Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.28 @ 08:25:33 Player: tokkot Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (61) 305 Value Destroyed (1684) 1684 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5449 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 221/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (550) Ox10 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Visual Processing Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (12) --- Light Nuclear Core Light Angular Momentum Engine Improved Sensor Array Shotgun Flak Gun Flak Cannon Flak Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Improved Sensor Array Energy Filter Improved Particle Charger > --- WEAPON ----------- Phase Cannon Phase Cannon Remote Datajack > --- INVENTORY -------- Light Nuclear Core Light Angular Momentum Engine Improved Heat Sink Advanced Heat Sink Shock Rifle Shotgun Flak Gun Flak Cannon Flak Cannon [Rating: 42] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Seismic Analyzer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Improved EM Shotgun Energy Cannon Phase Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Special Weapon Remote Datajack Impact Weapon Makeshift Hammer Build | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . . . 4 2 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . . . . 2 . . Utility 3 | . . . . . 1 1 1 Weapon 2 | . . . . . 1 1 . Parts Attached 103 | 8 . 5 1 1 47 15 26 Power 17 | 1 . 1 1 . 7 2 5 Engine 11 | 1 . 1 1 . 5 2 1 Core 6 | . . . . . 2 . 4 Reactor . | . . . . . . . . Propulsion 20 | 2 . . . . 12 3 3 Treads 3 | . . . . . 3 . . Leg 16 | 2 . . . . 8 3 3 Wheel 1 | . . . . . 1 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 22 | 2 . . . . 9 4 7 Device 11 | 1 . . . . 4 1 5 Storage 5 | . . . . . 3 1 1 Processor 3 | 1 . . . . . 1 1 Hackware 1 | . . . . . 1 . . Protection 2 | . . . . . 1 1 . Artifact . | . . . . . . . . Weapon 44 | 3 . 4 . 1 19 6 11 Energy Gun 19 | 1 . 1 . 1 11 1 4 Energy Cannon 2 | . . . . . . . 2 Ballistic Gun 19 | 2 . 2 . . 7 5 3 Ballistic Cannon 1 | . . . . . . . 1 Launcher . | . . . . . . . . Special Weapon 1 | . . . . . . . 1 Impact Weapon 2 | . . 1 . . 1 . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . Parts Lost 43 | . . 1 . 5 12 2 23 Power 8 | . . . . 1 3 . 4 Propulsion 10 | . . . . 1 2 2 5 Utility 8 | . . . . 1 1 . 6 Weapon 17 | . . 1 . 2 6 . 8 Highest Loss Streak 9 | . . 1 . 5 5 1 9 Average Slot Usage (%) 84 | . 100 100 100 89 80 97 67 Engine 5 | . 14 14 14 11 1 7 . Core 5 | . . . . . 6 . 11 Treads 1 | . . . . . 4 . . Leg 21 | . 28 28 28 26 19 30 12 Device 10 | . 14 14 14 10 11 5 9 Storage 5 | . . . . . 5 10 5 Processor 6 | . 14 14 14 14 2 3 5 Hackware 2 | . . . . . 3 7 1 Energy Gun 7 | . 14 7 . 1 8 13 2 Energy Cannon 1 | . . . . . . . 4 Ballistic Gun 13 | . 14 17 28 24 14 14 5 Naked Turns 1 | . . . . . . . 1 Heaviest Build 71 | 7 7 7 7 7 29 60 71 Greatest Support 65 | 20 20 20 20 20 60 65 55 Greatest Overweight (x) 20 | . . . . . 4 1 20 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 16 | 4 4 4 4 4 10 16 12 Average Capacity 8 | 4 4 4 4 4 5 12 11 Most Carried 12 | 3 3 4 4 4 10 12 12 Average Carried 6 | 1 3 3 4 3 3 9 8 Final Capacity 12 | 4 4 4 4 4 10 12 12 Final Carried 12 | 3 3 4 4 3 9 12 12 Class Distribution -------------------- 33% | Mutant 30% | Scavenger-Gunner 26% | Scavenger-Mutant 10% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Matter Collected 1826 | 285 . 57 . 34 702 378 370 Remotely 216 | . . . . . 216 . . Salvage Created 2373 | 114 . 57 . 49 919 725 509 Parts 144 | 12 . 9 . 6 61 35 21 Haulers Intercepted 1 | . . . . . 1 . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 37 | 1 . 3 . 3 16 6 8 Guns 32 | 1 . 3 . 3 14 5 6 Cannons 2 | . . . . . . . 2 AOE 3 | . . . . . 2 1 . Classes Destroyed 15 | 3 . 1 . . 6 4 1 Worker 6 | 1 . . . . 2 3 . Builder 2 | . . . . . . 2 . Tunneler 5 | 3 . 1 . . 1 . . Hauler 1 | . . . . . 1 . . Recycler 3 | . . . . . 1 2 . Mechanic 2 | . . . . . . 1 1 Operator 1 | . . . . . 1 . . Watcher 4 | . . . . . 2 . 2 Swarmer 10 | . . 3 . 3 4 . . Grunt 17 | 1 . . . . 