Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.13 @ 21:56:20 Player: Sherlockkat Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (160) 800 Value Destroyed (8247) 8247 Prototype IDs (288) 5760 Alien Tech Used (13) 2600 Bonus (60154) 60154 TOTAL SCORE: 88661 Bonus ------- Triggered High Security 500 Triggered Max Security 2000 High Alert Combat Kills 4080 Follower Combat Kills 174 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Scanned by Researcher 500 Pursued by Intercept 1000 Integrated Exoskeleton 5000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed Architect 15000 Win 3000 Cogmind --------- Core Integrity 1159/1850 Matter 295/300 Energy 586/590 System Corruption 0% Temperature Cool (0) Movement Walking (30) Location Near Former Tau Ceti IV Parts ------- > --- POWER (1) -------- Zero-point Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (5) ------ Experimental Core Analyzer Quantum Capacitor Advanced Phase Shifter > --- WEAPON (2) ------- Sigix Shearcannon > --- INVENTORY (5) ---- Experimental Energy Well (600) Experimental Energy Well (600) Graphene Brace Advanced Force Field Cooled Nova Cannon Peak State ------------ > --- POWER ------------ Zero-point Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Experimental Core Analyzer Quantum Capacitor Graphene Brace Phasing AFG > --- WEAPON ----------- Sigix Shearcannon > --- INVENTORY -------- Experimental Energy Well Improved Force Field High-powered Transdimensional Reconstructor Integrity Redistributor Cooled Nova Cannon [Rating: 249] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Fission Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Sigix Exoskeleton Wheel Wheel Flight Unit Improved Flight Unit Utility Hacking Suite Device Structural Scanner Storage Medium Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Layered Heavy Armor Plating Weapon Katana Energy Gun Medium Laser Energy Cannon Sigix Shearcannon Ballistic Gun Light Assault Rifle Launcher Ragnarok Missile Launcher Special Weapon Improved Plasma Cutter Impact Weapon Heavy Mace Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Slots Evolved 18 | . . 2 2 2 . . . . 2 . . . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Propulsion 4 | . . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . Utility 13 | . . 1 2 1 . . . . 1 . . . . . . 2 . . . . 1 . . . . 2 . 1 . . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 238 | 7 5 33 25 19 . 3 . 2 7 . 10 1 3 . 1 15 . 1 6 . 6 . 4 7 1 5 13 16 8 8 7 25 . Power 31 | 1 1 5 6 4 . . . . . . . . 2 . 1 . . . . . . . 1 2 . 1 3 1 . 1 . 2 . Engine 15 | 1 1 5 3 4 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Core 5 | . . . 3 . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . Reactor 11 | . . . . . . . . . . . . . . . . . . . . . . . 1 2 . 1 3 1 . 1 . 2 . Propulsion 42 | 2 . 11 4 5 . 1 . . 1 . 2 . . . . 2 . 1 1 . . . 2 . . 1 1 4 3 1 . . . Treads 15 | 2 . 10 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 26 | . . 1 . 5 . 1 . . 1 . 2 . . . . 2 . 1 1 . . . 2 . . 1 1 4 3 1 . . . Utility 113 | 1 2 6 5 9 . 2 . 1 4 . 8 1 . . . 10 . . 5 . 2 . . 5 1 2 9 8 2 4 7 19 . Device 64 | . 1 1 3 3 . 1 . 1 1 . 3 . . . . 4 . . 4 . 2 . . 2 . 2 7 2 2 2 7 16 . Storage 9 | 1 . 1 . 1 . . . . . . . . . . . 1 . . . . . . . 2 . . . . . 1 . 2 . Processor 11 | . 1 1 . 1 . . . . 1 . 2 . . . . . . . 1 . . . . . . . . 3 . 1 . . . Hackware 17 | . . . 2 3 . . . . 1 . 2 . . . . 3 . . . . . . . . 1 . 2 3 . . . . . Protection 12 | . . 3 . 1 . 1 . . 1 . 1 1 . . . 2 . . . . . . . 1 . . . . . . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 52 | 3 2 11 10 1 . . . 1 2 . . . 1 . . 3 . . . . 4 . 1 . . 1 . 3 3 2 . 4 . Energy Gun 9 | 1 1 4 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 . 4 . Ballistic Gun 15 | 2 1 5 5 . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 8 | . . 2 1 . . . . . 1 . . . 1 . . 1 . . . . . . . . . . . . 2 . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Impact Weapon 4 | . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . 1 . . . . . . . Slashing Weapon 6 | . . . 1 1 . . . 1 1 . . . . . . . . . . . . . . . . . . 2 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Unidentified Prototypes 33 | . . 3 . . . 1 . . . . 1 . . . . 3 . . 4 . . . . 4 . 1 1 3 2 1 . 9 . Corrupted Parts 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . System Corruption 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Parts Lost 41 | . 1 10 9 . . . . 2 . 3 . . . . 3 1 . . 4 . 1 . . . . 3 3 1 . . . . . Power 3 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 10 | . . 4 3 . . . . 1 . . . . . . 1 . . . 1 . . . . . . . . . . . . . . Utility 18 | . . 1 3 . . . . 1 . 3 . . . . 1 1 . . 2 . . . . . . 2 3 1 . . . . . Weapon 10 | . 1 4 2 . . . . . . . . . . . 1 . . . 1 . 1 . . . . . . . . . . . . Highest Loss Streak 5 | . 1 4 5 . . . . 2 . 3 . . . . 3 1 . . 4 . 1 . . . . 1 3 1 . . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 98 92 92 90 92 92 92 85 91 87 88 93 93 93 92 84 83 83 66 77 75 80 79 76 76 74 83 85 82 74 63 62 63 Engine 4 | . 14 10 4 6 7 7 7 7 6 6 6 6 6 6 4 . . . . . . . . . . . . . . . . . . Core 1 | . . . 3 . . . . . . . . . . . 1 5 5 5 5 5 5 5 2 . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 5 5 5 4 4 4 6 9 9 9 Treads 10 | . 28 30 22 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 9 9 9 Flight 11 | . . . . 29 30 31 35 32 30 30 28 31 31 31 30 23 22 22 18 22 20 20 20 20 20 18 18 19 20 13 . . . Device 11 | . 8 2 7 13 15 14 14 11 10 10 5 12 12 12 12 7 5 5 5 5 12 15 15 15 15 12 17 17 11 8 18 26 27 Storage 5 | . 14 11 9 7 7 7 7 7 6 5 . . . . . . . . . . . . . 3 5 4 4 4 4 6 9 . . Processor 8 | . 4 8 9 8 7 5 . . 1 . 11 7 6 6 6 5 5 5 8 11 10 10 10 10 10 9 9 12 16 14 9 9 9 Hackware 9 | . . . 8 13 15 14 14 14 17 18 23 18 18 18 18 27 27 27 17 16 15 15 15 15 16 18 21 17 16 10 . . . Protection 3 | . . 7 8 . . 1 7 4 5 5 . 4 6 6 6 4 5 5 5 5 5 5 5 1 . . . . . . . . . Energy Gun 4 | . 13 10 8 . . . . . . . . . . . . . . . 2 11 3 . . . . . . . . 3 . . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 9 9 9 Ballistic Gun 4 | . 14 11 8 . . . . . . . . . . . . 3 5 5 . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . 10 9 6 5 6 8 4 2 . . . . Slashing Weapon 2 | . . . . 6 7 7 7 8 11 12 12 12 11 6 6 5 5 5 . . . . . . . . . 3 4 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 62 | 14 14 45 40 19 19 22 22 22 25 25 11 14 15 15 20 39 39 39 39 35 38 38 40 40 28 40 36 41 45 54 60 62 62 Greatest Support 70 | 40 40 60 60 20 20 25 25 25 26 26 38 38 38 38 38 42 42 42 42 42 42 42 42 42 42 43 43 51 54 70 70 70 70 Greatest Overweight (x) 3 | . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 10 10 10 10 10 10 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 5 Average Capacity 9 | 7 8 14 15 10 10 10 10 10 10 9 5 5 5 5 5 5 5 5 5 5 5 5 5 8 10 10 10 10 10 9 10 5 5 Most Carried 15 | 3 8 15 15 15 8 9 8 10 10 10 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 8 5 Average Carried 8 | 1 7 13 14 5 8 7 7 9 8 9 4 5 4 5 4 4 5 4 4 5 4 5 5 8 10 9 9 9 9 9 8 5 4 Final Capacity 15 | 8 8 15 15 10 10 10 10 10 10 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 5 5 Final Carried 15 | 3 8 15 15 8 8 6 8 10 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 9 10 9 8 4 5 Class Distribution -------------------- 27% | Hacker-Sprinter 21% | Scavenger-Mutant 15% | Mutant 15% | Alien-Sigix 14% | Hacker-Ninja 3% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Zion Hacker-Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Waste Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Data Miner Hacker-Sprinter | -5/Proximity Caves Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Hacker-Mutant | -5/Warlord Hacker-Sprinter | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Ninja | -4/Upper Caves Hacker-Ninja | -4/Upper Caves Hacker-Ninja | -4/Zhirov Hacker-Ninja | -3/Proximity Caves Hacker-Ninja | -3/Research Hacker-Sprinter | -3/Quarantine Hacker-Ninja | -2/Research Hacker-Ninja | -2/Testing Hacker-Scout | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Matter Collected 3089 | 283 138 468 588 96 71 18 40 24 51 . 