Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 01:09:53 Player: BoomBlip Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (63) 315 Value Destroyed (2213) 2213 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (607) 607 TOTAL SCORE: 8155 Bonus ------- High Alert Combat Kills 49 Follower Combat Kills 414 Entered Garrisons 200 Friendly Fire -56 Cogmind --------- Core Integrity 0/1150 Matter 295/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- High-capacity Storage Unit Hammer Powered Hammer Peak State ------------ > --- POWER ------------ Fission Core Micro Fission Core > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Huge Storage Unit Improved Terrain Scanner Advanced Targeting Computer Hardened Light Armor Plating Hardened Light Armor Plating EM Disruption Field > --- WEAPON ----------- Heavy Laser Battle Rifle Coil Gun Mass Driver > --- INVENTORY -------- Fission Core Fission Core Neutrino Core Armored Medium Treads Large Storage Unit High-capacity Storage Unit Medium Matter Pod Improved Signal Interpreter Improved Signal Interpreter Advanced Signal Interpreter Terrain Scanner Seismic Detector Target Analyzer Hardened Light Armor Plating Improved Light Armor Plating Tesla Rifle Heavy Laser Gatling Laser Beam Cannon Battle Rifle Mass Driver Hammer Powered Hammer Lance [Rating: 90] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Armored Medium Treads Leg Aluminum Leg Wheel Compact Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Beam Cannon Ballistic Gun Battle Rifle Ballistic Cannon Mass Driver Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Gar Slots Evolved 12 | . . 2 2 2 2 2 . . 2 . Power 1 | . . . . . . 1 . . . . Propulsion 3 | . . 1 . 1 . 1 . . . . Utility 6 | . . 1 1 1 2 . . . 1 . Weapon 2 | . . . 1 . . . . . 1 . Parts Attached 119 | . 9 11 12 29 6 21 8 10 3 10 Power 21 | . 1 1 2 6 1 4 1 2 . 3 Engine 7 | . 1 1 1 2 1 1 . . . . Core 14 | . . . 1 4 . 3 1 2 . 3 Reactor . | . . . . . . . . . . . Propulsion 31 | . 5 2 . 9 2 6 . 6 . 1 Treads 5 | . . . . . . . . 5 . . Leg . | . . . . . . . . . . . Wheel 25 | . 5 2 . 9 2 6 . 1 . . Hover . | . . . . . . . . . . . Flight 1 | . . . . . . . . . . 1 Utility 35 | . 1 4 6 8 2 6 3 1 2 2 Device 13 | . . . 3 2 . 4 1 1 2 . Storage 3 | . 1 1 . 1 . . . . . . Processor 3 | . . 1 . 1 . 1 . . . . Hackware . | . . . . . . . . . . . Protection 16 | . . 2 3 4 2 1 2 . . 2 Artifact . | . . . . . . . . . . . Weapon 32 | . 2 4 4 6 1 5 4 1 1 4 Energy Gun 11 | . . 2 . 3 1 1 3 . . 1 Energy Cannon 2 | . . 1 . 1 . . . . . . Ballistic Gun 12 | . 2 1 2 2 . 3 1 . 1 . Ballistic Cannon 6 | . . . 2 . . 1 . 1 . 2 Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . . . Parts Lost 52 | . 1 1 9 8 . 10 . . . 23 Power 9 | . . . 2 1 . 2 . . . 4 Propulsion 17 | . 1 1 1 5 . 3 . . . 6 Utility 16 | . . . 3 1 . 4 . . . 8 Weapon 10 | . . . 3 1 . 1 . . . 5 Highest Loss Streak 16 | . 1 1 6 3 . 4 . . . 16 To Critical Strikes 1 | . . . . . . . . . . 1 Average Slot Usage (%) 92 | . 95 87 96 90 98 91 94 98 96 84 Engine 5 | . 14 11 6 3 6 3 5 1 . 1 Core 4 | . . . 1 3 . 6 5 9 10 7 Treads 5 | . . . . . . . . 24 26 22 Wheel 20 | . 23 26 26 23 26 24 29 3 . . Device 10 | . . . 8 7 6 11 17 17 18 15 Storage 7 | . 25 11 9 7 6 5 5 5 5 4 Processor 4 | . . 