Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.08 @ 22:42:48 Player: Geordi Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (168) 840 Value Destroyed (6436) 6436 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (243) 243 TOTAL SCORE: 13039 Bonus ------- High Alert Combat Kills 209 Follower Combat Kills 37 Friendly Fire -3 Cogmind --------- Core Integrity 0/1150 Matter 241/300 Energy 95/100 System Corruption 2% Temperature Cool (0) Movement Core (750) Ox14 Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit Improved Target Analyzer Improved Target Analyzer Makeshift System Shield > --- WEAPON (3) ------- Heavy Mace > --- INVENTORY (20) --- Light Antimatter Reactor Mini Fusion Reactor Improved Fusion Compressor Advanced Heat Sink Advanced Heat Sink Quantum Capacitor Advanced Actuator Array Advanced Actuator Array Advanced Thermal Shield Heavy Laser Beamcaster Hypervelocity Mass Driver Improved Remote Datajack Peak State ------------ > --- POWER ------------ Improved Fusion Compressor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg Improved VSS Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit 0b10 Decoder Chip [Looter] Improved Target Analyzer Improved Target Analyzer Improved Reaction Control System Makeshift System Shield > --- WEAPON ----------- Plasma Rifle Heavy Gauss Cannon Hypervelocity Mass Driver > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Mini Fusion Reactor Improved Treads Improved Treads Precision Energy Filter Quantum Capacitor Advanced Actuator Array Advanced Actuator Array High-powered Shock Rifle Heavy Laser Plasma Rifle Beamcaster Heavy Gatling Laser Hypervelocity Mass Driver Improved Remote Datajack Heavy Mace Power Sword Makeshift Spear [Rating: 107] Favorites ----------- Power Neutrino Core Engine Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Armored Leg Treads Armored Treads Leg Armored Leg Wheel Compact Wheel Hover Unit Backup Propulsion I Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Target Analyzer Hackware System Shield Protection Heavy Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Phase Cannon Ballistic Gun Improved KE Penetrator Ballistic Cannon Hypervelocity Mass Driver Launcher Rocket Launcher Special Weapon Welding Torch Impact Weapon Power Maul Slashing Weapon Power Sword Piercing Weapon Makeshift Spear Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Slots Evolved 12 | . . 2 2 2 . . 2 2 . . 2 Power . | . . . . . . . . . . . . Propulsion 5 | . . 2 . 1 . . 1 . . . 1 Utility 6 | . . . 2 1 . . 1 1 . . 1 Weapon 1 | . . . . . . . . 1 . . . Parts Attached 207 | 6 11 32 11 3 25 12 16 16 29 3 43 Power 29 | 1 2 5 2 . 3 3 1 1 1 1 9 Engine 12 | 1 2 5 1 . 1 1 . . . . 1 Core 10 | . . . 1 . 2 2 1 1 1 1 1 Reactor 7 | . . . . . . . . . . . 7 Propulsion 67 | 2 2 17 5 1 6 2 7 1 11 1 12 Treads 5 | . . . . . 1 . . . . 1 3 Leg 61 | 2 2 17 5 1 5 2 6 1 11 . 9 Wheel 1 | . . . . . . . 1 . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 41 | 1 3 . 3 1 6 4 2 6 7 1 7 Device 19 | . 1 . 1 1 2 2 . 3 4 1 4 Storage 4 | 1 1 . . . . . 2 . . . . Processor 6 | . . . . . . 1 . 1 1 . 3 Hackware 2 | . . . . . 1 . . . 1 . . Protection 10 | . 1 . 2 . 3 1 . 2 1 . . Artifact . | . . . . . . . . . . . . Weapon 70 | 2 4 10 1 1 10 3 6 8 10 . 15 Energy Gun 26 | . 1 5 1 . 