Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.09 @ 21:06:19

Player: Two Silent Monoliths

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (44)      220
Value Destroyed (1468)     1468
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (841)                841
              TOTAL SCORE: 5949

 Bonus
-------
High Alert Combat Kills    166
Follower Combat Kills      543
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -468

 Cogmind 
---------
Core Integrity             0/850
Matter                     204/300
Energy                     100/100
System Corruption          20%
Temperature                Cool (0)
Movement                   Flying (35)
Location                   -6/Factory

 Parts 
-------
>            --- POWER (2) --------
                 (None)
>            --- PROPULSION (4) ---
             Cesium-ion Thruster
>            --- UTILITY (5) ------
                 (None)
>            --- WEAPON (4) -------
   Makeshift Sword
>            --- INVENTORY (5) ----
             Phase Cannon
  Long-range Missile Launcher
             Self-destruct Interrupter (50)

 Peak State 
------------
>              --- POWER ------------
      Improved Ion Engine
               Neutrino Core
>              --- PROPULSION -------
      Advanced Treads
      Advanced Treads
      Advanced Treads
        Medium Treads
>              --- UTILITY ----------
        Medium Storage Unit
               Tactical Coordination Suite
      Improved Medium Armor Plating
               Hacking Suite
               Authchip [Weapon]
>              --- WEAPON -----------
         Heavy Beamcaster
               Flak Cannon
               Magnetic Acceleration Cannon
          Mini Grenade Launcher
>              --- INVENTORY --------
  Experimental Targeting Computer
               Phase Cannon
               Flak Cannon
               Bore Cannon
      Improved Datajack
     Makeshift Sword
               Self-destruct Interrupter
[Rating: 57]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Neutrino Core
Propulsion                 Carbon-fiber Leg
  Treads                   Advanced Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Flight Unit              Cesium-ion Thruster
Utility                    Medium Storage Unit
  Device                   ECM Suite
  Storage                  Medium Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Flak Cannon
  Energy Gun               Heavy Beamcaster
  Energy Cannon            Phase Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Katana
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac 
Slots Evolved              8    | .   .   .   2   .   .   .   6   
  Power                    1    | .   .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   .   .   2   
  Utility                  3    | .   .   .   1   .   .   .   2   
  Weapon                   2    | .   .   .   1   .   .   .   1   
Parts Attached             71   | 5   5   3   17  .   7   2   32  
  Power                    7    | 1   .   .   3   .   .   .   3   
    Engine                 5    | 1   .   .   3   .   .   .   1   
    Core                   2    | .   .   .   .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               14   | 2   2   3   1   .   .   .   6   
    Treads                 5    | .   .   .   .   .   .   .   5   
    Leg                    5    | 2   .   2   1   .   .   .   .   
    Wheel                  3    | .   2   1   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   1   
  Utility                  15   | .   2   .   3   .   3   .   7   
    Device                 4    | .   1   .   .   .   1   .   2   
    Storage                3    | .   1   .   2   .   .   .   .   
    Processor              4    | .   .   .   1   .   1   .   2   
    Hackware               2    | .   .   .   .   .   1   .   1   
    Protection             2    | .   .   .   .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   35   | 2   1   .   10  .   4   2   16  
    Energy Gun             3    | .   .   .   1   .   1   .   1   
    Energy Cannon          1    | .   .   .   .   .   .   .   1   
    Ballistic Gun          9    | 2   1   .   1   .   1   .   4   
    Ballistic Cannon       13   | .   .   .   3   .   1   2   7   
    Launcher               4    | .   .   .   2   .   1   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   1   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   2   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   1   
Parts Lost                 26   | .   .   .   2   .   .   .   24  
  Power                    5    | .   .   .   1   .   .   .   4   
  Propulsion               5    | .   .   .   .   .   .   .   5   
  Utility                  9    | .   .   .   .   .   .   .   9   
  Weapon                   7    | .   .   .   1   .   .   .   6   
  Highest Loss Streak      12   | .   .   .   2   .   .   .   12  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   93  100 96  100 100 100 80  
  Engine                   10   | .   14  14  10  11  11  11  5   
  Treads                   3    | .   .   .   .   .   .   .   17  
  Leg                      17   | .   26  17  22  22  22  22  .   
  Wheel                    1    | .   1   10  .   .   .   .   .   
  Device                   9    | .   9   14  11  11  10  11  5   
  Storage                  10   | .   12  14  11  11  11  11  5   
  Processor                3    | .   .   .   10  11  4   .   .   
  Hackware                 5    | .   .   .   .   .   7   11  12  
  Energy Gun               1    | .   .   .   2   .   3   .   3   
  Ballistic Gun            7    | .   27  28  5   .   3   .   4   
  Ballistic Cannon         10   | .   .   .   4   22  15  20  6   
  Launcher                 1    | .   .   .   8   .   .   .   3   
  Special Melee Weapon     5    | .   .   .   2   11  11  11  .   
Peak Build Rating          57   | 5   8   12  24  24  34  34  57  
  Average Rating           26   | 3   6   9   19  23  29  31  44  
  On Entrance              16   | .   5   7   11  24  23  34  31  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             63   | 7   19  19  32  32  38  35  63  
  Greatest Support         94   | 20  20  30  35  35  35  35  94  
  Greatest Overweight (x)  7    | .   .   .   .   .   1   .   7   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 5   10  10  25  10  10  10  10  
  Average Capacity         9    | 5   9   10  10  10  10  10  9   
  Most Carried             10   | 4   8   8   10  10  10  9   10  
  Average Carried          7    | 2   4   6   7   9   8   9   6   
  Final Capacity           10   | 5   10  10  10  10  10  10  5   
  Final Carried            10   | 3   6   6   10  9   9   9   3   

