Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.19 @ 21:08:58 Player: epicnox Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (104) 520 Value Destroyed (3290) 3290 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7530 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 155/500 Energy 249/510 System Corruption 2% Temperature Cool (9) Movement Treading (250) Ox1 Location -5/Factory Parts ------- > --- POWER (1) -------- Light Fission Core > --- PROPULSION (3) --- Armored Treads > --- UTILITY (8) ------ Energy Well High-capacity Matter Pod Advanced Targeting Computer > --- WEAPON (5) ------- Precision Grenade Launcher > --- INVENTORY (5) ---- Light Ion Engine Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- Heat Sink Huge Storage Unit Energy Well High-capacity Matter Pod Targeting Computer Advanced Targeting Computer Improved Light Armor Plating Medium Reactive Plating > --- WEAPON ----------- Heavy Ion Cannon Gauss Rifle Flak Cannon Precision Grenade Launcher Precision Grenade Launcher > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Nuclear Core Light Fission Core Armored Treads Armored Treads Armored Treads Thermal Generator Small Storage Unit Compact Battery Energy Well Structural Scanner Ion Cannon Ion Cannon Ion Cannon Heavy Assault Rifle Improved Light Cannon Grenade Launcher Precision Grenade Launcher [Rating: 58] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Utility Huge Storage Unit Device Heat Sink Storage Huge Storage Unit Processor Visual Processing Unit Protection Heavy Armor Plating Weapon Ion Cannon Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power . | . . . . . . . Propulsion 1 | . . . . . . 1 Utility 6 | . . 2 1 1 1 1 Weapon 3 | . . . 1 1 1 . Parts Attached 48 | 6 5 8 8 12 2 7 Power 6 | 1 . 1 . 2 . 2 Engine 1 | 1 . . . . . . Core 5 | . . 1 . 2 . 2 Reactor . | . . . . . . . Propulsion 6 | 2 . 2 . 2 . . Treads 6 | 2 . 2 . 2 . . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 14 | 1 3 2 1 4 1 2 Device 2 | . 2 . . . . . Storage 5 | 1 1 1 . 1 . 1 Processor 3 | . . . 1 1 . 1 Hackware . | . . . . . . . Protection 4 | . . 1 . 2 1 . Artifact . | . . . . . . . Weapon 22 | 2 2 3 7 4 1 3 Energy Gun 1 | . . . 1 . . . Energy Cannon 8 | . 1 . 3 2 1 1 Ballistic Gun 6 | 2 . 2 1 1 . . Ballistic Cannon 3 | . . 1 1 1 . . Launcher 4 | . 1 . 1 . . 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 26 | . . 2 1 6 . 17 Power 3 | . . . . 1 . 2 Propulsion 3 | . . . . . . 3 Utility 6 | . . . 1 1 . 4 Weapon 14 | . . 2 . 4 . 8 Highest Loss Streak 16 | . . 1 1 3 . 16 To Critical Strikes . | . . . . . . . Average Backups 14 | 1 4 8 16 19 17 18 Power 3 | . 1 2 5 4 3 3 Propulsion 2 | . . 1 2 3 4 2 Utility 3 | . 1 1 3 4 3 4 Weapon 5 | . 1 2 5 7 7 6 Tool/Special . | . . . . . . . Unused Backups 5 | . . . . . . 5 Power 1 | . . . . . . 1 Propulsion 2 | . . . . . . 2 Utility 2 | . . . . . . 2 Weapon . | . . . . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 92 | . 98 91 90 91 99 95 Engine 2 | . 14 5 . . . . Core 6 | . . 5 9 6 6 4 Treads 18 | . 28 22 18 15 13 16 Device 10 | . 12 19 9 7 6 4 Storage 17 | . 14 14 18 20 20 16 Processor 3 | . . . 4 2 6 10 Protection 5 | . . 2 4 6 13 9 Energy Cannon 10 | . 12 4 9 14 19 10 Ballistic Gun 5 | . 2 6 6 3 6 4 Ballistic Cannon 6 | . . 6 9 6 6 4 Launcher 3 | . 12 4 . 3 . 5 Peak Build Rating 58 | 6 7 19 27 42 48 58 Average Rating 29 | 4 6 13 24 37 47 53 On Entrance 21 | . 6 7 19 27 42 48 Avg Prop Armor Cover (%) 16 | . . . . . . 16 Naked Turns . | . . . . . . . Heaviest Build 150 | 11 90 100 108 135 144 150 Greatest Support 68 | 40 40 40 40 48 48 68 Greatest Overweight (x) 40 | 1 2 2 2 3 2 40 Average Overweight (x) 1 | . 1 2 2 2 2 2 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 Average Capacity 24 | 6 20 25 25 25 25 24 Most Carried 22 | 5 5 13 22 21 19 19 Average Carried 14 | 2 4 8 16 19 17 18 Final Capacity 25 | 8 25 25 25 25 25 5 Final Carried 21 | 2 5 13 21 19 19 1 Class Distribution -------------------- 41% | Tank 32% | Mutant 17% | Gunner 9% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Tank | -7/Factory Tank | -6/Factory Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 2213 | 249 81 538 335 710 51 249 Remotely . | . . . . . . . Salvage Created 2861 | . 