Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.08 @ 22:42:48

Player: Geordi

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (11)       2200
Robots Destroyed (168)     840
Value Destroyed (6436)     6436
Prototype IDs (16)         320
Alien Tech Used (0)        0
Bonus (243)                243
              TOTAL SCORE: 13039

 Bonus
-------
High Alert Combat Kills    209
Follower Combat Kills      37
Friendly Fire              -3

 Cogmind 
---------
Core Integrity             0/1150
Matter                     241/300
Energy                     95/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (750) Ox14
Location                   -4/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (7) ---
                    (None)
>               --- UTILITY (8) ------
  High-capacity Storage Unit
       Improved Target Analyzer
       Improved Target Analyzer
      Makeshift System Shield
>               --- WEAPON (3) -------
          Heavy Mace
>               --- INVENTORY (20) ---
          Light Antimatter Reactor
           Mini Fusion Reactor
       Improved Fusion Compressor
       Advanced Heat Sink
       Advanced Heat Sink
                Quantum Capacitor
       Advanced Actuator Array
       Advanced Actuator Array
       Advanced Thermal Shield
          Heavy Laser
                Beamcaster
  Hypervelocity Mass Driver
       Improved Remote Datajack

 Peak State 
------------
>               --- POWER ------------
       Improved Fusion Compressor
>               --- PROPULSION -------
                Flexi-carbon Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
        Armored Leg
       Improved VSS Leg
>               --- UTILITY ----------
       Advanced Heat Sink
       Advanced Heat Sink
  High-capacity Storage Unit
                0b10 Decoder Chip [Looter]
       Improved Target Analyzer
       Improved Target Analyzer
       Improved Reaction Control System
      Makeshift System Shield
>               --- WEAPON -----------
                Plasma Rifle
          Heavy Gauss Cannon
  Hypervelocity Mass Driver
>               --- INVENTORY --------
          Light Antimatter Reactor
          Light Antimatter Reactor
           Mini Fusion Reactor
       Improved Treads
       Improved Treads
      Precision Energy Filter
                Quantum Capacitor
       Advanced Actuator Array
       Advanced Actuator Array
   High-powered Shock Rifle
          Heavy Laser
                Plasma Rifle
                Beamcaster
          Heavy Gatling Laser
  Hypervelocity Mass Driver
       Improved Remote Datajack
          Heavy Mace
                Power Sword
      Makeshift Spear
[Rating: 107]

 Favorites 
-----------
Power                      Neutrino Core
  Engine                   Ion Engine
  Power Core               Neutrino Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Armored Leg
  Treads                   Armored Treads
  Leg                      Armored Leg
  Wheel                    Compact Wheel
  Hover Unit               Backup Propulsion I
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Improved Target Analyzer
  Hackware                 System Shield
  Protection               Heavy Armor Plating
Weapon                     Precision Beam Rifle
  Energy Gun               Precision Beam Rifle
  Energy Cannon            Phase Cannon
  Ballistic Gun            Improved KE Penetrator
  Ballistic Cannon         Hypervelocity Mass Driver
  Launcher                 Rocket Launcher
  Special Weapon           Welding Torch
  Impact Weapon            Power Maul
  Slashing Weapon          Power Sword
  Piercing Weapon          Makeshift Spear
  Special Melee Weapon     Dirty Datajack

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac 
Slots Evolved              12   | .   .   2   2   2   .   .   2   2   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               5    | .   .   2   .   1   .   .   1   .   .   .   1   
  Utility                  6    | .   .   .   2   1   .   .   1   1   .   .   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   1   .   .   .   
Parts Attached             207  | 6   11  32  11  3   25  12  16  16  29  3   43  
  Power                    29   | 1   2   5   2   .   3   3   1   1   1   1   9   
    Engine                 12   | 1   2   5   1   .   1   1   .   .   .   .   1   
    Core                   10   | .   .   .   1   .   2   2   1   1   1   1   1   
    Reactor                7    | .   .   .   .   .   .   .   .   .   .   .   7   
  Propulsion               67   | 2   2   17  5   1   6   2   7   1   11  1   12  
    Treads                 5    | .   .   .   .   .   1   .   .   .   .   1   3   
    Leg                    61   | 2   2   17  5   1   5   2   6   1   11  .   9   
    Wheel                  1    | .   .   .   .   .   .   .   1   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  41   | 1   3   .   3   1   6   4   2   6   7   1   7   
    Device                 19   | .   1   .   1   1   2   2   .   3   4   1   4   
    Storage                4    | 1   1   .   .   .   .   .   2   .   .   .   .   
    Processor              6    | .   .   .   .   .   .   1   .   1   1   .   3   
    Hackware               2    | .   .   .   .   .   1   .   .   .   1   .   .   
