Cogmind - Beta 11 *** ADVENTURER MODE // 2022.04.10 @ 20:17:43 Player: Sardaukar Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (16) 3200 Robots Destroyed (284) 1420 Value Destroyed (10232) 10232 Prototype IDs (31) 620 Alien Tech Used (2) 400 Bonus (1403) 1403 TOTAL SCORE: 20775 Bonus ------- High Alert Combat Kills 839 Follower Combat Kills 64 Entered DSFs 500 Cogmind --------- Core Integrity 0/1300 Matter 68/300 Energy 98/100 System Corruption 4% Temperature Cool (91) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Long-range Terrain Scanner Advanced EM Disruption Field Antimissile System Improved System Restoration Module Improved Arc Projector Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Medium Treads Biometal Medium Treads Biometal Medium Treads Biometal Medium Treads Enhanced Armored Leg Experimental Flexi-carbon Leg Compact Wheel > --- UTILITY ---------- Large Storage Unit Long-range Terrain Scanner Transport Network Coupler Improved Targeting Computer Armor Integrity Analyzer Hacking Suite > --- WEAPON ----------- Heavy Machine Gun Heavy Machine Gun Railgun Railgun Hardcell Cannon > --- INVENTORY -------- Experimental Energy Well Advanced Weight Redist. System Advanced Terrain Scanner Long-range Terrain Scanner Advanced EM Disruption Field Antimissile System Improved System Restoration Module Improved Arc Projector Quantum Rifle Heavy Machine Gun [Rating: 114] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Reinforced Fission Core Reactor Heavy Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Aerolev Unit Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Armor Integrity Analyzer Hackware Hacking Suite Protection Improved Heavy Armor Plating Weapon Gauss Cannon Energy Gun Heavy Particle Gun Energy Cannon Disruptor Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Gauss Cannon Launcher Long-range Missile Launcher Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Sto Fac DSF Fac Fac Upp Upp Zhi Pro Fac Res Slots Evolved 14 | . . . 2 . 2 . 2 . 2 2 . . . . 2 2 Power 1 | . . . . . . . . . . . . . . . . 1 Propulsion 5 | . . . 2 . . . . . . 1 . . . . 2 . Utility 5 | . . . . . 1 . 2 . 2 . . . . . . . Weapon 3 | . . . . . 1 . . . . 1 . . . . . 1 Parts Attached 226 | 7 2 1 15 . 47 32 2 6 24 16 . 3 2 . 41 28 Power 18 | 1 . . 3 . 3 3 . . 2 2 . . 1 . 1 2 Engine 12 | 1 . . 3 . 2 3 . . 1 1 . . . . 1 . Core 2 | . . . . . 1 . . . . 1 . . . . . . Reactor 4 | . . . . . . . . . 1 . . . 1 . . 2 Propulsion 73 | 2 . . 7 . 20 13 . . 7 3 . 2 . . 11 8 Treads 24 | . . . 7 . 4 4 . . 1 . . 2 . . . 6 Leg 41 | 2 . . . . 16 5 . . 6 3 . . . . 9 . Wheel 4 | . . . . . . . . . . . . . . . 2 2 Hover 4 | . . . . . . 4 . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 64 | 1 2 . 1 . 10 7 2 2 9 6 . . 1 . 14 9 Device 30 | . 1 . . . 3 4 1 1 3 4 . . . . 8 5 Storage 9 | 1 1 . . . 2 . . . 1 . . . 1 . 1 2 Processor 8 | . . . . . 1 . . . 2 . . . . . 3 2 Hackware 2 | . . . . . . . . . 1 . . . . . 1 . Protection 15 | . . . 1 . 4 3 1 1 2 2 . . . . 1 . Artifact . | . . . . . . . . . . . . . . . . . Weapon 71 | 3 . 1 4 . 14 9 . 4 6 5 . 1 . . 15 9 Energy Gun 20 | 1 . . 1 . 6 3 . . . 2 . . . . 4 3 Energy Cannon 3 | . . . . . . . . . . . . . . . 3 . Ballistic Gun 22 | 2 . . 3 . 5 3 . . 1 . . . . . 2 6 Ballistic Cannon 11 | . . . . . . . . 2 2 2 . . . . 5 . Launcher 15 | . . 1 . . 3 3 . 2 3 1 . 1 . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . . . 2 4 . . . 2 . . 3 . 3 2 Corrupted Parts 7 | . . . 1 . . . . . 4 . . . . . 2 . System Corruption 36 | . . . 1 . . . . . 30 . . . . . 5 . Parts Lost 104 | . . . 5 . 19 4 . 2 13 1 . 3 . . 34 23 Power 6 | . . . 1 . . . . . 1 . . . . . 2 2 Propulsion 45 | . . . 2 . 10 3 . 1 5 1 . 2 . . 13 8 Utility 26 | . . . . . 3 1 . 1 4 . . . . . 11 6 Weapon 27 | . . . 2 . 