 Class Distribution 
--------------------
 58% | Mutant
 18% | Derelict-Mutant
  8% | Scavenger-Mutant
  7% | Derelict-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
  Derelict-Mutant | -7/Zion
           Mutant | -6/Proximity Caves
    Derelict-Tank | -6/Factory

 Resources                      | -11  -10  -10  -9   -9   -7   -6   -6   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  
Matter Collected           1745 | 260  83   125  208  114  69   37   849  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            1661 | 44   83   34   218  70   .    .    1212 
  Parts                    91   | 1    6    3    25   5    .    .    51   
Haulers Intercepted        2    | .    .    .    .    .    .    .    2    
Recyclers Shooed           2    | .    .    .    .    .    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      7    | .    .    .    .    .    .    7    .    
  Prevented                2    | .    .    .    .    .    .    2    .    

 Kills                          | -11 -10 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac 
Combat Hostiles Destroyed  31   | 1   3   1   4   2   .   .   20  
  Melee                    3    | .   .   .   1   .   .   .   2   
  Guns                     16   | 1   3   1   3   .   .   .   8   
  Cannons                  4    | .   .   .   .   2   .   .   2   
  AOE                      8    | .   .   .   .   .   .   .   8   
Classes Destroyed          13   | 1   2   .   2   .   .   .   8   
  Worker                   1    | .   .   .   .   .   .   .   1   
  Builder                  3    | .   .   .   .   .   .   .   3   
  Hauler                   2    | .   .   .   .   .   .   .   2   
  Recycler                 1    | .   .   .   .   .   .   .   1   
  Watcher                  4    | .   1   .   2   .   .   .   1   
  Swarmer                  5    | .   3   .   .   .   .   .   2   
  Saboteur                 1    | .   .   .   .   .   .   .   1   
  Grunt                    16   | 1   .   1   1   1   .   .   12  
  Brawler                  1    | .   .   .   .   .   .   .   1   
  Duelist                  2    | .   .   .   1   .   .   .   1   
  Sentry                   4    | .   .   .   2   1   .   .   1   
  Programmer               2    | .   .   .   .   .   .   .   2   
  Mutant                   2    | .   .   .   .   .   .   .   2   
Best Kill Streak           5    | 1   3   1   3   1   .   .   5   
  Combat Bots Only         4    | 1   3   1   3   1   .   .   4   
Max Kills in Single Turn   4    | 1   2   1   1   1   .   .   4   
  Gunslinging              1    | .   1   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   2   
  Melee                    1    | .   .   .   1   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   -6   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  
Hostile Shots Fired        317  | 4    10   3    36   4    .    9    251  
  Missed                   102  | 2    1    2    11   3    .    6    77   
Damage Taken               4154 | 21   76   10   374  15   .    38   3620 
  Core                     943  | 10   26   10   42   .    .    5    850  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         88   | 96   .    81   .    .    .    88   .    
Volleys Fired              96   | 3    21   1    15   5    .    2    49   
  Largest                  4    | 2    2    2    2    2    .    2    4    
  Hottest                  240  | 40   40   40   88   88   .    114  240  
Shots Fired                232  | 6    42   2    30   10   .    4    138  
  Gun                      133  | 6    42   2    26   .    .    4    53   
  Cannon                   75   | .    .    .    2    10   .    .    63   
  Launcher                 24   | .    .    .    2    .    .    .    22   
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  169  | 6    42   2    26   10   .    2    81   
  Thermal                  39   | .    .    .    2    .    .    2    35   
  Explosive                24   | .    .    .    2    .    .    .    22   
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         10   | 2    4    2    7    6    .    2    10   
  Robot Miss Streak        8    | 2    6    .    7    5    .    2    8    
  Penetration Max          1    | .    .    .    .    .    .    .    1    
  Secondary Targets        2    | .    2    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    
Shots Hit Robots           124  | 3    12   1    19   10   .    2    77   
  Core Hits                130  | 2    6    1    11   10   .    1    99   
  Critical Kills           1    | .    1    .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    1    .    .    .    .    .    2    
