Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.02 @ 17:20:10

Player: Desos

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (94)      470
Value Destroyed (2462)     2462
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (68)                 68
              TOTAL SCORE: 4900

 Bonus
-------
High Alert Combat Kills    68

 Cogmind 
---------
Core Integrity             0/550
Matter                     276/300
Energy                     99/100
System Corruption          1%
Temperature                Cool (27)
Movement                   Treading (152)
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
          Light Treads
       Advanced Treads
>               --- UTILITY (5) ------
       Improved Heat Sink
  High-capacity Storage Unit
       Improved Signal Interpreter
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (20) ---
          Light Nuclear Core
          Light Treads
          Light Treads
          Light Treads
                Titanium Leg
                VSS Leg
                Airjet
       Improved Heat Sink
         Medium Storage Unit
  High-capacity Battery (250)
                Structural Scanner
       Improved Sensor Array
                Energy Filter
                Reaction Control System
       Improved Power Shielding
       Hardened Light Armor Plating
          Heavy Particle Cannon
                Shock Bomb Launcher
                Shock Bomb Launcher
       Improved Datajack

 Peak State 
------------
>               --- POWER ------------
          Light Deuterium Engine
>               --- PROPULSION -------
        Armored Treads
       Advanced Treads
       Advanced Treads
>               --- UTILITY ----------
       Improved Heat Sink
       Improved Heat Sink
  High-capacity Storage Unit
          Heavy Armor Plating
>               --- WEAPON -----------
          Heavy Particle Cannon
                Flak Gun
>               --- INVENTORY --------
          Light Treads
          Light Treads
          Light Treads
                Airjet
  High-capacity Battery
       Improved Sensor Array
                Energy Filter
                Reaction Control System
          Heavy Armor Plating
          Heavy Armor Plating
       Hardened Light Armor Plating
                Flak Gun
                Shock Bomb Launcher
                Shock Bomb Launcher
[Rating: 36]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Protection               Heavy Armor Plating
Weapon                     Flak Gun
  Energy Gun               Heavy EM Shotgun
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Mat 
Slots Evolved              4    | .   .   .   .   4   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   
  Utility                  3    | .   .   .   .   3   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             73   | 6   11  8   .   48  
  Power                    8    | 1   2   .   .   5   
    Engine                 5    | 1   2   .   .   2   
    Core                   3    | .   .   .   .   3   
    Reactor                .    | .   .   .   .   .   
  Propulsion               20   | 2   3   5   .   10  
    Treads                 10   | .   .   .   .   10  
    Leg                    10   | 2   3   5   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  21   | 1   3   2   .   15  
    Device                 9    | .   2   1   .   6   
    Storage                2    | 1   .   .   .   1   
    Processor              3    | .   1   .   .   2   
    Hackware               .    | .   .   .   .   .   
    Protection             7    | .   .   1   .   6   
    Artifact               .    | .   .   .   .   .   
  Weapon                   24   | 2   3   1   .   18  
    Energy Gun             1    | .   .   .   .   1   
    Energy Cannon          8    | .   .   .   .   8   
    Ballistic Gun          9    | 2   1   .   .   6   
    Ballistic Cannon       1    | .   1   .   .   .   
    Launcher               5    | .   1   1   .   3   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  3    | .   1   .   .   2   
Parts Lost                 25   | .   2   2   1   20  
  Power                    5    | .   .   .   .   5   
  Propulsion               6    | .   .   .   .   6   
  Utility                  4    | .   .   .   .   4   
  Weapon                   10   | .   2   2   1   5   
  Highest Loss Streak      5    | .   1   1   1   5   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     90   | .   90  98  83  86  
  Engine                   8    | .   14  14  14  3   
  Core                     2    | .   .   .   .   4   
  Treads                   11   | .   .   .   .   23  
  Leg                      14   | .   28  28  28  1   
  Device                   12   | .   7   4   14  19  
  Storage                  11   | .   14  14  14  9   
  Processor                4    | .   2   9   .   3   
  Protection               2    | .   .   .   .   4   
  Energy Cannon            2    | .   .   .   .   5   
  Ballistic Gun            10   | .   9   12  .   10  
  Ballistic Cannon         2    | .   8   3   .   .   
  Launcher                 4    | .   4   10  12  .   
Peak Build Rating          36   | 6   9   11  10  36  
  Average Rating           17   | 4   7   10  9   27  
  On Entrance              6    | .   6   9   10  8   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             76   | 12  18  21  18  76  
  Greatest Support         64   | 20  20  20  20  64  
  Greatest Overweight (x)  10   | 1   .   1   .   10  
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 20   | 8   8   8   8   20  
  Average Capacity         10   | 7   8   8   8   13  
  Most Carried             20   | 5   8   8   8   20  
  Average Carried          9    | 3   7   7   8   11  
  Final Capacity           20   | 8   8   8   8   20  
  Final Carried            20   | 4   8   8   8   20  

