Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 14:04:39 Player: kilohertz Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (58) 290 Value Destroyed (1802) 1802 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1849) 1849 TOTAL SCORE: 8281 Bonus ------- Follower Combat Kills 749 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 135/300 Energy 35/100 System Corruption 0% Temperature Critical (708) Movement Core (150) Ox2 Location -5/DSF Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Medium Treads Medium Treads Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY (7) ------ Advanced Cooling System Advanced Weight Redist. System Signal Interpreter Focal Shield > --- WEAPON (3) ------- Gauss Rifle Katana > --- INVENTORY (5) ---- Heavy Treads Heavy Treads Advanced Terrain Scanner Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Signal Interpreter Advanced ECM Suite Layered Light Armor Plating Improved Shield Generator > --- WEAPON ----------- Plasma Rifle Beamcaster Heavy Plasma Cannon > --- INVENTORY -------- Improved Ion Engine Improved Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Compact Wheel Medium Storage Unit Recoil Stabilizer ECM Suite Layered Light Armor Plating Focal Shield Force Field Mobile Refinery Mk. CCLXVII CR-A16's Pointy Stick Self-destruct Interrupter Self-destruct Interrupter [Rating: 65] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Improved Surge Thruster Utility Signal Interpreter Device Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Protection Layered Light Armor Plating Weapon Autogun Energy Gun Medium Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac DSF Slots Evolved 10 | . . . 2 . . . 6 2 . Power 1 | . . . . . . . 1 . . Propulsion 3 | . . . 1 . . . 1 1 . Utility 5 | . . . 1 . . . 3 1 . Weapon 1 | . . . . . . . 1 . . Parts Attached 147 | 8 12 13 13 3 3 4 53 2 36 Power 28 | 1 2 3 3 . 2 . 11 . 6 Engine 12 | 1 2 2 3 . 2 . 2 . . Core 16 | . . 1 . . . . 9 . 6 Reactor . | . . . . . . . . . . Propulsion 56 | 4 3 6 4 3 . 1 14 1 20 Treads 10 | 2 . . . . . . . . 8 Leg 23 | . 3 6 4 3 . 1 6 . . Wheel 2 | 2 . . . . . . . . . Hover 20 | . . . . . . . 8 1 11 Flight 1 | . . . . . . . . . 1 Utility 39 | 1 6 1 4 . 1 1 20 1 4 Device 23 | . . 1 3 . . 1 13 1 4 Storage 8 | 1 5 . . . 1 . 1 . . Processor 4 | . . . 1 . . . 3 . . Hackware . | . . . . . . . . . . Protection 4 | . 1 . . . . . 3 . . Artifact . | . . . . . . . . . . Weapon 24 | 2 1 3 2 . . 2 8 . 6 Energy Gun 9 | 1 . 3 . . . . 3 . 2 Energy Cannon 1 | . . . . . . . 1 . . Ballistic Gun 7 | 1 1 . 2 . . 1 1 . 1 Ballistic Cannon 3 | . . . . . . . 1 . 2 Launcher 1 | . . . . . . 1 . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 3 | . . . . . . . 2 . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . 1 . . Parts Lost 36 | . . 1 1 . . . 7 . 27 Power 7 | . . . . . . . 2 . 5 Propulsion 13 | . . . . . . . . . 13 Utility 10 | . . 1 1 . . . 2 . 6 Weapon 6 | . . . . . . . 3 . 3 Highest Loss Streak 27 | . . 1 1 . . . 4 . 27 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 95 | . 98 98 97 100 100 100 92 88 52 Engine 10 | . 14 14 11 11 11 11 7 . . Core 1 | . . . . . . . 4 11 3 Treads 2 | . 18 . . . . . . . 7 Leg 24 | . 9 28 33 33 33 33 13 . . Hover 2 | . . . . . . . 9 23 7 Device 12 | . . 12 17 11 11 11 19 17 11 Storage 9 | . 14 14 11 11 11 11 6 5 2 Processor 7 | . . . 2 11 11 11 8 17 7 Protection 1 | . 11 . . . . . 3 . . Energy Gun 4 | . 14 26 5 . . . 5 . . Ballistic Gun 14 | . 14 1 16 22 22 14 4 . 2 Launcher 1 | . . . . . . 7 1 . . Naked Turns . | . . . . . . . . . . Heaviest Build 68 | 13 38 20 27 24 34 34 68 42 52 Greatest Support 144 | 40 40 30 40 40 40 50 80 47 144 Greatest Overweight (x) 2 | . . . . . . . 