    Protection             10   | .   1   .   2   .   3   1   .   2   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   70   | 2   4   10  1   1   10  3   6   8   10  .   15  
    Energy Gun             26   | .   1   5   1   .   5   2   1   1   3   .   7   
    Energy Cannon          6    | .   .   1   .   .   1   .   1   2   1   .   .   
    Ballistic Gun          10   | 2   1   1   .   .   1   .   2   2   1   .   .   
    Ballistic Cannon       7    | .   .   .   .   1   .   .   .   2   3   .   1   
    Launcher               3    | .   1   2   .   .   .   .   .   .   .   .   .   
    Special Weapon         2    | .   .   .   .   .   .   .   .   1   .   .   1   
    Impact Weapon          8    | .   .   1   .   .   3   .   2   .   .   .   2   
    Slashing Weapon        5    | .   1   .   .   .   .   .   .   .   2   .   2   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   2   
    Special Melee Weapon   1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Unidentified Prototypes  11   | .   .   3   1   .   .   .   .   3   1   .   3   
  Corrupted Parts          2    | .   .   .   .   .   1   1   .   .   .   .   .   
    System Corruption      10   | .   .   .   .   .   7   3   .   .   .   .   .   
Parts Lost                 82   | .   1   1   .   .   13  8   .   4   18  4   33  
  Power                    7    | .   .   .   .   .   2   1   .   .   1   1   2   
  Propulsion               35   | .   .   1   .   .   7   4   .   1   5   2   15  
  Utility                  21   | .   .   .   .   .   4   2   .   2   6   1   6   
  Weapon                   19   | .   1   .   .   .   .   1   .   1   6   .   10  
  Highest Loss Streak      17   | .   1   1   .   .   13  8   .   3   12  2   17  
  To Critical Strikes      2    | .   .   .   .   .   1   1   .   .   .   .   .   
Average Slot Usage (%)     83   | .   94  99  99  100 74  51  68  93  93  93  85  
  Engine                   2    | .   14  11  1   7   2   .   .   .   .   .   .   
  Core                     4    | .   .   .   7   .   3   6   6   5   4   5   2   
  Treads                   1    | .   .   .   .   .   3   1   .   .   .   2   3   
  Leg                      26   | .   28  43  35  38  23  8   11  34  34  25  21  
  Device                   10   | .   1   11  18  23  10  2   6   12  16  16  13  
  Storage                  7    | .   17  11  9   7   7   1   4   11  7   5   5   
  Processor                2    | .   .   .   .   .   .   1   5   .   2   5   13  
  Hackware                 3    | .   .   .   .   .   1   7   6   3   2   5   5   
  Protection               4    | .   3   .   9   7   6   4   6   5   4   5   1   
  Energy Gun               5    | .   4   16  18  14  5   7   3   .   .   .   5   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   4   3   .   .   
  Ballistic Gun            2    | .   22  1   .   .   .   .   .   7   1   .   .   
  Ballistic Cannon         2    | .   .   .   .   .   1   .   .   2   5   11  5   
  Impact Weapon            1    | .   .   2   .   .   4   1   2   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   .   3   5   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             111  | 11  23  25  34  36  44  38  78  111 110 105 98  
  Greatest Support         131  | 20  20  60  60  73  73  25  90  96  99  83  131 
  Greatest Overweight (x)  14   | .   1   .   .   .   1   5   2   1   3   1   14  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   .   .   1   .   
Largest Inventory Capacity 20   | 8   10  10  10  10  10  10  20  20  20  20  20  
  Average Capacity         13   | 6   9   10  10  10  10  6   6   20  20  20  20  
  Most Carried             20   | 5   10  10  10  10  10  10  6   20  14  11  20  
  Average Carried          10   | 2   7   9   9   9   9   5   4   17  9   7   17  
  Final Capacity           20   | 8   10  10  10  10  10  5   20  20  20  20  20  
  Final Carried            14   | 2   10  10  10  10  9   5   6   14  7   11  14  

 Class Distribution 
--------------------
 39% | Mutant
 21% | Scavenger-Mutant
 19% | Tank
 13% | Derelict-Mutant
  3% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
  Derelict-Mutant | -6/Factory
             Tank | -5/Factory
 Scavenger-Mutant | -5/Upper Caves
 Scavenger-Mutant | -5/Upper Caves
 Scavenger-Gunner | -4/Factory

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -6   -5   -5   -5   -4   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Fac  Fac  Upp  Upp  Fac  
Matter Collected           4409 | 215  231  409  100  .    271  288  377  974  550  289  705  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6837 | .    274  1311 384  .    431  264  407  1122 911  448  1285 
  Parts                    312  | .    14   82   14   .    15   10   8    61   29   14   65   
Haulers Intercepted        6    | .    .    3    2    .    .    .    .    .    .    .    1    
Recyclers Shooed           4    | .    .    2    .    .    .    .    .    .    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      54   | .    .    .    .    .    9    7    .    .    26   12   .    
