Cogmind - Beta 12 --- EXPLORER MODE // 2023.03.10 @ 00:19:21 Player: Mr. Q Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (66) 330 Value Destroyed (2469) 2469 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (5916) 5916 TOTAL SCORE: 16195 Bonus ------- High Alert Combat Kills 148 Entered Garrisons 200 Win 3000 Win Speed 2568 Cogmind --------- Core Integrity 85/1600 Matter 252/300 Energy 693/700 System Corruption 33% Temperature Cool (2) Movement Walking (120) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (9) --- Centrium Leg > --- UTILITY (10) ----- Experimental Energy Well Improved Terrain Scan Processor > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Heavy Tesla Rifle Hardcell Cannon Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Advanced VSS Leg Advanced VSS Leg Advanced VSS Leg Advanced VSS Leg Biometal Leg Biometal Leg Biometal Leg Centrium Leg > --- UTILITY ---------- Experimental Energy Well Improved Terrain Scan Processor Launcher Loader ECM Suite > --- WEAPON ----------- Tesla Rifle Phase Gun Enhanced Quantum Rifle Heavy Shock Bomb Launcher > --- INVENTORY -------- Heavy Tesla Rifle Hardcell Cannon [Rating: 140] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Reactor Light Quantum Reactor Propulsion Combat Airjet Treads Advanced Medium Treads Leg Advanced VSS Leg Hover Unit Combat Airjet Flight Unit Flight Unit Utility Improved Targeting Computer Device Terrain Scanner Storage Medium Storage Unit Processor Improved Targeting Computer Protection Improved Core Shielding Weapon Improved Proton Missile Launcher Energy Gun Medium Laser Energy Cannon Proton Cannon Ballistic Gun Autogun Ballistic Cannon Hardcell Cannon Launcher Improved Proton Missile Launcher Impact Weapon Powered Hammer Build | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -2 -2 -1 -1 ------- Run | Jun Mat Mat Min Zio Pro Fac Fac Fac Res Res Gar Tes Acc Com Slots Evolved 19 | . 1 2 . . . 6 2 2 2 2 . . 2 . Power 2 | . . . . . . 1 . . 1 . . . . . Propulsion 7 | . . . . . . 4 . 2 . . . . 1 . Utility 8 | . 1 2 . . . 1 1 . . 2 . . 1 . Weapon 2 | . . . . . . . 1 . 1 . . . . . Parts Attached 135 | 7 3 15 . 1 . 22 3 22 11 2 4 5 19 21 Power 25 | 1 . . . . . 7 1 4 5 . . 1 2 4 Engine 7 | 1 . . . . . 4 1 1 . . . . . . Core 3 | . . . . . . 3 . . . . . . . . Reactor 15 | . . . . . . . . 3 5 . . 1 2 4 Propulsion 58 | 2 . 5 . . . 9 2 8 6 2 2 2 12 8 Treads 1 | . . . . . . . . . . . . . 1 . Leg 25 | 2 . . . . . . . . . . 2 2 11 8 Wheel . | . . . . . . . . . . . . . . . Hover 12 | . . . . . . 3 2 6 1 . . . . . Flight 20 | . . 5 . . . 6 . 2 5 2 . . . . Utility 27 | 2 2 7 . 1 . . . 9 . . . . 2 4 Device 12 | 1 . 1 . 1 . . . 5 . . . . 2 2 Storage 4 | . 1 1 . . . . . 1 . . . . . 1 Processor 7 | 1 1 4 . . . . . . . . . . . 1 Hackware . | . . . . . . . . . . . . . . . Protection 4 | . . 1 . . . . . 3 . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 25 | 2 1 3 . . . 6 . 1 . . 2 2 3 5 Energy Gun 5 | 1 . . . . . . . . . . . . 1 3 Energy Cannon 2 | . . . . . . 2 . . . . . . . . Ballistic Gun 4 | 1 1 . . . . . . . . . . . 2 . Ballistic Cannon 1 | . . . . . . . . . . . . . . 1 Launcher 9 | . . . . . . 3 . 1 . . 2 2 . 1 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 4 | . . 3 . . . 1 . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . 1 . 1 . . 1 1 . 2 2 1 Corrupted Parts 4 | . . . . . . . . . . . . . 