2 . 2 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 10 10 10 15 15 15 10 10 Average Capacity 12 | 7 12 10 10 10 13 15 12 10 6 Most Carried 15 | 5 15 10 10 10 14 15 15 8 8 Average Carried 11 | 3 9 9 9 9 12 14 11 7 4 Final Capacity 15 | 8 10 10 10 10 15 15 10 10 5 Final Carried 15 | 5 10 10 10 10 14 15 9 7 5 Class Distribution -------------------- 82% | Mutant 4% | Derelict-Tank 3% | Scavenger-Skirmisher 3% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/DSF Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac DSF Matter Collected 1883 | 251 190 119 302 68 30 122 457 . 344 Remotely 196 | . . . 196 . . . . . . Salvage Created 1865 | . 342 254 489 45 . . 301 . 434 Parts 124 | . 21 11 39 9 . . 15 . 29 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 34 | . . . . . . 34 . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac DSF Combat Hostiles Destroyed 57 | . 12 6 17 3 . . 7 . 12 Melee 8 | . . . . . . . 2 . 6 Guns 44 | . 12 6 17 3 . . 3 . 3 Cannons 3 | . . . . . . . . . 3 AOE 2 | . . . . . . . 2 . . Classes Destroyed 8 | . 2 . 2 . . . 2 . 2 Watcher 1 | . . . 1 . . . . . . Swarmer 26 | . 6 . 12 3 . . . . 5 Cutter 4 | . . . . . . . 2 . 2 Grunt 14 | . 6 6 . . . . . . 2 Sentry 8 | . . . 5 . . . 3 . . Specialist 1 | . . . . . . . . . 1 Hunter 3 | . . . . . . . 2 . 1 Heavy 1 | . . . . . . . . . 1 Best Kill Streak 6 | . 4 4 5 3 . . 2 . 6 Combat Bots Only 6 | . 4 4 5 3 . . 2 . 6 Max Kills in Single Turn 2 | . 1 1 1 2 . . 1 . 2 Gunslinging 1 | . . . . 1 . . . . . Exploded 1 | . . . . . . . 1 . . Melee 1 | . . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac DSF Hostile Shots Fired 602 | . 88 33 80 4 . 14 190 . 193 Missed 192 | . 20 8 20 . . 5 90 . 49 Damage Taken 5762 | . 643 341 655 36 . 254 1129 . 2704 Core 1565 | . 153 38 68 18 . 94 134 . 1060 Absorbed by Shields 426 | . . . . . . . 170 . 256 Redirected to Shielding 53 | . 38 15 . . . . . . . Ignored by Resistances 560 | . . . . . . . 86 . 474 Regen/Repaired (Parts) 285 | . . . . . 285 . . . . Core Remaining (%) 65 | 100 . 23 . . . 55 84 . . Volleys Fired 153 | . 40 22 36 2 2 7 18 . 26 Largest 3 | . 2 2 2 2 2 2 3 . 3 Hottest 188 | . 70 100 100 46 46 53 188 . 184 Shots Fired 276 | . 80 44 72 4 4 9 26 . 37 Gun 235 | . 80 44 72 4 4 4 21 . 6 Cannon 35 | . . . . . . . 4 . 31 Launcher 6 | . . . . . . 5 1 . . Special . | . . . . . . . . . . Kinetic 141 | . 40 6 44 4 4 4 5 . 34 Thermal 129 | . 40 38 28 . . . 20 . 3 Explosive 6 | . . . . . . 5 1 . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 12 | . 9 12 12 3 . 5 9 . 12 Robot Miss Streak 4 | . 4 2 3 1 . 2 1 . 2 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 9 | . 3 2 3 1 . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . . Shots Hit Robots 218 | . 51 37 47 3 . 6 30 . 44 Core Hits 97 | . 20 14 23 4 . 9 12 . 15 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 15 | . 2 3 2 . . . 4 . 4 Burn 9 | . 2 3 2 . . . 2 . . Blast 1 | . . . . . . . . . 1 Sever 5 | . . . . . . . 2 . 3 Melee Attacks 32 | . . . . . . . 10 . 22 Impact . | . . . . . . . . . . Slashing 32 | . . . . . . . 10 . 22 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4358 | . 579 500 700 72 . 185 1019 . 1303 Guns 2332 | . 572 497 686 43 . 42 374 . 118 Cannons 807 | . . . . . . . 98 . 709 Explosions 426 | . . . . . . 143 283 . . Melee 737 | . . . . . . . 261 . 476 Ramming 56 | . 7 3 14 29 . . 3 . . Kinetic 1690 | . 214 66 508 43 . 42 67 . 750 Thermal 1449 | . 358 431 178 . . . 405 . 77 Explosive 426 | . . . . . . 143 283 . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing 737 | . . . . . . . 261 . 476 Piercing . | . . . . . . . . . . Highest Corruption . | . . . . . . . . . . Average Corruption . | . . . . . . . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 123 | . . . . . . . 106 . 17 Projectiles . | . . . . . . . . . . Explosions 101 | . . . . . . . 101 . . Melee 22 | . . . . . . . 5 . 17 Knockbacks 2 | . . . . . . . . . 2 Impact . | . . . . . . . . . . Kinetic 2 | . . . . . . . . . 2 Secondary . | . . . . . . . . . . Self-Inflicted Damage 406 | . . . . . . 21 385 . . Shots 6 | . . . . . . 1 5 . . Rammed 2 | . 2 . . . . . . . . Targets Rammed 13 | . 3 1 4 4 . . 1 . . Kicked 11 | . 1 1 4 4 . . 1 . . Crushed . | . . . . . . . . . . Highest Temperature 708 | . 272 133 24 4 2 8 407 . 708 Average Temperature 103 | . 84 52 6 2 1 4 124 . 234 Received Heat Transfer 1079 | . 186 207 117 . . 21 123 . 425 Effects 10 | . . . . . . . 3 . 7 Energy Bleed 2 | . . . . . . . 2 . . Short Circuit 2 | . . . . . . . 1 . 1 Damage (minor) 1 | . . . . . . . . . 1 Damage (major) 4 | . . . . . . . . . 4 Damage (core) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 16 | . 6 4 2 . . . 4 . . Heat Transferred 4415 | . 1184 1443 666 . . . 1011 . 111 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac DSF Peak Influence 399 | . 207 226 399 164 . . 200 34 120 Initial 94 | . . 51 87 94 . . 46 34 23 Average 119 | . 76 155 275 68 . . 90 34 76 Maximum Alert Level 1 | . 1 1 1 . . . 1 . . Low Security (%) 83 | 100 98 58 25 100 . . 99 100 100 Level 1 16 | . 1 41 74 . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . . . . . 1 Squads Dispatched 10 | . 2 . . . . . 6 . 2 Investigation 3 | . 1 . . . . . 2 . . Extermination 2 | . . . . . . . 2 . . Reinforcement 5 | . 1 . . . . . 2 . 2 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac DSF Distress Signals 23 | . 3 . 2 . . 18 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 114 | . 21 9 26 3 . 12 28 1 14 Peak Tracking Total 6 | . 6 3 5 3 . 3 6 1 6 Tactical Retreats 16 | . 1 2 6 . . . 5 . 2 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac DSF Traps Triggered 1 | . . . . . . . . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac DSF Machines Disabled 8 | . 1 . . . . . 6 . 1 Max in Single Turn 5 | . 1 . . . . . 5 . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac DSF Machines Accessed 15 | . 5 . 5 1 . . 3 1 . Terminals 9 | . 4 . 4 . . . . 1 . Fabricators 2 | . . . . . . . 2 . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . 1 . 1 . . . 1 . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 40 | . 11 . 13 1 . . 13 2 . Successful 15 | . 3 . 4 1 . . 6 1 . Failed 25 | . 8 . 9 . . . 7 1 . Catastrophic 6 | . 2 . 2 . . . 2 . . Database Lockouts . | . . . . . . . . . . Manual 51 | . 9 . 11 . 4 2 24 1 . Terminals 20 | . 8 . 10 . . . . 2 . Fabricators 9 | . . . . . . . 9 . . Repair Stations . | . . . . . . . . . . Recycling Units 10 | . 3 . 3 . . . 4 . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 6 | . 2 . 2 1 . . . 1 . Record 1 | . . . 1 . . . . . . Robot Analysis 3 | . 2 . 1 . . . . . . Open Door 1 | . . . . 1 . . . . . Open DSF 1 | . . . . . . . . 1 . Fabricator Hacks 4 | . . . . . . . 4 . . Load Schematic 2 | . . . . . . . 2 . . Build 2 | . . . . . . . 2 . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 5 | . 1 . 2 . . . 2 . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 5 | . 1 . 2 . . . 2 . . Reject 3 | . 1 . 1 . . . 1 . . Mask 2 | . . . 1 . . . 1 . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 14 | . 5 . 5 . . . 3 1 . Full Trace Events 4 | . 2 . 1 . . . 1 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 28 | . . . . . 15 . 13 . . Parts Built 4 | . . . . . . . 4 . . Authchips . | . . . . . . . . . . Time 94 | . . . . . . . 94 . . Total Part Build Rating 20 | . . . . . . . 