Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.08 @ 14:38:22 Player: Mclir Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (137) 685 Value Destroyed (3999) 3999 Prototype IDs (37) 740 Alien Tech Used (0) 0 Bonus (3479) 3479 TOTAL SCORE: 16203 Bonus ------- High Alert Combat Kills 113 Follower Combat Kills 66 Aligned with FarCom 300 Win 3000 Cogmind --------- Core Integrity 1600/1600 Matter 190/300 Energy 193/200 System Corruption 0% Temperature Warm (132) Movement Flying (11) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Micro Fission Core Micro Antimatter Reactor > --- PROPULSION (7) --- Improved Flight Unit Xenon Bombardment Thruster Cooled Cesium-ion Thruster Impulse Thruster Impulse Thruster Advanced Surge Thruster Q-thruster > --- UTILITY (14) ----- Advanced Power Amplifier Structural Scanner Enhanced Optical Array Advanced ECM Suite Improved Phase Shifter Improved Phase Shifter Cloaking Device Improved Utility Shielding Graphene Brace Hacking Suite Improved Hacking Suite Advanced Hacking Suite Experimental Hacking Suite Improved System Guard > --- WEAPON (2) ------- Force Lance > --- INVENTORY (5) ---- Micro Fission Core Field Propulsion Array Cloaking Device Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Antimatter Reactor > --- PROPULSION ------- Centrium Leg Improved Flight Unit Xenon Bombardment Thruster Cooled Cesium-ion Thruster Impulse Thruster Advanced Surge Thruster Q-thruster > --- UTILITY ---------- Structural Scanner Enhanced Optical Array Advanced ECM Suite Improved Phase Shifter Improved Phase Shifter Cloaking Device Cloaking Device Improved Utility Shielding Graphene Brace Hacking Suite Improved Hacking Suite Advanced Hacking Suite Experimental Hacking Suite Improved System Guard > --- WEAPON ----------- Force Lance > --- INVENTORY -------- Micro Fission Core Impulse Thruster Field Propulsion Array Enhanced Nova Cannon [Rating: 141] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Improved Carbon-fiber Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Hacking Suite Device Structural Scanner Storage High-capacity Storage Unit Processor 0b10 Alert Chip Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Light Cannon Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Heavy Missile Launcher Impact Weapon Great Maul Piercing Weapon Heavy Pick Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc Slots Evolved 18 | . . . . . 4 2 2 2 . . 2 2 2 2 Power 1 | . . . . . . . . . . . 1 . . . Propulsion 5 | . . . . . 2 . . 1 . . 1 1 . . Utility 12 | . . . . . 2 2 2 1 . . . 1 2 2 Weapon . | . . . . . . . . . . . . . . . Parts Attached 176 | 7 11 4 2 2 38 32 30 11 1 1 8 7 15 7 Power 22 | 1 2 . . . 5 6 2 1 . 1 1 . 2 1 Engine 2 | 1 . . . . 1 . . . . . . . . . Core 19 | . 2 . . . 4 6 2 1 . 1 1 . 2 . Reactor 1 | . . . . . . . . . . . . . . 1 Propulsion 49 | 2 2 2 . . 13 12 7 2 . . 2 1 5 1 Treads 23 | 2 2 2 . . 10 7 . . . . . . . . Leg 5 | . . . . . 2 2 . . . . . . 1 . Wheel 2 | . . . . . . 2 . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 19 | . . . . . 1 1 7 2 . . 2 1 4 1 Utility 60 | 2 2 . . . 5 7 16 4 1 . 5 5 8 5 Device 27 | 1 . . . . . 3 6 2 . . 2 5 4 4 Storage 2 | 1 1 . . . . . . . . . . . . . Processor 5 | . . . . . 1 . 3 . . . . . 1 . Hackware 11 | . . . . . . 1 4 1 . . 3 . 1 1 Protection 15 | . 1 . . . 4 3 3 1 1 . . . 2 . Artifact . | . . . . . . . . . . . . . . . Weapon 45 | 2 5 2 2 2 15 7 5 4 . . . 1 . . Energy Gun 2 | 1 . . . . 1 . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 12 | 1 3 1 . . 5 2 . . . . . . . . Ballistic Cannon 10 | . 1 . 2 1 4 2 . . . . . . . . Launcher 12 | . . 1 . 1 3 . 4 3 . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 4 | . 