Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.05 @ 09:42:07 Player: Martinkus Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (45) 225 Value Destroyed (1609) 1609 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4434 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 225/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Enhanced Nuclear Core Improved Carbon-fiber Leg Improved Assault Rifle Assault Cannon Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Advanced Visual Processing Unit Sensor Array Advanced Targeting Computer > --- WEAPON ----------- Advanced Beam Rifle Heavy Laser Heavy Assault Rifle > --- INVENTORY -------- Improved Ion Engine Enhanced Nuclear Core Aluminum Leg Carbon-fiber Leg Component Analysis Suite Improved Assault Rifle Assault Cannon Mini Grenade Launcher [Rating: 33] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 3 | . . . 1 2 . Weapon 1 | . . . 1 . . Parts Attached 68 | 6 10 18 22 11 1 Power 11 | 1 2 2 3 3 . Engine 4 | 1 2 . . 1 . Core 7 | . . 2 3 2 . Reactor . | . . . . . . Propulsion 24 | 2 . 9 11 1 1 Treads . | . . . . . . Leg 24 | 2 . 9 11 1 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 14 | 1 2 2 4 5 . Device 6 | . 1 . 2 3 . Storage 2 | 1 . 1 . . . Processor 5 | . 1 1 1 2 . Hackware . | . . . . . . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 19 | 2 6 5 4 2 . Energy Gun 11 | 2 4 2 2 1 . Energy Cannon . | . . . . . . Ballistic Gun 7 | . 1 3 2 1 . Ballistic Cannon . | . . . . . . Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 1 . . Parts Lost 15 | . 4 1 3 . 7 Power 3 | . 2 . 1 . . Propulsion 4 | . . . 2 . 2 Utility 2 | . . . . . 2 Weapon 6 | . 2 1 . . 3 Highest Loss Streak 7 | . 4 1 2 . 7 Average Slot Usage (%) 97 | . 93 98 99 99 59 Engine 2 | . 10 1 . 2 3 Core 6 | . . 9 8 4 . Leg 34 | . 28 42 36 30 17 Device 6 | . 7 1 3 16 10 Storage 7 | . 7 8 9 7 3 Processor 11 | . 11 11 9 13 10 Protection 1 | . . . 5 . . Energy Gun 9 | . 23 4 1 14 9 Ballistic Gun 15 | . 2 17 25 7 3 Naked Turns 23 | . . . . . 23 Heaviest Build 32 | 9 10 19 32 28 28 Greatest Support 48 | 20 20 40 40 48 48 Greatest Overweight (x) . | . . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 4 4 8 8 8 8 Average Capacity 6 | 4 4 7 8 8 6 Most Carried 8 | 3 4 8 8 8 8 Average Carried 6 | 1 2 6 7 7 6 Final Capacity 8 | 4 4 8 8 8 4 Final Carried 8 | 2 3 8 8 8 4 Class Distribution -------------------- 36% | Scavenger-Gunner 22% | Scavenger-Mutant 21% | Mutant 19% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Matter Collected 1438 | 290 100 391 528 75 54 Remotely . | . . . . . . Salvage Created 1854 | 56 260 649 814 75 . Parts 102 | 2 14 34 49 3 . Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Combat Hostiles Destroyed 39 | 1 5 13 19 1 . Guns 38 | 1 4 13 19 1 . Classes Destroyed 8 | 2 2 3 1 . . Worker 1 | 1 . . . . . Hauler 1 | . . 1 . . . Operator 2 | . 1 1 . . . Watcher 2 | . 1 1 . . . Swarmer 4 | . . . 4 . . Grunt 30 | 1 5 11 13 . . Brawler 1 | . . 1 . . . Sentry 4 | . . 1 2 1 . Best Kill Streak 4 | 1 2 4 4 1 . Combat Bots Only 4 | 1 2 3 4 1 . Max Kills in Single Turn 1 | 1 1 1 1 1 . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Damage Taken 3107 | 51 375 422 1186 198 875 Core 994 | 10 83 48 111 12 730 Absorbed by Shields . | . . . . . . Core Remaining (%) 81 | 96 62 88 79 . . Volleys Fired 141 | 8 29 46 50 3 5 Largest 3 | 2 2 2 3 3 3 Hottest 153 | 100 100 110 107 153 153 Shots Fired 325 | 16 47 92 148 9 13 Gun 325 | 16 47 92 148 9 13 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 235 | . 15 72 141 3 4 Thermal 67 | 16 25 4 7 6 9 Explosive . | . . . . . . Electromagnetic 23 | . 7 16 . . . Robot Hit Streak 36 | 4 9 36 23 11 4 Robot Miss Streak 3 | 2 2 3 3 . 1 Penetration Max . | . . . . . . Secondary Targets 2 | . . . 2 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 247 | 10 36 73 112 7 9 Core Hits 99 | 3 13 33 41 3 6 Critical Hits 2 | . . . 2 . . Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 1 | . . . 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3596 | 101 463 1092 1557 134 249 Guns 3574 | 101 463 1092 1557 134 227 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 22 | . . . . . 