Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.24 @ 17:34:41 Player: Skysub Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (134) 670 Value Destroyed (4603) 4603 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (76) 76 TOTAL SCORE: 10189 Bonus ------- High Alert Combat Kills 32 Follower Combat Kills 44 Cogmind --------- Core Integrity 0/1000 Matter 290/300 Energy 93/100 System Corruption 15% Temperature Cool (18) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Enhanced Optical Array Improved Signal Interpreter Improved Melee Analysis Suite Improved Target Analyzer Advanced Hacking Suite Makeshift System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Melee Analysis Suite Improved Remote Datajack Power Sword Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Cold Fusion Reactor > --- PROPULSION ------- Improved Titanium Leg Light Armored Exoskeleton Arachnoskeleton > --- UTILITY ---------- Huge Storage Unit Enhanced Optical Array Improved Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Improved Target Analyzer Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Tesla Rifle Flak Gun Flak Gun Hypervelocity Gauss Cannon > --- INVENTORY -------- Improved Deuterium Engine Angular Momentum Engine Improved Heat Sink Medium Matter Pod Structural Scanner Advanced Visual Processing Unit Improved Sensor Array Improved Sensor Array Advanced Terrain Scan Processor Hardened Heavy Armor Plating System Shield System Guard Rocket Launcher Rocket Launcher Rocket Launcher Improved Remote Datajack Power Sword [Rating: 96] Favorites ----------- Power Cold Fusion Reactor Engine Light Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Arachnoskeleton Wheel Wheel Flight Unit VTOL Module Utility Huge Storage Unit Device Improved Sensor Array Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Flak Gun Energy Gun Small Laser Ballistic Gun Flak Gun Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Improved Remote Datajack Impact Weapon Hammer Slashing Weapon Ripper Build | -11 -10 -10 -10 -8 -7 -7 -7 -5 -5 -5 ------- Run | Yrd Mat Min Sub Mat Fac Sto Rec Fac Upp Upp Slots Evolved 10 | . . . . 4 2 . . 4 . . Power 1 | . . . . . . . . 1 . . Propulsion 1 | . . . . 1 . . . . . . Utility 6 | . . . . 2 2 . . 2 . . Weapon 2 | . . . . 1 . . . 1 . . Parts Attached 106 | 6 6 3 16 15 8 8 2 36 6 . Power 12 | 1 1 1 2 1 2 1 . 3 . . Engine 8 | 1 1 1 1 1 1 . . 2 . . Core 3 | . . . 1 . 1 . . 1 . . Reactor 1 | . . . . . . 1 . . . . Propulsion 27 | 2 . 1 4 3 1 1 1 10 4 . Treads 10 | 2 . . 2 2 1 1 1 1 . . Leg 3 | . . . . . . . . 3 . . Wheel 5 | . . 1 2 1 . . . 1 . . Hover . | . . . . . . . . . . . Flight 9 | . . . . . . . . 5 4 . Utility 37 | 1 3 1 1 6 4 3 1 15 2 . Device 10 | . 2 . . 2 1 . . 4 1 . Storage 4 | 1 1 1 . . . 1 . . . . Processor 9 | . . . . 2 . 1 . 6 . . Hackware 5 | . . . . . . . . 4 1 . Protection 9 | . . . 1 2 3 1 1 1 . . Artifact . | . . . . . . . . . . . Weapon 30 | 2 2 . 9 5 1 3 . 8 . . Energy Gun 3 | 1 . . . 1 . . . 1 . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 17 | 1 2 . 5 3 1 2 . 3 . . Ballistic Cannon 3 | . . . 1 . . 1 . 1 . . Launcher 3 | . . . 1 1 . . . 1 . . Special Weapon 1 | . . . . . . . . 1 . . Impact Weapon 1 | . . . 1 . . . . . . . Slashing Weapon 2 | . . . 1 . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . 1 . . . . Corrupted Parts 3 | . . . . . . . . 3 . . System Corruption 9 | . . . . . . . . 9 . . Parts Lost 56 | . 3 . 9 3 7 4 1 20 7 2 Power 6 | . 1 . 2 1 . . . 1 1 . Propulsion 16 | . . . 3 1 2 . . 