30 94 46 . 40 30 18 107 . 60 55 . 40 70 30 35 . 255 . 215 35 142 10 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 10594 | 108 368 1543 1349 124 29 . . 22 170 . 30 58 . . . 40 . 153 . . 301 108 . 292 . . . 36 . 910 1176 2350 1427 Parts 486 | 9 23 92 70 9 1 . . 3 10 . 5 . . . . . . 1 . . 7 . . . . . . 4 . 32 52 84 84 Haulers Intercepted 12 | . 1 6 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Recyclers Shooed 3 | 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . 1 . . 2 . . . . 3 . . . . 1 . . . . 1 . 2 . . . . . . . . Prevented 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Combat Hostiles Destroyed 110 | . 5 28 24 . . . . 2 3 . . . . . . . . . . . . . . . . . . . . 8 12 14 14 Melee 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Guns 47 | . 5 20 22 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 46 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 10 14 14 AOE 15 | . . 8 2 . . . . . 3 . . . . . . . . . . . . . . . . . . . . . 2 . . Classes Destroyed 21 | 1 5 5 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . 4 1 2 . Worker 7 | . . 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Builder 5 | . 2 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . Tunneler 6 | 4 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 12 | . 1 6 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Recycler 7 | . 1 1 1 . . . . . 1 . . . . . . . . . . . 2 . . . . . . . . 1 . . . Operator 7 | . 1 . 1 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . . Drone 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 4 | . . 1 . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . 1 . . Swarmer 13 | . . 3 4 . . . . . 3 . . . . . . . . . . . . . . . . . . . . . 3 . . Cutter 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Grunt 38 | . 5 15 12 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 5 . . Brawler 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Duelist 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Researcher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Sentry 16 | . . 9 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hunter 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . M Shell/Atk 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . M Shell/Def 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Enhanced Grunt 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Tracker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Decomposer 2 | . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Packrat 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 10 | 4 2 10 4 2 . . . 2 3 . 1 . . . . 1 . . . . 1 . . . . . . 1 . 7 6 9 4 Combat Bots Only 9 | . 2 8 4 . . . . 2 3 . . . . . . . . . . . . . . . . . . . . 6 4 9 4 Max Kills in Single Turn 4 | 1 1 3 1 1 1 . . 1 2 . 1 . . . . 1 . . . . 1 1 . . . . . 1 . 3 4 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . 3 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 2 . . Melee 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Hostile Shots Fired 1083 | . 54 170 159 29 . . . 11 23 1 22 . . . 26 1 3 15 . . 31 . . . 8 81 57 4 8 157 47 53 123 Missed 463 | . 18 39 40 19 . . . 5 15 . 18 . . . 12 . 3 7 . . 17 . . . 4 52 29 2 5 75 22 12 69 Damage Taken 9476 | . 508 1888 1646 102 . . . 111 103 59 35 . . . 313 64 . 118 326 . 330 . . . 88 572 539 50 87 1093 249 801 394 Core 1999 | . 122 259 253 51 . . . 35 26 . 24 . . . 37 . . 12 36 . . . . . 40 207 65 . . 361 81 254 136 Absorbed by Shields 817 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . 99 292 420 Ignored by Resistances 3442 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1132 357 1114 839 Regen/Repaired (Parts) 136 | . . 