Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.15 @ 04:22:29 Player: alice_fexa Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (4) 20 Value Destroyed (57) 57 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (37781) 37781 TOTAL SCORE: 44978 Bonus ------- Pacifist 2880 Entered DSFs 500 Acquired ECA 300 Win 3000 Win Speed 31101 Cogmind --------- Core Integrity 1575/1600 Matter 268/300 Energy 334/340 System Corruption 1% Temperature Cool (15) Movement Flying (23) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Micro Antimatter Reactor > --- PROPULSION (7) --- VTOL Module Cesium-ion Thruster Field Propulsion Array Impulse Thruster Array Experimental Q-thruster > --- UTILITY (14) ----- Weight Redist. System Enhanced Optical Array Enhanced Optical Array Improved Sensor Array (fused) Improved Signal Interpreter Terrain Scan Processor Advanced Reaction Control System Improved Hacking Suite System Shield System Shield Improved System Restoration Module > --- WEAPON (2) ------- Rocket Launcher Katana > --- INVENTORY (5) ---- Light Angular Momentum Engine Improved Terrain Scan Processor Enhanced Hardcell Cannon Improved Plasma Cutter Heavy Mace Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Antimatter Reactor > --- PROPULSION ------- VTOL Module Cesium-ion Thruster Field Propulsion Array Impulse Thruster Array Experimental Q-thruster > --- UTILITY ---------- Weight Redist. System Enhanced Optical Array Enhanced Optical Array Improved Sensor Array Improved Signal Interpreter Terrain Scan Processor Advanced Reaction Control System Improved Hacking Suite System Shield System Shield Improved System Restoration Module > --- WEAPON ----------- Rocket Launcher Katana > --- INVENTORY -------- Light Angular Momentum Engine Improved Terrain Scan Processor Enhanced Hardcell Cannon Improved Plasma Cutter Heavy Mace [Rating: 107] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Cesium-ion Thruster Treads Light Treads Flight Unit Cesium-ion Thruster Utility System Shield Device Weight Redist. System Processor Enhanced Optical Array Hackware System Shield Weapon Katana Energy Gun Small Laser Ballistic Gun Assault Rifle Launcher Missile Launcher Impact Weapon Heavy Mace Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 . 2 2 . . 2 2 2 2 Power 1 | . . . . . . 1 . . . . . . . Propulsion 5 | . . 1 1 1 . . 1 . . 1 . . . Utility 12 | . . 1 1 1 . 1 1 . . 1 2 2 2 Weapon . | . . . . . . . . . . . . . . Parts Attached 38 | 4 . 2 5 1 8 3 3 . . 1 4 6 1 Power 6 | . . . 2 . 1 1 . . . . 2 . . Engine 3 | . . . 2 . 1 . . . . . . . . Core 1 | . . . . . . 1 . . . . . . . Reactor 2 | . . . . . . . . . . . 2 . . Propulsion 14 | 2 . 2 1 . 4 . 1 . . . 1 3 . Treads 2 | 2 . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 12 | . . 2 1 . 4 . 1 . . . 1 3 . Utility 12 | . . . 2 . 3 . 2 . . 1 1 3 . Device 4 | . . . 1 . . . 1 . . . . 2 . Storage . | . . . . . . . . . . . . . . Processor 4 | . . . . . 2 . 1 . . 1 . . . Hackware 4 | . . . 1 . 1 . . . . . 1 1 . Protection . | . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 6 | 2 . . . 1 . 2 . . . . . . 1 Energy Gun 1 | 1 . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 2 | . . . . . . 1 . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . . . 1 . Parts Lost 9 | . . . 3 . . . . 1 . . 3 2 . Power 2 | . . . 1 . . . . . . . 1 . . Propulsion 6 | . . . 2 . . . . 1 . . 1 2 . Utility 1 | . . . . . . . . . . . 