5 2 1 1 3 . 7 Energy Cannon 6 | . . 1 . . 1 . 1 2 1 . . Ballistic Gun 10 | 2 1 1 . . 1 . 2 2 1 . . Ballistic Cannon 7 | . . . . 1 . . . 2 3 . 1 Launcher 3 | . 1 2 . . . . . . . . . Special Weapon 2 | . . . . . . . . 1 . . 1 Impact Weapon 8 | . . 1 . . 3 . 2 . . . 2 Slashing Weapon 5 | . 1 . . . . . . . 2 . 2 Piercing Weapon 2 | . . . . . . . . . . . 2 Special Melee Weapon 1 | . . . . . . 1 . . . . . Unidentified Prototypes 11 | . . 3 1 . . . . 3 1 . 3 Corrupted Parts 2 | . . . . . 1 1 . . . . . System Corruption 10 | . . . . . 7 3 . . . . . Parts Lost 82 | . 1 1 . . 13 8 . 4 18 4 33 Power 7 | . . . . . 2 1 . . 1 1 2 Propulsion 35 | . . 1 . . 7 4 . 1 5 2 15 Utility 21 | . . . . . 4 2 . 2 6 1 6 Weapon 19 | . 1 . . . . 1 . 1 6 . 10 Highest Loss Streak 17 | . 1 1 . . 13 8 . 3 12 2 17 To Critical Strikes 2 | . . . . . 1 1 . . . . . Average Slot Usage (%) 83 | . 94 99 99 100 74 51 68 93 93 93 85 Engine 2 | . 14 11 1 7 2 . . . . . . Core 4 | . . . 7 . 3 6 6 5 4 5 2 Treads 1 | . . . . . 3 1 . . . 2 3 Leg 26 | . 28 43 35 38 23 8 11 34 34 25 21 Device 10 | . 1 11 18 23 10 2 6 12 16 16 13 Storage 7 | . 17 11 9 7 7 1 4 11 7 5 5 Processor 2 | . . . . . . 1 5 . 2 5 13 Hackware 3 | . . . . . 1 7 6 3 2 5 5 Protection 4 | . 3 . 9 7 6 4 6 5 4 5 1 Energy Gun 5 | . 4 16 18 14 5 7 3 . . . 5 Energy Cannon 1 | . . . . . . . . 4 3 . . Ballistic Gun 2 | . 22 1 . . . . . 7 1 . . Ballistic Cannon 2 | . . . . . 1 . . 2 5 11 5 Impact Weapon 1 | . . 2 . . 4 1 2 . . . . Slashing Weapon 1 | . . . . . . . . . 3 5 1 Naked Turns . | . . . . . . . . . . . . Heaviest Build 111 | 11 23 25 34 36 44 38 78 111 110 105 98 Greatest Support 131 | 20 20 60 60 73 73 25 90 96 99 83 131 Greatest Overweight (x) 14 | . 1 . . . 1 5 2 1 3 1 14 Average Overweight (x) . | . . . . . . . 1 . . 1 . Largest Inventory Capacity 20 | 8 10 10 10 10 10 10 20 20 20 20 20 Average Capacity 13 | 6 9 10 10 10 10 6 6 20 20 20 20 Most Carried 20 | 5 10 10 10 10 10 10 6 20 14 11 20 Average Carried 10 | 2 7 9 9 9 9 5 4 17 9 7 17 Final Capacity 20 | 8 10 10 10 10 10 5 20 20 20 20 20 Final Carried 14 | 2 10 10 10 10 9 5 6 14 7 11 14 Class Distribution -------------------- 39% | Mutant 21% | Scavenger-Mutant 19% | Tank 13% | Derelict-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Mutant | -6/Factory Tank | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Matter Collected 4409 | 215 231 409 100 . 271 288 377 974 550 289 705 Remotely . | . . . . . . . . . . . . Salvage Created 6837 | . 274 1311 384 . 431 264 407 1122 911 448 1285 Parts 312 | . 14 82 14 . 15 10 8 61 29 14 65 Haulers Intercepted 6 | . . 3 2 . . . . . . . 1 Recyclers Shooed 4 | . . 2 . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 54 | . . . . . 9 7 . . 26 12 . Prevented 6 | . . . . . 4 1 . . 1 . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Combat Hostiles Destroyed 133 | . 9 34 5 . 11 7 4 15 22 5 21 Melee 20 | . 1 2 . . 4 1 1 . 5 . 6 Guns 57 | . 7 25 5 . 1 4 . 5 8 . 2 Cannons 31 | . . . . . 2 . 1 7 6 5 10 AOE 13 | . 1 6 . . . . . 2 2 . 2 Classes Destroyed 16 | . 3 9 . . . . . 3 . 1 . Worker 6 | . . 1 . . . . . . . . 5 Builder 5 | . . 1 . . . . . 3 . . 1 Tunneler 1 | . . . . . . . . 1 . . . Hauler 6 | . . 3 2 . . . . . . . 1 Recycler 4 | . 1 . . . . . 1 2 . . . Mechanic 2 | . . 1 . . . . . 1 . . . Operator 2 | . . 