Cogmind - Beta 11 *** ADVENTURER MODE // 2022.04.10 @ 20:17:43

Player: Sardaukar

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (16)       3200
Robots Destroyed (284)     1420
Value Destroyed (10232)    10232
Prototype IDs (31)         620
Alien Tech Used (2)        400
Bonus (1403)               1403
              TOTAL SCORE: 20775

 Bonus
-------
High Alert Combat Kills    839
Follower Combat Kills      64
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/1300
Matter                     68/300
Energy                     98/100
System Corruption          4%
Temperature                Cool (91)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>            --- POWER (2) --------
                 (None)
>            --- PROPULSION (7) ---
                 (None)
>            --- UTILITY (7) ------
                 (None)
>            --- WEAPON (5) -------
                 (None)
>            --- INVENTORY (5) ----
  Long-range Terrain Scanner
    Advanced EM Disruption Field
             Antimissile System
    Improved System Restoration Module
    Improved Arc Projector

 Peak State 
------------
>              --- POWER ------------
         Light Antimatter Reactor
         Micro Antimatter Reactor
>              --- PROPULSION -------
        Medium Treads
               Biometal Medium Treads
               Biometal Medium Treads
               Biometal Medium Treads
      Enhanced Armored Leg
  Experimental Flexi-carbon Leg
       Compact Wheel
>              --- UTILITY ----------
         Large Storage Unit
    Long-range Terrain Scanner
               Transport Network Coupler
      Improved Targeting Computer
               Armor Integrity Analyzer
               Hacking Suite
>              --- WEAPON -----------
         Heavy Machine Gun
         Heavy Machine Gun
               Railgun
               Railgun
               Hardcell Cannon
>              --- INVENTORY --------
  Experimental Energy Well
      Advanced Weight Redist. System
      Advanced Terrain Scanner
    Long-range Terrain Scanner
      Advanced EM Disruption Field
               Antimissile System
      Improved System Restoration Module
      Improved Arc Projector
               Quantum Rifle
         Heavy Machine Gun
[Rating: 114]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Reinforced Fission Core
  Reactor                  Heavy Antimatter Reactor
Propulsion                 Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
  Hover Unit               Aerolev Unit
Utility                    High-capacity Storage Unit
  Device                   Improved Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Armor Integrity Analyzer
  Hackware                 Hacking Suite
  Protection               Improved Heavy Armor Plating
Weapon                     Gauss Cannon
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Disruptor Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Long-range Missile Launcher

 Build                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -6  -5  -5  -5  -5  -4  -4  -3  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac DSF Fac Fac Upp Upp Zhi Pro Fac Res 
Slots Evolved              14   | .   .   .   2   .   2   .   2   .   2   2   .   .   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               5    | .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   2   .   
  Utility                  5    | .   .   .   .   .   1   .   2   .   2   .   .   .   .   .   .   .   
  Weapon                   3    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   
Parts Attached             226  | 7   2   1   15  .   47  32  2   6   24  16  .   3   2   .   41  28  
  Power                    18   | 1   .   .   3   .   3   3   .   .   2   2   .   .   1   .   1   2   
    Engine                 12   | 1   .   .   3   .   2   3   .   .   1   1   .   .   .   .   1   .   
    Core                   2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
    Reactor                4    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   2   
  Propulsion               73   | 2   .   .   7   .   20  13  .   .   7   3   .   2   .   .   11  8   
    Treads                 24   | .   .   .   7   .   4   4   .   .   1   .   .   2   .   .   .   6   
    Leg                    41   | 2   .   .   .   .   16  5   .   .   6   3   .   .   .   .   9   .   
    Wheel                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   
    Hover                  4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  64   | 1   2   .   1   .   10  7   2   2   9   6   .   .   1   .   14  9   
    Device                 30   | .   1   .   .   .   3   4   1   1   3   4   .   .   .   .   8   5   
    Storage                9    | 1   1   .   .   .   2   .   .   .   1   .   .   .   1   .   1   2   
    Processor              8    | .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   3   2   
    Hackware               2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
    Protection             15   | .   .   .   1   .   4   3   1   1   2   2   .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   71   | 3   .   1   4   .   14  9   .   4   6   5   .   1   .   .   15  9   
    Energy Gun             20   | 1   .   .   1   .   6   3   .   .   .   2   .   .   .   .   4   3   
    Energy Cannon          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
    Ballistic Gun          22   | 2   .   .   3   .   5   3   .   .   1   .   .   .   .   .   2   6   
    Ballistic Cannon       11   | .   .   .   .   .   .   .   .   2   2   2   .   .   .   .   5   .   
    Launcher               15   | .   .   1   .   .   3   3   .   2   3   1   .   1   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  16   | .   .   .   .   .   2   4   .   .   .   2   .   .   3   .   3   2   
  Corrupted Parts          7    | .   .   .   1   .   .   .   .   .   4   .   .   .   .   .   2   .   
    System Corruption      36   | .   .   .   1   .   .   .   .   .   30  .   .   .   .   .   5   .   