  Prevented                6    | .    .    .    .    .    4    1    .    .    1    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac 
Combat Hostiles Destroyed  133  | .   9   34  5   .   11  7   4   15  22  5   21  
  Melee                    20   | .   1   2   .   .   4   1   1   .   5   .   6   
  Guns                     57   | .   7   25  5   .   1   4   .   5   8   .   2   
  Cannons                  31   | .   .   .   .   .   2   .   1   7   6   5   10  
  AOE                      13   | .   1   6   .   .   .   .   .   2   2   .   2   
Classes Destroyed          16   | .   3   9   .   .   .   .   .   3   .   1   .   
  Worker                   6    | .   .   1   .   .   .   .   .   .   .   .   5   
  Builder                  5    | .   .   1   .   .   .   .   .   3   .   .   1   
  Tunneler                 1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Hauler                   6    | .   .   3   2   .   .   .   .   .   .   .   1   
  Recycler                 4    | .   1   .   .   .   .   .   1   2   .   .   .   
  Mechanic                 2    | .   .   1   .   .   .   .   .   1   .   .   .   
  Operator                 2    | .   .   1   1   .   .   .   .   .   .   .   .   
  Watcher                  9    | .   .   4   .   .   .   .   2   2   .   .   1   
  Swarmer                  37   | .   3   12  .   .   4   3   .   .   10  1   4   
  Grunt                    56   | .   6   16  2   .   4   4   2   4   6   1   11  
  Brawler                  4    | .   .   1   .   .   .   .   1   1   .   .   1   
  Duelist                  6    | .   .   1   1   .   1   .   .   .   3   .   .   
  Sentry                   13   | .   .   4   2   .   2   .   1   1   2   1   .   
  Specialist               1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Hunter                   4    | .   .   .   .   .   .   .   .   .   .   2   2   
  Programmer               12   | .   .   .   .   .   .   .   .   8   1   .   3   
Best Kill Streak           11   | .   4   7   3   .   3   4   2   5   5   3   11  
  Combat Bots Only         6    | .   3   6   3   .   3   4   2   3   5   3   5   
Max Kills in Single Turn   4    | .   1   3   1   .   1   1   1   4   2   1   3   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   1   3   .   .   .   .   .   1   1   .   2   
  Melee                    1    | .   1   1   .   .   1   1   1   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -6   -5   -5   -5   -4   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Low  Low  Fac  Fac  Upp  Upp  Fac  
Hostile Shots Fired        1244  | .    59   135  25   18   173  105  43   105  222  38   321  
  Missed                   377   | .    16   46   12   14   42   31   15   34   63   6    98   
Damage Taken               15702 | .    491  1001 293  41   2012 1143 342  1837 3528 583  4431 
  Core                     2639  | .    81   237  43   .    313  239  10   148  366  41   1161 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   180   | .    .    .    .    .    83   .    .    .    35   13   49   
  Regen/Repaired (Parts)   132   | .    .    .    .    .    .    .    132  .    .    .    .    
Core Remaining (%)         66    | 100  67   40   92   .    .    21   98   .    .    44   .    
Volleys Fired              308   | .    37   65   31   .    9    9    11   46   49   16   35   
  Largest                  3     | .    2    2    2    .    2    1    2    3    3    2    3    
  Hottest                  236   | .    70   122  122  .    122  60   113  208  224  132  236  
Shots Fired                630   | .    67   111  62   .    18   9    14   134  82   33   100  
  Gun                      428   | .    62   104  62   .    11   9    11   66   49   .    54   
  Cannon                   188   | .    .    .    .    .    7    .    3    67   33   33   45   
  Launcher                 12    | .    5    7    .    .    .    .    .    .    .    .    .    
  Special                  2     | .    .    .    .    .    .    .    .    1    .    .    1    
  Kinetic                  246   | .    45   .    .    .    4    .    3    87   29   33   45   
  Thermal                  322   | .    17   104  62   .    11   .    11   43   33   .    41   
  Explosive                12    | .    5    7    .    .    .    .    .    .    .    .    .    
  Electromagnetic          49    | .    .    .    .    .    3    9    .    3    20   .    14   
  Robot Hit Streak         24    | .    11   24   11   .    8    2    4    11   18   5    10   
  Robot Miss Streak        12    | .    3    12   2    .    3    4    2    3    3    2    5    
  Penetration Max          1     | .    .    .    .    .    .    .    .    1    .    .    1    
  Secondary Targets        5     | .    .    3    1    .    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    1    .    1    .    .    .    .    .    .    