  Critical Strikes         6    | .    2    .    .    .    .    .    4    
    Burn                   1    | .    .    .    .    .    .    .    1    
    Destroy                4    | .    2    .    .    .    .    .    2    
    Sever                  1    | .    .    .    .    .    .    .    1    
Melee Attacks              10   | .    .    .    1    1    .    .    8    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 8    | .    .    .    1    .    .    .    7    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    .    1    .    .    3    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           4572 | 39   163  15   331  177  .    46   3801 
  Guns                     1311 | 37   162  15   211  .    .    46   840  
  Cannons                  1345 | .    .    .    13   177  .    .    1155 
  Explosions               1638 | .    .    .    76   .    .    .    1562 
  Melee                    273  | .    .    .    29   .    .    .    244  
  Ramming                  5    | 2    1    .    2    .    .    .    .    
  Kinetic                  2029 | 37   162  15   224  177  .    23   1391 
  Thermal                  627  | .    .    .    .    .    .    23   604  
  Explosive                1605 | .    .    .    76   .    .    .    1529 
  Electromagnetic          33   | .    .    .    .    .    .    .    33   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 273  | .    .    .    29   .    .    .    244  
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         20   | .    .    .    .    .    .    1    20   
  Average Corruption       4    | .    .    .    .    .    .    1    8    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  19   | .    .    .    .    .    .    6    13   
    Message Errors         8    | .    .    .    .    .    .    1    7    
    Matter Fused           3    | .    .    .    .    .    .    2    1    
    Heat Flow Errors       2    | .    .    .    .    .    .    2    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    1    
    Data Loss (major)      2    | .    .    .    .    .    .    1    1    
    Misfires               1    | .    .    .    .    .    .    .    1    
    Misdirections          1    | .    .    .    .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            91   | .    .    .    .    .    .    .    91   
  Projectiles              45   | .    .    .    .    .    .    .    45   
  Explosions               8    | .    .    .    .    .    .    .    8    
  Melee                    38   | .    .    .    .    .    .    .    38   
Knockbacks                 17   | .    .    .    .    3    .    .    14   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  17   | .    .    .    .    3    .    .    14   
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      87   | .    .    .    1    .    .    .    86   
  Shots                    5    | .    .    .    1    .    .    .    4    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             4    | 2    1    .    1    .    .    .    .    
  Kicked                   4    | 2    1    .    1    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        556  | .    .    .    21   51   .    181  556  
  Average Temperature      160  | .    .    .    11   23   .    64   189  
  Received Heat Transfer   1101 | 12   12   6    186  9    .    12   864  
  Effects                  26   | .    .    .    .    .    .    .    26   
    Shutdowns              9    | .    .    .    .    .    .    .    9    
    Energy Bleed           3    | .    .    .    .    .    .    .    3    
    Matter Decay           3    | .    .    .    .    .    .    .    3    
    Short Circuit          3    | .    .    .    .    .    .    .    3    
    Damage (minor)         1    | .    .    .    .    .    .    .    1    
    Damage (major)         6    | .    .    .    .    .    .    .    6    
    Damage (core)          1    | .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         888  | .    .    .    .    .    .    37   851  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac 
Peak Influence             689  | 20  153 42  330 117 .   .   689 
  Initial                  300  | .   13  2   .   60  .   .   300 
  Average                  209  | 2   90  27  224 64  .   .   447 
Maximum Alert Level        2    | .   .   .   1   .   .   .   2   
  Low Security (%)         60   | 100 100 100 33  100 .   .   10  
  Level 1                  16   | .   .   .   66  .   .   .   15  
  Level 2                  23   | .   .   .   .   .   .   .   73  
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   2   .   1   .   .   .   10  
