Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.10 @ 10:42:41 Player: CRS Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (23) 115 Value Destroyed (999) 999 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4114 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 9/300 Energy 100/100 System Corruption 9% Temperature Warm (166) Movement Core (750) Ox14 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Terrain Scan Processor > --- WEAPON (4) ------- Heavy Machine Gun > --- INVENTORY (20) --- Airjet Advanced Terrain Scan Processor Core Analyzer Shield Generator Autogun Mini Grenade Launcher Heavy Rocket Launcher Heavy Hammer Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Terrain Scan Processor Melee Analysis Suite > --- WEAPON ----------- Mini Grenade Launcher Heavy Rocket Launcher Improved Datajack Heavy Hammer > --- INVENTORY -------- Carbon-fiber Leg Airjet Advanced Terrain Scan Processor Core Analyzer Shield Generator Heavy EM Pulse Gun Autogun Mini Grenade Launcher Mini Grenade Launcher Heavy Rocket Launcher Heavy Hammer Heavy Hammer [Rating: 34] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Improved Titanium Leg Wheel Wheel Hover Unit Airjet Flight Unit VTOL Module Utility Terrain Scan Processor Device Terrain Scanner Storage High-capacity Storage Unit Processor Terrain Scan Processor Weapon Mini Grenade Launcher Energy Gun Medium Laser Ballistic Gun Gauss Rifle Launcher Mini Grenade Launcher Impact Weapon Heavy Hammer Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 2 | . . . . 1 1 Propulsion 2 | . . . 1 . 1 Utility 2 | . . 1 1 . . Weapon 2 | . . 1 . 1 . Parts Attached 50 | 3 6 3 12 15 11 Power 5 | . 1 1 1 1 1 Engine 4 | . 1 1 . 1 1 Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 17 | 2 2 . 3 6 4 Treads 5 | . 2 . . 3 . Leg 3 | . . . . 1 2 Wheel 6 | 2 . . 2 . 2 Hover 2 | . . . 1 1 . Flight 1 | . . . . 1 . Utility 12 | 1 . . 6 5 . Device 7 | . . . 5 2 . Storage 3 | 1 . . . 2 . Processor 2 | . . . 1 1 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 16 | . 3 2 2 3 6 Energy Gun 4 | . 2 . . . 2 Energy Cannon . | . . . . . . Ballistic Gun 3 | . 1 . . 1 1 Ballistic Cannon . | . . . . . . Launcher 5 | . . . 2 2 1 Special Weapon . | . . . . . . Impact Weapon 3 | . . 2 . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes . | . . . . . . Corrupted Parts 2 | . . . 1 . 1 System Corruption 9 | . . . 8 . 1 Parts Lost 35 | . 2 . 11 6 16 Power 5 | . 1 . 2 . 2 Propulsion 13 | . 1 . 4 2 6 Utility 6 | . . . 3 2 1 Weapon 11 | . . . 2 2 7 Highest Loss Streak 8 | . 2 . 8 3 6 To Critical Strikes 1 | . . . 1 . . Average Backups 8 | 3 7 6 7 8 10 Power . | 1 1 . . . . Propulsion 1 | 1 2 1 . . 1 Utility 1 | . . . . 1 2 Weapon 5 | 1 3 5 6 6 6 Tool/Special . | . . . . . . Unused Backups 11 | . . 1 4 . 6 Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . . . . 2 Weapon 9 | . . 1 4 . 4 Tool/Special . | . . . . . . Average Slot Usage (%) 65 | . 75 62 71 72 57 Engine 4 | . 7 11 2 4 2 Treads 11 | . 1 16 9 11 12 Leg 1 | . . . . 3 2 Wheel 2 | . 24 . 4 1 . Device 6 | . . . 18 12 . Storage 7 | . 14 11 9 7 6 Processor 7 | . . . 2 7 11 Energy Gun 4 | . 14 20 3 . 2 Ballistic Gun 1 | . 12 . . 2 . Launcher 8 | . . . 2 13 8 Impact Weapon 4 | . . 4 13 3 4 Special Melee Weapon 1 | . . . . . 2 Peak Build Rating 34 | 3 6 10 16 33 34 Average Rating 20 | 2 5 6 12 25 24 On Entrance 9 | . 