6 . . . 3 . . 1 . . 8 7 Highest Loss Streak 22 | . . . 3 . 10 2 . 1 6 1 . 3 . . 7 22 To Critical Strikes 2 | . . . . . 1 . . . . . . . . . 1 . Average Slot Usage (%) 88 | . 99 100 85 100 96 95 84 91 88 95 94 91 93 94 67 72 Engine 3 | . 14 14 8 11 6 9 7 7 2 3 . . . . . . Core 1 | . . . . . 2 . . . . 1 5 5 3 . . . Reactor 1 | . . . . . . . . . 2 . . . 1 5 3 5 Treads 9 | . . . 25 44 8 11 30 27 9 . . 2 11 11 6 5 Leg 17 | . 28 28 6 . 26 16 . . 11 26 29 24 17 17 11 8 Device 12 | . 1 14 10 . 4 14 7 15 17 16 17 17 13 11 12 7 Storage 8 | . 25 14 11 11 10 9 7 7 8 5 5 5 7 11 9 4 Processor 4 | . . . . . 4 . . . 4 5 5 5 5 5 5 11 Hackware 1 | . . . . . . . . . 3 3 . . . . . 3 Protection 4 | . . . . 11 7 3 7 8 5 5 5 5 5 5 1 . Energy Gun 9 | . 14 7 3 . 17 14 15 8 5 9 11 11 11 11 7 1 Ballistic Gun 4 | . 14 14 17 22 6 8 7 1 . 2 . . . . . 11 Ballistic Cannon 4 | . . . . . . . . 11 9 8 11 8 5 5 2 3 Launcher 1 | . . 7 . . . 3 . . 2 1 . 1 5 5 . . Naked Turns 18 | . . . . . . . . . . . . . . . . 18 Heaviest Build 104 | 12 22 20 22 22 71 71 64 83 85 103 101 102 104 101 104 78 Greatest Support 105 | 20 20 20 80 80 80 86 86 86 66 75 75 75 45 45 90 105 Greatest Overweight (x) 18 | 1 1 . 6 . 3 18 . 1 2 1 1 2 2 2 15 2 Average Overweight (x) . | . . . . . . . . . 1 1 1 1 2 2 1 1 Largest Inventory Capacity 20 | 8 10 10 10 10 20 20 20 20 20 20 20 20 20 20 20 15 Average Capacity 18 | 6 9 10 10 10 19 20 20 20 20 20 20 20 20 20 18 13 Most Carried 20 | 4 6 6 9 4 20 20 20 20 19 20 20 20 20 20 20 10 Average Carried 15 | 1 4 5 5 3 13 19 19 18 17 18 20 19 19 20 15 4 Final Capacity 20 | 8 10 10 10 10 20 20 20 20 20 20 20 20 20 20 10 5 Final Carried 20 | 4 5 6 3 4 20 20 18 20 16 20 20 19 20 20 . 5 Class Distribution -------------------- 44% | Scavenger-Gunner 15% | Scavenger-Mutant 12% | Mutant 9% | Scavenger-Tank 7% | Tank 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Tank | -8/Materials Mutant | -8/Storage Tank | -7/Factory Tank | -7/DSF Scavenger-Mutant | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Zhirov Scavenger-Gunner | -4/Proximity Caves Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac DSF Fac Fac Upp Upp Zhi Pro Fac Res Matter Collected 6064 | 189 86 123 549 66 906 591 . 272 1265 615 14 130 . 72 639 547 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 12519 | . 86 190 979 214 2214 1790 . 515 2672 835 . 205 . 115 2061 643 Parts 572 | . 5 9 59 13 106 93 . 22 97 34 . 7 . 10 85 32 Haulers Intercepted 14 | . . . 1 . 5 6 . . . 1 . . . . . 1 Recyclers Shooed 22 | . 2 2 1 1 . 5 . . 5 1 . . . . 5 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . . . . . 7 . 6 . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Sto Fac DSF Fac Fac Upp Upp Zhi Pro Fac Res Combat Hostiles Destroyed 198 | . . 7 14 5 37 23 . 12 41 12 . 7 . 9 24 7 Melee 3 | . . . . . 3 . . . . . . . . . . . Guns 95 | . . 2 12 5 22 16 . 5 5 7 . 4 . 2 10 5 Cannons 36 | . . . . . . . . 6 19 5 . 1 . . 3 2 AOE 59 | . . 5 2 . 12 7 . 1 17 . . 2 . 7 6 . Classes Destroyed 18 | . 2 2 6 . 1 2 . 2 2 . . . . . 1 . Worker 28 | . . . 3 . 5 3 . . 6 2 . . . . 9 . Builder 14 | . . . 1 . 2 2 . . 4 . . . . . 4 1 Tunneler 4 | . 1 . 1 . 1 . . . . . . . . . 1 . Hauler 14 | . . . 1 . 5 6 . . . 1 . . . . . 1 Recycler 19 | . 1 . 3 1 2 1 . . 5 1 . . . . 4 1 Mechanic 1 | . . . . . . . . . 1 . . . . . . . Operator 5 | . . . . . . 2 . . 2 1 . . . . . . Watcher 12 | . . . 2 . 5 . . . 1 1 . . . . 2 1 Swarmer 27 | . . 3 . 3 3 . . . 3 . . 3 . 9 . 3 Grunt 114 | . . 4 6 2 26 14 . 6 32 7 . 4 . . 13 . Brawler 9 | . . . . . 1 3 . 1 2 1 . . . . 1 . Duelist 4 | . . . 1 . . 2 . . 1 . . . . . . . Protector 1 | . . . . . . 1 . . . . . . . . . . Sentry 23 | . . . 7 . 7 3 . 1 . 1 . . . . 1 3 Specialist 3 | . . . . . . . . 3 . . . . . . . . Hunter 4 | . . . . . . . . . . . . . . . 