Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.27 @ 20:42:02 Player: tengan Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (58) 290 Value Destroyed (1672) 1672 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4202 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 443/450 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (600) Ox11 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Small Storage Unit Large Storage Unit Large Matter Pod Advanced Targeting Computer > --- WEAPON (3) ------- Beam Rifle Beam Rifle > --- INVENTORY (15) --- Ion Engine Light Ion Engine Nuclear Core Nuclear Core Cooling System Transport Network Coupler Beam Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Large Storage Unit Large Matter Pod Improved Terrain Scanner Advanced Targeting Computer > --- WEAPON ----------- Autogun Autogun Grenade Launcher > --- INVENTORY -------- Ion Engine Ion Engine Ion Engine Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Cooling System Small Storage Unit Transport Network Coupler Beam Rifle Beam Rifle Beam Rifle Minigun [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Wheel Wheel Utility Advanced Targeting Computer Device Improved Terrain Scanner Storage Large Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Autogun Energy Gun Beam Rifle Ballistic Gun Autogun Launcher Grenade Launcher Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 2 | . . 2 . . . Weapon 1 | . . . 1 . . Parts Attached 39 | 7 4 15 6 3 4 Power 8 | 1 1 2 1 . 3 Engine 5 | 1 1 2 . . 1 Core 3 | . . . 1 . 2 Reactor . | . . . . . . Propulsion 13 | 2 2 5 1 3 . Treads . | . . . . . . Leg 11 | . 2 5 1 3 . Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 1 1 3 2 . . Device 1 | . . . 1 . . Storage 3 | 1 1 1 . . . Processor 2 | . . 2 . . . Hackware . | . . . . . . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 11 | 3 . 5 2 . 1 Energy Gun 4 | 1 . 2 . . 1 Energy Cannon . | . . . . . . Ballistic Gun 6 | 2 . 2 2 . . Ballistic Cannon . | . . . . . . Launcher 1 | . . 1 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 20 | . . 4 3 4 9 Power 3 | . . . . 1 2 Propulsion 7 | . . 1 . 3 3 Utility 2 | . . . 1 . 1 Weapon 8 | . . 3 2 . 3 Highest Loss Streak 4 | . . 1 3 2 4 To Critical Strikes 1 | . . . . 1 . Average Backups 8 | 3 7 7 11 10 8 Power 2 | . 1 1 2 2 3 Propulsion 2 | 2 3 2 3 2 . Utility 2 | . . 1 2 3 2 Weapon 2 | . 1 1 3 3 2 Tool/Special . | . . . . . . Unused Backups 6 | . . 2 . . 4 Power 2 | . . . . . 2 Propulsion 2 | . . 2 . . . Utility 2 | . . . . . 2 Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 91 | . 98 89 95 89 89 Engine 7 | . 14 10 6 2 . Core 1 | . . . 2 1 6 Leg 20 | . 2 21 26 21 22 Wheel 2 | . 25 . . . . Storage 21 | . 26 22 18 18 23 Processor 12 | . . 18 9 9 9 Protection 1 | . . . 1 9 2 Energy Gun 5 | . . 10 . . 6 Ballistic Gun 15 | . 28 6 18 27 16 Launcher 1 | . . . 6 . . Peak Build Rating 24 | 6 8 15 24 22 22 Average Rating 15 | 4 7 12 20 18 19 On Entrance 11 | . 6 7 15 22 20 Naked Turns . | . . . . . . Heaviest Build 42 | 14 34 34 38 38 42 Greatest Support 39 | 26 26 26 39 39 39 Greatest Overweight (x) 11 | . 1 7 1 10 11 Average Overweight (x) . | . . 1 . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 6 14 15 15 15 15 Most Carried 13 | 6 10 13 13 12 11 Average Carried 8 | 3 7 7 11 10 8 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 12 | 6 7 11 12 8 7 Class Distribution -------------------- 57% | Mutant 38% | Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -8/Garrison Gunner | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Matter Collected 1625 | 234 154 379 528 151 179 Remotely . | . . . . . . Salvage Created 2096 | . 154 539 601 163 639 Parts 120 | . 15 30 31 20 24 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Combat Hostiles Destroyed 52 | . 3 14 14 11 10 Guns 50 | . 3 13 14 11 9 Classes Destroyed 10 | . 