3 1 System Corruption 22 | . . . . . . . . . . . . . 17 5 Parts Lost 60 | . . . . . . 9 . 13 . . 4 1 17 16 Power 10 | . . . . . . 1 . 3 . . . . 3 3 Propulsion 31 | . . . . . . 5 . 5 . . 4 . 10 7 Utility 8 | . . . . . . 2 . 3 . . . . 1 2 Weapon 11 | . . . . . . 1 . 2 . . . 1 3 4 Highest Loss Streak 15 | . . . . . . 6 . 5 . . 3 1 12 15 To Critical Strikes 1 | . . . . . . . . . . . . . 1 . Average Slot Usage (%) 60 | . 100 89 70 71 80 74 53 66 26 30 13 7 39 54 Engine 3 | . 12 8 . . . 4 9 4 . . . . . . Reactor 2 | . . . . . . . . 3 1 . . . 3 7 Leg 9 | . 25 10 . . . . . . . . . 5 24 22 Hover 8 | . . . . . . 12 22 29 3 . . . . . Flight 5 | . . 9 20 20 20 18 . . 12 21 9 . . . Device 5 | . 12 9 . 1 10 1 . 7 4 4 1 . 2 4 Storage 2 | . 12 5 . . . . . 1 . . . . . 2 Processor 9 | . 12 30 30 30 30 15 11 8 . . . . . 2 Protection 2 | . . 3 10 10 10 3 . 4 4 4 1 . . . Energy Gun 2 | . 12 6 . . . . . . . . . . . 6 Ballistic Gun 2 | . 12 6 . . . . . . . . . . 2 . Launcher 3 | . . . . . . 4 11 6 . . . 1 2 2 Naked Turns 89 | . . . . . . . . 13 . . 49 . 8 19 Heaviest Build 91 | 9 21 21 4 5 5 32 25 54 14 6 15 34 51 91 Greatest Support 186 | 20 20 20 8 8 8 36 57 94 14 13 18 68 169 186 Greatest Overweight (x) 3 | . 1 3 . . . 2 . 1 1 . 3 1 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 5 10 15 5 5 5 5 5 10 5 5 5 5 5 5 Average Capacity 6 | 5 10 7 5 5 5 5 5 6 5 5 5 5 5 5 Most Carried 9 | 5 9 8 5 5 5 5 3 5 5 5 5 4 4 3 Average Carried 4 | 2 7 5 5 5 5 3 2 4 4 5 4 3 2 1 Final Capacity 10 | 5 10 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 9 | 3 9 5 5 5 5 3 2 4 5 5 4 2 2 2 Class Distribution -------------------- 80% | Hacker-Mutant 16% | Hacker-Bomber Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -3/Research Hacker-Mutant | -2/Research Hacker-Mutant | -2/Garrison Hacker-Mutant | -2/Testing Hacker-Mutant | -1/Access Hacker-Bomber | -1/Command Resources | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -2 -2 -1 -1 ----------- Run | Jun Mat Mat Min Zio Pro Fac Fac Fac Res Res Gar Tes Acc Com Matter Collected 2059 | 270 53 125 . . . 224 121 139 77 58 128 . 536 328 Remotely . | . . . . . . . . . . . . . . . Salvage Created 2472 | . 53 87 . . . 357 . 401 . . 67 . 615 892 Parts 134 | . 7 12 . . . 9 . 39 . . 5 . 26 36 Haulers Intercepted 1 | . . . . . . . . . . . . . 1 . Recyclers Shooed 1 | . . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -2 -2 -1 -1 ------- Run | Jun Mat Mat Min Zio Pro Fac Fac Fac Res Res Gar Tes Acc Com Combat Hostiles Destroyed 50 | . 2 7 . . . 10 . 12 . . 2 . 5 12 Melee 4 | . . 4 . . . . . . . . . . . . Guns 13 | . 2 2 . . . . . . . . . . 3 6 Cannons 1 | . . . . . . . . . . . . . . 1 AOE 31 | . . . . . . 10 . 12 . . 2 . 2 5 Classes Destroyed 13 | . 2 . . . . 5 . 2 . . 1 . 1 2 Worker 7 | . . . . . . . . 5 . . . . 1 1 Builder 4 | . 1 . . . . . . 2 . . . . 1 . Tunneler 1 | . . . . . . . . 1 . . . . . . Hauler 1 | . . . . . . . . . . . . . 1 . Recycler 1 | . . . . . . . . . . . . . . 1 Mechanic 1 | . . . . . . . . . . . . . . 1 Watcher 1 | . . . . . . 1 . . . . . . . . Swarmer 28 | . 2 7 . . . 3 . 9 . . . . . 7 Cutter 2 | . . . . . . . . . . . 2 . . . Grunt 11 | . . . . . . 4 . 1 . . . . 2 4 Brawler 1 | . . . . . . 1 . . . . . . . . Hunter 4 | . . . . . . 1 . . . . . . 3 . Programmer 4 | . . . . . . 1 . 2 . . . . . 1 Best Kill Streak 12 | . 2 3 . . . 7 . 12 . . 2 . 3 6 Combat Bots Only 8 | . 