Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.12.18 @ 19:02:33

Player: VR-DUX

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (72)      360
Value Destroyed (1371)     1371
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (375)                375
              TOTAL SCORE: 4106

 Bonus
-------
High Alert Combat Kills    50
Follower Combat Kills      25
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             223/400
Matter                     279/300
Energy                     265/265
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -9/Exiles

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (3) ---
     Light Treads
     Light Treads
     Light Treads
>          --- UTILITY (3) ------
     Large Storage Unit
           Structural Scanner
  Improved Targeting Computer
>          --- WEAPON (2) -------
           Autogun
  Improved Assault Rifle
>          --- INVENTORY (15) ---
           Ion Engine
     Light Treads
     Light Treads
     Light Treads
    Medium Storage Unit
           Hacking Suite
           Autogun
           Autogun
           Autogun
  Improved Assault Rifle
  Improved Light Cannon
  Improved Light Cannon
           Grenade Launcher
      Mini Grenade Launcher
           Great Maul

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Large Storage Unit
           Structural Scanner
  Improved Targeting Computer
>          --- WEAPON -----------
  Improved Assault Rifle
  Improved Assault Rifle
>          --- INVENTORY --------
           Ion Engine
     Light Treads
   Compact Wheel
           Flight Unit
  Improved Heat Sink
    Medium Storage Unit
           EM Pulse Gun
  Improved Assault Rifle
  Improved Light Cannon
  Improved Light Cannon
  Improved Light Cannon
  Improved Light Cannon
           Grenade Launcher
           Hammer
[Rating: 18]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
Weapon                     Improved Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Jun Mat Min Mat Min Exi 
Slots Evolved              2    | .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   
  Utility                  1    | .   .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             46   | 1   16  .   29  .   .   
  Power                    7    | .   2   .   5   .   .   
    Engine                 6    | .   2   .   4   .   .   
    Core                   1    | .   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               13   | .   2   .   11  .   .   
    Treads                 10   | .   .   .   10  .   .   
    Leg                    2    | .   2   .   .   .   .   
    Wheel                  1    | .   .   .   1   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  8    | 1   3   .   4   .   .   
    Device                 6    | 1   2   .   3   .   .   
    Storage                1    | .   1   .   .   .   .   
    Processor              1    | .   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   18   | .   9   .   9   .   .   
    Energy Gun             3    | .   3   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          11   | .   5   .   6   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               1    | .   .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          3    | .   1   .   2   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   1   .   1   .   .   
Parts Lost                 5    | .   2   .   3   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               3    | .   .   .   3   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   2    | .   2   .   .   .   .   
  Highest Loss Streak      1    | .   1   .   1   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     99   | .   100 100 98  100 100 
  Engine                   11   | .   14  14  8   11  11  
  Core                     1    | .   .   .   2   .   .   
  Treads                   18   | .   .   .   32  33  33  
  Leg                      12   | .   28  28  .   .   .   
  Device                   12   | .   14  14  12  11  11  
  Storage                  12   | .   14  14  11  11  11  
  Processor                5    | .   .   .   9   11  11  
  Energy Gun               3    | .   9   .   .   .   .   
  Ballistic Gun            20   | .   18  28  21  22  22  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             35   | 11  34  34  35  34  34  
  Greatest Support         60   | 20  20  20  60  60  60  
  Greatest Overweight (x)  1    | .   1   1   1   .   .   
  Average Overweight (x)   .    | .   .   1   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  
  Average Capacity         14   | 8   12  15  15  15  15  
  Most Carried             15   | 6   15  15  15  15  15  
  Average Carried          13   | 5   12  15  14  15  15  
  Final Capacity           15   | 8   15  15  15  15  15  
  Final Carried            15   | 6   15  15  15  15  15  

 Class Distribution 
--------------------
 84% | Mutant
 15% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -9/Exiles

