Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.09 @ 21:06:19 Player: Two Silent Monoliths Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (44) 220 Value Destroyed (1468) 1468 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (841) 841 TOTAL SCORE: 5949 Bonus ------- High Alert Combat Kills 166 Follower Combat Kills 543 Met Imprinter 300 Was Imprinted 300 Friendly Fire -468 Cogmind --------- Core Integrity 0/850 Matter 204/300 Energy 100/100 System Corruption 20% Temperature Cool (0) Movement Flying (35) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Cesium-ion Thruster > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- Makeshift Sword > --- INVENTORY (5) ---- Phase Cannon Long-range Missile Launcher Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Improved Ion Engine Neutrino Core > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads Medium Treads > --- UTILITY ---------- Medium Storage Unit Tactical Coordination Suite Improved Medium Armor Plating Hacking Suite Authchip [Weapon] > --- WEAPON ----------- Heavy Beamcaster Flak Cannon Magnetic Acceleration Cannon Mini Grenade Launcher > --- INVENTORY -------- Experimental Targeting Computer Phase Cannon Flak Cannon Bore Cannon Improved Datajack Makeshift Sword Self-destruct Interrupter [Rating: 57] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Neutrino Core Propulsion Carbon-fiber Leg Treads Advanced Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Cesium-ion Thruster Utility Medium Storage Unit Device ECM Suite Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Flak Cannon Energy Gun Heavy Beamcaster Energy Cannon Phase Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 2 | . . . . . . . 2 Utility 3 | . . . 1 . . . 2 Weapon 2 | . . . 1 . . . 1 Parts Attached 71 | 5 5 3 17 . 7 2 32 Power 7 | 1 . . 3 . . . 3 Engine 5 | 1 . . 3 . . . 1 Core 2 | . . . . . . . 2 Reactor . | . . . . . . . . Propulsion 14 | 2 2 3 1 . . . 6 Treads 5 | . . . . . . . 5 Leg 5 | 2 . 2 1 . . . . Wheel 3 | . 2 1 . . . . . Hover . | . . . . . . . . Flight 1 | . . . . . . . 1 Utility 15 | . 2 . 3 . 3 . 7 Device 4 | . 1 . . . 1 . 2 Storage 3 | . 1 . 2 . . . . Processor 4 | . . . 1 . 1 . 2 Hackware 2 | . . . . . 1 . 1 Protection 2 | . . . . . . . 2 Artifact . | . . . . . . . . Weapon 35 | 2 1 . 10 . 4 2 16 Energy Gun 3 | . . . 1 . 1 . 1 Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 9 | 2 1 . 1 . 1 . 4 Ballistic Cannon 13 | . . . 3 . 1 2 7 Launcher 4 | . . . 2 . 1 . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 3 | . . . 1 . . . 2 Piercing Weapon . | . . . . . . . . Special Melee Weapon 2 | . . . 2 . . . . Unidentified Prototypes 1 | . . . . . . . 1 Parts Lost 26 | . . . 2 . . . 24 Power 5 | . . . 1 . . . 4 Propulsion 5 | . . . . . . . 5 Utility 9 | . . . . . . . 9 Weapon 7 | . . . 1 . . . 6 Highest Loss Streak 12 | . . . 2 . . . 12 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 95 | . 93 100 96 100 100 100 80 Engine 10 | . 14 14 10 11 11 11 5 Treads 3 | . . . . . . . 17 Leg 17 | . 26 17 22 22 22 22 . Wheel 1 | . 1 10 . . . . . Device 9 | . 9 14 11 11 10 11 5 Storage 10 | . 12 14 11 11 11 11 5 Processor 3 | . . . 10 11 4 . . Hackware 5 | . . . . . 7 11 12 Energy Gun 1 | . . . 2 . 3 . 3 Ballistic Gun 7 | . 27 28 5 . 3 . 4 Ballistic Cannon 10 | . . . 4 22 15 20 6 Launcher 1 | . . . 8 . . . 3 Special Melee Weapon 5 | . . . 2 11 11 11 . Peak Build Rating 57 | 5 8 12 24 24 34 34 57 Average Rating 26 | 3 6 9 19 23 29 31 44 On Entrance 16 | . 5 7 11 24 23 34 31 Naked Turns . | . . . . . . . . Heaviest Build 63 | 7 19 19 32 32 38 35 63 Greatest Support 94 | 20 20 30 35 35 35 35 94 Greatest Overweight (x) 7 | . . . . . 1 . 