2 3 . . . 7 . 8 . . 2 . 2 5 Max Kills in Single Turn 7 | . 2 2 . . . 4 . 7 . . 2 . 2 2 Gunslinging 1 | . 1 1 . . . . . . . . . . . . Exploded 4 | . . . . . . 4 . 4 . . 2 . 1 1 Melee 1 | . . 1 . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -2 -2 -1 -1 -------- Run | Jun Mat Mat Min Zio Pro Fac Fac Fac Res Res Gar Tes Acc Com Damage Taken 11942 | . 15 111 . . 35 888 46 1721 . . 1674 504 4130 2818 Core 3664 | . . 58 . . . 250 15 543 . . 1081 202 936 579 Absorbed by Shields 147 | . . . . . . . . . . . 129 . . 18 Redirected to Shielding 105 | . . 6 . . . 46 . 53 . . . . . . Core Remaining (%) 69 | 100 100 . . . 85 70 98 52 100 . . 11 . 5 Volleys Fired 57 | . 6 1 . . . 10 . 6 . . 2 . 16 16 Largest 4 | . 2 2 . . . 2 . 2 . . 1 . 4 4 Hottest 264 | . 73 73 . . . 88 . 88 . . 49 . 184 264 Shots Fired 129 | . 12 2 . . . 12 . 11 . . 2 . 38 52 Gun 76 | . 12 2 . . . . . . . . . . 28 34 Cannon 6 | . . . . . . . . . . . . . . 6 Launcher 47 | . . . . . . 12 . 11 . . 2 . 10 12 Special . | . . . . . . . . . . . . . . . Kinetic 37 | . 6 1 . . . . . . . . . . 24 6 Thermal 35 | . 6 1 . . . . . . . . . . 4 24 Explosive 15 | . . . . . . 7 . 6 . . 2 . . . Electromagnetic 42 | . . . . . . 5 . 5 . . . . 10 22 Robot Hit Streak 30 | . 8 10 . . . 30 . 4 . . 3 . 16 9 Robot Miss Streak 3 | . 1 . . . . 1 . 1 . . . . 2 3 Penetration Max 1 | . . . . . . . . . . . . . 1 . Secondary Targets 3 | . 1 1 . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . 1 Shots Hit Robots 95 | . 10 10 . . . 11 . 5 . . 2 . 27 30 Core Hits 133 | . 4 5 . . . 33 . 43 . . 3 . 18 27 Critical Kills 2 | . . 1 . . . . . . . . . . 1 . Critical Parts Destroyed 3 | . . 1 . . . . . . . . . . 2 . Critical Strikes 7 | . . 2 . . . . . . . . . . 4 1 Burn 2 | . . . . . . . . . . . . . 1 1 Destroy 3 | . . . . . . . . . . . . . 3 . Smash 2 | . . 2 . . . . . . . . . . . . Melee Attacks 9 | . . 9 . . . . . . . . . . . . Impact 9 | . . 9 . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 6569 | . 137 413 . . . 1191 . 1824 1 . 246 . 1227 1530 Guns 1405 | . 137 31 . . . . . . . . . . 599 638 Cannons 133 | . . . . . . . . . . . . . . 133 Explosions 4331 | . . . . . . 1175 . 1542 . . 246 . 617 751 Melee 382 | . . 382 . . . . . . . . . . . . Ramming 318 | . . . . . . 16 . 282 1 . . . 11 8 Kinetic 768 | . 74 18 . . . . . . . . . . 543 133 Thermal 1050 | . 63 13 . . . . . 107 . . . . 56 811 Explosive 2427 | . . . . . . 948 . 1233 . . 246 . . . Electromagnetic 1624 | . . . . . . 227 . 202 . . . . 617 578 Impact 382 | . . 382 . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 33 | . 1 . . . . 4 . 5 . . 11 11 23 33 Average Corruption 12 | . 1 . . . . 3 . 2 . . 6 11 17 28 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 73 | . 3 . . . . 5 . 7 . . 4 4 19 31 Message Errors 10 | . . . . . . . . 2 . . . 1 1 6 Matter Fused 15 | . . . . . . 3 . 2 . . . . 4 6 Heat Flow Errors 11 | . . . . . . 1 . 1 . . 1 1 3 4 Energy Discharges 11 | . 1 . . . . 1 . 1 . . 2 . 5 1 Parts Rejected 2 | . . . . . . . . 1 . . . . 1 . Data Loss (minor) 9 | . 1 . . . . . . . . . . 2 2 4 Data Loss (major) 1 | . 1 . . . . . . . . . . . . . Misfires 1 | . . . . . . . . . . . . . . 1 Misdirections 6 | . . . . . . . . . . . 1 . 3 2 Weapon Failures 7 | . . . . . . . . . . . . . . 7 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 300 | . . 130 . . . 3 . 59 . . 10 . 