Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.18 @ 17:27:26 Player: Gadabout Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (60) 300 Value Destroyed (2434) 2434 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (830) 830 TOTAL SCORE: 9044 Bonus ------- High Alert Combat Kills 12 Follower Combat Kills 717 Aligned with FarCom 300 Friendly Fire -199 Cogmind --------- Core Integrity 0/1000 Matter 221/300 Energy 100/100 System Corruption 3% Temperature Cool (9) Movement Core (300) Ox5 Location -5/Factory Parts ------- > --- POWER (1) -------- Faulty Enhanced Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Advanced Terrain Scan Processor Advanced Targeting Computer > --- WEAPON (3) ------- Magnetic Acceleration Cannon > --- INVENTORY (4) ---- Fission Core Faulty Precision Matter Filter Remote Datajack Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Superbattery Advanced Targeting Computer Advanced Melee Analysis Suite Advanced Melee Analysis Suite Core Analyzer Hardened Medium Armor Plating Hardened Medium Armor Plating Force Field > --- WEAPON ----------- Precision Assault Rifle Precision Assault Rifle Great Axe > --- INVENTORY -------- Enhanced Nuclear Core Fission Core Improved Carbon-fiber Leg Improved Carbon-fiber Leg Target Analyzer Maneuvering Thrusters Precision Assault Rifle Heavy Rocket Launcher Remote Datajack Improved Plasma Cutter [Rating: 81] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Hover Unit Gravmag System Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Precision Assault Rifle Energy Gun Heavy Laser Energy Cannon Disruptor Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Rocket Launcher Special Weapon Field Lobotomy Kit Slashing Weapon Great Axe Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Fac Fac Slots Evolved 10 | . . . . . 4 2 . . . . 2 2 Power . | . . . . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . . . Utility 7 | . . . . . 1 2 . . . . 2 2 Weapon 1 | . . . . . 1 . . . . . . . Parts Attached 67 | 5 2 . 3 1 6 11 . 4 . . 7 28 Power 8 | 1 . . 1 . 1 . . . . . 2 3 Engine 3 | 1 . . 1 . 1 . . . . . . . Core 4 | . . . . . . . . . . . 1 3 Reactor 1 | . . . . . . . . . . . 1 . Propulsion 16 | 2 . . . . 2 1 . 4 . . 1 6 Treads . | . . . . . . . . . . . . . Leg 15 | 2 . . . . 2 1 . 4 . . 1 5 Wheel . | . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . . Utility 24 | 1 1 . 1 . 1 6 . . . . 4 10 Device 6 | . . . . . . 1 . . . . . 5 Storage 3 | 1 . . 1 . 1 . . . . . . . Processor 13 | . 1 . . . . 5 . . . . 3 4 Hackware . | . . . . . . . . . . . . . Protection 2 | . . . . . . . . . . . 1 1 Artifact . | . . . . . . . . . . . . . Weapon 19 | 1 1 . 1 1 2 4 . . . . . 9 Energy Gun 2 | . . . . . . . . . . . . 2 Energy Cannon 1 | . . . . . . . . . . . . 1 Ballistic Gun 10 | 1 1 . . 1 1 3 . . . . . 3 Ballistic Cannon 1 | . . . . . . . . . . . . 1 Launcher 1 | . . . . . . . . . . . . 1 Special Weapon 2 | . . . 1 . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . 1 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 1 1 . . . . . 2 Parts Lost 31 | . . . . . . . . . . . . 31 Power 3 | . . . . . . . . . . . . 3 Propulsion 9 | . . . . . . . . . . . . 9 Utility 8 | . . . . . . . . . . . . 8 Weapon 11 | . . . . . . . . . . . . 11 Highest Loss Streak 11 | . . . . . . . . . . . . 11 Average Slot Usage (%) 94 | . 96 100 96 95 99 99 100 100 100 100 99 77 Engine 6 | . 14 14 13 14 9 7 7 7 7 7 . . Reactor 1 | . . . . . . . . . . . 