20 . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac DSF Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac DSF Total Allies 12 | . . . . . 6 . 6 . . Largest Group 6 | . . . . . 6 2 6 . . Highest-Rated Group 345 | . . . . . 345 192 294 . . Highest-Rated Ally 96 | . . . . . 96 96 96 . . Zionite Dispatches 2 | . . . . . . . 2 . . Light 1 | . . . . . . . 1 . . Fire 1 | . . . . . . . 1 . . Total Orders . | . . . . . . . . . . Ally Attacks 93 | . . . . . . 65 28 . . Total Damage 3146 | . . . . . . 2246 900 . . Kills 20 | . . . . . . 13 7 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac DSF Robot Analysis Total 3 | . 2 . 1 . . . . . . Derelict Logs Recovered 7 | . . 1 . 2 1 3 . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Zionite Intel Received 4 | . . . . . . . 4 . . Emergency Access 1 | . . . . . . . 1 . . Prototype Stockpiles 1 | . . . . . . . 1 . . Component Schematics 1 | . . . . . . . 1 . . Depthwide Sectors/0 1 | . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac DSF Turns Passed 8066 | 71 839 289 896 738 2181 908 1724 16 404 Spaces Moved 6000 | 43 475 157 547 602 1805 712 1454 30 175 Core 25 | 1 . . . . . . . . 24 Treads 330 | 22 279 . . . . . . . 29 Legs 4569 | . 196 157 547 602 1805 712 550 . . Wheels 20 | 20 . . . . . . . . . Hover 1054 | . . . . . . . 904 30 120 Flight 2 | . . . . . . . . . 2 Fastest Speed 48 | 50 120 120 120 120 120 120 48 48 48 Average Speed 110 | 125 143 120 120 120 120 120 77 48 85 Slowest Speed 176 | 160 160 120 120 120 120 120 172 48 176 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 51 | 4 45 31 41 92 90 71 32 . 61 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 14 | . . . . 2 2 . 10 . . Known Exits Taken 6 | . . . 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . Scrap Searched 6 | . . 2 . 1 2 1 . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 51 | . . . . . . 10 41 . . Melee . | . . . . . . . . . . Projectile 1 | . . . . . . . 1 . . AOE 50 | . . . . . . 10 40 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac DSF Total 7138 | 57 557 214 728 614 1816 757 2013 31 351 Wait 647 | . 7 10 102 . 1 30 414 . 83 Move 5991 | 42 474 156 546 601 1804 711 1453 29 175 Hop . | . . . . . . . . . . Pick Up 70 | 6 10 3 13 1 5 2 27 . 3 Fast Attach 42 | 6 2 2 2 . . . 8 . 22 Attach 33 | . . . 3 . . . 18 2 10 Detach 4 | . . . . . . . 2 . 2 Swap 72 | 2 10 11 8 3 3 4 27 . 4 Drop 81 | 1 11 9 14 3 1 3 35 . 4 Fire 153 | . 40 22 36 2 2 7 18 . 26 Melee 32 | . . . . . . . 10 . 22 Ram . | . . . . . . . . . . Kick 11 | . 1 1 4 4 . . 1 . . Crush 2 | . 2 . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 680 | -10/Materials | Discovered new exit (range 3) 797 | -10/Materials | Discovered new exit (range 13) 869 | -10/Materials | Core integrity fell below 50% 911 | -10/Materials | Entered Mines 913 | -10/Mines | Met a Derelict bent on vengeance 992 | -10/Mines | Excavation squad dispatched 992 | -10/Mines | A large section of the Mines collapsed 1016 | -10/Mines | Learned Materials trap positions 1185 | -10/Mines | Discovered new exit (range 2) 1200 | -10/Mines | Entered Materials 1200 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1201 | -9/Materials | Loaded intel: 21 trap records 2079 | -9/Materials | Discovered new exit (range 5) 2083 | -9/Materials | Identified exit to Mines 2096 | -9/Materials | Entered Mines 2222 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2287 | -9/Mines | Learned location of Recycling (-7) 2813 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2818 | -9/Mines | Identified exit to Zion 2834 | -9/Mines | Entered Zion 2853 | -7/Zion | Learned Factory trap positions 