Shots Hit Robots           510   | .    43   94   43   .    28   18   31   85   71   21   76   
  Core Hits                254   | .    21   61   14   .    7    9    12   33   29   10   58   
  Critical Kills           14    | .    .    .    .    .    1    .    .    2    .    4    7    
  Critical Parts Destroyed 24    | .    1    3    .    .    3    3    2    .    .    5    7    
  Critical Strikes         57    | .    2    6    3    .    4    3    2    2    5    9    21   
    Burn                   10    | .    1    3    3    .    .    .    .    .    1    .    2    
    Destroy                25    | .    1    .    .    .    .    .    .    2    .    9    13   
    Blast                  3     | .    .    .    .    .    .    .    .    .    .    .    3    
    Corrupt                2     | .    .    .    .    .    .    .    .    .    1    .    1    
    Smash                  13    | .    .    3    .    .    4    3    2    .    .    .    1    
    Sever                  4     | .    .    .    .    .    .    .    .    .    3    .    1    
Melee Attacks              129   | .    3    10   .    .    22   18   28   .    15   4    29   
  Impact                   61    | .    .    10   .    .    22   15   11   .    .    .    3    
  Slashing                 41    | .    3    .    .    .    .    .    .    .    15   4    19   
  Piercing                 27    | .    .    .    .    .    .    3    17   .    .    .    7    
  Sneak Attacks            9     | .    .    2    .    .    .    .    6    .    .    .    1    
    Combat Hostiles        6     | .    .    .    .    .    .    .    5    .    .    .    1    
  Follow-up Attacks        1     | .    .    .    .    .    .    .    .    .    .    .    1    
Damage Inflicted           15122 | .    597  2327 766  .    847  487  838  3467 2287 587  2919 
  Guns                     5892  | .    403  1302 766  .    170  120  124  1295 804  .    908  
  Cannons                  3441  | .    .    .    .    .    56   .    63   1546 781  277  718  
  Explosions               2118  | .    129  675  .    .    .    .    .    605  196  .    513  
  Melee                    3565  | .    48   332  .    .    621  367  651  .    506  310  730  
  Ramming                  106   | .    17   18   .    .    .    .    .    21   .    .    50   
  Kinetic                  3766  | .    318  .    .    .    56   .    40   1679 678  277  718  
  Thermal                  5704  | .    85   1302 766  .    170  .    147  1727 771  .    736  
  Explosive                1149  | .    129  675  .    .    .    .    .    .    .    .    345  
  Electromagnetic          832   | .    .    .    .    .    .    120  .    40   332  .    340  
  Impact                   2006  | .    .    332  .    .    621  363  627  .    .    .    63   
  Slashing                 1404  | .    48   .    .    .    .    .    .    .    506  310  540  
  Piercing                 155   | .    .    .    .    .    .    4    24   .    .    .    127  
Highest Corruption         7     | .    .    .    .    .    7    7    .    7    7    7    2    
  Average Corruption       5     | .    .    .    .    .    4    6    .    5    7    7    1    
  Corruption Purged        3     | .    .    .    .    .    3    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  230   | .    .    .    .    .    22   69   .    36   77   23   3    
    Message Errors         51    | .    .    .    .    .    5    15   .    9    16   6    .    
    Matter Fused           58    | .    .    .    .    .    5    23   .    6    19   3    2    
    Heat Flow Errors       33    | .    .    .    .    .    4    7    .    5    12   5    .    
    Energy Discharges      24    | .    .    .    .    .    6    6    .    5    4    2    1    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    1    1    .    .    
    Parts Fused            2     | .    .    .    .    .    .    .    .    .    2    .    .    
    Data Loss (minor)      28    | .    .    .    .    .    1    11   .    4    7    5    .    
    Data Loss (major)      14    | .    .    .    .    .    1    5    .    2    5    1    .    
    Misfires               6     | .    .    .    .    .    .    .    .    .    5    1    .    
    Alerts                 8     | .    .    .    .    .    .    2    .    2    4    .    .    
