Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.16 @ 21:13:34 Player: Briarspitter Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (63) 315 Value Destroyed (2304) 2304 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 5439 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 113/300 Energy 204/300 System Corruption 6% Temperature Cool (49) Movement Core (100) Ox1 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Large Battery > --- WEAPON (3) ------- Axe > --- INVENTORY (5) ---- Improved Signal Interpreter Particle Charger Flail Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Large Battery Power Shielding Layered Light Armor Plating Reflective Plating > --- WEAPON ----------- Pulse Rifle Autogun Mini Assault Cannon > --- INVENTORY -------- Improved Ion Engine Medium Matter Pod Improved Signal Interpreter Terrain Scan Processor Salvage Targeting Computer Recoil Stabilizer Particle Charger Core Shielding Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Hardlight Generator Shock Rifle Improved Medium Laser Heavy Assault Rifle Assault Cannon Grenade Launcher Datajack Flail [Rating: 33] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device ECM Suite Storage High-capacity Storage Unit Processor Targeting Computer Protection Layered Light Armor Plating Weapon Light Assault Rifle Energy Gun Improved Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Grenade Launcher Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 4 | . . 1 1 2 . Weapon 1 | . . 1 . . . Parts Attached 71 | 6 10 15 10 14 16 Power 10 | 1 3 3 1 1 1 Engine 7 | 1 3 2 . . 1 Core 3 | . . 1 1 1 . Reactor . | . . . . . . Propulsion 17 | 2 3 4 6 . 2 Treads 1 | . . . . . 1 Leg 16 | 2 3 4 6 . 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 21 | 1 2 1 1 10 6 Device 5 | . . 1 . 3 1 Storage 3 | 1 1 . . 1 . Processor 2 | . 1 . . 1 . Hackware . | . . . . . . Protection 11 | . . . 1 5 5 Artifact . | . . . . . . Weapon 23 | 2 2 7 2 3 7 Energy Gun 7 | 1 . 2 1 1 2 Energy Cannon . | . . . . . . Ballistic Gun 12 | 1 2 5 1 . 3 Ballistic Cannon 2 | . . . . 2 . Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 1 1 1 . Parts Lost 42 | . 4 2 4 8 24 Power 5 | . 1 1 . 1 2 Propulsion 9 | . 2 . 2 3 2 Utility 16 | . . . 2 3 11 Weapon 12 | . 1 1 . 1 9 Highest Loss Streak 18 | . 4 1 3 4 18 To Critical Strikes . | . . . . . . Average Slot Usage (%) 91 | . 97 99 88 90 73 Engine 6 | . 13 9 . . . Core 3 | . . 1 9 6 1 Leg 19 | . 27 21 26 14 3 Device 8 | . . 11 9 17 7 Storage 13 | . 14 11 9 15 14 Processor 7 | . 11 11 3 4 . Protection 5 | . . . 3 7 20 Energy Gun 5 | . 1 2 19 7 4 Ballistic Gun 16 | . 26 29 7 4 5 Ballistic Cannon 3 | . . . . 9 8 Naked Turns . | . . . . . . Heaviest Build 71 | 14 48 58 63 71 68 Greatest Support 33 | 20 20 23 33 30 20 Greatest Overweight (x) 23 | . 2 5 1 23 22 Average Overweight (x) 2 | . 1 2 1 4 5 Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 18 | 7 17 20 20 20 19 Most Carried 20 | 6 20 20 20 20 19 Average Carried 16 | 3 13 19 19 18 16 Final Capacity 20 | 8 20 20 20 20 5 Final Carried 20 | 6 20 20 20 18 3 Class Distribution -------------------- 25% | Scavenger-Gunner 23% | Mutant 21% | Scavenger-Tank 13% | Scavenger-Mutant 13% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Matter Collected 1862 | 221 289 320 277 402 353 Remotely . | . . . . . . Salvage Created 2186 | . 269 587 361 516 453 Parts 138 | . 