Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.25 @ 22:23:59 Player: Phil Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (40) 200 Value Destroyed (1718) 1718 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5338 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 40/100 System Corruption 7% Temperature Cool (0) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Improved Heat Sink Improved Heat Sink Utility Shielding Hardlight Generator Remote Shield Peak State ------------ > --- POWER ------------ Light Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Targeting Computer Improved Particle Charger Utility Shielding Improved Light Armor Plating > --- WEAPON ----------- EM Pulse Cannon EM Pulse Cannon Ion Cannon > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Improved Aluminum Leg Improved Aluminum Leg Wheel Improved Heat Sink Utility Shielding Hardened Light Armor Plating Hardlight Generator Hardlight Generator Remote Shield Remote Shield Arc Projector Medium Laser Gatling Laser [Rating: 48] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Utility Shielding Weapon EM Pulse Cannon Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Impact Weapon Maul Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power 1 | . . . . 1 . . . Propulsion 2 | . . 1 . . . . 1 Utility 4 | . . 1 1 1 . . 1 Weapon 1 | . . . 1 . . . . Parts Attached 77 | 7 4 15 19 12 4 . 16 Power 9 | 1 . 2 . 3 . . 3 Engine 8 | 1 . 2 . 3 . . 2 Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 19 | 2 1 6 3 2 1 . 4 Treads 3 | . . 3 . . . . . Leg 15 | 2 1 3 3 2 1 . 3 Wheel 1 | . . . . . . . 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 28 | 2 2 5 7 6 1 . 5 Device 14 | 1 1 1 3 4 . . 4 Storage 2 | 1 1 . . . . . . Processor 3 | . . 1 2 . . . . Hackware . | . . . . . . . . Protection 9 | . . 3 2 2 1 . 1 Artifact . | . . . . . . . . Weapon 21 | 2 1 2 9 1 2 . 4 Energy Gun 7 | 1 . . 3 . . . 3 Energy Cannon 4 | . . . . 1 2 . 1 Ballistic Gun 5 | 1 1 2 1 . . . . Ballistic Cannon 3 | . . . 3 . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . 1 . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . Unidentified Prototypes 1 | . . . . 1 . . . Parts Lost 42 | . . 7 2 7 . . 26 Power 8 | . . 2 . 1 . . 5 Propulsion 11 | . . 2 . 2 . . 7 Utility 11 | . . 2 . 2 . . 7 Weapon 12 | . . 1 2 2 . . 7 Highest Loss Streak 22 | . . 5 1 3 . . 22 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 95 | . 79 86 99 98 100 100 95 Engine 12 | . 14 10 9 14 15 15 10 Treads 1 | . . 5 . . . . . Leg 22 | . 21 17 27 22 23 23 24 Device 7 | . 7 2 5 9 8 7 12 Storage 8 | . 14 11 9 7 7 7 6 Processor 5 | . . 6 3 7 7 7 6 Protection 12 | . . 10 17 12 13 15 12 Energy Gun 5 | . 14 11 15 . . . 2 Energy Cannon 8 | . . . . . 23 23 16 Ballistic Gun 3 | . 7 10 7 . . . . Ballistic Cannon 3 | . . . 2 22 . . . Naked Turns . | . . . . . . . . Heaviest Build 63 | 13 28 38 55 63 59 59 63 Greatest Support 60 | 20 20 60 45 45 43 43 58 Greatest Overweight (x) 12 | 2 2 12 1 3 1 1 6 Average Overweight (x) . | . 1 . . 1 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 15 Most Carried 15 | 6 10 15 15 15 12 12 15 Average Carried 11 | 2 8 9 13 13 9 11 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | 5 7 15 15 12 11 12 5 Class Distribution -------------------- 41% | Tank 24% | Mutant 19% | Gunner 8% | Scavenger-Tank 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Gunner | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Matter Collected 1243 | 282 . 205 259 317 128 . 52 Remotely . | . . . . . . . . Salvage Created 1890 | 123 . 418 349 329 210 . 461 Parts 90 | 6 . 19 16 18 6 . 25 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . . . . . . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 4 | . . . . . 2 2 . Prevented 2 | . . . . . 2 . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 32 | . . 6 6 10 4 . 6 Guns 13 | . . 6 6 . . . 1 Cannons 17 | . . . . 9 4 . 4 AOE 1 | . . . . 