | . . . . . . 14 67 Level 4 17 | . . . . . . 47 . Level 5 7 | . . . . . . 20 . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 12 | . 3 . . 1 6 . 2 Investigation 6 | . 2 . . 1 3 . . Extermination . | . . . . . . . . Reinforcement 2 | . 1 . . . . . 1 Assault 2 | . . . . . 1 . 1 Garrison 2 | . . . . . 2 . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Distress Signals 7 | . 3 . . . 2 1 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 158 | . 22 4 . 11 48 60 13 Peak Tracking Total 10 | . 5 2 . 10 5 6 5 Tactical Retreats 24 | . 1 . . 1 2 18 2 Traps | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Traps Triggered 16 | . 7 . . . 3 6 . Indirectly . | . . . . . . . . Trap Hack Attempts 12 | . . . . . . 12 . Triggered . | . . . . . . . . Disarmed 4 | . 4 . . . . . . Reprogrammed 1 | . . . . . . 1 . Reused 9 | . . . . . 1 8 . Traps Reconfigurated 33 | . . . . . 16 17 . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 9 | . . . . . 1 8 . Machines | -11 -10 -10 -10 -9 -8 -8 -8 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Machines Disabled 11 | . . . . . 5 4 2 Max in Single Turn 2 | . . . . . 2 1 1 Garrison Access 1 | . . . . . . . 1 Garrison Relay 3 | . . . . . . 3 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Machines Accessed 35 | . 10 . 5 1 16 . 3 Terminals 19 | . 7 . . . 11 . 1 Fabricators . | . . . . . . . . Repair Stations 3 | . 1 . . . 2 . . Recycling Units 3 | . 2 . . . . . 1 Scanalyzers 2 | . . . . . 2 . . Garrison Access 2 | . . . . . 1 . 1 Total Hacks 140 | . 34 . 49 1 52 . 4 Successful 106 | . 23 . 49 1 29 . 4 Failed 33 | . 11 . . . 22 . . Catastrophic 3 | . 1 . . . 2 . . Database Lockouts 1 | . . . . . 1 . . Manual 1 | . . . 1 . . . . Terminals 61 | . 27 . . . 33 . 1 Fabricators . | . . . . . . . . Repair Stations 10 | . 3 . . . 7 . . Recycling Units 5 | . 4 . . . . . 1 Scanalyzers 10 | . . . . . 10 . . Garrison Access 4 | . . . . . 2 . 2 Terminal Hacks 84 | . 18 . 49 1 15 . 1 Record 58 | . 4 . 48 . 6 . . Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 2 | . 2 . . . . . . Open Door 1 | . . . . 1 . . . Emergency Access Points 1 | . . . . . 1 . . Terminal Index 1 | . 1 . . . . . . Alert Level 6 | . 2 . . . 4 . . Locate Traps 3 | . 1 . . . 2 . . Disarm Traps 1 | . 1 . . . . . . Dispatch Records 2 | . 2 . . . . . . Maintenance Status 2 | . 1 . . . 1 . . Surveillance Status 1 | . 1 . . . . . . Investigation Status 2 | . 1 . . . 1 . . Assault Status 1 | . 1 . . . . . . Zone Layout 1 | . . . . . . . 1 EX-Prototype ID Bank 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . 1 . . . 3 . . Scan Component 3 | . 1 . . . 2 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks 5 | . 4 . . . . . 1 Report Inventory 4 | . 3 . . . . . 1 Retrieve Matter 1 | . 1 . . . . . . Scanalyzer 10 | . . . . . 10 . . Insert Component 5 | . . . . . 5 . . Analyze 5 | . . . . . 5 . . Garrison Access Hacks 3 | . . . . . 1 . 2 Unlock Access 1 | . . . . . 1 . . Seal Access 1 | . . . . . . . 1 Coupler Status 1 | . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 21 | . 7 . . . 14 . . Full Trace Events 3 | . 1 . . . 2 . . Feedback Events 1 | . 1 . . . . . . Corruption 1 | . 1 . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 5 | . . . . . 5 . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . 1 . . Time 26 | . . . . . 26 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter 54 | . 54 . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 5 | . . . . . 5 . . Part Schematics Acquired 5 | . . . . . 5 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Used RIF Installer 1 | . . . . . . 1 . Robots Hacked 9 | . . 7 . . . . 2 Non-combat 7 | . . 6 . . . . 1 Combat 2 | . . 1 . . . . 1 Robot Hacks Applied 15 | . . 11 . . . . 4 parse_system 5 | . . 3 . . . . 2 no_distress 9 | . . 8 . . . . 1 ignore_repairs 1 | . . . . . . . 1 Relay Couplers Released 11 | . . . . . . 11 . Machine Destruction 11 | . . . . . . 11 . Attached 1 | . . . . . . . 1 Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Total Allies 3 | . . 3 . . . . . Largest Group 3 | . . 3 1 1 . . . Highest-Rated Group 40 | . . 40 16 16 . . . Highest-Rated Ally 16 | . . 16 16 16 . . . Total Orders . | . . . . . . . . Ally Attacks 39 | . . 33 . 6 . . . Total Damage 430 | . . 350 . 80 . . . Kills 5 | . . 4 . 1 . . . Allies Corrupted . | . . . . . . . . Allies Melted 1 | . . . . 