1 . . . 2 1 . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon 5 | . . . . . . 2 1 1 . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 2 1 . . . . . . . 1 Parts Lost 43 | . . . . . 7 14 6 1 . . . . 15 . Power 9 | . . . . . 2 4 1 . . . . . 2 . Propulsion 13 | . . . . . 1 5 2 . . . . . 5 . Utility 15 | . . . . . 3 4 1 . . . . . 7 . Weapon 6 | . . . . . 1 1 2 1 . . . . 1 . Highest Loss Streak 8 | . . . . . 3 4 2 1 . . . . 8 . To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 99 100 71 100 92 91 91 94 100 99 100 99 90 88 Engine 1 | . 2 . . . 3 . . . . . . . . . Core 7 | . 11 14 14 14 4 6 6 5 5 4 10 9 7 6 Treads 20 | . 28 28 28 28 31 23 . . . . . . . . Leg 1 | . . . . . 4 2 . . . . . . . 3 Flight 6 | . . . . . . . 25 29 29 29 31 33 29 24 Device 9 | . 3 . . . . 14 13 14 14 11 11 18 17 20 Storage 7 | . 14 14 14 14 9 7 . . . . . . . . Processor 3 | . . . . . 9 2 5 5 5 5 5 4 5 8 Hackware 7 | . . . . . . 6 25 23 23 23 21 19 14 15 Protection 8 | . 10 14 14 14 11 8 3 4 8 11 8 4 5 4 Ballistic Gun 4 | . 19 3 . . 3 2 . . . . . . . . Ballistic Cannon 4 | . 3 14 . 14 9 4 . . . . . . . . Launcher 1 | . . 9 . 13 1 . 1 3 5 5 5 4 3 . Impact Weapon 3 | . 3 . . . 3 7 . . . . . . . . Piercing Weapon 1 | . . . . . . . 5 4 5 5 5 4 4 4 Peak Build Rating 141 | 9 16 16 15 16 34 51 56 70 70 67 92 102 113 141 Average Rating 42 | 5 13 15 13 15 29 44 49 63 67 66 84 98 105 128 On Entrance 47 | . 9 16 15 15 15 33 39 55 70 67 67 92 102 113 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 65 | 14 56 57 56 57 62 65 56 24 26 26 29 33 37 34 Greatest Support 112 | 40 46 46 46 46 89 112 21 27 27 27 34 39 49 48 Greatest Overweight (x) 2 | . 1 1 1 1 1 2 2 . . . . . . . Average Overweight (x) . | . . 1 1 1 . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 5 5 5 5 5 5 5 Average Capacity 15 | 7 17 20 20 20 20 20 5 5 5 5 5 5 5 5 Most Carried 20 | 8 20 20 20 18 20 20 18 5 4 5 5 5 5 5 Average Carried 14 | 5 15 19 19 18 18 19 5 4 4 4 4 4 4 4 Final Capacity 20 | 8 20 20 20 20 20 20 5 5 5 5 5 5 5 5 Final Carried 20 | 7 20 20 18 18 19 18 5 4 4 4 5 5 4 5 Class Distribution -------------------- 46% | Mutant 19% | Infiltrator-Mutant 16% | Hacker-Ninja 8% | Infiltrator-Assassin 5% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Infiltrator-Mutant | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Ninja | -5/Factory Hacker-Ninja | -5/Waste Hacker-Ninja | -5/Factory Hacker-Scout | -4/Factory Hacker-Ninja | -3/Research Hacker-Ninja | -2/Research Hacker-Ninja | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc Matter Collected 3215 | 284 380 90 . 77 1087 516 189 210 . . 160 70 152 . Remotely . | . . . . . . . . . . . . . . . Salvage Created 3912 | 100 781 39 . 73 1256 848 263 120 . 26 227 21 158 . Parts 237 | 10 47 . . 3 59 29 37 12 . 5 12 3 20 . Haulers Intercepted 5 | . 2 . . . 2 1 . . . . . . . . Recyclers Shooed 4 | . 1 . . . 2 . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc Combat Hostiles Destroyed 73 | . 13 1 . 2 33 17 1 4 . . . . 2 . Melee 16 | . . . . . 7 6 1 . . . . . 2 . Guns 16 | . 13 . . . 3 . . . . . . . . . Cannons 12 | . . 1 . 1 10 . . . . . . . . . AOE 13 | . . . . 1 6 2 . 4 . . . . . . Classes Destroyed 13 | 1 5 . . 1 4 1 . . . . . . 1 . Worker 10 | . 1 . . . 3 3 . 2 . . . . 1 . Builder 17 | . . . . . 3 3 7 . . . 2 . 2 . Tunneler 13 | 5 . . . . . 1 1 1 . 3 . . 2 . Hauler 5 | . 2 . . . 2 1 . . . . . . . . Recycler 3 | . . . . . 2 . . . . . 1 . . . Operator 7 | . 3 . . . . 1 1 . . . . 1 1 . Watcher 10 | . 2 . . . 1 2 1 3 . . 1 . . . Swarmer 9 | . . . . . 4 . 1 4 . . . . . . Cutter 2 | . . . . . . . . . . . . . 2 . Grunt 42 | . 13 1 . 1 21 6 . . . . . . . . Brawler 3 | . . . . 