1 . . Weapon . | . . . . . . . . . . . . . . Highest Loss Streak 3 | . . . 3 . . . . 1 . . 3 1 . To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 3 | . 1 2 2 4 4 4 4 4 4 4 5 5 4 Power . | . 1 1 . . 1 . 1 1 1 1 1 1 1 Propulsion . | . . . . . . 1 . . . . . . . Utility . | . . . . . . . . . . . 1 1 1 Weapon 2 | . . 1 2 4 3 3 2 2 2 2 2 2 1 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 8 | . . . . . 1 1 1 . . . . . 5 Power 2 | . . . . . 1 . . . . . . . 1 Propulsion 1 | . . . . . . . 1 . . . . . . Utility 1 | . . . . . . . . . . . . . 1 Weapon 3 | . . . . . . 1 . . . . . . 2 Tool/Special 1 | . . . . . . . . . . . . . 1 Average Slot Usage (%) 72 | . 57 43 52 46 73 91 94 97 94 85 81 73 78 Engine 4 | . . . 7 7 7 6 5 5 5 5 4 4 4 Core 1 | . . . . . . 6 5 5 5 5 2 . . Reactor 1 | . . . . . . . . . . . 1 4 4 Treads 3 | . 28 14 . . . . . . . . . . . Flight 20 | . . 6 15 7 27 33 35 32 29 26 23 22 20 Device 8 | . . . 6 7 7 6 8 11 11 10 9 10 16 Processor 10 | . . . . . 6 13 14 17 17 16 19 17 16 Hackware 8 | . . . 5 7 8 13 11 11 11 10 11 9 12 Energy Gun 3 | . 14 11 9 7 7 2 . . . . . . . Ballistic Gun 2 | . 14 11 9 . . . . . . . . . . Launcher 1 | . . . . . . 1 5 5 5 5 3 . 2 Slashing Weapon 3 | . . . . 7 7 6 5 5 5 5 4 4 4 Peak Build Rating 107 | 4 4 6 12 13 39 45 55 54 52 54 61 104 107 Average Rating 48 | 3 4 4 9 13 25 42 51 52 52 52 56 75 105 On Entrance 35 | . 4 4 5 11 13 39 45 54 52 52 54 60 104 Avg Prop Armor Cover (%) 17 | 26 26 26 . . . . . . . . . 6 . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 30 | 3 3 3 10 10 13 24 25 25 25 25 27 26 30 Greatest Support 52 | 3 3 8 14 10 28 28 27 29 29 29 32 52 52 Greatest Overweight (x) . | . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 1 2 3 4 4 5 5 5 4 4 5 5 5 5 Average Carried 3 | . 1 2 3 4 4 4 4 4 4 4 5 5 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 2 3 4 4 5 5 4 4 4 5 5 5 5 Class Distribution -------------------- 72% | Scavenger-Scout 27% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Mutant | -5/Factory Scavenger-Scout | -5/Upper Caves Scavenger-Scout | -5/Upper Caves Scavenger-Scout | -4/Factory Scavenger-Scout | -3/Research Scavenger-Scout | -2/Research Scavenger-Scout | -1/Access Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Fac Res Res Acc Matter Collected 588 | 221 . . . . 169 . . 1 . 107 10 35 45 Remotely . | . . . . . . . . . . . . . . Salvage Created 94 | . . . . . . . . . . 10 11 37 36 Parts 10 | . . . . . . . . . . 2 4 2 2 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Fac Res Res Acc Combat Hostiles Destroyed . | . . . . . . . . . . . . . . Classes Destroyed 2 | . . . . . . . . . . 1 1 . . Builder 1 | . . . . . . . . . . 1 . . . Operator 3 | . . . . . . . . . . . 1 1 1 Best Kill Streak 1 | . . . . . . . . . . 1 . . 1 Combat Bots Only . | . . . . . . . . . . . . . . Max Kills in Single Turn 1 | . . . . . . . . . . 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Fac Res Res Acc Hostile Shots Fired 105 | . 4 12 17 . 3 . . 25 . . 5 14 25 Missed 62 | . 1 6 5 . 1 . . 19 . . 3 8 19 Hits 43 | . 3 6 12 . 2 . . 6 . . 2 6 6 Projectile 43 | . 3 6 12 . 2 . . 6 . . 2 6 6 Critical Strikes 2 | . . . . . . . . . . . 1 . 1 Damage Taken 851 | . 60 80 185 . 71 . . 118 . . 102 145 90 Core 132 | . 11 41 18 . . . . 36 . . 1 . 25 Absorbed by Shields 6 | . . . . . 6 . . . . . . . . Core Remaining (%) 97 | 100 95 89 96 . 100 100 . . 