162 452 698 715 51 783 Parts 158 | . 13 30 40 33 3 39 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 3 | . . . . 1 . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 78 | . 4 19 19 16 1 19 Guns 8 | . . 5 2 . . 1 Cannons 47 | . 1 11 12 13 1 9 AOE 23 | . 3 3 5 3 . 9 Classes Destroyed 15 | . 3 3 4 3 . 2 Worker 6 | . . 1 1 3 . 1 Builder 8 | . 1 . 3 4 . . Tunneler 2 | . . . . 1 . 1 Hauler 1 | . . . 1 . . . Recycler 4 | . . . 1 2 . 1 Mechanic 1 | . . . . . . 1 Operator 1 | . . . . . . 1 Watcher 3 | . 1 . 1 1 . . Swarmer 22 | . . 8 9 1 . 4 Grunt 36 | . 4 8 5 9 . 10 Brawler 2 | . . . 2 . . . Duelist 1 | . . . 1 . . . Sentry 6 | . . 3 2 . . 1 Hunter 4 | . . . . 1 1 2 Programmer 7 | . . . . 5 . 2 Best Kill Streak 16 | . 6 5 9 16 1 8 Combat Bots Only 8 | . 4 5 6 8 1 6 Max Kills in Single Turn 7 | . 2 2 4 7 1 4 Gunslinging . | . . . . . . . Exploded 2 | . 2 1 1 1 . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 446 | . 3 88 46 121 54 134 Missed 132 | . 1 33 16 36 25 21 Hits 314 | . 2 55 30 85 29 113 Projectile 314 | . 2 55 30 85 29 113 Critical Strikes 9 | . . . . 5 . 4 Damage Taken 5483 | . 22 664 398 1437 214 2748 Core 1359 | . . 110 47 166 20 1016 Absorbed by Shields . | . . . . . . . Ignored by Resistances 110 | . . . . . 60 50 Regen/Repaired (Parts) 265 | . . . . 265 . . Core Remaining (%) 89 | 100 100 72 91 76 97 . Volleys Fired 149 | . 4 38 35 34 3 35 Largest 5 | . 2 2 3 4 5 5 Hottest 278 | . 90 90 158 213 250 278 Shots Fired 452 | . 8 74 105 129 15 121 Gun 96 | . . 28 34 16 3 15 Cannon 300 | . 4 36 61 101 12 86 Launcher 56 | . 4 10 10 12 . 20 Special . | . . . . . . . Kinetic 201 | . . 57 56 45 6 37 Thermal 180 | . 4 7 39 57 9 64 Explosive 56 | . 4 10 10 12 . 20 Electromagnetic 15 | . . . . 15 . . Robot Hit Streak 19 | . 2 19 8 8 5 13 Robot Miss Streak 10 | . 1 4 4 6 6 10 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 233 | . 4 41 51 61 6 70 Core Hits 229 | . 6 26 44 65 7 81 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . . 2 . . . . Blast 2 | . . 2 . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8703 | . 312 949 1539 2501 114 3288 Guns 825 | . . 281 231 141 15 157 Cannons 3876 | . 18 397 734 1340 99 1288 Explosions 3997 | . 294 271 574 1015 . 1843 Melee . | . . . . . . . Ramming 5 | . . . . 5 . . Kinetic 2317 | . . 642 508 584 42 541 Thermal 2334 | . 18 36 483 821 72 904 Explosive 3956 | . 294 271 533 1015 . 1843 Electromagnetic 91 | . . . 15 76 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 11 | . . . . 11 . 2 Average Corruption 8 | . . . . 9 . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 59 | . . . . 58 . 1 Message Errors 16 | . . . . 16 . . Matter Fused 11 | . . . . 11 . . Heat Flow Errors 6 | . . . . 6 . . Energy Discharges 5 | . . . . 5 . . Parts Rejected 1 | . . . . . . 1 Parts Fused 2 | . . . . 2 . . Data Loss (minor) 6 | . . . . 6 . . Data Loss (major) 3 | . . . . 3 . . Misfires 4 | . . . . 4 . . Alerts 2 | . . . . 2 . . Weapon Failures 3 | . . . . 3 . . Overload Shots . | . . . . . . . Overflow Damage 79 | . . 14 10 7 . 48 Projectiles 5 | . . . . 5 . . Explosions 74 | . . 14 10 2 . 48 Melee . | . . . . . . . Knockbacks 20 | . . 3 2 9 1 5 Impact . | . . . . . . . Kinetic 20 | . . 3 2 9 1 5 Secondary . | . . . . . . . Self-Inflicted Damage 327 | . . 89 26 72 . 140 Shots 12 | . . 3 2 2 . 5 Rammed 2 | . . . 1 1 . . Targets Rammed 2 | . . . 1 1 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 1079 | . 82 6 218 558 417 1079 Average Temperature 214 | . 35 4 50 152 211 460 Received Heat Transfer 1083 | . 12 144 108 243 54 522 Effects 63 | . . . . 10 . 53 Shutdowns 7 | . . . . 2 . 5 Energy Bleed 3 | . . . . 1 . 2 Interference 16 | . . . . . . 16 Matter Decay 6 | . . . . . . 6 Short Circuit 8 | . . . . 1 . 7 Damage (minor) 7 | . . . . . . 7 Damage (major) 11 | . . . . 6 . 5 Damage (core) 5 | . . . . . . 5 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . 1 1 . . Heat Transferred 3602 | . 37 74 901 1147 111 1332 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . 1 . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Maximum Alert Level 1 | . . . 1 1 . 1 Low Security (%) 86 | 100 100 100 46 93 100 94 Level 1 13 | . . . 53 6 . 5 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 365 | . 125 190 365 223 79 217 Initial 140 | . . . 74 140 79 6 Average 112 | . 51 79 197 115 44 89 Influence Increases 2550 | . 125 560 627 586 45 607 Destroy 0b10 Robot/C 1560 | . 80 380 380 320 20 380 Destroy 0b10 Robot/NC 130 | . 10 5 35 55 . 25 Destroy Leader 318 | . 12 70 84 82 10 60 Successful Hack 31 | . . . 18 13 . . Disable Machine 165 | . . 15 45 60 15 30 Destroy Structure 301 | . 23 60 50 56 . 112 Lose Combat Pursuer 45 | . . 30 15 . . . Influence Decreases 2361 | . 125 382 496 733 193 432 Entered New Map 364 | . . . 104 169 83 8 Time Decay 1747 | . 125 362 382 504 110 264 Lost Part 250 | . . 20 10 60 . 160 Squads Dispatched 22 | . 1 3 3 7 2 6 Investigation 4 | . . 2 . 1 1 . Extermination 3 | . . . . 2 . 1 Reinforcement 10 | . 1 1 . 3 1 4 Assault . | . . . . . . . Garrison 5 | . . . 3 1 . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . . . 1 . 2 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 5 | . . . 3 1 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 102 | . 4 23 27 18 3 27 Peak Tracking Total 5 | . 4 4 5 3 2 5 Tactical Retreats 3 | . . 2 1 . . . Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 3 | . . 1 . 2 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 11 | . . 1 3 4 1 2 Max in Single Turn 2 | . . 1 2 1 1 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 12 | . 2 4 2 3 1 . Terminals 10 | . 2 3 2 2 1 . Fabricators . | . . . . . . . Repair Stations 1 | . . . . 1 . . Recycling Units 1 | . . 1 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 27 | . 5 8 4 7 3 . Successful 6 | . . 1 2 3 . . Failed 21 | . 5 7 2 4 3 . Catastrophic 8 | . 3 2 . 2 1 . Database Lockouts . | . . . . . . . Manual 23 | . 5 8 3 4 3 . Terminals 24 | . 5 7 4 5 3 . Fabricators . | . . . . . . . Repair Stations 2 | . . . . 2 . . Recycling Units 1 | . . 1 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 4 | . . 1 2 1 . . Level Access Points 2 | . . . 1 1 . . Branch Access Points 1 | . . . 1 . . . Emergency Access Points 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . 2 . . Scan Component 1 | . . . . 1 . . Repair 1 | . . . . 1 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 1 4 2 2 1 . Full Trace Events 4 | . 1 1 . 1 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 1 | . . . . 1 . . Time 38 | . . . . 38 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . 4 . . Programmers 4 | . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Active Infowar (turns) 2535 | . 163 1132 647 593 . . Optics 1240 | . . . 647 593 . . Structural 1295 | . 163 1132 . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 5903 | 71 306 1466 1197 1805 231 827 Spaces Moved 1501 | 46 106 350 318 479 67 135 Core 23 | 20 . . . . . 3 Treads 1478 | 26 106 350 318 479 67 132 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 320 330 325 325 250 Average Speed 319 | 118 262 325 330 334 325 342 Slowest Speed 2050 | 160 320 330 330 410 325 2050 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 17 | 3 22 36 40 17 3 4 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 1 . . Unknown Exits Taken 4 | 1 1 1 . . 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 293 | . 35 66 71 66 . 55 Melee . | . . . . . . . Projectile 11 | . . . 5 3 . 3 AOE 282 | . 35 66 66 63 . 52 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 2267 | 63 126 603 384 598 74 419 Wait 486 | 4 6 189 7 51 1 228 Move 1495 | 45 105 349 317 478 66 135 Hop . | . . . . . . . Pick Up 58 | 8 5 14 11 13 2 5 Fast Attach . | . . . . . . . Attach 37 | 6 1 5 4 10 2 9 Detach 1 | . . 1 . . . . Swap 30 | . 4 5 7 7 . 7 Drop 9 | . 1 2 2 4 . . Fire 149 | . 4 38 35 34 3 35 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 2 | . . . 