1 1 1 . . . . . . . . Sentry 10 | . . . . . 7 3 . . . . . . . . Programmer 7 | . . . . . . 7 . . . . . . . . Best Kill Streak 9 | 1 3 1 . 2 6 4 3 9 . 3 2 1 3 . Combat Bots Only 4 | . 2 1 . 2 3 2 1 4 . . . . 1 . Max Kills in Single Turn 7 | 1 1 1 . 1 5 4 1 7 . 3 1 1 2 . Gunslinging . | . . . . . . . . . . . . . . . Exploded 4 | . . . . 1 2 1 . 4 . . . . . . Melee 1 | . . . . . 1 1 1 . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc Hostile Shots Fired 720 | . 71 9 . . 200 350 13 2 . . . 5 69 1 Missed 203 | . 17 3 . . 36 112 3 . . . . 5 26 1 Damage Taken 8169 | . 693 98 . 39 2326 2872 624 237 . 30 . 78 1172 . Core 1124 | . 63 18 . . 214 254 210 98 . . . . 267 . Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Shielding 176 | . . . . . . . 35 30 . 19 . 25 67 . Regen/Repaired (Parts) 330 | . 43 . . . 76 . . 165 . 39 7 . . . Core Remaining (%) 83 | 100 . . . 67 61 63 75 . . 90 100 100 81 100 Volleys Fired 211 | 14 83 9 . 5 84 10 2 2 . . . . 2 . Largest 2 | 2 2 1 . 2 2 1 1 1 . . . . 1 . Hottest 96 | 70 70 35 . 68 96 48 33 36 . . . . 39 . Shots Fired 385 | 28 164 10 . 6 155 14 2 2 . 1 . . 3 . Gun 223 | 28 163 . . . 25 7 . . . . . . . . Cannon 145 | . 1 10 . 5 122 7 . . . . . . . . Launcher 17 | . . . . 1 8 . 2 2 . 1 . . 3 . Special . | . . . . . . . . . . . . . . . Kinetic 349 | 14 162 10 . 5 144 14 . . . . . . . . Thermal 16 | 14 2 . . . . . . . . . . . . . Explosive 17 | . . . . 1 8 . 2 2 . 1 . . 3 . Electromagnetic 3 | . . . . . 3 . . . . . . . . . Robot Hit Streak 14 | 5 14 3 . 1 10 2 . . . 1 . . 1 . Robot Miss Streak 3 | 2 3 2 . 2 3 2 . 3 . . . . 2 . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . Shots Hit Robots 383 | 15 112 6 . 2 122 83 15 4 . 1 10 1 11 1 Core Hits 166 | 6 48 2 . 3 56 16 9 9 . 2 5 1 9 . Critical Kills 3 | . 1 . . . . 2 . . . . . . . . Critical Parts Destroyed 26 | . . . . . 8 18 . . . . . . . . Critical Strikes 39 | 1 1 1 . . 14 20 1 . . . . . 1 . Burn 1 | 1 . . . . . . . . . . . . . . Destroy 1 | . 1 . . . . . . . . . . . . . Blast 7 | . . 1 . . 6 . . . . . . . . . Smash 28 | . . . . . 8 20 . . . . . . . . Impale 2 | . . . . . . . 1 . . . . . 1 . Melee Attacks 421 | . 11 1 . . 42 156 50 35 . . 42 11 57 16 Impact 207 | . 11 1 . . 42 153 . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 214 | . . . . . . 3 50 35 . . 42 11 57 16 Sneak Attacks 28 | . 1 1 . . 2 6 10 2 . . 3 . 3 . Combat Hostiles 3 | . . 1 . . 2 . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 13544 | 171 1120 202 . 118 4145 4289 959 914 . 154 542 52 800 78 Guns 1473 | 171 1003 . . . 269 30 . . . . . . . . Cannons 1641 | . . 110 . 34 1464 33 . . . . . . . . Explosions 2918 | . . . . 84 1283 498 47 687 . 154 . . 165 . Melee 7441 | . 115 92 . . 1060 3728 912 227 . . 542 52 635 78 Ramming 71 | . 2 . . . 69 . . . . . . . . . Kinetic 2961 | 46 1003 110 . 34 1705 63 . . . . . . . . Thermal 1924 | 125 . . . . 614 498 . 687 . . . . . . Explosive 1119 | . . . . 84 669 . 47 . . 154 . . 165 . Electromagnetic 28 | . . . . . 28 . . . . . . . . . Impact 4841 | . 115 92 . . 1060 3574 . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 2600 | . . . . . . 154 912 227 . . 542 52 635 78 Highest Corruption 10 | . 1 1 1 1 5 8 1 . 10 10 . . 5 . Average Corruption 3 | . 1 1 1 1 5 3 1 . 10 10 . . 5 . Corruption Purged 3 | . . . . . . 3 . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 182 | . 11 3 5 1 81 71 2 . 1 6 . . 1 . Message Errors 52 | . 2 1 2 1 25 17 1 . 1 2 . . . . Matter Fused 45 | . 3 1 1 . 20 16 1 . . 3 . . . . Heat Flow Errors 10 | . 1 . 1 . 2 6 . . . . . . . . Energy Discharges 26 | . 1 . . . 13 12 . . . . . . . . Parts Rejected 3 | . . . . . 