Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.25 @ 11:43:56 Player: YBOUZL Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (31) 155 Value Destroyed (1145) 1145 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4540 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 2/300 Energy 63/100 System Corruption 9% Temperature Cool (11) Movement Flying (32) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Improved Cesium-ion Thruster Nuclear Pulse Thruster Biomechanical Wings > --- UTILITY (4) ------ Targeting Computer Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Medium Treads Advanced Sensor Array Force Field Light Assault Rifle Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Nuclear Core Light Fission Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Targeting Computer Recoil Stabilizer Hacking Suite > --- WEAPON ----------- Gauss Rifle Gauss Rifle Gauss Cannon > --- INVENTORY -------- Light Ion Engine Light Treads Improved Heat Sink Improved Light Armor Plating Improved Light Armor Plating EM Pulse Gun Shock Rifle Medium Laser Gatling Laser Light Assault Rifle Heavy Assault Rifle Flak Gun Shock Bomb Launcher Grenade Launcher Grenade Launcher [Rating: 57] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Flight Unit Nuclear Pulse Thruster Utility Large Storage Unit Device Recoil Stabilizer Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Medium Laser Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Build | -11 -10 -10 -10 -9 -9 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Slots Evolved 8 | . . . . . . 8 Power 1 | . . . . . . 1 Propulsion 4 | . . . . . . 4 Utility 2 | . . . . . . 2 Weapon 1 | . . . . . . 1 Parts Attached 56 | 7 1 . 2 1 . 45 Power 9 | 1 . . 1 . . 7 Engine 4 | 1 . . 1 . . 2 Core 5 | . . . . . . 5 Reactor . | . . . . . . . Propulsion 17 | 3 . . 1 . . 13 Treads 3 | 1 . . 1 . . 1 Leg 9 | 2 . . . . . 7 Wheel 1 | . . . . . . 1 Hover . | . . . . . . . Flight 4 | . . . . . . 4 Utility 12 | 1 1 . . 1 . 9 Device 5 | . . . . . . 5 Storage 2 | 1 1 . . . . . Processor 2 | . . . . . . 2 Hackware 1 | . . . . 1 . . Protection 2 | . . . . . . 2 Artifact . | . . . . . . . Weapon 18 | 2 . . . . . 16 Energy Gun 7 | 1 . . . . . 6 Energy Cannon . | . . . . . . . Ballistic Gun 6 | 1 . . . . . 5 Ballistic Cannon 2 | . . . . . . 2 Launcher 3 | . . . . . . 3 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . . 2 Corrupted Parts 2 | . . . . . . 2 System Corruption 3 | . . . . . . 3 Parts Lost 36 | . . . 3 . . 33 Power 7 | . . . 1 . . 6 Propulsion 11 | . . . 2 . . 9 Utility 7 | . . . . . . 7 Weapon 11 | . . . . . . 11 Highest Loss Streak 11 | . . . 3 . . 11 To Critical Strikes . | . . . . . . . Average Backups 8 | 2 5 7 7 5 7 11 Power . | . 1 1 . . . . Propulsion . | 1 2 2 1 . . . Utility . | . . . 1 . . 2 Weapon 6 | . 2 3 4 4 7 7 Tool/Special . | . . . . . . . Unused Backups 7 | . . . . . . 7 Power . | . . . . . . . Propulsion 1 | . . . . . . 1 Utility 4 | . . . . . . 4 Weapon 2 | . . . . . . 2 Tool/Special . | . . . . . . . Average Slot Usage (%) 76 | . 85 85 84 97 71 72 Engine 10 | . 14 14 14 14 14 2 Core 2 | . . . . . . 7 Treads 16 | . . . 1 28 28 3 Leg 9 | . 28 28 26 . . 16 Storage 11 | . 14 14 14 14 14 5 Processor 1 | . . . . . . 5 Hackware 8 | . . . . 11 14 3 Energy Gun 4 | . 14 14 14 14 . 3 Ballistic Gun 6 | . 14 14 14 14 . 8 Peak Build Rating 57 | 6 7 7 7 9 9 57 Average Rating 15 | 4 6 6 6 8 7 38 On Entrance 6 | . 6 6 7 6 9 8 Avg Prop Armor Cover (%) 10 | . . . . . . 