6 4 . Utility 16 | . . . . 1 3 2 1 6 1 2 Weapon 18 | . 2 . 4 . 2 2 . 7 1 . Highest Loss Streak 7 | . 3 . 2 1 4 2 1 7 4 1 To Critical Strikes 2 | . 1 . . . . . . 1 . . Average Backups 18 | 2 10 17 23 21 18 19 20 17 4 3 Power . | . . . 1 . . 1 1 1 . . Propulsion 3 | 1 3 5 4 2 1 2 3 1 . . Utility 7 | . 1 4 8 11 10 9 9 9 2 2 Weapon 6 | . 4 7 8 7 5 5 5 4 . . Tool/Special . | . . . . . . . . . . . Unused Backups 28 | . 1 . 7 10 . . 2 7 . 1 Power 4 | . . . 2 . . . . 2 . . Propulsion 4 | . . . 1 2 . . 1 . . . Utility 10 | . . . . 6 . . . 3 . 1 Weapon 8 | . 1 . 3 2 . . . 2 . . Tool/Special 2 | . . . 1 . . . 1 . . . Average Slot Usage (%) 92 | . 93 100 98 94 86 95 99 82 68 37 Engine 5 | . 12 14 6 7 2 . . 2 . . Core 2 | . . . 6 . 2 6 . . 4 . Reactor 1 | . . . . . . . 7 4 . . Treads 14 | . 28 15 13 17 11 13 15 4 . . Wheel 7 | . . 13 13 8 7 7 7 2 . . Device 8 | . 9 14 12 6 5 7 7 7 5 1 Storage 9 | . 14 14 14 9 7 7 7 4 . . Processor 7 | . . . . 7 7 9 15 18 23 23 Hackware 1 | . . . . . . . . 3 16 11 Protection 6 | . . . 1 10 17 18 14 5 . . Energy Gun 1 | . 8 . . 4 . . . . . . Ballistic Gun 16 | . 19 28 15 19 22 16 15 10 . . Ballistic Cannon 3 | . . . 4 1 . 3 7 4 . . Impact Weapon 1 | . . . 6 . . . . . . . Peak Build Rating 96 | 6 10 12 19 35 44 46 48 96 60 38 Average Rating 31 | 4 8 10 15 30 35 40 47 66 56 29 On Entrance 27 | . 6 10 12 17 26 38 46 48 58 38 Naked Turns . | . . . . . . . . . . . Heaviest Build 132 | 11 30 90 96 114 106 111 111 132 9 4 Greatest Support 100 | 40 40 40 20 16 10 10 10 100 17 3 Greatest Overweight (x) 38 | . . 5 5 10 10 11 11 38 1 1 Average Overweight (x) 4 | . . 4 4 6 9 10 10 5 . . Largest Inventory Capacity 25 | 8 15 25 25 25 25 25 25 25 5 5 Average Capacity 22 | 7 14 24 25 25 25 25 25 23 5 5 Most Carried 25 | 4 15 19 25 25 23 25 25 25 5 4 Average Carried 20 | 2 10 17 24 24 21 23 24 19 4 3 Final Capacity 25 | 8 15 25 25 25 25 25 25 5 5 5 Final Carried 25 | 4 15 19 25 23 21 25 25 5 3 3 Class Distribution -------------------- 44% | Mutant 17% | Scavenger-Tank 13% | Tank 9% | Skirmisher 4% | Scavenger-Skirmisher 3% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Skirmisher | -8/Materials Tank | -7/Factory Tank | -7/Storage Scavenger-Tank | -7/Recycling Scavenger-Skirmisher | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Resources | -11 -10 -10 -10 -8 -7 -7 -7 -5 -5 -5 ----------- Run | Yrd Mat Min Sub Mat Fac Sto Rec Fac Upp Upp Matter Collected 4113 | 222 393 57 521 693 223 527 282 873 270 52 Remotely . | . . . . . . . . . . . Salvage Created 4553 | 26 857 57 631 1137 272 473 215 812 73 . Parts 286 | 5 55 7 39 76 15 24 14 47 4 . Haulers Intercepted 3 | . 2 . . 1 . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 15 | . . . 14 . . . . . 1 . Prevented 2 | . . . . . . . . . 2 . Kills | -11 -10 -10 -10 -8 -7 -7 -7 -5 -5 -5 ------- Run | Yrd Mat Min Sub Mat Fac Sto Rec Fac Upp Upp Combat Hostiles Destroyed 110 | . 15 4 16 26 7 12 5 19 6 . Melee 4 | . . . . . . . . 1 3 . Guns 70 | . 15 4 10 15 7 8 2 9 . . Cannons 12 | . . . 2 . . 1 3 6 . . AOE 23 | . . . 3 11 . 3 . 3 3 . Classes Destroyed 14 | 1 7 . 3 2 1 . . . . . Worker 7 | . 3 . . 3 . . . 1 . . Builder 2 | . 2 . . . . . . . . . Tunneler 4 | 2 2 . . . . . . . . . Hauler 3 | . 2 . . 1 . . . . . . Recycler 3 | . 1 . . 1 . 1 . . . . Watcher 5 | . 1 . . 4 . . . . . . Swarmer 32 | . 5 4 . 8 1 4 . 4 6 . Grunt 32 | . 10 . . 11 2 4 . 5 . . Brawler 1 | . . . . 1 . . . . . . Sentry 14 | . . . 1 5 2 2 2 2 . . Hunter 3 | . . . . 1 . . . 2 . . Programmer 10 | . . . . . 2 2 . 