3204 | -7/Zion | Given A8's code to call for help 3333 | -7/Zion | Learned location of Warlord (-5) 3453 | -7/Zion | Visited the Megawrench Repair Shop 3453 | -7/Zion | Megawrench repaired 7 parts 3615 | -7/Zion | Learned Factory emergency access door positions 3789 | -7/Zion | Found CR-A16's Pointy Stick 3902 | -7/Zion | Imprinted 3904 | -7/Zion | Declared Zion's savior 4052 | -7/Zion | Found Prototype Device 4246 | -7/Zion | Enhanced Grunt warped into view, answering call for help 4260 | -7/Zion | Enhanced Grunt warped into view, answering call for help 4417 | -7/Zion | Received a hallucinogenic algorithm 5006 | -7/Zion | Discovered new exit (range 9) 5014 | -7/Zion | Identified exit to Proximity Caves 5015 | -7/Zion | Entered Proximity Caves 5015 | -6/Proximity Caves | Accompanied by 2 allies 5319 | -6/Proximity Caves | Identified exit to Factory 5376 | -6/Proximity Caves | Learned 4 Factory zone layouts 5479 | -6/Proximity Caves | Learned Factory interactive machine intel 5499 | -6/Proximity Caves | Spotted B-75 Beast 5515 | -6/Proximity Caves | Allies destroyed B-75 Beast 5923 | -6/Proximity Caves | Entered Factory 5923 | -6/Factory | Accompanied by 2 allies 5923 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 5925 | -6/Factory | Loaded intel: 120 trap records 5927 | -6/Factory | Loaded intel: 53 interactive machine locations 6142 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 6294 | -6/Factory | Fabricated Flexi-carbon Leg (x2) 6367 | -6/Factory | Fabricated Force Field (x2) 6397 | -6/Factory | Retrieved Zion intel report: Emergency Access 6556 | -6/Factory | Spotted B-75 Beast 6683 | -6/Factory | Retrieved Zion intel report: Component Schematics 6735 | -6/Factory | Zion Fire squad teleported in 6737 | -6/Factory | Build established: Derelict-Tank 6761 | -6/Factory | Zion Light squad teleported in 6853 | -6/Factory | Identified Mobile Refinery Mk. CCLXVII 7054 | -6/Factory | Lost 3 allies 7091 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 7215 | -6/Factory | Terminal network hard line cut 7637 | -6/Factory | Discovered new exit (range 9) 7638 | -6/Factory | Lost 4 parts (2p1u1w) 7646 | -6/Factory | Identified exit to Factory 7647 | -6/Factory | Entered another Factory area 7647 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7663 | -5/Factory | Identified exit to DSF 7663 | -5/Factory | Entered DSF 7695 | -5/DSF | Discovered new exit (range 22) 7698 | -5/DSF | Additional patrols routed to DSF 7813 | -5/DSF | Core integrity fell below 50% 7886 | -5/DSF | Core integrity fell below 20% 7902 | -5/DSF | Sterilization system engaged 7904 | -5/DSF | Build established: Mutant 7922 | -5/DSF | Ambient heat levels rising (+10) 7929 | -5/DSF | Lost 27 parts (5p13n6u3w) 7937 | -5/DSF | Ambient heat levels rising (+10) 7952 | -5/DSF | Ambient heat levels rising (+10) 7967 | -5/DSF | Ambient heat levels rising (+10) 7982 | -5/DSF | Ambient heat levels rising (+10) 7997 | -5/DSF | Ambient heat levels rising (+10) 8012 | -5/DSF | Ambient heat levels rising (+10) 8027 | -5/DSF | Ambient heat levels rising (+10) 8042 | -5/DSF | Ambient heat levels rising (+10) 8057 | -5/DSF | Ambient heat levels rising (+10) 8068 | -5/DSF | Core destroyed Last Messages --------------- 07982_ ALERT: Ambient heat levels +10. 07982_ Acquired Med. Treads. 07993_ Acquired Imp. Medium Treads. 07997_ ALERT: Ambient heat levels +10. 07999_ Acquired Imp. Medium Treads. 08012_ ALERT: Ambient heat levels +10. 08020_ Acquired Adv. Cooling System. 08027_ ALERT: Ambient heat levels +10. 08065_ Overheating: Imp. Medium Treads damaged (-108). 08066_ Adv. Cooling System broken. 08066_ Overheating: Short circuit. 