49 49 Projectiles . | . . . . . . . . . . . . . . . Explosions 170 | . . . . . . 3 . 59 . . 10 . 49 49 Melee 130 | . . 130 . . . . . . . . . . . . Knockbacks 8 | . . . . . . . . 5 . . . . 1 2 Impact 6 | . . . . . . . . 4 . . . . 1 1 Kinetic 1 | . . . . . . . . . . . . . . 1 Secondary 1 | . . . . . . . . 1 . . . . . . Self-Inflicted Damage 325 | . . . . . . 64 . 195 . . 56 . . 10 Shots 15 | . . . . . . 8 . 5 . . 1 . . 1 Rammed 15 | . . . . . . 2 . 12 1 . . . . . Targets Rammed 19 | . . . . . . 2 . 12 1 . . . 2 2 Kicked 4 | . . . . . . . . . . . . . 2 2 Crushed . | . . . . . . . . . . . . . . . Highest Temperature 645 | . 44 26 . . . 463 . 365 . . 180 131 303 645 Average Temperature 159 | . 22 14 . . . 286 . 77 . . 111 82 108 234 Received Heat Transfer 1204 | . . 12 . . 27 207 9 181 . . 183 27 477 81 Effects 53 | . . . . . . 19 . 8 . . . . 2 24 Shutdowns 28 | . . . . . . 13 . 3 . . . . . 12 Energy Bleed 6 | . . . . . . 2 . . . . . . 2 2 Interference 11 | . . . . . . 2 . 5 . . . . . 4 Matter Decay 2 | . . . . . . . . . . . . . . 2 Short Circuit 2 | . . . . . . 1 . . . . . . . 1 Damage (minor) 2 | . . . . . . 1 . . . . . . . 1 Damage (major) 1 | . . . . . . . . . . . . . . 1 Damage (core) 1 | . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 9 | . . 1 . . . 2 . . . . . . 3 3 Impact Corruptions 5 | . . 5 . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . . . . . . . 3 Heat Transferred 1347 | . 185 37 . . . . . 50 . . . . 185 890 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . . . . . . . . 5 Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -2 -2 -1 -1 ------- Run | Jun Mat Mat Min Zio Pro Fac Fac Fac Res Res Gar Tes Acc Com Peak Influence 867 | . 71 195 53 . . 559 88 867 357 214 203 100 231 435 Initial 291 | . . . 53 . . . 58 31 291 150 125 85 40 75 Average 170 | . 23 43 53 . . 237 65 325 303 175 164 89 79 178 Maximum Alert Level 3 | . . . . . . 2 . 3 1 1 1 . 1 2 Low Security (%) 72 | 100 100 100 100 . . 43 100 56 . 60 53 100 96 69 Level 1 15 | . . . . . . 36 . 1 100 40 46 . 3 24 Level 2 6 | . . . . . . 20 . 14 . . . . . 5 Level 3 6 | . . . . . . . . 27 . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 20 | . . . . . . 4 . 12 1 . . 1 2 . Investigation 8 | . . . . . . 3 . 4 1 . . . . . Extermination 3 | . . . . . . 1 . 2 . . . . . . Reinforcement 7 | . . . . . . . . 5 . . . 1 1 . Assault 2 | . . . . . . . . 1 . . . . 1 . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . 1 . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -2 -2 -1 -1 --------- Run | Jun Mat Mat Min Zio Pro Fac Fac Fac Res Res Gar Tes Acc Com Distress Signals 10 | . . . . . . . . 6 . . . . 4 . Communications Jammed 78 | . . . . . . . . . . . . . 78 . Distress Signals 57 | . . . . . . . . . . . . . 57 . Times Spotted 175 | . 4 9 . . 5 28 1 56 3 1 9 6 30 23 Peak Tracking Total 16 | . 2 5 . . 5 9 1 15 4 1 6 6 16 10 Tactical Retreats 29 | . . 1 . . . 8 . 13 1 . . . 6 . Traps | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -2 -2 -1 -1 ------- Run | Jun Mat Mat Min Zio Pro Fac Fac Fac Res Res Gar Tes Acc Com Traps Triggered 21 | . 2 1 . . . 5 . 2 . . 4 1 1 5 Indirectly 2 | . . . . . . 1 . 1 . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -2 -2 -1 -1 ---------- Run | Jun Mat Mat Min Zio Pro Fac Fac Fac Res Res Gar Tes Acc Com Machines Disabled 14 | . . . . . . 2 . 10 . . . . 1 1 Max in Single Turn 5 | . . . . . . 2 . 5 . . . . 