4 . Programmer 11 | . . . . . . . . . 3 3 . . . . 5 . Heavy 2 | . . . . . . . . 1 . . . . . . . 1 Best Kill Streak 14 | . 1 5 6 3 14 11 . 4 13 3 . 4 . 5 11 3 Combat Bots Only 12 | . . 5 3 3 12 9 . 4 9 3 . 4 . 5 5 3 Max Kills in Single Turn 6 | . 1 2 2 1 2 3 . 1 6 2 . 2 . 4 6 1 Gunslinging 1 | . . . . . 1 1 . . . . . . . . . . Exploded 4 | . . 2 2 . 2 2 . 1 3 . . 2 . 4 2 . Melee 1 | . . . . . 1 . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -------- Run | Scr Mat Min Mat Min Mat Sto Fac DSF Fac Fac Upp Upp Zhi Pro Fac Res Damage Taken 18303 | . . 224 972 138 2777 861 . 924 2158 671 . 379 . 122 5258 3819 Core 3377 | . . 57 145 18 284 92 . 115 299 62 . 23 . 10 968 1304 Absorbed by Shields 772 | . . . . . . . . . . . . . . . 772 . Redirected to Shielding 306 | . . . . . 149 35 . 122 . . . . . . . . Regen/Repaired (Parts) 254 | . . . . . . 152 . . . . . . . . 102 . Core Remaining (%) 64 | 100 . 77 . 59 . 31 . 83 64 . . . . 90 11 . Volleys Fired 623 | . 7 15 84 14 119 86 . 27 91 43 . 10 . 5 91 31 Largest 5 | . 2 2 2 2 3 3 . 3 3 4 . 4 . 3 4 5 Hottest 289 | . 60 60 60 43 165 135 . 151 151 231 . 222 . 174 262 289 Shots Fired 1472 | . 14 26 153 28 281 194 . 73 223 161 . 27 . 10 166 116 Gun 1102 | . 14 22 142 28 269 178 . 36 85 98 . 16 . 6 116 92 Cannon 287 | . . . . . . . . 33 118 62 . 9 . 2 39 24 Launcher 83 | . . 4 11 . 12 16 . 4 20 1 . 2 . 2 11 . Special . | . . . . . . . . . . . . . . . . . Kinetic 749 | . 7 11 127 28 112 62 . 41 131 84 . 9 . 2 34 101 Thermal 581 | . . . . . 157 114 . 28 72 76 . 16 . 6 104 8 Explosive 49 | . . 4 11 . 9 . . 4 5 1 . 2 . 2 11 . Electromagnetic 93 | . 7 11 15 . 3 18 . . 15 . . . . . 17 7 Robot Hit Streak 29 | . 3 18 23 24 29 16 . 26 22 25 . 10 . 6 16 19 Robot Miss Streak 3 | . 3 1 2 1 3 2 . 1 2 3 . 3 . 1 2 3 Penetration Max 1 | . . . . . . . . . 1 1 . . . . . . Secondary Targets 16 | . . . 2 1 6 6 . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . 1 1 1 1 . . . . . . . . . 1 Shots Hit Robots 1054 | . 5 23 109 23 219 123 . 54 167 101 . 17 . 7 128 78 Core Hits 561 | . 4 12 42 10 118 57 . 28 110 38 . 13 . 10 92 27 Critical Kills 1 | . . . . 1 . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . 1 . . . 1 . . . . . . Critical Strikes 63 | . 1 1 . 1 13 3 . 3 16 10 . 3 . 3 7 2 Burn 33 | . . . . . 13 2 . 1 4 4 . 3 . 3 3 . Destroy 3 | . . . . 1 . 1 . . . 1 . . . . . . Blast 25 | . . . . . . . . 2 12 5 . . . . 4 2 Corrupt 2 | . 1 1 . . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 29973 | . 66 683 1638 271 4453 3179 . 1513 6754 2668 . 759 . 781 5208 2000 Guns 14581 | . 66 257 1181 271 3148 2206 . 611 1246 1544 . 238 . 101 2202 1510 Cannons 5803 | . . . . . . . . 563 2677 1123 . 79 . 27 844 490 Explosions 9537 | . . 426 457 . 1269 973 . 339 2831 . . 442 . 653 2147 . Melee . | . . . . . . . . . . . . . . . . . Ramming 52 | . . . . . 36 . . . . 1 . . . . 15 . Kinetic 10315 | . 13 124 1004 271 887 585 . 685 2845 1342 . 79 . 27 702 1751 Thermal 9987 | . . . 39 . 2261 1621 . 489 1644 1325 . 238 . 101 2066 203 Explosive 6573 | . . 426 418 . 1089 . . 339 1174 . . 442 . 653 2032 . Electromagnetic 3046 | . 53 133 177 . 180 973 . . 1091 . . . . . 393 46 Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 36 | . . . 1 1 . 1 . . 36 . . . . . 20 2 Average Corruption 9 | . . . 1 1 . 1 . . 16 . . . . . 10 1 Corruption Purged 3 | . . . . . . . . . . . . . . . 3 . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 85 | . . . 5 . . 3 . . 44 . . . . . 33 . Message Errors 17 | . . . 1 . . . . . 11 . . . . . 5 . Matter Fused 24 | . . . 1 . . 2 . . 12 . . . . . 9 . Heat Flow Errors 12 | . . . . . . . . . 9 . . . . . 3 . Energy Discharges 9 | . . . 1 . . . . . 4 . . . . . 4 . Parts Rejected 2 | . . . . . . . . . . . . . . . 2 . Data Loss (minor) 5 | . . . . . . 1 . . 3 . . . . . 