118 . . . . . . . . . . . . . . . . 1 . . . . . . . . . 17 . . . . Core Remaining (%) 73 | 100 51 35 54 . . . . 87 . . . . . . 89 . . . . 95 . . . . 96 . 70 . . 72 . . 62 Volleys Fired 482 | 9 43 130 102 . . . . . 5 . . . . . . . . . . 2 21 . . . . . . 1 . 26 35 56 52 Largest 2 | 2 2 2 2 . . . . . 1 . . . . . . . . . . 2 2 . . . . . . 1 . 2 1 1 1 Hottest 200 | 60 70 100 112 . . . . . 30 . . . . . . . . . . 80 80 . . . . . . 120 . 200 180 180 180 Shots Fired 759 | 18 85 249 189 . . . . . 5 . . . . . . . . . . 4 33 . . . . . . 1 . 31 35 57 52 Gun 568 | 18 85 243 184 . . . . . . . . . . . . . . . . 4 24 . . . . . . . . 10 . . . Cannon 166 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 21 35 57 52 Launcher 16 | . . 6 5 . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . Special 9 | . . . . . . . . . . . . . . . . . . . . . 9 . . . . . . . . . . . . Kinetic 263 | 9 48 112 94 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 302 | . 23 131 90 . . . . . . . . . . . . . . . . 4 33 . . . . . . 1 . 14 . 6 . Explosive 16 | . . 6 5 . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 23 | 9 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 155 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 35 51 52 Robot Hit Streak 23 | 4 7 18 16 . . . . . 2 . . . . . . . . . . 6 12 . . . . . . . . 19 17 23 14 Robot Miss Streak 10 | 2 4 5 3 . . . . . 2 . . . . . . . . . . . 2 . . . . . . . . 6 9 10 9 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 Secondary Targets 3 | . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 144 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 57 52 Shots Hit Robots 558 | 11 48 172 138 10 1 . . 2 10 . 2 1 . . . 1 . 3 . 4 25 2 . 6 . . . 2 . 9 23 43 45 Core Hits 507 | 4 20 80 61 3 1 . . 1 7 . 1 . . . . . . 1 . 1 11 . . 1 . . . 1 . 26 41 122 125 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 33 | . 1 8 8 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . 5 3 2 4 Burn 16 | . 1 8 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 16 | . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . 5 3 2 4 Melee Attacks 170 | . . . 1 19 1 1 1 6 11 . 16 6 5 . 2 7 . 4 2 . 5 3 6 6 3 23 8 24 9 1 . . . Impact 54 | . . . . . . . . . . . . . . . . . . . . . 2 3 6 6 3 23 8 3 . . . . . Slashing 113 | . . . 1 19 1 1 1 6 11 . 16 6 5 . 2 7 . 4 2 . . . . . . . . 21 9 1 . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 11 | . . . . 1 1 . . 1 1 . 2 . . . . 1 . . . . 2 2 . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 37924 | 150 574 2408 2463 429 60 . . 114 522 . 136 75 . . . 79 . 191 . 54 393 223 . 441 . . . 110 . 2102 3450 13862 10088 Guns 5008 | 149 563 1873 2134 . . . . . . . . . . . . . . . . 54 235 . . . . . . . . . . . . Cannons 29044 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2065 3029 13862 10088 Explosions 1487 | . . 535 329 . . . . . 202 . . . . . . . . . . . . . . . . . . . . . 421 . . Melee 2255 | . . . . 429 60 . . 114 320 . 136 75 . . . 79 . 191 . . 77 223 . 441 . . . 110 . . . . . Ramming 49 | 1 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 . . . Kinetic 2128 | 83 312 655 1078 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 2924 | . 152 1218 1056 . . . . . . . . . . . . . . . . 54 316 . . . . . . . . 128 . . . Explosive 1487 | . . 535 329 . . . . . 202 . . . . . . . . . . . . . . . . . . . . . 421 . . Electromagnetic 165 | 66 99 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 799 | . . . . . . . . . . . . . . . . . . . . . 77 223 . 441 . . . 58 . . . . . Slashing 30372 | . . . . 429 60 . . 114 320 . 136 75 . . . 79 . 191 . . . . . . . . . 52 . 1937 3029 13862 10088 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 14 | . . 3 4 . . . . . . . . . . . . . . . 14 . 1 1 2 2 2 . 4 1 1 2 . 3 . Average Corruption 2 | . . 2 3 . . . . . . . . . . . . . . . 14 . 1 1 1 2 2 . 4 1 1 1 . 