Parts Lost                 104  | .   .   .   5   .   19  4   .   2   13  1   .   3   .   .   34  23  
  Power                    6    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   2   2   
  Propulsion               45   | .   .   .   2   .   10  3   .   1   5   1   .   2   .   .   13  8   
  Utility                  26   | .   .   .   .   .   3   1   .   1   4   .   .   .   .   .   11  6   
  Weapon                   27   | .   .   .   2   .   6   .   .   .   3   .   .   1   .   .   8   7   
  Highest Loss Streak      22   | .   .   .   3   .   10  2   .   1   6   1   .   3   .   .   7   22  
  To Critical Strikes      2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
Average Slot Usage (%)     88   | .   99  100 85  100 96  95  84  91  88  95  94  91  93  94  67  72  
  Engine                   3    | .   14  14  8   11  6   9   7   7   2   3   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   2   .   .   .   .   1   5   5   3   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   2   .   .   .   1   5   3   5   
  Treads                   9    | .   .   .   25  44  8   11  30  27  9   .   .   2   11  11  6   5   
  Leg                      17   | .   28  28  6   .   26  16  .   .   11  26  29  24  17  17  11  8   
  Device                   12   | .   1   14  10  .   4   14  7   15  17  16  17  17  13  11  12  7   
  Storage                  8    | .   25  14  11  11  10  9   7   7   8   5   5   5   7   11  9   4   
  Processor                4    | .   .   .   .   .   4   .   .   .   4   5   5   5   5   5   5   11  
  Hackware                 1    | .   .   .   .   .   .   .   .   .   3   3   .   .   .   .   .   3   
  Protection               4    | .   .   .   .   11  7   3   7   8   5   5   5   5   5   5   1   .   
  Energy Gun               9    | .   14  7   3   .   17  14  15  8   5   9   11  11  11  11  7   1   
  Ballistic Gun            4    | .   14  14  17  22  6   8   7   1   .   2   .   .   .   .   .   11  
  Ballistic Cannon         4    | .   .   .   .   .   .   .   .   11  9   8   11  8   5   5   2   3   
  Launcher                 1    | .   .   7   .   .   .   3   .   .   2   1   .   1   5   5   .   .   
Naked Turns                18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   18  
Heaviest Build             104  | 12  22  20  22  22  71  71  64  83  85  103 101 102 104 101 104 78  
  Greatest Support         105  | 20  20  20  80  80  80  86  86  86  66  75  75  75  45  45  90  105 
  Greatest Overweight (x)  18   | 1   1   .   6   .   3   18  .   1   2   1   1   2   2   2   15  2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   1   1   1   1   2   2   1   1   
Largest Inventory Capacity 20   | 8   10  10  10  10  20  20  20  20  20  20  20  20  20  20  20  15  
  Average Capacity         18   | 6   9   10  10  10  19  20  20  20  20  20  20  20  20  20  18  13  
  Most Carried             20   | 4   6   6   9   4   20  20  20  20  19  20  20  20  20  20  20  10  
  Average Carried          15   | 1   4   5   5   3   13  19  19  18  17  18  20  19  19  20  15  4   
  Final Capacity           20   | 8   10  10  10  10  20  20  20  20  20  20  20  20  20  20  10  5   
  Final Carried            20   | 4   5   6   3   4   20  20  18  20  16  20  20  19  20  20  .   5   

 Class Distribution 
--------------------
 44% | Scavenger-Gunner
 15% | Scavenger-Mutant
 12% | Mutant
  9% | Scavenger-Tank
  7% | Tank
  4% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
   Scavenger-Tank | -8/Materials
           Mutant | -8/Storage
             Tank | -7/Factory
             Tank | -7/DSF
 Scavenger-Mutant | -6/Factory
 Scavenger-Gunner | -5/Factory
 Scavenger-Gunner | -5/Upper Caves
 Scavenger-Gunner | -5/Upper Caves
 Scavenger-Gunner | -5/Zhirov
 Scavenger-Gunner | -4/Proximity Caves
 Scavenger-Gunner | -4/Factory
 Scavenger-Gunner | -3/Research

 Resources                       | -11  -10  -10  -9   -9   -8   -8   -7   -7   -6   -5   -5   -5   -5   -4   -4   -3   
-----------                Run   | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  DSF  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Res  
Matter Collected           6064  | 189  86   123  549  66   906  591  .    272  1265 615  14   130  .    72   639  547  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            12519 | .    86   190  979  214  2214 1790 .    515  2672 835  .    205  .    115  2061 643  
  Parts                    572   | .    5    9    59   13   106  93   .    22   97   34   .    7    .    10   85   32   
Haulers Intercepted        14    | .    .    .    1    .    5    6    .    .    .    1    .    .    .    .    .    1    
Recyclers Shooed           22    | .    2    2    1    1    .    5    .    .    5    1    .    .    .    .    5    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      13    | .    .    .    .    .    .    .    .    .    .    .    .    7    .    6    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -6  -5  -5  -5  -5  -4  -4  -3  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac DSF Fac Fac Upp Upp Zhi Pro Fac Res 
Combat Hostiles Destroyed  198  | .   .   7   14  5   37  23  .   12  41  12  .   7   .   9   24  7   
  Melee                    3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     95   | .   .   2   12  5   22  16  .   5   5   7   .   4   .   2   10  5   
  Cannons                  36   | .   .   .   .   .   .   .   .   6   19  5   .   1   .   .   3   2   
  AOE                      59   | .   .   5   2   .   12  7   .   1   17  .   .   2   .   7   6   .   
