Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.19 @ 16:18:55 Player: BoomBlip Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (40) 200 Value Destroyed (1473) 1473 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (33) 33 TOTAL SCORE: 5186 Bonus ------- High Alert Combat Kills 33 Cogmind --------- Core Integrity 0/850 Matter 53/300 Energy 99/100 System Corruption 1% Temperature Cool (6) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Angular Momentum Engine Improved Heavy Armor Plating Peak State ------------ > --- POWER ------------ Micro Nuclear Core Angular Momentum Engine > --- PROPULSION ------- Flexi-carbon Leg > --- UTILITY ---------- Advanced Terrain Scan Processor Improved Heavy Armor Plating Improved Heavy Armor Plating Improved Heavy Armor Plating > --- WEAPON ----------- Heavy Plasma Cannon Heavy Flak Cannon > --- INVENTORY -------- Angular Momentum Engine Improved Heavy Armor Plating [Rating: 59] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Cesium-ion Thruster Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Terrain Scan Processor Protection Improved Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Advanced EMP Blaster Build | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Slots Evolved 8 | . . . 2 2 2 . 2 Power 1 | . . . . . 1 . . Propulsion 2 | . . . 1 . 1 . . Utility 5 | . . . 1 2 . . 2 Weapon . | . . . . . . . . Parts Attached 87 | 8 3 . 11 38 12 6 9 Power 13 | 1 . . 1 4 4 1 2 Engine 4 | 1 . . 1 1 . . 1 Core 9 | . . . . 3 4 1 1 Reactor . | . . . . . . . . Propulsion 23 | 3 . . 3 10 3 3 1 Treads 1 | 1 . . . . . . . Leg 4 | 2 . . . 1 . . 1 Wheel . | . . . . . . . . Hover 12 | . . . 3 9 . . . Flight 6 | . . . . . 3 3 . Utility 21 | 1 2 . 4 8 3 . 3 Device 5 | . . . . 4 1 . . Storage 7 | 1 2 . 2 1 1 . . Processor 1 | . . . . . 1 . . Hackware . | . . . . . . . . Protection 8 | . . . 2 3 . . 3 Artifact . | . . . . . . . . Weapon 30 | 3 1 . 3 16 2 2 3 Energy Gun 13 | 2 1 . 2 8 . . . Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 13 | 1 . . 1 7 2 1 1 Ballistic Cannon 1 | . . . . . . . 1 Launcher 2 | . . . . 1 . 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . 1 2 1 . . Parts Lost 22 | . . . . 9 . 11 2 Power 2 | . . . . . . 2 . Propulsion 10 | . . . . 4 . 6 . Utility 5 | . . . . 3 . 1 1 Weapon 5 | . . . . 2 . 2 1 Highest Loss Streak 11 | . . . . 2 . 11 2 Average Slot Usage (%) 84 | . 96 100 95 96 77 72 20 Engine 6 | . 14 14 11 3 . . 1 Core 3 | . . . . 5 14 11 1 Leg 9 | . 28 28 8 . . . 2 Hover 10 | . . . 20 25 . . . Flight 2 | . . . . . 20 26 . Device 5 | . . . . 10 15 14 . Storage 17 | . 24 28 22 18 3 . . Processor 1 | . . . . . 5 7 4 Protection 6 | . . . 11 14 1 . 5 Energy Gun 9 | . 14 14 14 9 7 5 . Ballistic Gun 8 | . 14 14 7 8 7 2 . Naked Turns 102 | . . . . . . . 102 Heaviest Build 81 | 11 25 25 30 39 19 21 81 Greatest Support 33 | 20 20 20 24 33 18 25 20 Greatest Overweight (x) 26 | . 1 1 1 3 1 1 26 Average Overweight (x) . | . . 1 1 . . . . Largest Inventory Capacity 12 | 6 12 12 12 12 12 4 4 Average Capacity 9 | 5 10 12 12 12 5 4 4 Most Carried 12 | 1 12 12 12 12 12 4 4 Average Carried 8 | . 7 12 11 11 4 3 3 Final Capacity 12 | 6 12 12 12 12 4 4 4 Final Carried 12 | 1 12 12 12 12 4 2 3 Class Distribution -------------------- 94% | Mutant 5% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Sprinter | -7/Storage Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Sto Fac Matter Collected 1499 | 258 83 76 62 813 119 88 . Remotely . | . . . . . . . . Salvage Created 1862 | 67 37 . 