2 . Corruption Purged 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Corruption Blocked 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . Effects 41 | . . . 20 . . . . . . . . . . . . . . . . . . . 1 2 2 . 1 4 2 . . 9 . Message Errors 4 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Matter Fused 12 | . . . 7 . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . 3 . Heat Flow Errors 4 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 . . . . Energy Discharges 7 | . . . 2 . . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 . . . 2 . Parts Rejected 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fused 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Data Loss (minor) 6 | . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 2 . Data Loss (major) 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Misfires 3 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Alerts 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Effects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Heat Surge 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Overflow Damage 811 | . . . . 36 . . . 42 68 . . 29 . . . 44 . 41 . . . 168 . 178 . . . 28 . 61 72 20 24 Projectiles 163 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61 58 20 24 Explosions 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 . . Melee 634 | . . . . 36 . . . 42 68 . . 29 . . . 44 . 41 . . . 168 . 178 . . . 28 . . . . . Knockbacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Impact 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 65 | . . 30 . . . . . . 14 . . . . . . . . . . . . . . . . . . . . . 21 . . Shots 4 | . . 2 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . Rammed 3 | 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 7 | 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Kicked 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 366 | . 180 366 340 10 . . . 13 . . 8 . . . 30 8 3 3 1 70 100 . 3 . 219 . . 61 127 . 28 62 . Average Temperature 56 | . 53 67 94 10 . . . 8 . . 4 . . . 8 3 2 1 1 28 36 . 3 . 134 . . 23 80 . 7 17 . Received Heat Transfer 2478 | . 303 765 738 24 . . . 48 . . 12 . . . 75 9 . . . . 12 . . . 18 129 138 . 9 108 24 66 . Effects 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shutdowns 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Interference 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Impact Corruptions 15 | . . . . . . . . . . . . . . . . . . . . . . 6 . 9 . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 18 | . . 9 6 . . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 . . . Heat Transferred 8658 | . 518 4181 2849 . . . . . . . . . . . . . . . . 148 851 . . . . . . . . 111 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Peak Influence 3099 | 20 190 387 431 405 . . . . 421 177 341 . . . . 165 . . . . 252 . . . . 813 653 351 210 2150 3099 2216 . Initial 1983 | . 13 16 104 169 . . . . 187 147 99 . . . . 132 . . . . . . . . . 350 456 351 69 117 1289 1983 . Average 349 | 8 44 205 292 249 . . . . 266 154 167 . . . . 146 . . . . 71 . . . . 596 551 163 137 616 2196 2068 . Maximum Alert Level 5 | . . 1 2 2 . . . . 2 . 1 . . . . . . . . . 1 . . . . 3 2 1 1 5 5 5 . Low Security (%) 41 | 100 100 35 17 26 . . . . 32 100 82 . . . . 100 . . . . 96 . . . . . . 47 94 25 . . . Level 1 34 | . . 64 77 67 . . . . 57 . 17 . . . . . . . . . 3 . . . . 11 . 52 5 48 . . . Level 2 6 | . . . 4 6 . . . . 9 . . . . . . . . . . . . . . . . 55 100 . . . . . . Level 3 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 33 . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Level 5 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . Max Security 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 96 . . Squads Dispatched 75 | . 1 2 2 2 . . . . 2 . 3 . . . 1 2 . . . . 2 . . . . 5 2 2 2 19 28 . . Investigation 9 | . . 1 . 1 . . . . . . 3 . . . . 2 . . . . . . . . . . . 