1 . Data Loss (major) 3 | . . . 1 . . . . . . . . . . . 2 . Misfires 3 | . . . . . . . . . 3 . . . . . . . Misdirections 3 | . . . . . . . . . . . . . . . 3 . Weapon Failures 7 | . . . 1 . . . . . 2 . . . . . 4 . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 435 | . . 11 20 . . 20 . . 185 52 . 20 . 5 104 18 Projectiles 186 | . . . . . . . . . 90 52 . 20 . . 6 18 Explosions 249 | . . 11 20 . . 20 . . 95 . . . . 5 98 . Melee . | . . . . . . . . . . . . . . . . . Knockbacks 48 | . . . . . . . . 5 23 14 . 1 . 1 4 . Impact . | . . . . . . . . . . . . . . . . . Kinetic 45 | . . . . . . . . 4 23 13 . 1 . 1 3 . Secondary 3 | . . . . . . . . 1 . 1 . . . . 1 . Self-Inflicted Damage 637 | . . 47 116 . 170 75 . . 52 . . 29 . 59 89 . Shots 32 | . . 2 6 . 8 4 . . 6 . . 2 . 2 2 . Rammed 5 | . . . . . 5 . . . . . . . . . . . Targets Rammed 10 | . . . . . 7 . . . . 1 . . . . 2 . Kicked 3 | . . . . . . . . . . 1 . . . . 2 . Crushed 2 | . . . . . 2 . . . . . . . . . . . Highest Temperature 818 | . . 120 37 34 432 439 . 29 199 531 . 30 . . 184 818 Average Temperature 114 | . . 77 7 7 126 76 . 13 36 154 . 11 . . 51 220 Received Heat Transfer 6388 | . . 120 465 66 1638 576 . 318 888 300 . 144 . . 890 983 Effects 30 | . . . . . 3 3 . . . 4 . . . . . 20 Shutdowns 5 | . . . . . . 1 . . . 2 . . . . . 2 Energy Bleed 5 | . . . . . . . . . . 2 . . . . . 3 Interference 7 | . . . . . 2 . . . . . . . . . . 5 Matter Decay 5 | . . . . . 1 1 . . . . . . . . . 3 Short Circuit 2 | . . . . . . . . . . . . . . . . 2 Damage (minor) 3 | . . . . . . 1 . . . . . . . . . 2 Damage (major) 2 | . . . . . . . . . . . . . . . . 2 Damage (core) 1 | . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 . Parts Fried 12 | . . . 1 . . 5 . . 3 . . . . . 3 . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 4 | . . . . . . . . . . . . . . . 4 . Combat Hostiles 4 | . . . . . . . . . . . . . . . 4 . Parts Melted 44 | . . . . . 8 3 . . . 4 . 5 . 1 22 1 Heat Transferred 20831 | . . . 50 . 5328 3223 . 999 3042 2553 . 666 . 407 4304 259 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 10 | . . . 1 . . 2 . . 7 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Sto Fac DSF Fac Fac Upp Upp Zhi Pro Fac Res Peak Influence 783 | . 29 248 431 204 783 575 148 361 760 548 . . . . 521 275 Initial 321 | . . 9 81 79 67 209 148 91 163 321 . . . . 49 51 Average 290 | . 14 136 193 175 271 354 148 252 442 436 . . . . 207 127 Maximum Alert Level 3 | . . 1 2 1 3 2 . 1 3 2 . . . . 2 1 Low Security (%) 36 | 100 100 59 61 50 46 5 100 28 9 . . . . . 55 76 Level 1 35 | . . 40 15 49 37 75 . 71 28 36 . . . . 27 23 Level 2 24 | . . . 23 . 5 19 . . 50 63 . . . . 17 . Level 3 3 | . . . . . 10 . . . 10 . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . . . . . . . . Squads Dispatched 35 | . . . 3 . 5 5 . 2 9 2 . . . . 6 3 Investigation 12 | . . . 3 . 5 1 . . 2 . . . . . 1 . Extermination 6 | . . . . . . . . . 3 1 . . . . 1 1 Reinforcement 12 | . . . . . . 2 . 2 3 1 . . . . 2 2 Assault 4 | . . . . . . 2 . . 1 . . . . . 1 . Garrison 1 | . . . . . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . 1 1 . . . . 2 . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Scr Mat Min Mat Min Mat Sto Fac DSF Fac Fac Upp Upp Zhi Pro Fac Res Distress Signals 13 | . . . 2 . 4 1 . . 2 . . . . . 3 1 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 287 | . 1 7 21 4 52 35 . 13 54 18 . 7 . 5 47 23 Peak Tracking Total 12 | . 1 3 4 2 12 6 . 4 6 5 . 4 . 4 7 12 Tactical Retreats 11 | . . . 1 . 1 1 . . 3 1 . . . . 4 . Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Sto Fac DSF Fac Fac Upp Upp Zhi Pro Fac Res Traps Triggered 9 | . . . . . 1 3 . 1 . . . . . . 3 1 Indirectly 2 | . . . . . . 2 . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . . . 2 . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac DSF Fac Fac Upp Upp Zhi Pro Fac Res Machines Disabled 45 | . . . 2 . 3 5 . . 8 8 . 2 . . 16 1 Max in Single Turn 12 | . . . 2 . 1 2 . . 2 5 . 2 . . 12 1 Garrison Access 3 | . . . . . 1 . . . . 1 . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Scr Mat Min Mat Min Mat Sto Fac DSF Fac Fac Upp Upp Zhi Pro Fac Res Machines Accessed 34 | . 3 . 3 . 5 6 1 . 3 2 . . 6 . 4 1 Terminals 21 | . 2 . 3 . 4 5 1 . 3 . . . . . 2 1 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . 1 . . . . . . . . 1 . Recycling Units 2 | . 1 . . . . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . . . . 1 . . . . 1 . Total Hacks 95 | . 12 . 12 . 15 14 1 . 7 4 . . 19 . 10 1 Successful 62 | . 8 . 5 . 9 9 1 . 3 2 . . 19 . 6 . Failed 33 | . 4 . 7 . 6 5 . . 4 2 . . . . 4 1 Catastrophic 3 | . . . . . . . . . . . . . . . 2 1 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 12 | . 1 . . . 2 2 . . 2 . . . . . 4 1 Terminals 60 | . 9 . 12 . 14 10 1 . 7 . . . . . 6 1 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 7 | . . . . . . 4 . . . . . . . . 3 . Recycling Units 5 | . 3 . . . . . . . . 2 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 . . . . 2 . . . . 1 . Terminal Hacks 47 | . 5 . 5 . 7 5 1 . 2 . . . 19 . 3 . Record 8 | . . . . . 1 . . . . . . . 7 . . . Part Schematic 4 | . . . . . . . . . . . . . 4 . . . Robot Analysis 7 | . . . . . 2 1 . . . . . . 4 . . . Prototype ID Bank 8 | . 2 . . . 1 1 . . . . . . 4 . . . Open Door 1 | . . . . . . 1 . . . . . . . . . . Open DSF 1 | . . . . . . . 1 . . . . . . . . . Level Access Points 1 | . . . . . . . . . 1 . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . Alert Level 3 | . . . 1 . 1 . . . 1 . . . . . . . Unreport Threat 4 | . . . 3 . . . . . . . . . . . 1 . Locate Traps 1 | . . . . . . 1 . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . . Investigation Status 1 | . . . . . . . . . . . . . . . 1 . Hauler Manifests 1 | . . . . . 1 . . . . . . . . . . . Registered Prototypes 1 | . . . . . . 1 . . . . . . . . . . Zone Layout 4 | . 1 . 1 . 1 . . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 6 | . . . . . . 4 . . . . . . . . 2 . Scan Component 3 | . . . . . . 2 . . . . . . . . 1 . Repair 3 | . . . . . . 2 . . . . . . . . 1 . Recycling Unit Hacks 3 | . 2 . . . . . . . . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . 1 . . . . 1 . Seal Access 2 | . . . . . . . . . . 1 . . . . 1 . Unauthorized Hacks 4 | . 1 . . . 2 . . . 1 . . . . . . . Terminals 2 | . . . . . 1 . . . 1 . . . . . . . Botnet 1 | . . . . . . . . . 1 . . . . . . . Search 1 | . . . . . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . Reject 1 | . 1 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . Jam 1 | . . . . . 1 . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 21 | . 3 . 3 . 3 5 . . 3 1 . . . . 2 1 Full Trace Events 12 | . 2 . 3 . 3 1 . . 2 . . . . . 1 . Feedback Events 1 | . . . . . . . . . 1 . . . . . . . Corruption 1 | . . . . . . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . . 4 . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . . . 2 . . . . . . . . 1 . Time 90 | . . . . . . 52 . . . . . . . . 38 . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . . . . 10 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac DSF Fac Fac Upp Upp Zhi Pro Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -------- Run | Scr Mat Min Mat Min Mat Sto Fac DSF Fac Fac Upp Upp Zhi Pro Fac Res Total Allies 5 | . . . . . . 2 . . . . . . . . . 3 Largest Group 3 | . . . . . . 2 . . . . . . . . . 3 Highest-Rated Group 138 | . . . . . . 62 . . . . . . . . . 138 Highest-Rated Ally 46 | . . . . . . 31 . . . . . . . . . 46 Total Orders 2 | . . . . . . 2 . . . . . . . . . . EXPLORE 2 | . . . . . . 