7 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 25 | 5 10 10 25 10 10 10 10 Average Capacity 9 | 5 9 10 10 10 10 10 9 Most Carried 10 | 4 8 8 10 10 10 9 10 Average Carried 7 | 2 4 6 7 9 8 9 6 Final Capacity 10 | 5 10 10 10 10 10 10 5 Final Carried 10 | 3 6 6 10 9 9 9 3 Class Distribution -------------------- 58% | Mutant 18% | Derelict-Mutant 8% | Scavenger-Mutant 7% | Derelict-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Derelict-Mutant | -7/Zion Mutant | -6/Proximity Caves Derelict-Tank | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 1745 | 260 83 125 208 114 69 37 849 Remotely . | . . . . . . . . Salvage Created 1661 | 44 83 34 218 70 . . 1212 Parts 91 | 1 6 3 25 5 . . 51 Haulers Intercepted 2 | . . . . . . . 2 Recyclers Shooed 2 | . . . . . . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 7 | . . . . . . 7 . Prevented 2 | . . . . . . 2 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 31 | 1 3 1 4 2 . . 20 Melee 3 | . . . 1 . . . 2 Guns 16 | 1 3 1 3 . . . 8 Cannons 4 | . . . . 2 . . 2 AOE 8 | . . . . . . . 8 Classes Destroyed 13 | 1 2 . 2 . . . 8 Worker 1 | . . . . . . . 1 Builder 3 | . . . . . . . 3 Hauler 2 | . . . . . . . 2 Recycler 1 | . . . . . . . 1 Watcher 4 | . 1 . 2 . . . 1 Swarmer 5 | . 3 . . . . . 2 Saboteur 1 | . . . . . . . 1 Grunt 16 | 1 . 1 1 1 . . 12 Brawler 1 | . . . . . . . 1 Duelist 2 | . . . 1 . . . 1 Sentry 4 | . . . 2 1 . . 1 Programmer 2 | . . . . . . . 2 Mutant 2 | . . . . . . . 2 Best Kill Streak 5 | 1 3 1 3 1 . . 5 Combat Bots Only 4 | 1 3 1 3 1 . . 4 Max Kills in Single Turn 4 | 1 2 1 1 1 . . 4 Gunslinging 1 | . 1 . . . . . . Exploded 2 | . . . . . . . 2 Melee 1 | . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 317 | 4 10 3 36 4 . 9 251 Missed 102 | 2 1 2 11 3 . 6 77 Damage Taken 4154 | 21 76 10 374 15 . 38 3620 Core 943 | 10 26 10 42 . . 5 850 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 88 | 96 . 81 . . . 88 . Volleys Fired 96 | 3 21 1 15 5 . 2 49 Largest 4 | 2 2 2 2 2 . 2 4 Hottest 240 | 40 40 40 88 88 . 114 240 Shots Fired 232 | 6 42 2 30 10 . 4 138 Gun 133 | 6 42 2 26 . . 4 53 Cannon 75 | . . . 2 10 . . 63 Launcher 24 | . . . 2 . . . 22 Special . | . . . . . . . . Kinetic 169 | 6 42 2 26 10 . 2 81 Thermal 39 | . . . 2 . . 2 35 Explosive 24 | . . . 2 . . . 22 Electromagnetic . | . . . . . . . . Robot Hit Streak 10 | 2 4 2 7 6 . 2 10 Robot Miss Streak 8 | 2 6 . 7 5 . 2 8 Penetration Max 1 | . . . . . . . 1 Secondary Targets 2 | . 2 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 124 | 3 12 1 19 10 . 2 77 Core Hits 130 | 2 6 1 11 10 . 1 99 Critical Kills 1 | . 1 . . . . . . Critical Parts Destroyed 3 | . 1 . . . . . 2 Critical Strikes 6 | . 2 . . . . . 4 Burn 1 | . . . . . . . 1 Destroy 4 | . 2 . . . . . 2 Sever 1 | . . . . . . . 1 Melee Attacks 10 | . . . 1 1 . . 8 Impact . | . . . . . . . . Slashing 8 | . . . 1 . . . 7 Piercing . | . . . . . . . . Sneak Attacks 4 | . . . . 1 . . 3 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4572 | 39 163 15 331 177 . 46 3801 Guns 1311 | 37 162 15 211 . . 46 840 Cannons 1345 | . . . 13 177 . . 1155 Explosions 1638 | . . . 76 . . . 1562 Melee 273 | . . . 29 . . . 244 Ramming 5 | 2 1 . 2 . . . . Kinetic 2029 | 37 162 15 224 177 . 23 1391 Thermal 627 | . . . . . . 23 604 Explosive 1605 | . . . 76 . . . 1529 Electromagnetic 33 | . . . . . . . 33 Impact . | . . . . . . . . Slashing 273 | . . . 29 . . . 244 Piercing . | . . . . . . . . Highest Corruption 20 | . . . . . . 1 20 Average Corruption 4 | . . . . . . 1 8 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 19 | . . . . . . 6 13 Message Errors 8 | . . . . . . 1 7 Matter Fused 3 | . . . . . . 2 1 Heat Flow Errors 2 | . . . . . . 2 . Parts Rejected 1 | . . . . . . . 1 Data Loss (major) 2 | . . . . . . 1 1 Misfires 1 | . . . . . . . 1 Misdirections 1 | . . . . . . . 1 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 91 | . . . . . . . 91 Projectiles 45 | . . . . . . . 45 Explosions 8 | . . . . . . . 8 Melee 38 | . . . . . . . 38 Knockbacks 17 | . . . . 3 . . 14 Impact . | . . . . . . . . Kinetic 17 | . . . . 3 . . 14 Secondary . | . . . . . . . . Self-Inflicted Damage 87 | . . . 