Classes Destroyed          18   | .   2   2   6   .   1   2   .   2   2   .   .   .   .   .   1   .   
  Worker                   28   | .   .   .   3   .   5   3   .   .   6   2   .   .   .   .   9   .   
  Builder                  14   | .   .   .   1   .   2   2   .   .   4   .   .   .   .   .   4   1   
  Tunneler                 4    | .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Hauler                   14   | .   .   .   1   .   5   6   .   .   .   1   .   .   .   .   .   1   
  Recycler                 19   | .   1   .   3   1   2   1   .   .   5   1   .   .   .   .   4   1   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Operator                 5    | .   .   .   .   .   .   2   .   .   2   1   .   .   .   .   .   .   
  Watcher                  12   | .   .   .   2   .   5   .   .   .   1   1   .   .   .   .   2   1   
  Swarmer                  27   | .   .   3   .   3   3   .   .   .   3   .   .   3   .   9   .   3   
  Grunt                    114  | .   .   4   6   2   26  14  .   6   32  7   .   4   .   .   13  .   
  Brawler                  9    | .   .   .   .   .   1   3   .   1   2   1   .   .   .   .   1   .   
  Duelist                  4    | .   .   .   1   .   .   2   .   .   1   .   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Sentry                   23   | .   .   .   7   .   7   3   .   1   .   1   .   .   .   .   1   3   
  Specialist               3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Hunter                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Programmer               11   | .   .   .   .   .   .   .   .   .   3   3   .   .   .   .   5   .   
  Heavy                    2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
Best Kill Streak           14   | .   1   5   6   3   14  11  .   4   13  3   .   4   .   5   11  3   
  Combat Bots Only         12   | .   .   5   3   3   12  9   .   4   9   3   .   4   .   5   5   3   
Max Kills in Single Turn   6    | .   1   2   2   1   2   3   .   1   6   2   .   2   .   4   6   1   
  Gunslinging              1    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   2   2   .   2   2   .   1   3   .   .   2   .   4   2   .   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -8   -7   -7   -6   -5   -5   -5   -5   -4   -4   -3   
--------                   Run   | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  DSF  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Res  
Damage Taken               18303 | .    .    224  972  138  2777 861  .    924  2158 671  .    379  .    122  5258 3819 
  Core                     3377  | .    .    57   145  18   284  92   .    115  299  62   .    23   .    10   968  1304 
  Absorbed by Shields      772   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    772  .    
  Redirected to Shielding  306   | .    .    .    .    .    149  35   .    122  .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   254   | .    .    .    .    .    .    152  .    .    .    .    .    .    .    .    102  .    
Core Remaining (%)         64    | 100  .    77   .    59   .    31   .    83   64   .    .    .    .    90   11   .    
Volleys Fired              623   | .    7    15   84   14   119  86   .    27   91   43   .    10   .    5    91   31   
  Largest                  5     | .    2    2    2    2    3    3    .    3    3    4    .    4    .    3    4    5    
  Hottest                  289   | .    60   60   60   43   165  135  .    151  151  231  .    222  .    174  262  289  
Shots Fired                1472  | .    14   26   153  28   281  194  .    73   223  161  .    27   .    10   166  116  
  Gun                      1102  | .    14   22   142  28   269  178  .    36   85   98   .    16   .    6    116  92   
  Cannon                   287   | .    .    .    .    .    .    .    .    33   118  62   .    9    .    2    39   24   
  Launcher                 83    | .    .    4    11   .    12   16   .    4    20   1    .    2    .    2    11   .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  749   | .    7    11   127  28   112  62   .    41   131  84   .    9    .    2    34   101  
  Thermal                  581   | .    .    .    .    .    157  114  .    28   72   76   .    16   .    6    104  8    
  Explosive                49    | .    .    4    11   .    9    .    .    4    5    1    .    2    .    2    11   .    