8 3 5 Brawler 1 | . . . . . . 1 . Duelist 1 | . . . . . . . 1 Sentry 3 | . . . . . 2 1 . Hunter 2 | . . . . . 2 . . Programmer 3 | . . . . . . 1 2 Best Kill Streak 7 | 4 . 2 . 3 7 4 4 Combat Bots Only 6 | 1 . 2 . 3 6 3 3 Max Kills in Single Turn 2 | 1 . 1 . 1 2 2 1 Gunslinging . | . . . . . . . . Exploded 1 | . . . . . 1 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Damage Taken 5495 | 10 . 329 . 340 1492 659 2665 Core 1412 | . . 77 . 70 326 82 857 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 67 | 100 . . . 41 40 88 . Volleys Fired 211 | 12 2 18 . 9 71 28 71 Largest 4 | 2 2 2 . 2 3 4 4 Hottest 191 | 60 60 60 . 60 191 174 180 Shots Fired 443 | 24 4 30 . 18 153 88 126 Gun 389 | 24 4 30 . 18 153 88 72 Cannon 51 | . . . . . . . 51 Launcher . | . . . . . . . . Special 3 | . . . . . . . 3 Kinetic 238 | 13 2 24 . 14 86 42 57 Thermal 106 | . . 1 . . 39 10 56 Explosive . | . . . . . . . . Electromagnetic 96 | 11 2 5 . 4 28 36 10 Robot Hit Streak 11 | 6 2 5 . 2 9 11 11 Robot Miss Streak 8 | 2 3 3 . 5 4 5 8 Penetration Max 1 | . . . . . 1 . . Secondary Targets 6 | . . 1 . 3 2 . . Max Gunslinging Chain 1 | . . 1 . 1 1 . . Shots Hit Robots 303 | 15 2 16 . 8 108 63 91 Core Hits 124 | 6 1 6 . 4 45 32 30 Critical Hits 5 | . . . . . . 2 3 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed 3 | . . . . . . 1 2 Melee Attacks 13 | . . 5 . . 8 . . Impact 13 | . . 5 . . 8 . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4651 | 138 22 193 . 85 1686 827 1700 Guns 3390 | 138 22 162 . 85 1383 755 845 Cannons 855 | . . . . . . . 855 Explosions 200 | . . . . . 128 72 . Melee 206 | . . 31 . . 175 . . Ramming . | . . . . . . . . Kinetic 1695 | 48 6 126 . 73 725 278 439 Thermal 1764 | . . 11 . . 470 170 1113 Explosive . | . . . . . . . . Electromagnetic 986 | 90 16 25 . 12 316 379 148 Impact 206 | . . 31 . . 175 . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . . . . 2 5 Average Corruption 3 | . . . . . . 1 3 Corruption Purged . | . . . . . . . . Effects 17 | . . . . . . 5 12 Message Errors 7 | . . . . . . 3 4 Matter Fused 3 | . . . . . . . 3 Heat Flow Errors 2 | . . . . . . . 2 Energy Discharges 2 | . . . . . . 1 1 Data Loss (minor) 1 | . . . . . . . 1 Targeting Errors 2 | . . . . . . 1 1 Overload Shots . | . . . . . . . . Overflow Damage 72 | . . . . . . . 72 Projectiles 72 | . . . . . . . 72 Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 2 | . . . . . . . 2 Impact . | . . . . . . . . Kinetic 2 | . . . . . . . 2 Secondary . | . . . . . . . . Self-Inflicted Damage 57 | . . . . . 17 40 . Shots 2 | . . . . . 1 1 . Rammed 3 | . . . . . . . 3 Targets Rammed 3 | . . . . . . . 3 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 650 | 40 40 20 . 22 394 650 498 Average Temperature 144 | 20 20 15 . 13 113 271 154 Received Heat Transfer 1311 | 6 . . . 54 648 198 405 Effects 24 | . . . . . 2 6 16 Shutdowns 8 | . . . . . . 1 7 Energy Bleed 2 | . . . . . . 1 1 Interference 6 | . . . . . . . 6 Matter Decay 4 | . . . . . 1 2 1 Short Circuit 1 | . . . . . 1 . . Damage (minor) 2 | . . . . . . 1 1 Damage (major) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . . 1 1 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . . . 1 Heat Transferred 2482 | . . 25 . . 877 285 1295 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . . . 2 1 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Peak Influence 263 | 40 56 101 . 90 263 171 102 Initial 34 | . 26 21 . . 23 29 34 Average 73 | 13 31 58 . 13 121 98 41 Maximum Alert Level 1 | . . . . . 1 . . Low Security (%) 91 | 100 100 100 . 100 69 100 100 Level 1 8 | . . . . . 30 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . 3 . . . 1 2 2 Investigation 1 | . 1 . . . . . . Extermination 2 | . . . . . . 1 1 Reinforcement 5 | . 2 . . . 1 1 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 2 | . . . . . 1 . 1 Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Distress Signals 7 | . 3 . . . 4 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 73 | 1 2 4 . 6 30 9 21 Peak Tracking Total 7 | 1 1 3 . 4 7 4 5 Tactical Retreats 7 | . . 1 . 1 2 . 