    Weapon Failures        4     | .    .    .    .    .    .    .    .    2    2    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1531  | .    .    244  .    .    183  139  369  279  21   107  189  
  Projectiles              120   | .    .    .    .    .    .    .    18   74   .    8    20   
  Explosions               344   | .    .    13   .    .    .    .    .    205  20   .    106  
  Melee                    1067  | .    .    231  .    .    183  139  351  .    1    99   63   
Knockbacks                 25    | .    .    .    .    .    1    2    4    5    .    4    9    
  Impact                   8     | .    .    .    .    .    1    2    3    .    .    .    2    
  Kinetic                  15    | .    .    .    .    .    .    .    .    5    .    4    6    
  Secondary                2     | .    .    .    .    .    .    .    1    .    .    .    1    
Self-Inflicted Damage      710   | .    .    72   .    .    .    .    .    168  50   .    420  
  Shots                    11    | .    .    3    .    .    .    .    .    3    1    .    4    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             10    | .    3    3    .    .    .    .    .    1    .    .    3    
  Kicked                   10    | .    3    3    .    .    .    .    .    1    .    .    3    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        509   | .    186  199  197  .    265  236  156  207  273  315  509  
  Average Temperature      82    | .    50   73   89   .    84   82   53   60   62   109  136  
  Received Heat Transfer   3800  | .    246  315  54   18   585  585  108  207  783  45   854  
  Effects                  6     | .    .    .    .    .    .    .    .    .    .    .    6    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Interference           3     | .    .    .    .    .    .    .    .    .    .    .    3    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    1    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    1    .    .    
  Parts Fried              15    | .    .    3    .    .    1    2    6    .    2    .    1    
  Impact Corruptions       26    | .    .    5    .    .    6    3    10   .    .    .    2    
Robots Melted              3     | .    .    1    .    .    1    .    .    1    .    .    .    
  Combat Hostiles          3     | .    .    1    .    .    1    .    .    1    .    .    .    
  Parts Melted             20    | .    2    6    4    .    1    .    1    1    3    .    2    
  Heat Transferred         9330  | .    333  2925 1813 .    370  .    259  1066 953  .    1611 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    .    .    .    .    1    .    .    2    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac 
Peak Influence             911  | .   309 911 499 212 .   .   208 567 .   .   293 
  Initial                  345  | .   .   60  345 167 .   .   .   68  .   .   .   
  Average                  219  | .   111 493 409 173 .   .   51  150 .   .   92  
Maximum Alert Level        3    | .   1   3   2   1   .   .   1   2   .   .   1   
  Low Security (%)         66   | 100 86  11  .   99  .   .   98  83  .   .   98  
  Level 1                  14   | .   13  38  48  .   .   .   1   1   .   .   1   
  Level 2                  13   | .   .   18  51  .   .   .   .   14  .   .   .   
  Level 3                  6    | .   .   31  .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          19   | .   2   5   .   .   .   .   .   7   .   .   5   
  Investigation            3    | .   1   1   .   .   .   .   .   .   .   .   1   
  Extermination            5    | .   .   .   .   .   .   .   .   3   .   .   2   
  Reinforcement            7    | .   1   3   .   .   .   .   .   1   .   .   2   
  Assault                  3    | .   .   1   .   .   .   .   .   2   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac 
Distress Signals           8    | .   1   1   1   .   .   .   3   1   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              216  | .   13  49  11  5   18  10  22  23  25  6   34  
  Peak Tracking Total      10   | .   5   8   4   4   7   4   6   4   9   3   10  
  Tactical Retreats        26   | .   3   4   2   1   2   2   3   4   1   .   4   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac 
Traps Triggered            4    | .   1   1   .   .   .   .   .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   3   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  
----------                 Run  | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac 
Machines Disabled          19   | .   .   4   .   .   .   .   .   8   .   .   7   
  Max in Single Turn       4    | .   .   2   .   .   .   .   .   3   .   .   4   
  Garrison Access          2    | .   .   .   .   .   .   .   1   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac 
Machines Accessed          35   | .   2   8   2   .   2   2   5   8   1   .   5   
  Terminals                23   | .   2   6   2   .   .   1   2   6   .   .   4   
  Fabricators              2    | .   .   .   .   .   .   .   .   1   .   .   1   
  Repair Stations          1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          3    | .   .   1   .   .   .   .   1   1   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   
Total Hacks                98   | .   4   22  4   .   9   7   18  19  1   .   14  
  Successful               62   | .   2   15  1   .   9   7   14  6   1   .   7   
  Failed                   36   | .   2   7   3   .   .   .   4   13  .   .   7   
    Catastrophic           7    | .   2   2   .   .   .   .   .   2   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                62   | .   4   17  4   .   .   6   5   14  .   .   12  
  Fabricators              4    | .   .   .   .   .   .   .   .   2   .   .   2   
  Repair Stations          8    | .   .   .   .   .   .   .   8   .   .   .   .   
  Recycling Units          8    | .   .   1   .   .   .   .   4   3   .   .   .   
  Scanalyzers              4    | .   .   4   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   
Terminal Hacks             41   | .   2   10  1   .   9   7   4   2   1   .   5   
  Record                   21   | .   1   2   .   .   8   6   .   1   .   .   3   
  Prototype ID Bank        2    | .   .   1   .   .   .   .   .   .   .   .   1   
  Open Door                3    | .   .   .   .   .   1   1   .   .   1   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Emergency Access Points  2    | .   .   2   .   .   .   .   .   .   .   .   .   
