Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.05.18 @ 15:49:47 Player: porthos3 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (96) 480 Value Destroyed (3012) 3012 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (50) 50 TOTAL SCORE: 5842 Bonus ------- High Alert Combat Kills 50 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 3% Temperature Cool (18) Movement Core (700) Ox13 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Improved Deuterium Engine Reinforced Deuterium Engine Reinforced Deuterium Engine Armored Treads Advanced Treads Improved Cooling System High-capacity Storage Unit High-capacity Matter Pod (200) Improved Power Shielding Hardened Heavy Armor Plating Improved Light Armor Plating Recalibrator Field Laser Flak Gun Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Advanced Weight Redist. System Improved Medium Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Gauss Rifle Flak Gun > --- INVENTORY -------- Improved Ion Engine Titanium Leg Titanium Leg High-capacity Storage Unit High-capacity Matter Pod Improved Sensor Array Medium Armor Plating Hardened Heavy Armor Plating Improved Light Armor Plating Recalibrator Field Laser Heavy Assault Rifle Flak Gun Remote Datajack [Rating: 47] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Field Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 2 | . . . 1 1 Utility 2 | . . 2 . . Weapon 1 | . . . 1 . Parts Attached 62 | 6 4 13 14 25 Power 9 | 1 . 1 2 5 Engine 6 | 1 . 1 1 3 Core 3 | . . . 1 2 Reactor . | . . . . . Propulsion 14 | 2 . 1 6 5 Treads 5 | 2 . 1 2 . Leg 9 | . . . 4 5 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 24 | 1 2 8 3 10 Device 12 | . . 3 2 7 Storage 2 | 1 1 . . . Processor . | . . . . . Hackware . | . . . . . Protection 10 | . 1 5 1 3 Artifact . | . . . . . Weapon 15 | 2 2 3 3 5 Energy Gun 6 | 1 1 2 1 1 Energy Cannon . | . . . . . Ballistic Gun 8 | 1 1 1 1 4 Ballistic Cannon 1 | . . . 1 . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 23 | . . 2 1 20 Power 3 | . . . . 3 Propulsion 7 | . . . 1 6 Utility 8 | . . 2 . 6 Weapon 5 | . . . . 5 Highest Loss Streak 12 | . . 1 1 12 To Critical Strikes . | . . . . . Average Slot Usage (%) 99 | . 99 99 99 98 Engine 9 | . 14 11 7 6 Core 2 | . . . . 7 Treads 18 | . 28 22 23 . Leg 7 | . . . 3 29 Device 12 | . . 16 16 14 Storage 10 | . 14 11 9 7 Protection 11 | . 13 16 9 6 Energy Gun 9 | . 14 11 8 5 Ballistic Gun 12 | . 14 11 12 14 Ballistic Cannon 1 | . . . 5 1 Naked Turns . | . . . . . Heaviest Build 74 | 13 54 68 71 74 Greatest Support 79 | 40 40 40 69 79 Greatest Overweight (x) 3 | 3 1 1 2 1 Average Overweight (x) . | . . 1 . . Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 19 | 7 19 20 20 20 Most Carried 20 | 7 20 20 20 20 Average Carried 16 | 4 12 19 19 16 Final Capacity 20 | 8 20 20 20 20 Final Carried 20 | 7 20 20 14 16 Class Distribution -------------------- 57% | Mutant 34% | Tank 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 2841 | 314 225 631 453 1218 Remotely . | . . . . . Salvage Created 3608 | 205 98 819 856 1630 Parts 206 | 18 8 53 41 86 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 65 | . 2 19 17 27 Guns 57 | . 2 17 11 27 Cannons 6 | . . . 6 . AOE 2 | . . 2 . . Classes Destroyed 14 | 3 2 2 1 6 Worker 7 | 2 . . . 5 Builder 2 | . . . . 2 Tunneler 5 | 5 . . . . Recycler 5 | 1 . . 1 3 Operator 1 | . . . . 1 Watcher 11 | . 1 3 4 3 Swarmer 14 | . . 7 3 4 Grunt 24 | . 2 6 8 8 Brawler 1 | . . . . 1 Duelist 2 | . . . . 2 Sentry 16 | . . 6 4 6 Specialist 1 | . . . . 1 Hunter 5 | . . . 2 3 Programmer 2 | . . . . 2 Best Kill Streak 7 | 7 2 5 4 6 Combat Bots Only 5 | . 2 5 3 4 Max Kills in Single Turn 2 | 1 1 2 1 2 Gunslinging 1 | . . 