22 Kinetic 2500 | . 78 855 1477 36 54 Thermal 726 | 101 246 28 80 98 173 Explosive . | . . . . . . Electromagnetic 348 | . 139 209 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 10 | . . . . . 10 Average Corruption 9 | . . . . . 9 Corruption Purged . | . . . . . . Effects 2 | . . . . . 2 Data Loss (major) 1 | . . . . . 1 Targeting Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 18 | . . . 18 . . Projectiles . | . . . . . . Explosions 18 | . . . 18 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 135 | . . . 126 . 9 Shots 2 | . . . 2 . . Rammed 8 | . . . . . 8 Targets Rammed 8 | . . . . . 8 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 315 | 180 315 25 179 90 54 Average Temperature 62 | 72 115 8 48 48 24 Received Heat Transfer 1077 | 30 210 240 540 48 9 Effects 2 | . 2 . . . . Interference 2 | . 2 . . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . 1 2 . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . 1 . . . . Combat Hostiles 1 | . 1 . . . . Parts Melted 3 | 1 2 . . . . Heat Transferred 1739 | 296 703 74 148 185 333 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Peak Influence 376 | 25 118 257 376 118 . Average Influence 105 | 3 54 136 168 58 . Maximum Alert Level 1 | . . 1 1 . . Low Security (%) 85 | 100 100 79 70 100 100 Level 1 14 | . . 20 29 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 1 3 3 . . Investigation 1 | . . . 1 . . Extermination . | . . . . . . Reinforcement 6 | . 1 3 2 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 65 | 1 11 20 27 2 4 Peak Tracking Total 6 | 1 5 6 5 2 4 Tactical Retreats 3 | . 1 1 1 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Traps Triggered 3 | . . . 1 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Machines Disabled 3 | . . 1 2 . . Max in Single Turn 2 | . . 1 2 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Machines Accessed 5 | . 1 2 2 . . Terminals 4 | . 1 2 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 11 | . 4 3 4 . . Successful 8 | . 4 1 3 . . Failed 3 | . . 2 1 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . . . . 1 . Terminals 10 | . 4 3 3 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 4 1 2 . . Record 3 | . 2 . 1 . . Prototype ID Bank 1 | . 1 . . . . Unreport Threat 1 | . . . 1 . . Locate Traps 1 | . 1 . . . . Transport Status 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . 1 . . Report Inventory 1 | . . . 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . . 2 1 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Total Allies 1 | . . . . . 1 Largest Group 1 | . . . . . 1 Highest-Rated Group 31 | . . . . . 31 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 10 | . . . . . 10 Total Damage 171 | . . . . . 171 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Turns Passed 3091 | 170 483 654 1018 674 92 Spaces Moved 1697 | 112 271 357 512 391 54 Core 26 | 15 . . . . 11 Treads . | . . . . . . Legs 1671 | 97 271 357 512 391 43 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 50 Average Speed 118 | 110 120 120 120 120 105 Slowest Speed 120 | 120 120 120 120 120 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 8 39 21 36 9 29 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 30 | . . . 30 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 30 | . . . 30 . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Total 2501 | 142 384 494 811 589 81 Wait 493 | 9 64 45 194 171 10 Move 1693 | 111 270 356 511 391 54 Hop . | . . . . . . Pick Up 57 | 8 8 17 15 7 2 Fast Attach . | . . . . . . Attach 25 | 6 6 4 6 2 1 Detach 2 | . 1 1 . . . Swap 43 | . 4 14 16 9 . Drop 39 | . 2 11 19 6 1 Fire 141 | 8 29 46 50 3 5 Melee . | . . . . . . Ram 8 | . . . . . 