4 2 Leg 25 | . 28 28 28 28 36 30 30 30 30 30 26 12 Device 3 | . . . . . . 3 7 7 7 7 4 5 Storage 13 | . 14 14 14 14 18 15 15 15 15 15 13 10 Processor 17 | . 11 14 14 14 9 19 15 15 15 15 21 22 Protection 1 | . . . . . . . . . . . 6 4 Ballistic Gun 15 | . 28 28 24 23 25 14 15 15 15 15 13 8 Slashing Weapon 4 | . . . . . . 7 7 7 7 7 6 2 Naked Turns 14 | . . . . . . . . . . . . 14 Heaviest Build 67 | 10 12 12 30 24 37 41 41 41 41 41 53 67 Greatest Support 76 | 20 20 20 20 20 40 45 45 72 72 72 74 76 Greatest Overweight (x) 12 | 1 . . 1 1 1 . . . . . . 12 Average Overweight (x) . | . . . . 1 . . . . . . . 1 Largest Inventory Capacity 10 | 6 6 6 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 6 6 9 10 10 10 10 10 10 10 10 9 Most Carried 10 | 5 6 6 8 8 9 10 10 10 10 10 10 10 Average Carried 8 | 3 5 6 6 7 6 8 9 10 10 10 9 7 Final Capacity 10 | 6 6 6 10 10 10 10 10 10 10 10 10 4 Final Carried 10 | 5 6 6 8 7 9 10 10 10 10 10 10 3 Class Distribution -------------------- 60% | Mutant 28% | Assassin 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Mutant | -7/Factory Assassin | -7/Waste Assassin | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Assassin | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Fac Fac Matter Collected 1486 | 235 . . . 90 . 117 177 44 . . 166 657 Remotely . | . . . . . . . . . . . . . Salvage Created 2961 | . . . . 57 31 280 . 77 . . 232 2284 Parts 150 | . . . . 7 4 22 . 4 . . 12 101 Haulers Intercepted 1 | . . . . . . 1 . . . . . . Recyclers Shooed 5 | . . . . . . . . . . . . 5 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . . 10 . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Fac Fac Combat Hostiles Destroyed 46 | . . . . 4 . 6 . . . . 4 32 Melee 10 | . . . . . . 1 . . . . 1 8 Guns 27 | . . . . 4 . 5 . . . . 3 15 Cannons 2 | . . . . . . . . . . . . 2 AOE 7 | . . . . . . . . . . . . 7 Classes Destroyed 9 | . . . . 1 1 3 . 1 . . 1 2 Worker 4 | . . . . . . . . . . . . 4 Hauler 1 | . . . . . . 1 . . . . . . Recycler 5 | . . . . . . . . 1 . . . 4 Watcher 3 | . . . . . 1 1 . . . . . 1 Swarmer 10 | . . . . 4 . 3 . . . . . 3 Grunt 23 | . . . . . . . . . . . 2 21 Sentry 1 | . . . . . . . . . . . . 1 Hunter 4 | . . . . . . 1 . . . . . 3 Programmer 8 | . . . . . . 2 . . . . 2 4 Wasp 1 | . . . . . . . . . . . 1 . Best Kill Streak 9 | . . . . 4 1 3 . 1 . . 1 9 Combat Bots Only 6 | . . . . 4 . 3 . . . . 1 6 Max Kills in Single Turn 3 | . . . . 2 1 2 . 1 . . 1 3 Gunslinging 1 | . . . . 1 . 1 . . . . . . Exploded 2 | . . . . . . . . . . . . 2 Melee 1 | . . . . . . 1 . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Fac Fac Damage Taken 4870 | . . . . 27 . 369 . 22 . . 187 4265 Core 1020 | . . . . . . 16 . . . . . 1004 Absorbed by Shields 860 | . . . . . . . . . . . . 860 Core Remaining (%) 99 | 100 . . . 100 100 . . . . 97 100 . Volleys Fired 123 | . . . . 5 1 15 2 . . . 12 88 Largest 3 | . . . . 2 3 2 1 . . . 2 3 Hottest 132 | . . . . 40 63 56 28 . . . 56 132 Shots Fired 228 | . . . . 10 3 30 2 . . . 24 159 Gun 196 | . . . . 10 3 30 2 . . . 24 127 Cannon 20 | . . . . . . . . . . . . 20 Launcher 9 | . . . . . . . . . . . . 9 Special 3 | . . . . . . . . . . . . 3 Kinetic 200 | . . . . 10 3 30 2 . . . 24 131 Thermal 7 | . . . . . . . . . . . . 7 Explosive 9 | . . . . . . . . . . . . 9 Electromagnetic 12 | . . . . . . . . . . . . 12 Robot Hit Streak 21 | . . . . 7 4 9 4 . . . 8 21 Robot Miss Streak 3 | . . . . 1 . 3 . . . . 