33 33 18 24 30 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Combat Hostiles Destroyed 54 | . 12 9 7 10 16 Melee 1 | . . . . . 1 Guns 38 | . 12 9 7 4 6 Cannons 12 | . . . . 6 6 AOE 3 | . . . . . 3 Classes Destroyed 13 | . 4 5 . 3 1 Worker 1 | . . 1 . . . Builder 1 | . . . . 1 . Tunneler 1 | . 1 . . . . Hauler 1 | . . 1 . . . Recycler 2 | . . 1 . 1 . Watcher 3 | . 1 1 . 1 . Swarmer 20 | . 9 . . . 11 Grunt 19 | . 3 5 6 3 2 Brawler 1 | . . . . . 1 Duelist 2 | . . 1 . . 1 Sentry 6 | . . 3 1 2 . Hunter 3 | . . . . 2 1 Programmer 3 | . . . . 3 . Best Kill Streak 5 | . 4 5 3 4 5 Combat Bots Only 5 | . 3 4 3 3 5 Max Kills in Single Turn 2 | . 2 2 1 1 2 Gunslinging 1 | . 1 . . . . Exploded 2 | . . . . . 2 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Hostile Shots Fired 582 | . 76 52 53 171 230 Missed 157 | . 16 21 7 64 49 Damage Taken 6011 | . 683 454 903 1100 2871 Core 1261 | . 157 102 289 145 568 Absorbed by Shields 277 | . . . . 98 179 Redirected to Shielding 67 | . . . . 8 59 Ignored by Resistances 49 | . . . . 49 . Core Remaining (%) 64 | 100 37 74 47 . . Volleys Fired 164 | 2 42 26 20 36 38 Largest 3 | 2 2 3 3 3 3 Hottest 157 | 60 60 66 157 155 129 Shots Fired 400 | 4 80 76 52 106 82 Gun 321 | 4 80 76 52 61 48 Cannon 76 | . . . . 45 31 Launcher 3 | . . . . . 3 Special . | . . . . . . Kinetic 297 | 2 75 76 10 71 63 Thermal 80 | . . . 32 35 13 Explosive 3 | . . . . . 3 Electromagnetic 20 | 2 5 . 10 . 3 Robot Hit Streak 13 | 3 7 8 13 9 8 Robot Miss Streak 7 | 1 4 3 4 7 3 Penetration Max . | . . . . . . Secondary Targets 10 | . 4 2 2 . 2 Max Gunslinging Chain 1 | . 1 1 1 . 1 Shots Hit Robots 238 | 3 48 51 33 53 50 Core Hits 120 | 1 22 29 16 22 30 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . 2 . . . . Critical Strikes 5 | . 2 . 1 2 . Burn 1 | . . . 1 . . Destroy 2 | . 2 . . . . Blast 2 | . . . . 2 . Melee Attacks 3 | . . . . . 3 Impact . | . . . . . . Slashing 3 | . . . . . 3 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4101 | 41 488 549 577 1215 1231 Guns 2711 | 41 488 547 577 546 512 Cannons 1070 | . . . . 669 401 Explosions 275 | . . . . . 275 Melee 43 | . . . . . 43 Ramming 2 | . . 2 . . . Kinetic 2731 | 14 462 547 104 845 759 Thermal 837 | . . . 328 370 139 Explosive 275 | . . . . . 275 Electromagnetic 213 | 27 26 . 145 . 15 Impact . | . . . . . . Slashing 43 | . . . . . 43 Piercing . | . . . . . . Highest Corruption 6 | . 3 . . 4 6 Average Corruption 2 | . 1 . . 2 5 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 47 | . 12 . . 13 22 Message Errors 10 | . 3 . . 5 2 Matter Fused 12 | . 3 . . 4 5 Heat Flow Errors 8 | . 1 . . 3 4 Energy Discharges 3 | . 1 . . . 2 Parts Rejected 1 | . 1 . . . . Parts Fused 1 | . . . . . 1 Data Loss (minor) 5 | . 1 . . 1 3 Data Loss (major) 2 | . 1 . . . 1 Misfires 4 | . 1 . . . 3 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 52 | . . . . 18 34 Projectiles 18 | . . . . 18 . Explosions 16 | . . . . . 16 Melee 18 | . . . . . 18 Knockbacks 7 | . . . . 3 4 Impact . | . . . . . . Kinetic 7 | . . . . 3 4 Secondary . | . . . . . . Self-Inflicted Damage 74 | . . . . 46 28 Shots 3 | . . . . 2 1 Rammed . | . . . . . . Targets Rammed 1 | . . 1 . . . Kicked 1 | . . 1 . . . Crushed . | . . . . . . Highest Temperature 868 | . 131 71 868 291 561 Average Temperature 146 | . 29 27 314 62 162 Received Heat Transfer 1364 | . 90 159 432 303 380 Effects 32 | . . . 25 . 7 Shutdowns 7 | . . . 6 . 