8 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 138 | -11/Scrapyard | Discovered new exit (range 8) 171 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 426 | -10/Materials | Lost 4 parts (2p2w) 603 | -10/Materials | Discovered new exit (range 12) 654 | -10/Materials | Entered another Materials area 654 | -9/Materials | Evolved 2 slots: Propulsion x2 956 | -9/Materials | Build established: Scavenger-Mutant 1255 | -9/Materials | Discovered new exit (range 7) 1308 | -9/Materials | Entered another Materials area 1308 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1653 | -8/Materials | Build established: Scavenger-Gunner 2287 | -8/Materials | Discovered new exit (range 10) 2326 | -8/Materials | Entered Factory 2326 | -7/Factory | Evolved 2 slots: Utility x2 2327 | -7/Factory | Discovered new exit (range 14) 2742 | -7/Factory | Build established: Scavenger-Skirmisher 3000 | -7/Factory | Sucked down chute 3000 | -7/Factory | Entered Waste 3001 | -7/Waste | Met a frightened Derelict 3015 | -7/Waste | EMP discharged 3026 | -7/Waste | Spotted C-40 Crusher 3048 | -7/Waste | Spotted C-40 Crusher 3049 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3058 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3063 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3066 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3069 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3072 | -7/Waste | Spotted C-40 Crusher 3077 | -7/Waste | System corruption reached 10% 3087 | -7/Waste | Core integrity fell below 50% 3090 | -7/Waste | Core integrity fell below 20% 3092 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 03066_ Imp. Carbon-fiber Leg crushed. 03066_ Sensor Array crushed. 03066_ Adv. Targeting Computer destroyed. 03067_ Dropped Aluminum Leg. 03067_ Acquired Carbon-fiber Leg. 03069_ Sensor Array crushed. 03069_ Aluminum Leg crushed. 03069_ Carbon-fiber Leg crushed. 03069_ Adv. Visual Processing Unit crushed. 03070_ Acquired Imp. Carbon-fiber Leg. 03074_ Aluminum Leg crushed. 03076_ Slammed into C-40 Crusher. Ramming works as a last resort when unarmed or blocked, but can have serious negative consequences. 03076_ Destabilizing: System corrupted (+1). [Achievement: System Compromised] 03077_ Slammed into C-40 Crusher. 03077_ Destabilizing: Core damaged (-28). 03078_ Slammed into C-40 Crusher. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????######??????????????????????????? | | ?????????????????# #??????????????????????????? | | ?????????????????# #???????????#??????????????? | | ?????????????????# #?????????? #??????????????? | | ?????????????????# #???????? #??????????????? | | ???????????????### ######## #??????????????? | | ???????????????# CC CC #??????????????? | | ???????????????# CC CC #??????????????? | | ???????????????# CC@CC #??????????????? | | ???????????????# CC CC #??????????????? | | ???????????????### ######## #??????????????? | | ?????????????????#! #????????? #??????????????? | | ?????????????????#! #??????????????????????????? | | ?????????????????#] #??????????????????????????? | | ???????????????### #??????????????????????????? | | ???????????????# #??????????????????????????? | | ???????????????# #??????????????????????????? | | ???????????????# #??????????????????????????? | | ???????????????# #??????????????????????????? | | ???????????????### #??????????????????????????? | | ???############??# #??????????????????????????? | | ???#! #??# #??????????????????????????? | | ???# #??# #??????????????????????????? | | ???# #### #??????????????????????????? | | ???# #??????????????????????????? | | ???# #??????????????????????????? | | ???# #??????????????????????????? | | ???# #??????????????????????????? | | ???# #### #??????????????????????????? | | ???# #??# #??????????????????????????? | | ???# #??# #??????????????????????????? | | ???############??# #??????????????????????????? | | ?????????????????# #??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 14 Energy Capacity 275 Matter Stores 400 Matter Capacity 400 Sight Range 20 Robot Scan Range 10 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot Everything Is Under Control First Step to Greatness It's Just You Loot Pinata Made in Tau Ceti IV Risk Taker System Compromised Uninvited Guest Challenges ------------ None Game ------ Seed ExplosiveBurstDissipator Manual? 0 Play Time 01:00:19 Cumulative 1.9 hours Start 2020.05.04 @ 14:17:55 End 2020.05.05 @ 09:42:07 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 0 Gallery% 3 Achievement% 3 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e4e143cf-e8e4-4618-a423-8df1085dc3c6