Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.20 @ 20:52:26 Player: Haxorkat Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (19) 95 Value Destroyed (601) 601 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (60) 60 TOTAL SCORE: 2296 Bonus ------- Follower Combat Kills 60 Cogmind --------- Core Integrity 0/400 Matter 240/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Treading (160) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Improved Treads > --- UTILITY (3) ------ Advanced Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor > --- WEAPON (2) ------- Heavy Assault Rifle Battle Rifle > --- INVENTORY (5) ---- Ion Engine Cooling System Small Storage Unit 0b10 Decoder Chip [Generic] Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Makeshift Leg Makeshift Leg > --- UTILITY ---------- Small Storage Unit Advanced Signal Interpreter Advanced Terrain Scan Processor > --- WEAPON ----------- Heavy Battle Rifle Battle Cannon > --- INVENTORY -------- Ion Engine Improved Ion Engine Cooling System Improved Terrain Scanner 0b10 Decoder Chip [Generic] Heavy Assault Rifle Battle Rifle Battle Rifle [Rating: 29] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Small Storage Unit Processor Advanced Terrain Scan Processor Protection Light Armor Plating Weapon Heavy Battle Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Battle Rifle Ballistic Cannon Battle Cannon Build | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 48 | 7 8 14 5 9 5 Power 6 | 1 1 3 . 1 . Engine 6 | 1 1 3 . 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 14 | 2 . 7 . 4 1 Treads 4 | 2 . 1 . . 1 Leg 10 | . . 6 . 4 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | . 3 2 3 2 1 Device 6 | . 2 . 3 . 1 Storage 1 | . . 1 . . . Processor 2 | . . . . 2 . Hackware . | . . . . . . Protection 2 | . 1 1 . . . Artifact . | . . . . . . Weapon 17 | 4 4 2 2 2 3 Energy Gun 8 | 4 2 1 1 . . Energy Cannon . | . . . . . . Ballistic Gun 8 | . 2 1 1 1 3 Ballistic Cannon 1 | . . . . 1 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Corrupted Parts 1 | . 1 . . . . System Corruption 5 | . 5 . . . . Parts Lost 17 | . 4 5 1 . 7 Power 2 | . 1 . . . 1 Propulsion 6 | . 1 1 1 . 3 Utility 3 | . 1 2 . . . Weapon 6 | . 1 2 . . 3 Highest Loss Streak 7 | . 4 4 1 . 7 To Critical Strikes . | . . . . . . Average Slot Usage (%) 84 | . 80 72 88 97 61 Engine 9 | . 14 9 11 11 . Treads 5 | . 23 9 . . 2 Leg 18 | . . 12 29 30 2 Device 11 | . 11 14 17 13 1 Storage 8 | . . 4 11 11 9 Processor 7 | . . . . 8 22 Energy Gun 6 | . 16 3 15 1 . Ballistic Gun 12 | . 11 16 3 11 20 Ballistic Cannon 3 | . . . . 9 1 Naked Turns . | . . . . . . Heaviest Build 21 | 9 13 15 20 21 19 Greatest Support 53 | 40 40 40 36 53 53 Greatest Overweight (x) 3 | 2 . . . . 3 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 8 | 5 5 8 8 8 8 Average Capacity 7 | 5 5 6 8 8 7 Most Carried 8 | 2 4 5 5 8 7 Average Carried 5 | 1 2 4 3 7 4 Final Capacity 8 | 5 5 8 8 8 5 Final Carried 7 | 2 3 4 5 7 4 Class Distribution -------------------- 49% | Scavenger-Mutant 28% | Mutant 22% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Derelict-Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Jun Mat Mat Min Zio Pro Matter Collected 876 | 241 133 162 94 20 226 Remotely . | . . . . . . Salvage Created 715 | . 285 199 25 . 206 Parts 41 | . 16 16 3 . 6 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . 1 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 6 | . . . . . 6 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Combat Hostiles Destroyed 15 | . 7 4 . . 4 Guns 14 | . 7 4 . . 3 Cannons 1 | . . . . . 1 Classes Destroyed 8 | . 4 3 1 . . Worker 1 | . 1 . . . . Builder 1 | . . 1 . . . Tunneler 1 | . . . 1 . . Operator 1 | . 1 . . . . Swarmer 3 | . 3 . . . . Grunt 9 | . 4 2 . . 3 Duelist 2 | . . 1 . . 1 Sentry 1 | . . 1 . . . Best Kill Streak 5 | . 5 3 1 . 2 Combat Bots Only 4 | . 4 3 . . 2 Max Kills in Single Turn 2 | . 2 1 1 . 1 Gunslinging 1 | . 1 . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Jun Mat Mat Min Zio Pro Damage Taken 2555 | . 706 704 100 . 1045 Core 526 | . 123 199 11 . 193 Absorbed by Shields . | . . . . . . Core Remaining (%) 75 | 100 50 . . . . Volleys Fired 99 | . 