  Investigation            3    | .   1   .   1   .   .   .   1   
  Extermination            2    | .   .   .   .   .   .   .   2   
  Reinforcement            7    | .   1   .   .   .   .   .   6   
  Assault                  1    | .   .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   1   
Construction Impeded       3    | .   .   .   .   .   .   .   3   
Haulers Reinforced         2    | .   .   .   .   .   .   .   2   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro Fac 
Distress Signals           .    | .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              79   | 1   11  5   12  5   .   3   42  
  Peak Tracking Total      8    | 1   4   3   4   2   .   3   8   
  Tactical Retreats        7    | .   4   1   1   .   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac 
Traps Triggered            5    | .   2   .   .   .   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   2    | .   .   2   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                3    | .   .   3   .   .   .   .   .   
  Triggered                2    | .   .   2   .   .   .   .   .   
Most Traps Carried         2    | .   .   2   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  -6  
----------                 Run  | Yrd Mat Min Mat Min Zio Pro Fac 
Machines Disabled          5    | .   .   .   1   .   .   .   4   
  Max in Single Turn       1    | .   .   .   1   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro Fac 
Machines Accessed          9    | .   2   .   3   .   .   1   3   
  Terminals                6    | .   2   .   2   .   .   1   1   
  Fabricators              2    | .   .   .   .   .   .   .   2   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                26   | .   8   .   12  .   .   2   4   
  Successful               21   | .   4   .   11  .   .   2   4   
  Failed                   5    | .   4   .   1   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                19   | .   8   .   8   .   .   2   1   
  Fabricators              3    | .   .   .   .   .   .   .   3   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   4   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             15   | .   4   .   8   .   .   2   1   
  Record                   5    | .   .   .   3   .   .   2   .   
  Open DSF                 1    | .   .   .   .   .   .   .   1   
  Locate Traps             1    | .   .   .   1   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   1   .   .   .   .   
  Transport Status         2    | .   1   .   1   .   .   .   .   
  Hauler Manifests         2    | .   1   .   1   .   .   .   .   
  Zone Layout              2    | .   1   .   1   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   3   
  Network Status           1    | .   .   .   .   .   .   .   1   
  Build                    2    | .   .   .   .   .   .   .   2   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   3   .   .   .   .   
  Insert Component         2    | .   .   .   2   .   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   1   .   3   .   .   1   2   
  Full Trace Events        3    | .   1   .   2   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             3    | .   .   .   .   .   .   .   3   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   134  | .   .   .   .   .   .   .   134 
  Total Robot Build Rating 12   | .   .   .   .   .   .   .   12  
Part Schematics Acquired   1    | .   .   .   1   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   95   | .   .   .   .   .   .   .   95  
  Total Part Build Rating  10   | .   .   .   .   .   .   .   10  
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  -6  
------------               Run  | Yrd Mat Min Mat Min Zio Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -7   -6   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  
Total Allies               9    | .    .    2    .    .    4    .    3    
  Largest Group            5    | .    .    2    2    1    4    4    5    
  Highest-Rated Group      166  | .    .    42   42   31   150  150  166  
  Highest-Rated Ally       39   | .    .    31   31   31   39   39   38   
Total Orders               .    | .    .    .    .    .    .    .    .    
Ally Attacks               102  | .    .    .    31   6    .    13   52   
  Total Damage             2004 | .    .    .    458  88   .    257  1201 
  Kills                    21   | .    .    .    7    3    .    3    8    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   1   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         4    | .   .   .   .   .   .   .   4   
  Items                    4    | .   .   .   .   .   .   .   4   