96 100 99 100 98 Volleys Fired 8 | . . 5 . . . 1 . . . . . . 2 Largest 2 | . . 2 . . . 1 . . . . . . 1 Hottest 60 | . . 60 . . . 36 . . . . . . 33 Shots Fired 13 | . . 10 . . . 1 . . . . . . 2 Gun 10 | . . 10 . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . Launcher 3 | . . . . . . 1 . . . . . . 2 Special . | . . . . . . . . . . . . . . Kinetic 5 | . . 5 . . . . . . . . . . . Thermal 5 | . . 5 . . . . . . . . . . . Explosive 3 | . . . . . . 1 . . . . . . 2 Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 5 | . . 5 . . . . . . . . . . . Robot Miss Streak 1 | . . 1 . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 18 | . . 7 . . . . 1 . . 2 1 4 3 Core Hits 5 | . . 2 . . . . . . . . 1 1 1 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . Melee Attacks 23 | . . . . . . 1 2 . . 3 1 8 8 Impact . | . . . . . . . . . . . . . . Slashing 23 | . . . . . . 1 2 . . 3 1 8 8 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . 1 . . 1 1 2 . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 771 | . . 81 . . . . 67 . . 121 93 270 139 Guns 81 | . . 81 . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee 690 | . . . . . . . 67 . . 121 93 270 139 Ramming . | . . . . . . . . . . . . . . Kinetic 28 | . . 28 . . . . . . . . . . . Thermal 53 | . . 53 . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 690 | . . . . . . . 67 . . 121 93 270 139 Piercing . | . . . . . . . . . . . . . . Highest Corruption 2 | . . . . . . . . . . 1 . . 2 Average Corruption 1 | . . . . . . . . . . 1 . . 1 Corruption Purged 1 | . . . . . . . . . . . . . 1 Corruption Blocked . | . . . . . . . . . . . . . . Effects 2 | . . . . . . . . . . 1 . . 1 Message Errors 1 | . . . . . . . . . . 1 . . . Parts Fused 1 | . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 150 | . . . . . . . 27 . . 41 . 56 26 Projectiles . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee 150 | . . . . . . . 27 . . 41 . 56 26 Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 49 | . . . . . . 5 39 49 . 1 . 35 . Average Temperature 18 | . . . . . . 5 16 23 . 1 . 20 . Received Heat Transfer 185 | . 21 30 90 . 8 . . 27 . . . 9 . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 125 | . . 125 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Fac Res Res Acc Maximum Alert Level . | . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 . . 100 100 100 100 Level 1 . | . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Sterilizations 1 | . . . . . 1 . . . . . . . . Peak Influence 161 | . . 30 3 . . 6 17 . . 68 36 122 161 Initial 63 | . . . 3 . . . 2 . . 63 30 . 60 Average 32 | . . 7 . . . 1 4 . . 62 24 47 107 Influence Increases 526 | . 5 35 . . . 11 15 135 . 5 6 177 137 Destroy 0b10 Robot/NC 10 | . . . . . . . . . . 5 . . 5 Successful Hack 137 | . 5 5 . . . 4 . . . . 6 93 24 Disable Machine 30 | . . . . . . . 15 . . . . . 15 Destroy Structure 109 | . . . . . . 7 . . . . . 9 93 Partial Spotted 30 | . . . . . . . . . . . . 30 . Lose Combat Pursuer 210 | . . 30 . . . . . 135 . . . 45 . Influence Decreases 389 | . 5 25 10 . . 5 21 10 25 47 64 75 102 Entered New Map 143 | . . . 7 . . . 4 . 25 37 28 . 42 Time Decay 210 | . 5 25 3 . . 5 17 10 . 10 20 55 60 Lost Part 36 | . . . . . . . . . . . 16 20 . Squads Dispatched 13 | . . 2 1 . . . . . . 1 . 6 3 Investigation 4 | . . 1 . . . . . . . 1 . 2 . Extermination 2 | . . . . . . . . . . . . 1 1 Reinforcement 7 | . . 