Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.18 @ 14:01:45 Player: rice Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (24) 120 Value Destroyed (570) 570 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (95) 95 TOTAL SCORE: 1605 Bonus ------- Follower Combat Kills 95 Cogmind --------- Core Integrity 0/250 Matter 300/300 Energy 265/265 System Corruption 2% Temperature Cool (9) Movement Treading (160) Location -10/Subcaves Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ Large Storage Unit > --- WEAPON (2) ------- Assault Rifle Makeshift Shrapnel Gun > --- INVENTORY (15) --- Light Nuclear Core Light Treads Improved Treads Improved Treads Improved Treads Improved Treads Cooling System Huge Storage Unit Light Armor Plating Light Armor Plating Makeshift System Shield Tractor Beam Assault Rifle Assault Rifle Mining Claw Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Light Armor Plating > --- WEAPON ----------- Assault Rifle Makeshift Shrapnel Gun > --- INVENTORY -------- Light Nuclear Core Light Treads Light Treads Improved Treads Improved Treads Improved Treads Improved Treads Cooling System Huge Storage Unit Light Armor Plating Light Armor Plating Tractor Beam Assault Rifle Assault Rifle Mining Claw [Rating: 13] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Disposable Heat Sink Storage Large Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Assault Rifle Ballistic Gun Assault Rifle Build | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 25 | 7 7 6 5 Power 3 | 2 . 1 . Engine 3 | 2 . 1 . Core . | . . . . Reactor . | . . . . Propulsion 9 | 2 3 3 1 Treads 6 | . 2 3 1 Leg 3 | 2 1 . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 6 | 1 2 1 2 Device 1 | . . . 1 Storage 2 | 1 1 . . Processor 1 | . 1 . . Hackware . | . . . . Protection 2 | . . 1 1 Artifact . | . . . . Weapon 7 | 2 2 1 2 Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 7 | 2 2 1 2 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 6 | . 1 3 2 Power 1 | . . 1 . Propulsion 1 | . . 1 . Utility 1 | . . . 1 Weapon 3 | . 1 1 1 Highest Loss Streak 3 | . 1 3 1 To Critical Strikes . | . . . . Average Slot Usage (%) 97 | . 95 98 98 Engine 13 | . 14 13 14 Treads 19 | . 5 27 28 Leg 7 | . 22 . . Storage 16 | . 22 14 14 Processor 1 | . 1 1 . Protection 7 | . . 12 12 Ballistic Gun 27 | . 27 27 28 Peak Build Rating 13 | 6 9 10 13 Average Rating 9 | 4 7 9 11 On Entrance 6 | . 6 8 10 Naked Turns . | . . . . Heaviest Build 34 | 14 34 34 34 Greatest Support 40 | 20 40 40 40 Greatest Overweight (x) 1 | . 1 . . Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 14 | 6 13 15 15 Most Carried 15 | 4 15 15 15 Average Carried 12 | 2 10 14 14 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 4 13 15 15 Class Distribution -------------------- 86% | Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Resources | -11 -10 -10 -10 ----------- Run | Yrd Mat Min Sub Matter Collected 952 | 229 312 241 170 Remotely . | . . . . Salvage Created 720 | . 247 338 135 Parts 62 | . 30 22 10 Haulers Intercepted 1 | . 1 . . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 2 | . . . 2 Prevented . | . . . . Kills | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Combat Hostiles Destroyed 21 | . 8 9 4 Guns 21 | . 8 9 4 Classes Destroyed 7 | . 5 1 1 Builder 1 | . 1 . . Hauler 1 | . 1 . . Watcher 1 | . 1 . . Swarmer 10 | . 6 4 . Grunt 7 | . 2 3 2 Sentry 2 | . . 2 . Subdweller 2 | . . . 2 Best Kill Streak 4 | . 4 3 2 Combat Bots Only 3 | . 3 3 2 Max Kills in Single Turn 2 | . 1 1 2 Gunslinging 1 | . . . 1 Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Hostile Shots Fired 181 | . 60 70 51 Missed 59 | . 19 21 19 Damage Taken 1538 | . 355 643 540 Core 256 | . 52 115 89 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 35 | . 35 . . Core Remaining (%) 100 | 100 . . . Volleys Fired 81 | . 33 31 17 Largest 2 | . 2 2 2 Hottest 44 | . 