  Locate Traps             5    | .   .   2   1   .   .   .   2   .   .   .   .   
  Dispatch Records         1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   1   .   .   .   .   1   .   .   .   1   
Fabricator Hacks           4    | .   .   .   .   .   .   .   .   2   .   .   2   
  Network Status           1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Build                    2    | .   .   .   .   .   .   .   .   1   .   .   1   
Repair Station Hacks       6    | .   .   .   .   .   .   .   6   .   .   .   .   
  Scan Component           3    | .   .   .   .   .   .   .   3   .   .   .   .   
  Repair                   2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Refit                    1    | .   .   .   .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       6    | .   .   1   .   .   .   .   3   2   .   .   .   
  Report Inventory         2    | .   .   .   .   .   .   .   1   1   .   .   .   
  Retrieve Matter          1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Retrieve Components      3    | .   .   .   .   .   .   .   2   1   .   .   .   
Scanalyzer                 4    | .   .   4   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Analyze                  3    | .   .   3   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         27   | .   2   6   2   .   .   1   4   7   .   .   5   
  Full Trace Events        2    | .   .   1   .   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Parts Built              3    | .   .   .   .   .   .   .   .   2   .   .   1   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   222  | .   .   .   .   .   .   .   .   106 .   .   116 
  Total Part Build Rating  15   | .   .   .   .   .   .   .   .   12  .   .   3   
Parts Repaired             2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Time                     64   | .   .   .   .   .   .   .   64  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     6    | .   .   .   .   .   .   .   3   3   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   1   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  
------------               Run  | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   1   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   1   .   .   .   
  parse_system             1    | .   .   .   .   .   .   .   .   1   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   2   .   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   2   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  
--------                   Run  | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac 
Total Allies               1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Highest-Rated Group      20   | .   .   .   .   .   .   .   20  .   .   .   .   
  Highest-Rated Ally       20   | .   .   .   .   .   .   .   20  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               3    | .   .   .   .   .   .   .   3   .   .   .   .   
  Total Damage             109  | .   .   .   .   .   .   .   109 .   .   .   .   
  Kills                    1    | .   .   .   .   .   .   .   1   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   .   .   1   .   .   .   3   1   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   2   .   .   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   1   .   .   
Decoded 0b10 Intel         59   | .   .   .   .   .   .   .   .   .   .   .   59  
  Items                    59   | .   .   .   .   .   .   .   .   .   .   .   59  

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -6   -5   -5   -5   -4   
-------------              Run   | Yrd  Mat  Mat  Mat  Fac  Low  Low  Fac  Fac  Upp  Upp  Fac  
Turns Passed               13316 | 48   675  1260 552  176  1533 2351 621  2020 2378 807  895  
Spaces Moved               6910  | 36   385  787  330  135  841  1204 284  992  1183 373  360  
  Core                     25    | 11   .    .    .    .    .    9    .    .    .    .    5    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     6722  | 25   385  787  330  135  841  1195 121  992  1183 373  355  
  Wheels                   163   | .    .    .    .    .    .    .    163  .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  120  120  120  120  120  115  120  120  190  115  
  Average Speed            163   | 98   130  120  120  120  158  187  143  181  180  190  164  
  Slowest Speed            750   | 120  190  120  120  120  190  300  260  190  330  190  750  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       45    | 4    52   75   29   4    86   99   9    32   98   51   9    
  Regions Visited          11
    Branch Regions         4
  Pre-discovered Areas     1     | .    .    .    .    .    .    .    .    .    1    .    .    
  Known Exits Taken        3     | .    .    .    .    .    .    1    1    .    1    .    .    
  Unknown Exits Taken      8     | 1    1    1    1    1    1    .    .    1    .    1    .    