1 1 . . . . . . . . 3 2 Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Fac Res Res Acc Distress Signals 4 | . . 2 1 . . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 74 | . 2 10 12 . 4 2 . 14 . . 6 10 14 Peak Tracking Total 14 | . 2 6 14 . 3 1 . 11 . . 5 5 9 Tactical Retreats 4 | . . 1 . . . . . 2 . . . 1 . Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Fac Res Res Acc Traps Triggered 4 | . 1 . . . 2 1 . . . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Fac Res Res Acc Machines Disabled 2 | . . . . . . . 1 . . . . . 1 Max in Single Turn 1 | . . . . . . . 1 . . . . . 1 Energy Cycler 1 | . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Fac Res Res Acc Machines Accessed 15 | . 1 2 . 1 . 1 . . . 1 1 6 2 Terminals 15 | . 1 2 . 1 . 1 . . . 1 1 6 2 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 40 | . 2 6 . 1 . 9 . . . 4 4 12 2 Successful 14 | . 1 1 . 1 . 3 . . . . 3 4 1 Failed 26 | . 1 5 . . . 6 . . . 4 1 8 1 Catastrophic 14 | . . 5 . . . 2 . . . 2 . 4 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 33 | . 2 6 . . . 9 . . . 4 4 7 1 Terminals 40 | . 2 6 . 1 . 9 . . . 4 4 12 2 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 6 | . . . . 1 . 1 . . . . 1 2 1 Open DSF 1 | . . . . 1 . . . . . . . . . Level Access Points 4 | . . . . . . 1 . . . . 1 1 1 Zone Layout 1 | . . . . . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 8 | . 1 1 . . . 2 . . . . 2 2 . Terminals 8 | . 1 1 . . . 2 . . . . 2 2 . Assimilate 3 | . . . . . . 1 . . . . 1 1 . Botnet 5 | . 1 1 . . . 1 . . . . 1 1 . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . Hacking Detections 14 | . 1 2 . 1 . 1 . . . 1 . 6 2 Full Trace Events 5 | . . 2 . . . . . . . 1 . 2 . Feedback Events 1 | . . . . . . . . . . 1 . . . Corruption 1 | . . . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Fac Res Res Acc Total Allies 3 | . . . . . . 1 . . . . 1 1 . Largest Group 1 | . . . . . . 1 1 . . . . . . Highest-Rated Group 10 | . . . . . . 10 10 . . . . . . Highest-Rated Ally 10 | . . . . . . 10 10 . . . . . . Initial Warlord ECA Mod 9 | . . . . . . 9 8 8 8 7 6 5 4 Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Fac Res Res Acc Active Infowar (turns) 551 | . . . . . 31 54 51 49 11 28 49 149 129 Optics 551 | . . . . . 31 54 51 49 11 28 49 149 129 Sensors 446 | . . . . . . . 31 49 11 28 49 149 129 Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Fac Res Res Acc Turns Passed 830 | 26 44 111 63 6 60 54 51 49 11 28 49 149 129 Spaces Moved 2405 | 37 84 211 156 12 96 160 195 221 46 79 174 504 430 Core 234 | 37 84 113 . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 2171 | . . 98 156 12 96 160 195 221 46 79 174 504 430 Fastest Speed 19 | 50 50 34 32 35 23 23 20 20 23 23 23 19 23 Average Speed 26 | 50 50 42 34 35 26 23 20 21 23 23 23 23 23 Slowest Speed 50 | 50 50 50 35 35 35 26 20 23 23 23 26 27 23 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 39 | . . 1 8 . 3 3 1 6 1 . 4 5 7 Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 22 | 3 26 32 21 1 93 6 10 54 14 2 10 21 16 Regions Visited 13 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . . . 1 . . . . . Known Exits Taken 8 | . . . . 1 . 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . Scrap Searched 2 | . . . . . . . . 2 . . . . . Spaces Dug 7 | . . . . . . 1 . . . . . 3 3 Terrain Destroyed 47 | . . . . . . 13 . . . . . 3 31 Melee 7 | . . . . . . 1 . . . . . 