  Electromagnetic          93    | .    7    11   15   .    3    18   .    .    15   .    .    .    .    .    17   7    
  Robot Hit Streak         29    | .    3    18   23   24   29   16   .    26   22   25   .    10   .    6    16   19   
  Robot Miss Streak        3     | .    3    1    2    1    3    2    .    1    2    3    .    3    .    1    2    3    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    
  Secondary Targets        16    | .    .    .    2    1    6    6    .    .    .    .    .    .    .    .    .    1    
    Max Gunslinging Chain  1     | .    .    .    1    1    1    1    .    .    .    .    .    .    .    .    .    1    
Shots Hit Robots           1054  | .    5    23   109  23   219  123  .    54   167  101  .    17   .    7    128  78   
  Core Hits                561   | .    4    12   42   10   118  57   .    28   110  38   .    13   .    10   92   27   
  Critical Kills           1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2     | .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    
  Critical Strikes         63    | .    1    1    .    1    13   3    .    3    16   10   .    3    .    3    7    2    
    Burn                   33    | .    .    .    .    .    13   2    .    1    4    4    .    3    .    3    3    .    
    Destroy                3     | .    .    .    .    1    .    1    .    .    .    1    .    .    .    .    .    .    
    Blast                  25    | .    .    .    .    .    .    .    .    2    12   5    .    .    .    .    4    2    
    Corrupt                2     | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           29973 | .    66   683  1638 271  4453 3179 .    1513 6754 2668 .    759  .    781  5208 2000 
  Guns                     14581 | .    66   257  1181 271  3148 2206 .    611  1246 1544 .    238  .    101  2202 1510 
  Cannons                  5803  | .    .    .    .    .    .    .    .    563  2677 1123 .    79   .    27   844  490  
  Explosions               9537  | .    .    426  457  .    1269 973  .    339  2831 .    .    442  .    653  2147 .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  52    | .    .    .    .    .    36   .    .    .    .    1    .    .    .    .    15   .    
  Kinetic                  10315 | .    13   124  1004 271  887  585  .    685  2845 1342 .    79   .    27   702  1751 
  Thermal                  9987  | .    .    .    39   .    2261 1621 .    489  1644 1325 .    238  .    101  2066 203  
  Explosive                6573  | .    .    426  418  .    1089 .    .    339  1174 .    .    442  .    653  2032 .    
  Electromagnetic          3046  | .    53   133  177  .    180  973  .    .    1091 .    .    .    .    .    393  46   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         36    | .    .    .    1    1    .    1    .    .    36   .    .    .    .    .    20   2    
  Average Corruption       9     | .    .    .    1    1    .    1    .    .    16   .    .    .    .    .    10   1    
  Corruption Purged        3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  85    | .    .    .    5    .    .    3    .    .    44   .    .    .    .    .    33   .    
    Message Errors         17    | .    .    .    1    .    .    .    .    .    11   .    .    .    .    .    5    .    
    Matter Fused           24    | .    .    .    1    .    .    2    .    .    12   .    .    .    .    .    9    .    
    Heat Flow Errors       12    | .    .    .    .    .    .    .    .    .    9    .    .    .    .    .    3    .    
    Energy Discharges      9     | .    .    .    1    .    .    .    .    .    4    .    .    .    .    .    4    .    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Data Loss (minor)      5     | .    .    .    .    .    .    1    .    .    3    .    .    .    .    .    1    .    
    Data Loss (major)      3     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Misfires               3     | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
    Misdirections          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
    Weapon Failures        7     | .    .    .    1    .    .    .    .    .    2    .    .    .    .    .    4    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            435   | .    .    11   20   .    .    20   .    .    185  52   .    20   .    5    104  18   
  Projectiles              186   | .    .    .    .    .    .    .    .    .    90   52   .    20   .    .    6    18   
  Explosions               249   | .    .    11   20   .    .    20   .    .    95   .    .    .    .    5    98   .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 48    | .    .    .    .    .    .    .    .    5    23   14   .    1    .    1    4    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  45    | .    .    .    .    .    .    .    .    4    23   13   .    1    .    1    3    .    
  Secondary                3     | .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    1    .    
Self-Inflicted Damage      637   | .    .    47   116  .    170  75   .    .    52   .    .    29   .    59   89   .    
  Shots                    32    | .    .    2    6    .    8    4    .    .    6    .    .    2    .    2    2    .    
  Rammed                   5     | .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             10    | .    .    .    .    .    7    .    .    .    .    1    .    .    .    .    2    .    