08067_ Overheating: Gauss Rifle damaged (-1). 08067_ Overheating: Imp. Medium Treads damaged (-51). 08067_ Overheating: Broken Adv. Cooling System damaged (-18). 08067_ Overheating: Adv. Weight Redist. System damaged (-6). 08068_ Overheating: Core damaged (-140). Map ----- +----------------------------------------------------+ | | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ?????????"""??????????????????????? | | ?????????"""??????????????????????? | | ????????" ??????????????????????? | | ????????" ??????????????????????? | | ????????" ??????????????????????? | | ????????# #??????????# #???????? | | ????????# #?????????? !???????? | | ????????= =?????????? !???????? | | ????????= =?????????? !???????? | | ???????## ##????????## #???????? | | ???????#= ?????????] !???????? | | ????????= ??????????] !???????? | | ????????= ??????????] !???????? | | ??????### #??#####?#?# #???###?? | | ??????#!! ##!!!#!!!### ##?===#?? | | ??????#!! ##!!!#!!!##% ##===# | | ??????# ^ ?? | | ??????# @ % ???? | | ??????# ^ ?????? | | ??????#!! ##]]]#!!!##% * #??????? | | ??????#! #??]]#?????#%[=#???????? | | ??????### ###?##???###%==#####???? | | ???????# #??????#!!**%[[# #???? | | ???????# #??????#!!==![[%#????? | | ???????# #??????#!=[ %[=##????? | | ???????## ###??????###**%["##????? | | ???????#= ==#??????# [% [ "#????? | | ???????#= ==#??????# =! ##????? | | ???????## ########## % #####?? | | ??????### [###==#== ### ## #? | | ???####"% ![##==#= ### !"## # | | ???#"""%%! % | | ???#"##"" ! ! !!" | | ??????#"""""## # = # !!!!!# #!! | | ??????#"""""######### !!%!!#####?# | | ??????####"##???????####"##"#?????? | | ?????????#"#???????????# ## #?????? | | ?????????""#???????????######?????? | | ?????????###??????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 31 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Cloak Strength 2 Additional Mass Support 9 Corruption Block 8 Armor Coverage 225 Resistance: KI 20 Resistance: EM 25 Weapon Shielding 33 Evasion (%) 64 Recoil Reduction 5 Item Schematics ----------------- Imp. Shield Generator | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Mak. Spear | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Mak. Hammer | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Wave Gun | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Force Field | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Mak. Salvage Targeting Computer | -7/Zion | Archive Adv. System Restoration Module | -7/Zion | Archive Imp. Proton Missile Launcher | -6/Factory | Z-intel Imp. Terrain Scan Processor | -6/Factory | Z-intel Thermal Shield | -6/Factory | Z-intel Particle Charger | -6/Factory | Z-intel Drone Bay | -6/Factory | Z-intel Hvy. Missile Launcher | -6/Factory | Z-intel Imp. Deuterium Engine | -6/Factory | Z-intel Dynamic Insulation System | -6/Factory | Z-intel Hvy. Plasma Cannon | -6/Factory | Z-intel Cmb. Airjet | -6/Factory | Z-intel Weapon Mount | -6/Factory | Z-intel Lgt. Angular Momentum Engine | -6/Factory | Z-intel Imp. Thermal Generator | -6/Factory | Z-intel Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive Fabricated ------------ Flexi-carbon Leg | x2 | -6/Factory | Preloaded Force Field | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Help From High Places I'm Back, Baby! Just What I Needed The More The Merrier The One Challenges ------------ None Game ------ Seed RocketZioniteActivator Manual? 0 Play Time 02:32:19 Cumulative 13.8 hours Start 2024.04.04 @ 14:49:20 End 2024.04.05 @ 14:04:39 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 19 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 9d5989a9-b882-4e0c-8e50-11fabccaaf2a