1 . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Turns Passed 10131 | 53 1103 572 785 540 2877 3337 864 Spaces Moved 6608 | 43 878 508 929 554 1636 1610 450 Core 7 | 2 5 . . . . . . Treads . | . . . . . . . . Legs 3633 | . . . . . 1573 1610 450 Wheels 2968 | 41 873 508 929 554 63 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 80 80 80 85 120 120 Average Speed 107 | 87 89 80 80 83 129 126 120 Slowest Speed 200 | 90 200 80 80 85 150 150 120 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 67 | 4 99 91 94 64 87 84 18 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . . Known Exits Taken 3 | . . 1 . 1 1 . . Unknown Exits Taken 3 | 1 1 . 1 . . . . Scrap Searched 4 | . . 3 . 1 . . . Spaces Dug 2 | . . 2 . . . . . Terrain Destroyed 125 | . . 2 . 1 104 14 4 Melee . | . . . . . . . . Projectile 43 | . . 2 . 1 22 14 4 AOE 82 | . . . . . 82 . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Total 9233 | 58 1063 650 972 625 2381 2758 726 Wait 2156 | 2 54 115 35 60 672 991 227 Move 6601 | 42 877 507 928 553 1635 1609 450 Hop . | . . . . . . . . Pick Up 62 | 8 25 2 3 1 15 3 5 Fast Attach 29 | . 3 1 . . 8 17 . Attach 31 | 6 8 . . . 9 2 6 Detach 2 | . . . . . 2 . . Swap 34 | . 14 5 1 3 8 3 . Drop 66 | . 15 4 5 3 23 15 1 Fire 196 | . 67 3 . 5 9 82 30 Melee 19 | . . 13 . . . . 6 Ram . | . . . . . . . . Kick 10 | . . . . . . 9 1 Crush . | . . . . . . . . Escape Stasis 15 | . . . . . . 15 . Rewire . | . . . . . . . . Trap 12 | . . . . . . 12 . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 6 exits: [*Fac x3] / [*Sto x2] / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 217 | -10/Materials | Discovered new exit (range 16) 328 | -10/Materials | Discovered new exit (range 18) 329 | -10/Materials | Build established: Mutant 416 | -10/Materials | Discovered new exit (range 7) 827 | -10/Materials | Discovered new exit (range 17) 903 | -10/Materials | Build established: Scavenger-Mutant 1006 | -10/Materials | Core integrity fell below 50% 1157 | -10/Materials | Entered Mines 1161 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1308 | -10/Mines | Build established: Mutant 1328 | -10/Mines | Discovered new exit (range 6) 1522 | -10/Mines | Identified exit to Exiles 1556 | -10/Mines | Discovered new exit (range 12) 1679 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1729 | -10/Mines | Entered Exiles 1729 | -10/Exiles | Accompanied by 1 ally 1745 | -10/Exiles | Discovered new exit (range 14) 1771 | -10/Exiles | Met 8R-AWN 1786 | -10/Exiles | Met EX-HEX 1830 | -10/Exiles | Met EX-BIN 1898 | -10/Exiles | Met EX-DEC 1902 | -10/Exiles | Learned location of Zion (-6) 1944 | -10/Exiles | Discovered new exit (range 14) 2009 | -10/Exiles | Visited The Gauntlet 2245 | -10/Exiles | Aligned with FarCom system 2246 | -10/Exiles | Given EX-Vault access code 2273 | -10/Exiles | Opened EX-Vault 2279 | -10/Exiles | Found AWS/Autocannon 2290 | -10/Exiles | Found Superbattery 2295 | -10/Exiles | Found Trap Reconfigurator 2313 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2514 | -10/Exiles | Stole three prototypes: Superbattery, Trap Reconfigurator, AWS/Autocannon 2514 | -10/Exiles | Entered Mines 2514 | -9/Mines | Accompanied by 1 ally 2519 | -9/Mines | Discovered new exit (range 16) 2547 | -9/Mines | Met a Derelict bent on vengeance 2552 | -9/Mines | Identified exit to Materials 2688 | -9/Mines | Met a Derelict shopkeep closing up shop 3010 | -9/Mines | Assembled infested the area 3015 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3054 | -9/Mines | Entered Materials 3054 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 3079 | -8/Materials | Central database locked down 3367 | -8/Materials | Discovered new exit (range 9) 3500 | -8/Materials | Build established: Scavenger-Skirmisher 4027 | -8/Materials | Discovered new exit (range 19) 4236 | -8/Materials | Repaired Structural Scanner 4308 | -8/Materials | Build established: Skirmisher 4807 | -8/Materials | Discovered new exit (range 7) 5026 | -8/Materials | Identified exit to Garrison 5056 | -8/Materials | Garrison activated, responded to threat 5088 | -8/Materials | Discovered new exit (range 19) 5531 | -8/Materials | Discovered new exit (range 8) 5854 | -8/Materials | First assault squad dispatched 5876 | -8/Materials | Garrison activated, responded to threat 