40 40 44 Shots Fired 159 | . 66 59 34 Gun 159 | . 66 59 34 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 159 | . 66 59 34 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 13 | . 7 13 13 Robot Miss Streak 6 | . 6 2 2 Penetration Max . | . . . . Secondary Targets 2 | . . 1 1 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 109 | . 37 42 30 Core Hits 39 | . 15 15 9 Critical Kills 1 | . . 1 . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . . 1 . Destroy 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1424 | . 510 535 379 Guns 1421 | . 507 535 379 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 3 | . 3 . . Kinetic 1421 | . 507 535 379 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . 2 2 2 Average Corruption 2 | . 2 2 2 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 37 | . 17 11 9 Message Errors 9 | . 5 2 2 Matter Fused 7 | . 4 1 2 Heat Flow Errors 4 | . 2 2 . Energy Discharges 2 | . . 1 1 Parts Rejected 1 | . 1 . . Data Loss (minor) 7 | . 3 3 1 Data Loss (major) 3 | . . . 3 Misfires 1 | . 1 . . Alerts 3 | . 1 2 . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 2 | . 2 . . Kicked 2 | . 2 . . Crushed . | . . . . Highest Temperature 203 | . 187 203 . Average Temperature 60 | . 69 56 . Received Heat Transfer 486 | . 48 246 192 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Peak Influence 199 | . 140 199 . Initial 39 | . . 39 . Average 55 | . 43 73 . Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched . | . . . . Investigation . | . . . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 32 | . 12 13 7 Peak Tracking Total 3 | . 3 3 3 Tactical Retreats 2 | . 1 1 . Traps | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -10 ---------- Run | Yrd Mat Min Sub Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Machines Accessed 6 | . 5 . 1 Terminals 4 | . 4 . . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 26 | . 17 . 9 Successful 18 | . 9 . 9 Failed 8 | . 8 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 14 | . 13 . 1 Terminals 13 | . 13 . . Fabricators . | . . . . Repair Stations 4 | . 4 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 10 | . 1 . 9 Record 8 | . . . 8 Robot Analysis 1 | . 1 . . Derelict Proto ID Bank 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 2 | . 2 . . Scan Component 1 | . 1 . . Repair 1 | . 1 . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 6 | . 6 . . Terminals 6 | . 6 . . Assimilate 1 | . 1 . . Botnet 4 | . 4 . . Operators 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 5 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . 1 . . Time 13 | . 13 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -10 ------------ Run | Yrd Mat Min Sub Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Total Allies 3 | . 1 2 . Largest Group 2 | . 1 2 2 Highest-Rated Group 43 | . 10 43 43 Highest-Rated Ally 31 | . 10 31 31 Total Orders 1 | . 1 . . STAY 1 | . 1 . . Ally Attacks 19 | . . 13 6 Total Damage 324 | . . 210 114 Kills 7 | . . 5 2 Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -10 ------------- Run | Yrd Mat Min Sub Turns Passed 3179 | 89 1083 1014 993 Spaces Moved 1788 | 69 583 560 576 Core 9 | 9 . . . Treads 1239 | . 103 560 576 Legs 540 | 60 480 . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 160 160 Average Speed 157 | 110 157 160 160 Slowest Speed 190 | 120 190 160 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 44 | 5 64 81 27 Regions Visited 3 Branch Regions 2 Pre-discovered Areas . | . . . . Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched 1 | . . . 1 Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Total 1994 | 78 685 619 612 Wait 63 | . 35 16 12 Move 1785 | 68 582 559 576 Hop . | . . . . Pick Up 27 | 3 18 5 1 Fast Attach 10 | 6 3 1 . Attach 5 | . 2 2 1 Detach . | . . . . Swap 10 | 1 2 3 4 Drop 11 | . 8 2 1 Fire 81 | . 