1 . . . Classes Destroyed 10 | 2 . 4 . 2 . . 2 Builder 1 | . . . . . . . 1 Tunneler 1 | 1 . . . . . . . Recycler 2 | 1 . 1 . . . . . Operator 1 | . . . . . . . 1 Watcher 3 | . . 1 1 . . . 1 Swarmer 3 | . . . . 2 1 . . Grunt 10 | . . 1 2 6 1 . . Brawler 1 | . . 1 . . . . . Sentry 12 | . . 4 4 1 1 . 2 Hunter 6 | . . . . 1 1 . 4 Best Kill Streak 6 | 2 . 4 2 6 3 . 2 Combat Bots Only 6 | . . 4 2 6 3 . 2 Max Kills in Single Turn 2 | 2 . 1 1 1 1 . 1 Gunslinging . | . . . . . . . . Exploded 1 | . . . . 1 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Hostile Shots Fired 513 | . . 57 33 94 43 . 286 Missed 140 | . . 6 7 21 12 . 94 Damage Taken 5550 | . . 768 390 1080 319 . 2993 Core 1389 | . . 119 54 320 39 . 857 Absorbed by Shields 42 | . . . . . . . 42 Redirected to Shielding 51 | . . . 4 8 6 . 33 Core Remaining (%) 81 | 100 100 70 90 . . 48 . Volleys Fired 92 | 5 2 25 18 19 6 . 17 Largest 3 | 2 1 2 3 3 3 . 3 Hottest 186 | 70 50 73 129 144 186 . 186 Shots Fired 224 | 10 2 49 44 51 18 . 50 Gun 115 | 10 2 49 44 . . . 10 Cannon 109 | . . . . 51 18 . 40 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 97 | 5 . 24 17 51 . . . Thermal 84 | 5 2 25 27 . 6 . 19 Explosive . | . . . . . . . . Electromagnetic 43 | . . . . . 12 . 31 Robot Hit Streak 19 | 3 . 15 10 11 10 . 19 Robot Miss Streak 3 | 1 2 2 2 3 1 . 2 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 150 | 6 . 40 29 27 14 . 34 Core Hits 76 | 3 . 14 15 20 6 . 18 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 11 | . . 1 3 6 . . 1 Burn 5 | . . 1 3 . . . 1 Blast 6 | . . . . 6 . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3276 | 92 . 554 408 857 329 . 1036 Guns 1150 | 92 . 554 407 . . . 97 Cannons 1842 | . . . . 712 329 . 801 Explosions 267 | . . . . 145 . . 122 Melee . | . . . . . . . . Ramming 17 | . . . 1 . . . 16 Kinetic 1226 | 67 . 288 159 712 . . . Thermal 928 | 25 . 266 248 . 72 . 317 Explosive 66 | . . . . . . . 66 Electromagnetic 1039 | . . . . 145 257 . 637 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 7 | . . . . . . . 7 Average Corruption 4 | . . . . . . . 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 1 | . . . . . . . 1 Message Errors 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 23 | . . . . . 16 . 7 Projectiles 23 | . . . . . 16 . 7 Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 11 | . . . . 11 . . . Impact . | . . . . . . . . Kinetic 11 | . . . . 11 . . . Secondary . | . . . . . . . . Self-Inflicted Damage 25 | . . . . 25 . . . Shots 2 | . . . . 2 . . . Rammed . | . . . . . . . . Targets Rammed 3 | . . . 1 . . . 2 Kicked 3 | . . . 1 . . . 2 Crushed . | . . . . . . . . Highest Temperature 671 | 45 20 282 171 671 192 . 316 Average Temperature 149 | 23 10 109 42 363 81 . 93 Received Heat Transfer 906 | . . 249 252 255 72 . 78 Effects 28 | . . . . 25 . . 3 Shutdowns 3 | . . . . 3 . . . Energy Bleed 2 | . . . . 2 . . . Interference 6 | . . . . 3 . . 3 Matter Decay 2 | . . . . 2 . . . Short Circuit 3 | . . . . 3 . . . Damage (minor) 3 | . . . . 3 . . . Damage (major) 7 | . . . . 7 . . . Damage (core) 2 | . . . . 2 . . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 8 | . . . . . 1 . 7 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . 1 1 . . . . Heat Transferred 2373 | 74 . 851 888 . 111 . 449 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Peak Influence 271 | 10 35 112 200 271 . . 254 Initial 27 | . 6 14 25 27 . . 14 Average 71 | 3 26 57 70 67 . . 115 Maximum Alert Level 1 | . . . 1 1 . . 1 Low Security (%) 95 | 100 100 100 98 97 . . 82 Level 1 4 | . . . 1 2 . . 17 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 12 | . . 1 3 6 . . 2 Investigation 6 | . . . 2 2 . . 2 Extermination . | . . . . . . . . Reinforcement 3 | . . 1 1 1 . . . Assault . | . . . . . . . . Garrison 3 | . . . . 3 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Distress Signals 3 | . . 1 1 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 59 | . 