2 . . . . . . . . . . Ally Attacks 34 | . . . . . . 4 . . . . . . . . . 30 Total Damage 823 | . . . . . . 63 . . . . . . . . . 760 Kills 1 | . . . . . . . . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Sto Fac DSF Fac Fac Upp Upp Zhi Pro Fac Res Robot Analysis Total 7 | . . . . . 2 1 . . . . . . 4 . . . Derelict Logs Recovered 4 | . . . . 1 . . . . . . 1 2 . . . . Drone Launches 16 | . . . . . . 16 . . . . . . . . . . Drone Recoveries 2 | . . . . . . 2 . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac DSF Fac Fac Upp Upp Zhi Pro Fac Res Turns Passed 11145 | 66 193 109 720 210 1641 1034 113 243 1417 1133 637 637 422 602 1397 571 Spaces Moved 4591 | 48 97 55 272 107 579 385 75 80 521 503 336 283 160 227 535 328 Core 70 | 15 . . 1 . . 1 . . . . . . . . 16 37 Treads 1042 | . . . 129 107 175 176 75 80 259 . . . . . 39 2 Legs 3167 | 33 97 55 142 . 404 167 . . 262 503 336 283 160 227 359 139 Wheels 271 | . . . . . . . . . . . . . . . 121 150 Hover 41 | . . . . . . 41 . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 160 155 98 148 148 190 190 190 190 260 260 50 50 Average Speed 188 | 109 173 120 169 160 191 172 148 174 210 190 190 210 260 260 189 121 Slowest Speed 950 | 120 190 120 350 160 330 950 148 225 260 190 190 260 260 260 800 180 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 33 | 5 22 21 28 33 51 52 3 78 13 11 50 54 62 46 18 15 Regions Visited 16 Branch Regions 7 Pre-discovered Areas 5 | . . . . . . . . . . . . 2 3 . . . Known Exits Taken 4 | . 1 . . . . . 1 . 1 . . . . . 1 . Unknown Exits Taken 11 | 1 . 1 1 1 1 1 . . . 1 1 1 1 1 . . Scrap Searched 7 | . . . . 1 . . . . . . 1 3 . 2 . . Spaces Dug 9 | . . . . . . . . . . 3 . . . . . 6 Terrain Destroyed 516 | . . 28 81 . 31 20 . 24 105 69 . 16 . 37 90 15 Melee . | . . . . . . . . . . . . . . . . . Projectile 64 | . . . . . . 1 . 1 18 22 . 2 . 1 4 15 AOE 452 | . . 28 81 . 31 19 . 23 87 47 . 14 . 36 86 . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Scr Mat Min Mat Min Mat Sto Fac DSF Fac Fac Upp Upp Zhi Pro Fac Res Total 5959 | 58 108 71 390 121 898 613 77 135 654 608 335 304 168 231 764 424 Wait 328 | . . . 7 . 100 74 . 3 14 24 . 7 . . 77 22 Move 4577 | 47 96 54 271 106 578 384 75 79 520 502 335 282 159 226 535 328 Hop . | . . . . . . . . . . . . . . . . . Pick Up 93 | 4 2 1 4 1 27 10 . 9 4 11 . 2 2 . 7 9 Fast Attach 105 | 6 1 . 4 . 15 14 . 2 8 6 . . 3 . 26 20 Attach 60 | . 1 . 5 . 16 5 2 1 9 3 . 3 . . 11 4 Detach 8 | . . . . . 3 . . 1 . . . . 1 . . 3 Swap 63 | 1 . 1 6 . 16 13 . 3 7 7 . . . . 5 4 Drop 86 | . 1 . 9 . 17 20 . 10 1 11 . . 3 . 11 3 Fire 623 | . 7 15 84 14 119 86 . 27 91 43 . 10 . 5 91 31 Melee . | . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . Kick 2 | . . . . . . . . . . 1 . . . . 1 . Crush 7 | . . . . . 7 . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous 7 | . . . . . . 7 . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory -7/DSF -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res x2) -3/Research History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 210 | -10/Materials | Identified exit to Mines 260 | -10/Materials | Entered Mines 267 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 287 | -10/Mines | Discovered new exit (range 11) 304 | -10/Mines | Build established: Mutant 354 | -10/Mines | Discovered new exit (range 14) 369 | -10/Mines | Entered Materials 369 | -9/Materials | Evolved 2 slots: Propulsion x2 455 | -9/Materials | Lost 3 parts (1p1n1w) 1033 | -9/Materials | Build established: Scavenger-Mutant 1052 | -9/Materials | Discovered new exit (range 16) 1089 | -9/Materials | Entered Mines 1136 | -9/Mines | Learned Materials interactive machine intel 1282 | -9/Mines | Discovered new exit (range 12) 1299 | -9/Mines | Entered Materials 1299 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1300 | -8/Materials | Loaded intel: 19 interactive machine locations 1447 | -8/Materials | Lost 4 parts (1n1u2w) 2173 | -8/Materials | Build established: Scavenger-Tank 2612 | -8/Materials | Discovered new exit (range 12) 2728 | -8/Materials | Core integrity fell below 50% 2755 | -8/Materials | Destroyed 12 combat bots 2762 | -8/Materials | Lost 10 parts (5n1u4w) 2791 | -8/Materials | Discovered new exit (range 16) 2940 | -8/Materials | Entered Storage 3211 | -8/Storage | Repaired Aluminum Leg 3238 | -8/Storage | Repaired Aluminum Leg 3454 | -8/Storage | Met a pair of Derelict thieves 3583 | -8/Storage | Destroyed 9 combat bots 3762 | -8/Storage | Discovered new exit (range 14) 3974 | -8/Storage | Entered Factory 3974 | -7/Factory | Evolved 2 slots: Utility x2 4087 | -7/Factory | Identified exit to DSF 4087 | -7/Factory | Entered DSF 4121 | -7/DSF | Additional patrols routed to DSF 4253 | -7/DSF | Sterilization system engaged 4257 | -7/DSF | Build established: Tank 4273 | -7/DSF | Ambient heat levels rising (+10) 4288 | -7/DSF | Ambient heat levels rising (+10) 4298 | -7/DSF | Discovered new exit (range 15) 4303 | -7/DSF | Ambient heat levels rising (+10) 4318 | -7/DSF | Ambient heat levels rising (+10) 4330 | -7/DSF | Entered Factory 4330 | -6/Factory | Evolved 2 slots: Utility x2 4540 | -6/Factory | Crushed by falling debris 5011 | -6/Factory | Identified exit to Factory 5114 | -6/Factory | System corruption reached 10% 5380 | -6/Factory | First assault squad dispatched 5536 | -6/Factory | Build established: Scavenger-Mutant 5665 | -6/Factory | Destroyed 9 combat bots 5673 | -6/Factory | Lost 6 parts (1p1n1u3w) 5684 | -6/Factory | System corruption reached 30% 5747 | -6/Factory | Entered another Factory area 5747 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6049 | -5/Factory | Build established: Scavenger-Gunner 6859 | -5/Factory | Discovered new exit (range 11) 6880 | -5/Factory | Entered Upper Caves 7196 | -5/Upper Caves | Learned 4 Factory zone layouts 7509 | -5/Upper Caves | Discovered new exit (range 5) 7517 | -5/Upper Caves | Entered another Upper Caves area 7917 | -5/Upper Caves | Attracted the attention of an 0b10 base 7949 | -5/Upper Caves | Lost 3 parts (2n1w) 8010 | -5/Upper Caves | Learned location of Armory (-3) 8128 | -5/Upper Caves | Discovered new exit (range 9) 8154 | -5/Upper Caves | Entered Zhirov 8154 | -5/Zhirov | Discovered new exit (range 3) 8271 | -5/Zhirov | Learned location of Quarantine (-3) 8271 | -5/Zhirov | Learned location of Testing (-2) 8271 | -5/Zhirov | Learned location of Command (-1) 8345 | -5/Zhirov | Found Alien Artifact 8345 | -5/Zhirov | Identified Integrated Reactor 8345 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 8381 | -5/Zhirov | Found Alien Artifact 8576 | -5/Zhirov | Entered Proximity Caves 9110 | -4/Proximity Caves | Discovered new exit (range 15) 9178 | -4/Proximity Caves | Entered Factory 9178 | -4/Factory | Evolved 2 slots: Propulsion x2 9179 | -4/Factory | Identified exit to Research 9413 | -4/Factory | Garrison activated, responded to threat 9498 | -4/Factory | Lost 3 parts (1n1u1w) 9708 | -4/Factory | Repaired Carbon-fiber Leg 9757 | -4/Factory | Spotted B-86 Titan 9965 | -4/Factory | System corruption reached 10% 9974 | -4/Factory | Lost 6 parts (3n1u2w) 10172 | -4/Factory | Lost 3 parts (1p1n1w) 10178 | -4/Factory | First assault squad dispatched 10221 | -4/Factory | Identified Transdimensional Reconstructor 10221 | -4/Factory | Warped through subspace 10251 | -4/Factory | Lost 6 parts (3n3w) 10313 | -4/Factory | Core integrity fell below 50% 10361 | -4/Factory | Lost 4 parts (4u) 10543 | -4/Factory | Core integrity fell below 20% 10567 | -4/Factory | Lost 7 parts (1p2n4u) 10575 | -4/Factory | Entered