1 1 Garrison Access 1 | . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -2 -2 -1 -1 --------- Run | Jun Mat Mat Min Zio Pro Fac Fac Fac Res Res Gar Tes Acc Com Machines Accessed 28 | . 4 3 . . . 4 . 7 1 2 1 1 3 2 Terminals 24 | . 4 3 . . . 3 . 7 1 . 1 . 3 2 Fabricators 1 | . . . . . . . . . . . . 1 . . Repair Stations 1 | . . . . . . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . 1 . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . . Total Hacks 65 | . 8 6 . . . 11 . 21 3 3 1 2 6 4 Successful 32 | . 6 4 . . . 4 . 8 1 3 1 . 3 2 Failed 33 | . 2 2 . . . 7 . 13 2 . . 2 3 2 Catastrophic 3 | . . . . . . . . 2 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . Terminals 57 | . 8 6 . . . 8 . 21 3 . 1 . 6 4 Fabricators 2 | . . . . . . . . . . . . 2 . . Repair Stations 3 | . . . . . . 3 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . 2 . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . . Terminal Hacks 28 | . 6 4 . . . 3 . 8 1 . 1 . 3 2 Record 2 | . . 1 . . . . . . . . . . . 1 Robot Analysis 1 | . . . . . . . . 1 . . . . . . Open Door 3 | . . . . . . . . . . . . . 3 . Open DSF 2 | . . . . . . . . 2 . . . . . . Level Access Points 1 | . . . . . . . . . 1 . . . . . Branch Access Points 2 | . . 1 . . . 1 . . . . . . . . Emergency Access Points 3 | . 1 . . . . . . 2 . . . . . . Garrison Index 1 | . . . . . . 1 . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . . . . . Locate Traps 2 | . 1 . . . . 1 . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . Patrol Status 1 | . . . . . . . . . . . . . . 1 Transport Status 1 | . . . . . . . . 1 . . . . . . Recall Extermination 1 | . . . . . . . . 1 . . . . . . Recall Assault 1 | . . . . . . . . 1 . . . . . . Zone Layout 4 | . 3 1 . . . . . . . . . . . . Security Stations 1 | . . . . . . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . 1 . . . . . . . . Scan Component 1 | . . . . . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . 2 . . . . Insert Component 1 | . . . . . . . . . . 1 . . . . Analyze 1 | . . . . . . . . . . 1 . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . . . . Unlock Access 1 | . . . . . . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 23 | . 3 2 . . . 4 . 5 1 2 . 1 3 2 Full Trace Events 7 | . . . . . . 2 . 4 1 . . . . . Feedback Events 1 | . . . . . . . . 1 . . . . . . Corruption 1 | . . . . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . 1 . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -2 -2 -1 -1 ------------ Run | Jun Mat Mat Min Zio Pro Fac Fac Fac Res Res Gar Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . 3 . Machine Destruction 3 | . . . . . . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -2 -2 -1 -1 -------- Run | Jun Mat Mat Min Zio Pro Fac Fac Fac Res Res Gar Tes Acc Com Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -2 -2 -1 -1 ------- Run | Jun Mat Mat Min Zio Pro Fac Fac Fac Res Res Gar Tes Acc Com Robot Analysis Total 1 | . . . . . . . . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . Drone Launches 1 | . . . . . . 1 . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -2 -2 -1 -1 ------------- Run | Jun Mat Mat Min Zio Pro Fac Fac Fac Res Res Gar Tes Acc Com Turns Passed 3963 | 61 437 318 10 61 50 458 121 873 182 75 156 136 580 445 Spaces Moved 5101 | 48 237 335 29 96 147 802 181 1453 356 187 257 86 515 372 Core 376 | 16 . 2 . . . . . 