1 . . . 86 Shots 5 | . . . 1 . . . 4 Rammed . | . . . . . . . . Targets Rammed 4 | 2 1 . 1 . . . . Kicked 4 | 2 1 . 1 . . . . Crushed . | . . . . . . . . Highest Temperature 556 | . . . 21 51 . 181 556 Average Temperature 160 | . . . 11 23 . 64 189 Received Heat Transfer 1101 | 12 12 6 186 9 . 12 864 Effects 26 | . . . . . . . 26 Shutdowns 9 | . . . . . . . 9 Energy Bleed 3 | . . . . . . . 3 Matter Decay 3 | . . . . . . . 3 Short Circuit 3 | . . . . . . . 3 Damage (minor) 1 | . . . . . . . 1 Damage (major) 6 | . . . . . . . 6 Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 888 | . . . . . . 37 851 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Peak Influence 689 | 20 153 42 330 117 . . 689 Initial 300 | . 13 2 . 60 . . 300 Average 209 | 2 90 27 224 64 . . 447 Maximum Alert Level 2 | . . . 1 . . . 2 Low Security (%) 60 | 100 100 100 33 100 . . 10 Level 1 16 | . . . 66 . . . 15 Level 2 23 | . . . . . . . 73 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 13 | . 2 . 1 . . . 10 Investigation 3 | . 1 . 1 . . . 1 Extermination 2 | . . . . . . . 2 Reinforcement 7 | . 1 . . . . . 6 Assault 1 | . . . . . . . 1 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered 1 | . . . . . . . 1 Construction Impeded 3 | . . . . . . . 3 Haulers Reinforced 2 | . . . . . . . 2 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals . | . . . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 79 | 1 11 5 12 5 . 3 42 Peak Tracking Total 8 | 1 4 3 4 2 . 3 8 Tactical Retreats 7 | . 4 1 1 . . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered 5 | . 2 . . . . . 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused 2 | . . 2 . . . . . Traps Extracted . | . . . . . . . . Installed 3 | . . 3 . . . . . Triggered 2 | . . 2 . . . . . Most Traps Carried 2 | . . 2 . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 5 | . . . 1 . . . 4 Max in Single Turn 1 | . . . 1 . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 9 | . 2 . 3 . . 1 3 Terminals 6 | . 2 . 2 . . 1 1 Fabricators 2 | . . . . . . . 2 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 26 | . 8 . 12 . . 2 4 Successful 21 | . 4 . 11 . . 2 4 Failed 5 | . 4 . 1 . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 19 | . 8 . 8 . . 2 1 Fabricators 3 | . . . . . . . 3 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 4 | . . . 4 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 15 | . 4 . 8 . . 2 1 Record 5 | . . . 3 . . 2 . Open DSF 1 | . . . . . . . 1 Locate Traps 1 | . . . 1 . . . . Dispatch Records 1 | . 1 . . . . . . Maintenance Status 1 | . . . 1 . . . . Transport Status 2 | . 1 . 1 . . . . Hauler Manifests 2 | . 1 . 1 . . . . Zone Layout 2 | . 1 . 1 . . . . Fabricator Hacks 3 | . . . . . . . 3 Network Status 1 | . . . . . . . 1 Build 2 | . . . . . . . 2 Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 3 | . . . 3 . . . . Insert Component 2 | . . . 2 . . . . Analyze 1 | . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . 1 . 3 . . 1 2 Full Trace Events 3 | . 1 . 2 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built 3 | . . . . . . . 3 Authchips . | . . . . . . . . Time 134 | . . . . . . . 134 Total Robot Build Rating 12 | . . . . . . . 12 Part Schematics Acquired 1 | . . . 1 . . . . Parts Built 2 | . . . . . . . 2 Authchips . | . . . . . . . . Time 95 | . . . . . . . 95 Total Part Build Rating 10 | . . . . . . . 10 Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 9 | . . 2 . . 4 . 3 Largest Group 5 | . . 2 2 1 4 4 5 Highest-Rated Group 166 | . . 42 42 31 150 150 166 Highest-Rated Ally 39 | . . 31 31 31 39 39 38 Total Orders . | . . . . . . . . Ally Attacks 102 | . . . 31 6 . 13 52 Total Damage 2004 | . . . 458 88 . 257 1201 Kills 21 | . . . 7 3 . 3 8 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 1 . 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Decoded 0b10 Intel 4 | . . . . . . . 