2 . . . . . Extermination 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . 1 . . . Reinforcement 21 | . 1 1 2 1 . . . . 2 . . . . . . . . . . . 1 . . . . 4 2 . 2 3 2 . . Assault 33 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 12 20 . . Garrison 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Intercept 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 . . Searches Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . Construction Impeded 3 | . . 1 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Distress Signals 53 | . 1 5 6 1 . . . . 2 . 1 . . . . . . . . . 1 . . . . 4 1 9 . 2 3 17 . Communications Jammed 45 | . . . . . . . . . . . . . . . . . . . . . . . . . . 36 8 1 . . . . . Distress Signals 42 | . . . . . . . . . . . . . . . . . . . . . . . . . . 33 8 1 . . . . . Times Spotted 489 | . 21 39 42 15 1 . . 5 15 6 12 . 1 . 28 4 4 4 4 . 22 . . . 8 43 25 7 8 68 65 16 26 Peak Tracking Total 52 | . 4 5 5 7 1 . . 4 9 6 9 . 1 . 12 5 4 2 4 . 8 . . . 5 13 13 2 3 52 32 9 7 Tactical Retreats 53 | . 1 . . 6 1 . . 2 1 . 2 . . . 5 . 2 1 . . 6 . . . 2 6 5 . . 1 11 . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Traps Triggered 16 | . . 4 2 2 . . . . 1 . . . . . . 1 . . . . . . . . . . 3 1 1 . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 7 | . . . . . . . . . . . . . . . . . . . 4 . . . 1 . 1 . . . . . . 1 . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Disabled 31 | . . . 1 . . . . . . . . . . . . . . . . . 1 . . 1 . . 2 . 3 11 5 3 4 Max in Single Turn 2 | . . . 1 . . . . . . . . . . . . . . . . . 1 . . 1 . . 1 . 1 2 1 1 1 Garrison Access 9 | . . . 1 1 . . . . 1 . . . . . . . . . . . 2 . . . . . . 3 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Accessed 70 | . 2 5 5 9 . . . . 2 . 7 . . 4 . 5 . 1 2 . 4 . . 4 . 2 3 5 6 3 1 . . Terminals 33 | . 2 4 3 5 . . . . 1 . 3 . . . . 2 . . . . 2 . . . . 2 2 1 3 3 . . . Fabricators 8 | . . . . 2 . . . . . . 2 . . . . 2 . . . . . . . . . . . 1 1 . . . . Repair Stations 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . 1 1 . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . Garrison Access 11 | . . . 1 1 . . . . 1 . 1 . . . . . . . . . 2 . . . . . . 3 1 . 1 . . Total Hacks 166 | . 5 11 9 18 . . . . 3 . 17 . . 29 . 13 . 1 2 . 8 . . 16 . 4 4 9 12 3 2 . . Successful 126 | . 1 8 6 15 . . . . 1 . 9 . . 29 . 13 . 1 2 . 4 . . 16 . 1 4 7 6 3 . . . Failed 40 | . 4 3 3 3 . . . . 2 . 8 . . . . . . . . . 4 . . . . 3 . 2 6 . 2 . . Catastrophic 4 | . . 1 . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 29 | . . 4 2 3 . . . . . . 7 . . . . 7 . . 1 . 1 . . . . . . . 4 . . . . Terminals 60 | . 5 7 6 10 . . . . 1 . 4 . . . . 4 . . . . 4 . . . . 4 2 4 6 3 . . . Fabricators 24 | . . . . 5 . . . . . . 8 . . . . 8 . . . . . . . . . . . 2 1 . . . . Repair Stations 6 | . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Scanalyzers 8 | . . . 2 2 . . . . . . 2 . . . . . . . . . . . . . . . 2 . . . . . . Garrison Access 19 | . . . 1 1 . . . . 2 . 3 . . . . . . . . . 4 . . . . . . 3 3 . 2 . . Terminal Hacks 76 | . 1 2 3 6 . . . . . . 1 . . 29 . 3 . 1 2 . 2 . . 16 . 1 2 2 2 3 . . . Record 18 | . . . . . . . . . . . . . . 11 . . . . . . . . . 5 . . 1 1 . . . . . Part Schematic 14 | . . . . . . . . . . . . . . 10 . 1 . . . . . . . 3 . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 9 | . . . . 2 . . . . . . . . . 3 . . . . . . . . . 4 . . . . . . . . . Open Door 6 | . . . . . . . . . . . . . . . . . . 1 2 . . . . . . . . . . 3 . . . Branch Access Points 3 | . . . . 1 . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Terminal Index 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarm Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 6 | . . . 1 1 . . . . . . . . . . . 1 . . . . . . . . . 1 1 . 1 . . . . Fabricator Hacks 13 | . . . . 4 . . . . . . 3 . . . . 4 . . . . . . . . . . . 2 . . . . . Network Status 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Load Schematic 8 | . . . . 