1 1 . . . . . . . . Watcher 9 | . . 4 . . . . 2 2 . . 1 Swarmer 37 | . 3 12 . . 4 3 . . 10 1 4 Grunt 56 | . 6 16 2 . 4 4 2 4 6 1 11 Brawler 4 | . . 1 . . . . 1 1 . . 1 Duelist 6 | . . 1 1 . 1 . . . 3 . . Sentry 13 | . . 4 2 . 2 . 1 1 2 1 . Specialist 1 | . . . . . . . . 1 . . . Hunter 4 | . . . . . . . . . . 2 2 Programmer 12 | . . . . . . . . 8 1 . 3 Best Kill Streak 11 | . 4 7 3 . 3 4 2 5 5 3 11 Combat Bots Only 6 | . 3 6 3 . 3 4 2 3 5 3 5 Max Kills in Single Turn 4 | . 1 3 1 . 1 1 1 4 2 1 3 Gunslinging 1 | . . 1 . . . . . . . . . Exploded 3 | . 1 3 . . . . . 1 1 . 2 Melee 1 | . 1 1 . . 1 1 1 . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Hostile Shots Fired 1244 | . 59 135 25 18 173 105 43 105 222 38 321 Missed 377 | . 16 46 12 14 42 31 15 34 63 6 98 Damage Taken 15702 | . 491 1001 293 41 2012 1143 342 1837 3528 583 4431 Core 2639 | . 81 237 43 . 313 239 10 148 366 41 1161 Absorbed by Shields . | . . . . . . . . . . . . Ignored by Resistances 180 | . . . . . 83 . . . 35 13 49 Regen/Repaired (Parts) 132 | . . . . . . . 132 . . . . Core Remaining (%) 66 | 100 67 40 92 . . 21 98 . . 44 . Volleys Fired 308 | . 37 65 31 . 9 9 11 46 49 16 35 Largest 3 | . 2 2 2 . 2 1 2 3 3 2 3 Hottest 236 | . 70 122 122 . 122 60 113 208 224 132 236 Shots Fired 630 | . 67 111 62 . 18 9 14 134 82 33 100 Gun 428 | . 62 104 62 . 11 9 11 66 49 . 54 Cannon 188 | . . . . . 7 . 3 67 33 33 45 Launcher 12 | . 5 7 . . . . . . . . . Special 2 | . . . . . . . . 1 . . 1 Kinetic 246 | . 45 . . . 4 . 3 87 29 33 45 Thermal 322 | . 17 104 62 . 11 . 11 43 33 . 41 Explosive 12 | . 5 7 . . . . . . . . . Electromagnetic 49 | . . . . . 3 9 . 3 20 . 14 Robot Hit Streak 24 | . 11 24 11 . 8 2 4 11 18 5 10 Robot Miss Streak 12 | . 3 12 2 . 3 4 2 3 3 2 5 Penetration Max 1 | . . . . . . . . 1 . . 1 Secondary Targets 5 | . . 3 1 . 1 . . . . . . Max Gunslinging Chain 1 | . . 1 1 . 1 . . . . . . Shots Hit Robots 510 | . 43 94 43 . 28 18 31 85 71 21 76 Core Hits 254 | . 21 61 14 . 7 9 12 33 29 10 58 Critical Kills 14 | . . . . . 1 . . 2 . 4 7 Critical Parts Destroyed 24 | . 1 3 . . 3 3 2 . . 5 7 Critical Strikes 57 | . 2 6 3 . 4 3 2 2 5 9 21 Burn 10 | . 1 3 3 . . . . . 1 . 2 Destroy 25 | . 1 . . . . . . 2 . 9 13 Blast 3 | . . . . . . . . . . . 3 Corrupt 2 | . . . . . . . . . 1 . 1 Smash 13 | . . 3 . . 4 3 2 . . . 1 Sever 4 | . . . . . . . . . 3 . 1 Melee Attacks 129 | . 3 10 . . 22 18 28 . 15 4 29 Impact 61 | . . 10 . . 22 15 11 . . . 3 Slashing 41 | . 3 . . . . . . . 15 4 19 Piercing 27 | . . . . . . 3 17 . . . 7 Sneak Attacks 9 | . . 2 . . . . 6 . . . 1 Combat Hostiles 6 | . . . . . . . 5 . . . 1 Follow-up Attacks 1 | . . . . . . . . . . . 1 Damage Inflicted 15122 | . 597 2327 766 . 847 487 838 3467 2287 587 2919 Guns 5892 | . 403 1302 766 . 170 120 124 1295 804 . 908 Cannons 3441 | . . . . . 56 . 63 1546 781 277 718 Explosions 2118 | . 129 675 . . . . . 605 196 . 513 Melee 3565 | . 48 332 . . 621 367 651 . 506 310 730 Ramming 106 | . 17 18 . . . . . 21 . . 50 Kinetic 3766 | . 318 . . . 56 . 40 1679 678 277 718 Thermal 5704 | . 85 1302 766 . 170 . 147 1727 771 . 736 Explosive 1149 | . 129 675 . . . . . . . . 345 Electromagnetic 832 | . . . . . . 120 . 40 332 . 340 Impact 2006 | . . 332 . . 621 363 627 . . . 63 Slashing 1404 | . 48 . . . . . . . 506 310 540 Piercing 155 | . . . . . . 