Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.24 @ 17:08:36 Player: Michael Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (59) 295 Value Destroyed (1467) 1467 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (12284) 12284 TOTAL SCORE: 21026 Bonus ------- Simple Hacker 12130 Follower Combat Kills 154 Cogmind --------- Core Integrity 682/1600 Matter 230/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (14) ----- Enhanced Optical Array Advanced Terrain Scan Processor Hacking Suite System Shield Advanced System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Enhanced Fission Core Medium Storage Unit Advanced Weight Redist. System Advanced Sensor Array Peak State ------------ > --- POWER ------------ Fusion Reactor Light Quantum Reactor > --- PROPULSION ------- Nuclear Pulse Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Power Amplifier Advanced Cryofiber Web Medium Storage Unit Enhanced Optical Array Long-range Terrain Scanner Advanced Terrain Scan Processor Improved Targeting Computer Advanced Reaction Control System Hacking Suite System Shield System Shield Advanced System Shield Improved System Restoration Module > --- WEAPON ----------- Hardcell Cannon Linear Accelerator Great Axe > --- INVENTORY -------- Enhanced Fission Core Light Quantum Reactor Field Propulsion Array Advanced Weight Redist. System Advanced Sensor Array Power Sword [Rating: 141] Favorites ----------- Power Enhanced Fission Core Engine Improved Deuterium Engine Power Core Enhanced Fission Core Reactor Light Quantum Reactor Propulsion Wheel Wheel Wheel Hover Unit Combat Airjet Flight Unit Impulse Thruster Array Utility Enhanced Optical Array Device Advanced Sensor Array Storage Medium Storage Unit Processor Enhanced Optical Array Hackware System Shield Protection Improved Light Armor Plating Weapon Light EM Pulse Cannon Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Linear Accelerator Launcher Grenade Launcher Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 . . 2 2 2 2 2 Power 1 | . . . . . 1 . . . . . . . Propulsion 4 | . . . . 1 1 . . 2 . . . . Utility 12 | . . 2 1 1 . . . . 2 2 2 2 Weapon 1 | . . . 1 . . . . . . . . . Parts Attached 157 | 5 17 15 9 28 9 . 9 22 16 6 10 11 Power 18 | 1 1 1 1 1 . . 3 5 1 . 1 3 Engine 6 | 1 . 1 1 1 . . 2 . . . . . Core 7 | . 1 . . . . . 1 4 1 . . . Reactor 5 | . . . . . . . . 1 . . 1 3 Propulsion 22 | 2 1 . 1 4 2 . 2 2 2 3 1 2 Treads . | . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel 8 | 2 1 . 1 4 . . . . . . . . Hover 1 | . . . . . 1 . . . . . . . Flight 13 | . . . . . 1 . 2 2 2 3 1 2 Utility 74 | 1 3 11 4 13 6 . 4 9 11 3 6 3 Device 45 | . 1 10 3 9 3 . 2 3 7 1 4 2 Storage 4 | 1 1 . 1 . . . . 1 . . . . Processor 10 | . 1 . . 2 3 . 1 1 . . 1 1 Hackware 6 | . . . . . . . 1 2 1 1 1 . Protection 9 | . . 1 . 2 . . . 2 3 1 . . Artifact . | . . . . . . . . . . . . . Weapon 43 | 1 12 3 3 10 1 . . 6 2 . 2 3 Energy Gun 2 | 1 1 . . . . . . . . . . . Energy Cannon 12 | . 6 1 2 3 . . . . . . . . Ballistic Gun 2 | . . 1 . 1 . . . . . . . . Ballistic Cannon 4 | . . . . 1 . . . . . . 1 2 Launcher 13 | . 5 1 1 5 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 10 | . . . . . . . . 6 2 . 1 1 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . 2 1 . . . . Parts Lost 36 | . . . . 9 2 . . 2 1 3 1 18 Power 5 | . . . . 1 . . . 1 . . . 3 Propulsion 10 | . . . . 4 1 . . . 1 . . 4 Utility 13 | . . . . 2 . . . 1 . 3 . 7 Weapon 8 | . . . . 2 1 . . . . . 