2 1 . . . . . . . . Parts Fused 2 | . . . . . . 2 . . . . . . . . Data Loss (minor) 14 | . . . 1 . 5 8 . . . . . . . . Data Loss (major) 12 | . 3 . . . 5 4 . . . . . . . . Misfires 13 | . . 1 . . 6 4 . . . 1 . . 1 . Alerts 3 | . . . . . 2 1 . . . . . . . . Weapon Failures 2 | . 1 . . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 2705 | . 75 22 . . 546 1352 159 178 . 40 109 . 170 54 Projectiles 34 | . . . . . 34 . . . . . . . . . Explosions 332 | . . . . . 134 33 17 108 . 40 . . . . Melee 2339 | . 75 22 . . 378 1319 142 70 . . 109 . 170 54 Knockbacks 42 | . 1 4 . . 16 21 . . . . . . . . Impact 29 | . 1 1 . . 6 21 . . . . . . . . Kinetic 13 | . . 3 . . 10 . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 507 | . . . . 11 56 149 32 209 . 30 . . 20 . Shots 12 | . . . . 1 2 2 1 4 . 1 . . 1 . Rammed 11 | . 2 . . . 9 . . . . . . . . . Targets Rammed 13 | . 2 . . . 11 . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed 2 | . . . . . 2 . . . . . . . . . Highest Temperature 302 | 50 286 108 126 53 302 161 7 24 . . . . 88 201 Average Temperature 58 | 21 33 53 65 34 90 55 7 19 . . . . 31 59 Received Heat Transfer 2277 | . 408 54 . 18 1071 699 9 . . . . . 18 . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 22 | . 1 . . . 8 13 . . . . . . . . Combat Hostiles 16 | . . . . . 7 9 . . . . . . . . Parts Fried 17 | . 1 . . . 7 9 . . . . . . . . Impact Corruptions 71 | . 2 1 . . 15 53 . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 . . . . . . Heat Transferred 1594 | 444 . . . . 400 300 . 450 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc Peak Influence 612 | 25 197 68 . 60 612 496 320 536 170 119 151 254 458 355 Initial 277 | . 16 . . . 23 277 242 . 155 119 77 48 142 274 Average 171 | 7 67 44 . 58 312 123 173 329 160 119 94 152 231 288 Maximum Alert Level 2 | . . . . . 2 2 1 2 . . . 1 2 1 Low Security (%) 65 | 100 100 100 . 100 19 80 67 27 100 100 100 71 41 10 Level 1 23 | . . . . . 49 13 32 16 . . . 28 50 89 Level 2 11 | . . . . . 30 5 . 56 . . . . 8 . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 35 | . 3 . . . 8 10 3 2 . . 3 1 4 1 Investigation 11 | . . . . . 5 2 2 1 . . 1 . . . Extermination 12 | . . . . . . 6 1 1 . . 1 1 1 1 Reinforcement 10 | . 3 . . . 2 1 . . . . 1 . 3 . Assault 1 | . . . . . . 1 . . . . . . . . Garrison 1 | . . . . . 1 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc Distress Signals 12 | . 1 . . . 6 1 1 . . . . . 2 1 Communications Jammed 17 | . . . . . . 16 1 . . . . . . . Distress Signals 15 | . . . . . . 14 1 . . . . . . . Times Spotted 239 | . 38 3 . 2 60 37 14 11 2 . 5 19 42 6 Peak Tracking Total 12 | . 3 2 . 2 5 6 10 6 2 . 2 6 12 5 Tactical Retreats 43 | . 3 1 . . 13 6 5 1 . . . 3 9 2 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc Traps Triggered 20 | . 1 . . . 2 . 6 4 . 1 2 1 3 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc Machines Disabled 27 | . . . . . 7 5 . 15 . . . . . . Max in Single Turn 15 | . . . . . 4 4 . 15 . . . . . . Garrison Access 8 | . . . . . . 1 3 1 . 1 . . 1 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc Machines Accessed 75 | . 7 . 2 . 7 9 16 10 . 3 7 4 5 5 Terminals 39 | . 6 . . . 4 4 9 3 . . 4 3 2 4 Fabricators 11 | . . . . . . 2 2 2 . 1 2 1 1 . Repair Stations 7 | . 1 . . . 2 . . 2 . 1 1 . . . Recycling Units 1 | . . . . . . . . 1 . . . . . . Scanalyzers 4 | . . . . . . 1 2 . . . . . 1 . Garrison Access 11 | . . . . . 1 2 3 2 . 1 . . 1 1 Total Hacks 160 | . 17 . 2 . 16 19 38 18 . 6 17 7 13 7 Successful 96 | . 6 . 2 . 6 11 24 14 . 4 10 4 11 4 Failed 63 | . 10 . . . 10 8 14 4 . 2 7 3 2 3 Catastrophic 10 | . 4 . . . 2 1 1 . . . 1 . . 1 Database Lockouts 1 | . 1 . . . . . . . . . . . . . Manual 45 | . 