3 3 Projectile . | . . . . . . . . . . . . . . AOE 40 | . . . . . . 12 . . . . . . 28 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Fac Res Res Acc Total 2476 | 41 85 220 154 12 124 168 202 214 44 83 176 515 438 Wait 8 | . 1 1 . . . 2 . . . . . . 4 Move 2322 | 36 83 208 141 11 91 153 192 211 43 78 166 494 415 Hop 30 | . . 1 6 . 1 3 1 3 1 . 3 4 7 Pick Up 14 | 1 1 1 2 . 3 2 2 . . 1 . . 1 Fast Attach 33 | 4 . 2 4 . 7 3 2 . . 1 3 7 . Attach 4 | . . . 1 . . 1 1 . . . . . 1 Detach . | . . . . . . . . . . . . . . Swap 4 | . . . . 1 1 1 . . . . 1 . . Drop 12 | . . 2 . . 3 1 2 . . . 2 2 . Fire 8 | . . 5 . . . 1 . . . . . . 2 Melee 23 | . . . . . . 1 2 . . 3 1 8 8 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 18 | . . . . . 18 . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 27 | -11/Scrapyard | Entered Materials 63 | -10/Materials | Discovered new exit (range 10) 68 | -10/Materials | Discovered new exit (range 8) 71 | -10/Materials | Entered another Materials area 71 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 182 | -9/Materials | Discovered new exit (range 3) 182 | -9/Materials | Entered another Materials area 182 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 234 | -8/Materials | Discovered new exit (range 16) 245 | -8/Materials | Entered Factory 245 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 251 | -7/Factory | Identified exit to DSF 251 | -7/Factory | Entered DSF 251 | -7/DSF | Encountered a pitched battle between 0b10 and Warlord forces 252 | -7/DSF | Spotted Executioner 263 | -7/DSF | Lost 3 parts (1p2n) 292 | -7/DSF | Sterilization system engaged 301 | -7/DSF | Discovered new exit (range 22) 311 | -7/DSF | Entered Factory 311 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 319 | -6/Factory | Lost 8 allies 329 | -6/Factory | Identified exit to Factory 365 | -6/Factory | Entered another Factory area 365 | -5/Factory | Accompanied by 1 ally 365 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 411 | -5/Factory | Discovered new exit (range 15) 414 | -5/Factory | Identified exit to Upper Caves 416 | -5/Factory | Entered Upper Caves 417 | -5/Upper Caves | Encountered a Warlord checkpoint 422 | -5/Upper Caves | Met a Warlord Commander 423 | -5/Upper Caves | Learned location of Warlord (-4) 424 | -5/Upper Caves | Warlord Commander delivered Encrypted Comm Array 430 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 464 | -5/Upper Caves | Discovered new exit (range 5) 464 | -5/Upper Caves | Identified exit to Upper Caves 465 | -5/Upper Caves | Entered another Upper Caves area 474 | -5/Upper Caves | Discovered new exit (range 10) 476 | -5/Upper Caves | Identified exit to Factory 476 | -5/Upper Caves | Entered Factory 476 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 488 | -4/Factory | Discovered new exit (range 10) 488 | -4/Factory | Discovered new exit (range 5) 491 | -4/Factory | Identified exit to Upper Caves 499 | -4/Factory | Identified exit to Research 504 | -4/Factory | Entered Research 504 | -3/Research | Evolved 2 slots: Utility x2 509 | -3/Research | Identified exit to Research 533 | -3/Research | Build established: Scavenger-Scout 542 | -3/Research | Spotted B-86 Titan 553 | -3/Research | Entered another Research area 553 | -2/Research | Evolved 2 slots: Utility x2 575 | -2/Research | Lost 3 parts (1p1n1u) 634 | -2/Research | Identified exit to Access 702 | -2/Research | Entered Access 702 | -1/Access | Evolved 2 slots: Utility x2 733 | -1/Access | Identified exit to Surface 768 | -1/Access | Energy Cycler disabled 785 | -1/Access | Spotted B-99 Colossus 817 | -1/Access | Spotted B-99 Colossus 817 | -1/Access | Spotted B-99 Colossus 831 | *** | Escaped! Last Messages --------------- 00795_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 00801_ U-05 Engineer builds a Wall. 00806_ Acquired Enh. Hardcell Cannon. 