3 Traps | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Traps Triggered 2 | . . . . . . 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Machines Disabled 2 | . . . . . . 1 1 Max in Single Turn 1 | . . . . . . 1 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Machines Accessed 12 | . 4 . 1 . 4 1 2 Terminals 7 | . 4 . . . 3 . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . . 1 Recycling Units 3 | . . . . . 1 1 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 54 | . 10 . 23 . 13 3 5 Successful 46 | . 7 . 23 . 11 2 3 Failed 8 | . 3 . . . 2 1 2 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 22 | . 10 . . . 12 . . Fabricators . | . . . . . . . . Repair Stations 4 | . . . . . . . 4 Recycling Units 5 | . . . . . 1 3 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 40 | . 7 . 23 . 10 . . Record 29 | . 2 . 23 . 4 . . Prototype ID Bank 1 | . 1 . . . . . . Branch Access Points 2 | . 1 . . . 1 . . Emergency Access Points 1 | . . . . . 1 . . Alert Level 1 | . . . . . 1 . . Unreport Threat 1 | . . . . . 1 . . Locate Traps 1 | . 1 . . . . . . Investigation Status 1 | . 1 . . . . . . Reinforcement Status 1 | . 1 . . . . . . Recall Investigation 1 | . . . . . 1 . . Registered Components 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 Scan Component 1 | . . . . . . . 1 Repair 1 | . . . . . . . 1 Recycling Unit Hacks 4 | . . . . . 1 2 1 Recycle Component 1 | . . . . . . 1 . Process 2 | . . . . . 1 1 . Report Inventory 1 | . . . . . . . 1 Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . Used . | . . . . . . . . Hacking Detections 6 | . 3 . . . 2 1 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time 50 | . . . . . . . 50 Parts Recycled 1 | . . . . . . 1 . Recycled Matter 230 | . . . . . 113 117 . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 3 | . . . . . . . 3 Non-combat 3 | . . . . . . . 3 Combat . | . . . . . . . . Robot Hacks Applied 3 | . . . . . . . 3 parse_system 2 | . . . . . . . 2 find_recycling 1 | . . . . . . . 1 Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Turns Passed 3608 | 138 199 180 244 221 960 670 996 Spaces Moved 2048 | 82 158 98 202 162 518 432 396 Core 75 | 16 . . . . 50 . 9 Treads 48 | . . . . . 48 . . Legs 1925 | 66 158 98 202 162 420 432 387 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 50 120 50 Average Speed 134 | 106 120 120 120 120 129 122 183 Slowest Speed 1050 | 120 120 120 120 120 250 153 1050 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 26 | 6 26 21 51 42 43 14 11 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . . Known Exits Taken 1 | . 1 . . . . . . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 21 | . . . . . 6 3 12 Melee . | . . . . . . . . Projectile 12 | . . . . . . . 12 AOE 9 | . . . . . 6 3 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Total 2518 | 107 164 126 203 171 689 517 541 Wait 65 | 3 5 . . . 16 19 22 Move 2041 | 81 157 97 201 161 517 431 396 Hop . | . . . . . . . . Pick Up 38 | 3 . 1 . . 11 13 10 Fast Attach 41 | 7 . . 1 . 19 1 13 Attach 37 | . . 1 . 1 15 7 13 Detach 18 | . . . . . 10 2 6 Swap 25 | 1 . 4 . . 13 7 . Drop 26 | . . . 1 . 9 9 7 Fire 211 | 12 2 18 . 9 71 28 71 Melee 13 | . . 5 . . 8 . . Ram 3 | . . . . . . . 3 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac / *Sto x2) -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 75 | -11/Scrapyard | Discovered new exit (range 8) 139 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 312 | -10/Materials | Discovered new exit (range 11) 330 | -10/Materials | Identified exit to Mines 338 | -10/Materials | Entered Mines 398 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 514 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 514 | -10/Mines | Discovered new exit (range 5) 518 | -10/Mines | Entered Exiles 554 | -10/Exiles | Met 8R-AWN 582 | -10/Exiles | Met EX-HEX 640 | -10/Exiles | Met EX-DEC 650 | -10/Exiles | Learned location of Zion (-7) 718 | -10/Exiles | Discovered new exit (range 14) 762 | -10/Exiles | Entered Mines 763 | -9/Mines | Learned location of Storage (-8) 958 | -9/Mines | Core integrity fell below 50% 972 | -9/Mines | Discovered new exit (range 9) 