9 . 1 . 3 4 13 1 . . 7 2 4 1 Terminals 85 | . 14 . . . 7 7 22 6 . . 10 6 7 6 Fabricators 22 | . . . . . . 7 4 3 . 2 4 1 1 . Repair Stations 19 | . 3 . . . 7 . . 4 . 2 3 . . . Recycling Units 1 | . . . . . . . . 1 . . . . . . Scanalyzers 12 | . . . . . . 2 6 . . . . . 4 . Garrison Access 19 | . . . . . 2 3 6 4 . 2 . . 1 1 Terminal Hacks 47 | . 4 . 2 . 3 5 12 5 . . 5 3 5 3 Record 2 | . . . 1 . . . . 1 . . . . . . Part Schematic 1 | . . . . . . 1 . . . . . . . . Robot Analysis 4 | . 1 . . . 1 1 . 1 . . . . . . Prototype ID Bank 4 | . 2 . . . . 1 1 . . . . . . . Open Door 1 | . . . . . . . . . . . . . . 1 Level Access Points 3 | . . . . . . . . . . . 1 1 1 . Branch Access Points 2 | . . . . . . . 1 . . . . . . 1 Emergency Access Points 1 | . . . . . . . 1 . . . . . . . Fabricator Index 1 | . . . . . . . . . . . 1 . . . Garrison Index 1 | . . . . . . . 1 . . . . . . . Unreport Threat 1 | . . . . . . . 1 . . . . . . . Locate Traps 3 | . 1 . . . . . 1 . . . . 1 . . Maintenance Status 1 | . . . . . . . . . . . . . 1 . Surveillance Status 1 | . . . . . . . . . . . . . 1 . Garrison Status 2 | . . . . . . . 1 . . . . . 1 . Recall Investigation 4 | . . . . . . . 2 1 . . 1 . . . Recall Extermination 4 | . . . . . . . 1 1 . . 1 . . 1 Zone Layout 10 | . . . . . 2 2 2 1 . . 1 1 1 . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks 16 | . . . . . . 3 4 3 . 1 3 1 1 . Load Schematic 11 | . . . . . . 2 2 2 . 1 2 1 1 . Build 5 | . . . . . . 1 2 1 . . 1 . . . Repair Station Hacks 13 | . 2 . . . 3 . . 4 . 2 2 . . . Scan Component 7 | . 1 . . . 2 . . 2 . 1 1 . . . Repair 6 | . 1 . . . 1 . . 2 . 1 1 . . . Recycling Unit Hacks 1 | . . . . . . . . 1 . . . . . . Report Inventory 1 | . . . . . . . . 1 . . . . . . Scanalyzer 11 | . . . . . . 2 5 . . . . . 4 . Insert Component 6 | . . . . . . 1 3 . . . . . 2 . Analyze 5 | . . . . . . 1 2 . . . . . 2 . Garrison Access Hacks 8 | . . . . . . 1 3 1 . 1 . . 1 1 Seal Access 8 | . . . . . . 1 3 1 . 1 . . 1 1 Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . 1 . . . . 1 1 . Used 2 | . . . . . . . 1 . . . . 1 . . Hacking Detections 55 | . 7 . . . 6 7 10 7 . 2 5 4 4 3 Full Trace Events 9 | . . . . . 3 2 2 1 . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . 2 2 . . . . . 2 . Parts Built 5 | . . . . . . 1 2 1 . . 1 . . . Authchips . | . . . . . . . . . . . . . . . Time 402 | . . . . . . 49 201 76 . . 76 . . . Total Part Build Rating 19 | . . . . . . 2 7 5 . . 5 . . . Parts Repaired 6 | . 1 . . . 1 . . 2 . 1 1 . . . Time 171 | . 38 . . . 26 . . 57 . 25 25 . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . . . . 1 2 . . . . . 2 . Part Schematics Acquired 5 | . . . . . . 1 2 . . . . . 2 . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . . . . . . . . Programmers 4 | . . . . . . 4 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc Total Allies 3 | . . 3 . . . . . . . . . . . . Largest Group 3 | . . 3 1 1 1 . . . . . . . . . Highest-Rated Group 40 | . . 40 16 16 16 . . . . . . . . . Highest-Rated Ally 16 | . . 16 16 16 16 . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 15 | . . 8 . 7 . . . . . . . . . . Total Damage 198 | . . 124 . 74 . . . . . . . . . . Kills 2 | . . 2 . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . 1 . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc Robot Analysis Total 4 | . 1 . . . 1 1 . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc Turns Passed 16894 | 349 2403 380 572 226 3464 5371 1243 680 18 173 565 260 745 445 Spaces Moved 16800 | 186 947 145 237 89 1747 2776 3092 1662 61 492 1520 904 1817 1125 Core 7 | 7 . . . . . . . . . . . . . . Treads 6106 | 179 947 145 237 89 1747 2762 . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels 23 | . . . . . . 14 9 . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 10664 | . . . . . . . 3083 1662 61 492 1520 904 1817 1125 Fastest Speed 7 | 50 160 240 240 240 145 110 28 26 26 26 21 19 7 11 Average Speed 80 | 155 215 240 240 240 162 168 28 26 26 26 21 19 19 27 Slowest Speed 240 | 160 240 240 240 240 240 240 110 28 26 26 22 19 31 31 Overloaded Moves 65 | . . . . . . . . . . . . . 47 18 Propulsion Burnouts 1 | . . . . . . . . . . . . . 1 . Robots Hopped 1 | . . . . . . . . . . . 1 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 47 | 9 99 25 60 38 69 60 69 44 77 18 35 30 45 35 Regions Visited 14 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . . . Known Exits Taken 3 | . . . . . . . . . . . 1 1 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 . . 1 . . . . Scrap Searched 2 | . . 1 . 1 . . . . . . . . . . Spaces Dug 230 | . 6 . . . 14 54 36 37 . . 24 10 37 12 Terrain Destroyed 521 | . 6 . . 9 108 134 39 101 . 11 24 10 67 12 Melee 215 | . 6 . . . 14 54 29 29 . . 24 10 37 12 Projectile 3 | . . . . . 3 . . . . . . . . . AOE 303 | . . . . 9 91 80 10 72 . 11 . . 30 . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc Total 18929 | 220 1153 168 244 95 2136 3157 3377 1836 61 536 1667 967 2089 1223 Wait 978 | . 66 . . . 175 143 119 101 . 25 74 44 165 66 Move 16784 | 185 946 144 236 88 1746 2775 3091 1662 60 491 1517 903 1816 1124 Hop 1 | . . . . . . . . . . . 1 . . . Pick Up 140 | 14 23 5 1 . 25 23 12 8 . 1 8 1 13 6 Fast Attach 20 | . . . . . 1 5 4 6 . . 1 1 . 2 Attach 83 | 7 1 . 2 . 15 16 18 3 . 1 2 1 14 3 Detach 11 | . . . 2 . 2 3 4 . . . . . . . Swap 74 | . 10 4 . 2 22 11 9 2 1 . 5 5 1 2 Drop 80 | . 11 5 3 . 13 16 19 4 . . 4 1 . 4 Fire 211 | 14 83 9 . 5 84 10 2 2 . . . . 2 . Melee 420 | . 11 1 . . 42 155 50 35 . . 42 11 57 16 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 13 | . 2 . . . 11 . . . . . . . . . Escape Stasis 114 | . . . . . . . 49 13 . 18 13 . 21 . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac x2 / [*Low]) -6/Factory (discovered 4 exits: *Fac x2 / Low x2) -5/Factory (discovered 3 exits: *Fac x2 / [*Upp]) -5/Waste -5/Factory (discovered 2 exits: *Fac / [*Ext]) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 3 exits: *Acc x3) -1/Access (discovered 2 exits: [*Sur] / Com) To Epsilon Eridani History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 350 | -11/Scrapyard | Entered Materials 365 | -10/Materials | Build established: Mutant 690 | -10/Materials | Discovered new exit (range 16) 789 | -10/Materials | Discovered new exit (range 7) 865 | -10/Materials | Discovered new exit (range 13) 1085 | -10/Materials | Discovered new exit (range 16) 1462 | -10/Materials | Repaired Lgt. Nuclear Core 2083 | -10/Materials | Discovered new exit (range 15) 2348 | -10/Materials | Central database locked down 2753 | -10/Materials | Entered Mines 2766 | -10/Mines | Met a Derelict bent on vengeance 2838 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2970 | -10/Mines | Discovered new exit (range 10) 3121 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 3121 | -10/Mines | Discovered new exit (range 5) 3133 | -10/Mines | Entered Exiles 3133 | -10/Exiles | Accompanied by 1 ally 3195 | -10/Exiles | Met 8R-AWN 3239 | -10/Exiles | Met EX-HEX 3311 | -10/Exiles | Met EX-BIN 3344 | -10/Exiles | Aligned with FarCom system 3347 | -10/Exiles | Given EX-Vault access code 3402 | -10/Exiles | Opened EX-Vault 3414 | -10/Exiles | Found 0b10 Alert Chip 3461 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3531 | -10/Exiles | Met EX-DEC 3545 | -10/Exiles | Learned location of Zion (-7) 3672 | -10/Exiles | Discovered new exit (range 14) 3705 | -10/Exiles | Left Exiles lab with 0b10 Alert Chip 3705 | -10/Exiles | Entered Mines 3705 | -9/Mines | Accompanied by 1 ally 3812 | -9/Mines | Discovered new exit (range 15) 3931 | -9/Mines | Entered Materials 3931 | -8/Materials | Accompanied by 1 ally 3931 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 4756 | -8/Materials | Repaired Lgt. Cannon 4846 | -8/Materials | Lost 3 parts (1p1u1w) 7247 | -8/Materials | Discovered new exit (range 9) 7341 | -8/Materials | Garrison activated, responded to threat 7395 | -8/Materials | Entered Factory 7395 | -7/Factory | Evolved 2 slots: Utility x2 7824 | -7/Factory | Build established: Infiltrator-Assassin 9299 | -7/Factory | Build established: Infiltrator-Mutant 9639 | -7/Factory | Lost 4 parts (1p2n1u) 9849 | -7/Factory | Discovered new exit (range 10) 10592 | -7/Factory | Fabricated Imp. Flight Unit (x1) 10873 | -7/Factory | Discovered new exit (range 15) 11148 | -7/Factory | Discovered new exit (range 10) 12583 | -7/Factory | Build established: Mutant 12595 | -7/Factory | First assault squad dispatched 12766 | -7/Factory | Entered another Factory area 12766 | -6/Factory | Evolved 2 slots: Utility x2 12987 | -6/Factory | Spotted B-75 Beast 13073 | -6/Factory | Build established: Hacker-Sprinter 13183 | -6/Factory | Identified exit to Lower Caves 13482 | -6/Factory | Discovered new exit (range 19) 13489 | -6/Factory | Fabricated Imp. Flight Unit? 13905 | -6/Factory | Fabricated Cld. Cesium-ion Thruster? 13987 | -6/Factory | Discovered new exit (range 22) 14009 | -6/Factory | Entered another Factory area 14009 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14044 | -5/Factory | Repaired Imp. Light Armor Plating 14201 | -5/Factory | Build established: Hacker-Ninja 14307 | -5/Factory | Discovered new exit (range 15) 14423 | -5/Factory | Discovered new exit (range 4) 14484 | -5/Factory | Repaired Imp. Propulsion Shielding 14666 | -5/Factory | Fabricated Cld. Cesium-ion Thruster (x1) 14688 | -5/Factory | Discovered new exit (range 13) 14689 | -5/Factory | Sucked down chute 14689 | -5/Factory | Entered Waste 14696 | -5/Waste | Spotted C-40 Crusher 14696 | -5/Waste | Spotted C-40 Crusher 14700 | -5/Waste | Spotted C-40 Crusher 14700 | -5/Waste | Spotted C-40 Crusher 14701 | -5/Waste | Discovered new exit (range 21) 14704 | -5/Waste | EMP discharged 14704 | -5/Waste | System corruption reached 10% 14707 | -5/Waste | Entered Factory 14790 | -5/Factory | Discovered new exit (range 12) 14811 | -5/Factory | Discovered new exit (range 22) 14847 | -5/Factory | Repaired Lgt. Fission Core 14880 | -5/Factory | Entered another Factory area 14880 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 15151 | -4/Factory | Discovered new exit (range 4) 15153 | -4/Factory | Fabricated Cld. Cesium-ion Thruster? 15191 | -4/Factory | Build established: Hacker-Scout 15238 | -4/Factory | Repaired Imp. Hacking Suite 15395 | -4/Factory | Identified exit to Research 15445 | -4/Factory | Entered Research 15445 | -3/Research | Spotted B-86 Titan 15445 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 15522 | -3/Research | Discovered new exit (range 16) 15612 | -3/Research | Identified exit to Research 15613 | -3/Research | Build established: Hacker-Ninja 15705 | -3/Research | Entered another Research area 15705 | -2/Research | Evolved 2 slots: Utility x2 15714 | -2/Research | Identified exit to Access 15727 | -2/Research | Spotted B-90 Cyclops 16100 | -2/Research | Lost 6 parts (1p1n4u) 16112 | -2/Research | Spotted B-90 Cyclops 16284 | -2/Research | Found Prototype Hackware 16373 | -2/Research | Lost 8 parts (1p3n3u1w) 