 Resources                      | -11  -10  -10  -9   -9   -9   
-----------                Run  | Jun  Mat  Min  Mat  Min  Exi  
Matter Collected           1507 | 210  249  32   1016 .    .    
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2608 | 143  444  30   1991 .    .    
  Parts                    159  | 11   39   4    105  .    .    
Haulers Intercepted        7    | .    2    .    5    .    .    
Recyclers Shooed           3    | .    1    .    2    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Jun Mat Min Mat Min Exi 
Combat Hostiles Destroyed  35   | .   9   .   26  .   .   
  Guns                     35   | .   9   .   26  .   .   
Classes Destroyed          11   | 2   6   .   3   .   .   
  Worker                   8    | .   1   .   7   .   .   
  Builder                  4    | .   3   .   1   .   .   
  Tunneler                 3    | 2   .   1   .   .   .   
  Hauler                   7    | .   2   .   5   .   .   
  Recycler                 5    | 1   .   .   4   .   .   
  Operator                 4    | .   .   .   4   .   .   
  Watcher                  6    | .   2   .   4   .   .   
  Swarmer                  10   | .   6   .   4   .   .   
  Grunt                    14   | .   3   .   11  .   .   
  Brawler                  1    | .   .   .   1   .   .   
  Sentry                   10   | .   .   .   10  .   .   
Best Kill Streak           9    | 2   4   1   9   .   .   
  Combat Bots Only         3    | .   3   .   3   .   .   
Max Kills in Single Turn   2    | 1   2   1   2   .   .   
  Gunslinging              1    | .   1   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   
--------                   Run  | Jun  Mat  Min  Mat  Min  Exi  
Damage Taken               1750 | .    507  .    1243 .    .    
  Core                     273  | .    96   .    177  .    .    
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   111  | .    .    .    111  .    .    
Core Remaining (%)         80   | 100  .    61   .    .    .    
Volleys Fired              200  | 10   63   1    126  .    .    
  Largest                  2    | 2    2    2    2    .    .    
  Hottest                  60   | 60   60   46   46   .    .    
Shots Fired                392  | 20   119  2    251  .    .    
  Gun                      391  | 20   119  2    250  .    .    
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 1    | .    .    .    1    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  327  | 10   65   2    250  .    .    
  Thermal                  28   | 10   18   .    .    .    .    
  Explosive                1    | .    .    .    1    .    .    
  Electromagnetic          36   | .    36   .    .    .    .    
  Robot Hit Streak         27   | 4    14   4    27   .    .    
  Robot Miss Streak        5    | 1    5    .    3    .    .    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        4    | .    1    .    3    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    .    
Shots Hit Robots           265  | 12   73   1    179  .    .    
  Core Hits                104  | 6    27   1    70   .    .    
  Critical Kills           1    | .    .    .    1    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         2    | .    1    .    1    .    .    
    Destroy                1    | .    .    .    1    .    .    
    Corrupt                1    | .    1    .    .    .    .    
Melee Attacks              5    | .    1    .    4    .    .    
  Impact                   5    | .    1    .    4    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    1    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3936 | 140  883  16   2897 .    .    
  Guns                     3819 | 140  824  16   2839 .    .    
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               59   | .    59   .    .    .    .    
  Melee                    58   | .    .    .    58   .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  3290 | 38   397  16   2839 .    .    
  Thermal                  292  | 102  190  .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          296  | .    296  .    .    .    .    
  Impact                   58   | .    .    .    58   .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            43   | .    .    .    43   .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    43   | .    .    .    43   .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      32   | .    32   .    .    .    .    
  Shots                    1    | .    1    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        168  | 40   168  .    20   .    .    
  Average Temperature      38   | 20   50   .    3    .    .    
  Received Heat Transfer   645  | .    153  .    492  .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              3    | .    2    .    1    .    .    
  Impact Corruptions       2    | .    .    .    2    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    2    .    .    
  Heat Transferred         625  | 225  400  .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      2    | .    2    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Jun Mat Min Mat Min Exi 
Peak Influence             503  | 15  264 23  503 186 .   
  Initial                  186  | .   9   8   8   186 .   
  Average                  169  | 9   47  19  289 186 .   
Maximum Alert Level        2    | .   1   .   2   .   .   
  Low Security (%)         62   | 100 96  100 24  100 .   
  Level 1                  24   | .   3   .   48  .   .   
  Level 2                  13   | .   .   .   27  .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          3    | .   1   .   2   .   .   
  Investigation            1    | .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   2   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Jun Mat Min Mat Min Exi 
Distress Signals           5    | .   1   .   4   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              65   | .   23  .   42  .   .   
  Peak Tracking Total      5    | .   4   .   5   .   .   
  Tactical Retreats        5    | .   3   .   2   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Jun Mat Min Mat Min Exi 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                1    | .   .   1   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  
----------                 Run  | Jun Mat Min Mat Min Exi 
Machines Disabled          3    | .   .   .   3   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Jun Mat Min Mat Min Exi 
Machines Accessed          19   | .   8   .   10  .   1   
  Terminals                14   | .   6   .   8   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   
  Recycling Units          3    | .   2   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                31   | .   14  .   16  .   1   
  Successful               14   | .   6   .   7   .   1   
  Failed                   17   | .   8   .   9   .   .   
    Catastrophic           10   | .   3   .   7   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   19   | .   9   .   9   .   1   
  Terminals                25   | .   12  .   13  .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   .   
  Recycling Units          3    | .   2   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             9    | .   4   .   4   .   1   
  Record                   1    | .   .   .   1   .   .   
  Robot Analysis           4    | .   2   .   2   .   .   
  Branch Access Points     2    | .   1   .   1   .   .   
  Alert Level              1    | .   1   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   .   
  Scan Component           1    | .   .   .   1   .   .   
  Repair                   1    | .   .   .   1   .   .   
Recycling Unit Hacks       3    | .   2   .   1   .   .   
  Retrieve Components      3    | .   2   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   2   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         15   | .   6   .   9   .   .   
  Full Trace Events        2    | .   2   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   
  Time                     26   | .   .   .   26  .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     22   | .   13  .   9   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  
------------               Run  | Jun Mat Min Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  
--------                   Run  | Jun Mat Min Mat Min Exi 
Total Allies               1    | .   .   1   .   .   .   
  Largest Group            1    | .   .   1   1   .   .   
  Highest-Rated Group      31   | .   .   31  31  .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               13   | .   .   .   13  .   .   
  Total Damage             212  | .   .   .   212 .   .   
  Kills                    1    | .   .   .   1   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Jun Mat Min Mat Min Exi 
Robot Analysis Total       4    | .   2   .   2   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   
-------------              Run  | Jun  Mat  Min  Mat  Min  Exi  
Turns Passed               4729 | 73   1749 283  2180 266  178  
Spaces Moved               2387 | 25   906  148  1030 167  111  
  Core                     .    | .    .    .    .    .    .    
  Treads                   1302 | .    .    .    1024 167  111  
  Legs                     1079 | 25   906  148  .    .    .    
  Wheels                   6    | .    .    .    6    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            115  | 120  120  190  115  160  160  
  Average Speed            163  | 120  166  190  159  160  160  
  Slowest Speed            190  | 120  190  190  160  160  160  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       52   | 3    96   37   94   46   40   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    1    .    
  Known Exits Taken        2    | .    1    .    1    .    .    
  Unknown Exits Taken      3    | 1    .    1    .    1    .    
Scrap Searched             1    | .    .    1    .    .    .    
Spaces Dug                 10   | .    1    .    9    .    .    
Terrain Destroyed          14   | .    5    .    9    .    .    
  Melee                    3    | .    1    .    2    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      11   | .    4    .    7    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   
---------                  Run  | Jun  Mat  Min  Mat  Min  Exi  
Total                      2818 | 50   1035 148  1308 166  111  
  Wait                     112  | 13   20   .    79   .    .    
  Move                     2382 | 24   905  147  1029 166  111  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  32   | 1    15   .    16   .    .    
  Fast Attach              20   | 1    6    .    13   .    .    
  Attach                   11   | .    4    .    7    .    .    
  Detach                   2    | .    1    .    1    .    .    
  Swap                     16   | .    7    .    9    .    .    
  Drop                     38   | 1    13   .    24   .    .    
  Fire                     200  | 10   63   1    126  .    .    
  Melee                    5    | .    1    .    4    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sub])
-10/Mines (discovered 2 exits: *Mat / [Sub])
-9/Materials (discovered 5 exits: [*Mat x3] / *Min / *Sto)
-9/Mines (discovered 2 exits: *Exi / [*Zio])
-9/Exiles