6 . . Cobbler 1 | . . . 1 . . . . . . . Subdweller 18 | . . . 15 . . . 3 . . . Best Kill Streak 5 | 2 4 3 2 5 3 4 1 4 3 . Combat Bots Only 4 | . 4 3 2 4 3 4 1 4 3 . Max Kills in Single Turn 3 | 1 1 1 2 3 1 3 1 1 2 . Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . 2 3 . 3 . 1 2 . Melee 1 | . . . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -7 -5 -5 -5 -------- Run | Yrd Mat Min Sub Mat Fac Sto Rec Fac Upp Upp Hostile Shots Fired 803 | . 59 22 80 86 147 103 29 192 48 37 Missed 248 | . 12 8 21 24 62 34 8 53 18 8 Hits 555 | . 47 14 59 62 85 69 21 139 30 29 Projectile 555 | . 47 14 59 62 85 69 21 139 30 29 AOE 4 | . . . 4 . . . . . . . Critical Strikes 24 | . 3 1 4 1 4 1 . 9 . 1 Damage Taken 8420 | . 480 120 1333 901 787 784 169 2786 469 591 Core 1486 | . 16 28 175 140 35 72 6 269 217 528 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 106 | . . . . . 3 103 . . . . Ignored by Resistances 77 | . . . . 24 53 . . . . . Regen/Repaired (Parts) 473 | . . . . . . . . 473 . . Core Remaining (%) 67 | 100 . . 12 74 . . 83 . . . Volleys Fired 310 | 6 74 8 51 64 25 27 6 47 2 . Largest 4 | 2 2 2 2 3 3 3 3 4 1 . Hottest 172 | 60 60 46 63 123 83 95 88 172 33 . Shots Fired 703 | 10 142 16 94 159 72 72 18 118 2 . Gun 623 | 10 142 16 79 151 72 59 12 82 . . Cannon 62 | . . . 13 2 . 12 6 29 . . Launcher 18 | . . . 2 6 . 1 . 7 2 . Special . | . . . . . . . . . . . Kinetic 617 | 6 99 16 92 141 72 71 18 102 . . Thermal 59 | 4 43 . . 12 . . . . . . Explosive 18 | . . . 2 6 . 1 . 7 2 . Electromagnetic 9 | . . . . . . . . 9 . . Robot Hit Streak 21 | 4 13 4 15 12 8 21 10 13 1 . Robot Miss Streak 7 | 4 7 3 3 5 6 6 2 5 2 . Penetration Max 1 | . . . . . . . . 1 . . Secondary Targets 4 | . 1 . 1 2 . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . . . Shots Hit Robots 461 | 5 83 8 76 85 50 53 14 81 6 . Core Hits 309 | 3 39 4 25 51 33 41 15 90 8 . Critical Kills 9 | . . . 1 . . . 1 7 . . Critical Parts Destroyed 7 | . . . 1 . . . . 6 . . Critical Strikes 18 | . . . 3 . . . 1 14 . . Destroy 15 | . . . 1 . . . 1 13 . . Blast 1 | . . . 1 . . . . . . . Corrupt 1 | . . . . . . . . 1 . . Smash 1 | . . . 1 . . . . . . . Melee Attacks 56 | . . . 34 . 1 . . 10 11 . Impact 28 | . . . 28 . . . . . . . Slashing 28 | . . . 6 . 1 . . 10 11 . Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 10276 | 62 1105 137 1379 2438 853 1204 317 2200 575 6 Guns 7054 | 62 1105 133 879 1533 853 801 210 1478 . . Cannons 824 | . . . 216 24 . 196 107 281 . . Explosions 1972 | . . . 179 881 . 196 . 389 327 . Melee 403 | . . . 105 . . . . 50 248 . Ramming 23 | . . 4 . . . 11 . 2 . 6 Kinetic 7291 | 38 762 133 1095 1502 853 997 317 1594 . . Thermal 501 | 24 343 . . 134 . . . . . . Explosive 1893 | . . . 179 802 . 196 . 389 327 . Electromagnetic 165 | . . . . . . . . 165 . . Impact 105 | . . . 105 . . . . . . . Slashing 298 | . . . . . . . . 50 248 . Piercing . | . . . . . . . . . . . Highest Corruption 15 | . . . . . 1 2 3 15 15 15 Average Corruption 4 | . . . . . 1 1 2 7 15 15 Corruption Purged 4 | . . . . . . . . 4 . . Corruption Blocked . | . . . . . . . . . . . Effects 93 | . . . . . 4 2 32 32 16 7 Message Errors 17 | . . . . . . . 9 5 2 1 Matter Fused 32 | . . . . . 1 1 14 7 6 3 Heat Flow Errors 9 | . . . . . . . 4 4 1 . Energy Discharges 11 | . . . . . 1 1 2 6 1 . Parts Rejected 2 | . . . . . . . . 1 1 . Parts Fused 1 | . . . . . . . . . 1 . Data Loss (minor) 8 | . . . . . 1 . 1 3 2 1 Data Loss (major) 7 | . . . . . . . 1 2 2 2 Misfires 2 | . . . . . 1 . . 1 . . Alerts 2 | . . . . . . . 