16450 | -2/Research | Entered Access 16450 | -1/Access | Evolved 2 slots: Utility x2 16460 | -1/Access | Identified Exp. Hacking Suite 16785 | -1/Access | Identified exit to Command 16894 | -1/Access | Discovered new exit (range 6) 16895 | *** | Escaped! Last Messages --------------- >>Recall(Extermination) Establishing remote squad link... Recalled extermination squad KM7X0OD73C. >>Access(Branch) Found 1 branch access point: (65,64) Command Map updated. Connecting with Terminal... Dropped Centrium Leg. Destroyed Adv. Sensor Array. Acquired Adv. Power Amplifier. K-01 Serf cleans the Terminal. Connecting with Terminal... K-01 Serf cleans the Terminal. Connecting with Terminal... >>Open(Door) Sealed Barrier opened. The Access Shell folds into the floor. EXIT=FOUND [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????BB????????????????????????????????? | | ???????????????BB????BB????BB????????????????????? | | ?????????????????????BB????BB????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????##"????????"##?????????????????? | | ??????????????????##""""""""""##?????????????????? | | ??????????????????## ##?????????????????? | | ??????????????????## ##?????????????????? | | ??????????????????## ##?????????????????? | | ??????????????????## "" ##?????????????????? | | ??????????????????## "@ ##?????????????????? | | ??????????????????## ##????????????? # ?? | | ??????????????????## ##????????????? + ?? | | ?????????????????### ###?? ????? # ?? | | ?????????????????### ###??##+###### # ?? | | ?????????????????## ###### ###### # ?? | | ?????????????????###"" ####### ##?? | | ?????????????????###"" ####""" ##?? | | ??????????????????##"" ####"F" ##?? | | ??????????????????##T ####"== ##?? | | ??????????????????##"" ####""" ##?? | | ??######????? ###"" ####""" #### | | ??######?????#+#####"" ####### #### | | ?? ? A k | | u kk | | #### #+###########################+############## | | #### # """ ################# ##### | | #### # ""T"" ##?????????????## ##?## | | #### # "" "" ##???????????#### ##?## | | #### # ################# ##?## | | + # ###############"" ##?## | | #### / + ## ##### | | #### # ########## ## ##### | | #### # ########## ## !! = + + | | #### # ##??????## ## !! ##### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 36 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Power Amplification 30 Corruption Containment 12 Armor Coverage 300 Propulsion Shielding 66 Utility Shielding 66 Phase Shifting 10 Evasion (%) 73 Recoil Reduction 4 Offensive Hacking 52 Defensive Hacking 10 Item Schematics ----------------- Imp. Flight Unit | -7/Factory | Scanalyzed Gyrokinetic Inverter | -7/Factory | Hacked Cld. Cesium-ion Thruster | -6/Factory | Scanalyzed Cld. VTOL Module | -6/Factory | Scanalyzed Lgt. Fission Core | -2/Research | Scanalyzed Graphene Brace | -2/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Flight Unit | x1 | -7/Factory Imp. Flight Unit | x1 | -6/Factory Cld. Cesium-ion Thruster | x1 | -6/Factory Cld. Cesium-ion Thruster | x1 | -5/Factory Cld. Cesium-ion Thruster | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Batter Up Can't Catch Me Denied? Dynamic Key Epsilon Run Fist Fight It Was An Accident, I Swear No Signal Remodeling Safety First Speed Demon Troublemaker Challenges ------------ None Game ------ Seed PhasingCobblerArticulator Manual? 0 Play Time 05:49:16 Cumulative 34.4 hours Start 2024.09.06 @ 23:06:17 End 2024.09.08 @ 14:38:22 Sessions 31 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 20 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 54x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 99d68994-3e87-4d18-94fb-d72d1eaac52b