Scrap Searched             15    | .    .    .    .    .    5    5    .    .    3    2    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          194   | .    24   39   .    .    2    3    1    71   25   3    26   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               61    | .    .    .    .    .    2    .    1    30   17   3    8    
  AOE                      133   | .    24   39   .    .    .    3    .    41   8    .    18   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -6   -5   -5   -5   -4   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Fac  Fac  Upp  Upp  Fac  
Total                      8205 | 48   490  983  427  149  977  1260 467  1110 1319 434  541  
  Wait                     413  | .    29   43   36   8    63   7    116  18   25   32   36   
  Move                     6899 | 35   384  786  329  134  840  1203 283  991  1182 372  360  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  155  | 7    16   15   9    3    11   7    6    26   18   7    30   
  Fast Attach              28   | 1    1    4    1    .    4    5    9    2    .    .    1    
  Attach                   86   | 5    1    2    2    2    10   4    1    9    24   3    23   
  Detach                   2    | .    .    .    .    .    1    .    .    .    .    .    1    
  Swap                     94   | .    9    26   8    1    11   3    6    5    6    .    19   
  Drop                     83   | .    7    29   11   1    6    4    7    12   .    .    6    
  Fire                     308  | .    37   65   31   .    9    9    11   46   49   16   35   
  Melee                    127  | .    3    10   .    .    22   18   28   .    15   4    27   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     10   | .    3    3    .    .    .    .    .    1    .    .    3    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto])
-8/Materials (discovered 2 exits: [*Fac x2])
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / [*Zio])
-6/Factory (discovered 7 exits: *Fac x3 / Low x2 / Ext x2)
-5/Factory
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / Zhi)
-4/Factory (discovered 2 exits: Res x2)

 History 
---------
  Turn | Location       | Event
    29 | -11/Scrapyard  | Discovered new exit (range 15)
    49 | -11/Scrapyard  | Entered Materials
    66 | -10/Materials  | Discovered new exit (range 14)
   186 | -10/Materials  | Discovered new exit (range 14)
   321 | -10/Materials  | Build established: Mutant
   724 | -10/Materials  | Entered another Materials area
   724 | -9/Materials   | Evolved 2 slots: Propulsion x2
  1243 | -9/Materials   | Discovered new exit (range 4)
  1321 | -9/Materials   | Discovered new exit (range 9)
  1424 | -9/Materials   | Build established: Scavenger-Mutant
  1524 | -9/Materials   | First assault squad dispatched
  1593 | -9/Materials   | Core integrity fell below 50%
  1787 | -9/Materials   | Discovered new exit (range 9)
  1866 | -9/Materials   | Build established: Mutant
  1984 | -9/Materials   | Entered another Materials area
  1984 | -8/Materials   | Evolved 2 slots: Utility x2
  2253 | -8/Materials   | Discovered new exit (range 16)
  2525 | -8/Materials   | Discovered new exit (range 5)
  2536 | -8/Materials   | Entered Factory
  2536 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  2680 | -7/Factory     | Discovered new exit (range 15)
  2712 | -7/Factory     | Entered Lower Caves
  2926 | -7/Lower Caves | Encountered a Warlord checkpoint
  3074 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
  3233 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
  3353 | -7/Lower Caves | Lost 13 parts (2p7n4u)
  3682 | -7/Lower Caves | Learned location of 1 exit from Factory
  3692 | -7/Lower Caves | Discovered new exit (range 14)
  3882 | -7/Lower Caves | Learned 8 Research zone layouts
  3882 | -7/Lower Caves | Learned Factory trap positions
  4164 | -7/Lower Caves | Build established: Derelict-Mutant
  4245 | -7/Lower Caves | Entered another Lower Caves area
  4246 | -7/Lower Caves | Identified exit to Factory
  4688 | -7/Lower Caves | Attracted the attention of an 0b10 base
  4748 | -7/Lower Caves | Core integrity fell below 50%
  4812 | -7/Lower Caves | Lost 8 parts (1p4n2u1w)
  4877 | -7/Lower Caves | Learned location of 2 exits from Upper Caves
  4877 | -7/Lower Caves | Learned Research trap positions
  4877 | -7/Lower Caves | Learned Factory emergency access door positions
  4877 | -7/Lower Caves | Learned Armory terminal intel
  4877 | -7/Lower Caves | Learned Extension garrison access intel
  4902 | -7/Lower Caves | Discovered new exit (range 5)
  5052 | -7/Lower Caves | Build established: Mutant
  6521 | -7/Lower Caves | Build established: Derelict-Mutant
  6596 | -7/Lower Caves | Entered Factory
  6596 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  6597 | -6/Factory     | Identified exit to Factory
  6598 | -6/Factory     | Identified exit to Lower Caves
  6599 | -6/Factory     | Loaded intel: 100 trap records
  6654 | -6/Factory     | Repaired Aluminum Leg
  6711 | -6/Factory     | Repaired Deuterium Engine
  6877 | -6/Factory     | Identified exit to Extension
  7156 | -6/Factory     | Spotted B-75 Beast
  7217 | -6/Factory     | Entered another Factory area
  7217 | -5/Factory     | Evolved 2 slots: Utility x1, Weapon x1
  7621 | -5/Factory     | Build established: Tank
  7624 | -5/Factory     | Spotted B-75 Beast
  8242 | -5/Factory     | Fabricated Imp. Corruption Screen?