36 30 3 . 30 Largest 2 | . 2 2 2 . 2 Hottest 100 | . 100 60 79 . 72 Shots Fired 180 | . 67 48 6 . 59 Gun 168 | . 67 48 6 . 47 Cannon 12 | . . . . . 12 Launcher . | . . . . . . Special . | . . . . . . Kinetic 135 | . 32 41 3 . 59 Thermal 35 | . 25 7 3 . . Explosive . | . . . . . . Electromagnetic 10 | . 10 . . . . Robot Hit Streak 7 | . 7 5 2 . 5 Robot Miss Streak 6 | . 6 3 3 . 5 Penetration Max . | . . . . . . Secondary Targets 3 | . 2 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 96 | . 34 28 3 . 31 Core Hits 47 | . 18 16 1 . 12 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . 1 . 1 . . Burn 2 | . 1 . 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1381 | . 451 293 72 . 565 Guns 1132 | . 370 293 55 . 414 Cannons 151 | . . . . . 151 Explosions 81 | . 81 . . . . Melee . | . . . . . . Ramming 17 | . . . 17 . . Kinetic 949 | . 129 229 26 . 565 Thermal 270 | . 177 64 29 . . Explosive . | . . . . . . Electromagnetic 145 | . 145 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . 5 1 1 1 . Average Corruption 2 | . 5 1 1 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 10 | . 5 1 3 1 . Message Errors 1 | . . . 1 . . Matter Fused 2 | . 1 1 . . . Heat Flow Errors 4 | . 2 . 1 1 . Energy Discharges 1 | . . . 1 . . Data Loss (major) 2 | . 2 . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 3 | . . . 1 . 2 Impact 1 | . . . 1 . . Kinetic 2 | . . . . . 2 Secondary . | . . . . . . Self-Inflicted Damage 22 | . 22 . . . . Shots 1 | . 1 . . . . Rammed . | . . . . . . Targets Rammed 2 | . . . 2 . . Kicked 2 | . . . 2 . . Crushed . | . . . . . . Highest Temperature 333 | . 333 56 321 269 252 Average Temperature 155 | . 180 23 178 141 128 Received Heat Transfer 1209 | . 366 270 96 . 477 Effects 6 | . 4 . 1 . 1 Energy Bleed 3 | . 2 . . . 1 Interference 2 | . 2 . . . . Matter Decay 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . 1 . . . . Heat Transferred 890 | . 592 150 148 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Peak Influence 203 | . 172 203 126 . . Initial 75 | . . 20 75 . . Average 61 | . 38 112 67 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 99 | 100 100 97 100 . . Level 1 . | . . 2 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 1 | . . 1 . . . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 32 | . 8 16 2 . 6 Peak Tracking Total 6 | . 3 6 2 . 4 Tactical Retreats 2 | . . 1 . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Jun Mat Mat Min Zio Pro Machines Disabled 2 | . 2 . . . . Max in Single Turn 2 | . 2 . . . . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Machines Accessed 6 | . 2 3 1 . . Terminals 5 | . 2 2 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 22 | . 5 12 5 . . Successful 19 | . 5 12 2 . . Failed 3 | . . . 3 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 14 | . 5 4 5 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 8 | . . 8 . . . Garrison Access . | . . . . . . Terminal Hacks 11 | . 5 4 2 . . Record 1 | . 1 . . . . Prototype ID Bank 1 | . . 1 . . . Branch Access Points 1 | . . 1 . . . Terminal Index 1 | . . 1 . . . Alert Level 2 | . 1 1 . . . Locate Traps 1 | . 1 . . . . Maintenance Status 1 | . 1 . . . . Investigation Status 1 | . . . 1 . . Zone Layout 2 | . 1 . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 8 | . . 8 . . . Insert Component 4 | . . 4 . . . Analyze 4 | . . 4 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 2 3 1 . . Full Trace Events 1 | . . 1 . . . Feedback Events 1 | . . 1 . . . Corruption 1 | . . 1 . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . 4 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 4 | . . 4 . . . Part Schematics Acquired 4 | . . 4 . . . Parts Damaged 1 | . . 1 . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Jun Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Jun Mat Mat Min Zio Pro Total Allies 2 | . . . 2 . . Largest Group 2 | . . . 2 1 . Highest-Rated Group 41 | . . . 41 10 . Highest-Rated Ally 31 | . . . 31 10 . Total Orders . | . . . . . . Ally Attacks 6 | . . . 6 . . Total Damage 107 | . . . 107 . . Kills 2 | . . . 2 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . . 1 1 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Jun Mat Mat Min Zio Pro Turns Passed 3457 | 78 596 303 502 1380 598 Spaces Moved 2158 | 41 283 135 381 1044 274 Core 171 | 7 . . . . 164 Treads 470 | 34 283 62 . . 91 Legs 1517 | . . 73 381 1044 19 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 120 120 120 120 Average Speed 138 | 148 160 138 120 126 182 Slowest Speed 200 | 160 160 160 120 133 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 45 | 4 39 12 92 78 46 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . . 2 1 Known Exits Taken 2 | . . 1 . 1 . Unknown Exits Taken 3 | 1 1 . 1 . . Scrap Searched 3 | . . . 2 1 . Spaces Dug . | . . . . . . Terrain Destroyed 3 | . 2 . . . 1 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 2 | . 2 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Total 2466 | 55 364 210 419 1102 316 Wait 123 | 5 31 20 24 36 7 Move 2153 | 40 282 134 380 1043 274 Hop . | . . . . . . Pick Up 23 | 3 5 5 3 7 . Fast Attach 16 | 4 3 5 2 1 1 Attach 13 | 1 2 4 2 1 3 Detach 4 | . . 3 1 . . Swap 19 | 2 3 5 1 7 1 Drop 14 | . 2 4 1 7 . Fire 99 | . 36 30 3 . 30 Melee . | . . . . . . Ram . | . . . . . . Kick 2 | . . . 2 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion (discovered 2 exits: [Dee] / *Pro) -6/Proximity Caves History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 15) 79 | -11/Junkyard | Entered Materials 335 | -10/Materials | Build established: Mutant 495 | -10/Materials | Lost 4 parts (1p1n1u1w) 535 | -10/Materials | Discovered new exit (range 15) 675 | -10/Materials | Entered another Materials area 675 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 675 | -9/Materials | Discovered new exit (range 15) 789 | -9/Materials | Build established: Scavenger-Mutant 790 | -9/Materials | Identified exit to Mines 870 | -9/Materials | Lost 4 parts (1n2u1w) 978 | -9/Materials | Entered Mines 1017 | -9/Mines | Discovered new exit (range 9) 1177 | -9/Mines | Learned Materials terminal intel 1270 | -9/Mines | Discovered new exit (range 6) 1323 | -9/Mines | Core integrity fell below 50% 1428 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1480 | -9/Mines | Entered Zion 1480 | -7/Zion | Accompanied by 1 ally 1546 | -7/Zion | System corruption cleaned by Quarantine Array 1576 | -7/Zion | Learned Factory emergency access door positions 1590 | -7/Zion | Learned location of Data Miner (-6) 1939 | -7/Zion | Learned Factory non-interactive machine intel 1990 | -7/Zion | Discovered new exit (range 12) 2188 | -7/Zion | Given A8's code to call for help 2446 | -7/Zion | Build established: Derelict-Mutant 2837 | -7/Zion | Discovered new exit (range 16) 2859 | -7/Zion | Identified exit to Proximity Caves 2860 | -7/Zion | Entered Proximity Caves 2927 | -6/Proximity Caves | Core integrity fell below 20% 2973 | -6/Proximity Caves | Lost 7 parts (1p3n3w) 3188 | -6/Proximity Caves | Learned Factory terminal intel 3211 | -6/Proximity Caves | Build established: Mutant 3458 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- G-50 Soldier destroyed. Acquired 64 matter. Battle Rifle destroyed. G-50 Soldier destroyed. Acquired 2 matter. Acquired 5 matter. Acquired 4 matter. Acquired 5 matter. Carbon-fiber Leg fries itself beyond repair. Adv. Heat Sink fries itself beyond repair. Acquired 52 matter. Acquired 2 matter. Acquired 54 matter. Acquired 2 matter. Acquired derelict log, extracted data. Data stored: Factory terminal intel. Acquired derelict log, extracted data. World map updated: -7/Zion. Terminal disabled. Acquired Imp. Treads. 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Ion Engine | -9/Materials | Scanalyzed Imp. Aluminum Leg | -9/Materials | Scanalyzed Lgt. Assault Rifle | -9/Materials | Scanalyzed Imp. Terrain Scanner | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Omniscient Cartographer Robot Respite Challenges ------------ None Game ------ Seed DrainedAluminumBeamcaster Manual? 0 Play Time 01:06:52 Cumulative 8.7 hours Start 2023.07.20 @ 19:06:39 End 2023.07.20 @ 20:52:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 8 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1e0e5813-c5b5-4d92-9df3-450fef229a0c