Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.11.09 @ 16:36:31 Player: Runia Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (177) 885 Value Destroyed (5202) 5202 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (125) 125 TOTAL SCORE: 10032 Bonus ------- High Alert Combat Kills 111 Follower Combat Kills 14 Cogmind --------- Core Integrity 514/700 Matter 279/300 Energy 55/100 System Corruption 2% Temperature Cool (0) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (5) ------ High-capacity Storage Unit Machine Analyzer Transport Network Coupler > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Improved Deuterium Engine Reinforced Deuterium Engine Advanced Heat Sink Improved Terrain Scanner Advanced Terrain Scan Processor Transmission Jammer Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Shield Generator Hacking Suite Heavy Particle Gun Field Lobotomy Kit (5) Shock Trap Shock Trap Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Makeshift Leg > --- UTILITY ---------- High-capacity Storage Unit Machine Analyzer Improved Terrain Scanner Terrain Scan Processor Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Particle Gun Gatling Laser Gatling Laser > --- INVENTORY -------- Reinforced Deuterium Engine Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Advanced Heat Sink Cooling System Transport Network Coupler Transmission Jammer Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Shield Generator Hacking Suite Gatling Laser Gatling Laser Rocket Launcher Field Lobotomy Kit Shock Trap Shock Trap [Rating: 49] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Utility Cooling System Device Cooling System Storage Large Storage Unit Processor Machine Analyzer Protection Light Armor Plating Weapon Minigun Energy Gun Gatling Laser Ballistic Gun Minigun Ballistic Cannon Bore Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power . | . . . . . . . . . Propulsion 2 | . . . . . . . 1 1 Utility 3 | . . . 2 . . . . 1 Weapon 1 | . . . . . . . 1 . Parts Attached 151 | 3 3 13 44 2 8 17 37 24 Power 15 | 1 . 3 5 . . 1 3 2 Engine 14 | 1 . 3 5 . . 1 2 2 Core 1 | . . . . . . . 1 . Reactor . | . . . . . . . . . Propulsion 40 | 2 . 3 14 . 1 2 8 10 Treads 27 | 2 . 2 12 . 1 2 8 . Leg 10 | . . . . . . . . 10 Wheel 3 | . . 1 2 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 41 | . 2 1 12 . 3 3 13 7 Device 19 | . . 1 7 . 1 1 5 4 Storage 7 | . 2 . 2 . 2 . 1 . Processor 3 | . . . . . . . 1 2 Hackware . | . . . . . . . . . Protection 12 | . . . 3 . . 2 6 1 Artifact . | . . . . . . . . . Weapon 55 | . 1 6 13 2 4 11 13 5 Energy Gun 15 | . . . 4 . . 1 7 3 Energy Cannon . | . . . . . . . . . Ballistic Gun 27 | . 1 5 8 1 2 5 5 . Ballistic Cannon 1 | . . 1 . . . . . . Launcher 9 | . . . . 1 . 5 1 2 Special Weapon 3 | . . . 1 . 2 . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 2 . Parts Lost 30 | . . 6 5 . . 3 3 13 Power 3 | . . 1 . . . . 1 1 Propulsion 10 | . . 2 2 . . . 1 5 Utility 5 | . . 1 . . . 2 . 2 Weapon 12 | . . 2 3 . . 1 1 5 Highest Loss Streak 10 | . . 3 2 . . 2 1 10 Average Slot Usage (%) 96 | . 85 87 98 100 100 92 99 96 Engine 9 | . 14 13 11 11 11 11 3 6 Core 1 | . . . . . . . 4 . Treads 21 | . 28 20 18 22 22 22 26 6 Leg 1 | . . . . . . . . 21 Wheel 1 | . . 3 3 . . . . . Device 12 | . . 