  8629 | -5/Factory     | Lost 3 parts (1n1u1w)
  8919 | -5/Factory     | Garrison activated, responded to threat
  9017 | -5/Factory     | First assault squad dispatched
  9165 | -5/Factory     | Discovered new exit (range 7)
  9237 | -5/Factory     | Entered Upper Caves
  9238 | -5/Upper Caves | Identified exit to Upper Caves
 10016 | -5/Upper Caves | Attracted the attention of an 0b10 outpost
 10124 | -5/Upper Caves | Lost 12 parts (1p3n5u3w)
 10227 | -5/Upper Caves | Learned 12 Factory zone layouts
 10314 | -5/Upper Caves | Learned Factory stockpile data
 10327 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
 10375 | -5/Upper Caves | Core integrity fell below 50%
 10389 | -5/Upper Caves | Lost 3 parts (2n1u)
 10447 | -5/Upper Caves | Build established: Scavenger-Mutant
 10636 | -5/Upper Caves | Learned location of Armory (-3)
 11615 | -5/Upper Caves | Entered another Upper Caves area
 11616 | -5/Upper Caves | Identified exit to Zhirov
 11680 | -5/Upper Caves | Discovered new exit (range 11)
 11981 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
 12422 | -5/Upper Caves | Entered Factory
 12422 | -4/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 12423 | -4/Factory     | Identified exit to Research
 12499 | -4/Factory     | Found Unknown Device
 12720 | -4/Factory     | Lost 4 parts (3n1u)
 13000 | -4/Factory     | Build established: Scavenger-Gunner
 13102 | -4/Factory     | Lost 11 parts (7n1u3w)
 13257 | -4/Factory     | Fabricated Prc. Beam Rifle?
 13279 | -4/Factory     | Core integrity fell below 50%
 13311 | -4/Factory     | Core integrity fell below 20%
 13317 | -4/Factory     | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
13296_ R-10 Processor collects Autogun.
13297_ ALERT: Rogue bot located, Programmers
  report to Factory Zone 6R.
13301_ R-10 Processor collects Flexi-carbon Leg.
13305_ >> DECODED: Myomer Leg location.
13305_ 0b10 Decoder Chip [Looter] destroyed.
13306_ S-27 Virus suffers critical hit (Smash).
13306_ Destroyed VTOL Module.
13306_ Destroyed Unknown Power Core.
13306_ S-27 Virus system corrupted by crushing
  effect.
13306_ S-27 Virus system corrupted by crushing
  effect.
13307_ S-27 Virus system terminally corrupted.
13307_ Autogun fried.
13310_ M-28 Smith repairs G-67 Veteran.
13310_ Critical hit (Burn: +50). <x2>
13312_ M-28 Smith repairs Lgt. Antimatter
  Reactor.
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
| ???????????????????#   %               #???        |
| ???????????????????# %%                #???        |
| ???????????????????#                   #???        |
| ???????????????????#           ####### #???        |
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| ???????????????????#      !!!  #       #???        |
| ??????????????????##% =   !!   +  !    #???        |
| ???????????????? /       ##### #       #???        |
| ???????????????????#     #####+#########???        |
| ???????????????????#     ##            #???        |
| ?????????????###???#                   #???        |
| ????????????     ###     #             #???        |
| ????????????              #            #???        |
| ???????????                            #???        |
| ???????????              %#            #???        |
| ???????????             u +            #???        |
| ???????????               #            #???        |
| ???????????               #            #???        |
| ????????????              #            #???        |
| ????????????     ########%#            #???        |
| ?????????????# ?????????# #*           #???        |
| ??????=?????????????????#%##       #+###???        |
| ????????????????????????# ########      ???        |
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| ??????????????????????# "%gggR   #??   !]]?        |
| ??????????????????????+ ""o m   A/     !]??        |
| ??????????????????????#   g      #     ]]??        |
| ??????????????????????#  |  #### #???   ???        |
| ??????????????????????#######????#?????????        |
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| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????[???????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
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| ??????????????????!????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           97
Coolant Potential          100
Energy Generation          35
Energy Capacity            800
Matter Stores              550
Matter Capacity            550
Sight Range                16
Terrain Scan Density       10
Armor Coverage             600
Resistance: KI             30
Resistance: TH             10
Resistance: EX             50
Power Shielding            33
Phase Shifting             5
Evasion (%)                60
Target Analysis            9
Core Analysis              6
Energy Filtering           50
Defensive Hacking          11

 Item Schematics 
-----------------
 Prc. Beam Rifle | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Corruption Screen | x2 | -5/Factory | Preloaded
        Prc. Beam Rifle | x1 | -4/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
Decoder Ring
Just What I Needed
Power Corrupts
Significant Disruption

 Challenges 
------------
None

 Game 
------
Seed              TerrainPortableRefractor
  Manual?         0
Play Time         02:54:27
  Cumulative      16.3 hours
  Start           2024.03.08 @ 19:29:02
  End             2024.03.08 @ 22:42:48
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          11
  Rogue           11
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          20
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            1
ASCII             1
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fdc7f050-a6c7-41b1-b53a-a35b35fb3091