Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.19 @ 17:15:54

Player: CrossedViper

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (9)       45
Value Destroyed (252)      252
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (50)                 50
              TOTAL SCORE: 1147

 Bonus
-------
Follower Combat Kills      50

 Cogmind 
---------
Core Integrity             0/250
Matter                     295/300
Energy                     81/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Rolling (100)
Location                   -9/Mines

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (2) ---
    Compact Wheel
>           --- UTILITY (2) ------
      Large Storage Unit
>           --- WEAPON (2) -------
                (None)
>           --- INVENTORY (10) ---
      Light Ion Engine
  Makeshift Power Source
      Light Treads
      Light Treads
            Aluminum Leg
            Aluminum Leg
   Improved Heat Sink
   Improved Sensor Array
  Makeshift Terrain Scanner
  Makeshift Transmission Jammer

 Peak State 
------------
>           --- POWER ------------
            Ion Engine
>           --- PROPULSION -------
            Aluminum Leg
            Aluminum Leg
>           --- UTILITY ----------
      Large Storage Unit
      Large Storage Unit
>           --- WEAPON -----------
      Small Laser
            Particle Gun
>           --- INVENTORY --------
      Light Ion Engine
  Makeshift Power Source
      Light Treads
      Light Treads
            Aluminum Leg
            Aluminum Leg
    Compact Wheel
    Compact Wheel
   Improved Heat Sink
   Improved Terrain Scanner
  Makeshift Terrain Scanner
  Makeshift Transmission Jammer
            Particle Gun
[Rating: 10]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
Weapon                     Small Laser
  Energy Gun               Small Laser

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             7    | .   2   1   .   4   
  Power                    .    | .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   .   2   
    Treads                 .    | .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  2    | .   .   .   .   2   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  2    | .   2   .   .   .   
    Device                 .    | .   .   .   .   .   
    Storage                2    | .   2   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   3    | .   .   1   .   2   
    Energy Gun             3    | .   .   1   .   2   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 7    | .   1   1   .   5   
  Power                    1    | .   .   .   .   1   
  Propulsion               1    | .   .   .   .   1   
  Utility                  .    | .   .   .   .   .   
  Weapon                   5    | .   1   1   .   3   
  Highest Loss Streak      3    | .   1   1   .   3   
Average Slot Usage (%)     90   | .   96  97  85  84  
  Engine                   12   | .   14  14  14  3   
  Leg                      27   | .   28  28  28  26  
  Storage                  27   | .   24  28  28  28  
  Energy Gun               21   | .   28  25  14  24  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             41   | 13  41  40  38  41  
  Greatest Support         32   | 20  20  20  20  32  
  Greatest Overweight (x)  2    | .   2   1   1   2   
  Average Overweight (x)   1    | .   1   1   1   1   
Largest Inventory Capacity 16   | .   16  16  16  16  
  Average Capacity         15   | .   13  16  16  15  
  Most Carried             14   | .   7   9   12  14  
  Average Carried          9    | .   6   8   9   12  
  Final Capacity           16   | 6   16  16  16  10  
  Final Carried            12   | 6   6   9   12  10  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Scr Mat Min Exi Min 
Matter Collected           240  | 200 20  10  .   10  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            292  | .   122 133 .   37  
  Parts                    20   | .   11  8   .   1   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Combat Hostiles Destroyed  8    | .   4   3   .   1   
  Guns                     6    | .   4   1   .   1   
  AOE                      2    | .   .   2   .   .   
Classes Destroyed          4    | .   3   .   .   1   
  Watcher                  1    | .   1   .   .   .   
  Swarmer                  3    | .   3   .   .   .   
  Grunt                    4    | .   1   3   .   .   
  Duelist                  1    | .   .   .   .   1   
Best Kill Streak           4    | .   4   2   .   1   
  Combat Bots Only         3    | .   3   2   .   1   
Max Kills in Single Turn   2    | .   1   2   .   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   2   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Damage Taken               783  | .   222 97  .   464 
  Core                     257  | .   75  11  .   171 
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              35   | .   13  13  .   9   
  Largest                  2    | .   2   2   .   2   
  Hottest                  105  | .   80  80  .   105 
Shots Fired                60   | .   26  18  .   16  
  Gun                      60   | .   26  18  .   16  
  Cannon                   .    | .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Thermal                  25   | .   .   9   .   16  
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          35   | .   26  9   .   .   
  Robot Hit Streak         10   | .   5   10  .   7   
  Robot Miss Streak        4    | .   3   1   .   4   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   
Shots Hit Robots           41   | .   15  15  .   11  
  Core Hits                15   | .   6   6   .   3   
  Critical Hits            .    | .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           582  | .   229 205 .   148 
  Guns                     474  | .   181 145 .   148 
  Cannons                  .    | .   .   .   .   .   
  Explosions               103  | .   43  60  .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  5    | .   5   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Thermal                  308  | .   43  117 .   148 
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          269  | .   181 88  .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         4    | .   .   .   .   4   
  Average Corruption       4    | .   .   .   .   4   
  Corruption Purged        .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            3    | .   3   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               3    | .   3   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      33   | .   33  .   .   .   
  Shots                    1    | .   1   .   .   .   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             1    | .   1   .   .   .   
  Kicked                   1    | .   1   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        300  | .   126 108 .   300 
  Average Temperature      92   | .   60  48  .   176 
  Received Heat Transfer   183  | .   63  54  .   66  
  Effects                  1    | .   .   .   .   1   
    Energy Bleed           1    | .   .   .   .   1   
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              2    | .   1   1   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             2    | .   .   1   .   1   
  Heat Transferred         623  | .   50  225 .   348 
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      2    | .   1   1   .   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Peak Influence             227  | .   227 134 .   54  
  Initial                  84   | .   .   84  .   .   
  Average                  87   | .   80  107 .   36  
Maximum Alert Level        1    | .   1   .   .   .   
  Low Security (%)         96   | .   85  100 .   100 
  Level 1                  3    | .   14  .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   1   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              34   | .   10  4   .   20  
  Peak Tracking Total      17   | .   5   2   .   17  
  Tactical Retreats        1    | .   .   1   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                2    | .   .   2   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Scr Mat Min Exi Min 
Machines Disabled          1    | .   1   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Machines Accessed          5    | .   2   .   3   .   
  Terminals                2    | .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                9    | .   5   .   4   .   
  Successful               4    | .   .   .   4   .   
  Failed                   5    | .   5   .   .   .   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   6    | .   6   .   .   .   
  Terminals                5    | .   5   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             4    | .   .   .   4   .   
  Record                   4    | .   .   .   4   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   2   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Scr Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             2    | .   .   .   2   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Total Allies               2    | .   .   .   2   .   
  Largest Group            2    | .   .   .   2   2   
  Highest-Rated Group      42   | .   .   .   42  42  
  Highest-Rated Ally       21   | .   .   .   21  21  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               11   | .   .   .   .   11  
  Total Damage             182  | .   .   .   .   182 
  Kills                    2    | .   .   .   .   2   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  
-------------              Run  | Scr Mat Min Exi Min 
Turns Passed               1492 | .   218 498 614 162 
Spaces Moved               902  | 1   111 305 399 86  
  Core                     .    | .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     896  | 1   111 305 399 80  
  Wheels                   6    | .   .   .   .   6   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            100  | 120 120 150 150 100 
  Average Speed            150  | 120 156 150 150 147 
  Slowest Speed            180  | 120 180 150 150 180 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       40   | 2   26  63  89  24  
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     2    | .   .   1   1   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             2    | .   .   .   .   2   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          7    | .   1   6   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      7    | .   1   6   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Total                      975  | .   128 328 415 104 
  Wait                     9    | .   .   6   2   1   
  Move                     898  | .   110 304 398 86  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  11   | .   1   4   3   3   
  Fast Attach              1    | .   1   .   .   .   
  Attach                   3    | .   .   1   .   2   
  Detach                   .    | .   .   .   .   .   
  Swap                     3    | .   1   .   .   2   
  Drop                     2    | .   1   .   .   1   
  Fire                     35   | .   13  13  .   9   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     1    | .   1   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   12   | .   .   .   12  .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Min x2])
-10/Mines
-10/Exiles
-9/Mines