1 . . Exploded 1 | . . 1 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 4281 | . 24 681 485 3091 Core 856 | . . 122 33 701 Absorbed by Shields 439 | . . . 104 335 Core Remaining (%) 90 | 100 100 69 94 . Volleys Fired 216 | 23 6 46 46 95 Largest 3 | 1 2 2 3 3 Hottest 130 | 50 70 73 130 115 Shots Fired 536 | 23 11 92 134 276 Gun 502 | 23 11 92 100 276 Cannon 34 | . . . 34 . Launcher . | . . . . . Special . | . . . . . Kinetic 363 | 4 5 46 92 216 Thermal 144 | 19 4 19 42 60 Explosive . | . . . . . Electromagnetic 29 | . 2 27 . . Robot Hit Streak 33 | 12 7 28 33 26 Robot Miss Streak 5 | 1 4 3 5 4 Penetration Max 1 | . . . . 1 Secondary Targets 4 | . . 2 . 2 Max Gunslinging Chain 1 | . . 1 . 1 Shots Hit Robots 415 | 21 5 75 100 214 Core Hits 263 | 9 5 38 57 154 Critical Kills 1 | . . . 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 6 | 2 . . 2 2 Burn 5 | 2 . . 1 2 Destroy 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6982 | 263 57 1202 1579 3881 Guns 6490 | 263 57 1114 1175 3881 Cannons 404 | . . . 404 . Explosions 83 | . . 83 . . Melee . | . . . . . Ramming 5 | . . 5 . . Kinetic 4677 | 24 24 517 990 3122 Thermal 1870 | 239 13 270 589 759 Explosive . | . . . . . Electromagnetic 430 | . 20 410 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . 1 . 3 Average Corruption 2 | . . 1 . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 14 | . . 2 . 12 Message Errors 3 | . . . . 3 Matter Fused 3 | . . 1 . 2 Heat Flow Errors 2 | . . 1 . 1 Energy Discharges 1 | . . . . 1 Data Loss (minor) 3 | . . . . 3 Misfires 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 13 | . . 13 . . Projectiles . | . . . . . Explosions 13 | . . 13 . . Melee . | . . . . . Knockbacks 20 | . . . 20 . Impact . | . . . . . Kinetic 17 | . . . 17 . Secondary 3 | . . . 3 . Self-Inflicted Damage 65 | . . 65 . . Shots 2 | . . 2 . . Rammed 1 | . . 1 . . Targets Rammed 1 | . . 1 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 491 | 70 55 237 433 491 Average Temperature 108 | 22 18 56 124 136 Received Heat Transfer 1295 | . 18 234 144 899 Effects 15 | . . 2 3 10 Shutdowns 4 | . . . 1 3 Energy Bleed 5 | . . . 1 4 Interference 2 | . . 2 . . Matter Decay 3 | . . . 1 2 Damage (minor) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 9 | 5 . 1 2 1 Heat Transferred 4551 | 851 37 555 1369 1739 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . 2 . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 524 | 40 40 278 228 524 Initial 29 | . 22 . 8 29 Average 110 | 20 14 125 79 224 Maximum Alert Level 2 | . . 1 1 2 Low Security (%) 78 | 100 100 76 93 41 Level 1 18 | . . 23 6 46 Level 2 2 | . . . . 12 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 15 | . . 2 4 9 Investigation . | . . . . . Extermination 2 | . . . . 2 Reinforcement 10 | . . 2 4 4 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 6 | . . 2 2 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 110 | . 4 29 28 49 Peak Tracking Total 7 | . 2 5 5 7 Tactical Retreats 5 | . . 3 . 2 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 4 | . . 1 3 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 3 | . . 1 . 2 Max in Single Turn 1 | . . 1 . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 3 | . 2 . . 1 Terminals 2 | . 1 . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 7 | . 6 . . 1 Successful 4 | . 4 . . . Failed 3 | . 2 . . 1 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 4 | . 3 . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 3 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 3 | . 3 . . . Record 3 | . 3 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . . 1 Used . | . . . . . Hacking Detections 2 | . 1 . . 