8 . 7 6 7 5 5 5 2 Protection 11 | . . 7 17 12 24 11 8 11 10 10 Energy Gun 8 | . 12 2 9 9 16 11 5 5 5 5 Energy Cannon 1 | . . 7 . 4 . . . . . . Ballistic Gun 7 | . 15 13 9 7 3 4 2 5 8 6 Ballistic Cannon 2 | . . . 7 . . . 5 5 5 5 Naked Turns 32 | . . . . . . . . . . 32 Heaviest Build 140 | 13 19 56 65 129 135 140 124 123 129 138 Greatest Support 135 | 20 24 36 36 60 60 70 70 135 135 135 Greatest Overweight (x) 7 | . 1 2 1 3 2 3 1 7 . 4 Average Overweight (x) 1 | . . 1 1 1 2 1 1 . . . Largest Inventory Capacity 25 | . 8 20 20 25 25 25 25 25 25 25 Average Capacity 22 | . 8 19 20 23 25 25 25 25 25 23 Most Carried 25 | . 8 20 20 25 25 25 25 25 25 25 Average Carried 20 | . 5 16 19 19 23 24 24 24 24 22 Final Capacity 25 | 8 8 20 20 25 25 25 25 25 25 5 Final Carried 25 | 6 8 20 18 25 25 25 25 25 25 3 Class Distribution -------------------- 37% | Tank 27% | Scavenger-Tank 14% | Mutant 10% | Scavenger-Mutant 10% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Tank | -8/Materials Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Waste Tank | -5/Factory Tank | -4/Factory Tank | -4/Garrison Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Gar Matter Collected 2446 | 200 80 252 437 347 104 307 148 115 57 399 Remotely 412 | . . . . . . . . . 57 355 Salvage Created 2539 | . 161 252 471 614 176 728 . . . 137 Parts 125 | . 6 14 26 27 8 40 . . . 4 Haulers Intercepted 2 | . 1 1 . . . . . . . . Recyclers Shooed 6 | . . . 1 . . 5 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Gar Combat Hostiles Destroyed 46 | . 2 4 12 10 2 14 . . . 2 Guns 39 | . 2 3 10 9 2 11 . . . 2 Cannons 6 | . . 1 2 1 . 2 . . . . Classes Destroyed 11 | . 3 1 2 3 1 . . . . 1 Builder 6 | . 1 . 1 1 . 3 . . . . Tunneler 2 | . . . . 1 . 1 . . . . Hauler 2 | . 1 1 . . . . . . . . Recycler 4 | . . . . 2 . 2 . . . . Mechanic 1 | . . . . . 1 . . . . . Watcher 1 | . . . 1 . . . . . . . Swarmer 18 | . . . 3 4 . 11 . . . . Grunt 16 | . 2 1 8 3 . 2 . . . . Sentry 8 | . . 3 1 2 2 . . . . . Hunter 2 | . . . . . . . . . . 2 Programmer 2 | . . . . 1 . 1 . . . . Surgeon 1 | . . . . . . . . . . 1 Best Kill Streak 9 | . 3 2 5 4 2 9 . . . 2 Combat Bots Only 8 | . 2 2 5 4 1 8 . . . 2 Max Kills in Single Turn 2 | . 1 1 1 2 1 2 . . . 1 Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Gar Hostile Shots Fired 714 | . 14 19 96 109 42 124 . 1 . 309 Missed 178 | . 2 1 23 32 15 39 . 1 . 65 Damage Taken 9464 | . 214 268 1240 881 154 1547 . 69 . 5091 Core 1801 | . 28 38 171 112 25 268 . . . 1159 Absorbed by Shields 37 | . . . . . . . . . . 37 Redirected to Shielding 49 | . . . 33 16 . . . . . . Ignored by Resistances 211 | . . . . . 38 173 . . . . Regen/Repaired (Parts) 277 | . . . . . . . 265 . . 12 Core Remaining (%) 85 | 100 88 90 68 84 97 . . 73 . . Volleys Fired 170 | . 15 11 48 27 8 36 1 . . 24 Largest 4 | . 2 2 3 3 3 3 2 . . 4 Hottest 252 | . 60 83 114 172 205 205 126 . . 252 Shots Fired 485 | . 30 22 142 79 24 97 2 . . 89 Gun 374 | . 30 11 100 57 24 92 1 . . 59 Cannon 111 | . . 11 42 22 . 5 1 . . 30 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 235 | . 15 11 94 27 5 31 1 . . 51 Thermal 250 | . 15 11 48 52 19 66 1 . . 38 Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 30 | . 18 30 13 15 10 11 1 . . 12 Robot Miss Streak 14 | . 