2 8 12 13 4 . 20 Peak Tracking Total 11 | . 1 5 5 5 3 . 11 Tactical Retreats 1 | . . . 1 . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Traps Triggered 1 | . 1 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Disabled 8 | . . . . 5 . . 3 Max in Single Turn 2 | . . . . 2 . . 1 Garrison Access 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Accessed 15 | . 1 2 4 3 . . 5 Terminals 7 | . 1 1 1 2 . . 2 Fabricators 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units 3 | . . . 2 . . . 1 Scanalyzers 3 | . . 1 1 . . . 1 Garrison Access 1 | . . . . 1 . . . Total Hacks 38 | . 2 5 13 7 . . 11 Successful 19 | . 1 3 10 1 . . 4 Failed 19 | . 1 2 3 6 . . 7 Catastrophic 7 | . 1 1 . 3 . . 2 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 19 | . 2 3 4 5 . . 5 Fabricators 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units 9 | . . . 6 . . . 3 Scanalyzers 7 | . . 2 3 . . . 2 Garrison Access 2 | . . . . 2 . . . Terminal Hacks 5 | . 1 1 3 . . . . Record 2 | . . 1 1 . . . . Locate Traps 1 | . 1 . . . . . . Recall Investigation 1 | . . . 1 . . . . Recall Reinforcements 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 7 | . . . 5 . . . 2 Recycle Component 1 | . . . 1 . . . . Process 3 | . . . 3 . . . . Report Inventory 1 | . . . 1 . . . . Retrieve Matter 1 | . . . . . . . 1 Retrieve Components 1 | . . . . . . . 1 Scanalyzer 6 | . . 2 2 . . . 2 Insert Component 3 | . . 1 1 . . . 1 Analyze 3 | . . 1 1 . . . 1 Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 Used 1 | . . . . . . . 1 Hacking Detections 11 | . 1 1 2 2 . . 5 Full Trace Events 7 | . 1 . 2 2 . . 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . 1 1 . . . 1 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled 1 | . . . 1 . . . . Recycled Matter 12 | . . . 12 . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 9 | . . . . . . . 9 Parts Scanalyzed 3 | . . 1 1 . . . 1 Part Schematics Acquired 3 | . . 1 1 . . . 1 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Turns Passed 3828 | 86 204 686 668 589 686 284 625 Spaces Moved 1821 | 47 93 306 345 260 339 149 282 Core 11 | 4 . 5 . . . . 2 Treads 73 | . . 73 . . . . . Legs 1734 | 43 93 228 345 260 339 149 277 Wheels 3 | . . . . . . . 3 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 190 190 190 95 Average Speed 181 | 117 207 181 154 192 190 190 190 Slowest Speed 650 | 190 260 650 190 330 190 190 350 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 24 | 5 31 29 29 6 64 20 9 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . . . . 1 . . Known Exits Taken 1 | . . 1 . . . . . Unknown Exits Taken 6 | 1 1 . 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 45 | . . . . 12 . . 33 Melee . | . . . . . . . . Projectile 12 | . . . . 12 . . . AOE 33 | . . . . . . . 33 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total 2155 | 64 102 386 443 312 368 150 330 Wait 65 | . . 14 28 2 16 . 5 Move 1814 | 46 92 305 344 259 338 148 282 Hop . | . . . . . . . . Pick Up 60 | 6 4 15 14 9 3 1 8 Fast Attach 24 | 6 . 10 6 2 . . . Attach 39 | 1 3 3 5 9 3 . 15 Detach 10 | . . 4 3 3 . . . Swap 14 | . 1 2 8 1 1 . 1 Drop 33 | . . 8 16 8 1 . . Fire 92 | 5 2 25 18 19 6 . 17 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 3 | . . . 1 . . . 2 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 1 | . . . . . . 1 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 283 | -10/Materials | Discovered new exit (range 5) 291 | -10/Materials | Entered another Materials area 291 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 301 | -9/Materials | Build established: Mutant 780 | -9/Materials | Lost 5 parts (1p2n1u1w) 871 | -9/Materials | Discovered new exit (range 13) 976 | -9/Materials | Identified exit to Materials 977 | -9/Materials | Entered another Materials area 977 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1638 | -8/Materials | Discovered new exit (range 4) 1645 | -8/Materials | Entered