983 | -9/Mines | Entered Materials 983 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 988 | -8/Materials | Lost 5 parts (1p1n1u2w) 1111 | -8/Materials | Lost 4 parts (2p1n1w) 1162 | -8/Materials | Core integrity fell below 50% 1538 | -8/Materials | Lost 5 parts (1n1u3w) 1623 | -8/Materials | Identified exit to Storage 1906 | -8/Materials | Build established: Scavenger-Gunner 1937 | -8/Materials | Discovered new exit (range 6) 1943 | -8/Materials | Entered Factory 1943 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2539 | -7/Factory | Discovered new exit (range 12) 2613 | -7/Factory | Entered another Factory area 2613 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2961 | -6/Factory | Lost 9 parts (2p3n2u2w) 3233 | -6/Factory | Build established: Scavenger-Mutant 3544 | -6/Factory | Core integrity fell below 50% 3604 | -6/Factory | Core integrity fell below 20% 3609 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 03600_ Penetrated by Slug. 03600_ U-05 Engineer lays Concrete. 03601_ Penetrated by Slug. 03601_ Adv. Heat Sink destroyed. 03601_ R-10 Processor collects Com. Wheel. 03602_ K-01 Serf collects debris. 03602_ R-10 Processor collects Carbon-fiber Leg. 03603_ Penetrated by Slug. 03603_ U-05 Engineer lays Concrete. 03604_ U-05 Engineer builds a Wall. 03605_ K-01 Serf collects debris. 03605_ R-10 Processor collects Carbon-fiber Leg. 03605_ R-10 Processor collects Com. Wheel. 03605_ Penetrated by Slug. 03605_ R-10 Processor collects Field Recycling Unit. 03608_ R-10 Processor collects Carbon-fiber Leg. 03608_ Penetrated by Slug. 03608_ K-01 Serf collects debris. 03609_ Penetrated by Slug. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ??????????????????????????# #???????????????? | | ??????????????????????????# ################?# | | ??????????????????????????# # #?# | | ??????????????????????????# # #?# | | ??????????????????????????# + """ """ """ ### | | ??????????????????????????+^ # """ """ """ ### | | ??????????????????????????# # """ """ ""??+ | | ??????????????????????????# # ??# | | ??????????????????????????# ##########+#??## | | ??????????????????????????# ########?# #??# | | ??????????????????????????# ### ##?# | | ??????????????????????????# ### | | ???????????????##?????????# | | ????############ ########## ### | | ? ^ ######?# | | ? ^ #########+####+#+########## | | ?????############# ##??????# # | | ????????????????## ######### """ """ """# | | ????????????????## # ! # """"" """"" Y"# | | ?????????????????# # # """"" """"" """#+## | | ?????????????????# # ! # # | | ?????????????????# # """ # ] # | | ?????????????##### #% """ # # | | ?????????????+ + """ # # | | ?????????????### #% R ####################### | | ???????????????# # h@ #?????????????????????? | | ???????????????# # h%RR=#?????????????????????? | | ???????????????# # "R" = #??????????????????? | | ???????????????# # """! u ""???????????????? | | ???????????????# #### ### # ""???????????????? | | ???????????????# ??! 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[ ?# ]* ?????????????? | | ??????????????? ?# k/ ????????????? | | ??????????????? *?### # ????????????? | | ??????????????" =?????# # #####?##????????????? | | ?????????????? ?????? ???????????????????? | | ?????????????? ?????? ?????????????????????? | | ????????????????# ?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 25 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 13 Terrain Scan Range 16 Terrain Scan Density 60 Armor Coverage 225 Evasion (%) 50 Target Analysis 5 Recoil Reduction 2 Energy Filtering 30 Particle Charging 20 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Librarian Loot Pinata Made in Tau Ceti IV More Dakka Please Novice Programmer Oops Please Form A Line Risk Taker Tourist Use The Force Challenges ------------ None Game ------ Seed MolecularDirtyGuard Manual? 0 Play Time 02:07:21 Cumulative 5.6 hours Start 2021.09.27 @ 07:35:31 End 2021.09.28 @ 08:25:33 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 6 Achievement% 7 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cf22ba0d-f7ec-436c-bebd-c85a935ba6b5