10 Naked Turns . | . . . . . . . Heaviest Build 54 | 11 26 26 26 26 26 54 Greatest Support 106 | 20 20 20 40 40 40 106 Greatest Overweight (x) 17 | . 1 1 1 . . 17 Average Overweight (x) . | . . 1 . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 6 14 15 15 15 15 13 Most Carried 15 | 4 6 8 8 6 10 15 Average Carried 8 | 2 5 7 7 5 7 11 Final Capacity 15 | 8 15 15 15 15 15 5 Final Carried 10 | 4 6 8 5 5 10 5 Class Distribution -------------------- 76% | Mutant 14% | Gunner 4% | Scavenger-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -9/Recycling Mutant | -9/Scraptown Gunner | -6/Factory Resources | -11 -10 -10 -10 -9 -9 -6 ----------- Run | Yrd Mat Min Sub Rec Scr Fac Matter Collected 1157 | 254 . . 72 . . 831 Remotely . | . . . . . . . Salvage Created 1112 | . . . 85 . . 1027 Parts 57 | . . . 7 . . 50 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 9 | . . . 9 . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -10 -9 -9 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Combat Hostiles Destroyed 21 | . . . 3 . . 18 Guns 15 | . . . 3 . . 12 Cannons 4 | . . . . . . 4 AOE 2 | . . . . . . 2 Classes Destroyed 11 | . . . 2 . . 9 Worker 3 | . . . . . . 3 Recycler 1 | . . . . . . 1 Mechanic 3 | . . . . . . 3 Turret 2 | . . . 2 . . . Watcher 1 | . . . . . . 1 Swarmer 6 | . . . 3 . . 3 Grunt 8 | . . . . . . 8 Duelist 1 | . . . . . . 1 Sentry 1 | . . . . . . 1 Hunter 3 | . . . . . . 3 Programmer 2 | . . . . . . 2 Best Kill Streak 6 | . . . 3 . . 6 Combat Bots Only 4 | . . . 3 . . 4 Max Kills in Single Turn 4 | . . . 1 . . 4 Gunslinging . | . . . . . . . Exploded 1 | . . . . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -9 -6 -------- Run | Yrd Mat Min Sub Rec Scr Fac Hostile Shots Fired 456 | . . . 108 . . 348 Missed 147 | . . . 40 . . 107 Hits 309 | . . . 68 . . 241 Melee 8 | . . . . . . 8 Projectile 301 | . . . 68 . . 233 AOE 2 | . . . . . . 2 Critical Strikes 9 | . . . . . . 9 Damage Taken 4657 | . . 44 429 . . 4184 Core 946 | . . 18 77 . . 851 Absorbed by Shields . | . . . . . . . Core Remaining (%) 81 | 100 . . . . 62 . Volleys Fired 103 | . 1 . 25 . . 77 Largest 3 | . 2 . 2 . . 3 Hottest 147 | . 70 . 70 . . 147 Shots Fired 246 | . 2 . 50 . . 194 Gun 213 | . 2 . 50 . . 161 Cannon 19 | . . . . . . 19 Launcher 14 | . . . . . . 14 Special . | . . . . . . . Kinetic 143 | . 1 . 25 . . 117 Thermal 76 | . 1 . 25 . . 50 Explosive 10 | . . . . . . 10 Electromagnetic 17 | . . . . . . 17 Robot Hit Streak 10 | . 1 . 6 . . 10 Robot Miss Streak 6 | . 1 . 6 . . 5 Penetration Max 1 | . . . . . . 1 Secondary Targets 5 | . . . 1 . . 4 Max Gunslinging Chain 1 | . . . 1 . . 1 Shots Hit Robots 157 | . 1 . 27 . . 129 Core Hits 82 | . . . 10 1 . 71 Critical Kills . | . . . . . . . Critical Parts Destroyed 3 | . . . . . . 3 Critical Strikes 6 | . . . . . . 6 Burn 2 | . . . . . . 2 Destroy 3 | . . . . . . 3 Blast 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3804 | . 8 . 272 4 . 3520 Guns 2335 | . 8 . 272 . . 2055 Cannons 282 | . . . . . . 282 Explosions 1174 | . . . . . . 1174 Melee . | . . . . . . . Ramming 13 | . . . . 4 . 9 Kinetic 1696 | . 8 . 122 . . 1566 Thermal 1308 | . . . 150 . . 1158 Explosive 594 | . . . . . . 594 Electromagnetic 193 | . . . . . . 193 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 9 | . . . . . . 9 Average Corruption 5 | . . . . . . 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 38 | . . . . . . 38 Message Errors 8 | . . . . . . 8 Matter Fused 11 | . . . . . . 11 Heat Flow Errors 4 | . . . . . . 4 Energy Discharges 7 | . . . . . . 