Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.26 @ 14:17:47 Player: impermanentSelf Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (69) 345 Value Destroyed (1966) 1966 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (21) 21 TOTAL SCORE: 5992 Bonus ------- Follower Combat Kills 21 Cogmind --------- Core Integrity 312/700 Matter 300/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Armor Integrity Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Compact Battery (200) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Wheel Wheel Armored Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Energy Filter Improved Light Armor Plating > --- WEAPON ----------- Plasma Cannon High-powered Shotgun Enhanced Autogun Gauss Rifle > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Light Nuclear Core Light Nuclear Core Wheel Medium Storage Unit Compact Battery Core Shielding Light Armor Plating Heavy Particle Cannon Heavy Particle Cannon Gauss Rifle Assault Cannon Rocket Launcher Improved Datajack [Rating: 41] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Wheel Wheel Wheel Hover Unit Gravmag System Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Great Maul Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . 2 . 2 2 . . . . Power 1 | . . . . . . 1 . . . . Propulsion 1 | . . . . . 1 . . . . . Utility 2 | . . . 1 . 1 . . . . . Weapon 2 | . . . 1 . . 1 . . . . Parts Attached 69 | 5 8 8 4 3 24 7 1 9 . . Power 14 | 1 1 1 1 1 5 3 . 1 . . Engine 12 | 1 1 1 1 1 4 2 . 1 . . Core 2 | . . . . . 1 1 . . . . Reactor . | . . . . . . . . . . . Propulsion 14 | 2 2 2 . . 6 . 1 1 . . Treads . | . . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel 13 | 2 2 2 . . 6 . 1 . . . Hover 1 | . . . . . . . . 1 . . Flight . | . . . . . . . . . . . Utility 14 | . 3 2 1 . 4 2 . 2 . . Device 3 | . 1 . . . 1 1 . . . . Storage 2 | . 1 1 . . . . . . . . Processor 2 | . . 1 . . . . . 1 . . Hackware 1 | . . . . . 1 . . . . . Protection 6 | . 1 . 1 . 2 1 . 1 . . Artifact . | . . . . . . . . . . . Weapon 27 | 2 2 3 2 2 9 2 . 5 . . Energy Gun 5 | . 1 . 1 . 3 . . . . . Energy Cannon 5 | . . . . . 3 1 . 1 . . Ballistic Gun 11 | 2 1 2 1 . 2 1 . 2 . . Ballistic Cannon 1 | . . . . . . . . 1 . . Launcher 2 | . . . . 2 . . . . . . Special Weapon 1 | . . 1 . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . Unidentified Prototypes . | . . . . . . . . . . . Parts Lost 36 | . 2 5 . 3 8 1 2 9 . 6 Power 6 | . 1 1 . 1 1 . . 1 . 1 Propulsion 12 | . 1 2 . . 4 . 2 2 . 1 Utility 9 | . . 1 . . 3 1 . 4 . . Weapon 9 | . . 1 . 2 . . . 2 . 4 Highest Loss Streak 6 | . 2 2 . 3 3 1 1 6 . 6 To Critical Strikes . | . . . . . . . . . . . Average Backups 10 | 3 8 9 9 8 12 13 14 10 4 3 Power 1 | . 1 . 1 1 1 3 3 2 1 1 Propulsion 1 | 1 3 2 3 3 1 1 . . . . Utility 2 | . . 2 2 2 3 3 4 3 1 1 Weapon 3 | . 2 4 3 2 5 4 5 3 2 1 Tool/Special . | . . . . . . . . . . . Unused Backups 10 | . 3 2 2 1 1 . . . . 1 Power 1 | . 1 . . . . . . . . . Propulsion 2 | . 2 . . . . . . . . . Utility 1 | . . . . . . . . . . 1 Weapon 6 | . . 2 2 1 1 . . . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 87 | . 93 96 90 98 96 97 95 60 38 32 Engine 10 | . 13 13 11 10 8 12 15 6 7 5 Wheel 20 | . 27 26 22 22 25 23 21 6 . . Device 7 | . 7 . . . 11 9 15 5 . . Storage 8 | . 12 14 11 11 9 7 7 5 . . Processor 5 | . . 13 11 11 9 1 . . 7 7 Protection 4 | . 2 . 11 11 2 9 7 7 . . Energy Gun 2 | . 10 4 1 . 1 . . . . . Energy Cannon 6 | . . . . . 11 7 7 12 . . Ballistic Gun 14 | . 