1 1 4 3 1 14 3 . . 5 Penetration Max . | . . . . . . . . . . . Secondary Targets 3 | . . . . 2 . 1 . . . . Max Gunslinging Chain 1 | . . . . 1 . 1 . . . . Shots Hit Robots 318 | . 25 18 87 51 16 63 1 . . 57 Core Hits 160 | . 8 8 30 26 10 54 1 . . 23 Critical Kills 2 | . . . 1 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 20 | . . . 7 5 1 5 . . . 2 Burn 12 | . . . 3 4 1 4 . . . . Destroy 2 | . . . 1 1 . . . . . . Blast 5 | . . . 3 . . 1 . . . 1 Impale 1 | . . . . . . . . . . 1 Melee Attacks 3 | . . . . . . . . . . 3 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 3 | . . . . . . . . . . 3 Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6124 | . 302 271 1433 910 339 1260 29 . . 1580 Guns 4335 | . 302 132 992 660 339 1154 . . . 756 Cannons 1651 | . . 139 431 250 . 106 29 . . 696 Explosions . | . . . . . . . . . . . Melee 123 | . . . . . . . . . . 123 Ramming 15 | . . . 10 . . . . . . 5 Kinetic 2884 | . 149 132 832 219 31 552 29 . . 940 Thermal 3102 | . 153 139 591 691 308 708 . . . 512 Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 123 | . . . . . . . . . . 123 Highest Corruption 2 | . . . . 1 . 2 2 2 . . Average Corruption 1 | . . . . 1 . 2 2 2 . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 17 | . . . . 4 . 6 5 2 . . Message Errors 5 | . . . . 1 . 2 1 1 . . Matter Fused 6 | . . . . 2 . 1 2 1 . . Heat Flow Errors 1 | . . . . . . 1 . . . . Data Loss (minor) 3 | . . . . . . 1 2 . . . Data Loss (major) 1 | . . . . . . 1 . . . . Weapon Failures 1 | . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 30 | . . . . . . . . . . 30 Projectiles 30 | . . . . . . . . . . 30 Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 10 | . . . 8 . . 1 . . . 1 Impact . | . . . . . . . . . . . Kinetic 8 | . . . 6 . . 1 . . . 1 Secondary 2 | . . . 2 . . . . . . . Self-Inflicted Damage 5 | . . . 5 . . . . . . . Shots . | . . . . . . . . . . . Rammed 4 | . . . 2 . . . . . . 2 Targets Rammed 4 | . . . 2 . . . . . . 2 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 1062 | . 87 99 132 180 167 584 . . . 1062 Average Temperature 147 | . 52 49 45 46 75 229 . . . 396 Received Heat Transfer 1411 | . 93 87 414 159 48 48 . . . 562 Effects 41 | . . . . . . 10 . . . 31 Shutdowns 10 | . . . . . . 2 . . . 8 Energy Bleed 6 | . . . . . . 1 . . . 5 Interference 5 | . . . . . . 2 . . . 3 Matter Decay 4 | . . . . . . 2 . . . 2 Short Circuit 4 | . . . . . . 1 . . . 3 Damage (minor) 3 | . . . . . . 1 . . . 2 Damage (major) 7 | . . . . . . . . . . 7 Damage (core) 2 | . . . . . . 1 . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . 1 . . . . Parts Melted 12 | . 1 . 1 3 . 7 . . . . Heat Transferred 7063 | . 350 296 1517 1730 732 1830 . . . 608 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Gar Peak Influence 603 | . 109 196 430 145 156 283 61 299 233 603 Initial 163 | . . 45 82 15 61 76 61 . 146 163 Average 147 | . 57 132 212 69 116 173 48 207 164 356 Maximum Alert Level 2 | . . . 2 . . 1 . 1 1 2 Low Security (%) 71 | . 100 100 46 100 100 56 100 9 75 21 Level 1 21 | . . . 41 . . 43 . 90 24 30 Level 2 6 | . . . 12 . . . . . . 48 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 10 | . . . 7 2 . 1 . . . . Investigation 3 | . . . 