1 3 Penetration Max 1 | . . . . . . . . . . . . 1 Secondary Targets 4 | . . . . 2 . 1 . . . . 1 . Max Gunslinging Chain 1 | . . . . 1 . 1 . . . . 1 . Shots Hit Robots 218 | . . . . 8 3 18 2 1 . . 20 166 Core Hits 130 | . . . . 6 2 13 1 1 . . 10 97 Critical Hits 5 | . . . . . . . . . . . . 5 Critical Kills 1 | . . . . . . . . . . . . 1 Critical Parts Destroyed 3 | . . . . . . . . . . . . 3 Melee Attacks 61 | . . . . . . 5 . 1 . . 3 52 Impact . | . . . . . . . . . . . . . Slashing 61 | . . . . . . 5 . 1 . . 3 52 Piercing . | . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . 1 . 1 . . 1 1 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 7273 | . . . . 90 39 452 40 114 . . 659 5879 Guns 2796 | . . . . 90 39 244 40 . . . 442 1941 Cannons 308 | . . . . . . . . . . . . 308 Explosions 1395 | . . . . . . . . . . . . 1395 Melee 2705 | . . . . . . 208 . 114 . . 217 2166 Ramming 21 | . . . . . . . . . . . . 21 Kinetic 2878 | . . . . 90 39 244 40 . . . 442 2023 Thermal 83 | . . . . . . . . . . . . 83 Explosive 1309 | . . . . . . . . . . . . 1309 Electromagnetic 277 | . . . . . . . . . . . . 277 Impact . | . . . . . . . . . . . . . Slashing 2705 | . . . . . . 208 . 114 . . 217 2166 Piercing . | . . . . . . . . . . . . . Highest Corruption 3 | . . . . . . . . . . . 2 3 Average Corruption 1 | . . . . . . . . . . . 1 2 Corruption Purged . | . . . . . . . . . . . . . Effects 20 | . . . . . . . . . . . 4 16 Message Errors 5 | . . . . . . . . . . . 3 2 Matter Fused 2 | . . . . . . . . . . . . 2 Heat Flow Errors 3 | . . . . . . . . . . . . 3 Energy Discharges 1 | . . . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . . . 1 Targeting Errors 7 | . . . . . . . . . . . 1 6 Weapon Failures 1 | . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 209 | . . . . . . 1 . . . . 92 116 Projectiles . | . . . . . . . . . . . . . Explosions 46 | . . . . . . . . . . . . 46 Melee 163 | . . . . . . 1 . . . . 92 70 Knockbacks 1 | . . . . . . . . . . . . 1 Impact . | . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . . . 1 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 173 | . . . . . . . . . . . . 173 Shots 4 | . . . . . . . . . . . . 4 Rammed 4 | . . . . . . . . . . . . 4 Targets Rammed 6 | . 1 . . . . . . . . . . 5 Kicked 2 | . 1 . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . Highest Temperature 254 | . . . . . 12 . . . . . 4 254 Average Temperature 39 | . . . . . 9 . . . . . 4 41 Received Heat Transfer 1086 | . . . . . . . . 9 . . 81 996 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . . . . . . 4 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 185 | . . . . . . . . . . . . 185 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Fac Fac Peak Influence 477 | . 14 5 . 90 69 136 14 305 . . 267 477 Average Influence 66 | . 8 5 . 25 31 36 10 130 . . 109 92 Maximum Alert Level 2 | . . . . . . . . 1 . . 1 2 Low Security (%) 93 | 100 100 100 . 100 100 100 100 75 . . 86 91 Level 1 6 | . . . . . . . . 24 . . 13 8 Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 20 | . 1 . . . 1 4 . 2 . . 5 7 Investigation 6 | . 1 . . . 1 . . 2 . . 1 1 Extermination 6 | . . . . . . 2 . . . . 2 2 Reinforcement 5 | . . . . . . 2 . . . . 2 1 Assault . | . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . 1 . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Fac Fac Distress Signals 4 | . . . . . . . . . . . . 4 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 87 | . . . . 