5931 | -8/Materials | Entered Garrison 6610 | -8/Garrison | Triggered checkpoint 7012 | -8/Garrison | Garrison Relay disabled 7062 | -8/Garrison | Triggered checkpoint 7084 | -8/Garrison | Triggered checkpoint 7146 | -8/Garrison | Triggered checkpoint 7754 | -8/Garrison | Build established: Scavenger-Skirmisher 7780 | -8/Garrison | Triggered checkpoint 7843 | -8/Garrison | Garrison Relay disabled 7974 | -8/Garrison | Discovered new exit (range 12) 8002 | -8/Garrison | Installed Relay Interface Framework 8052 | -8/Garrison | Triggered checkpoint 8147 | -8/Garrison | Discovered new exit (range 12) 8480 | -8/Garrison | Triggered checkpoint 8583 | -8/Garrison | Discovered new exit (range 12) 8587 | -8/Garrison | Core integrity fell below 50% 8916 | -8/Garrison | Garrison Relay disabled 9153 | -8/Garrison | Build established: Scavenger-Mutant 9268 | -8/Garrison | Entered Materials 9422 | -8/Materials | Discovered new exit (range 20) 9668 | -8/Materials | First assault squad dispatched 9819 | -8/Materials | Core integrity fell below 20% 9853 | -8/Materials | Lost 6 parts (1p1n2u2w) 10132 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Inventory: Empty 09968_ System corrupted: Matter fused (-10). 10050_ System corrupted: Matter fused (-5). 10058_ G-50 Soldier destroyed. 10058_ Hvy. Machine Gun destroyed. 10067_ R-06 Scavenger collects Carbon-fiber Leg. 10068_ Atomic Centrifuge disabled. 10072_ G-47 Trooper destroyed. 10073_ R-06 Scavenger collects Aluminum Leg. 10074_ Acquired 61 matter. 10075_ Acquired 38 matter. 10099_ G-47 Trooper suffers critical hit. 10099_ Destroyed Aluminum Leg. 10104_ Hvy. Machine Gun destroyed. 10107_ Kicked G-47 Trooper out of the way. 10109_ K-01 Serf collects debris. 10110_ Aluminum Leg destroyed. 10112_ System corrupted: Component data lost. 10112_ K-01 Serf collects debris. 10128_ Lgt. Armor Plating destroyed. Map ----- +----------------------------------------------------+ | ???# ??????????????? | | ???### = ??????????????? | | ###### *%! ??????????????? | | # # ###### ######+##########??????????????? | | # # #??????# #??????????????????? | | # # #??????# "" #??????????????????? | | # # ######## "" """ #??????????????????? | | # # # # "T """ #??????????????????? | | # # # T # "" """ #??????????????????? | | # # # # "" #??????????????????? | | # + + ! # #??????????????????? | | # # # = ##+###########?????????????????? | | ###### # ## ## ?????????????????? | | # # ######### ## """ """ ?????????????????? | | # # #???????# # """ """ ?????????????????? | | # # ######### + """ """ ?????????????????? | | #! # ##= ! # # ?????????????????? | | # # ## # # ??########???????? | | # # ## """ # # ??# #???????? | | # # + """ =# # ??# """ #???????? | | # + ## """ # ##########??# """ #???????? | | # # ## + #???????????# " " #???????? | | ###### ######### #???????????# #???????? | | ????# ######## #???????????# #???????? | | ????# u################+######+#### | | ????# < @ g g | | ????# ### ###+############### | | ###### ##?# #?????????????????# | | # # ####+###???????????????####+########### | | #! + + ! =#????????????????# #??????? | | # # # =#????????????????# #??????? | | # # # "" #????????????????# #??????? | | # #### "G #????????????????# #??????? | | # #??# "" [#????????Y???????# "Y" #??????? | | # #??# #????????????????# """ #??????? | | # !#??########????????????????########??????? | | # #????????????????????????????????????????? | | ######????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 18 Energy Capacity 2140 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Evasion (%) 44 Offensive Hacking 10 Item Schematics ----------------- Imp. Carbon-fiber Leg | -8/Materials | Scanalyzed Titanium Leg | -8/Materials | Scanalyzed Core Shielding | -8/Materials | Scanalyzed Nuclear Core | -8/Materials | Scanalyzed Datajack | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hehehe I Survived The Infestation Librarian Oops Serviceable Loadout Significant Disruption Troublemaker Challenges ------------ None Game ------ Seed NovaComponentComputer Manual? 0 Play Time 03:01:47 Cumulative 27.7 hours Start 2020.02.14 @ 07:23:36 End 2020.02.14 @ 11:50:28 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 20 Gallery% 14 Achievement% 10 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8a8a357b-6eac-4ef1-85aa-d37e8a682602