1 2 . . . . . . Extermination . | . . . . . . . . . . . Reinforcement 6 | . . . 5 . . 1 . . . . Assault 1 | . . . 1 . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Gar Distress Signals 7 | . 1 . 5 . . 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 87 | . 6 4 20 12 3 18 1 6 1 16 Peak Tracking Total 9 | . 4 3 5 5 1 9 1 4 1 9 Tactical Retreats 2 | . . . 1 1 . . . . . . Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Gar Traps Triggered 8 | . 1 . 2 2 . 2 . . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Gar Machines Disabled 4 | . . . . . . 2 . 1 . 1 Max in Single Turn 1 | . . . . . . 1 . . . 1 Garrison Access 1 | . . . 1 . . . . . . . Garrison Relay 1 | . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Gar Machines Accessed 21 | . 5 4 2 7 . 1 . . 1 1 Terminals 18 | . 4 4 2 7 . . . . . 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . 1 . Total Hacks 53 | . 13 13 7 16 . 2 . . 1 1 Successful 23 | . 8 5 3 6 . . . . 1 . Failed 30 | . 5 8 4 10 . 2 . . . 1 Catastrophic 9 | . 1 . 2 5 . . . . . 1 Database Lockouts . | . . . . . . . . . . . Manual 39 | . 10 13 5 10 . . . . . 1 Terminals 48 | . 11 13 7 16 . . . . . 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . . . 2 . . 1 . Terminal Hacks 8 | . 2 1 1 4 . . . . . . Open DSF 2 | . . . . 2 . . . . . . Level Access Points 2 | . 1 1 . . . . . . . . Unreport Threat 2 | . . . 1 1 . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . 1 . Unauthorized Hacks 13 | . 5 4 2 2 . . . . . . Terminals 13 | . 5 4 2 2 . . . . . . Assimilate 1 | . 1 . . . . . . . . . Botnet 12 | . 4 4 2 2 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 20 | . 5 4 2 6 . 1 . . 1 1 Full Trace Events 2 | . . . . 1 . . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Gar Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 7 | . . . 3 . . . . . . 4 Machine Destruction 7 | . . . 3 . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Gar Total Allies 20 | . . . . . . . 20 . . . Largest Group 20 | . . . . . . . 20 14 9 9 Highest-Rated Group 687 | . . . . . . . 687 451 324 324 Highest-Rated Ally 50 | . . . . . . . 50 50 50 50 Total Orders . | . . . . . . . . . . . Ally Attacks 92 | . . . . . . . 12 56 5 19 Total Damage 1867 | . . . . . . . 167 992 98 610 Kills 18 | . . . . . . . 1 7 1 9 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Gar Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Gar Turns Passed 3874 | . 293 328 449 780 142 537 506 301 140 398 Spaces Moved 2577 | 1 250 236 249 548 74 333 443 170 80 193 Core 52 | . . . . . . . . . . 52 Treads 363 | . . . . . . . . 142 80 141 Legs 26 | 1 25 . . . . . . . . . Wheels 2136 | . 225 236 249 548 74 333 443 28 . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 120 80 86 105 97 122 105 109 109 170 50 Average Speed 117 | 120 89 111 105 116 125 114 109 163 170 145 Slowest Speed 490 | 120 120 120 105 140 127 135 109 490 170 250 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 23 | 2 49 23 25 21 4 11 96 6 3 21 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 3 | . 1 1 . . . . . . 1 . Unknown Exits Taken 5 | 1 . . 1 1 1 . . 1 . . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 9 | . . . . . . 1 . . . 8 Melee . | . . . . . . . . . . . Projectile 9 | . . . . . . 1 . . . 