3 5 10 9 29 Naked Turns . | . . . . . . Heaviest Build 63 | 5 11 16 19 63 58 Greatest Support 68 | 20 40 40 40 68 68 Greatest Overweight (x) 18 | 1 2 3 4 5 18 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 20 | 8 8 8 8 20 20 Average Capacity 14 | 7 8 8 8 13 20 Most Carried 14 | 7 8 8 8 10 14 Average Carried 8 | 4 7 6 7 8 10 Final Capacity 20 | 8 8 8 8 20 20 Final Carried 10 | 7 6 8 8 10 8 Class Distribution -------------------- 83% | Mutant 12% | Skirmisher 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 656 | 230 61 . 120 80 165 Remotely . | . . . . . . Salvage Created 633 | . 85 . 217 177 154 Parts 24 | . 2 . 7 5 10 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 19 | . 2 . 5 4 8 Melee 2 | . . . . 1 1 Guns 5 | . 2 . 2 . 1 AOE 8 | . . . 1 2 5 Classes Destroyed 9 | . 1 . 2 2 4 Builder 3 | . . . . . 3 Recycler 1 | . . . . 1 . Swarmer 4 | . . . . . 4 Grunt 7 | . 2 . 2 3 . Sentry 2 | . . . 2 . . Specialist 1 | . . . . . 1 Hunter 2 | . . . 1 . 1 Programmer 2 | . . . . 1 1 Heavy 1 | . . . . . 1 Best Kill Streak 4 | . 2 . 3 2 4 Combat Bots Only 4 | . 2 . 3 2 4 Max Kills in Single Turn 3 | . 1 . 1 1 3 Gunslinging . | . . . . . . Exploded 3 | . . . 1 1 3 Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 405 | . 16 . 141 55 193 Missed 114 | . 2 . 41 15 56 Hits 291 | . 14 . 100 40 137 Projectile 291 | . 14 . 100 40 137 AOE 1 | . . . . . 1 Critical Strikes 11 | . . . 4 2 5 Part Disruptions 6 | . . . . 1 5 Damage Taken 4813 | . 217 . 1365 619 2612 Core 1402 | . 41 . 423 86 852 Absorbed by Shields 105 | . . . . 105 . Core Remaining (%) 78 | 100 83 100 23 87 . Volleys Fired 48 | . 7 . 15 13 13 Largest 2 | . 2 . 2 2 2 Hottest 95 | . 70 . 60 69 95 Shots Fired 60 | . 14 . 17 14 15 Gun 38 | . 14 . 13 7 4 Cannon . | . . . . . . Launcher 22 | . . . 4 7 11 Special . | . . . . . . Kinetic 15 | . 7 . . 7 1 Thermal 23 | . 7 . 13 . 3 Explosive 22 | . . . 4 7 11 Electromagnetic . | . . . . . . Robot Hit Streak 9 | . 6 . 4 5 9 Robot Miss Streak 4 | . 1 . 1 4 3 Penetration Max 1 | . . . . 1 . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 65 | . 11 . 18 17 19 Core Hits 50 | . 7 . 7 8 28 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 7 | . . . 1 3 3 Critical Strikes 10 | . 1 . 2 4 3 Burn 2 | . 1 . 1 . . Smash 8 | . . . 1 4 3 Melee Attacks 32 | . . . 12 11 9 Impact 32 | . . . 12 11 9 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . . . . 1 Combat Hostiles . | . . . . . . Follow-up Attacks 1 | . . . 1 . . Damage Inflicted 2753 | . 133 . 413 726 1481 Guns 340 | . 118 . 116 39 67 Cannons . | . . . . . . Explosions 1440 | . . . 56 304 1080 Melee 958 | . . . 241 383 334 Ramming 15 | . 15 . . . . Kinetic 105 | . 45 . . 39 21 Thermal 235 | . 73 . 116 . 46 Explosive 1383 | . . . 56 304 1023 Electromagnetic 57 | . . . . . 57 Impact 958 | . . . 241 383 334 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 8 | . . . 8 4 8 Average Corruption 5 | . . . 8 3 6 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 23 | . . . 6 7 10 Message Errors 3 | . . . . 2 1 Matter Fused 8 | . . . 2 2 4 Heat Flow Errors 2 | . . . 1 . 1 Energy Discharges 4 | . . . . 1 3 Parts Rejected 3 | . . . 2 1 . Data Loss (minor) 3 | . . . 1 1 1 Overload Shots . | . . . . . . Overflow Damage 559 | . . . 116 209 234 Projectiles . | . . . . . . Explosions 99 | . . . . 47 52 Melee 460 | . . . 116 162 182 Knockbacks 1 | . . . . . 1 Impact 1 | . . . . . 1 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 210 | . 7 . . 110 93 Shots 5 | . . . . 2 3 Rammed 2 | . 2 . . . . Targets Rammed 2 | . 2 . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 232 | . 214 . 203 1 232 Average Temperature 68 | . 117 . 36 1 65 Received Heat Transfer 1188 | . 