  Kicked                   3     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    
  Crushed                  2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        818   | .    .    120  37   34   432  439  .    29   199  531  .    30   .    .    184  818  
  Average Temperature      114   | .    .    77   7    7    126  76   .    13   36   154  .    11   .    .    51   220  
  Received Heat Transfer   6388  | .    .    120  465  66   1638 576  .    318  888  300  .    144  .    .    890  983  
  Effects                  30    | .    .    .    .    .    3    3    .    .    .    4    .    .    .    .    .    20   
    Shutdowns              5     | .    .    .    .    .    .    1    .    .    .    2    .    .    .    .    .    2    
    Energy Bleed           5     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    3    
    Interference           7     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    5    
    Matter Decay           5     | .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    3    
    Short Circuit          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Damage (minor)         3     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    
    Damage (major)         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Damage (core)          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Parts Fried              12    | .    .    .    1    .    .    5    .    .    3    .    .    .    .    .    3    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
  Combat Hostiles          4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
  Parts Melted             44    | .    .    .    .    .    8    3    .    .    .    4    .    5    .    1    22   1    
  Heat Transferred         20831 | .    .    .    50   .    5328 3223 .    999  3042 2553 .    666  .    407  4304 259  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      10    | .    .    .    1    .    .    2    .    .    7    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -6  -5  -5  -5  -5  -4  -4  -3  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac DSF Fac Fac Upp Upp Zhi Pro Fac Res 
Peak Influence             783  | .   29  248 431 204 783 575 148 361 760 548 .   .   .   .   521 275 
  Initial                  321  | .   .   9   81  79  67  209 148 91  163 321 .   .   .   .   49  51  
  Average                  290  | .   14  136 193 175 271 354 148 252 442 436 .   .   .   .   207 127 
Maximum Alert Level        3    | .   .   1   2   1   3   2   .   1   3   2   .   .   .   .   2   1   
  Low Security (%)         36   | 100 100 59  61  50  46  5   100 28  9   .   .   .   .   .   55  76  
  Level 1                  35   | .   .   40  15  49  37  75  .   71  28  36  .   .   .   .   27  23  
  Level 2                  24   | .   .   .   23  .   5   19  .   .   50  63  .   .   .   .   17  .   
  Level 3                  3    | .   .   .   .   .   10  .   .   .   10  .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Squads Dispatched          35   | .   .   .   3   .   5   5   .   2   9   2   .   .   .   .   6   3   
  Investigation            12   | .   .   .   3   .   5   1   .   .   2   .   .   .   .   .   1   .   
  Extermination            6    | .   .   .   .   .   .   .   .   .   3   1   .   .   .   .   1   1   
  Reinforcement            12   | .   .   .   .   .   .   2   .   2   3   1   .   .   .   .   2   2   
  Assault                  4    | .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   1   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       4    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   2   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -7  -7  -6  -5  -5  -5  -5  -4  -4  -3  
---------                  Run  | Scr Mat Min Mat Min Mat Sto Fac DSF Fac Fac Upp Upp Zhi Pro Fac Res 
Distress Signals           13   | .   .   .   2   .   4   1   .   .   2   .   .   .   .   .   3   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              287  | .   1   7   21  4   52  35  .   13  54  18  .   7   .   5   47  23  
  Peak Tracking Total      12   | .   1   3   4   2   12  6   .   4   6   5   .   4   .   4   7   12  
  Tactical Retreats        11   | .   .   .   1   .   1   1   .   .   3   1   .   .   .   .   4   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -6  -5  -5  -5  -5  -4  -4  -3  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac DSF Fac Fac Upp Upp Zhi Pro Fac Res 
Traps Triggered            9    | .   .   .   .   .   1   3   .   1   .   .   .   .   .   .   3   1   
  Indirectly               2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -7  -7  -6  -5  -5  -5  -5  -4  -4  -3  
----------                 Run  | Scr Mat Min Mat Min Mat Sto Fac DSF Fac Fac Upp Upp Zhi Pro Fac Res 
Machines Disabled          45   | .   .   .   2   .   3   5   .   .   8   8   .   2   .   .   16  1   
  Max in Single Turn       12   | .   .   .   2   .   1   2   .   .   2   5   .   2   .   .   12  1   
  Garrison Access          3    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -7  -7  -6  -5  -5  -5  -5  -4  -4  -3  
---------                  Run  | Scr Mat Min Mat Min Mat Sto Fac DSF Fac Fac Upp Upp Zhi Pro Fac Res 
Machines Accessed          34   | .   3   .   3   .   5   6   1   .   3   2   .   .   6   .   4   1   
  Terminals                21   | .   2   .   3   .   4   5   1   .   3   .   .   .   .   .   2   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Recycling Units          2    | .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   
Total Hacks                95   | .   12  .   12  .   15  14  1   .   7   4   .   .   19  .   10  1   
  Successful               62   | .   8   .   5   .   9   9   1   .   3   2   .   .   19  .   6   .   
  Failed                   33   | .   4   .   7   .   6   5   .   .   4   2   .   .   .   .   4   1   
    Catastrophic           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   12   | .   1   .   .   .   2   2   .   .   2   .   .   .   .   .   4   1   
  Terminals                60   | .   9   .   12  .   14  10  1   .   7   .   .   .   .   .   6   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          7    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   3   .   
  Recycling Units          5    | .   3   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   
Terminal Hacks             47   | .   5   .   5   .   7   5   1   .   2   .   .   .   19  .   3   .   
  Record                   8    | .   .   .   .   .   1   .   .   .   .   .   .   .   7   .   .   .   
  Part Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Robot Analysis           7    | .   .   .   .   .   2   1   .   .   .   .   .   .   4   .   .   .   
  Prototype ID Bank        8    | .   2   .   .   .   1   1   .   .   .   .   .   .   4   .   .   .   
  Open Door                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              3    | .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Unreport Threat          4    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Locate Traps             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Investigation Status     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              4    | .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   2   .   