1 1 . . Misdirections 2 | . . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 161 | . . . 33 88 . 4 . . 36 . Projectiles . | . . . . . . . . . . . Explosions 92 | . . . . 88 . 4 . . . . Melee 69 | . . . 33 . . . . . 36 . Knockbacks 6 | . . . 3 . . 2 . 1 . . Impact 1 | . . . 1 . . . . . . . Kinetic 5 | . . . 2 . . 2 . 1 . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 127 | . . . . 93 . . . 31 . 3 Shots 2 | . . . . 1 . . . 1 . . Rammed 5 | . . 1 . . . 2 . . . 2 Targets Rammed 6 | . . 1 . . . 2 . 1 . 2 Kicked 1 | . . . . . . . . 1 . . Crushed . | . . . . . . . . . . . Highest Temperature 268 | . 45 . 259 264 134 109 268 251 202 . Average Temperature 65 | . 18 . 153 77 32 42 92 96 105 . Received Heat Transfer 2000 | . 186 . 554 306 267 168 42 279 27 171 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . Parts Fried 1 | . . . 1 . . . . . . . Impact Corruptions 1 | . . . 1 . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . 2 . . . . . . . . . Heat Transferred 950 | 50 775 . . 125 . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -7 -7 -5 -5 -5 ------- Run | Yrd Mat Min Sub Mat Fac Sto Rec Fac Upp Upp Maximum Alert Level 2 | . 1 . . 2 1 . . 1 . . Low Security (%) 87 | 100 88 100 . 70 73 100 100 81 . . Level 1 10 | . 11 . . 17 26 . . 18 . . Level 2 1 | . . . . 12 . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 580 | 10 245 97 . 580 261 153 48 270 . . Initial 261 | . . 86 . . 261 74 43 250 . . Average 77 | . 67 29 . 128 183 64 6 108 . . Influence Increases 3633 | 10 553 177 20 904 335 379 196 929 130 . Destroy 0b10 Robot/C 1880 | . 300 120 20 520 140 240 40 380 120 . Destroy 0b10 Robot/NC 120 | 10 55 . . 45 . 5 . 5 . . Destroy Leader 406 | . 56 20 . 120 70 60 . 70 10 . Allied During Kill 22 | . . 22 . . . . . . . . Successful Hack 197 | . 32 . . 17 79 17 35 17 . . Select Force Hacks 210 | . 30 . . 60 . . 120 . . . Disable Machine 135 | . . . . 45 15 15 . 60 . . Destroy Structure 143 | . 5 . . 82 1 12 1 42 . . Advance Influence 250 | . . . . . . . . 250 . . Lose Combat Pursuer 270 | . 75 15 . 15 30 30 . 105 . . Influence Decreases 3633 | 10 330 332 88 328 747 432 307 677 370 12 Entered New Map 743 | . . 137 36 . 315 90 68 . 94 3 Time Decay 2450 | 10 300 195 52 298 362 312 229 477 206 9 Lost Part 440 | . 30 . . 30 70 30 10 200 70 . Squads Dispatched 28 | . 3 . . 3 4 3 . 15 . . Investigation 8 | . 3 . . 2 . . . 3 . . Extermination 6 | . . . . . 1 2 . 3 . . Reinforcement 5 | . . . . 1 . 1 . 3 . . Assault . | . . . . . . . . . . . Garrison 9 | . . . . . 3 . . 6 . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . Stealth | -11 -10 -10 -10 -8 -7 -7 -7 -5 -5 -5 --------- Run | Yrd Mat Min Sub Mat Fac Sto Rec Fac Upp Upp Distress Signals 7 | . 1 . . 3 . 1 1 1 . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 172 | . 33 5 18 33 10 15 5 35 12 6 Peak Tracking Total 8 | . 4 3 2 7 3 5 1 8 6 6 Tactical Retreats 10 | . 2 1 . 1 1 1 . 4 . . Traps | -11 -10 -10 -10 -8 -7 -7 -7 -5 -5 -5 ------- Run | Yrd Mat Min Sub Mat Fac Sto Rec Fac Upp Upp Traps Triggered 5 | . 1 . 1 . . . . 3 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -7 -7 -5 -5 -5 ---------- Run | Yrd Mat Min Sub Mat Fac Sto Rec Fac Upp Upp Machines Disabled 11 | . . . 2 3 1 1 . 4 . . Max in Single Turn 1 | . . . 1 1 1 1 . 1 . . Garrison Access 1 | . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 -5 -5 -5 --------- Run | Yrd Mat Min Sub Mat Fac Sto Rec Fac Upp Upp Machines Accessed 48 | . 10 . 2 10 3 5 10 8 . . Terminals 33 | . 8 . . 