25 5 . 112 54 125 37 Treads 44 | . . . . . . . . . . . . . 44 . Legs 1067 | 32 237 78 . . . . . . . . 7 32 346 335 Wheels . | . . . . . . . . . . . . . . . Hover 1687 | . . . . . . 366 181 1121 19 . . . . . Flight 1927 | . . 255 29 96 147 436 . 307 332 187 138 . . . Fastest Speed 24 | 50 120 34 34 34 34 24 58 37 37 37 37 50 50 50 Average Speed 63 | 96 172 77 34 34 34 47 64 49 42 37 46 65 95 93 Slowest Speed 220 | 120 190 200 34 34 34 220 74 116 120 37 200 100 145 120 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 21 | . . 6 . . . 2 . 1 2 8 2 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 22 | 4 41 32 18 11 39 27 6 39 9 8 44 19 16 20 Regions Visited 14 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 12 | 1 1 1 . 1 1 1 1 1 1 1 . 1 1 . Unknown Exits Taken 1 | . . . 1 . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . Spaces Dug 25 | . . . . . . . . 25 . . . . . . Terrain Destroyed 324 | . . . . . . 138 . 135 . . 30 . . 21 Melee . | . . . . . . . . . . . . . . . Projectile 2 | . . . . . . . . . . . . . . 2 AOE 322 | . . . . . . 138 . 135 . . 30 . . 19 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -2 -2 -1 -1 --------- Run | Jun Mat Mat Min Zio Pro Fac Fac Fac Res Res Gar Tes Acc Com Total 5615 | 61 254 370 28 123 146 853 183 1588 384 183 288 164 567 423 Wait 222 | . . 1 . 27 . 1 . 86 11 2 . 74 10 10 Move 5046 | 47 236 323 28 95 146 798 180 1450 351 173 249 85 514 371 Hop 17 | . . 5 . . . 2 . 1 2 5 2 . . . Pick Up 35 | 7 7 3 . . . 7 . 4 1 . 1 . 3 2 Fast Attach 84 | 3 2 9 . 1 . 10 2 16 5 2 . 3 14 17 Attach 48 | 4 1 5 . . . 11 1 6 6 . 4 2 5 3 Detach 21 | . . 2 . . . 3 . 5 6 . 2 . 2 1 Swap 3 | . . 1 . . . 1 . . . . . . . 1 Drop 27 | . 2 11 . . . 9 . 2 1 1 . . 1 . Fire 57 | . 6 1 . . . 10 . 6 . . 2 . 16 16 Melee 9 | . . 9 . . . . . . . . . . . . Ram 14 | . . . . . . 1 . 12 1 . . . . . Kick 4 | . . . . . . . . . . . . . 2 2 Crush . | . . . . . . . . . . . . . . . Escape Stasis 28 | . . . . . . . . . . . 28 . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory -4/Factory -3/Research (discovered 3 exits: *Res x3) -2/Research -2/Garrison (discovered 2 exits: *Tes x2) -2/Testing -1/Access -1/Command To Epsilon Eridani History --------- Turn | Location | Event 6 | -11/Junkyard | Identified exit to Materials 6 | -11/Junkyard | Discovered exit to Materials (range 16) 62 | -11/Junkyard | Entered Materials 62 | -10/Materials | Evolved 1 slot: Utility x1 206 | -10/Materials | Identified exit to Materials 206 | -10/Materials | Discovered exit to Materials (range 13) 300 | -10/Materials | Identified exit to Mines 300 | -10/Materials | Discovered exit to Mines (range 15) 314 | -10/Materials | Build established: Hacker-Mutant 499 | -10/Materials | Entered another Materials area 499 | -9/Materials | Evolved 2 slots: Utility x2 756 | -9/Materials | Identified exit to Mines 817 | -9/Materials | Entered Mines 824 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 827 | -9/Mines | Entered Zion 869 | -7/Zion | Given the Hacking Drone Bay 871 | -7/Zion | Found Prototype Device 871 | -7/Zion | Identified Hacking Drone Bay 881 | -7/Zion | Identified exit to Proximity Caves 881 | -7/Zion | Discovered exit to Proximity Caves (range 16) 882 | -7/Zion | Given A8's code to call for help 888 | -7/Zion | Entered Proximity Caves 934 | -6/Proximity Caves | Identified exit to Factory 934 | -6/Proximity