  Scan Component           3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   
  Repair                   3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   
Recycling Unit Hacks       3    | .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
Unauthorized Hacks         4    | .   1   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   
  Terminals                2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
    Botnet                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Search                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Jam                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         21   | .   3   .   3   .   3   5   .   .   3   1   .   .   .   .   2   1   
  Full Trace Events        12   | .   2   .   3   .   3   1   .   .   2   .   .   .   .   .   1   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   
  Time                     90   | .   .   .   .   .   .   52  .   .   .   .   .   .   .   .   38  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -7  -7  -6  -5  -5  -5  -5  -4  -4  -3  
------------               Run  | Scr Mat Min Mat Min Mat Sto Fac DSF Fac Fac Upp Upp Zhi Pro Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -8  -7  -7  -6  -5  -5  -5  -5  -4  -4  -3  
--------                   Run  | Scr Mat Min Mat Min Mat Sto Fac DSF Fac Fac Upp Upp Zhi Pro Fac Res 
Total Allies               5    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   3   
  Largest Group            3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   3   
  Highest-Rated Group      138  | .   .   .   .   .   .   62  .   .   .   .   .   .   .   .   .   138 
  Highest-Rated Ally       46   | .   .   .   .   .   .   31  .   .   .   .   .   .   .   .   .   46  
Total Orders               2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  EXPLORE                  2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               34   | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   30  
  Total Damage             823  | .   .   .   .   .   .   63  .   .   .   .   .   .   .   .   .   760 
  Kills                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -6  -5  -5  -5  -5  -4  -4  -3  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac DSF Fac Fac Upp Upp Zhi Pro Fac Res 
Robot Analysis Total       7    | .   .   .   .   .   2   1   .   .   .   .   .   .   4   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   1   .   .   .   .   .   .   1   2   .   .   .   .   
Drone Launches             16   | .   .   .   .   .   .   16  .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -8   -7   -7   -6   -5   -5   -5   -5   -4   -4   -3   
-------------              Run   | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  DSF  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Res  
Turns Passed               11145 | 66   193  109  720  210  1641 1034 113  243  1417 1133 637  637  422  602  1397 571  
Spaces Moved               4591  | 48   97   55   272  107  579  385  75   80   521  503  336  283  160  227  535  328  
  Core                     70    | 15   .    .    1    .    .    1    .    .    .    .    .    .    .    .    16   37   
  Treads                   1042  | .    .    .    129  107  175  176  75   80   259  .    .    .    .    .    39   2    
  Legs                     3167  | 33   97   55   142  .    404  167  .    .    262  503  336  283  160  227  359  139  
  Wheels                   271   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    121  150  
  Hover                    41    | .    .    .    .    .    .    41   .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  120  120  160  155  98   148  148  190  190  190  190  260  260  50   50   
  Average Speed            188   | 109  173  120  169  160  191  172  148  174  210  190  190  210  260  260  189  121  
  Slowest Speed            950   | 120  190  120  350  160  330  950  148  225  260  190  190  260  260  260  800  180  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       33    | 5    22   21   28   33   51   52   3    78   13   11   50   54   62   46   18   15   
  Regions Visited          16
    Branch Regions         7
  Pre-discovered Areas     5     | .    .    .    .    .    .    .    .    .    .    .    .    2    3    .    .    .    
  Known Exits Taken        4     | .    1    .    .    .    .    .    1    .    1    .    .    .    .    .    1    .    
  Unknown Exits Taken      11    | 1    .    1    1    1    1    1    .    .    .    1    1    1    1    1    .    .    
Scrap Searched             7     | .    .    .    .    1    .    .    .    .    .    .    1    3    .    2    .    .    