4 3 7 1 2 . . 14 56 Peak Tracking Total 9 | . . . . 4 2 2 1 2 . . 4 9 Tactical Retreats 8 | . . . . . . . . . . . 1 7 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Fac Fac Traps Triggered 4 | . . . . . . 2 . . . . 1 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Fac Fac Machines Disabled 5 | . . . . . . . . . . . 2 3 Max in Single Turn 2 | . . . . . . . . . . . . 2 Garrison Access 2 | . . . . . . . . . . . 2 . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Fac Fac Machines Accessed 19 | . 1 . 5 . 2 4 . 2 . . 3 2 Terminals 10 | . 1 . . . 2 3 . 2 . . 1 1 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 4 | . . . . . . 1 . . . . 2 1 Total Hacks 83 | . 2 . 49 . 7 7 . 8 . . 6 4 Successful 65 | . 1 . 49 . 3 1 . 3 . . 5 3 Failed 18 | . 1 . . . 4 6 . 5 . . 1 1 Catastrophic 3 | . . . . . 1 1 . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 4 | . . . 1 . . 3 . . . . . . Terminals 30 | . 2 . . . 7 6 . 8 . . 4 3 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 4 | . . . . . . 1 . . . . 2 1 Terminal Hacks 63 | . 1 . 49 . 3 1 . 3 . . 3 3 Record 52 | . . . 48 . 1 . . . . . 1 2 Robot Analysis 1 | . 1 . . . . . . . . . . . Prototype ID Bank 1 | . . . . . . 1 . . . . . . Level Access Points 2 | . . . . . 1 . . 1 . . . . Emergency Access Points 1 | . . . . . . . . 1 . . . . Alert Level 1 | . . . . . . . . . . . 1 . Locate Traps 1 | . . . . . 1 . . . . . . . Patrol Status 1 | . . . . . . . . . . . . 1 Hauler Manifests 1 | . . . . . . . . . . . 1 . Registered Prototypes 1 | . . . . . . . . 1 . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . 2 . Seal Access 2 | . . . . . . . . . . . 2 . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 13 | . 1 . . . 2 5 . 2 . . 1 2 Full Trace Events 4 | . . . . . 1 . . 1 . . 1 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Fac Fac Total Allies 21 | . . . . . . . 21 . . . . . Largest Group 21 | . . . . . . . 21 21 16 15 15 2 Highest-Rated Group 550 | . . . . . . . 550 550 407 393 393 66 Highest-Rated Ally 35 | . . . . . . . 35 35 35 35 35 33 Total Orders . | . . . . . . . . . . . . . Ally Attacks 146 | . . . . . . . 13 31 13 . 89 . Total Damage 3213 | . . . . . . . 371 811 317 . 1714 . Kills 24 | . . . . . . . 1 6 5 . 12 . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Fac Fac Robot Analysis Total 1 | . 1 . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 . . . . 2 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Fac Fac Turns Passed 6680 | 67 138 20 712 533 214 1203 262 214 811 118 997 1391 Spaces Moved 4272 | 47 108 16 489 337 145 760 205 145 661 84 731 544 Core 74 | 7 . . . . . . . . . . . 67 Treads . | . . . . . . . . . . . . . Legs 4164 | 40 108 16 489 337 145 760 205 145 661 84 731 443 Wheels . | . . . . . . . . . . . . . Hover 34 | . . . . . . . . . . . . 34 Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 150 120 120 120 120 120 120 120 50 Average Speed 129 | 111 120 120 143 150 120 120 120 120 120 120 121 153 Slowest Speed 650 | 120 120 120 150 150 150 120 120 120 120 120 122 650 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 32 | 3 25 3 72 56 13 16 90 6 85 14 24 15 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . Known Exits Taken 3 | . . . . . 1 . . . . 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 . . . 1 1 . . . Scrap Searched 5 | . . . . 1 . . . . 3 1 . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 144 | . . . . . . . . . . . . 