1 1 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac x4 / [*Sto]) -6/Factory -5/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 72 | -10/Materials | Discovered new exit (range 8) 317 | -10/Materials | Build established: Mutant 327 | -10/Materials | Discovered new exit (range 16) 378 | -10/Materials | Entered another Materials area 378 | -9/Materials | Evolved 2 slots: Utility x2 1811 | -9/Materials | Discovered new exit (range 7) 1844 | -9/Materials | Entered another Materials area 1844 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2152 | -8/Materials | Build established: Tank 2370 | -8/Materials | Garrison activated, responded to threat 2812 | -8/Materials | Build established: Skirmisher 2818 | -8/Materials | Identified exit to Factory 3041 | -8/Materials | Entered Factory 3041 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3345 | -7/Factory | Build established: Tank 3609 | -7/Factory | Garrison activated, responded to threat 3666 | -7/Factory | Destroyed 8 combat bots 3955 | -7/Factory | Repaired Arm. Treads 4261 | -7/Factory | Identified exit to Factory 4605 | -7/Factory | Lost 3 parts (1p1u1w) 4657 | -7/Factory | System corruption reached 10% 4734 | -7/Factory | Discovered new exit (range 12) 4846 | -7/Factory | Entered another Factory area 4846 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5064 | -6/Factory | Discovered new exit (range 4) 5077 | -6/Factory | Entered another Factory area 5077 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5384 | -5/Factory | Build established: Gunner 5833 | -5/Factory | Core integrity fell below 50% 5884 | -5/Factory | Core integrity fell below 20% 5896 | -5/Factory | Garrison activated, responded to threat 5904 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- R-10 Processor collects Hvy. Assault Rifle. S-27 Virus destroyed. M-13 Machinist destroyed. S-27 Virus destroyed. Grenade Launcher destroyed. Acquired Prc. Grenade Launcher. Broken Gauss Rifle destroyed. U-05 Engineer lays Concrete. R-10 Processor collects Arm. Treads. U-05 Engineer lays Concrete. S-27 Virus destroyed. ALERT: Construction progress impeded, dispatching reinforcements to local area. Destroyed VTOL Module. S-27 Virus destroyed. R-10 Processor calls for garrison support. ALERT: Activating Garrison Access F004. Y-64 Sentinel emerges from the garrison. Penetrated by Slug. Destroyed Adv. Heat Sink. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????##### | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ??????????????????????????#################### | | ??????????????????????????# = + | | ??????????????????????????# ########## | | ???????????????????######## """ ####?????# | | ??????????????????# # % """#?????# | | ??????????????????# """ # "" Y G"#?????# | | ??????????????????# """ !#! g """#?????# | | ??????????????????/ """"== *= " g ###?????# | | ??????????????????# """" @ ! #???????# | | ??????????????????# *!! ! #???????# | | ??????????????????# ""!! ] ##???????##### | | ??????????????????# """"== ! * #????????????# | | ??????????????????# """"== #????????????# | | ??????????????????# """" [ % #????????????# | | ??????????????????# # ! #????????????# | | ??????????????????########## ????????? | | ??????????????????????????? ########????????### | | ??????????????????????????? #?????????????????? | | ??????????????????????????? #?????????????????? | | ??????????????????????????? #?????????????????? | | ??????????????????????????? #?????????????????? | | ??????????????????????????? #?????????????????? | | ?????????????????????????? #?????????????????? | | ?????????????????????????? ###?????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 510 Matter Stores 500 Matter Capacity 500 Sight Range 18 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 30 Evasion (%) 40 Targeting Accuracy 13 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Arm. Treads | 11% | -7/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Botjacking Remodeling Serviceable Loadout Tank Challenges ------------ None Game ------ Seed MobileThrowingShockpuncher Manual? 0 Play Time 00:50:39 Cumulative 12.5 hours Start 2026.07.19 @ 20:17:31 End 2026.07.19 @ 21:08:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 11 Achievement% 12 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1a538198-e3be-49a9-aa64-af161bdb1d8e