7 3 5 5 5 . . Fabricators 1 | . . . . . . . . 1 . . Repair Stations 1 | . . . . . . . . 1 . . Recycling Units 10 | . 2 . . 2 . . 5 1 . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . Total Hacks 133 | . 30 . 6 24 5 19 29 20 . . Successful 76 | . 17 . 6 13 4 10 15 11 . . Failed 57 | . 13 . . 11 1 9 14 9 . . Catastrophic 7 | . 1 . . . . . 3 3 . . Database Lockouts . | . . . . . . . . . . . Manual 81 | . 19 . . 16 2 15 20 9 . . Terminals 92 | . 23 . . 18 5 19 14 13 . . Fabricators 1 | . . . . . . . . 1 . . Repair Stations 4 | . . . . . . . . 4 . . Recycling Units 28 | . 7 . . 4 . . 15 2 . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . . . Terminal Hacks 25 | . 5 . 6 1 3 5 . 5 . . Record 6 | . . . 5 . . . . 1 . . Robot Analysis 4 | . 2 . . . . 2 . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . Open Door 2 | . . . . . . 2 . . . . Branch Access Points 2 | . . . . 1 . . . 1 . . Emergency Access Points 1 | . . . . . . . . 1 . . Machine Index 1 | . . . . . 1 . . . . . Terminal Index 2 | . 1 . . . 1 . . . . . Locate Traps 4 | . 2 . . . . 1 . 1 . . Zone Layout 1 | . . . . . . . . 1 . . Proto ID Catalog 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . 2 . . Scan Component 1 | . . . . . . . . 1 . . Repair 1 | . . . . . . . . 1 . . Recycling Unit Hacks 11 | . 2 . . 2 . . 5 2 . . Report Inventory 10 | . 2 . . 2 . . 5 1 . . Retrieve Components 1 | . . . . . . . . 1 . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . Seal Access 1 | . . . . 1 . . . . . . Unauthorized Hacks 37 | . 10 . . 9 1 5 10 2 . . Terminals 29 | . 9 . . 7 1 5 6 1 . . Botnet 11 | . 3 . . 2 1 2 2 1 . . Skim 18 | . 6 . . 5 . 3 4 . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 . . Patch 1 | . . . . . . . . 1 . . Recycling Units 7 | . 1 . . 2 . . 4 . . . Tunnel 7 | . 1 . . 2 . . 4 . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 37 | . 10 . . 8 3 5 6 5 . . Full Trace Events 4 | . 2 . . . . . 1 1 . . Feedback Events 2 | . . . . . . . 1 1 . . Corruption 2 | . . . . . . . 1 1 . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 . . Time 22 | . . . . . . . . 22 . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 8 | . . . . . . . . 8 . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 -5 -5 -5 ------------ Run | Yrd Mat Min Sub Mat Fac Sto Rec Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 4 | . . . . . 4 . . . . . Programmers 4 | . . . . . 4 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -5 -5 -5 -------- Run | Yrd Mat Min Sub Mat Fac Sto Rec Fac Upp Upp Total Allies 3 | . . 3 . . . . . . . . Largest Group 3 | . . 3 3 . . . . . . . Highest-Rated Group 40 | . . 40 40 . . . . . . . Highest-Rated Ally 16 | . . 16 16 . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 18 | . . 7 11 . . . . . . . Total Damage 172 | . . 67 105 . . . . . . . Kills 3 | . . 2 1 . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . 1 . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 -7 -5 -5 -5 ------- Run | Yrd Mat Min Sub Mat Fac Sto Rec Fac Upp Upp Active Infowar (turns) 10458 | . 937 388 2547 928 669 752 2041 1625 422 149 Optics 1949 | . . . . . . . . 1378 422 149 Sensors 6292 | . . . . 928 669 752 2041 1431 406 65 Structural 4627 | . 937 388 2547 . . . . 755 . . Robot Analysis Total 4 | . 2 . . . . 2 . . . . Derelict Logs Recovered 4 | . . 2 1 . . . . . 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 -7 -5 -5 -5 ------------- Run | Yrd Mat Min Sub Mat Fac Sto Rec Fac Upp Upp Turns Passed 12788 | 98 1599 823 2872 1539 839 752 2041 1625 422 178 Spaces Moved 6616 | 48 773 382 1481 610 310 248 813 731 889 331 Core 386 | 6 . . . . . . . 