144 Melee . | . . . . . . . . . . . . . Projectile 3 | . . . . . . . . . . . . 3 AOE 141 | . . . . . . . . . . . . 141 Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Fac Fac Total 5100 | 60 116 17 500 356 182 1017 220 185 679 101 809 858 Wait 512 | . . 2 1 14 23 206 10 32 19 18 50 137 Move 4261 | 46 107 15 488 336 144 760 204 144 660 83 730 544 Hop . | . . . . . . . . . . . . . Pick Up 31 | 7 4 . 2 . 5 8 2 . . . 2 1 Fast Attach 36 | 5 1 . 2 . 2 6 . . . . 3 17 Attach 20 | . 1 . . 1 4 2 . . . . 2 10 Detach 10 | . . . 2 . 2 2 . . . . 1 3 Swap 11 | . . . 1 . . 3 . 4 . . 2 1 Drop 29 | 2 2 . 4 . 1 10 2 4 . . 4 . Fire 123 | . . . . 5 1 15 2 . . . 12 88 Melee 61 | . . . . . . 5 . 1 . . 3 52 Ram 2 | . . . . . . . . . . . . 2 Kick 4 | . 1 . . . . . . . . . . 3 Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory (discovered 5 exits: Fac x4 / [*Low]) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 164 | -10/Materials | Met 8R-AWN 197 | -10/Materials | Discovered new exit (range 8) 206 | -10/Materials | Entered Mines 208 | -10/Mines | Followed 8R-AWN into the Mines 222 | -10/Mines | Discovered new exit (range 5) 226 | -10/Mines | Entered Exiles 270 | -10/Exiles | Welcomed by 8R-AWN 289 | -10/Exiles | Met EX-HEX 311 | -10/Exiles | Build established: Mutant 372 | -10/Exiles | Met EX-DEC 405 | -10/Exiles | Learned location of Zion (-7) 479 | -10/Exiles | Met EX-BIN 680 | -10/Exiles | Aligned with FarCom system 681 | -10/Exiles | Given EX-Vault access code 717 | -10/Exiles | Opened EX-Vault 758 | -10/Exiles | Found Field Lobotomy Kit 792 | -10/Exiles | Found Superbattery 821 | -10/Exiles | Warned to stay clear of 0b10 Research branches 923 | -10/Exiles | Discovered new exit (range 12) 938 | -10/Exiles | Left Exiles lab with Superbattery 938 | -10/Exiles | Entered Mines 946 | -9/Mines | Learned Materials machine intel 1429 | -9/Mines | Discovered new exit (range 5) 1471 | -9/Mines | Entered Materials 1471 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 1472 | -8/Materials | Loaded intel: 57 machine locations 1578 | -8/Materials | Identified exit to Factory 1685 | -8/Materials | Entered Factory 1685 | -7/Factory | Evolved 2 slots: Utility x2 2604 | -7/Factory | Build established: Assassin 2888 | -7/Factory | Sucked down chute 2888 | -7/Factory | Entered Waste 2889 | -7/Waste | Met a frightened Derelict 2889 | -7/Waste | Joined by Warlord forces that had cleared the area 3060 | -7/Waste | A Compactor rumbled back to life 3061 | -7/Waste | Spotted C-40 Crusher 3062 | -7/Waste | Allies destroyed C-40 Crusher 3126 | -7/Waste | Discovered new exit (range 11) 3150 | -7/Waste | Entered Factory 3150 | -7/Factory | Accompanied by 21 allies 3270 | -7/Factory | Identified exit to Factory 3327 | -7/Factory | Discovered new exit (range 6) 3364 | -7/Factory | Entered Lower Caves 3364 | -7/Lower Caves | Accompanied by 16 allies 3539 | -7/Lower Caves | Learned 8 Factory zone layouts 3666 | -7/Lower Caves | Build established: Mutant 3817 | -7/Lower Caves | Encountered a Warlord checkpoint 4085 | -7/Lower Caves | Learned Factory terminal intel 4156 | -7/Lower Caves | Discovered new exit (range 3) 4175 | -7/Lower Caves | Entered another Lower Caves area 4175 | -7/Lower Caves | Accompanied by 15 allies 4268 | -7/Lower Caves | Discovered exit to Factory (range 8) 4293 | -7/Lower Caves | Entered Factory 4293 | -6/Factory | Accompanied by 15 allies 4293 | -6/Factory | Evolved 2 slots: Utility