Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.04 @ 19:35:53 Player: naththebg Result: Self-destructed Performance ------------- Evolutions (0) 0 Regions Visited (5) 1000 Robots Destroyed (33) 165 Value Destroyed (811) 811 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (459) 459 TOTAL SCORE: 2875 Bonus ------- Follower Combat Kills 159 Registered with UFD 300 Cogmind --------- Core Integrity 48/250 Matter 300/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -9/Scraptown Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ Improved Heat Sink Large Storage Unit > --- WEAPON (2) ------- Subdweller Beam Cannon Subdweller Beam Cannon > --- INVENTORY (15) --- Subdweller Power Source Light Treads Subdweller Monowheel Subdweller Monowheel Medium Storage Unit Subdweller Optics Makeshift Thermal Plating Powered Cannon Subdweller Machine Gun Subdweller Shrapnel Launcher Long-range Missile Launcher Multitool Heavy Pick Scrap Shield Fragment (27) Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit > --- WEAPON ----------- Subdweller Beam Cannon Subdweller Beam Cannon > --- INVENTORY -------- Subdweller Power Source Subdweller Power Source Light Treads Subdweller Monowheel Subdweller Monowheel Medium Storage Unit Subdweller Optics Makeshift Thermal Plating Powered Cannon Subdweller Machine Gun Subdweller Shrapnel Launcher Long-range Missile Launcher Multitool Scrap Shield Fragment [Rating: 15] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Protection Propulsion Shielding Weapon Subdweller Beam Cannon Energy Gun Small Laser Energy Cannon Subdweller Beam Cannon Launcher Grenade Launcher Build | -11 -10 -10 -10 -9 -9 ------- Run | Yrd Mat Min Sub Rec Scr Slots Evolved . | . . . . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 22 | 4 9 1 7 1 . Power 3 | . 1 1 1 . . Engine 3 | . 1 1 1 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 8 | 2 2 . 3 1 . Treads 4 | . . . 3 1 . Leg 4 | 2 2 . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 6 | 1 4 . 1 . . Device 2 | . 1 . 1 . . Storage 3 | 1 2 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 1 | . 1 . . . . Artifact . | . . . . . . Weapon 5 | 1 2 . 2 . . Energy Gun 2 | 1 1 . . . . Energy Cannon 2 | . . . 2 . . Ballistic Gun . | . . . . . . Ballistic Cannon . | . . . . . . Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 1 | . . . 1 . . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility . | . . . . . . Weapon . | . . . . . . Highest Loss Streak 1 | . . . 1 . . To Critical Strikes . | . . . . . . Average Backups 12 | 6 9 10 12 13 13 Power 1 | 1 1 1 2 2 1 Propulsion 3 | 3 4 5 4 3 3 Utility 2 | . . 1 1 3 3 Weapon 3 | 1 2 3 3 4 4 Tool/Special . | . . . . . . Unused Backups 19 | . . 1 5 . 13 Power 4 | . . . 2 . 2 Propulsion 5 | . . 1 1 . 3 Utility 2 | . . . . . 2 Weapon 7 | . . . 2 . 5 Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 99 | . 98 100 99 100 100 Engine 13 | . 13 14 14 14 14 Treads 22 | . . . 25 28 28 Leg 5 | . 28 28 2 . . Device 12 | . 3 14 14 14 14 Storage 14 | . 14 14 14 14 14 Energy Gun 5 | . 27 27 2 . . Energy Cannon 20 | . . . 20 28 28 Launcher 1 | . . . 4 . . Peak Build Rating 15 | 4 8 8 14 14 15 Average Rating 12 | 2 7 8 11 14 14 On Entrance 8 | . 4 8 8 14 14 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 40 | 6 24 17 40 40 40 Greatest Support 40 | 20 20 20 40 40 40 Greatest Overweight (x) 1 | 1 1 . 1 . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 10 15 15 15 Average Capacity 13 | 7 9 10 14 15 15 Most Carried 15 | 8 10 10 15 15 15 Average Carried 13 | 6 9 10 14 15 15 Final Capacity 15 | 8 10 10 15 15 15 Final Carried 15 | 8 10 10 15 15 15 Class Distribution -------------------- 69% | Scavenger-Mutant 30% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Subcaves Scavenger-Mutant | -9/Recycling Scavenger-Mutant | -9/Scraptown Resources | -11 -10 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Sub Rec Scr Matter Collected 670 | 240 54 84 282 10 . Remotely . | . . . . . . Salvage Created 1026 | . 260 32 512 222 . Parts 76 | . 18 7 41 10 . Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 5 | . . . 5 . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -10 -9 -9 ------- Run | Yrd Mat Min Sub Rec Scr Combat Hostiles Destroyed 25 | . 8 4 10 3 . Guns 5 | . 5 . . . . Cannons 7 | . . . 4 3 . AOE 11 | . 3 4 4 . . Classes Destroyed 11 | . 5 1 3 2 . Worker 1 | . . 1 . . . Tunneler 1 | . 1 . . . . Hauler 1 | . 1 . . . . Recycler 1 | . . . . 1 . Turret 2 | . . . 2 . . Watcher 2 | . 2 . . . . Swarmer 11 | . 6 3 2 . . Grunt 3 | . 2 1 . . . Sentry 3 | . . . . 3 . Artisan 2 | . . . 2 . . Subdweller 8 | . . . 8 . . Best Kill Streak 5 | . 5 3 4 2 . Combat Bots Only 5 | . 5 3 2 2 . Max Kills in Single Turn 3 | . 3 2 1 1 . Gunslinging . | . . . . . . Exploded 3 | . 3 2 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -9 -------- Run | Yrd Mat Min Sub Rec Scr Hostile Shots Fired 63 | . 27 7 29 . . Missed 19 | . 7 1 11 . . Hits 44 | . 20 6 18 . . Projectile 44 | . 20 6 18 . . AOE 4 | . . . 4 . . Critical Strikes 2 | . . 1 1 . . Damage Taken 890 | . 284 78 528 . . Core 202 | . 71 16 115 . . Absorbed by Shields . | . . . . . . Redirected to Shielding 16 | . 16 . . . . Core Remaining (%) 100 | 100 . . . . . Volleys Fired 91 | . 31 9 48 3 . Largest 2 | . 2 2 2 2 . Hottest 160 | . 90 90 160 160 . Shots Fired 151 | . 61 12 72 6 . Gun 66 | . 60 6 . . . Cannon 67 | . . . 61 6 . Launcher 18 | . 1 6 11 . . Special . | . . . . . . Kinetic . | . . . . . . Thermal 133 | . 60 6 61 6 . Explosive 18 | . 1 6 11 . . Electromagnetic . | . . . . . . Robot Hit Streak 11 | . 9 3 11 9 . Robot Miss Streak 4 | . 4 3 2 . . Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 89 | . 37 4 43 5 . Core Hits 48 | . 18 8 19 3 . Critical Kills 2 | . . . 2 . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . . 2 . . Meltdown 2 | . . . 2 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2740 | . 624 340 1607 169 . Guns 506 | . 473 33 . . . Cannons 1182 | . . . 1040 142 . Explosions 1016 | . 142 307 567 . . Melee . | . . . . . . Ramming 36 | . 9 . . 27 . Kinetic . | . . . . . . Thermal 1730 | . 473 75 1040 142 . Explosive 974 | . 142 265 567 . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 15 | . . . 15 . . Projectiles 15 | . . . 15 . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 2 | . 1 . . 1 . Impact 2 | . 1 . . 1 . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 40 | . 28 12 . . . Shots 2 | . 1 1 . . . Rammed 2 | . . . . 2 . Targets Rammed 6 | . 3 . . 3 . Kicked 3 | . 3 . . . . Crushed 1 | . . . . 1 . Highest Temperature 411 | . 411 . 261 57 . Average Temperature 104 | . 120 . 50 34 . Received Heat Transfer 513 | . 81 36 396 . . Effects 1 | . 1 . . . . Shutdowns 1 | . 1 . . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 2 | . . . 2 . . Combat Hostiles 2 | . . . 2 . . Parts Melted 9 | . 2 . 7 . . Heat Transferred 3030 | . 1252 187 1406 185 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -9 -9 ------- Run | Yrd Mat Min Sub Rec Scr Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 . 100 . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 155 | . 155 154 . 69 . Initial 46 | . . 46 . 28 . Average 40 | . 39 105 . 17 . Influence Increases 806 | . 221 173 162 250 . Destroy 0b10 Robot/C 440 | . 160 100 120 60 . Destroy 0b10 Robot/NC 30 | . 20 5 . 5 . Destroy Leader 56 | . 36 20 . . . Allied During Kill 20 | . . 8 12 . . Successful Hack 34 | . . . . 34 . Select Force Hacks 150 | . . . . 150 . Disable Machine 15 | . . 15 . . . Destroy Structure 31 | . 5 25 . 1 . Lose Combat Pursuer 30 | . . . 30 . . Influence Decreases 806 | . 102 223 170 311 . Entered New Map 143 | . . 73 37 33 . Time Decay 564 | . 102 150 83 229 . Lost Part 10 | . . . 10 . . Lost Ally 40 | . . . 40 . . Purge Threat 49 | . . . . 49 . Squads Dispatched . | . . . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -9 --------- Run | Yrd Mat Min Sub Rec Scr Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 37 | . 13 5 19 . . Peak Tracking Total 5 | . 5 3 2 . . Tactical Retreats 2 | . . . 2 . . Traps | -11 -10 -10 -10 -9 -9 ------- Run | Yrd Mat Min Sub Rec Scr Traps Triggered 2 | . 1 . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed 1 | . . . 1 . . Triggered . | . . . . . . Most Traps Carried 1 | . . . 