Spaces Dug                 9     | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    6    
Terrain Destroyed          516   | .    .    28   81   .    31   20   .    24   105  69   .    16   .    37   90   15   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               64    | .    .    .    .    .    .    1    .    1    18   22   .    2    .    1    4    15   
  AOE                      452   | .    .    28   81   .    31   19   .    23   87   47   .    14   .    36   86   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -8  -8  -7  -7  -6  -5  -5  -5  -5  -4  -4  -3  
---------                  Run  | Scr Mat Min Mat Min Mat Sto Fac DSF Fac Fac Upp Upp Zhi Pro Fac Res 
Total                      5959 | 58  108 71  390 121 898 613 77  135 654 608 335 304 168 231 764 424 
  Wait                     328  | .   .   .   7   .   100 74  .   3   14  24  .   7   .   .   77  22  
  Move                     4577 | 47  96  54  271 106 578 384 75  79  520 502 335 282 159 226 535 328 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  93   | 4   2   1   4   1   27  10  .   9   4   11  .   2   2   .   7   9   
  Fast Attach              105  | 6   1   .   4   .   15  14  .   2   8   6   .   .   3   .   26  20  
  Attach                   60   | .   1   .   5   .   16  5   2   1   9   3   .   3   .   .   11  4   
  Detach                   8    | .   .   .   .   .   3   .   .   1   .   .   .   .   1   .   .   3   
  Swap                     63   | 1   .   1   6   .   16  13  .   3   7   7   .   .   .   .   5   4   
  Drop                     86   | .   1   .   9   .   17  20  .   10  1   11  .   .   3   .   11  3   
  Fire                     623  | .   7   15  84  14  119 86  .   27  91  43  .   10  .   5   91  31  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Crush                    7    | .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            7    | .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines
-8/Materials (discovered 2 exits: *Fac / *Sto)
-8/Storage
-7/Factory
-7/DSF
-6/Factory (discovered 4 exits: *Fac x4)
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 2 exits: *Res x2)
-3/Research

 History 
---------
  Turn | Location           | Event
    12 | -11/Scrapyard      | Discovered new exit (range 15)
    67 | -11/Scrapyard      | Entered Materials
   210 | -10/Materials      | Identified exit to Mines
   260 | -10/Materials      | Entered Mines
   267 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
   287 | -10/Mines          | Discovered new exit (range 11)
   304 | -10/Mines          | Build established: Mutant
   354 | -10/Mines          | Discovered new exit (range 14)
   369 | -10/Mines          | Entered Materials
   369 | -9/Materials       | Evolved 2 slots: Propulsion x2
   455 | -9/Materials       | Lost 3 parts (1p1n1w)
  1033 | -9/Materials       | Build established: Scavenger-Mutant
  1052 | -9/Materials       | Discovered new exit (range 16)
  1089 | -9/Materials       | Entered Mines
  1136 | -9/Mines           | Learned Materials interactive machine intel
  1282 | -9/Mines           | Discovered new exit (range 12)
  1299 | -9/Mines           | Entered Materials
  1299 | -8/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  1300 | -8/Materials       | Loaded intel: 19 interactive machine locations
  1447 | -8/Materials       | Lost 4 parts (1n1u2w)
  2173 | -8/Materials       | Build established: Scavenger-Tank
  2612 | -8/Materials       | Discovered new exit (range 12)
  2728 | -8/Materials       | Core integrity fell below 50%
  2755 | -8/Materials       | Destroyed 12 combat bots
  2762 | -8/Materials       | Lost 10 parts (5n1u4w)
  2791 | -8/Materials       | Discovered new exit (range 16)
  2940 | -8/Materials       | Entered Storage
  3211 | -8/Storage         | Repaired Aluminum Leg
  3238 | -8/Storage         | Repaired Aluminum Leg
  3454 | -8/Storage         | Met a pair of Derelict thieves
  3583 | -8/Storage         | Destroyed 9 combat bots
  3762 | -8/Storage         | Discovered new exit (range 14)
  3974 | -8/Storage         | Entered Factory
  3974 | -7/Factory         | Evolved 2 slots: Utility x2
  4087 | -7/Factory         | Identified exit to DSF
  4087 | -7/Factory         | Entered DSF
  4121 | -7/DSF             | Additional patrols routed to DSF
  4253 | -7/DSF             | Sterilization system engaged
  4257 | -7/DSF             | Build established: Tank
  4273 | -7/DSF             | Ambient heat levels rising (+10)
  4288 | -7/DSF             | Ambient heat levels rising (+10)
  4298 | -7/DSF             | Discovered new exit (range 15)
  4303 | -7/DSF             | Ambient heat levels rising (+10)
  4318 | -7/DSF             | Ambient heat levels rising (+10)
  4330 | -7/DSF             | Entered Factory
  4330 | -6/Factory         | Evolved 2 slots: Utility x2
  4540 | -6/Factory         | Crushed by falling debris
  5011 | -6/Factory         | Identified exit to Factory
  5114 | -6/Factory         | System corruption reached 10%
  5380 | -6/Factory         | First assault squad dispatched
  5536 | -6/Factory         | Build established: Scavenger-Mutant
  5665 | -6/Factory         | Destroyed 9 combat bots
  5673 | -6/Factory         | Lost 6 parts (1p1n1u3w)
  5684 | -6/Factory         | System corruption reached 30%
  5747 | -6/Factory         | Entered another Factory area
  5747 | -5/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
  6049 | -5/Factory         | Build established: Scavenger-Gunner
  6859 | -5/Factory         | Discovered new exit (range 11)