Research 10575 | -3/Research | Evolved 2 slots: Power x1, Weapon x1 10908 | -3/Research | Found Unknown Device 11031 | -3/Research | Found Prototype Device 11031 | -3/Research | Identified Adv. EM Disruption Field 11058 | -3/Research | Allied Derelicts emerged from ambush trap array 11059 | -3/Research | Spotted B-86 Titan 11076 | -3/Research | Allies destroyed B-86 Titan 11128 | -3/Research | Released all parts (2) 11130 | -3/Research | Core integrity fell below 50% 11134 | -3/Research | Core integrity fell below 20% 11143 | -3/Research | Spotted B-86 Titan 11146 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 11125_ Broken Med. Treads destroyed. 11125_ Com. Wheel destroyed. 11126_ Overheating: Hacking Suite damaged (-4). 11126_ H-71 Marshal destroyed. 11126_ Quantum Rifle destroyed. 11127_ Overheating: Matter decay (-13). 11127_ U-05 Engineer builds a Wall. 11128_ Overheating: Matter decay (-9). 11128_ Hacking Suite destroyed. 11128_ Slug penetrates Wall. 11128_ Lrn. Terrain Scanner destroyed. 11128_ Slug penetrates U-05 Engineer. 11128_ K-01 Serf collects debris. 11128_ Released Broken Transport Network Coupler. 11128_ Released Lrg. Storage Unit. 11129_ Acquired 22 matter. 11130_ Overheating: Core damaged (-260). 11131_ Overheating: Energy bleed (-25). 11143_ Overheating: Energy bleed (-18). 11146_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????? ????????????????????????????????? | | ??????????????# t????##?????????????????????????? | | ??????????????# ?#"""?????????????????????????? | | ??????????????# ##"T"##???????????????????????? | | ??????????????# #??????????????????????? | | ??????????????? ##?????????????????????? | | ??????????????? ""#????????????????????? | | ???????????????? ^ ""#????????????????????? | | ??????????????# ? ""#????????????????????? | | ??????????????# """ ] T#????????????????????? | | ??????????????# """ ""#????????????????????? | | ??????????????# """ ""#????????????????????? | | ????????????### @""#????????????????????? | | ????????????# BB! % ###????????????????????? | | ????????????# BB ##########?????????????? | | ????????????### !# #?????????????? | | ??????????????# # [ #?????????????? | | ??????????? ### ""Y"" # #?????????????? | | ?????????? """"" # #?????????????? | | ?????????? # #?????????????? | | ?????????? # #?????????????? | | ?????????? + ! #?????????????? | | ???????????#### ### # # ????????????? | | ??????????????# ??# # # ????????????? | | ??????????????# ???# ##########????? ???????? | | ??????????????# ???#?# #?????#????????????????? | | ??????????????+??????# #??????????????????????? | | ?????????????????????# ppp#??????????????????????? | | ??????????????? ?????# #??????????????????????? | | ????????????????????## #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????#T ######## ????? #??????? | | ????????????????????## # ??""?? #???? ?? | | ?????????????????????# # ?"""" +??????? | | ?????????????????????# # ?""" ???? ??? | | ??????????? ????? ??# # ? ? ????????? | | ?????????????????????######## # ? ??? ???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 108 Coolant Potential 50 Energy Generation 45 Energy Capacity 840 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 24 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Armor Integrity Analysis 30 Recoil Reduction 7 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed BiocellAlloyShearcannon Manual? 0 Play Time 02:15:48 Cumulative 192.3 hours Start 2022.03.19 @ 19:46:30 End 2022.04.10 @ 20:17:43 Sessions 22 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 44 Rogue 0 Adventurer 38 Explorer 6 Win Type - Total 3 Types 2/0/1/0/0/0/0/0/0 Lore% 52 Gallery% 66 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 76645812-677a-4050-bd82-bc0cca20cc9e