1 Energy Bleed 4 | . . . 2 . 2 Interference 3 | . . . 3 . . Matter Decay 5 | . . . 3 . 2 Short Circuit 3 | . . . 1 . 2 Damage (minor) 4 | . . . 4 . . Damage (major) 4 | . . . 4 . . Damage (core) 2 | . . . 2 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . . 3 1 . Heat Transferred 1850 | . . . 777 777 296 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Peak Influence 255 | . 107 169 213 159 255 Initial 42 | . . 42 37 . 35 Average 66 | . 34 83 115 48 124 Maximum Alert Level 1 | . . . 1 . 1 Low Security (%) 92 | 100 100 100 85 100 54 Level 1 7 | . . . 14 . 45 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . 1 1 3 7 . Investigation 1 | . . . 1 . . Extermination 2 | . . . . 2 . Reinforcement 7 | . 1 1 2 3 . Assault . | . . . . . . Garrison 2 | . . . . 2 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 90 | . 17 18 14 16 25 Peak Tracking Total 9 | . 4 5 5 3 9 Tactical Retreats 4 | . . 2 . 1 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Traps Triggered 12 | . 5 1 1 1 4 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 5 | . 5 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Machines Disabled 6 | . . . . 5 1 Max in Single Turn 2 | . . . . 2 1 Garrison Relay 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Machines Accessed 18 | . 7 4 5 2 . Terminals 12 | . 5 3 3 1 . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 3 | . 2 . 1 . . Scanalyzers 1 | . . 1 . . . Garrison Access 1 | . . . . 1 . Total Hacks 41 | . 17 11 10 3 . Successful 28 | . 8 11 7 2 . Failed 13 | . 9 . 3 1 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 27 | . 13 7 5 2 . Fabricators . | . . . . . . Repair Stations 4 | . . . 4 . . Recycling Units 5 | . 4 . 1 . . Scanalyzers 4 | . . 4 . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 17 | . 5 7 4 1 . Record 4 | . . 3 1 . . Prototype ID Bank 1 | . . . . 1 . Emergency Access Points 1 | . . 1 . . . Alert Level 2 | . 2 . . . . Unreport Threat 1 | . . . 1 . . Locate Traps 2 | . 1 . 1 . . Disarm Traps 1 | . 1 . . . . Recall Investigation 1 | . . 1 . . . Hauler Manifests 2 | . . 1 1 . . Zone Layout 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 2 | . . . 2 . . Recycling Unit Hacks 4 | . 3 . 1 . . Report Inventory 3 | . 2 . 1 . . Retrieve Components 1 | . 1 . . . . Scanalyzer 4 | . . 4 . . . Insert Component 2 | . . 2 . . . Analyze 2 | . . 2 . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 4 3 3 1 . Full Trace Events 2 | . 1 . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . 2 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 2 | . 2 . . . . Parts Scanalyzed 2 | . . 2 . . . Part Schematics Acquired 2 | . . 2 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 5 | . . . . . 5 Machine Destruction 5 | . . . . . 5 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Turns Passed 5209 | 98 1574 1012 417 1353 755 Spaces Moved 1601 | 64 583 328 171 325 130 Core 59 | 3 . . . 37 19 Treads 94 | . . . . . 94 Legs 1448 | 61 583 328 171 288 17 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 260 190 260 100 Average Speed 271 | 116 220 262 190 371 461 Slowest Speed 1200 | 120 260 470 190 1200 1150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 5 81 37 16 8 22 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 19 | . . . . 11 8 Melee . | . . . . . . Projectile 11 | . . . . 11 . AOE 8 | . . . . . 