120 1251 . 347 40 Parts 94 | 1 3 . 8 65 . 17 . Haulers Intercepted 5 | . . . 1 2 . 2 . Recyclers Shooed 1 | . . . . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Combat Hostiles Destroyed 31 | . 1 . 1 22 . 6 1 Guns 23 | . 1 . 1 21 . . . Cannons 1 | . . . . . . . 1 AOE 7 | . . . . 1 . 6 . Classes Destroyed 8 | 1 1 . 3 2 . 1 . Hauler 5 | . . . 1 2 . 2 . Recycler 2 | 1 . . . 1 . . . Watcher 2 | . . . 1 1 . . . Swarmer 4 | . . . . . . 4 . Grunt 21 | . 1 . . 17 . 2 1 Duelist 1 | . . . . 1 . . . Sentry 4 | . . . 1 3 . . . Hunter 1 | . . . . 1 . . . Best Kill Streak 8 | 1 1 . 1 5 . 8 1 Combat Bots Only 6 | . 1 . 1 3 . 6 1 Max Kills in Single Turn 4 | 1 1 . 1 3 . 4 1 Gunslinging . | . . . . . . . . Exploded 3 | . . . . 1 . 3 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Sto Fac Damage Taken 4138 | . 32 . 44 1649 . 756 1657 Core 1316 | . 11 . . 200 . 246 859 Absorbed by Shields 87 | . . . . . . 77 10 Core Remaining (%) 84 | 100 . 95 100 63 . 64 . Volleys Fired 126 | 7 3 . 6 89 . 5 16 Largest 2 | 2 2 . 2 2 . 2 2 Hottest 143 | 80 60 . 110 92 . 73 143 Shots Fired 236 | 14 6 . 12 177 . 7 20 Gun 213 | 14 6 . 12 176 . 4 1 Cannon 19 | . . . . . . . 19 Launcher 4 | . . . . 1 . 3 . Special . | . . . . . . . . Kinetic 116 | 4 3 . 3 88 . 2 16 Thermal 111 | 10 3 . 6 88 . . 4 Explosive . | . . . . . . . . Electromagnetic 9 | . . . 3 1 . 5 . Robot Hit Streak 18 | 13 15 . 6 18 . . 3 Robot Miss Streak 11 | 1 1 . 5 5 . 1 11 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . . 2 . . . Max Gunslinging Chain 1 | . . . . 1 . . . Shots Hit Robots 171 | 13 4 . 10 129 . . 15 Core Hits 114 | 2 2 . 8 82 . 10 10 Critical Hits . | . . . . . . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2901 | 132 29 . 116 1959 . 434 231 Guns 2068 | 132 29 . 116 1791 . . . Cannons 223 | . . . . . . . 223 Explosions 596 | . . . . 162 . 434 . Melee . | . . . . . . . . Ramming 14 | . . . . 6 . . 8 Kinetic 1030 | 32 7 . 10 790 . . 191 Thermal 1298 | 100 22 . 40 1001 . 103 32 Explosive . | . . . . . . . . Electromagnetic 559 | . . . 66 162 . 331 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . 2 . . 1 Average Corruption 1 | . . . . 2 . . 1 Corruption Purged . | . . . . . . . . Effects 2 | . . . . 2 . . . Data Loss (minor) 2 | . . . . 2 . . . Overload Shots . | . . . . . . . . Overflow Damage 2 | . . . . . . 2 . Projectiles . | . . . . . . . . Explosions 2 | . . . . . . 2 . Melee . | . . . . . . . . Knockbacks 2 | . . . . . . . 2 Impact . | . . . . . . . . Kinetic 2 | . . . . . . . 2 Secondary . | . . . . . . . . Self-Inflicted Damage 6 | . . . . 3 . . 3 Shots . | . . . . . . . . Rammed 3 | . . . . 1 . . 2 Targets Rammed 3 | . . . . 1 . . 2 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 786 | 54 46 . 108 18 . 7 786 Average Temperature 169 | 25 22 . 41 5 . 4 444 Received Heat Transfer 1425 | . 18 . 9 765 . 174 459 Effects 27 | . . . . . . . 27 Shutdowns 7 | . . . . . . . 7 Energy Bleed 2 | . . . . . . . 2 Interference 3 | . . . . . . . 3 Matter Decay 3 | . . . . . . . 3 Short Circuit 2 | . . . . . . . 2 Damage (minor) 2 | . . . . . . . 2 Damage (major) 8 | . . . . . . . 8 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . 1 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . 2 . . . Heat Transferred 2489 | 225 50 . 50 2014 . 100 50 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . . . . . . 4 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Peak Influence 492 | 5 48 18 104 492 155 367 267 Initial 155 | . 3 18 . 