8 AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Gar Total 3051 | . 291 282 335 635 105 412 464 199 84 244 Wait 29 | . 4 . 8 . 12 4 . . . 1 Move 2569 | . 249 235 249 547 73 333 442 169 79 193 Hop . | . . . . . . . . . . . Pick Up 67 | . 6 16 8 14 3 6 6 5 1 2 Fast Attach 34 | . 3 3 1 5 1 9 2 6 2 2 Attach 34 | . . 3 6 10 2 5 2 . 1 5 Detach 1 | . . 1 . . . . . . . . Swap 51 | . 6 5 5 14 3 7 4 4 . 3 Drop 76 | . 8 8 9 10 3 12 6 15 1 4 Fire 170 | . 15 11 48 27 8 36 1 . . 24 Melee 3 | . . . . . . . . . . 3 Ram 1 | . . . 1 . . . . . . . Kick . | . . . . . . . . . . . Crush 2 | . . . . . . . . . . 2 Escape Stasis 13 | . . . . 8 . . . . . 5 Rewire 1 | . . . . . . . 1 . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -6/Factory -5/Factory -5/Waste -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -4/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 80 | -10/Materials | Discovered new exit (range 16) 179 | -10/Materials | Discovered new exit (range 16) 228 | -10/Materials | Identified exit to Materials 294 | -10/Materials | Entered another Materials area 294 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 330 | -9/Materials | Identified exit to Materials 334 | -9/Materials | Build established: Mutant 622 | -9/Materials | Entered another Materials area 622 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 995 | -8/Materials | Build established: Tank 1056 | -8/Materials | Discovered new exit (range 6) 1071 | -8/Materials | Entered Factory 1071 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1100 | -7/Factory | Lost 6 parts (1p1n2u2w) 1146 | -7/Factory | Lost 3 parts (2n1w) 1750 | -7/Factory | Discovered new exit (range 11) 1851 | -7/Factory | Entered another Factory area 1851 | -6/Factory | Evolved 2 slots: Utility x2 1922 | -6/Factory | Discovered new exit (range 9) 1993 | -6/Factory | Entered another Factory area 1993 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 2075 | -5/Factory | Build established: Scavenger-Tank 2203 | -5/Factory | Destroyed 8 combat bots 2361 | -5/Factory | Lost 4 parts (1p1n2u) 2503 | -5/Factory | Spotted B-75 Beast 2530 | -5/Factory | Sucked down chute 2530 | -5/Factory | Entered Waste 2531 | -5/Waste | Joined by Warlord forces that had cleared the area 2538 | -5/Waste | Found Broken Gamma Bomb Array 2547 | -5/Waste | Lost 4 parts (1p2u1w) 2590 | -5/Waste | A Compactor rumbled back to life 2590 | -5/Waste | Spotted C-40 Crusher 2592 | -5/Waste | Allies destroyed C-40 Crusher 2600 | -5/Waste | Discovered new exit (range 16) 3036 | -5/Waste | Entered Factory 3036 | -5/Factory | Accompanied by 14 allies 3284 | -5/Factory | Discovered new exit (range 14) 3303 | -5/Factory | Discovered new exit (range 15) 3337 | -5/Factory | Entered another Factory area 3337 | -4/Factory | Accompanied by 9 allies 3337 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 3358 | -4/Factory | Lost 3 allies 3370 | -4/Factory | Build established: Tank 3476 | -4/Factory | Identified exit to Garrison 3477 | -4/Factory | Entered Garrison 3477 | -4/Garrison | Accompanied by 9 allies 3508 | -4/Garrison | Triggered checkpoint 3562 | -4/Garrison | Garrison Relay disabled 3632 | -4/Garrison | Triggered checkpoint 3634 | -4/Garrison | Triggered checkpoint 3654 | -4/Garrison | Spotted B-86 Titan 3678 | -4/Garrison | Lost 7 allies 3836 | -4/Garrison | Released all parts (4) 3838 | -4/Garrison | Core integrity fell below 50% 3865 | -4/Garrison | Lost 16 parts (2p5n5u4w) 3867 | -4/Garrison | Core integrity fell below 20% 3875 | -4/Garrison | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 03850_ Slug penetrates Wall. 03850_ Penetrated by Slug. 03853_ Acquired 16 matter. 