17 16 22 25 11 23 19 5 7 4 Peak Build Rating 41 | 5 11 9 11 12 26 41 41 37 19 25 Average Rating 20 | 4 9 8 9 10 24 35 39 24 19 15 On Entrance 16 | . 5 9 8 11 10 25 41 30 19 19 Avg Prop Armor Cover (%) . | . . . . . . . . . . . Naked Turns 61 | . . . . . . . . 61 . . Heaviest Build 69 | 6 20 29 29 32 48 69 69 64 13 13 Greatest Support 32 | 32 32 20 20 20 32 32 32 22 9 9 Greatest Overweight (x) 6 | . . 2 1 1 3 2 3 6 1 2 Average Overweight (x) 1 | . . 1 1 1 1 1 2 3 1 . Largest Inventory Capacity 15 | 5 10 15 15 15 15 15 15 15 5 5 Average Capacity 12 | 5 9 14 15 15 15 15 15 13 5 5 Most Carried 15 | 4 10 11 10 9 15 15 15 15 4 5 Average Carried 10 | 3 8 9 9 8 12 14 14 10 4 3 Final Capacity 15 | 5 10 15 15 15 15 15 15 5 5 5 Final Carried 15 | 4 10 10 9 9 13 15 15 4 4 2 Class Distribution -------------------- 34% | Mutant 23% | Scavenger-Tank 15% | Tank 10% | Scavenger-Gunner 5% | Gunner 5% | Derelict-Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Tank | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Tank | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Matter Collected 1856 | 235 161 83 . 61 591 247 114 309 . 55 Remotely . | . . . . . . . . . . . Salvage Created 1965 | . 355 94 . 52 802 305 89 268 . . Parts 128 | . 28 8 . 5 45 16 7 19 . . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . . 7 20 . 3 Prevented 3 | . . . . . . . . 3 . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 58 | . 11 6 . 6 16 6 4 9 . . Guns 39 | . 11 5 . 3 11 3 4 2 . . Cannons 16 | . . 1 . . 5 3 . 7 . . AOE 3 | . . . . 3 . . . . . . Classes Destroyed 10 | . 3 1 . 1 3 2 . . . . Worker 3 | . . 1 . . 1 1 . . . . Builder 2 | . . . . . 2 . . . . . Watcher 6 | . 3 . . . 3 . . . . . Swarmer 30 | . 6 6 . 3 4 . 4 7 . . Grunt 16 | . 5 . . 2 7 2 . . . . Brawler 1 | . . . . . . 1 . . . . Duelist 1 | . . . . 1 . . . . . . Sentry 6 | . . . . . 4 1 . 1 . . Hunter 2 | . . . . . 1 1 . . . . Programmer 2 | . . . . . . 1 . 1 . . Best Kill Streak 5 | . 5 3 . 3 3 5 4 5 . . Combat Bots Only 5 | . 5 3 . 3 3 4 4 5 . . Max Kills in Single Turn 2 | . 1 2 . 1 1 1 1 2 . . Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . . 1 . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Hostile Shots Fired 432 | . 58 45 3 21 90 48 26 113 . 28 Missed 108 | . 14 7 . 9 24 14 6 28 . 6 Hits 324 | . 44 38 3 12 66 34 20 85 . 22 Melee 4 | . . . . 2 . 1 . . . 1 Projectile 320 | . 44 38 3 10 66 33 20 85 . 21 Critical Strikes 10 | . . 1 . 1 6 2 . . . . Actively Blocked 2 | . . . . . 2 . . . . . Damage Taken 4761 | . 560 341 39 432 1010 445 298 1188 . 448 Core 931 | . 94 101 11 131 206 70 . 166 . 152 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 149 | . . . 2 25 108 . . 14 . . Regen/Repaired (Parts) 62 | . . . . . 62 . . . . . Core Remaining (%) 62 | 100 . 22 . 64 62 . . . . . Volleys Fired 161 | . 40 19 . 11 45 19 4 14 . 9 Largest 4 | . 2 2 . 3 3 4 4 4 . 3 Hottest 225 | . 85 120 . 98 225 158 158 220 . 128 Shots Fired 413 | . 80 32 . 27 117 75 16 50 . 16 Gun 279 | . 80 28 . 19 58 56 12 14 . 12 Cannon 122 | . . . . . 59 19 4 36 . 4 Launcher 8 | . . . . 8 . . . . . . Special 4 | . . 4 . . . . . . . . Kinetic 250 | . 52 21 . 16 55 56 12 26 . 12 Thermal 152 | . 28 11 . . 62 19 4 24 . 4 Explosive 8 | . . . . 8 . . . . . . Electromagnetic 3 | . . . . 3 . . . . . . Robot Hit Streak 13 | . 7 3 . 6 13 12 2 4 . 8 Robot Miss Streak 6 | . 5 2 . 3 6 6 3 4 . 1 Penetration Max 1 | . . . . . 1 1 . . . . Secondary Targets 4 | . 3 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . Shots Hit Robots 214 | . 42 16 . 15 65 37 7 21 . 