Caves | Discovered exit to Factory (range 12) 938 | -6/Proximity Caves | Entered Factory 938 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x4, Utility x1 1051 | -6/Factory | Identified exit to Lower Caves 1244 | -6/Factory | Found Prototype Launcher 1245 | -6/Factory | Identified Rocket Array 1254 | -6/Factory | Lost 6 parts (1p2n2u1w) 1286 | -6/Factory | Destroyed 7 combat bots 1288 | -6/Factory | Search patrols dispatched 1390 | -6/Factory | Identified exit to Factory 1390 | -6/Factory | Discovered exit to Factory (range 7) 1396 | -6/Factory | Entered another Factory area 1396 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 1504 | -5/Factory | Identified exit to Factory 1504 | -5/Factory | Discovered exit to Factory (range 7) 1517 | -5/Factory | Entered another Factory area 1517 | -4/Factory | Evolved 2 slots: Propulsion x2 2044 | -4/Factory | Destroyed 8 combat bots 2136 | -4/Factory | Lost 3 parts (1n1u1w) 2180 | -4/Factory | Lost 5 parts (3n1u1w) 2244 | -4/Factory | Released all parts (8) 2272 | -4/Factory | Lost 5 parts (3p1n1u) 2311 | -4/Factory | First assault squad dispatched 2378 | -4/Factory | Identified exit to Research 2378 | -4/Factory | Discovered exit to Research (range 16) 2390 | -4/Factory | Entered Research 2390 | -3/Research | Evolved 2 slots: Power x1, Weapon x1 2486 | -3/Research | Identified exit to Research 2572 | -3/Research | Entered another Research area 2572 | -2/Research | Evolved 2 slots: Utility x2 2646 | -2/Research | Identified exit to Garrison 2647 | -2/Research | Entered Garrison 2665 | -2/Garrison | Spotted B-90 Cyclops 2666 | -2/Garrison | Triggered checkpoint 2670 | -2/Garrison | Triggered checkpoint 2690 | -2/Garrison | Triggered checkpoint 2696 | -2/Garrison | Identified exit to Testing 2696 | -2/Garrison | Discovered exit to Testing (range 14) 2701 | -2/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2706 | -2/Garrison | Learned Testing security intel 2748 | -2/Garrison | Core integrity fell below 50% 2754 | -2/Garrison | Triggered checkpoint 2759 | -2/Garrison | Lost 3 parts (3n) 2779 | -2/Garrison | System corruption reached 10% 2798 | -2/Garrison | Discovered exit to Testing (range 10) 2803 | -2/Garrison | Entered Testing 2904 | -2/Testing | Found Prototype Launcher 2904 | -2/Testing | Identified Com. Tesla Bomb Launcher 2924 | -2/Testing | Core integrity fell below 20% 2929 | -2/Testing | Identified exit to Access 2929 | -2/Testing | Discovered exit to Access (range 15) 2939 | -2/Testing | Entered Access 2939 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 3146 | -1/Access | System corruption reached 10% 3313 | -1/Access | Spotted B-99 Colossus 3316 | -1/Access | Spotted B-99 Colossus 3398 | -1/Access | Spotted B-99 Colossus 3455 | -1/Access | Lost 12 parts (2p6n1u3w) 3481 | -1/Access | Core integrity fell below 50% 3516 | -1/Access | Identified exit to Command 3516 | -1/Access | Discovered exit to Command (range 7) 3519 | -1/Access | Entered Command 3630 | -1/Command | System corruption reached 30% 3658 | -1/Command | Found Launcher Loader 3840 | -1/Command | Build established: Hacker-Bomber 3868 | -1/Command | Spotted B-99 Colossus 3947 | -1/Command | Spotted Executioner 3947 | -1/Command | Spotted Executioner 3947 | -1/Command | Spotted Striker 3947 | -1/Command | Spotted Alpha 7 3947 | -1/Command | Spotted Executioner 