03857_ Dropped Med. Matter Pod. 03857_ Dropped Seismic Detector. 03858_ Acquired Unknown Power Core. 03858_ Identified Neutrino Core. 03862_ Acquired 10 matter. Garrison Door activated. 03865_ Neutrino Core destroyed. 03866_ Slug penetrates Wall. 03867_ Acquired VTOL Module. 03867_ VTOL Module destroyed. 03871_ Triggered Stasis Trap. 03871_ A bubble of rippling energy engulfs the area. 03871_ Field strength at 94. 03872_ Field strength at 88. 03873_ Field strength at 71. 03874_ Field strength at 55. 03875_ Field strength at 49. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ####?#######?????????????????????????????????????? | | # ## ! #?????????????????????????????????????? | | ##"##!*!##?????????????????????????????????????? | | /]!=*#?????????????? ?????????????????????? | | !*=!!#?????????????? ????????????????????? | | ######!"!++#?????????????? ????????????????????? | | ?????#![![[#?????????????? #????????????????????? | | ????# #[# !#?????????????# ##???????????????????? | | #########++#######??????? ????????????????????? | | ###????? ????????????????????? | | = = % " #????# ????????????????????? | | = %*% %##????# #????????????????????? | | ######"""!"%""% " #????# #????????????????????? | | ?????### # " "=* ###????# #????????????????????? | | ???????### ##"%* T#?????# #????????????????????? | | ?????????# ##"%!=##?????# #????????????????????? | | ?????????# #?#[%*"####### #????????????????????? | | ????????? #?#!= "# ## #????????????????????? | | ?????????# #?#^% "# ##@ #????????????????????? | | ?????????# ###% #????????????????????? | | ?????????# ! !% s #????????????????????? | | ?????????#### =% % s #????????????????????? | | ????????????##% * s##ggs#????????????????????? | | ????????????## ## #????????????????????? | | ???????????# = ???????????????????? | | ???????????#C #??????????????????? | | ???????????# % #??????????????????? | | ???????????# *% #??????????????????? | | ???????????###%%[[ # ###??????????????????? | | ?????????????#[ # ## #????????????????????? | | ????????????? % ? ????????????????????? | | ???????????? # ???????????????????? | | ???????????### ##???????????????????? | | ?????????????# ## ## ##????????????????????? | | ?????????????# ?# #?????????????????????????? | | ?????????????? ??####??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 750 Resistance: KI 30 Resistance: EM 25 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() Challenges ------------ None Game ------ Seed DrainedNuclearClaws Manual? 0 Play Time 00:53:16 Cumulative 90.1 hours Start 2024.04.05 @ 23:31:48 End 2024.04.06 @ 01:09:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 136 Rogue 124 Adventurer 10 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 53 Achievement% 40 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4879d051-4811-4cbe-a678-102d5c5fc599