7 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 3 | . . . . . . 3 Data Loss (major) 2 | . . . . . . 2 Alerts 1 | . . . . . . 1 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 187 | . . . . . . 187 Projectiles . | . . . . . . . Explosions 187 | . . . . . . 187 Melee . | . . . . . . . Knockbacks 2 | . . . . . . 2 Impact 1 | . . . . . . 1 Kinetic 1 | . . . . . . 1 Secondary . | . . . . . . . Self-Inflicted Damage 109 | . . . . . . 109 Shots 4 | . . . . . . 4 Rammed 1 | . . . . 1 . . Targets Rammed 2 | . . . . 1 . 1 Kicked 1 | . . . . . . 1 Crushed . | . . . . . . . Highest Temperature 467 | . 30 . 13 . . 467 Average Temperature 146 | . 18 . 5 . . 156 Received Heat Transfer 1188 | . . . 258 . . 930 Effects 16 | . . . . . . 16 Shutdowns 4 | . . . . . . 4 Energy Bleed 1 | . . . . . . 1 Interference 6 | . . . . . . 6 Matter Decay 1 | . . . . . . 1 Short Circuit 1 | . . . . . . 1 Damage (minor) 3 | . . . . . . 3 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . . 1 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 2189 | . . . 444 . . 1745 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Alert | -11 -10 -10 -10 -9 -9 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 . 100 . 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 199 | . . . . 76 . 199 Initial 76 | . . . . 76 . . Average 40 | . . . . 10 . 68 Influence Increases 965 | . . . 250 11 . 704 Destroy 0b10 Robot/C 460 | . . . 100 . . 360 Destroy 0b10 Robot/NC 40 | . . . . . . 40 Destroy Leader 92 | . . . . . . 92 Successful Hack 21 | . . . . 11 . 10 Disable Machine 45 | . . . . . . 45 Destroy Structure 37 | . . . . . . 37 Lose Combat Pursuer 270 | . . . 150 . . 120 Influence Decreases 873 | . . . 90 171 . 612 Entered New Map 84 | . . . . 84 . . Time Decay 407 | . . . 60 45 . 302 Lost Part 340 | . . . 30 . . 310 Purge Threat 42 | . . . . 42 . . Squads Dispatched 7 | . 1 . . . . 6 Investigation 3 | . . . . . . 3 Extermination 3 | . . . . . . 3 Reinforcement 1 | . 1 . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -9 -6 --------- Run | Yrd Mat Min Sub Rec Scr Fac Distress Signals 4 | . . . . . . 4 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 52 | . 2 . 8 . . 42 Peak Tracking Total 6 | . 1 . 6 . . 5 Tactical Retreats 10 | . . . 4 . . 6 Traps | -11 -10 -10 -10 -9 -9 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Traps Triggered 1 | . . 1 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -9 -6 ---------- Run | Yrd Mat Min Sub Rec Scr Fac Machines Disabled 5 | . . . 2 . . 3 Max in Single Turn 1 | . . . 1 . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -9 -6 --------- Run | Yrd Mat Min Sub Rec Scr Fac Machines Accessed 16 | . 1 1 . 6 3 5 Terminals 6 | . 1 . . 4 . 1 Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units 3 | . . . . 1 . 2 Scanalyzers 1 | . . . . . . 1 Garrison Access . | . . . . . . . Total Hacks 60 | . 1 1 . 21 22 15 Successful 48 | . 1 1 . 18 22 6 Failed 12 | . . . . 3 . 9 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 15 | . 1 . . 12 . 2 Fabricators 2 | . . . . . . 2 Repair Stations . | . . . . . . . Recycling Units 11 | . . . . 4 . 7 Scanalyzers 4 | . . . . . . 4 Garrison Access . | . . . . . . . Terminal Hacks 38 | . 1 1 . 14 22 . Record 29 | . . . . 7 22 . Robot Analysis 2 | . . . . 2 . . Open Door 1 | . . 1 . . . . Alert Level 1 | . . . . 1 . . Unreport Threat 1 | . . . . 1 . . Locate Traps 1 | . 1 . . . . . Hauler Manifests 1 | . . . . 1 . . Registered Components 1 | . . . . 1 . . Zone Layout 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 8 | . . . . 