3947 | -1/Command | Spotted Executioner 3947 | -1/Command | Spotted Striker 3947 | -1/Command | Spotted Alpha 7 3949 | -1/Command | Spotted B-99 Colossus 3949 | -1/Command | Spotted B-99 Colossus 3957 | -1/Command | Core integrity fell below 20% 3960 | -1/Command | Identified exit to Surface 3960 | -1/Command | Discovered exit to Surface (range 8) 3964 | *** | Escaped! Last Messages --------------- 03960_ EXIT=FOUND: SURFACE 03961_ B-99 Colossus activates siege mode. 03962_ Penetrated by Slug. 03962_ Enh. Quantum Rifle destroyed. 03962_ Penetrated by Slug. 03962_ Lgt. Quantum Reactor destroyed. 03963_ Knocked back. 03963_ Biometal Leg destroyed. 03963_ Penetrated by Slug. 03963_ Slug penetrates Wall. 03963_ Knocked back. 03963_ Penetrated by Slug. 03963_ Slug penetrates Wall. 03963_ Penetrated by Slug. 03963_ Slug penetrates B-99 Colossus. 03963_ Penetrated by Slug. 03963_ Adv. VSS Leg destroyed. 03963_ Field strength at 18. 03964_ Field strength at 10. [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????##############????????????????? | | ???????????????????# #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# ^ #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# @" #????????????????? | | ???????????????????# "" #????????????????? | | ???????????????????# K% #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# ^ #????????????????? | | ???????????????????# % #????????????????? | | ???????????????????# % BB #????????????????? | | ???????????????????####BB ^ BB###????????????????? | | ?????????????????????# BBK ^ #??????????????????? | | ?????????????????????## E##??????????????????? | | ?????????????????????# E%E #??????????????????? | | ?????????????????????#; % ;#??????????????????? | | ?????????????????????#% E7 #??????????????????? | | ?????????????????????## 7 ##??????????????????? | | ?????????????????????# % #??????????????????? | | ?????????????????????#" ##??????????????????? | | ?????????????????????##^ ^ #???????????????????? | | ??????????????????????##+"+"##???????????????????? | | ???????????????????????# % #????????????????????? | | ??????????#+####+#######% #????????????????????? | | ??????????? """T""" #????????????????????? | | ?????????????# """ """ #????????????????????? | | ?????????????# #????????????????????? | | ?????????????# #????????????????????? | | ?????????????# ######???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 77 Energy Generation 65 Energy Capacity 970 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 18 Terrain Scan Range 14 Terrain Scan Density 110 ECM Strength 1 Jamming Range 14 Cloak Strength 2 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Propulsion Shielding 33 Phase Shifting 15 Evasion (%) 70 Targeting Accuracy 24 Recoil Reduction 1 Offensive Hacking 20 Item Schematics ----------------- Cld. Antimatter Reactor | -2/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Epsilon Run Party Time Significant Disruption Challenges ------------ None Game ------ Seed HypercooledParticleRefractor Manual? 0 Play Time 01:12:25 Cumulative 22.4 hours Start 2023.03.09 @ 23:09:24 End 2023.03.10 @ 00:19:21 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 21 Rogue 10 Adventurer 2 Explorer 9 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 32 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4641fdfc-ab90-42e1-9b05-aa976c9cd419