4 24 . . . 127 Highest Corruption 7 | . . . . . 7 7 . 7 7 7 2 Average Corruption 5 | . . . . . 4 6 . 5 7 7 1 Corruption Purged 3 | . . . . . 3 . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 230 | . . . . . 22 69 . 36 77 23 3 Message Errors 51 | . . . . . 5 15 . 9 16 6 . Matter Fused 58 | . . . . . 5 23 . 6 19 3 2 Heat Flow Errors 33 | . . . . . 4 7 . 5 12 5 . Energy Discharges 24 | . . . . . 6 6 . 5 4 2 1 Parts Rejected 2 | . . . . . . . . 1 1 . . Parts Fused 2 | . . . . . . . . . 2 . . Data Loss (minor) 28 | . . . . . 1 11 . 4 7 5 . Data Loss (major) 14 | . . . . . 1 5 . 2 5 1 . Misfires 6 | . . . . . . . . . 5 1 . Alerts 8 | . . . . . . 2 . 2 4 . . Weapon Failures 4 | . . . . . . . . 2 2 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 1531 | . . 244 . . 183 139 369 279 21 107 189 Projectiles 120 | . . . . . . . 18 74 . 8 20 Explosions 344 | . . 13 . . . . . 205 20 . 106 Melee 1067 | . . 231 . . 183 139 351 . 1 99 63 Knockbacks 25 | . . . . . 1 2 4 5 . 4 9 Impact 8 | . . . . . 1 2 3 . . . 2 Kinetic 15 | . . . . . . . . 5 . 4 6 Secondary 2 | . . . . . . . 1 . . . 1 Self-Inflicted Damage 710 | . . 72 . . . . . 168 50 . 420 Shots 11 | . . 3 . . . . . 3 1 . 4 Rammed . | . . . . . . . . . . . . Targets Rammed 10 | . 3 3 . . . . . 1 . . 3 Kicked 10 | . 3 3 . . . . . 1 . . 3 Crushed . | . . . . . . . . . . . . Highest Temperature 509 | . 186 199 197 . 265 236 156 207 273 315 509 Average Temperature 82 | . 50 73 89 . 84 82 53 60 62 109 136 Received Heat Transfer 3800 | . 246 315 54 18 585 585 108 207 783 45 854 Effects 6 | . . . . . . . . . . . 6 Shutdowns 1 | . . . . . . . . . . . 1 Interference 3 | . . . . . . . . . . . 3 Matter Decay 1 | . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . 1 . . Parts Fried 15 | . . 3 . . 1 2 6 . 2 . 1 Impact Corruptions 26 | . . 5 . . 6 3 10 . . . 2 Robots Melted 3 | . . 1 . . 1 . . 1 . . . Combat Hostiles 3 | . . 1 . . 1 . . 1 . . . Parts Melted 20 | . 2 6 4 . 1 . 1 1 3 . 2 Heat Transferred 9330 | . 333 2925 1813 . 370 . 259 1066 953 . 1611 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . 1 . . 2 . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Peak Influence 911 | . 309 911 499 212 . . 208 567 . . 293 Initial 345 | . . 60 345 167 . . . 68 . . . Average 219 | . 111 493 409 173 . . 51 150 . . 92 Maximum Alert Level 3 | . 1 3 2 1 . . 1 2 . . 1 Low Security (%) 66 | 100 86 11 . 99 . . 98 83 . . 98 Level 1 14 | . 13 38 48 . . . 1 1 . . 1 Level 2 13 | . . 18 51 . . . . 14 . . . Level 3 6 | . . 31 . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 19 | . 2 5 . . . . . 7 . . 5 Investigation 3 | . 1 1 . . . . . . . . 1 Extermination 5 | . . . . . . . . 3 . . 2 Reinforcement 7 | . 1 3 . . . . . 1 . . 2 Assault 3 | . . 1 . . . . . 2 . . . Garrison 1 | . . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Distress Signals 8 | . 1 1 1 . . . 3 1 . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 216 | . 13 49 11 5 18 10 22 23 25 6 34 Peak Tracking Total 10 | . 5 8 4 4 7 4 6 4 9 3 10 Tactical Retreats 26 | . 3 4 2 1 2 2 3 4 1 . 4 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Traps Triggered 4 | . 1 1 . . . . . 2 . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 3 | . . . . . . 3 . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Machines Disabled 19 | . . 