1 . . Machines | -11 -10 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Sub Rec Scr Machines Disabled 2 | . . 1 1 . . Max in Single Turn 1 | . . 1 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -9 --------- Run | Yrd Mat Min Sub Rec Scr Machines Accessed 15 | . 1 1 2 11 . Terminals 7 | . 1 . . 6 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 5 | . . . . 5 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 48 | . 1 1 14 32 . Successful 31 | . . 1 14 16 . Failed 16 | . 1 . . 15 . Catastrophic 2 | . . . . 2 . Database Lockouts 1 | . . . . 1 . Manual 14 | . 1 . . 13 . Terminals 21 | . 1 . . 20 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 12 | . . . . 12 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 24 | . . 1 14 9 . Record 13 | . . . 13 . . Robot Analysis 2 | . . . . 2 . Prototype ID Bank 4 | . . . . 4 . Open Door 1 | . . 1 . . . Alert Level 1 | . . . . 1 . Unreport Threat 2 | . . . . 2 . Proto ID Catalog 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . . 1 . Retrieve Components 1 | . . . . 1 . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 6 | . . . . 6 . Terminals 1 | . . . . 1 . Botnet 1 | . . . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 5 | . . . . 5 . Tunnel 5 | . . . . 5 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 1 . . 9 . Full Trace Events 3 | . . . . 3 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Sub Rec Scr Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -9 -------- Run | Yrd Mat Min Sub Rec Scr Total Allies 3 | . . 3 . . . Largest Group 3 | . . 3 3 . . Highest-Rated Group 40 | . . 40 40 . . Highest-Rated Ally 16 | . . 16 16 . . Total Orders . | . . . . . . Ally Attacks 37 | . . 7 30 . . Total Damage 349 | . . 74 275 . . Kills 7 | . . 1 6 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -9 ------- Run | Yrd Mat Min Sub Rec Scr Active Infowar (turns) . | . . . . . . Robot Analysis Total 2 | . . . . 2 . Derelict Logs Recovered 6 | . . . 1 . 5 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Sub Rec Scr Turns Passed 4406 | 58 431 319 1776 793 1029 Spaces Moved 2678 | 46 254 236 1023 481 638 Core 21 | 21 . . . . . Treads 2030 | . . . 911 481 638 Legs 627 | 25 254 236 112 . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 160 160 Average Speed 150 | 96 120 120 155 160 160 Slowest Speed 240 | 120 190 120 240 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 57 | 4 52 61 73 96 57 Regions Visited 5 Branch Regions 4 Pre-discovered Areas 9 | . . . 2 5 2 Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 5 | . . 1 2 . 2 Spaces Dug 10 | . . 10 . . . Terrain Destroyed 90 | . 5 30 54 1 . Melee . | . . . . . . Projectile 7 | . . . 6 1 . AOE 83 | . 5 30 48 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -9 --------- Run | Yrd Mat Min Sub Rec Scr Total 2914 | 58 317 259 1136 497 647 Wait 61 | . 13 7 27 9 5 Move 2673 | 45 253 235 1022 480 638 Hop . | . . . . . . Pick Up 30 | 9 3 1 15 . 2 Fast Attach 7 | 3 3 . 1 . . Attach 3 | 1 1 . 1 . . Detach . | . . . . . . Swap 20 | . 6 5 8 1 . Drop 22 | . 4 2 13 1 2 Fire 91 | . 31 9 48 3 . Melee . | . . . . . . Ram . | . . . . . . Kick 3 | . 3 . . . . Crush 3 | . . . . 3 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 1 | . . . 1 . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 2 exits: [*Mat] / *Sub) -10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec) -9/Recycling (discovered 2 exits: [*Fac] / [*Scr]) -9/Scraptown (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 182 | -10/Materials | Discovered new exit (range 11) 315 | -10/Materials | Build established: Mutant 386 | -10/Materials | Discovered new exit (range 14) 490 | -10/Materials | Entered Mines 542 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 666 | -10/Mines | Discovered new exit (range 13) 739 | -10/Mines | Found the Drone Emporium 796 | -10/Mines | Discovered new exit (range 8) 809 | -10/Mines | Entered Subcaves 809 | -10/Subcaves | Accompanied by 3 allies 1295 | -10/Subcaves | Discovered new exit (range 14) 1341 | -10/Subcaves | Ambushed by angry Subdweller bent on revenge 1464 | -10/Subcaves | Visited Clippyterm 1469 | -10/Subcaves | Learned Research machine intel 1469 | -10/Subcaves | Learned Factory emergency access door positions 1515 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 1520 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 1658 | -10/Subcaves | Build established: Scavenger-Mutant 1717 | -10/Subcaves | Discovered new exit (range 3) 1813 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2024 | -10/Subcaves | Core integrity fell below 50% 2084 | -10/Subcaves | Visited 4L-MR0's lab 2104 | -10/Subcaves | Found Powered Cannon 2225 | -10/Subcaves | Learned location of Zion (-6) 2253 | -10/Subcaves | Met a Zionite searching for "candidates" 2293 | -10/Subcaves | Discovered new exit (range 10) 2433 | -10/Subcaves | Ambushed by angry Subdweller bent on revenge 2440 | -10/Subcaves | Ambushed by Subdweller buried in earth 2441 | -10/Subcaves | Core integrity fell below 20% 2585 | -10/Subcaves | Entered Recycling 3029 | -9/Recycling | Discovered new exit (range 5) 3341 | -9/Recycling | Scanned before Scraplab entrance 3363 | -9/Recycling | Entered Scraplab 3376 | -9/Recycling | Discovered new exit (range 2) 3378 | -9/Recycling | Entered Scraptown 3492 | -9/Scraptown | Visited UFD Registry 3492 | -9/Scraptown | Registered with UFD as "Spikemind" 3511 | -9/Scraptown | Visited Observation Area 3548 | -9/Scraptown | Visited Awakened 3594 | -9/Scraptown | Scanned Subdweller tech in exchange for log data 3598 | -9/Scraptown | Learned Factory trap positions 3599 | -9/Scraptown | Learned location of Warlord (-4) 3604 | -9/Scraptown | Learned Factory terminal intel 3623 | -9/Scraptown | Discovered new exit (range 13) 4064 | -9/Scraptown | Visited Cartography Club 4135 | -9/Scraptown | Visited Scrap Suit Storage 4178 | -9/Scraptown | Visited DA-N13 Charitable Foundation 4192 | -9/Scraptown | Found DCF Scrap (27 items) 4228 | -9/Scraptown | Visited Curators Association 4383 | -9/Scraptown | Visited A0-MCA Data Center 4392 | -9/Scraptown | Given a B rating by A0-MCA 4407 | -9/Scraptown | Self-destructed Last Messages --------------- Since you're armed, let's take a closer look at those weapons... Your volley energy consumption is not sustainable over the long term, but you should be okay for short skirmishes. And your cooling doesn't look like it can quite keep up with the heat you generate during combat. I'd watch out for that. I like the emphasis on thermal output. Melting Unaware means less scrap left at the end, but it's nice when you can compound a target's own heat buildup. A0-MCA gives you a B! A0-MCA: Hey wait, take this scanner out into the wild, you could help me populate the wiki with accurate and detailed info to help all the others with the same adventurous spirit. My wiki is where even a lot of the Cyclists do their research too, you know. 04394_ A0-MCA drops A0-MCA's Component Scanner. Map ----- +----------------------------------------------------+ | #???????#" | | #???????#" | | #???????#" | | # #???????#" | | # #?????""" """"""""""""""""""""""""" | | # #?????""" """"""""""""""""""""""""" | | # #?????""" ""###### ############### | | #?????""" 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"???## " | | ????????????????????#"""""""""#???????"""????""""" | | ??????????????????????#######??????????"???????#?# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????""| | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ???????????????????????????????????????????|"##!! | | ??????????????????????????????????????????????#"?? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Propulsion Shielding 33 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Network Effect Challenges ------------ None Game ------ Seed CloakingGammaNanosword Manual? 0 Play Time 00:23:21 Cumulative 454.7 hours Start 2026.02.04 @ 19:12:02 End 2026.02.04 @ 19:35:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 217 Rogue 217 Adventurer 0 Explorer 0 Win Type - Total 13 Types 9/0/2/0/0/0/0/1/0/1 Lore% 85 Gallery% 82 Achievement% 62 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fd43ec96-52c8-4249-95ae-1e0128f9339a