 Class Distribution 
--------------------
 78% | Mutant
 21% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves
 Mutant | -8/Materials

 Resources                      | -11  -10  -10  -10  -8   
-----------                Run  | Yrd  Mat  Min  Sub  Mat  
Matter Collected           2375 | 212  349  392  .    1422 
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2408 | .    408  408  .    1592 
  Parts                    185  | .    48   39   .    98   
Haulers Intercepted        5    | .    1    .    .    4    
Recyclers Shooed           .    | .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      12   | .    .    .    12   .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Mat 
Combat Hostiles Destroyed  67   | .   16  19  .   32  
  Guns                     23   | .   .   5   .   18  
  Cannons                  22   | .   4   7   .   11  
  AOE                      22   | .   12  7   .   3   
Classes Destroyed          16   | .   7   3   .   6   
  Worker                   8    | .   3   .   .   5   
  Builder                  5    | .   1   .   .   4   
  Tunneler                 2    | .   .   2   .   .   
  Hauler                   5    | .   1   .   .   4   
  Recycler                 1    | .   .   1   .   .   
  Operator                 2    | .   2   .   .   .   
  Watcher                  6    | .   3   .   .   3   
  Swarmer                  21   | .   6   12  .   3   
  Grunt                    29   | .   10  5   .   14  
  Brawler                  1    | .   .   .   .   1   
  Duelist                  1    | .   .   .   .   1   
  Sentry                   5    | .   .   .   .   5   
  Specialist               3    | .   .   .   .   3   
  Hunter                   4    | .   .   .   .   4   
  Heavy                    1    | .   .   .   .   1   
  Assembled                2    | .   .   2   .   .   
Best Kill Streak           7    | .   7   4   .   4   
  Combat Bots Only         6    | .   6   3   .   4   
Max Kills in Single Turn   2    | .   2   2   .   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   2   2   .   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -8   
--------                   Run  | Yrd  Mat  Min  Sub  Mat  
Hostile Shots Fired        521  | .    67   68   18   368  
  Missed                   159  | .    28   21   9    101  
Damage Taken               5241 | .    446  573  74   4148 
  Core                     759  | .    50   138  14   557  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         59   | 100  .    .    19   .    
Volleys Fired              260  | .    59   59   2    140  
  Largest                  2    | .    2    2    1    2    
  Hottest                  130  | .    55   55   33   130  
Shots Fired                410  | .    86   90   2    232  
  Gun                      238  | .    28   52   .    158  
  Cannon                   125  | .    36   18   .    71   
  Launcher                 47   | .    22   20   2    3    
  Special                  .    | .    .    .    .    .    
  Kinetic                  292  | .    64   70   .    158  
  Thermal                  67   | .    .    .    .    67   
  Explosive                44   | .    22   20   2    .    
  Electromagnetic          7    | .    .    .    .    7    
  Robot Hit Streak         11   | .    6    11   3    11   
  Robot Miss Streak        18   | .    3    9    .    18   
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        6    | .    .    .    .    6    
    Max Gunslinging Chain  1    | .    .    .    .    1    
Shots Hit Robots           260  | .    37   38   2    183  
  Core Hits                241  | .    38   33   .    170  
  Critical Kills           1    | .    .    .    .    1    
  Critical Parts Destroyed 1    | .    .    .    .    1    
  Critical Strikes         3    | .    1    .    .    2    
    Destroy                2    | .    .    .    .    2    
    Blast                  1    | .    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           6924 | .    1472 1045 227  4180 
  Guns                     2580 | .    78   194  .    2308 
  Cannons                  1855 | .    456  213  .    1186 
  Explosions               2472 | .    935  635  227  675  
  Melee                    .    | .    .    .    .    .    
  Ramming                  17   | .    3    3    .    11   
  Kinetic                  3249 | .    534  407  .    2308 
  Thermal                  1680 | .    .    .    .    1680 
  Explosive                1797 | .    935  635  227  .    
  Electromagnetic          181  | .    .    .    .    181  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         4    | .    4    4    4    1    
  Average Corruption       2    | .    2    4    4    1    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  56   | .    11   35   2    8    
    Message Errors         12   | .    2    7    .    3    
    Matter Fused           11   | .    3    8    .    .    
    Heat Flow Errors       7    | .    1    4    1    1    
    Energy Discharges      8    | .    1    7    .    .    
    Data Loss (minor)      8    | .    1    5    1    1    
    Data Loss (major)      4    | .    2    1    .    1    
    Misfires               2    | .    .    1    .    1    
    Alerts                 1    | .    1    .    .    .    
    Weapon Failures        3    | .    .    2    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            70   | .    15   40   .    15   
  Projectiles              8    | .    .    .    .    8    
  Explosions               62   | .    15   40   .    7    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 9    | .    7    2    .    .    
  Impact                   1    | .    .    1    .    .    
  Kinetic                  7    | .    6    1    .    .    
  Secondary                1    | .    1    .    .    .    
Self-Inflicted Damage      293  | .    61   150  .    82   
  Shots                    9    | .    2    5    .    2    
  Rammed                   2    | .    .    .    .    2    
Targets Rammed             5    | .    1    1    .    3    
  Kicked                   2    | .    1    1    .    .    
  Crushed                  1    | .    .    .    .    1    
Highest Temperature        263  | .    96   263  204  230  
  Average Temperature      59   | .    13   58   111  103  
  Received Heat Transfer   1314 | .    135  51   30   1098 
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    1    
  Heat Transferred         1914 | .    .    .    .    1914 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    2    