2 4 2 . 2 Recycler 2 | . . . . . 2 Mechanic 1 | . . 1 . . . Operator 2 | . 2 . . . . Watcher 1 | . . 1 . . . Swarmer 19 | . . 4 4 11 . Grunt 24 | . 3 8 7 . 6 Brawler 1 | . . . 1 . . Duelist 1 | . . . 1 . . Sentry 6 | . . 2 1 . 3 Hunter 1 | . . . . . 1 Best Kill Streak 8 | . 1 3 8 5 6 Combat Bots Only 8 | . 1 3 8 5 4 Max Kills in Single Turn 2 | . 1 1 1 2 1 Gunslinging 1 | . . . . 1 . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Hostile Shots Fired 294 | . 19 84 61 46 84 Missed 69 | . 5 19 16 11 18 Hits 225 | . 14 65 45 35 66 Melee 7 | . . . 7 . . Projectile 218 | . 14 65 38 35 66 Critical Strikes 10 | . . 3 5 1 1 Damage Taken 2929 | . 150 741 707 282 1049 Core 698 | . 20 124 190 33 331 Absorbed by Shields . | . . . . . . Core Remaining (%) 87 | 100 92 69 . . . Volleys Fired 167 | . 19 50 48 15 35 Largest 3 | . 2 2 3 3 3 Hottest 112 | . 40 106 68 68 112 Shots Fired 333 | . 38 69 99 45 82 Gun 333 | . 38 69 99 45 82 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 252 | . 38 24 99 45 46 Thermal 81 | . . 45 . . 36 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 41 | . 8 41 11 6 12 Robot Miss Streak 3 | . 2 3 3 3 2 Penetration Max . | . . . . . . Secondary Targets 9 | . . 1 3 4 1 Max Gunslinging Chain 1 | . . 1 1 1 1 Shots Hit Robots 250 | . 25 58 76 26 65 Core Hits 100 | . 10 24 26 13 27 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 7 | . . 5 . 1 1 Burn 5 | . . 4 . . 1 Destroy 2 | . . 1 . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3553 | . 310 794 1151 389 909 Guns 3525 | . 310 766 1151 389 909 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 28 | . . 28 . . . Kinetic 2663 | . 310 305 1151 389 508 Thermal 862 | . . 461 . . 401 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 1 | . . . . . 1 Targets Rammed 6 | . . 3 . . 3 Kicked 5 | . . 3 . . 2 Crushed . | . . . . . . Highest Temperature 366 | . . 142 115 52 366 Average Temperature 64 | . . 47 25 21 104 Received Heat Transfer 1110 | . 84 351 270 . 405 Effects 3 | . . . . . 3 Interference 3 | . . . . . 3 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 2 | . . 1 . . 1 Combat Hostiles 2 | . . 1 . . 1 Parts Melted 9 | . . 6 . . 3 Heat Transferred 2664 | . . 1554 . . 1110 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Maximum Alert Level 1 | . . . 1 1 . Low Security (%) 88 | 100 100 100 99 18 100 Level 1 11 | . . . . 81 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 324 | . 41 86 202 324 167 Initial 157 | . . . 16 120 157 Average 81 | . 11 34 98 218 123 Influence Increases 1405 | . 102 411 350 244 298 Destroy 0b10 Robot/C 1040 | . 60 280 280 220 200 Destroy 0b10 Robot/NC 30 | . 10 10 . . 10 Destroy Leader 192 | . 20 52 60 10 50 Successful Hack 77 | . 9 39 8 14 7 Destroy Structure 6 | . 3 . 2 . 1 Lose Combat Pursuer 60 | . . 30 . . 30 Influence Decreases 1254 | . 102 372 203 106 471 Entered New Map 256 | . . . 23 66 167 Time Decay 808 | . 102 342 150 . 214 Lost Part 190 | . . 30 30 40 90 Squads Dispatched 10 | . 2 1 6 . 1 Investigation 2 | . . 1 . . 1 Extermination . | . . . . . . Reinforcement 5 | . 2 . 3 . . Assault . | . . . . . . Garrison 3 | . . . 3 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Distress Signals 7 | . . 1 2 . 4 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 74 | . 6 18 20 11 19 Peak Tracking Total 8 | . 2 4 8 5 6 Tactical Retreats 3 | . . 1 . . 2 Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Traps Triggered 4 | . . 3 . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 3 | . . 3 . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Machines Accessed 17 | . 2 8 4 2 1 Terminals 15 | . 2 7 3 2 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access 1 | . . . 1 . . Total Hacks 46 | . 4 23 9 7 3 Successful 24 | . 2 16 3 1 2 Failed 22 | . 2 7 6 6 1 Catastrophic 2 | . . 1 1 . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 41 | . 