1 4 Highest Loss Streak 18 | . . . . 6 1 . . 1 1 3 1 18 Average Slot Usage (%) 76 | . 95 97 97 83 27 46 52 69 87 78 75 74 Engine 3 | . 11 9 9 5 . . . . . . . . Core 2 | . 2 1 . . . . 1 2 10 9 4 2 Reactor 1 | . . . . . . . . 2 . . 3 4 Wheel 7 | . 28 22 18 17 . . . . . . . . Flight 9 | . . . . . 3 6 13 20 21 18 13 10 Device 12 | . 11 18 14 10 6 13 15 5 13 17 17 17 Storage 6 | . 14 11 10 12 . . . 2 5 4 4 3 Processor 10 | . . 11 9 14 15 26 16 11 10 8 6 9 Hackware 6 | . . . . . . . 4 9 9 9 16 15 Protection 1 | . . 1 9 2 . . . 1 . . . . Energy Cannon 5 | . 18 15 17 10 . . . . . . . . Ballistic Gun 1 | . . 6 9 5 . . . . . . . . Slashing Weapon 4 | . . . . . . . . 7 13 9 7 6 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 77 | 11 47 50 73 77 8 4 9 48 50 45 63 71 Greatest Support 77 | 20 20 20 20 30 22 5 21 50 60 70 77 77 Greatest Overweight (x) 7 | . 2 2 3 7 2 . . 1 1 . . . Average Overweight (x) . | . . 2 2 1 . . . . . . . . Largest Inventory Capacity 18 | 6 12 12 18 18 4 4 4 8 8 8 8 8 Average Capacity 9 | 5 8 12 12 15 4 4 4 6 8 8 8 7 Most Carried 18 | 4 9 12 15 18 4 4 4 8 8 8 8 8 Average Carried 8 | 3 6 10 10 13 3 4 3 5 7 7 7 7 Final Capacity 18 | 6 12 12 18 4 4 4 4 8 8 8 8 4 Final Carried 15 | 4 9 11 15 4 4 4 4 6 8 8 8 4 Class Distribution -------------------- 32% | Mutant 32% | Hacker-Scout 14% | Skirmisher 7% | Hacker-Mutant 4% | Scout 4% | Hacker-Sprinter 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -2/Research Hacker-Scout | -1/Access Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Matter Collected 2061 | 210 228 274 60 380 330 . . 215 92 142 44 86 Remotely . | . . . . . . . . . . . . . Salvage Created 2081 | . 294 465 249 540 . . . 233 140 . 44 116 Parts 99 | . 21 25 11 21 . . . 7 10 . 3 1 Haulers Intercepted 2 | . . 1 . . . . . 1 . . . . Recyclers Shooed 2 | . . . . 1 . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 34 | . 10 7 4 9 . . . . 4 . . . Melee 4 | . . . . . . . . . 4 . . . Guns 3 | . . 2 . 1 . . . . . . . . Cannons 13 | . 3 5 3 2 . . . . . . . . AOE 13 | . 7 . 1 5 . . . . . . . . Classes Destroyed 9 | . 6 2 . 1 . . . . . . . . Worker 8 | . 4 . 1 3 . . . . . . . . Builder 2 | . 1 1 . . . . . . . . . . Hauler 2 | . . 1 . . . . . 1 . . . . Recycler 9 | . 1 1 2 3 . . . 1 . . . 1 Watcher 4 | . 1 1 . . . . . . 1 . 1 . Swarmer 13 | . 6 . 3 . . . . . 4 . . . Grunt 18 | . 4 6 . 8 . . . . . . . . Sentry 2 | . . 1 1 . . . . . . . . . Programmer 1 | . . . . 1 . . . . . . . . Best Kill Streak 8 | . 8 3 5 8 . . . 2 5 . 1 1 Combat Bots Only 5 | . 5 3 3 3 . . . . 4 . . . Max Kills in Single Turn 3 | . 3 2 2 2 . . . 1 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . 2 . 1 1 . . . . . . . . Melee 1 | . . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Damage Taken 6101 | . 256 144 113 1292 536 . 77 353 324 320 222 2464 Core 1950 | . 45 8 25 418 325 . 34 84 42 51 . 918 Absorbed by Shields 141 | . 42 42 . 57 . . . . . . . . Core Remaining (%) 85 | 100 82 98 95 40 . . 57 91 96 96 100 . Volleys Fired 92 | . 21 17 6 41 . . . . . . . 7 Largest 3 | . 2 2 3 3 . . . . . . . 2 Hottest 135 | . 112 112 135 135 . . . . . . . 131 Shots Fired 167 | . 32 33 16 78 . . . . . . . 8 Gun 31 | . 2 14 5 10 . . . . . . . . Cannon 99 | . 18 18 8 47 . . . . . . . 8 Launcher 37 | . 12 1 3 21 . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 45 | . . 14 5 18 . . . . . . . 8 Thermal . | . . . . . . . . . . . . . Explosive 37 | . 12 1 3 21 . . . . . . . . Electromagnetic 85 | . 20 18 8 39 . . . . . . . . Robot Hit Streak 14 | . 