x2 4294 | -6/Factory | Identified exit to Factory 4295 | -6/Factory | Loaded intel: 20 terminal locations 4599 | -6/Factory | Build established: Assassin 5271 | -6/Factory | Discovered exit to Factory (range 14) 5290 | -6/Factory | Entered another Factory area 5290 | -5/Factory | Accompanied by 2 allies 5290 | -5/Factory | Evolved 2 slots: Utility x2 5412 | -5/Factory | Garrison activated, responded to threat 5426 | -5/Factory | Build established: Mutant 5792 | -5/Factory | Lost 3 parts (1u2w) 5985 | -5/Factory | Lost 11 parts (1p5n2u3w) 6258 | -5/Factory | Core integrity fell below 50% 6480 | -5/Factory | Lost 10 parts (1p1n4u4w) 6614 | -5/Factory | Core integrity fell below 20% 6619 | -5/Factory | Released all parts (4) 6681 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- The unstable cave ceiling collapses. Acquired 49 matter. U-05 Engineer lays Concrete. Acquired 82 matter. Acquired Gravmag System. U-05 Engineer builds a Wall. Identified Enh. Nuclear Core. Malfunction: Gravmag System damaged (-32). Acquired 20 matter. Slammed into O-16 Technician. Acquired Adv. Terrain Scan Processor. Acquired Adv. Targeting Computer. System corrupted: Matter fused (-6). Acquired Magnetic Acceleration Cannon. Gravmag System destroyed. G-67 Veteran destroyed. G-50 Soldier knocked back. Nuclear Reactor explodes. G-50 Soldier destroyed. Destroyed Lgt. Angular Momentum Engine. Map ----- +----------------------------------------------------+ | ??????????????????? # !!*### #???? | | ??????????????????? # !%# # #???? | | ??????????????????? %* ##???? | | ??????????????????? % ### ##### | | ?????????????????? # | | ?????????????????? # | | ????????????????? % # | | ????????????????????# ####+### # | | ???????????????? % # | | ???????????????? ^ % # # | | ???????????????? % # | | ????????????????? ^ # | | ????????????????w # | | ??????????????????################# # | | ?????????????????????????#######??#%# # | | ????????????????????""???# #??# # # | | ???????????????? """""??# ""#??# ### # # ##### | | ???????????????? 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""" ###########+### ## | | ??????????????????? #??????????? # #? | | ??????????????????? #?????????????# #? | | ?????????????????? #?????????????# #? | | ??????????????????# ########??????????????# #? | | ??????????????????#???????????????????????# #? | | ??????????????????????????????????????????# #? | | ??????????????????????????????????????????# #? | | ??????????????????????????????????????????# #? | | ??????????????????????????????????????????# #? | | ??????????????????????????????????????????# %## | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# |## | | ??????????????????????????????????????????# #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 21 Energy Capacity 2280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 210 Power Amplification 20 Armor Coverage 450 Evasion (%) 53 Targeting Accuracy 10 Melee Accuracy 16 Target Analysis 5 Core Analysis 8 Matter Filtering 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Hey, That's Mine! Please Form A Line We Are Legion Challenges ------------ None Game ------ Seed PlasmaBiocellCannon Manual? 0 Play Time 00:56:58 Cumulative 4.3 hours Start 2019.12.18 @ 13:56:41 End 2019.12.18 @ 17:27:26 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 16 Gallery% 16 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 45a538a4-1a3f-436a-ac55-c3b5aa535e5b