6 14 22 22 16 10 6 Storage 13 | . 14 14 21 11 11 11 9 7 Processor 3 | . . . . . . . 7 16 Protection 7 | . . . 7 11 11 9 8 6 Energy Gun 8 | . 15 1 4 . . 3 17 21 Ballistic Gun 14 | . 12 23 17 22 14 18 9 . Naked Turns . | . . . . . . . . . Heaviest Build 76 | 13 28 36 43 37 41 43 76 70 Greatest Support 76 | 40 40 40 43 43 43 43 76 76 Greatest Overweight (x) 3 | . . 2 3 . . . 1 3 Average Overweight (x) . | . . 1 1 . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 20 15 20 20 Average Capacity 16 | 8 12 15 15 15 15 15 19 20 Most Carried 20 | 5 7 14 15 15 15 15 20 20 Average Carried 14 | 2 3 7 14 14 14 14 19 19 Final Capacity 20 | 8 15 15 15 15 15 15 20 20 Final Carried 20 | 1 7 14 15 15 15 15 20 15 Class Distribution -------------------- 51% | Mutant 17% | Scavenger-Mutant 17% | Tank 8% | Scavenger-Tank 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Tank | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Matter Collected 3590 | 170 333 372 840 63 84 450 988 290 Remotely . | . . . . . . . . . Salvage Created 6462 | . 401 330 1669 115 500 584 1920 943 Parts 391 | . 40 10 121 11 34 28 103 44 Haulers Intercepted 13 | . 1 . 4 . . . 6 2 Recyclers Shooed 2 | . 1 . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 133 | . 11 8 33 4 4 15 34 24 Melee 1 | . . 1 . . . . . . Guns 102 | . 11 6 33 2 . 9 29 12 Cannons 5 | . . 1 . . 4 . . . AOE 24 | . . . . 2 . 6 4 12 Classes Destroyed 18 | . 7 1 4 . 1 . 2 3 Worker 8 | . 1 . 3 . . 1 2 1 Builder 2 | . 1 . . . . . . 1 Tunneler 3 | . . . 1 1 . . . 1 Hauler 13 | . 1 . 4 . . . 6 2 Recycler 4 | . . . 1 . . 1 2 . Mechanic 4 | . . . . . . . 2 2 Operator 4 | . 1 . 2 . . . 1 . Watcher 7 | . 3 . 3 . . . 1 . Swarmer 40 | . 9 . 9 2 . 3 10 7 Grunt 54 | . 2 7 13 2 2 10 12 6 Brawler 3 | . . . 1 . . 2 . . Protector 1 | . . . . . . . . 1 Sentry 22 | . . . 10 . . . 8 4 Specialist 1 | . . . . . . . . 1 Hunter 6 | . . . . . 2 . 3 1 Programmer 4 | . . . . . . . . 4 Heavy 1 | . . . . . . . 1 . Assembled 1 | . . 1 . . . . . . Best Kill Streak 12 | . 4 2 6 2 1 4 6 12 Combat Bots Only 8 | . 3 2 5 2 1 3 6 8 Max Kills in Single Turn 4 | . 1 1 2 2 1 2 2 4 Gunslinging 1 | . . . 1 1 . . . . Exploded 4 | . . . . 2 . 2 1 4 Melee 1 | . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Damage Taken 6929 | . 284 1019 1443 . . 857 1352 1974 Core 789 | . 46 148 140 . . 120 149 186 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 57 | 100 . 22 . . . 35 72 . Volleys Fired 506 | . 53 56 134 5 79 42 98 39 Largest 3 | . 2 2 2 2 1 2 3 3 Hottest 215 | . 80 60 88 50 25 97 215 215 Shots Fired 990 | . 106 92 264 9 79 74 271 95 Gun 866 | . 106 73 263 8 1 64 264 87 Cannon 19 | . . 19 . . . . . . Launcher 26 | . . . . 1 . 10 7 8 Special 79 | . . . 1 . 78 . . . Kinetic 503 | . 41 80 192 8 1 60 121 . Thermal 449 | . 53 12 72 . 78 4 143 87 Explosive 26 | . . . . 1 . 10 7 8 Electromagnetic 12 | . 12 . . . . . . . Robot Hit Streak 18 | . 6 11 15 5 14 15 12 18 Robot Miss Streak 6 | . 4 4 5 1 3 3 6 2 Penetration Max 1 | . . . . . . 1 1 . Secondary Targets 13 | . 3 1 4 1 . 2 2 . Max Gunslinging Chain 1 | . 1 1 1 1 . 1 1 . Shots Hit Robots 636 | . 54 62 182 7 61 48 150 72 Core Hits 336 | . 27 20 72 7 19 30 73 88 Critical Kills 2 | . . 1 . . . . 1 . Critical Parts Destroyed 5 | . 1 3 . . . . 1 . Critical Strikes 21 | . 1 4 3 . 2 . 