6 14 8 13 . . . . . . . . Robot Miss Streak 6 | . 2 6 . 3 . . . . . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 112 | . 19 21 6 50 . . . 4 7 . 1 4 Core Hits 96 | . 24 17 9 36 . . . 3 5 . 1 1 Critical Hits 1 | . . . . . . . . . . . . 1 Critical Kills 1 | . . . . . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . . . . . Melee Attacks 112 | . . . . . . . . 22 29 15 19 27 Impact . | . . . . . . . . . . . . . Slashing 112 | . . . . . . . . 22 29 15 19 27 Piercing . | . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . 2 . . . 1 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . 1 1 . . 1 Damage Inflicted 5336 | . 1145 669 401 2192 2 . . 305 309 . 50 263 Guns 266 | . 15 124 14 113 . . . . . . . . Cannons 1497 | . 319 323 129 726 . . . . . . . . Explosions 2633 | . 811 222 258 1342 . . . . . . . . Melee 927 | . . . . . . . . 305 309 . 50 263 Ramming 13 | . . . . 11 2 . . . . . . . Kinetic 325 | . . 124 14 187 . . . . . . . . Thermal 270 | . 130 104 36 . . . . . . . . . Explosive 2321 | . 681 76 222 1342 . . . . . . . . Electromagnetic 1480 | . 334 365 129 652 . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 927 | . . . . . . . . 305 309 . 50 263 Piercing . | . . . . . . . . . . . . . Highest Corruption 10 | . 1 . . 4 . 6 6 1 1 2 1 10 Average Corruption 2 | . 1 . . 1 . 6 6 1 1 2 1 3 Corruption Purged 1 | . . . . 1 . . . . . . . . Effects 16 | . 1 . . 8 . 2 3 . 1 . 1 . Message Errors 8 | . 1 . . 4 . 1 1 . 1 . . . Matter Fused 2 | . . . . 1 . 1 . . . . . . Heat Flow Errors 1 | . . . . . . . 1 . . . . . Energy Discharges 3 | . . . . 1 . . 1 . . . 1 . Data Loss (minor) 1 | . . . . 1 . . . . . . . . Targeting Errors 1 | . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 310 | . 11 8 12 114 . . . 35 20 . . 110 Projectiles 37 | . . 8 . 29 . . . . . . . . Explosions 108 | . 11 . 12 85 . . . . . . . . Melee 165 | . . . . . . . . 35 20 . . 110 Knockbacks 2 | . . . . 2 . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic 2 | . . . . 2 . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 188 | . 34 12 18 123 1 . . . . . . . Shots 8 | . 3 1 1 3 . . . . . . . . Rammed 5 | . . . . 3 2 . . . . . . . Targets Rammed 5 | . . . . 3 2 . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 293 | . 116 68 150 114 . . 293 47 . . . . Average Temperature 38 | . 46 23 47 36 . . 142 11 . . . . Received Heat Transfer 655 | . 62 59 9 342 9 . 39 81 . 36 9 9 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . Parts Fried 7 | . 3 1 . 3 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 400 | . 150 200 50 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 4 | . 1 2 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Peak Influence 520 | . 383 520 385 316 210 100 145 306 386 225 303 425 Initial 219 | . . 161 219 110 79 70 70 70 105 138 117 153 Average 185 | . 195 279 259 162 143 77 108 167 224 171 183 212 Maximum Alert Level 2 | . 1 2 1 1 1 . . 1 1 1 1 2 Low Security (%) 58 | 100 47 12 . 62 94 100 100 60 41 85 64 59 Level 1 40 | . 52 76 100 37 5 . . 39 58 14 35 36 Level 2 1 | . . 11 . . . . . . . . . 3 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 17 | . 1 2 . 1 1 . 2 3 3 . 1 3 Investigation . | . . . . . . . . . . . . . Extermination 4 | . . . . . . . . 1 1 . 1 1 Reinforcement 13 | . 1 2 . 1 1 . 2 2 2 . . 2 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Distress Signals 10 | . 2 2 . . . . . 3 1 1 1 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 163 | . 