108 . 495 222 363 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 4 | . . . 2 1 1 Combat Hostiles 3 | . . . 2 1 . Parts Fried 3 | . . . 2 . 1 Impact Corruptions 20 | . . . 3 9 8 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . 2 . 1 . . Heat Transferred 814 | . 296 . 407 . 111 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 112 | . 40 12 112 78 85 Initial 32 | . . 12 . 32 24 Average 16 | . 5 1 20 18 18 Influence Increases 909 | . 50 . 232 282 345 Destroy 0b10 Robot/C 380 | . 40 . 100 80 160 Destroy 0b10 Robot/NC 20 | . . . . 5 15 Destroy Leader 110 | . 10 . 40 20 40 Disable Machine 135 | . . . 60 60 15 Destroy Structure 99 | . . . 32 27 40 Partial Spotted 15 | . . . . 15 . Lose Combat Pursuer 150 | . . . . 75 75 Influence Decreases 894 | . 20 30 160 303 381 Entered New Map 85 | . . 18 . 40 27 Time Decay 562 | . 10 12 70 233 237 Lost Part 247 | . 10 . 90 30 117 Squads Dispatched 8 | . . . 1 2 5 Investigation 1 | . . . . 1 . Extermination 3 | . . . . 1 2 Reinforcement 4 | . . . 1 . 3 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 2 | . . 1 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 48 | . 3 3 13 10 19 Peak Tracking Total 8 | . 3 2 8 4 5 Tactical Retreats 5 | . . . . 2 3 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 4 | . 1 1 . 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 9 | . . . 4 4 1 Max in Single Turn 3 | . . . 3 2 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 8 | . 1 2 . 3 2 Terminals 5 | . 1 2 . 1 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . . . 1 1 Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Total Hacks 18 | . 1 5 . 8 4 Successful 8 | . 1 4 . 3 . Failed 10 | . . 1 . 5 4 Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 12 | . 1 5 . 3 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . . . . 3 1 Scanalyzers 2 | . . . . 2 . Garrison Access . | . . . . . . Terminal Hacks 6 | . 1 4 . 1 . Record 2 | . . 2 . . . Robot Analysis 1 | . . 1 . . . Open DSF 1 | . . . . 1 . Locate Traps 1 | . 1 . . . . Transport Status 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . . . . 2 . Report Inventory 1 | . . . . 1 . Retrieve Components 1 | . . . . 1 . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . . 2 . 2 2 Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . . . . 3 . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 937 | . . . 185 752 . Terrain 934 | . . . 182 752 . Structural 101 | . . . 73 28 . Seismic 40 | . . . 40 . . Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 2216 | 47 144 213 200 813 799 Spaces Moved 1196 | 42 127 118 93 443 373 Core 73 | 6 5 28 6 10 18 Treads 547 | . 4 90 29 156 268 Legs 160 | . . . . 140 20 Wheels 368 | 36 118 . 55 92 67 Hover 46 | . . . 3 43 . Flight 2 | . . . . 2 . Fastest Speed 50 | 50 80 160 80 80 140 Average Speed 159 | 81 88 169 121 162 194 Slowest Speed 950 | 100 160 200 250 300 950 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 14 | 4 30 14 15 13 11 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 115 | . . . 31 25 59 Melee . | . . . . . . Projectile . | . . . . . . AOE 115 | . . . 31 25 59 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 1392 | 54 147 132 141 500 418 Wait . | . . . . . . Move 1191 | 41 126 117 92 442 373 Hop . | . . . . . . Pick Up 46 | 10 4 7 7 9 9 Fast Attach 23 | . 1 2 9 11 . Attach 33 | 3 5 3 3 7 12 Detach 1 | . . . . . 1 Swap 2 | . . . . 1 1 Drop 15 | . 2 3 4 6 . Fire 48 | . 7 . 15 13 13 Melee 31 | . . . 11 11 9 Ram 2 | . 2 . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -6/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 48 | -11/Scrapyard | Entered Materials 73 | -10/Materials | Discovered new exit (range 7) 90 | -10/Materials | Discovered new exit (range 16) 192 | -10/Materials | Entered another Materials area 192 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 308 | -9/Materials | Build established: Mutant 314 | -9/Materials | Discovered new exit (range 16) 405 | -9/Materials | Entered another Materials area 405 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 518 | -8/Materials | Core integrity fell below 50% 530 | -8/Materials | Discovered new exit (range 13) 564 | -8/Materials | Lost 8 parts (1p3n3u1w) 593 | -8/Materials | Discovered new exit (range 15) 605 | -8/Materials | Entered Factory 605 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 631 | -7/Factory | Lost 3 parts (1p1n1w) 789 | -7/Factory | Lost 3 parts (2n1w) 1350 | -7/Factory | Discovered new exit (range 10) 1418 | -7/Factory | Entered another Factory area 1418 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 1949 | -6/Factory | Lost 6 parts (1p2n3w) 2027 | -6/Factory | Core integrity fell below 50% 2057 | -6/Factory | Lost 5 parts (1n1u3w) 2210 | -6/Factory | Core integrity fell below 20% 2217 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Complication: Hvy. Hammer rejected. U-05 Engineer lays Concrete. System corrupted: Energy discharge (-38). U-05 Engineer builds a Door. System corrupted: Matter fused (-10). System corrupted: Matter fused (-9). Acquired Hvy. Machine Gun. Wheel destroyed. Carbon-fiber Leg destroyed. System corrupted: Energy discharge (-21). Critical hit (Burn: +37). Flexi-carbon Leg destroyed. U-05 Engineer lays Concrete. Mni. Grenade Launcher destroyed. Critical hit (Burn: +37). U-05 Engineer lays Concrete. System corrupted: Heat flow error (+251). U-05 Engineer lays Concrete. Neutrino Reactor explodes. U-05 Engineer lays Concrete. 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""" ???# " #???# """""" #?? | | ?????????????????? ????# """ #???# """""" #?? | | ?????????????????""T"""????# #?#?# """""" #?? | | ?????????????????#####?????# ### # """ "" #?? | | ???????????????????????????########## # #?? | | ??????????????????????????????# # ## #?? | | ???????????????????????????###?## # # ### | | ??????????????????????????? ###########+###### | | ????????????????????????H? % | | ?????????????????????????? = | | ????????????????????????????# % / | | ????????????????????????????# | | ????????????????????????????# ###### | | ????????????????????????????# ########### ####?? | | ????????????????????????????? ??# ####?## ##???? | | ????????????????????????????????###???????# #????? | | ??????????????????????????????????????????# #????? | | ??????????????????????????????????????????# #????? | | ??????????????????????????????????????#####+#####? | | ??????????????????????????????????????# #? | | ??????????????????????????????????????# #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 350 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 85 Evasion (%) 55 Melee Accuracy 5 Recoil Reduction 3 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Please Form A Line Challenges ------------ None Game ------ Seed GaussHugeLegs Manual? 0 Play Time 00:33:14 Cumulative 6.3 hours Start 2025.05.09 @ 21:32:08 End 2025.05.10 @ 10:42:41 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 10 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 74dea1ae-7cb5-47ec-9be0-ab03eab751af