4 . . . . . 8 . . 7 Max in Single Turn 4 | . . 2 . . . . . 3 . . 4 Garrison Access 2 | . . . . . . . 1 1 . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Machines Accessed 35 | . 2 8 2 . 2 2 5 8 1 . 5 Terminals 23 | . 2 6 2 . . 1 2 6 . . 4 Fabricators 2 | . . . . . . . . 1 . . 1 Repair Stations 1 | . . . . . . . 1 . . . . Recycling Units 3 | . . 1 . . . . 1 1 . . . Scanalyzers 1 | . . 1 . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . Total Hacks 98 | . 4 22 4 . 9 7 18 19 1 . 14 Successful 62 | . 2 15 1 . 9 7 14 6 1 . 7 Failed 36 | . 2 7 3 . . . 4 13 . . 7 Catastrophic 7 | . 2 2 . . . . . 2 . . 1 Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 62 | . 4 17 4 . . 6 5 14 . . 12 Fabricators 4 | . . . . . . . . 2 . . 2 Repair Stations 8 | . . . . . . . 8 . . . . Recycling Units 8 | . . 1 . . . . 4 3 . . . Scanalyzers 4 | . . 4 . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . Terminal Hacks 41 | . 2 10 1 . 9 7 4 2 1 . 5 Record 21 | . 1 2 . . 8 6 . 1 . . 3 Prototype ID Bank 2 | . . 1 . . . . . . . . 1 Open Door 3 | . . . . . 1 1 . . 1 . . Open DSF 1 | . . . . . . . . 1 . . . Branch Access Points 1 | . . . . . . . 1 . . . . Emergency Access Points 2 | . . 2 . . . . . . . . . Locate Traps 5 | . . 2 1 . . . 2 . . . . Dispatch Records 1 | . . 1 . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . Zone Layout 3 | . . 1 . . . . 1 . . . 1 Fabricator Hacks 4 | . . . . . . . . 2 . . 2 Network Status 1 | . . . . . . . . 1 . . . Load Schematic 1 | . . . . . . . . . . . 1 Build 2 | . . . . . . . . 1 . . 1 Repair Station Hacks 6 | . . . . . . . 6 . . . . Scan Component 3 | . . . . . . . 3 . . . . Repair 2 | . . . . . . . 2 . . . . Refit 1 | . . . . . . . 1 . . . . Recycling Unit Hacks 6 | . . 1 . . . . 3 2 . . . Report Inventory 2 | . . . . . . . 1 1 . . . Retrieve Matter 1 | . . 1 . . . . . . . . . Retrieve Components 3 | . . . . . . . 2 1 . . . Scanalyzer 4 | . . 4 . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . Analyze 3 | . . 3 . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 27 | . 2 6 2 . . 1 4 7 . . 5 Full Trace Events 2 | . . 1 . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . Parts Built 3 | . . . . . . . . 2 . . 1 Authchips . | . . . . . . . . . . . . Time 222 | . . . . . . . . 106 . . 116 Total Part Build Rating 15 | . . . . . . . . 12 . . 3 Parts Repaired 2 | . . . . . . . 2 . . . . Time 64 | . . . . . . . 64 . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 6 | . . . . . . . 3 3 . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . Parts Damaged 1 | . . 1 . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 . . . Non-combat . | . . . . . . . . . . . . Combat 1 | . . . . . . . . 1 . . . Robot Hacks Applied 1 | . . . . . . . . 1 . . . parse_system 1 | . . . . . . . . 1 . . . Relay Couplers Released 2 | . . . . . . . . 2 . . . Machine Destruction 2 | . . . . . . . . 2 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Total Allies 1 | . . . . . . . 1 . . . . Largest Group 1 | . . . . . . . 1 . . . . Highest-Rated Group 20 | . . . . . . . 20 . . . . Highest-Rated Ally 20 | . . . . . . . 20 . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 3 | . . . . . . . 3 . . . . Total Damage 109 | . . . . . . . 109 . . . . Kills 1 | . . . . . . . 1 . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . 1 . . . 3 1 . Drone Launches 2 | . . . . . . . . . 2 . . Drone Recoveries 1 | . . . . . . . . . 1 . . Decoded 0b10 Intel 59 | . . . . . . . . . . . 59 Items 59 | . . . . . . . . . . . 59 Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Turns Passed 13316 | 48 675 1260 552 176 1533 2351 621 2020 2378 807 895 Spaces Moved 6910 | 36 385 787 330 135 841 1204 284 992 1183 373 360 Core 25 | 11 . . . . . 9 . . . . 5 Treads . | . . . . . . . . . . . . Legs 6722 | 25 385 787 330 135 841 1195 121 992 1183 373 355 Wheels 163 | . . . . . . . 163 . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 115 120 120 190 115 Average Speed 163 | 98 130 120 120 120 158 187 143 181 180 190 164 Slowest Speed 750 | 120 190 120 120 120 190 300 260 190 330 190 750 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 45 | 4 52 75 29 4 86 99 9 32 98 51 9 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . . 1 . . Known Exits Taken 3 | . . . . . . 1 1 . 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 1 . . 1 . 1 . Scrap Searched 15 | . . . . . 5 5 . . 3 2 . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 194 | . 24 39 . . 2 3 1 71 25 3 26 Melee . | . . . . . . . . . . . . Projectile 61 | . . . . . 2 . 1 30 17 3 8 AOE 133 | . 24 39 . . . 3 . 41 8 . 18 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Total 8205 | 48 490 983 427 149 977 1260 467 1110 1319 434 541 Wait 413 | . 29 43 36 8 63 7 116 18 25 32 36 Move 6899 | 35 384 786 329 134 840 1203 283 991 1182 372 360 Hop . | . . . . . . . . . . . . Pick Up 155 | 7 16 15 9 3 11 7 6 26 18 7 30 Fast Attach 28 | 1 1 4 1 . 4 5 9 2 . . 1 Attach 86 | 5 1 2 2 2 10 4 1 9 24 3 23 Detach 2 | . . . . . 1 . . . . . 1 Swap 94 | . 9 26 8 1 11 3 6 5 6 . 19 Drop 83 | . 7 29 11 1 6 4 7 12 . . 6 Fire 308 | . 37 65 31 . 9 9 11 46 49 16 35 Melee 127 | . 3 10 . . 22 18 28 . 15 4 27 Ram . | . . . . . . . . . . . . Kick 10 | . 3 3 . . . . . 1 . . 3 Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials (discovered 2 exits: [*Fac x2]) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Factory (discovered 7 exits: *Fac x3 / Low x2 / Ext x2) -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / Zhi) -4/Factory (discovered 2 exits: Res x2) History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 49 | -11/Scrapyard | Entered Materials 66 | -10/Materials | Discovered new exit (range 14) 186 | -10/Materials | Discovered new exit (range 14) 321 | -10/Materials | Build established: Mutant 724 | -10/Materials | Entered another Materials area 724 | -9/Materials | Evolved 2 slots: Propulsion x2 1243 | -9/Materials | Discovered new exit (range 4) 1321 | -9/Materials | Discovered new exit (range 9) 1424 | -9/Materials | Build established: Scavenger-Mutant 1524 | -9/Materials | First assault squad dispatched 1593 | -9/Materials | Core integrity fell below 50% 1787 | -9/Materials | Discovered new exit (range 9) 1866 | -9/Materials | Build established: Mutant 1984 | -9/Materials | Entered another Materials area 1984 | -8/Materials | Evolved 2 slots: Utility x2 2253 | -8/Materials | Discovered new exit (range 16) 2525 | -8/Materials | Discovered new exit (range 5) 2536 | -8/Materials | Entered Factory 2536 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2680 | -7/Factory | Discovered new exit (range 15) 2712 | -7/Factory | Entered Lower Caves 2926 | -7/Lower Caves | Encountered a Warlord checkpoint 3074 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3233 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3353 | -7/Lower Caves | Lost 13 parts (2p7n4u) 3682 | -7/Lower Caves | Learned location of 1 exit from Factory 3692 | -7/Lower Caves | Discovered new exit (range 14) 3882 | -7/Lower Caves | Learned 8 Research zone layouts 3882 | -7/Lower Caves | Learned Factory trap positions 4164 | -7/Lower Caves | Build established: Derelict-Mutant 4245 | -7/Lower Caves | Entered another Lower Caves area 4246 | -7/Lower Caves | Identified exit to Factory 4688 | -7/Lower Caves | Attracted the attention of an 0b10 base 4748 | -7/Lower Caves | Core integrity fell below 50% 4812 | -7/Lower Caves | Lost 8 parts (1p4n2u1w) 4877 | -7/Lower Caves | Learned location of 2 exits from Upper Caves 4877 | -7/Lower Caves | Learned Research trap positions 4877 | -7/Lower Caves | Learned Factory emergency access door positions 4877 | -7/Lower Caves | Learned Armory terminal intel 4877 | -7/Lower Caves | Learned Extension garrison access intel 4902 | -7/Lower Caves | Discovered new exit (range 5) 5052 | -7/Lower Caves | Build established: Mutant 6521 | -7/Lower Caves | Build established: Derelict-Mutant 6596 | -7/Lower Caves | Entered Factory 6596 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6597 | -6/Factory | Identified exit to Factory 6598 | -6/Factory | Identified exit to Lower Caves 6599 | -6/Factory | Loaded intel: 100 trap records 6654 | -6/Factory | Repaired Aluminum Leg 6711 | -6/Factory | Repaired Deuterium Engine 6877 | -6/Factory | Identified exit to Extension 7156 | -6/Factory | Spotted B-75 Beast 7217 | -6/Factory | Entered another Factory area 7217 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7621 | -5/Factory | Build established: Tank 7624 | -5/Factory | Spotted B-75 Beast 8242 | -5/Factory | Fabricated Imp. Corruption Screen? 8629 | -5/Factory | Lost 3 parts (1n1u1w) 8919 | -5/Factory | Garrison activated, responded to threat 9017 | -5/Factory | First assault squad dispatched 9165 | -5/Factory | Discovered new exit (range 7) 9237 | -5/Factory | Entered Upper Caves 9238 | -5/Upper Caves | Identified exit to Upper Caves 10016 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 10124 | -5/Upper Caves | Lost 12 parts (1p3n5u3w) 10227 | -5/Upper Caves | Learned 12 Factory zone layouts 10314 | -5/Upper Caves | Learned Factory stockpile data 10327 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10375 | -5/Upper Caves | Core integrity fell below 50% 10389 | -5/Upper Caves | Lost 3 parts (2n1u) 10447 | -5/Upper Caves | Build established: Scavenger-Mutant 10636 | -5/Upper Caves | Learned location of Armory (-3) 11615 | -5/Upper Caves | Entered another Upper Caves area 11616 | -5/Upper Caves | Identified exit to Zhirov 11680 | -5/Upper Caves | Discovered new exit (range 11) 11981 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12422 | -5/Upper Caves | Entered Factory 12422 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12423 | -4/Factory | Identified exit to Research 12499 | -4/Factory | Found Unknown Device 12720 | -4/Factory | Lost 4 parts (3n1u) 13000 | -4/Factory | Build established: Scavenger-Gunner 13102 | -4/Factory | Lost 11 parts (7n1u3w) 13257 | -4/Factory | Fabricated Prc. Beam Rifle? 