43 155 70 144 Average 118 | . 21 13 34 190 155 242 198 Maximum Alert Level 2 | . . . . 2 . 1 1 Low Security (%) 78 | 100 100 100 100 66 100 37 53 Level 1 18 | . . . . 23 . 62 46 Level 2 3 | . . . . 10 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . 1 . 1 3 . 2 3 Investigation 1 | . 1 . . . . . . Extermination 1 | . . . . . . . 1 Reinforcement 8 | . . . 1 3 . 2 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 2 | . . . . 1 . . 1 Haulers Reinforced 2 | . . . . . . 2 . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Sto Fac Distress Signals 5 | . . . 1 1 . 3 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 65 | . 2 . 4 34 . 16 9 Peak Tracking Total 10 | . 1 . 3 7 . 10 3 Tactical Retreats 8 | . . . 1 2 . 3 2 Traps | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Traps Triggered 5 | . . . . 1 . 2 2 Indirectly 1 | . . . . 1 . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Sto Fac Machines Disabled 4 | . . . . 3 . 1 . Max in Single Turn 1 | . . . . 1 . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Sto Fac Machines Accessed 4 | . 1 . 1 2 . . . Terminals 4 | . 1 . 1 2 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 11 | . 3 . 1 7 . . . Successful 3 | . . . 1 2 . . . Failed 8 | . 3 . . 5 . . . Catastrophic 3 | . 1 . . 2 . . . Database Lockouts . | . . . . . . . . Manual 10 | . 3 . . 7 . . . Terminals 11 | . 3 . 1 7 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 1 | . . . 1 . . . . Locate Traps 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 2 | . . . . 2 . . . Terminals 2 | . . . . 2 . . . Botnet 2 | . . . . 2 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 3 | . 1 . . 2 . . . Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Sto Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Sto Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Sto Fac Turns Passed 2637 | 116 251 525 261 864 85 170 365 Spaces Moved 2225 | 69 157 349 156 472 180 367 475 Core 463 | 3 . . . . . 25 435 Treads 5 | 5 . . . . . . . Legs 671 | 61 157 349 62 2 . . 40 Wheels . | . . . . . . . . Hover 564 | . . . 94 470 . . . Flight 522 | . . . . . 180 342 . Fastest Speed 31 | 50 120 150 112 42 34 31 50 Average Speed 90 | 119 141 150 127 105 34 33 62 Slowest Speed 1350 | 160 150 150 150 210 114 117 1350 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 3 | . . . . . . 3 . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 32 | 4 25 81 20 37 6 68 16 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 3 | . . 3 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 16 | . . . . . . 12 4 Melee . | . . . . . . . . Projectile 4 | . . . . . . . 4 AOE 12 | . . . . . . 12 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Sto Fac Total 2629 | 85 183 351 213 665 205 408 519 Wait 54 | . . . 21 28 . 5 . Move 2212 | 68 156 348 155 471 179 360 475 Hop 3 | . . . . . . 3 . Pick Up 43 | 1 15 . 8 11 . 4 4 Fast Attach 30 | 7 1 . 2 10 4 1 5 Attach 22 | . . . 4 7 4 3 4 Detach 2 | . . . . 1 . 1 . Swap 35 | 1 2 . 5 21 4 2 . Drop 64 | 1 6 . 12 26 14 5 . Fire 126 | 7 3 . 6 89 . 5 16 Melee . | . . . . . . . . Ram 3 | . . . . 1 . . 2 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 32 | . . . . . . 19 13 Rewire 3 | . . 3 . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Storage -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 36 | -11/Scrapyard | Discovered new exit (range 15) 117 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 323 | -10/Materials | Discovered new exit (range 15) 368 | -10/Materials | Entered Mines 369 | -10/Mines | Met a Derelict bent on vengeance 880 | -10/Mines | Learned location of Zion (-7) 883 | -10/Mines | Discovered new exit (range 8) 893 | -10/Mines | Entered Materials 893 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1134 | -9/Materials | Discovered new exit (range 12) 1154 | -9/Materials | Entered another Materials area 1154 | -8/Materials | Evolved 2 slots: Utility x2 2013 | -8/Materials | Discovered new exit (range 5) 2018 | -8/Materials | Entered Factory 2018 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2101 | -7/Factory | Discovered new exit (range 7) 2103 | -7/Factory | Entered Storage 2265 | -7/Storage | Discovered new exit (range 15) 2273 | -7/Storage | Entered Factory 2273 | -6/Factory | Evolved 2 slots: Utility x2 2292 | -6/Factory | Lost 11 parts (2p6n1u2w) 2379 | -6/Factory | Core integrity fell below 50% 2536 | -6/Factory | Released all parts (9) 2623 | -6/Factory | Spotted B-75 Beast 2636 | -6/Factory | Core integrity fell below 20% 2638 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 02558_ A bubble of rippling energy engulfs the area. 02558_ Field strength at 94. 02559_ Field strength at 88. 02560_ Field strength at 82. 02561_ Field strength at 76. 02562_ Field strength at 70. 02563_ Field strength at 64. 02564_ Field strength at 58. 02565_ Field strength at 47. 02566_ Field strength at 41. 02567_ Field strength at 35. 02568_ Field strength at 29. 02569_ Field strength at 23. 02570_ Field strength at 17. 02571_ Field strength at 6. 02572_ Stasis field depleted. 02618_ Slammed into U-05 Engineer. 02623_ K-01 Serf cleans the Subcomponent Replicator. 02624_ Subcomponent Replicator disabled. 02626_ K-01 Serf collects debris. 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"???????????????????? | | #=** ###??????? ???????????????????? | | # #???#####/#####??????????????????? | | # "" "" ????# @ #??????????????????? | | # "" "" "###### #??????????????????? | | # "T "" #??????????????????? | | + "" "" t #??????????????????? | | # "" "" Y #??????????????????? | | # #??????????????????? | | # ! #??????????????????? | | # #### ;######## #??????????????????? | | # #?## "#??????# #??????????????????? | | # #?#" ##??????#####+#####??????????????????? | | ## #?## #????????????????????????????????????? | | ?# #??# #????????????????????????????????????? | | ?# ####+######???????????????????????????????? | | ?# # #???????????????????????????????? | | ?# # "" #???????????????????????????????? | | ## # "" "" #???????????????????????????????? | | # "" T" #???????????????????????????????? | | + """ "" #???????????????????????????????? | | # """ "" #???????????????????????????????? | | # """ #???????????????????????????????? | | #? #???????????????????????????????? | | ####+###??########???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 28 Energy Capacity 350 Matter Stores 300 Matter Capacity 500 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 210 Armor Coverage 1800 Weapon Shielding 66 Evasion (%) 63 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MakeshiftHeartJammer Manual? 0 Play Time 00:32:24 Cumulative 70.4 hours Start 2021.08.19 @ 15:39:17 End 2021.08.19 @ 16:18:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 107 Rogue 97 Adventurer 8 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 50 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 36/CogNarrow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 50738d86-a586-43c9-9c7a-36ea09f6848f