 History 
---------
 Turn | Location      | Event
    7 | -11/Junkyard  | Discovered new exit (range 3)
   74 | -11/Junkyard  | Entered Materials
   97 | -10/Materials | Discovered new exit (range 16)
  278 | -10/Materials | Discovered new exit (range 16)
  300 | -10/Materials | Build established: Mutant
  441 | -10/Materials | Discovered new exit (range 14)
  618 | -10/Materials | Discovered new exit (range 10)
  995 | -10/Materials | Discovered new exit (range 4)
 1051 | -10/Materials | Identified exit to Mines
 1102 | -10/Materials | Discovered new exit (range 9)
 1823 | -10/Materials | Entered Mines
 1858 | -10/Mines     | Learned Materials terminal intel
 2022 | -10/Mines     | Discovered new exit (range 17)
 2073 | -10/Mines     | Discovered new exit (range 10)
 2075 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 2106 | -10/Mines     | Entered Materials
 2106 | -9/Materials  | Accompanied by 1 ally
 2106 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2107 | -9/Materials  | Loaded intel: 12 terminal locations
 2562 | -9/Materials  | Identified exit to Mines
 2562 | -9/Materials  | Identified exit to Storage
 2573 | -9/Materials  | Discovered new exit (range 4)
 3260 | -9/Materials  | Discovered new exit (range 16)
 3826 | -9/Materials  | Discovered new exit (range 7)
 3953 | -9/Materials  | Build established: Scavenger-Mutant
 4058 | -9/Materials  | Repaired Lgt. Treads
 4286 | -9/Materials  | Entered Mines
 4287 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 4510 | -9/Mines      | Learned location of Storage (-9)
 4513 | -9/Mines      | Build established: Mutant
 4544 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 4544 | -9/Mines      | Discovered new exit (range 5)
 4552 | -9/Mines      | Entered Exiles
 4592 | -9/Exiles     | Met 8R-AWN
 4620 | -9/Exiles     | Met EX-HEX
 4666 | -9/Exiles     | Met EX-BIN
 4685 | -9/Exiles     | Aligned with FarCom system
 4687 | -9/Exiles     | Given EX-Vault access code
 4724 | -9/Exiles     | Opened EX-Vault
 4730 | -9/Exiles     | Self-destructed