13279 | -4/Factory | Core integrity fell below 50% 13311 | -4/Factory | Core integrity fell below 20% 13317 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 13296_ R-10 Processor collects Autogun. 13297_ ALERT: Rogue bot located, Programmers report to Factory Zone 6R. 13301_ R-10 Processor collects Flexi-carbon Leg. 13305_ >> DECODED: Myomer Leg location. 13305_ 0b10 Decoder Chip [Looter] destroyed. 13306_ S-27 Virus suffers critical hit (Smash). 13306_ Destroyed VTOL Module. 13306_ Destroyed Unknown Power Core. 13306_ S-27 Virus system corrupted by crushing effect. 13306_ S-27 Virus system corrupted by crushing effect. 13307_ S-27 Virus system terminally corrupted. 13307_ Autogun fried. 13310_ M-28 Smith repairs G-67 Veteran. 13310_ Critical hit (Burn: +50). 13312_ M-28 Smith repairs Lgt. Antimatter Reactor. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ???????????????????# % #??? | | ???????????????????# %% #??? | | ???????????????????# #??? | | ???????????????????# ####### #??? | | ???????????????????# !!! #######+#??? | | ???????????????????# !!! # #??? | | ??????????????????##% = !! + ! #??? | | ???????????????? / ##### # #??? | | ???????????????????# #####+#########??? | | ???????????????????# ## #??? | | ?????????????###???# #??? | | ???????????? ### # #??? | | ???????????? # #??? | | ??????????? #??? | | ??????????? %# #??? | | ??????????? u + #??? | | ??????????? # #??? | | ??????????? # #??? | | ???????????? # #??? | | ???????????? ########%# #??? | | ?????????????# ?????????# #* #??? | | ??????=?????????????????#%## #+###??? | | ????????????????????????# ######## ??? | | ????????????????????????#=#??????? ?? | | ??????????????????????###=###?????? ?? | | ??????????????????????# @ #?????? ? | | ??????????????????????# "%gggR #?? !]]? | | ??????????????????????+ ""o m A/ !]?? | | ??????????????????????# g # ]]?? | | ??????????????????????# | #### #??? ??? | | ??????????????????????#######????#????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ???????????????????????????!??????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ???????????????????[??????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????!???????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Coolant Potential 100 Energy Generation 35 Energy Capacity 800 Matter Stores 550 Matter Capacity 550 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 30 Resistance: TH 10 Resistance: EX 50 Power Shielding 33 Phase Shifting 5 Evasion (%) 60 Target Analysis 9 Core Analysis 6 Energy Filtering 50 Defensive Hacking 11 Item Schematics ----------------- Prc. Beam Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Corruption Screen | x2 | -5/Factory | Preloaded Prc. Beam Rifle | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club Decoder Ring Just What I Needed Power Corrupts Significant Disruption Challenges ------------ None Game ------ Seed TerrainPortableRefractor Manual? 0 Play Time 02:54:27 Cumulative 16.3 hours Start 2024.03.08 @ 19:29:02 End 2024.03.08 @ 22:42:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 20 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fdc7f050-a6c7-41b1-b53a-a35b35fb3091