11 Core Hits 115 | . 23 8 . 11 36 16 6 11 . 4 Critical Kills 1 | . . . . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 4 | . 1 1 . . 1 . . 1 . . Burn 2 | . 1 1 . . . . . . . . Destroy 1 | . . . . . 1 . . . . . Blast 1 | . . . . . . . . 1 . . Melee Attacks 1 | . . . . . 1 . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 4764 | . 529 244 . 586 1600 870 145 552 . 238 Guns 2620 | . 529 164 . 110 742 653 120 144 . 158 Cannons 1550 | . . . . . 825 217 25 408 . 75 Explosions 476 | . . . . 476 . . . . . . Melee . | . . . . . . . . . . . Ramming 46 | . . 8 . . 33 . . . . 5 Kinetic 2373 | . 277 70 . 78 722 653 120 295 . 158 Thermal 1882 | . 252 166 . 45 845 217 25 257 . 75 Explosive 431 | . . . . 431 . . . . . . Electromagnetic 32 | . . . . 32 . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 10 | . . . . . 4 8 8 8 8 10 Average Corruption 6 | . . . . . 3 6 8 8 8 8 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 71 | . . . . . 21 11 12 19 2 6 Message Errors 19 | . . . . . 4 3 4 5 2 1 Matter Fused 12 | . . . . . 2 2 4 4 . . Heat Flow Errors 8 | . . . . . 3 1 1 3 . . Energy Discharges 10 | . . . . . 5 1 . 2 . 2 Parts Rejected 3 | . . . . . 2 . . 1 . . Parts Fused 1 | . . . . . 1 . . . . . Data Loss (minor) 4 | . . . . . 1 1 . 1 . 1 Data Loss (major) 3 | . . . . . 1 . 1 . . 1 Misfires 2 | . . . . . . . . 1 . 1 Alerts 6 | . . . . . 1 2 2 1 . . Weapon Failures 3 | . . . . . 1 1 . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 50 | . . . . 40 10 . . . . . Projectiles 10 | . . . . . 10 . . . . . Explosions 40 | . . . . 40 . . . . . . Melee . | . . . . . . . . . . . Knockbacks 1 | . . . . . 1 . . . . . Impact 1 | . . . . . 1 . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 315 | . . 3 . 280 30 . . . . 2 Shots 7 | . . . . 7 . . . . . . Rammed 5 | . . 3 . . 1 . . . . 1 Targets Rammed 5 | . . 3 . . 1 . . . . 1 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 487 | . 348 161 . 88 309 469 348 487 . 219 Average Temperature 108 | . 96 66 . 35 57 154 158 176 . 127 Received Heat Transfer 1026 | . 135 36 15 24 450 99 . 78 . 189 Effects 3 | . . . . . . . . 3 . . Energy Bleed 1 | . . . . . . . . 1 . . Matter Decay 1 | . . . . . . . . 1 . . Short Circuit 1 | . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 6 | . 2 . . . 3 1 . . . . Heat Transferred 3416 | . 666 446 . 50 1258 400 50 435 . 111 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Maximum Alert Level 1 | . . . . . 1 . . . . . Low Security (%) 99 | 100 100 100 100 100 99 100 . . . . Level 1 . | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 199 | . 145 93 23 92 199 129 . . . . Initial 79 | . . 53 23 . 16 79 . . . . Average 45 | . 60 40 14 50 46 60 . . . . Influence Increases 2092 | . 378 283 . 202 609 215 150 240 . 15 Destroy 0b10 Robot/C 1220 | . 220 180 . 120 320 120 80 180 . . Destroy 0b10 Robot/NC 55 | . 15 5 . . 30 5 . . . . Destroy Leader 282 | . 56 30 . 20 96 40 10 30 . . Allied During Kill 7 | . . 7 . . . . . . . . Successful Hack 60 | . 26 . . . 15 19 . . . . Disable Machine 60 | . . . . 15 30 15 . . . . Destroy Structure 78 | . 1 1 . 47 28 1 . . . . Partial Spotted 30 | . 15 . . . 15 . . . . . Lose Combat Pursuer 300 | . 45 60 . . 75 15 60 30 . 15 Influence Decreases 2092 | . 241 360 57 163 476 352 158 270 . 15 Entered New Map 267 | . . 84 37 3 26 96 15 6 . . Time Decay 1541 | . 221 226 20 130 380 246 130 178 . 10 Lost Part 284 | . 20 50 . 30 70 10 13 86 . 5 Squads Dispatched 8 | . 2 . . . 3 3 . . . . Investigation 4 | . 2 . . . 