9 2 Burn 12 | . . . 3 . . . 7 2 Destroy 7 | . 1 4 . . . . 2 . Sever 2 | . . . . . 2 . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 13946 | . 717 733 2807 183 681 1618 3688 3519 Guns 9238 | . 685 472 2795 90 16 807 3019 1354 Cannons 246 | . . 246 . . . . . . Explosions 3749 | . 32 . . 93 . 809 655 2160 Melee . | . . . . . . . . . Ramming 36 | . . 15 . . . 2 14 5 Kinetic 4989 | . 282 651 2011 90 16 787 1152 . Thermal 5518 | . 341 67 796 . 665 20 1906 1723 Explosive 3277 | . . . . 93 . 809 616 1759 Electromagnetic 126 | . 94 . . . . . . 32 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . . . 2 2 2 4 . 2 Average Corruption 2 | . . . 1 2 1 4 . 1 Corruption Purged 2 | . . . . . 2 . . . Effects 58 | . . . 17 9 7 25 . . Message Errors 20 | . . . 8 4 2 6 . . Matter Fused 7 | . . . . . . 7 . . Heat Flow Errors 12 | . . . 4 1 3 4 . . Energy Discharges 10 | . . . 2 3 1 4 . . Parts Rejected 1 | . . . . . . 1 . . Data Loss (minor) 8 | . . . 3 1 1 3 . . Overload Shots . | . . . . . . . . . Overflow Damage 108 | . 24 . . . . . 28 56 Projectiles . | . . . . . . . . . Explosions 108 | . 24 . . . . . 28 56 Melee . | . . . . . . . . . Knockbacks 6 | . . 6 . . . . . . Impact 1 | . . 1 . . . . . . Kinetic 4 | . . 4 . . . . . . Secondary 1 | . . 1 . . . . . . Self-Inflicted Damage 186 | . 6 . . . . 83 13 84 Shots 6 | . 1 . . . . 2 1 2 Rammed 8 | . . 6 . . . 1 1 . Targets Rammed 10 | . . 6 . . . 1 2 1 Kicked 1 | . . . . . . . . 1 Crushed 1 | . . . . . . . 1 . Highest Temperature 409 | . 90 272 247 242 258 229 377 409 Average Temperature 97 | . 33 78 74 123 94 102 104 127 Received Heat Transfer 2166 | . 24 609 501 . . 360 261 411 Effects 5 | . . 2 1 . . . 1 1 Shutdowns 1 | . . . . . . . . 1 Energy Bleed 1 | . . . . . . . 1 . Interference 3 | . . 2 1 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Parts Melted 28 | . . . 5 . 1 1 15 6 Heat Transferred 13015 | . 750 150 2183 . 2220 37 4201 3474 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . 1 . . . . . 1 3 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Peak Influence 534 | . 227 135 534 407 . 294 480 424 Initial 208 | . . . . 208 . . 81 156 Average 188 | . 79 57 223 220 . 166 257 163 Maximum Alert Level 2 | . 1 . 2 2 . 1 2 2 Low Security (%) 51 | 100 83 100 45 . . 61 31 64 Level 1 42 | . 16 . 41 97 . 38 56 34 Level 2 6 | . . . 13 2 . . 11 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 16 | . 1 . 4 . . . 4 7 Investigation 4 | . . . 1 . . . 2 1 Extermination 1 | . . . . . . . . 1 Reinforcement 7 | . 1 . 3 . . . 2 1 Assault . | . . . . . . . . . Garrison 4 | . . . . . . . . 4 Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Distress Signals 8 | . 1 . 3 . . . 4 . Communications Jammed 12 | . . . . . . . 10 2 Distress Signals 8 | . . . . . . . 7 1 Times Spotted 201 | . 23 13 51 4 . 18 55 37 Peak Tracking Total 11 | . 3 2 5 2 . 4 7 11 Tactical Retreats 10 | . 2 3 1 . . 1 3 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Traps Triggered 6 | . . . 2 . . . 2 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Disabled 19 | . . . 2 4 . 7 4 2 Max in Single Turn 3 | . . . 1 1 . 3 2 2 Garrison Access 2 | . . . . . . . 1 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Accessed 34 | . 6 . 8 1 1 1 12 5 Terminals 22 | . 6 . 7 . . 1 7 1 Fabricators 1 | . . . . . . . . 