2 . . . . . . 2 . . . . 3 . . . . . . . . . . . 1 . . . . . Build 4 | . . . . 1 . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . . . . Repair Station Hacks 6 | . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Scan Component 3 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Repair 3 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Retrieve Matter 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Scanalyzer 8 | . . . 2 2 . . . . . . 2 . . . . . . . . . . . . . . . 2 . . . . . . Insert Component 5 | . . . 1 1 . . . . . . 1 . . . . . . . . . . . . . . . 2 . . . . . . Analyze 3 | . . . 1 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 9 | . . . 1 1 . . . . 1 . . . . . . . . . . . 2 . . . . . . 3 1 . . . . Seal Access 9 | . . . 1 1 . . . . 1 . . . . . . . . . . . 2 . . . . . . 3 1 . . . . Unauthorized Hacks 13 | . . 2 . 2 . . . . . . 3 . . . . 5 . . . . . . . . . . . . 1 . . . . Terminals 5 | . . 2 . 1 . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Track 3 | . . . . 1 . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Botnet 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 8 | . . . . 1 . . . . . . 2 . . . . 4 . . . . . . . . . . . . 1 . . . . Report 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Prioritize 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . Recompile 5 | . . . . 1 . . . . . . 2 . . . . 2 . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 35 | . 2 4 3 5 . . . . 1 . 4 . . . . 3 . . . . 2 . . . . 2 1 2 4 1 1 . . Full Trace Events 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 2 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . 4 . . . . . . 5 . . . . . . . . . . . . . . . 1 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 34 | . . . . 1 . . 14 . . . 1 . . 10 . 1 . . . . . . . 3 . . . . . 4 . . . Parts Built 4 | . . . . 1 . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . . . . Authchips 3 | . . . . 1 . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Time 469 | . . . . 49 . . . . . . 64 . . . . 169 . . . . . . . . . . . 187 . . . . . Total Part Build Rating 23 | . . . . 2 . . . . . . 8 . . . . 6 . . . . . . . . . . . 7 . . . . . Parts Repaired 3 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Time 78 | . . 52 . . . . . . . . . . . . . . . . . . . . . . . . . . 26 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 1 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Non-combat 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . find_recycling 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Total Allies 95 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 54 40 . Largest Group 8 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 7 8 . Highest-Rated Group 115 | . . . . . . . . . . 31 . . . . . . . . . . . . . . . . . . . . 100 115 . Highest-Rated Ally 31 | . . . . . . . . . . 31 . . . . . . . . . . . . . . . . . . . . 15 15 . Total Orders 4 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 2 . . EXPLORE 4 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 2 . . Ally Attacks 122 | . . . . . . . . . . 9 . . . . . . . . . . . . . . . . . . . . 92 21 . Total Damage 2384 | . . . . . . . . . . 166 . . . . . . . . . . . . . . . . . . . . 1692 526 . Kills 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 2 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 17 | . . . . . . 2 2 . . . . 1 . . 2 . 2 1 . 3 . 1 3 . . . . . . . . . . Drone Launches 4 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 2 . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Turns Passed 13075 | 156 1137 2096 1467 544 121 103 177 203 141 61 318 141 146 24 198 352 66 206 147 78 533 118 145 89 179 383 336 755 319 501 383 1160 292 Spaces Moved 20950 | 74 611 900 663 1085 264 333 637 401 345 197 698 429 379 85 546 749 192 511 381 248 1371 379 410 185 438 964 562 1446 633 1182 1056 1977 619 Core 3 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 2196 | 71 611 900 614 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 4011 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 359 1056 1977 619 Wheels 49 | . . . 