4 Items 4 | . . . . . . . 4 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 4713 | 90 441 448 490 518 1285 510 931 Spaces Moved 3228 | 71 291 427 308 385 857 385 504 Core 28 | 27 . . . . . . 1 Treads 435 | . . . . . . . 435 Legs 2487 | 44 274 225 308 385 857 385 9 Wheels 219 | . 17 202 . . . . . Hover . | . . . . . . . . Flight 59 | . . . . . . . 59 Fastest Speed 35 | 50 80 80 120 130 130 130 35 Average Speed 130 | 93 117 101 128 130 147 130 139 Slowest Speed 400 | 120 120 120 130 130 200 130 400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 Exploration Rate (%) 44 | 8 44 57 26 77 80 54 11 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . . 1 . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . . 1 2 1 . Spaces Dug 9 | . . . . . . . 9 Terrain Destroyed 130 | . . . 16 . . . 114 Melee . | . . . . . . . . Projectile 15 | . . . . . . . 15 AOE 115 | . . . 16 . . . 99 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 3529 | 88 347 442 370 393 881 389 619 Wait 24 | . 18 1 . . . 1 4 Move 3221 | 70 290 426 307 384 856 384 504 Hop . | . . . . . . . . Pick Up 67 | 8 9 4 18 1 10 . 17 Fast Attach 1 | . . . . . . . 1 Attach 35 | 5 3 . 4 . 1 . 22 Detach 1 | . . . . . . . 1 Swap 35 | . 2 3 13 . 6 2 9 Drop 32 | . 3 4 11 2 8 . 4 Fire 96 | 3 21 1 15 5 . 2 49 Melee 10 | . . . 1 1 . . 8 Ram . | . . . . . . . . Kick 4 | 2 1 . 1 . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap 3 | . . 3 . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 64 | -11/Scrapyard | Discovered new exit (range 8) 91 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 405 | -10/Materials | Discovered new exit (range 16) 502 | -10/Materials | Discovered new exit (range 11) 532 | -10/Materials | Entered Mines 566 | -10/Mines | Found a hidden stash of uninstalled traps 970 | -10/Mines | Discovered new exit (range 9) 980 | -10/Mines | Entered Materials 980 | -9/Materials | Accompanied by 2 allies 980 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 985 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1027 | -9/Materials | Discovered new exit (range 15) 1255 | -9/Materials | Discovered new exit (range 16) 1321 | -9/Materials | Build established: Scavenger-Mutant 1470 | -9/Materials | Entered Mines 1470 | -9/Mines | Accompanied by 1 ally 1535 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1634 | -9/Mines | Build established: Mutant 1881 | -9/Mines | Learned Materials terminal intel 1884 | -9/Mines | Discovered new exit (range 11) 1969 | -9/Mines | Discovered new exit (range 8) 1970 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1988 | -9/Mines | Entered Zion 1988 | -7/Zion | Accompanied by 1 ally 2038 | -7/Zion | Led the pair of lost Derelicts to a safe place 2621 | -7/Zion | Met Imprinter 2663 | -7/Zion | Imprinted 2665 | -7/Zion | Declared Zion's savior 2746 | -7/Zion | Build established: Derelict-Mutant 2879 | -7/Zion | Given A8's code to call for help 2902 | -7/Zion | Given the Hacking Drone Bay 3240 | -7/Zion | Discovered new exit (range 15) 3273 | -7/Zion | Entered Proximity Caves 3273 | -6/Proximity Caves | Accompanied by 4 allies 3276 | -6/Proximity Caves | Spotter reported a threat 3276 | -6/Proximity Caves | Spotter reported a threat 3616 | -6/Proximity Caves | Build established: Mutant 3699 | -6/Proximity Caves | Discovered new exit (range 11) 3783 | -6/Proximity Caves | Entered Factory 3783 | -6/Factory | Accompanied by 3 allies 3783 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 4133 | -6/Factory | Search patrols dispatched 4257 | -6/Factory | Fabricated L-41 Fighter? 4276 | -6/Factory | Build established: Derelict-Tank 4317 | -6/Factory | Fabricated Imp. System Restoration Module? 