4 20 7 7 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 3 | . . 3 . . . Garrison Access 2 | . . . 2 . . Terminal Hacks 22 | . 2 15 2 1 2 Robot Analysis 1 | . . 1 . . . Prototype ID Bank 1 | . . 1 . . . Branch Access Points 1 | . . 1 . . . Emergency Access Points 1 | . . . . 1 . Alert Level 7 | . . 5 1 . 1 Locate Traps 4 | . 1 2 1 . . Disarm Traps 1 | . . 1 . . . Dispatch Records 1 | . . 1 . . . Security Status 1 | . . . . . 1 Hauler Manifests 1 | . 1 . . . . Zone Layout 3 | . . 3 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 1 | . . 1 . . . Insert Component 1 | . . 1 . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 2 4 3 2 1 Full Trace Events 2 | . . 1 . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Active Infowar (turns) 265 | . . . 265 . . Terrain 265 | . . . 265 . . Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Turns Passed 2695 | 58 288 1123 396 380 450 Spaces Moved 1244 | 47 183 486 180 190 158 Core 9 | 1 . 2 . 1 5 Treads . | . . . . . . Legs 1020 | . 14 484 180 189 153 Wheels 215 | 46 169 . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 190 120 120 120 Average Speed 159 | 88 109 191 124 153 183 Slowest Speed 600 | 90 190 400 190 550 600 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 22 | 4 32 38 16 32 12 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Total 1670 | 61 232 599 273 254 251 Wait 168 | . 21 26 35 41 45 Move 1239 | 46 182 485 179 189 158 Hop . | . . . . . . Pick Up 22 | 7 3 6 3 . 3 Fast Attach 22 | 5 1 11 4 . 1 Attach 14 | 2 . 2 3 4 3 Detach 2 | 1 . 1 . . . Swap 15 | . 3 9 1 . 2 Drop 11 | . 3 6 . . 2 Fire 167 | . 19 50 48 15 35 Melee . | . . . . . . Ram . | . . . . . . Kick 5 | . . 3 . . 2 Crush . | . . . . . . Escape Stasis 5 | . . . . 5 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: *Mat / *Min / *Sto x2) -8/Materials -8/Garrison -8/Materials History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 180 | -10/Materials | Discovered new exit (range 4) 289 | -10/Materials | Discovered new exit (range 3) 316 | -10/Materials | Build established: Mutant 347 | -10/Materials | Entered another Materials area 347 | -9/Materials | Evolved 2 slots: Utility x2 565 | -9/Materials | Identified exit to Mines 565 | -9/Materials | Identified exit to Storage 1151 | -9/Materials | Discovered new exit (range 15) 1470 | -9/Materials | Entered another Materials area 1470 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1629 | -8/Materials | Garrison activated, responded to threat 1686 | -8/Materials | Destroyed 8 combat bots 1770 | -8/Materials | Build established: Gunner 1816 | -8/Materials | Lost 3 parts (1u2w) 1864 | -8/Materials | Identified exit to Garrison 1866 | -8/Materials | Entered Garrison 1916 | -8/Garrison | Triggered checkpoint 2064 | -8/Garrison | Triggered checkpoint 2234 | -8/Garrison | Discovered new exit (range 10) 2246 | -8/Garrison | Entered Materials 2457 | -8/Materials | Core integrity fell below 50% 2645 | -8/Materials | Lost 4 parts (1p2n1w) 2651 | -8/Materials | Core integrity fell below 20% 2696 | -8/Materials | Core destroyed Last Messages --------------- Unit. 02623_ Lgt. Treads melted. 02623_ Y-45 Defender destroyed. 02632_ K-01 Serf collects debris. 02637_ Acquired Lgt. Ion Engine. 02639_ K-01 Serf collects debris. 02650_ K-01 Serf destroyed. 02654_ Imp. Aluminum Leg destroyed. 02656_ G-50 Soldier overheating. 02657_ G-50 Soldier heat damages Carbon-fiber Leg. 02657_ Lgt. Nuclear Core destroyed. 02657_ G-50 Soldier critical meltdown. 02663_ G-47 Trooper destroyed. 02666_ Overheating: System interference. 02666_ Beam Rifle temporarily disabled. 02666_ Acquired 3 matter. 02691_ R-06 Scavenger collects Aluminum Leg. 02696_ Slammed into R-06 Scavenger. 02696_ Destabilizing: Core damaged (-27). 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