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  134 | -10/Materials | Discovered new exit (range 11)
  151 | -10/Materials | Discovered new exit (range 12)
  219 | -10/Materials | Entered Mines
  317 | -10/Mines     | Build established: Mutant
  426 | -10/Mines     | Learned location of Storage (-7)
  710 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  711 | -10/Mines     | Discovered new exit (range 5)
  717 | -10/Mines     | Entered Exiles
  717 | -10/Exiles    | Found Exiles lab destroyed
  863 | -10/Exiles    | Learned location of Zion (-7)
 1316 | -10/Exiles    | Discovered new exit (range 10)
 1331 | -10/Exiles    | Entered Mines
 1331 | -9/Mines      | Accompanied by 2 allies
 1375 | -9/Mines      | Core integrity fell below 50%
 1475 | -9/Mines      | Assembled infested the area
 1490 | -9/Mines      | Core integrity fell below 20%
 1493 | -9/Mines      | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
01400_ Found Imp. Sensor Array.
01400_ Found 29 Matter.
01403_ Acquired Imp. Sensor Array.
01433_ T-07 Excavator is excavating. <x3>
01475_ ALERT: Infestation in the mines, dispatching Demolisher response
  squad.
01477_ D-53 Grenadier unfolds itself.
01477_ Commando 1b destroyed.
01485_ R-06 Scavenger destroyed.
01488_ Sml. Laser destroyed.
01488_ System corrupted by crushing effect (+4).
01489_ Com. Wheel destroyed.
01490_ as-18984 destroyed.
01490_ as-42534 destroyed.
01490_ as-09688 destroyed.
01490_ as-84092 destroyed.
01490_ Particle Gun destroyed.
01491_ Dropped Lrg. Storage Unit.
01492_ The unstable cave ceiling collapses.
01492_ Aluminum Leg crushed.

 Map 
-----
+----------------------------------------------------+
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|             ??????????# #       =    ##??????????? |
|             ??????????# #  #   *%[ ###???????????? |
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|             ??????# ### ###  ###% ####??????#  =   |
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|             ??????# #???#       *% [%! #########   |
|             ??????# #???#      ##!          % ##   |
|             ??????# #???##    ######      %=       |
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|             ?????## ##????#  #??????#   #??######  |
|             ?????#   ##???#  #?????#     #??????## |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BombTacticalShotgun
  Manual?         0
Play Time         00:07:30
  Cumulative      71.1 hours
  Start           2020.09.19 @ 17:09:26
  End             2020.09.19 @ 17:15:54
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          68
  Rogue           67
  Adventurer      0
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             47
Gallery%          76
Achievement%      56
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 45786a72-bea3-4d12-bb56-fbd063773770