4 . 4 Process 2 | . . . . 1 . 1 Report Inventory 5 | . . . . 2 . 3 Retrieve Matter 1 | . . . . 1 . . Scanalyzer 2 | . . . . . . 2 Insert Component 1 | . . . . . . 1 Retrieve Study 1 | . . . . . . 1 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . 1 . . 2 . 5 Full Trace Events 3 | . . . . . . 3 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 1 | . . . . . . 1 Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter 51 | . . . . 25 . 26 Retrieved Matter 25 | . . . . 25 . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -9 -6 ------------ Run | Yrd Mat Min Sub Rec Scr Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -9 -6 -------- Run | Yrd Mat Min Sub Rec Scr Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -9 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Active Infowar (turns) . | . . . . . . . Robot Analysis Total 2 | . . . . 2 . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -9 -6 ------------- Run | Yrd Mat Min Sub Rec Scr Fac Turns Passed 5963 | 92 319 336 364 503 2712 1637 Spaces Moved 3488 | 73 91 174 155 310 1691 994 Core 172 | 13 . . . . . 159 Treads 2079 | . . . 8 310 1691 70 Legs 1005 | 60 91 174 147 . . 533 Wheels 4 | . . . . . . 4 Hover . | . . . . . . . Flight 228 | . . . . . . 228 Fastest Speed 32 | 50 120 190 160 160 160 32 Average Speed 148 | 107 172 190 188 160 160 112 Slowest Speed 900 | 120 190 190 190 160 160 900 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 1 | . . . . . . 1 Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 27 | 5 14 32 9 50 60 19 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken 1 | . . 1 . . . . Unknown Exits Taken 5 | 1 1 . 1 1 1 . Scrap Searched 6 | . . . . . 6 . Spaces Dug . | . . . . . . . Terrain Destroyed 34 | . . . . . . 34 Melee . | . . . . . . . Projectile 2 | . . . . . . 2 AOE 32 | . . . . . . 32 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -9 -6 --------- Run | Yrd Mat Min Sub Rec Scr Fac Total 4060 | 83 252 180 182 317 1699 1347 Wait 344 | . 156 5 . 5 2 176 Move 3480 | 72 90 173 154 309 1690 992 Hop 1 | . . . . . . 1 Pick Up 38 | 3 3 2 . 1 4 25 Fast Attach 30 | 7 . . . . . 23 Attach 30 | . 1 . 3 1 . 25 Detach 7 | 1 . . . . 2 4 Swap 4 | . . . . . . 4 Drop 21 | . 1 . . . 1 19 Fire 103 | . 1 . 25 . . 77 Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . . . . . . 1 Crush 1 | . . . . 1 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Subcaves -9/Recycling -9/Scraptown -6/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 93 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 329 | -10/Materials | Discovered new exit (range 6) 412 | -10/Materials | Entered Mines 421 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 498 | -10/Mines | Identified exit to Subcaves 614 | -10/Mines | Learned Materials security intel 748 | -10/Mines | Entered Subcaves 749 | -10/Subcaves | Approached by a straggling Scientist 1077 | -10/Subcaves | Discovered new exit (range 11) 1112 | -10/Subcaves | Entered Recycling 1113 | -9/Recycling | Met a Zionite searching for Scraptown 1122 | -9/Recycling | Lost 3 parts (1p2n) 1495 | -9/Recycling | Scanned before Scraplab entrance 1519 | -9/Recycling | Entered Scraplab 1540 | -9/Recycling | Discovered new exit (range 3) 1615 | -9/Recycling | Entered Scraptown 1782 | -9/Scraptown | Learned location of Extension (-4) 1845 | -9/Scraptown | Visited Bundlers 2040 | -9/Scraptown | Visited UFD Registry 2064 | -9/Scraptown | Visited Cyclists 2184 | -9/Scraptown | Visited Cave Peace 2549 | -9/Scraptown | Visited Symbiants 3660 | -9/Scraptown | Visited Red Mages 3761 | -9/Scraptown | Visited Spacefarers 3920 | -9/Scraptown | Visited TADAMA 4115 | -9/Scraptown | Discovered new exit (range 3) 4327 | -9/Scraptown | Entered Factory 4327 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x4, Utility x2, Weapon x1 4615 | -6/Factory | Build established: Gunner 5521 | -6/Factory | Lost 7 parts (1p4n1u1w) 5587 | -6/Factory | Lost 3 parts (1p1n1u) 5722 | -6/Factory | Lost 4 parts (2n2w) 5745 | -6/Factory | Core integrity fell below 50% 5785 | -6/Factory | Core integrity fell below 20% 5813 | -6/Factory | Lost 11 parts (2p3u6w) 5964 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05904_ K-01 Serf collects debris. 05905_ K-01 Serf cleans the Pressure Siphon. 05913_ Dropped Thermal Shield. 05914_ Dropped Force Field. 05916_ Acquired Force Field. 05920_ Acquired Imp. Medium Treads. 05930_ Acquired Prototype Flight Unit. 05930_ Identified Imp. Cesium-ion Thruster. 05930_ Faulty integration triggers meltdown. 05930_ Targeting Computer damaged (-2). 05930_ Target Analyzer damaged (-10). 05933_ Acquired Imp. Cesium-ion Thruster. 05937_ Q0U2E,C0J=PCXO8WZZ%LHD 05941_ Acquired Nuclear Pulse Thruster. 05945_ Critical hit (Burn: +37). 05956_ Dropped Imp. Heat Sink. 05956_ Acquired Adv. Sensor Array. 05957_ Nuclear Pulse Thruster destroyed. 05961_ Acquired Prototype Flight Unit. 05961_ Identified Biomechanical Wings. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????# # | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# # | | ?????????????????????????????????????????# # | | ?????????????????????????????????????????# # | | ?????????????????????????????????????????# / | | ??????????????????????????#????########### # | | ??????????????????????????# ???# # # | | ??????????????????????????#k???# # ### | | ???????????????????##+##### #### "" !# ### | | ??????????????????? + "" # # | | ????????????????????# # """ =!! # # | | ????????????????????# # """ ! / + | | ????????????????????# + """ =! # # | | ????????????????????# # # # | | ????????????????????# ######+#### ### | | ????????????????????# | | ???????????????? # | | ???????????????? / | | ??????????????????? # | | ????????????????????# | | ????????????????????##### g####"#############+#### | | ????????????????????????# g# #????????????? | | ????????????????????????#@g/ """"" #????????????? | | ?????????????????????####/## """"" #????????????? | | ?????????????????????# g # """ #????????????? | | ?????????????????????# p #! #????????????? | | ?????????????????????# """ # """"" #????????????? | | ?????????????????????# """ + """"" #????????????? | | ?????????????????????# """ # """ #????????????? | | ?????????????????????# "" # #????????????? | | ?????????????????????# "" ##########????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# ! #?????????????????????? | | ?????????????????????#######?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 31 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 63 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Flexi-carbon Leg | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Civilization 2243 You May Approach The Wall Challenges ------------ None Game ------ Seed StrikeWardroneShredder Manual? 0 Play Time 01:10:12 Cumulative 21.1 hours Start 2025.11.27 @ 16:01:42 End 2025.12.25 @ 11:43:56 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 42 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 22 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: abe3b6aa-376f-495f-8ba0-08399ef160e8