4340 | -6/Factory | Found Prototype Processor 4362 | -6/Factory | Crushed by falling debris 4367 | -6/Factory | Lost 4 allies 4396 | -6/Factory | Lost 3 parts (1n1u1w) 4475 | -6/Factory | Lost 5 parts (1p1n1u2w) 4483 | -6/Factory | First assault squad dispatched 4498 | -6/Factory | Identified Exp. Targeting Computer 4623 | -6/Factory | Lost 3 parts (2p1n) 4638 | -6/Factory | System corruption reached 10% 4661 | -6/Factory | Core integrity fell below 50% 4691 | -6/Factory | Core integrity fell below 20% 4714 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Slug penetrates G-67 Veteran. U-05 Engineer knocked back. G-67 Veteran knocked back. ALERT: Construction progress impeded, dispatching reinforcements to local area. Coil Gun destroyed. G-50 Soldier knocked back. Dropped Flak Cannon. R-10 Processor collects Flak Cannon. R-10 Processor collects Carbon-fiber Leg. RSEE0PN ,B/JWT&6AWUKRMZVZHX /G Penetrated by Slug. Sneak attack on A-15 Conveyor. A-15 Conveyor destroyed. Slug penetrates Wall. Penetrated by Slug. Acquired 99 matter. Acquired Lrn. Missile Launcher. Penetrated by Slug. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ??????###/#######????????????????????????????????? | | ??????# #????????????????????????????????? | | ??????# !#? ??????????????????????????????? | | ??????# # ? ####################### | | ####### +?? " # | | # " "" #?? ##### #[ # | | ???### ! T" #?????########## # % # | | ?????# ! !"" #?????# + %"/* % # | | ?????# !! #?????# " ####%= / | | ?????## ######### """ # ####=%* # | | ####### # ## """"" # #??#%!! # | | # ## """"" # #??#=/" # | | """"""" ##[ ########### #??# "%"% # | | """"""" % ##### #### " # | | """"" ##% ###+############# ##% + | | """"" # ### % ## # | | + * *| u % % #?############# | | # ### ** ]] % g #?????????????? | | # # %# ]h ## #?????????????? | | +##### ### # #! ]! ####+######??????????? | | ####+# # # #??????????? | | # # # #??????????? | | [ # # k w # #??????????? | | # # % h ## #??????????? | | """ # # %= !############??????????? | | """ # # =@*#?????????????????????? | | """ # + u######## #?????????????????????? | | # # # # ##!#?????????????????????? | | # ## ###### ##= ?????????????????????? | | # ## #???????####????????????????????? | | # ## #???????????????????????????????? | | #?? ? ???????????????????????????????? | | ############??? !???????????????????????????????? | | #??? ???????????????????????????????? | | """""" #???? #???????????????????????????????? | | """""" #???? #???????????????????????????????? | | """""" #???? ???????????????????????????????? | | """""" #???? #???????????????????????????????? | | #???# #???????????????????????????????? | | #?### ###?????????????????????????????? | | ##########+### #?????????????????????????????? | | ??????# # #?????????????????????????????? | | ??????#" """ + #?????????????????????????????? | | ??????#" """ # #?????????????????????????????? | | ??????#" """ # #?????????????????????????????? | | ??????#T ## ##?????????????????????????????? | | ?????#" """ ## #??????????????????????????????? | | ?????#" """ ## #??????????????????????????????? | | ??#" """ ## #########??????????????????????? | | """" # ## # #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 26 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Hvy. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ L-41 Fighter | x3 | -6/Factory | Preloaded Imp. System Restoration Module | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 5k Club Backstab I'm Back, Baby! Just What I Needed Made in Tau Ceti IV More Dakka Please My Command Is Your Wish Oh No You Don't! Please Form A Line Robot Respite Serviceable Loadout Shopping List The More The Merrier The One Tourist Unlikely Earthworm Challenges ------------ None Game ------ Seed ReactiveMasterBeam Manual? 0 Play Time 01:08:34 Cumulative 2.3 hours Start 2024.12.09 @ 17:57:12 End 2024.12.09 @ 21:06:19 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 6 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 25x17 Zoom Use 88% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 744ccf08-f0ce-4e9a-b3aa-042ca5decf74