33 31 17 Melee . | . . . . Ram . | . . . . Kick 2 | . 2 . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Sub) -10/Subcaves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 90 | -11/Scrapyard | Entered Materials 155 | -10/Materials | Discovered new exit (range 5) 157 | -10/Materials | Discovered new exit (range 14) 236 | -10/Materials | Discovered new exit (range 16) 320 | -10/Materials | Build established: Mutant 1095 | -10/Materials | Identified exit to Mines 1154 | -10/Materials | Repaired Assault Rifle 1173 | -10/Materials | Entered Mines 1294 | -10/Mines | Core integrity fell below 50% 1321 | -10/Mines | Lost 3 parts (1p1n1w) 1801 | -10/Mines | Discovered new exit (range 14) 2056 | -10/Mines | Discovered new exit (range 5) 2169 | -10/Mines | Discovered new exit (range 10) 2187 | -10/Mines | Entered Subcaves 2187 | -10/Subcaves | Accompanied by 2 allies 2192 | -10/Subcaves | Led the pair of lost Derelicts to an unsafe place 2305 | -10/Subcaves | Visited 4L-MR0's lab 2513 | -10/Subcaves | Core integrity fell below 20% 2933 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2968 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 3003 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 3052 | -10/Subcaves | Build established: Scavenger-Mutant 3180 | -10/Subcaves | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- collapses. Sub. Power Source falls loose from the Twisted Machinery. 02986_ System corrupted: Substantial component data lost. Sub. Power Source falls loose from the Twisted Machinery. 03012_ System corrupted: Matter fused (-8). 03081_ Lgt. Armor Plating destroyed. 03098_ System corrupted: Substantial component data lost. 03163_ Destroyed Ion Engine. 03166_ G-34 Mercenary destroyed. 03166_ Switching to secondary target: G-34 Mercenary. 03166_ G-34 Mercenary destroyed. 03173_ Acquired 41 matter. 03174_ Acquired 5 matter. 03178_ Aluminum Leg fries itself beyond repair. Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????####??####????????#####???????????? | | ???###?####????? #?## ##??######" ###?????????? | | ####"###""####### ### ####""#"""" # ###???????? | | "###"#""""##;;;## ## *""#?# "Y """" #???????? | | " "" ; ;; "#### # *"" # ## #???????? | | #############"""# #"# "### ##### ##??????? | | ????????????##"##### " """#####??# #??????? | | ??####???????###???## @ "##??????## ##??##### | | ??# ##?????????????#### "#""#????????# #??# ## | | ??# ###??????????????#######????????# ##??# | | ??# #????????????????????????????## ##??# | | ??# ##????????????????????????????# ##?# # | | ??# ##?????????????????????????????## #?# # | | ?## #??????????????????????????????## ### | | ?# #??????????????????????????????# ### | | ?# ##??????????????????????????????## ## | | ## ##??????????????????????????#????## ## ## | | ##?????????????????????????# ???# ### ##? | | #?????????????????????????# ??# # #? | | ### #?????????????????????????## ## #? | | ####?###?????????????????????????# ## | | ?????????????????????????????????### # | | ???????????????????????????????????# | | ??????????????????????????????????# | | ??????????????????????????????????# # ### | | ????????????????????????????????? # ##?? | | ????????????????????????????????## ?# ##???# | | ?????????????????????????????????### ##?????# | | ???????????????????????????????????### ##??????? | | ?????????????????????????????????????## ##???????? | | ??????????????????????????????????????##?????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Coolant Potential 50 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RingMappingConstruct Manual? 0 Play Time 00:22:03 Cumulative 43.9 hours Start 2024.09.18 @ 13:40:01 End 2024.09.18 @ 14:01:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 82 Rogue 82 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 35 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8cc306f2-32cb-4bc0-aedd-de0525f93288