17 10 3 18 8 6 7 28 24 11 17 14 Peak Tracking Total 14 | . 6 4 3 5 4 6 4 10 11 11 14 6 Tactical Retreats 20 | . 2 . . 3 1 . . 5 5 . 2 2 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Traps Triggered 9 | . 1 . . . 4 . 1 1 . . 1 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Machines Disabled 16 | . 7 3 1 5 . . . . . . . . Max in Single Turn 4 | . 4 1 1 1 . . . . . . . . Garrison Access 2 | . . . . . . . . 1 . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Machines Accessed 63 | . 4 4 2 5 . . 1 12 12 5 10 8 Terminals 40 | . 3 3 2 3 . . 1 9 7 3 5 4 Fabricators . | . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . 1 1 Recycling Units 11 | . 1 1 . 1 . . . 1 1 1 3 2 Scanalyzers 6 | . . . . 1 . . . 1 3 1 . . Garrison Access 4 | . . . . . . . . 1 1 . 1 1 Total Hacks 161 | . 13 8 5 9 . . 2 33 39 11 25 16 Successful 67 | . 6 2 4 3 . . . 16 20 3 6 7 Failed 94 | . 7 6 1 6 . . 2 17 19 8 19 9 Catastrophic 26 | . . . . 1 . . 1 3 9 3 5 4 Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 102 | . 10 6 5 5 . . 2 23 19 6 15 11 Fabricators . | . . . . . . . . . . . . . Repair Stations 4 | . . . . . . . . . . . 2 2 Recycling Units 19 | . 3 2 . 1 . . . 3 2 2 4 2 Scanalyzers 27 | . . . . 3 . . . 5 16 3 . . Garrison Access 9 | . . . . . . . . 2 2 . 4 1 Terminal Hacks 36 | . 6 1 4 2 . . . 12 5 1 2 3 Part Schematic 1 | . . . . 1 . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . 1 . Branch Access Points 2 | . 1 . . . . . . 1 . . . . Emergency Access Points 9 | . 2 . . . . . . 4 2 . . 1 Terminal Index 2 | . . . . . . . . 1 . . 1 . Unreport Threat 3 | . 1 . 1 . . . . . 1 . . . Locate Traps 6 | . . . 1 . . . . 3 2 . . . Patrol Status 2 | . . . . . . . . 1 . 1 . . Hauler Manifests 1 | . . 1 . . . . . . . . . . Registered Components 2 | . . . 1 . . . . . . . . 1 Zone Layout 6 | . 1 . 1 1 . . . 2 . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . . . . . . 1 2 Scan Component 2 | . . . . . . . . . . . 1 1 Repair 1 | . . . . . . . . . . . . 1 Recycling Unit Hacks 9 | . . 1 . . . . . . 2 2 2 2 Process 3 | . . . . . . . . . 1 1 1 . Retrieve Matter 2 | . . . . . . . . . 1 1 . . Retrieve Components 4 | . . 1 . . . . . . . . 1 2 Scanalyzer 17 | . . . . 1 . . . 3 13 . . . Insert Component 10 | . . . . 1 . . . 2 7 . . . Analyze 7 | . . . . . . . . 1 6 . . . Garrison Access Hacks 2 | . . . . . . . . 1 . . 1 . Seal Access 2 | . . . . . . . . 1 . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 47 | . 4 3 2 3 . . 1 8 8 4 8 6 Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . 1 . . . 1 5 . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . 1 Time 37 | . . . . . . . . . . . . 37 Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 56 | . . . . . . . . . 42 14 . . Retrieved Matter 56 | . . . . . . . . . 42 14 . . Retrieved Components 4 | . . . . . . . . . . . . 4 Parts Scanalyzed 8 | . . . . . . . . 2 6 . . . Part Schematics Acquired 6 | . . . . . . . . 1 5 . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Total Allies 3 | . . . . . 3 . . . . . . . Largest Group 3 | . . . . . 3 . . . . . . . Highest-Rated Group 93 | . . . . . 93 . . . . . . . Highest-Rated Ally 31 | . . . . . 31 . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 37 | . . . . . 37 . . . . . . . Total Damage 502 | . . . . . 502 . . . . . . . Kills 6 | . . . . . 6 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Robot Analysis Total 1 | . 1 . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Turns Passed 4660 | 54 328 334 234 827 331 103 202 640 495 185 430 497 Spaces Moved 7681 | 49 254 205 176 736 598 184 397 1574 1165 355 1058 930 Core 434 | 4 . . . 290 140 . . . . . . . Treads . | . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels 1126 | 45 254 205 176 446 . . . . . . . . Hover 39 | . . . . . 39 . . . . . . . Flight 6082 | . . . . . 419 184 397 1574 1165 355 1058 930 Fastest Speed 28 | 50 80 100 100 50 40 40 34 28 28 31 34 34 Average Speed 44 | 77 89 100 100 80 45 40 38 33 33 33 34 34 Slowest Speed 150 | 80 100 100 110 150 150 40 40 107 107 34 34 34 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 55 | . . . . . 3 . 3 22 14 3 4 6 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 32 | 3 63 29 26 21 11 88 17 44 40 16 34 29 Regions Visited 12 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 8 | . 1 1 1 1 . . 1 1 1 . 1 . Unknown Exits Taken 2 | 1 . . . . . . . . . 1 . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 73 | . . . . 14 . . . 13 9 10 15 12 Terrain Destroyed 246 | . 51 12 14 110 . . . 13 9 10 15 12 Melee 59 | . . . . . . . . 13 9 10 15 12 Projectile . | . . . . . . . . . . . . . AOE 187 | . 51 12 14 110 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Total 8503 | 62 320 298 218 901 652 212 444 1636 1222 394 1091 1053 Wait 379 | 4 14 49 16 59 41 29 31 23 20 20 5 68 Move 7564 | 48 253 204 175 735 592 183 390 1530 1139 348 1048 919 Hop 50 | . . . . . 3 . 3 21 11 3 4 5 Pick Up 58 | 5 6 7 8 8 3 . 2 9 5 2 2 1 Fast Attach 62 | 4 5 2 2 4 6 . 7 11 6 4 8 3 Attach 29 | 1 . 1 1 5 3 . 2 6 1 1 2 6 Detach 28 | . 2 1 . 3 1 . 5 7 2 . 2 5 Swap 66 | . 12 12 6 19 . . . 5 9 1 . 2 Drop 72 | . 7 5 4 24 1 . 4 7 8 5 2 5 Fire 92 | . 21 17 6 41 . . . . . . . 7 Melee 91 | . . . . . . . . 17 21 10 17 26 Ram 5 | . . . . 3 2 . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 7 | . . . . . . . . . . . 1 6 Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory -6/Waste -6/Factory -5/Factory (discovered 5 exits: *Fac / *Upp x2 / Ext x2) -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research (discovered 2 exits: *Res / *Arm) -2/Research (discovered 4 exits: *Acc x3 / [*Tes]) -1/Access (discovered 1 exit: [Sur]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 14) 55 | -11/Scrapyard | Entered Materials 187 | -10/Materials | Discovered new exit (range 13) 254 | -10/Materials | Identified exit to Mines 368 | -10/Materials | Discovered new exit (range 9) 371 | -10/Materials | Build established: Mutant 382 | -10/Materials | Identified exit to Materials 383 | -10/Materials | Entered another Materials area 383 | -9/Materials | Evolved 2 slots: Utility x2 610 | -9/Materials | Discovered new exit (range 16) 712 | -9/Materials | Identified exit to Materials 717 | -9/Materials | Entered another Materials area 717 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 911 | -8/Materials | Discovered new exit (range 9) 925 | -8/Materials | Identified exit to Factory 951 | -8/Materials | Entered Factory 951 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1011 | -7/Factory | Build established: Skirmisher 1479 | -7/Factory | Lost 3 parts (1n1u1w) 1647 | -7/Factory | Lost 6 parts (1p3n1u1w) 1668 | -7/Factory | Discovered new exit (range 4) 1670 | -7/Factory | Identified exit to Lower Caves 1732 | -7/Factory | Discovered exit to Lower Caves (range 20) 1749 | -7/Factory | Core integrity fell below 50% 1754 | -7/Factory | Discovered new exit (range 9) 1758 | -7/Factory | Identified exit to Factory 1778 | -7/Factory | Entered another Factory area 1778 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 1876 | -6/Factory | Allied Derelicts emerged from ambush trap array 2109 | -6/Factory | Sucked down chute 2109 | -6/Factory | Entered Waste 2115 | -6/Waste | Spotted C-40 Crusher 2116 | -6/Waste | Spotted C-40 Crusher 2124 | -6/Waste | EMP discharged 2127 | -6/Waste | Build established: Mutant 2165 | -6/Waste | Spotted C-40 Crusher 2165 | -6/Waste | Spotted C-40 Crusher 2180 | -6/Waste | Spotted C-40 Crusher 2200 | -6/Waste | Spotted C-40 Crusher 2208 | -6/Waste | Discovered new exit (range 11) 2211 | -6/Waste | Identified exit to Factory 2212 | -6/Waste | Entered Factory 2403 | -6/Factory | Discovered new exit (range 14) 2407 | -6/Factory | Identified exit to Factory 2414 | -6/Factory | Entered another Factory area 2414 | -5/Factory | Evolved 2 slots: Propulsion x2 2644 | -5/Factory | Identified exit to Upper Caves 2644 | -5/Factory | Identified exit to Extension 3048 | -5/Factory | Discovered new exit (range 17) 3053 | -5/Factory | Identified exit to Factory 3054 | -5/Factory | Entered another Factory area 3054 | -4/Factory | Evolved 2 slots: Utility x2 3400 | -4/Factory | Discovered new exit (range 19) 3424 | -4/Factory | Identified exit to Upper Caves 3478 | -4/Factory | Spotted B-86 Titan 3529 | -4/Factory | Discovered new exit (range 19) 3546 | -4/Factory | Identified exit to Research 3549 | -4/Factory | Entered Research 3549 | -3/Research | Evolved 2 slots: Utility x2 3704 | -3/Research | Discovered new exit (range 16) 3713 | -3/Research | Discovered new exit (range 20) 3715 | -3/Research | Identified exit to Armory 3734 | -3/Research | Entered another Research area 3734 | -2/Research | Evolved 2 slots: Utility x2 3763 | -2/Research | Lost 3 parts (3u) 3804 | -2/Research | Build established: Hacker-Scout 3873 | -2/Research | Discovered new exit (range 5) 3969 | -2/Research | Discovered new exit (range 20) 4063 | -2/Research | Discovered new exit (range 23) 4145 | -2/Research | Identified exit to Access 4164 | -2/Research | Entered Access 4164 | -1/Access | Evolved 2 slots: Utility x2 4439 | -1/Access | Repaired Broken Fusion Reactor 4560 | -1/Access | Spotted B-99 Colossus 4582 | -1/Access | Spotted B-99 Colossus 4582 | -1/Access | Spotted B-99 Colossus 4591 | -1/Access | Discovered new exit (range 10) 4649 | -1/Access | System corruption reached 10% 4650 | -1/Access | Core integrity fell below 50% 4661 | -1/Access | Self-destructed Last Messages --------------- 04624_ Slug penetrates Sealed Heavy Doors. 04631_ Critical hit. 04631_ Hardcell Cannon destroyed. 04631_ Slug penetrates Sealed Heavy Doors. 04632_ P-80 Master resets B-99 Colossus, system corruption cleaned. 04635_ Slug penetrates Sealed Heavy Doors. 04637_ Power Sword destroyed. 04637_ Lgt. Quantum Reactor destroyed. 04638_ Slug penetrates Sealed Heavy Doors. 04638_ Imp. Targeting Computer destroyed. 04639_ P-80 Master resets B-99 Colossus, system corruption cleaned. 04642_ Slug penetrates Sealed Heavy Doors. 04642_ U-05 Engineer builds a Wall. 04645_ Slug penetrates Sealed Heavy Doors. 04647_ U-05 Engineer builds a Wall. 04649_ Slug penetrates Sealed Heavy Doors. 04650_ P-80 Master resets B-99 Colossus, system corruption cleaned. 04654_ Slug penetrates Sealed Heavy Doors. 04658_ P-80 Master suffers critical hit. 04661_ P-80 Master resets P-80 Master, system corruption cleaned. 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