  6880 | -5/Factory         | Entered Upper Caves
  7196 | -5/Upper Caves     | Learned 4 Factory zone layouts
  7509 | -5/Upper Caves     | Discovered new exit (range 5)
  7517 | -5/Upper Caves     | Entered another Upper Caves area
  7917 | -5/Upper Caves     | Attracted the attention of an 0b10 base
  7949 | -5/Upper Caves     | Lost 3 parts (2n1w)
  8010 | -5/Upper Caves     | Learned location of Armory (-3)
  8128 | -5/Upper Caves     | Discovered new exit (range 9)
  8154 | -5/Upper Caves     | Entered Zhirov
  8154 | -5/Zhirov          | Discovered new exit (range 3)
  8271 | -5/Zhirov          | Learned location of Quarantine (-3)
  8271 | -5/Zhirov          | Learned location of Testing (-2)
  8271 | -5/Zhirov          | Learned location of Command (-1)
  8345 | -5/Zhirov          | Found Alien Artifact
  8345 | -5/Zhirov          | Identified Integrated Reactor
  8345 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
  8381 | -5/Zhirov          | Found Alien Artifact
  8576 | -5/Zhirov          | Entered Proximity Caves
  9110 | -4/Proximity Caves | Discovered new exit (range 15)
  9178 | -4/Proximity Caves | Entered Factory
  9178 | -4/Factory         | Evolved 2 slots: Propulsion x2
  9179 | -4/Factory         | Identified exit to Research
  9413 | -4/Factory         | Garrison activated, responded to threat
  9498 | -4/Factory         | Lost 3 parts (1n1u1w)
  9708 | -4/Factory         | Repaired Carbon-fiber Leg
  9757 | -4/Factory         | Spotted B-86 Titan
  9965 | -4/Factory         | System corruption reached 10%
  9974 | -4/Factory         | Lost 6 parts (3n1u2w)
 10172 | -4/Factory         | Lost 3 parts (1p1n1w)
 10178 | -4/Factory         | First assault squad dispatched
 10221 | -4/Factory         | Identified Transdimensional Reconstructor
 10221 | -4/Factory         | Warped through subspace
 10251 | -4/Factory         | Lost 6 parts (3n3w)
 10313 | -4/Factory         | Core integrity fell below 50%
 10361 | -4/Factory         | Lost 4 parts (4u)
 10543 | -4/Factory         | Core integrity fell below 20%
 10567 | -4/Factory         | Lost 7 parts (1p2n4u)
 10575 | -4/Factory         | Entered Research
 10575 | -3/Research        | Evolved 2 slots: Power x1, Weapon x1
 10908 | -3/Research        | Found Unknown Device
 11031 | -3/Research        | Found Prototype Device
 11031 | -3/Research        | Identified Adv. EM Disruption Field
 11058 | -3/Research        | Allied Derelicts emerged from ambush trap array
 11059 | -3/Research        | Spotted B-86 Titan
 11076 | -3/Research        | Allies destroyed B-86 Titan
 11128 | -3/Research        | Released all parts (2)
 11130 | -3/Research        | Core integrity fell below 50%
 11134 | -3/Research        | Core integrity fell below 20%
 11143 | -3/Research        | Spotted B-86 Titan
 11146 | -3/Research        | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
11125_ Broken Med. Treads destroyed.
11125_ Com. Wheel destroyed.
11126_ Overheating: Hacking Suite damaged (-4).
11126_ H-71 Marshal destroyed.
11126_ Quantum Rifle destroyed.
11127_ Overheating: Matter decay (-13).
11127_ U-05 Engineer builds a Wall.
11128_ Overheating: Matter decay (-9).
11128_ Hacking Suite destroyed.
11128_ Slug penetrates Wall.
11128_ Lrn. Terrain Scanner destroyed.
11128_ Slug penetrates U-05 Engineer.
11128_ K-01 Serf collects debris.
11128_ Released Broken Transport Network Coupler.
11128_ Released Lrg. Storage Unit.
11129_ Acquired 22 matter.
11130_ Overheating: Core damaged (-260).
11131_ Overheating: Energy bleed (-25).
11143_ Overheating: Energy bleed (-18).
11146_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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| ????????????????????#T    ######## ?????  #??????? |
| ????????????????????##           # ??""?? #???? ?? |
| ?????????????????????#           # ?""""  +??????? |
| ?????????????????????#           # ?"""   ???? ??? |
| ???????????  ????? ??#           # ?  ?  ????????? |
| ?????????????????????########    #      ? ??? ???? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           108
Coolant Potential          50
Energy Generation          45
Energy Capacity            840
Matter Stores              450
Matter Capacity            450
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         24
Terrain Scan Density       10
Armor Coverage             600
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Propulsion Shielding       66
Weapon Cycling             20
Evasion (%)                55
Targeting Accuracy         8
Target Analysis            5
Armor Integrity Analysis   30
Recoil Reduction           7
Kinecelleration            30
Offensive Hacking          20

 Item Schematics 
-----------------
  Assault Drone Bay | -5/Zhirov | Free
     Exp. Heat Sink | -5/Zhirov | Free
 Exp. Optical Array | -5/Zhirov | Free
   Imp. Arc Thrower | -5/Zhirov | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BiocellAlloyShearcannon
  Manual?         0
Play Time         02:15:48
  Cumulative      192.3 hours
  Start           2022.03.19 @ 19:46:30
  End             2022.04.10 @ 20:17:43
Sessions          22
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          44
  Rogue           0
  Adventurer      38
  Explorer        6
Win Type          -
  Total           3
  Types           2/0/1/0/0/0/0/0/0
Lore%             52
Gallery%          66
Achievement%      48
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              20/Terminus
Map View          66x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 76645812-677a-4050-bd82-bc0cca20cc9e