00819_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 00820_ Fabricator disabled. 00820_ Slug penetrates Wall. 00820_ Slug penetrates Fabricator. 00822_ W-44 Eye sends out distress signal. 00825_ T-07 Excavator destroyed. 00825_ K-01 Serf collects debris. 00826_ System corrupted: Imp. Sensor Array fused. 00827_ Imp. System Restoration Module purges 1% system corruption (1%). 00827_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 2L. 00827_ K-01 Serf collects debris. 00827_ Penetrated by Slug. 00830_ The Access Shell folds into the floor. [Achievement: Expert Speedrunner] Map ----- +----------------------------------------------------+ | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ????????#####??????????# #??????????????????????? | | ????????? #??????????# #??????????????????????? | | ????????? #??????????# #??????????????????????? | | ?????????# #??????????# #??????????????????????? | | ?????????# #??????????# #??????????????????????? | | ?????????# #??????????# #??????????????????????? | | ?????????# #??????????# #??????????????????????? | | ?????????# ############ ########+######????????? | | ??????#### #????????? | | ??????+ ########## | | ????????# | | ????????# ?? | | #####+### *% #????????? | | = w #????????? | | ############################# #????????? | | #???????????????????###?????# #????????? | | "" """ #??###?????########## ####### #????????? | | "F""" #? ???" #????????? | | " """ # ???" #????????? | | # "??" #????????? | | "??" #????????? | | "??" 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"""T""" #????????? | | #??########??########## ####### #????????? | | #?????????????????????###?????? #????????? | | !! #?????????????????????????????? #????????? | | !! #?????????????????????????????? #????????? | | ########?????????????????????????????? #????????? | | #????????????????????????????????????? #????????? | | #????????????????????????????????????? #????????? | | #????????????????????????????????????? #????????? | | #????????????????????????????????????? #????????? | | #????????????????????????????????????? ????????? | | #????????????????????????????????????? ????????? | | #?????????????????????????????????????? ?????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 30 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 85 Additional Mass Support 6 Evasion (%) 77 Recoil Reduction 2 Offensive Hacking 12 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Expert Speedrunner I Like You, Cogmind Challenges ------------ None Game ------ Seed MetaMomentumCoupler Manual? 0 Play Time 00:19:36 Cumulative 1605.0 hours Start 2026.02.15 @ 04:02:57 End 2026.02.15 @ 04:22:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1149 Rogue 1109 Adventurer 40 Explorer 0 Win Type 0 Total 207 Types 92/11/74/2/2/4/16/2/1/3 Lore% 97 Gallery% 95 Achievement% 82 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7150eb75-e765-4246-b873-f352a067758d