47 2 331 Treads 847 | 42 773 27 . . . . . 5 . . Legs 182 | . . . . . . . . 182 . . Wheels 4102 | . . 355 1481 610 310 248 813 285 . . Hover . | . . . . . . . . . . . Flight 1099 | . . . . . . . . 212 887 . Fastest Speed 29 | 50 160 160 150 175 215 215 230 29 32 50 Average Speed 161 | 146 160 173 169 196 224 231 244 179 34 50 Slowest Speed 1950 | 160 160 175 175 230 230 245 245 1950 100 100 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 5 | . . . . . . . . 5 . . Potential Cave-ins 5 | . . . . . . . . 5 . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 53 | 4 94 78 75 55 6 37 95 21 85 43 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 10 | . 1 . 2 3 . . 4 . . . Known Exits Taken 6 | . . . . 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . Scrap Searched 11 | . . . 7 . . . . . 4 . Spaces Dug 13 | . . . 3 2 . . . 7 1 . Terrain Destroyed 154 | . . . 20 81 . 10 1 27 15 . Melee 11 | . . . 3 . . . . 7 1 . Projectile 10 | . . . 1 2 . . 1 6 . . AOE 133 | . . . 16 79 . 10 . 14 14 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 -5 -5 -5 --------- Run | Yrd Mat Min Sub Mat Fac Sto Rec Fac Upp Upp Total 8000 | 63 993 522 1700 836 398 369 855 933 988 343 Wait 721 | . 125 125 82 103 45 74 20 63 76 8 Move 6597 | 47 772 381 1480 609 309 247 812 721 888 331 Hop 4 | . . . . . . . . 4 . . Pick Up 95 | 4 13 3 21 18 5 7 7 16 1 . Fast Attach 32 | 6 3 . . 1 2 1 1 17 1 . Attach 54 | . 3 . 8 8 7 5 . 19 3 1 Detach 17 | . 2 . . 2 . 1 . 11 . 1 Swap 53 | . . 4 11 13 3 5 1 12 4 . Drop 55 | . 1 . 13 18 1 . 8 12 2 . Fire 310 | 6 74 8 51 64 25 27 6 47 2 . Melee 56 | . . . 34 . 1 . . 10 11 . Ram 2 | . . . . . . . . . . 2 Kick 1 | . . . . . . . . 1 . . Crush 3 | . . 1 . . . 2 . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub) -10/Mines (discovered 2 exits: [*Mat] / *Sub) -10/Subcaves (discovered 3 exits: *Mat / Rec / [*Scr]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: Fac / *Sto / Low) -7/Storage -7/Recycling -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 16) 99 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 595 | -10/Materials | Discovered new exit (range 4) 775 | -10/Materials | Discovered new exit (range 16) 824 | -10/Materials | Discovered new exit (range 3) 1140 | -10/Materials | Lost 3 parts (1p2w) 1147 | -10/Materials | Discovered new exit (range 9) 1294 | -10/Materials | Discovered new exit (range 7) 1517 | -10/Materials | Loaded intel: 10 trap records 1582 | -10/Materials | Learned Storage terminal intel 1682 | -10/Materials | Learned Storage emergency access door positions 1698 | -10/Materials | Entered Mines 1719 | -10/Mines | Learned Materials stockpile data 1741 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1802 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1845 | -10/Mines | Learned Materials emergency access door positions 1993 | -10/Mines | Found a hidden stash of uninstalled traps 2296 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2306 | -10/Mines | Found Prototype Device 2326 | -10/Mines | Discovered new exit (range 11) 2500 | -10/Mines | Discovered new exit (range 7) 2521 | -10/Mines | Entered Subcaves 2521 | -10/Subcaves | Accompanied by 3 allies 2522 | -10/Subcaves | Approached by a straggling Scientist 2552 | -10/Subcaves | Shifting Twisted Machinery released Flamer 2554 | -10/Subcaves | Shifting Twisted Machinery released Flamer 2696 | -10/Subcaves | Lost 3 allies 2705 