 Alert                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Mat 
Peak Influence             527  | .   496 367 .   527 
  Initial                  87   | .   .   87  .   59  
  Average                  203  | .   341 198 .   147 
Maximum Alert Level        2    | .   2   1   .   2   
  Low Security (%)         51   | 100 7   61  .   64  
  Level 1                  39   | .   61  38  .   30  
  Level 2                  9    | .   30  .   .   4   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          12   | .   4   .   .   8   
  Investigation            3    | .   1   .   .   2   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            8    | .   3   .   .   5   
  Assault                  1    | .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   2   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -8  
---------                  Run  | Yrd Mat Min Sub Mat 
Distress Signals           4    | .   1   .   .   3   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              106  | .   22  19  5   60  
  Peak Tracking Total      5    | .   4   3   5   5   
  Tactical Retreats        4    | .   .   .   1   3   

 Traps                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Mat 
Traps Triggered            3    | .   3   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 4    | .   .   .   .   4   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -8  
----------                 Run  | Yrd Mat Min Sub Mat 
Machines Disabled          8    | .   5   1   .   2   
  Max in Single Turn       2    | .   2   1   .   2   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  
---------                  Run  | Yrd Mat Min Sub Mat 
Machines Accessed          8    | .   4   .   .   4   
  Terminals                6    | .   4   .   .   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   2   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                24   | .   7   .   .   17  
  Successful               18   | .   3   .   .   15  
  Failed                   6    | .   4   .   .   2   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                15   | .   7   .   .   8   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              9    | .   .   .   .   9   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             9    | .   3   .   .   6   
  Prototype ID Bank        1    | .   .   .   .   1   
  Branch Access Points     1    | .   1   .   .   .   
  Emergency Access Points  1    | .   .   .   .   1   
  Alert Level              1    | .   .   .   .   1   
  Disarm Traps             1    | .   .   .   .   1   
  Dispatch Records         1    | .   1   .   .   .   
  Hauler Manifests         1    | .   .   .   .   1   
  Zone Layout              2    | .   1   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 9    | .   .   .   .   9   
  Insert Component         6    | .   .   .   .   6   
  Analyze                  3    | .   .   .   .   3   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         8    | .   4   .   .   4   
  Full Trace Events        3    | .   1   .   .   2   
  Feedback Events          2    | .   1   .   .   1   
    Corruption             2    | .   1   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   2   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   3   
  Part Schematics Acquired 2    | .   .   .   .   2   
  Parts Damaged            1    | .   .   .   .   1   

 Bothacking                     | -11 -10 -10 -10 -8  
------------               Run  | Yrd Mat Min Sub Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -8  
--------                   Run  | Yrd Mat Min Sub Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   1   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -8   
-------------              Run  | Yrd  Mat  Min  Sub  Mat  
Turns Passed               5939 | 70   1331 1528 132  2878 
Spaces Moved               3431 | 47   939  1088 107  1250 
  Core                     22   | 7    .    .    .    15   
  Treads                   1086 | .    .    .    .    1086 
  Legs                     2323 | 40   939  1088 107  149  
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  
  Average Speed            143  | 117  120  120  120  185  
  Slowest Speed            550  | 190  120  190  120  550  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       52   | 5    91   101  8    58   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        1    | .    1    .    .    .    
  Unknown Exits Taken      3    | 1    .    1    1    .    
Scrap Searched             1    | .    .    1    .    .    
Spaces Dug                 37   | .    5    32   .    .    
Terrain Destroyed          411  | .    98   219  16   78   
  Melee                    .    | .    .    .    .    .    
  Projectile               23   | .    .    .    .    23   
  AOE                      388  | .    98   219  16   55   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -8   
---------                  Run  | Yrd  Mat  Min  Sub  Mat  
Total                      4038 | 61   1065 1225 108  1579 
  Wait                     150  | .    31   58   .    61   
  Move                     3427 | 46   938  1087 106  1250 
  Hop                      .    | .    .    .    .    .    
  Pick Up                  80   | 9    14   5    .    52   
  Fast Attach              6    | 1    1    1    .    3    
  Attach                   34   | 5    3    .    .    26   
  Detach                   1    | .    .    .    .    1    
  Swap                     33   | .    7    7    .    19   
  Drop                     42   | .    11   7    .    24   
  Fire                     260  | .    59   59   2    140  
  Melee                    .    | .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     2    | .    1    1    .    .    
  Crush                    3    | .    .    .    .    3    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 3 exits: *Mat x2 / [*Sub])
-10/Subcaves
-8/Materials (discovered 2 exits: *Fac / *Sto)