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  
Turns Passed               4713 | 90   441  448  490  518  1285 510  931  
Spaces Moved               3228 | 71   291  427  308  385  857  385  504  
  Core                     28   | 27   .    .    .    .    .    .    1    
  Treads                   435  | .    .    .    .    .    .    .    435  
  Legs                     2487 | 44   274  225  308  385  857  385  9    
  Wheels                   219  | .    17   202  .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   59   | .    .    .    .    .    .    .    59   
  Fastest Speed            35   | 50   80   80   120  130  130  130  35   
  Average Speed            130  | 93   117  101  128  130  147  130  139  
  Slowest Speed            400  | 120  120  120  130  130  200  130  400  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    1    
Exploration Rate (%)       44   | 8    44   57   26   77   80   54   11   
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    1    .    .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    
Scrap Searched             4    | .    .    .    .    1    2    1    .    
Spaces Dug                 9    | .    .    .    .    .    .    .    9    
Terrain Destroyed          130  | .    .    .    16   .    .    .    114  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               15   | .    .    .    .    .    .    .    15   
  AOE                      115  | .    .    .    16   .    .    .    99   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -7  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro Fac 
Total                      3529 | 88  347 442 370 393 881 389 619 
  Wait                     24   | .   18  1   .   .   .   1   4   
  Move                     3221 | 70  290 426 307 384 856 384 504 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  67   | 8   9   4   18  1   10  .   17  
  Fast Attach              1    | .   .   .   .   .   .   .   1   
  Attach                   35   | 5   3   .   4   .   1   .   22  
  Detach                   1    | .   .   .   .   .   .   .   1   
  Swap                     35   | .   2   3   13  .   6   2   9   
  Drop                     32   | .   3   4   11  2   8   .   4   
  Fire                     96   | 3   21  1   15  5   .   2   49  
  Melee                    10   | .   .   .   1   1   .   .   8   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     4    | 2   1   .   1   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     3    | .   .   3   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials (discovered 2 exits: [*Min x2])
-9/Mines (discovered 3 exits: [*Mat x2] / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory

 History 
---------
 Turn | Location           | Event
    2 | -11/Scrapyard      | Met Revision 17
   64 | -11/Scrapyard      | Discovered new exit (range 8)
   91 | -11/Scrapyard      | Entered Materials
  316 | -10/Materials      | Build established: Mutant
  405 | -10/Materials      | Discovered new exit (range 16)
  502 | -10/Materials      | Discovered new exit (range 11)
  532 | -10/Materials      | Entered Mines
  566 | -10/Mines          | Found a hidden stash of uninstalled traps
  970 | -10/Mines          | Discovered new exit (range 9)
  980 | -10/Mines          | Entered Materials
  980 | -9/Materials       | Accompanied by 2 allies
  980 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  985 | -9/Materials       | Led the pair of lost Derelicts to an unsafe place
 1027 | -9/Materials       | Discovered new exit (range 15)
 1255 | -9/Materials       | Discovered new exit (range 16)
 1321 | -9/Materials       | Build established: Scavenger-Mutant
 1470 | -9/Materials       | Entered Mines
 1470 | -9/Mines           | Accompanied by 1 ally
 1535 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1634 | -9/Mines           | Build established: Mutant
 1881 | -9/Mines           | Learned Materials terminal intel
 1884 | -9/Mines           | Discovered new exit (range 11)
 1969 | -9/Mines           | Discovered new exit (range 8)
 1970 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1988 | -9/Mines           | Entered Zion
 1988 | -7/Zion            | Accompanied by 1 ally
 2038 | -7/Zion            | Led the pair of lost Derelicts to a safe place
 2621 | -7/Zion            | Met Imprinter
 2663 | -7/Zion            | Imprinted
 2665 | -7/Zion            | Declared Zion's savior
 2746 | -7/Zion            | Build established: Derelict-Mutant
 2879 | -7/Zion            | Given A8's code to call for help
 2902 | -7/Zion            | Given the Hacking Drone Bay
 3240 | -7/Zion            | Discovered new exit (range 15)
 3273 | -7/Zion            | Entered Proximity Caves
 3273 | -6/Proximity Caves | Accompanied by 4 allies
 3276 | -6/Proximity Caves | Spotter reported a threat
 3276 | -6/Proximity Caves | Spotter reported a threat
 3616 | -6/Proximity Caves | Build established: Mutant
 3699 | -6/Proximity Caves | Discovered new exit (range 11)
 3783 | -6/Proximity Caves | Entered Factory
 3783 | -6/Factory         | Accompanied by 3 allies
 3783 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1
 4133 | -6/Factory         | Search patrols dispatched
 4257 | -6/Factory         | Fabricated L-41 Fighter?
 4276 | -6/Factory         | Build established: Derelict-Tank
 4317 | -6/Factory         | Fabricated Imp. System Restoration Module?
 4340 | -6/Factory         | Found Prototype Processor
 4362 | -6/Factory         | Crushed by falling debris
 4367 | -6/Factory         | Lost 4 allies
 4396 | -6/Factory         | Lost 3 parts (1n1u1w)
 4475 | -6/Factory         | Lost 5 parts (1p1n1u2w)
 4483 | -6/Factory         | First assault squad dispatched
 4498 | -6/Factory         | Identified Exp. Targeting Computer
 4623 | -6/Factory         | Lost 3 parts (2p1n)
 4638 | -6/Factory         | System corruption reached 10%
 4661 | -6/Factory         | Core integrity fell below 50%
 4691 | -6/Factory         | Core integrity fell below 20%
 4714 | -6/Factory         | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
Slug penetrates G-67 Veteran.
U-05 Engineer knocked back.
G-67 Veteran knocked back.
ALERT: Construction progress impeded,
  dispatching reinforcements to local area.
Coil Gun destroyed.
G-50 Soldier knocked back.
Dropped Flak Cannon.
R-10 Processor collects Flak Cannon.
R-10 Processor collects Carbon-fiber Leg.
RSEE0PN ,B/JWT&6AWUKRMZVZHX /G
Penetrated by Slug.
Sneak attack on A-15 Conveyor.
A-15 Conveyor destroyed.
Slug penetrates Wall.
Penetrated by Slug.
Acquired 99 matter.
Acquired Lrn. Missile Launcher.
Penetrated by Slug.
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
| ??????###/#######????????????????????????????????? |
| ??????#         #????????????????????????????????? |
| ??????#        !#? ??????????????????????????????? |
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| ???###    !  T" #?????##########    # %          # |
| ?????#    ! !"" #?????#        +   %"/* %        # |
| ?????#     !!   #?????#        " ####%=          / |
| ?????##       #########   """  # ####=%*         # |
| #######  #           ## """""  # #??#%!!         # |
|            #         ## """""  # #??#=/"         # |
| """"""" ##[          ########### #??# "%"%       # |
| """""""   %                ##### ####  "         # |
| """""   ##%  ###+#############     ##%           + |
| """""   #   ###   %                ##            # |
|         +  * *| u         %    %   #?############# |
|         #   ### ** ]]     % g      #?????????????? |
|          # # %#    ]h       ##     #?????????????? |
| +##### ### #  #!   ]!       ####+######??????????? |
|       ####+#  #             #         #??????????? |
|       #       #             #         #??????????? |
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|       #       ## ###### ##= ?????????????????????? |
|       #       ## #???????####????????????????????? |
|       #       ## #???????????????????????????????? |
|       #??     ?   ???????????????????????????????? |
| ############???  !???????????????????????????????? |
|            #???   ???????????????????????????????? |
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|    """"""  #???? #???????????????????????????????? |
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| ??????#" """ #     #?????????????????????????????? |
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| ??????#T     ##   ##?????????????????????????????? |
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|  """" #      ##   #       #??????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           70
Energy Generation          26
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             225
Evasion (%)                63
Targeting Accuracy         8
Recoil Reduction           4
Offensive Hacking          10
Authchip Count             1

 Item Schematics 
-----------------
 Hvy. Assault Rifle | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
                   L-41 Fighter | x3 | -6/Factory | Preloaded
 Imp. System Restoration Module | x2 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Backstab
I'm Back, Baby!
Just What I Needed
Made in Tau Ceti IV
More Dakka Please
My Command Is Your Wish
Oh No You Don't!
Please Form A Line
Robot Respite
Serviceable Loadout
Shopping List
The More The Merrier
The One
Tourist
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              ReactiveMasterBeam
  Manual?         0
Play Time         01:08:34
  Cumulative      2.3 hours
  Start           2024.12.09 @ 17:57:12
  End             2024.12.09 @ 21:06:19
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           2
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          6
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          25x17
Zoom Use          88%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 744ccf08-f0ce-4e9a-b3aa-042ca5decf74