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 6036 | 211 1287 1729 1424 1385 Spaces Moved 2471 | 96 526 591 527 731 Core 9 | 9 . . . . Treads 1661 | 87 526 591 457 . Legs 801 | . . . 70 731 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 240 160 125 Average Speed 197 | 154 231 240 219 130 Slowest Speed 320 | 200 240 240 320 200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 47 | 6 96 62 52 22 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 7 | . . 7 . . Melee . | . . . . . Projectile . | . . . . . AOE 7 | . . 7 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 3192 | 137 584 818 698 955 Wait 325 | . 30 129 93 73 Move 2467 | 95 525 590 526 731 Hop . | . . . . . Pick Up 78 | 13 16 20 9 20 Fast Attach 3 | . 1 . 2 . Attach 41 | 6 . 11 10 14 Detach 3 | . . 2 1 . Swap 18 | . 3 2 2 11 Drop 40 | . 3 17 9 11 Fire 216 | 23 6 46 46 95 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 1 | . . 1 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 212 | -11/Scrapyard | Entered Materials 327 | -10/Materials | Build established: Mutant 520 | -10/Materials | Discovered new exit (range 7) 771 | -10/Materials | Discovered new exit (range 16) 1009 | -10/Materials | Discovered new exit (range 16) 1226 | -10/Materials | Discovered new exit (range 7) 1499 | -10/Materials | Entered another Materials area 1499 | -9/Materials | Evolved 2 slots: Utility x2 2382 | -9/Materials | Discovered new exit (range 9) 2590 | -9/Materials | Discovered new exit (range 16) 3221 | -9/Materials | Discovered new exit (range 4) 3228 | -9/Materials | Entered another Materials area 3228 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3527 | -8/Materials | Build established: Tank 4640 | -8/Materials | Discovered new exit (range 4) 4652 | -8/Materials | Entered Factory 4652 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 4988 | -7/Factory | Garrison activated, responded to threat 5485 | -7/Factory | Cargo convoy interrupted 5566 | -7/Factory | Lost 4 parts (1p1n1u1w) 6016 | -7/Factory | Discovered new exit (range 10) 6024 | -7/Factory | Core integrity fell below 50% 6032 | -7/Factory | Core integrity fell below 20% 6037 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 06028_ K-01 Serf destroyed. 06030_ Penetrated by Slug. 06030_ Titanium Leg destroyed. 06030_ Adv. Weight Redist. System destroyed. 06030_ Critical hit (Blast). 06031_ Penetrated by Slug. 06033_ U-05 Engineer lays Concrete. 06033_ H-61 Shepherd calls for reinforcements. 06033_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 06033_ U-05 Engineer lays Concrete. 06034_ U-05 Engineer builds a Wall. 06034_ U-05 Engineer lays Concrete. 06035_ The unstable cave ceiling collapses. 06035_ Wheel crushed. 06035_ U-05 Engineer lays Concrete. 06035_ U-05 Engineer builds a Wall. 06036_ Slug penetrates Wall. 06036_ U-05 Engineer lays Concrete. 06037_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ???????????????????????????????? #??????? | | ????????????????????????????????""" 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""" # ## """" | | ????????????????????"" # """T""" ## """" | | ??????????????????? ############### | | ???????????????????"" ??????????????# """" | | ?????????????????^?"" ???????????????# """? | | ???????????????????""" ???????????????# ""?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AluminumIntegratedShield Manual? 0 Play Time 01:41:12 Cumulative 19.2 hours Start 2022.05.18 @ 13:06:39 End 2022.05.18 @ 15:49:47 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 21 Rogue 19 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 14 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b86a60a1-b045-4bc6-8f43-32d044b9d10f