1 1 . . . . Extermination 2 | . . . . . . 2 . . . . Reinforcement 2 | . . . . . 2 . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Distress Signals 6 | . 2 . . . 3 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 107 | . 18 13 2 11 27 10 9 13 . 4 Peak Tracking Total 19 | . 6 3 6 19 5 4 4 7 . 3 Tactical Retreats 14 | . 2 2 . 1 3 1 2 2 . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Traps Triggered 5 | . 3 . . . 2 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Most Traps Carried 1 | . . . . 1 1 . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Machines Disabled 4 | . . . . 1 2 1 . . . . Max in Single Turn 1 | . . . . 1 1 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Machines Accessed 16 | . 4 . 1 . 8 3 . . . . Terminals 12 | . 4 . . . 5 3 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . Recycling Units 2 | . . . 1 . 1 . . . . . Scanalyzers 1 | . . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 47 | . 13 . 1 . 27 6 . . . . Successful 30 | . 9 . . . 18 3 . . . . Failed 17 | . 4 . 1 . 9 3 . . . . Catastrophic 1 | . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 2 | . 1 . . . . 1 . . . . Terminals 35 | . 13 . . . 16 6 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 5 | . . . . . 5 . . . . . Recycling Units 3 | . . . 1 . 2 . . . . . Scanalyzers 4 | . . . . . 4 . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 23 | . 9 . . . 11 3 . . . . Record 1 | . . . . . 1 . . . . . Prototype ID Bank 4 | . 1 . . . 3 . . . . . Open DSF 1 | . . . . . . 1 . . . . Branch Access Points 1 | . 1 . . . . . . . . . Emergency Access Points 4 | . 2 . . . 1 1 . . . . Alert Level 2 | . . . . . 1 1 . . . . Locate Traps 2 | . 1 . . . 1 . . . . . Dispatch Records 2 | . 1 . . . 1 . . . . . Security Status 1 | . . . . . 1 . . . . . Investigation Status 1 | . 1 . . . . . . . . . Hauler Manifests 2 | . 1 . . . 1 . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 4 | . . . . . 4 . . . . . Scan Component 2 | . . . . . 2 . . . . . Repair 2 | . . . . . 2 . . . . . Recycling Unit Hacks 2 | . . . . . 2 . . . . . Report Inventory 1 | . . . . . 1 . . . . . Retrieve Matter 1 | . . . . . 1 . . . . . Scanalyzer 1 | . . . . . 1 . . . . . Retrieve Study 1 | . . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 13 | . 4 . . . 7 2 . . . . Full Trace Events 2 | . . . . . 1 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 1 | . . . . . 1 . . . . . Parts Repaired 2 | . . . . . 2 . . . . . Time 52 | . . . . . 52 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter 184 | . . . . . 184 . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . . . . 1 . . . . . Non-combat . | . . . . . . . . . . . Combat 1 | . . . . . 1 . . . . . Robot Hacks Applied 1 | . . . . . 1 . . . . . parse_system 1 | . . . . . 1 . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Total Allies 1 | . . 1 . . . . . . . . Largest Group 1 | . . 1 . . . . . . . . Highest-Rated Group 31 | . . 31 . . . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 7 | . . 7 . . . . . . . . Total Damage 143 | . . 143 . . . . . . . . Kills 3 | . . 3 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Active Infowar (turns) . | . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . 3 . . . 2 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Turns Passed 4598 | 268 525 569 52 276 1143 530 336 619 90 190 Spaces Moved 3472 | 99 395 485 46 244 789 445 300 440 76 153 Core 195 | 6 . . . . . . . 134 . 55 Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels 3101 | 93 395 485 46 244 789 445 300 304 . . Hover 176 | . . . . . . . . 