 Last Messages 
---------------
    Modified TNC
    0b10 Alert Chip
    Cloak of Protection
    Skeleton Box
    Trap Reconfigurator
    Supersonic Drone Bay
    Army-in-a-Box
    PSU Rigger
    Chronowheel
    AWS/Thermal
    Latent Energy Streamer
    Gui. Plasma Cannon
    Firepult
    YOLO Cannon
    AWS/Gauss
    XL Autogun Array
    AWS/Autocannon
    Field Lobotomy Kit
    Longsword +1
    Deploy-a-Sentry

 Map 
-----
+----------------------------------------------------+
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| ??????????????????###########????????????????????? |
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| ??????????????????##!      ##????????????????????? |
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| ???????????##""X"         ##?????????????????????? |
| ???????????##"            ##?????????????????????? |
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| ???????????###"######     ###"""""""##???????????? |
| ????????????  "######     ###"""""""##???????????? |
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| ??????????????????##"            """##???????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CarbideAssemblyNanosword
  Manual?         0
Play Time         00:39:49
  Cumulative      227.3 hours
  Start           2023.12.18 @ 18:22:28
  End             2023.12.18 @ 19:02:33
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          129
  Rogue           129
  Adventurer      0
  Explorer        0
Win Type          -
  Total           5
  Types           3/0/2/0/0/0/0/0/0
Lore%             56
Gallery%          59
Achievement%      53
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e68ab4fe-5844-4f74-97c8-0ee7a6f50e15