1 Repair Stations 2 | . . . . . . . 1 1 Recycling Units 2 | . . . 1 . . . 1 . Scanalyzers 2 | . . . . . . . 2 . Garrison Access 3 | . . . . . . . 1 2 Total Hacks 75 | . 20 . 17 1 1 2 27 7 Successful 45 | . 13 . 9 1 1 1 17 3 Failed 30 | . 7 . 8 . . 1 10 4 Catastrophic 6 | . . . 2 . . . 3 1 Database Lockouts . | . . . . . . . . . Manual 11 | . 5 . 2 . 1 . 3 . Terminals 57 | . 20 . 16 . . 2 18 1 Fabricators 1 | . . . . . . . . 1 Repair Stations 4 | . . . . . . . 2 2 Recycling Units 2 | . . . 1 . . . 1 . Scanalyzers 5 | . . . . . . . 5 . Garrison Access 4 | . . . . . . . 1 3 Terminal Hacks 34 | . 13 . 8 1 1 1 10 . Robot Analysis 3 | . 2 . . . . . 1 . Prototype ID Bank 6 | . 2 . 3 . . . 1 . Open Door 1 | . . . . 1 . . . . Branch Access Points 1 | . . . . . . . 1 . Emergency Access Points 1 | . 1 . . . . . . . Terminal Index 2 | . 1 . . . . . 1 . Scanalyzer Index 1 | . . . 1 . . . . . Alert Level 1 | . 1 . . . . . . . Unreport Threat 4 | . 1 . . . . . 3 . Locate Traps 4 | . 1 . 1 . . . 2 . Patrol Status 1 | . 1 . . . . . . . Hauler Manifests 3 | . 2 . 1 . . . . . Zone Layout 5 | . 1 . 2 . . 1 1 . EX-Prototype ID Bank 1 | . . . . . 1 . . . Fabricator Hacks 1 | . . . . . . . . 1 Network Status 1 | . . . . . . . . 1 Repair Station Hacks 3 | . . . . . . . 2 1 Scan Component 2 | . . . . . . . 1 1 Repair 1 | . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 3 | . . . . . . . 3 . Insert Component 2 | . . . . . . . 2 . Analyze 1 | . . . . . . . 1 . Garrison Access Hacks 2 | . . . . . . . 1 1 Seal Access 2 | . . . . . . . 1 1 Unauthorized Hacks 2 | . . . 1 . . . 1 . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . 1 . . . 1 . Tunnel 2 | . . . 1 . . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . 1 . . . . . 1 . Used . | . . . . . . . . . Hacking Detections 23 | . 5 . 5 . . . 10 3 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . Time 38 | . . . . . . . 38 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . . 1 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total Allies 2 | . . . . 2 . . . . Largest Group 2 | . . . . 2 . . . . Highest-Rated Group 43 | . . . . 43 . . . . Highest-Rated Ally 31 | . . . . 31 . . . . Total Orders . | . . . . . . . . . Ally Attacks 9 | . . . . 9 . . . . Total Damage 107 | . . . . 107 . . . . Kills 2 | . . . . 2 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total 3 | . 2 . . . . . 1 . Derelict Logs Recovered 3 | . . 1 . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Turns Passed 12076 | 10 1246 908 2895 785 1416 1065 2704 1047 Spaces Moved 5709 | 3 659 476 1251 469 707 550 1046 548 Core . | . . . . . . . . . Treads 4712 | 3 659 273 891 469 707 550 1046 114 Legs 434 | . . . . . . . . 434 Wheels 563 | . . 203 360 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 110 | 160 160 110 110 160 160 160 160 125 Average Speed 174 | 160 160 150 189 160 160 160 209 152 Slowest Speed 330 | 160 160 240 240 160 160 160 246 330 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 74 | 2 94 92 95 93 90 98 90 17 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 5 | . . . 1 3 . . 1 . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . 2 . 1 . 1 . . Spaces Dug 5 | . . . . . . . . 5 Terrain Destroyed 179 | . 6 9 . 19 . 67 42 36 Melee . | . . . . . . . . . Projectile 11 | . . 