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 2862 | -10/Subcaves | Learned location of Storage (-7) 3138 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 3393 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3437 | -10/Subcaves | Discovered new exit (range 6) 3482 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 3489 | -10/Subcaves | Shifting Twisted Machinery released Flamer 4103 | -10/Subcaves | Core integrity fell below 50% 4476 | -10/Subcaves | Visited Clippyterm 4481 | -10/Subcaves | Identified exit to Recycling 4481 | -10/Subcaves | Learned location of Deep Caves (-6) 4894 | -10/Subcaves | Visited 4L-MR0's lab 4936 | -10/Subcaves | Found Arachnoskeleton 5215 | -10/Subcaves | Core integrity fell below 20% 5283 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 5393 | -10/Subcaves | Entered Materials 5393 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 5426 | -8/Materials | Identified Exp. Sensor Array 6013 | -8/Materials | Build established: Skirmisher 6168 | -8/Materials | Discovered new exit (range 4) 6172 | -8/Materials | Identified exit to Factory 6544 | -8/Materials | Learned 4 Lower Caves zone layouts 6618 | -8/Materials | Learned location of 1 exit from Recycling 6682 | -8/Materials | Learned location of Zion (-6) 6736 | -8/Materials | Learned Factory trap positions 6778 | -8/Materials | Learned location of 3 exits from Factory 6813 | -8/Materials | Discovered exit to Factory (range 9) 6932 | -8/Materials | Entered Factory 6932 | -7/Factory | Evolved 2 slots: Utility x2 6933 | -7/Factory | Identified exit to Factory 6933 | -7/Factory | Identified exit to Storage 6933 | -7/Factory | Identified exit to Lower Caves 6934 | -7/Factory | Loaded intel: 83 trap records 6974 | -7/Factory | Build established: Tank 7368 | -7/Factory | Garrison activated, responded to threat 7433 | -7/Factory | Lost 4 parts (2n1u1w) 7610 | -7/Factory | Lost 3 parts (2u1w) 7771 | -7/Factory | Entered Storage 7772 | -7/Storage | Loaded intel: 13 terminal locations 8513 | -7/Storage | Used back door to open Recycling access 8513 | -7/Storage | Discovered exit to Recycling (range 5) 8523 | -7/Storage | Entered Recycling 8524 | -7/Recycling | Identified exit to Factory 8901 | -7/Recycling | Build established: Scavenger-Tank 10564 | -7/Recycling | Entered Factory 10564 | -5/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 11160 | -5/Factory | Attached Arachnoskeleton, gained temporary slots: Propulsion x3 11360 | -5/Factory | Repaired Hrd. Heavy Armor Plating 11531 | -5/Factory | Cargo convoy interrupted 11545 | -5/Factory | Garrison activated, responded to threat 11640 | -5/Factory | Lost 7 parts (1p2n1u3w) 11656 | -5/Factory | System corruption reached 10% 11999 | -5/Factory | Lost 3 parts (1n1u1w) 12081 | -5/Factory | Lost 7 parts (3n3u1w) 12166 | -5/Factory | Discovered new exit (range 16) 12170 | -5/Factory | Identified exit to Upper Caves 12189 | -5/Factory | Entered Upper Caves 12216 | -5/Upper Caves | Learned Factory interactive machine intel 12462 | -5/Upper Caves | Build established: Hacker-Scout 12574 | -5/Upper Caves | Lost 4 parts (1p2n1w) 12608 | -5/Upper Caves | Discovered new exit (range 8) 12610 | -5/Upper Caves | Identified exit to Upper Caves 12611 | -5/Upper Caves | Entered another Upper Caves area 12617 | -5/Upper Caves | Discovered new exit (range 20) 12626 | -5/Upper Caves | Identified exit to Factory 12641 | -5/Upper Caves | Lost 3 parts (2n1u) 12673 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12673 | -5/Upper Caves | Core integrity fell below 50% 12750 | -5/Upper Caves | Core integrity fell below 20% 12789 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 12675_ Penetrated by Slug. 12675_ Adv. Sensor Array destroyed. 