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 15)
   71 | -11/Scrapyard | Entered Materials
  296 | -10/Materials | Discovered new exit (range 15)
  302 | -10/Materials | Build established: Mutant
  521 | -10/Materials | Identified exit to Mines
  826 | -10/Materials | Discovered new exit (range 15)
 1087 | -10/Materials | Discovered new exit (range 6)
 1292 | -10/Materials | Identified exit to Materials
 1402 | -10/Materials | Entered Mines
 1407 | -10/Mines     | Discovered exit to Materials (range 10)
 1449 | -10/Mines     | Met a Derelict bent on vengeance
 1787 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1799 | -10/Mines     | Discovered exit to Materials (range 4)
 2274 | -10/Mines     | Excavation squad dispatched
 2274 | -10/Mines     | A large section of the Mines collapsed
 2355 | -10/Mines     | Core integrity fell below 50%
 2916 | -10/Mines     | Discovered new exit (range 13)
 2930 | -10/Mines     | Entered Subcaves
 2938 | -10/Subcaves  | Learned Materials security intel
 2948 | -10/Subcaves  | Discovered new exit (range 8)
 3021 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Light Armor Plating
 3024 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Monowheel
 3062 | -10/Subcaves  | Core integrity fell below 20%
 3062 | -10/Subcaves  | Entered Materials
 3062 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
 3063 | -8/Materials  | Identified exit to Storage
 3412 | -8/Materials  | Lost 4 parts (1p2u1w)
 3685 | -8/Materials  | Build established: Scavenger-Mutant
 3849 | -8/Materials  | Core integrity fell below 50%
 3902 | -8/Materials  | Lost 3 parts (2n1w)
 4744 | -8/Materials  | Build established: Mutant
 5080 | -8/Materials  | Discovered new exit (range 16)
 5505 | -8/Materials  | Identified exit to Factory
 5712 | -8/Materials  | Core integrity fell below 20%
 5862 | -8/Materials  | First assault squad dispatched
 5940 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
05908_ Arm. Treads destroyed.
05909_ System corrupted: Heat flow error (+225).
05911_ Hvy. Armor Plating destroyed.
05914_ System corrupted: Hpw. Shotgun jammed.
05917_ G-47 Trooper destroyed. <x2>
05917_ Flak Gun destroyed.
05917_ Destroyed Flak Gun.
05917_ Destroyed Imp. Ion Engine.
05918_ U-05 Engineer builds a Wall.
05918_ R-06 Scavenger collects Particle Gun.
05922_ Nuclear Core destroyed.
05923_ U-05 Engineer builds a Wall.
05931_ U-05 Engineer lays Concrete.
05932_ U-05 Engineer builds a Wall.
05932_ Hpw. Shotgun destroyed.
05934_ U-05 Engineer lays Concrete. <x6>
05938_ U-05 Engineer builds a Wall.
05938_ U-05 Engineer lays Concrete. <x3>
05940_ U-05 Engineer builds a Wall.
05940_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
| #    ??#   #      #??????????????????????????????? |
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| #?????##   # [[    ###???????????????????????????? |
| ########   + [     ##????????????????????????????? |
| *%         #       #?????????????????????????????? |
|  #######   #%      #?????????????????????????????? |
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|     #?# "   ########?????????????????????????????? |
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| ????????????# ""     #?#  =gi  u     "    ???????? |
| ????????????#        #?#  =%;;##+# ;##    ???????? |
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| ????????????????????????   #?????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             600
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           3

 Item Schematics 
-----------------
 Reaction Control System | -8/Materials | Scanalyzed
    Hvy. Particle Cannon | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DeepPotentialTube
  Manual?         0
Play Time         01:02:24
  Cumulative      11.6 hours
  Start           2025.02.02 @ 16:18:30
  End             2025.02.02 @ 17:20:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          24
  Rogue           24
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          14
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        0
Font              24/Tamsyn
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ab41e3b5-49aa-4d30-b05b-05b8f2d20415