9 . . . . 2 . AOE 168 | . 6 . . 19 . 67 40 36 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total 6904 | 10 746 576 1543 496 837 664 1359 673 Wait 329 | . 19 10 45 19 24 51 119 42 Move 5701 | 2 658 475 1250 468 706 549 1045 548 Hop . | . . . . . . . . . Pick Up 88 | . 9 12 24 1 9 1 24 8 Fast Attach 31 | . 1 2 8 . 1 4 11 4 Attach 30 | 2 2 4 8 . . 1 3 10 Detach 1 | . . . 1 . . . . . Swap 90 | 1 . 7 28 2 7 12 23 10 Drop 118 | 5 4 4 45 1 11 3 34 11 Fire 506 | . 53 56 134 5 79 42 98 39 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 1 | . . . . . . . . 1 Crush 9 | . . 6 . . . 1 2 . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 6 exits: *Mat x3 / *Min / *Sto x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 0) 11 | -11/Scrapyard | Entered Materials 105 | -10/Materials | Discovered new exit (range 19) 307 | -10/Materials | Build established: Mutant 326 | -10/Materials | Discovered new exit (range 11) 371 | -10/Materials | Discovered new exit (range 16) 711 | -10/Materials | Discovered new exit (range 16) 1013 | -10/Materials | Discovered new exit (range 14) 1257 | -10/Materials | Entered Mines 1417 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1434 | -10/Mines | Assembled infested the area 1549 | -10/Mines | Learned location of 1 exit from Materials 1714 | -10/Mines | Core integrity fell below 50% 1761 | -10/Mines | Lost 3 parts (1n1u1w) 2111 | -10/Mines | Found a hidden stash of uninstalled traps 2160 | -10/Mines | Discovered new exit (range 6) 2165 | -10/Mines | Entered Materials 2165 | -9/Materials | Evolved 2 slots: Utility x2 2166 | -9/Materials | Identified exit to Storage 2224 | -9/Materials | Build established: Scavenger-Mutant 2330 | -9/Materials | Discovered new exit (range 13) 2395 | -9/Materials | Discovered new exit (range 13) 3161 | -9/Materials | Discovered new exit (range 8) 3669 | -9/Materials | Build established: Mutant 4537 | -9/Materials | Discovered new exit (range 4) 4692 | -9/Materials | Build established: Scavenger-Mutant 4760 | -9/Materials | Discovered exit to Storage (range 8) 5060 | -9/Materials | Entered Mines 5073 | -9/Mines | Learned location of Zion (-7) 5120 | -9/Mines | Build established: Mutant 5291 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 5351 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 5594 | -9/Mines | Discovered new exit (range 13) 5605 | -9/Mines | Discovered new exit (range 15) 5839 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5839 | -9/Mines | Discovered new exit (range 5) 5845 | -9/Mines | Entered Exiles 5845 | -9/Exiles | Found Exiles lab destroyed 6007 | -9/Exiles | Opened EX-Vault 6019 | -9/Exiles | Found Field Lobotomy Kit 7245 | -9/Exiles | Discovered new exit (range 12) 7261 | -9/Exiles | Entered Mines 7293 | -8/Mines | Discovered new exit (range 12) 7873 | -8/Mines | Core integrity fell below 50% 7913 | -8/Mines | Discovered new exit (range 10) 8326 | -8/Mines | Entered Materials 8326 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 8627 | -8/Materials | Build established: Scavenger-Tank 9100 | -8/Materials | Discovered new exit (range 16) 9527 | -8/Materials | Repaired Hrd. Medium Armor Plating 9821 | -8/Materials | Build established: Tank 10034 | -8/Materials | Discovered new exit (range 15) 