2 76 98 Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 80 80 95 95 70 91 106 50 120 50 Average Speed 97 | 96 83 95 95 95 87 100 106 125 120 79 Slowest Speed 250 | 100 100 110 95 95 115 106 125 250 120 150 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 37 | 6 62 70 6 55 54 10 60 63 10 16 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 2 | . . 1 . 1 . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . . . . . Unknown Exits Taken 5 | 1 . . . . . 1 1 1 1 . Scrap Searched 9 | . . 3 . 1 . . 1 4 . . Spaces Dug 1 | . . 1 . . . . . . . . Terrain Destroyed 101 | . . 1 . 75 23 . 1 . . 1 Melee . | . . . . . . . . . . . Projectile 26 | . . 1 . . 23 . 1 . . 1 AOE 75 | . . . . 75 . . . . . . Terrain Rammed 1 | . . . . . 1 . . . . . Walls Destroyed 1 | . . . . . 1 . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Total 4363 | 268 517 556 54 268 1148 484 309 472 75 212 Wait 548 | 161 56 31 . 5 240 10 . . . 45 Move 3462 | 98 394 484 45 243 788 444 299 439 75 153 Hop . | . . . . . . . . . . . Pick Up 43 | 4 12 5 2 3 16 1 . . . . Fast Attach 41 | 5 4 4 1 1 14 5 . 7 . . Attach 29 | . 1 3 2 2 11 1 1 5 . 3 Detach 21 | . 1 2 1 . 11 2 3 . . 1 Swap 15 | . 3 1 1 2 7 1 . . . . Drop 36 | . 6 4 2 1 13 1 2 7 . . Fire 161 | . 40 19 . 11 45 19 4 14 . 9 Melee 1 | . . . . . 1 . . . . . Ram 6 | . . 3 . . 2 . . . . 1 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 269 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 498 | -10/Materials | Identified exit to Mines 564 | -10/Materials | Discovered new exit (range 3) 794 | -10/Materials | Entered Mines 795 | -10/Mines | Discovered new exit (range 5) 806 | -10/Mines | Core integrity fell below 50% 817 | -10/Mines | Learned location of Zion (-7) 983 | -10/Mines | Received a Mining Laser from a helpful Derelict 1068 | -10/Mines | Discovered new exit (range 9) 1102 | -10/Mines | Identified exit to Materials 1122 | -10/Mines | Discovered new exit (range 6) 1125 | -10/Mines | Identified exit to Subcaves 1140 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1363 | -10/Mines | Entered Materials 1363 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1366 | -9/Materials | Discovered new exit (range 15) 1406 | -9/Materials | Identified exit to Mines 1415 | -9/Materials | Entered Mines 1458 | -9/Mines | Lost 3 parts (1p2w) 1485 | -9/Mines | Found a hidden stash of uninstalled traps 1517 | -9/Mines | Discovered new exit (range 11) 1527 | -9/Mines | Identified exit to Materials 1661 | -9/Mines | Learned Materials emergency access door positions 1667 | -9/Mines | Assembled infested the area 1691 | -9/Mines | Entered Materials 1691 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2112 | -8/Materials | Repaired Wheel+ 2237 | -8/Materials | Lost 3 parts (1p1n1u) 2257 | -8/Materials | Repaired Wheel+ 2564 | -8/Materials | Build established: Scavenger-Gunner 2795 | -8/Materials | Discovered new exit (range 16) 2833 | -8/Materials | Identified exit to Factory 2834 | -8/Materials | Entered Factory 2834 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2861 | -7/Factory | Identified exit to DSF 3053 | -7/Factory | Build established: Scavenger-Tank 3308 | -7/Factory | Discovered new exit (range 16) 3364 | -7/Factory | Entered Lower Caves 3684 | -7/Lower Caves | Discovered new exit (range 16) 3700 | -7/Lower Caves | Entered another Lower Caves area 3701 | -7/Lower Caves | Encountered a Warlord checkpoint 3712 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3770 | -7/Lower Caves | Lost 3 parts (1p1n1u) 3776 | -7/Lower Caves | Lost 3 allies 3821 | -7/Lower Caves | Learned Factory emergency access door positions 4041 | -7/Lower Caves | Build established: Tank 4183 | -7/Lower Caves | Spotted B-75 Beast 4261 | -7/Lower Caves | Lost 6 parts (1n3u2w) 4282 | -7/Lower Caves | Discovered new exit (range 15) 4319 | -7/Lower Caves | Entered Zion 4391 | -7/Zion | Discovered new exit (range 15) 4409 | -7/Zion | Entered Proximity Caves 4569 | -6/Proximity Caves | System corruption reached 10% 4574 | -6/Proximity Caves | Core integrity fell below 50% 4599 | -6/Proximity Caves | Self-destructed Last Messages --------------- Slug penetrates Wall. U:QMT# N,OMZU#UGKUSO System corrupted: Energy discharge (-28). Slug penetrates B-48 Gladiator. Gauss Rifle destroyed. B-48 Gladiator destroyed. Hvy. Particle Cannon destroyed. Gravmag System destroyed. Lgt. Deuterium Engine destroyed. Mace fries itself beyond repair. Great Maul destroyed. System corrupted: Component data lost. Rnf. Deuterium Engine fries itself beyond repair. Slammed into G-50 Soldier. Destabilizing: System corrupted (+2). Enh. Autogun destroyed. Acquired 55 matter. Imp. Light Armor Plating fries itself beyond repair. Map ----- +----------------------------------------------------+ | ???# #????????# #?????????????????????? | | ???# ##??????## ### #?????????????????????? | | ???# ##?????# ##?## ##?????????????????????? | | ???# ##???## ##??# #??????????????????????? | | ??## ##### ##?####??????????????????????? | | ### ## #???????????????????????????? | | ## #???????????????????????????? | | ## ###???????????????????????????? | | ##?????????????????????????????? | | #??????????????????????????????? | | ## #### #???? ?????????????????????????? | | #####??## ##???? ?????????????????????????? | | ##???????###????? ?????????????????????????? | | ##??????????????? #????????????????????????? | | ##?????????????? ??#?????????????????????? | | #?????????????? ? #?????????????????????? | | ## ########???????# #?????????????????????? | | #?## ## ##?###### #??????????????????????? | | #???# ### ## #???????????????????????? | | ????## ##??????????????????????? | | ?????# ######?????????????????? | | ###### ## ## g #?????????????????? | | ## ###### g #?????????????????? | | ##???## ## #??????????????????? | | ####????# #??# #?###???????????????? | | #??????## ##???# @ #?# ##??????????????? | | ####???# ###??# #### #??????????????? | | ## #???## ## ##?# ### #??????????????? | | % #????##### ### ## #???????????????? | | #????????# ## #???????????????? | | #????????# ##??????????????? | | #######????????## ##?????????????? | | ##????????????????## ## #?????????????? | | ???????????????????#################?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Core Shielding 20 Weapon Shielding 66 Evasion (%) 53 Armor Integrity Analysis 30 Recoil Reduction 4 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Wheel | 32% | -8/Materials Wheel | 12% | -8/Materials Studied --------- Wheel | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- I Have A Map? Slippery One That Tickles Tourist Challenges ------------ None Game ------ Seed DoorInterceptRegenerator Manual? 0 Play Time 01:12:54 Cumulative 9.4 hours Start 2026.05.26 @ 13:02:06 End 2026.05.26 @ 14:17:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 11 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/Dina Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 92429c9d-3b99-4eb7-8fe0-51e014045d4c