Factory 1645 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1693 | -7/Factory | Build established: Tank 2021 | -7/Factory | Garrison activated, responded to threat 2079 | -7/Factory | Lost 3 parts (1p1n1u) 2173 | -7/Factory | Discovered new exit (range 16) 2234 | -7/Factory | Entered Lower Caves 2263 | -7/Lower Caves | Lost 3 parts (1n2w) 2296 | -7/Lower Caves | Learned Factory emergency access door positions 2379 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2398 | -7/Lower Caves | Core integrity fell below 50% 2575 | -7/Lower Caves | Learned location of Extension (-4) 2687 | -7/Lower Caves | Encountered a Warlord checkpoint 2907 | -7/Lower Caves | Discovered new exit (range 7) 2920 | -7/Lower Caves | Entered another Lower Caves area 3110 | -7/Lower Caves | Discovered new exit (range 9) 3204 | -7/Lower Caves | Entered Factory 3204 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3645 | -6/Factory | Lost 3 parts (1p1u1w) 3770 | -6/Factory | Cargo convoy interrupted 3817 | -6/Factory | Core integrity fell below 50% 3824 | -6/Factory | Core integrity fell below 20% 3829 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Hardlight Generator destroyed. Slug penetrates Wall. U-05 Engineer builds a Wall. Penetrated by Slug. Remote Shield destroyed. Slug penetrates H-66 Slayer. Penetrated by Slug. K-01 Serf collects debris. Penetrated by Slug. Imp. Aluminum Leg destroyed. K-01 Serf destroyed. Slug penetrates Manufacturing Mainframe. P-60 Hacker destroyed. Penetrated by Slug. Wheel destroyed. Penetrated by Slug. Slug penetrates Manufacturing Mainframe. U-05 Engineer destroyed. Penetrated by Slug. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????+??+?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????#????? | | ???????????????????????????????????????????? ??? | | ????????????????????????????????????????????"""??? | | ???????????????????????##############??+????%%""?? | | ???????????????????????# "" #?????? """""? | | ???????????????????????# " #?????? ? | | ?????????????????#?????# " "" #????+? """? | | ?????????????????# ??# = "" #?????? ""?? | | ?????????????????# # % "" #?????? "??? | | ?????????????????# ; @ | " #?????? ???? | | ?????????????????# # !!%! #????##/##???? | | ?????????????????# ????# !! % h###"##% ##### | | ???????????????????????# !! h h ! | | ???????????????????????# p""" #h # | | ???????????????????????# """ # # | | ???????????????????????# # """ """ # | | ???????????????????????############## "F" """ # | | ????????????????????????????????????# " """ # | | ????????????????????????????????????# """ "" | | ????????????????????????????????????+ """ "" | | ????????????????????????????????????# | | ????????????????????????????????????# ! | | ????????????????????????????????????+ ############ | | ????????????????????????????????????# ?????? # | | ????????????????????????????????????# ???? | | ????????????????????????????????????# ???? | | ????????????????????????????????????# ???? | | ????????????????????????????????????? ???? # | | ??????????????????????????????????????????? #?? | | ??????????????????????????????+???????????? ?# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 110 Additional Mass Support 6 Armor Coverage 375 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Particle Charging 20 Item Schematics ----------------- Weight Redist. System | -9/Materials | Scanalyzed Carbon-fiber Leg | -8/Materials | Scanalyzed Gatling Laser | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Dynamic Key GoHome() Oops Challenges ------------ None Game ------ Seed ChainChainKinecellerator Manual? 0 Play Time 00:43:34 Cumulative 3.1 hours Start 2024.04.25 @ 21:41:18 End 2024.04.25 @ 22:23:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 7 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 8 Achievement% 10 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: db5bae24-ae0d-430b-8031-723810871d0e