8 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Total 2166 | 80 806 437 225 407 211 Wait 203 | 3 133 35 17 14 1 Move 1596 | 63 582 327 170 324 130 Hop . | . . . . . . Pick Up 72 | 6 28 16 4 12 6 Fast Attach 21 | 6 3 7 1 2 2 Attach 35 | . 4 3 4 10 14 Detach 2 | . . . 1 1 . Swap 15 | . 3 5 5 2 . Drop 37 | . 11 17 3 6 . Fire 164 | 2 42 26 20 36 38 Melee 3 | . . . . . 3 Ram . | . . . . . . Kick 1 | . . 1 . . . Crush . | . . . . . . Escape Stasis 17 | . . . . . 17 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 38 | -11/Scrapyard | Discovered new exit (range 14) 99 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Build established: Mutant 555 | -10/Materials | Discovered new exit (range 7) 676 | -10/Materials | Discovered new exit (range 6) 1106 | -10/Materials | Core integrity fell below 50% 1137 | -10/Materials | Lost 4 parts (1p2n1w) 1397 | -10/Materials | Build established: Scavenger-Mutant 1596 | -10/Materials | Discovered new exit (range 12) 1673 | -10/Materials | Entered another Materials area 1673 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1955 | -9/Materials | Build established: Scavenger-Gunner 2168 | -9/Materials | Discovered new exit (range 16) 2662 | -9/Materials | Discovered new exit (range 10) 2685 | -9/Materials | Entered another Materials area 2685 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2899 | -8/Materials | Lost 3 parts (1n2u) 2980 | -8/Materials | Core integrity fell below 50% 3020 | -8/Materials | Discovered new exit (range 10) 3102 | -8/Materials | Entered Factory 3102 | -7/Factory | Evolved 2 slots: Utility x2 3405 | -7/Factory | Build established: Scavenger-Tank 3859 | -7/Factory | Garrison activated, responded to threat 3899 | -7/Factory | Lost 4 parts (1p1n2u) 3968 | -7/Factory | Garrison activated, responded to threat 4035 | -7/Factory | Lost 3 parts (1n1u1w) 4221 | -7/Factory | Build established: Tank 4444 | -7/Factory | Identified exit to Garrison 4455 | -7/Factory | Entered Garrison 4555 | -7/Garrison | Triggered checkpoint 4603 | -7/Garrison | Lost 4 parts (1p2u1w) 4815 | -7/Garrison | Triggered checkpoint 4856 | -7/Garrison | Garrison Relay disabled 5137 | -7/Garrison | Triggered checkpoint 5142 | -7/Garrison | Build established: Scavenger-Tank 5179 | -7/Garrison | Triggered checkpoint 5183 | -7/Garrison | Core integrity fell below 50% 5204 | -7/Garrison | Core integrity fell below 20% 5210 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- S-27 Virus destroyed. Autogun destroyed. Destroyed Autogun. Lyr. Light Armor Plating destroyed. Overheating: Energy bleed (-15). Imp. Light Armor Plating destroyed. Destroyed VTOL Module. Beams of light sweep through the air. An alarm sounds. Hcp. Storage Unit destroyed. S-27 Virus destroyed. Grenade Launcher destroyed. Imp. Ion Engine destroyed. Core Shielding destroyed. Overheating: Energy bleed (-39). Autogun destroyed. G-47 Trooper destroyed. System corrupted: Heat flow error (+163). Destroyed VTOL Module. S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????#####""""#?????????????????????? | | ????????????????## ????????????????????? | | ????????????????? ?? ?????????????????? | | ????????????????? ?? #????????????????? | | ?????????????????# ## #? #????????????????? | | ???????????????### # ## #????????????????? | | ???????????????# ?????????????????? | | ???????????????# "????????????????? | | ???????????????# ? 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