12678_ Penetrated by Slug. 12713_ System corrupted: Substantial component data lost. 12727_ Slug penetrates Wall. 12730_ Penetrated by Slug. 12745_ Slammed into G-50 Soldier. 12745_ Destabilizing: System interference. 12745_ Imp. Target Analyzer temporarily disabled. 12745_ Imp. Melee Analysis Suite temporarily disabled. 12745_ Enh. Optical Array temporarily disabled. 12746_ PSQ38XLR,,JKDTBIJHVL2STS 12746_ Slammed into G-50 Soldier. 12770_ System corrupted: Substantial component data lost. 12785_ Imp. Sensor Array destroyed. 12789_ System corrupted: Matter fused (-5). Map ----- +----------------------------------------------------+ | ????????????#### #### # ######## # | | ???????????????## ## ### | | ????????????????## # #####?# ## | | ?????????????????### ##????# ## ######### | | ???????????????????#######?????# ### ##???????# | | ???????????????????????????????# #### #????????? | | ???????????????????????????????#### #????????? | | ?????????????????????????????????# #????????? | | ?????????????????????????????????# ##???????? | | ????????????######??????????######## ####????? | | ????????????# ##?????????# #????? | | ????????????## ##????????# ###??? | | ?????????????## #????????# ####### | | ??????????????## ####?????# #?????# | | ???????????????# #?????# #?????# ####### | | ???????????????# #????## #?????# ##?????# | | ???????????????# ## #???## ####??# ##?### | | ???????????????# ## #???# ## %#### ## | | ???????????????# ## ##### # #% | | ???????????????# ## ### % | | ??????????????## g## g ##### ### % | | ??????????????# g g ##?### ##?# | | ??????????????## g ###?###??## | | ???????????????## #???????# # ### | | ????????????????### ######### ## #???? | | ??????????????????## @ Y #?# #???? | | ???????????????????## " " #??# #??? | | ????????????????????# """"" #### #???? #?? | | ????????????????????# """"" #??## #????? #?? | | ???????????????????## " " ##???# #?????#?? | | ???????????????????# """ """ #???? ?????? | | ???????????????????# """ """ #???### ???? | | ???????????????????##""" """ #?????########## ??? | | ????????????????????# #???????????????? #?? | | ????????????????????# #???????????????????? | | ????????????????????### ######???????????????????? | | ??????????????????????# #????????????????????????? | | ?????????????????????? #????????????????????????? | | ?????????????????????? ?????????????????????????? | | ??????????????????????##?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 30 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 600 Resistance: TH 10 Propulsion Shielding 66 Evasion (%) 64 Targeting Accuracy 16 Melee Accuracy 6 Target Analysis 9 Recoil Reduction 4 Offensive Hacking 14 Defensive Hacking 23 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hrd. Heavy Armor Plating | 25% | -5/Factory Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Challenges ------------ None Game ------ Seed StealthTeslaComputer Manual? 0 Play Time 01:40:03 Cumulative 186.3 hours Start 2025.07.24 @ 15:50:10 End 2025.07.24 @ 17:34:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 210 Rogue 210 Adventurer 0 Explorer 0 Win Type - Total 3 Types 1/0/0/1/0/0/0/0/0/1 Lore% 70 Gallery% 64 Achievement% 56 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 085bd4d9-3c69-4d56-bf9b-d38eabfbeae7