10793 | -8/Materials | Discovered new exit (range 16) 11030 | -8/Materials | Entered Factory 11030 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11383 | -7/Factory | Build established: Skirmisher 11809 | -7/Factory | Build established: Tank 12050 | -7/Factory | Lost 3 parts (1n2w) 12053 | -7/Factory | Cargo convoy interrupted 12063 | -7/Factory | Garrison activated, responded to threat 12077 | -7/Factory | Self-destructed Last Messages --------------- area. 12068_ Destroyed Lgt. Nuclear Core. 12068_ G-47 Trooper destroyed. 12068_ P-60 Hacker destroyed. 12068_ Destroyed Imp. Heat Sink. 12068_ Destroyed Remote Datajack. 12070_ A-27 Freighter enters garrison. 12070_ Rocket Launcher destroyed. 12072_ Hrd. Medium Armor Plating destroyed. 12072_ Imp. Carbon-fiber Leg destroyed. 12072_ Gatling Laser destroyed. 12072_ Knocked back. 12073_ Slug penetrates H-61 Shepherd. 12073_ G-47 Trooper knocked back. 12073_ Cooling System destroyed. 12074_ Gatling Laser destroyed. 12074_ Knocked back. 12075_ Slug penetrates Garrison Access. 12075_ Knocked back. 12076_ Acquired 56 matter. Map ----- +----------------------------------------------------+ | ?""" """ # # #??????????????????? | | ?""" """ # # #??????????????????? | | ??? # # #??????????????????? | | ?? ####### #??????????????????? | | ? #?????# #??????????????????? | | #?????# #??????????????????? | | ############?????# #??????????????????? | | ?????????????????##############??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????###########??????????????????? | | ????????????????????# ! #??????????????????? | | ????????????????????# #????????? ????????? | | ????????????????????# #???????? ????????? | | ????????????????????#!!! """ #?????? ???????? | | ????????????????????#!!! """ #?#??? ???????? | | ????????????????????#!! """ # ### ???????? | | ????????????????????# ! # = % ??????? | | ????????????????????# % @!% [%% | ??????? | | ?????????????????########/ %g ##???? | | ?????????????????# !% gg ** % % #???? | | ?????????????????#! [%#= *pH** % /???? | | ?????????????????# ! % " " #???? | | ?????????????????# "" # %"H" #???? | | ?????????????????# S"" # ""G"" #???? | | ?????????????????# "" !# ##### | | ?????????????????######## | | ???????????????????????##+##+###########+##### | | ???????????????????????# =#?# # | | ???????????????????????# ! ! #?# + | | ???????????????????????# #?# # | | ???????????????????????# """""" #?# # | | ???????????????????????# """""" #?# + | | ???????????????????????# """""" #?# ##### | | ???????????????????????# """""" #?# #???? | | ???????????????????????# ???#?# #???? | | ???????????????????????###?????????###########???? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 16 Energy Capacity 290 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Jamming Range 8 Armor Coverage 375 Power Shielding 33 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ResetTeslaDisintegrator Manual? 0 Play Time 01:06:28 Cumulative 454.0 hours Start 2021.11.09 @ 15:30:26 End 2021.11.09 @ 16:36:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 449 Rogue 449 Adventurer 0 Explorer 0 Win Type - Total 9 Types 8/0/0/1/0/0/0/0/0 Lore% 80 Gallery% 93 Achievement% 70 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3b484845-de11-4679-b0f0-3e5559ca773e