49 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 14691 | . . . . 1085 264 333 637 401 345 197 698 429 379 85 546 749 192 511 381 248 1371 379 410 185 438 964 562 1446 633 823 . . . Fastest Speed 26 | 50 160 160 125 29 29 27 27 27 28 28 27 28 28 28 28 29 32 29 29 29 29 29 29 29 29 29 29 26 26 27 30 30 30 Average Speed 43 | 155 160 160 160 29 29 28 27 29 28 28 28 28 28 28 28 30 32 29 31 29 29 29 29 29 29 29 30 29 26 27 30 30 30 Slowest Speed 240 | 160 160 240 240 29 29 29 27 31 31 31 31 28 28 28 31 32 32 32 34 29 29 29 29 29 29 29 34 34 27 30 30 30 30 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 97 | . . . . 8 2 . . . . . 5 2 . . 1 6 1 1 1 . 23 . 1 . 2 12 17 12 3 . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Teleports 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . 1 1 Exploration Rate (%) 53 | 3 71 69 62 29 39 63 76 49 15 78 24 71 66 74 69 21 36 56 68 51 33 60 64 61 64 40 82 40 74 81 39 64 38 Regions Visited 33 Branch Regions 21 Pre-discovered Areas 9 | . . . . . . . 3 . . . . . . 1 . . . . . 1 . . 1 3 . . . . . . . . . Known Exits Taken 17 | . 1 . . 1 1 . . . . . 1 . . . . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 14 | 1 . 1 1 . . 1 1 1 . . . 1 1 1 1 . 1 1 . . . . . . . . . . . . 1 1 . Scrap Searched 24 | . . . . . 1 2 2 1 . . . 2 2 . 1 . 1 2 . 4 . 1 3 . 2 . . . . . . . . Spaces Dug 300 | . . . 1 5 . 1 . 3 1 . 11 5 4 . 2 5 . 1 1 . 1 . 5 . 1 19 5 18 6 10 95 30 70 Terrain Destroyed 929 | . . 35 9 5 . 1 . 3 16 . 11 5 4 . 2 5 . 1 1 . 1 . 5 . 1 19 5 18 6 21 276 119 360 Melee 94 | . . . 1 5 . 1 . 3 1 . 11 5 4 . 2 5 . 1 1 . 1 . 5 . 1 19 5 17 6 . . . . Projectile 721 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 21 220 119 360 AOE 114 | . . 35 8 . . . . . 15 . . . . . . . . . . . . . . . . . . . . . 56 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Total 23991 | 93 691 1322 875 1282 304 338 639 477 367 201 788 438 410 84 585 852 194 559 403 249 1434 382 425 209 481 1016 694 1731 765 1320 1120 2539 724 Wait 1961 | . 16 232 68 124 42 . . 66 . 4 65 4 22 . 36 73 4 41 6 . 46 2 4 . 42 32 118 237 109 73 12 433 50 Move 20737 | 73 610 899 662 1068 259 332 636 400 345 196 688 424 378 84 543 737 189 508 378 247 1327 378 407 184 433 941 529 1426 626 1181 1055 1976 618 Hop 83 | . . . . 8 2 . . . . . 4 2 . . 1 5 1 1 1 . 20 . 1 . 2 10 15 7 3 . . . . Pick Up 105 | 3 8 12 6 8 . . 2 1 . 1 4 . 1 . 1 6 . 2 3 . 2 . 1 4 . 3 4 9 2 9 6 5 2 Fast Attach 135 | 5 3 17 14 3 . 1 . 2 3 . 7 1 . . . 5 . . 5 . 6 . 2 5 1 2 11 10 8 11 1 12 . Attach 52 | 1 1 4 3 11 . 2 . . 2 . 2 . 1 . . 7 . 1 1 . . . . 1 . 4 1 1 . 4 1 4 . Detach 33 | . 2 4 1 7 . 1 . 1 1 . 1 1 . . . 3 . . . . . . . 2 . . . 2 1 2 . 4 . Swap 65 | 1 1 12 8 5 . 1 . . 2 . 1 . 2 . 1 3 . . . . . . 2 2 . . 1 5 . 2 5 10 1 Drop 132 | . 5 12 10 11 . . . 1 . . 3 . 1 . 1 6 . 2 7 . 5 . 3 5 . 1 8 11 7 6 5 21 1 Fire 482 | 9 43 130 102 . . . . . 5 . . . . . . . . . . 2 21 . . . . . . 1 . 26 35 56 52 Melee 160 | . . . 1 19 1 1 1 6 9 . 13 6 5 . 2 7 . 4 2 . 5 2 5 6 3 23 7 22 9 1 . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Crush 3 | 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 19 | . . . . 18 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Rewire 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves (discovered 2 exits: *Upp / *War) -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: *Res x2 / *Upp x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: *Res / *Arm / *Qua) -3/Quarantine -2/Research (discovered 3 exits: *Acc x2 / *Tes) -2/Testing (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access (discovered 2 exits: [Sur] / [*Com]) -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 157 | -11/Scrapyard | Entered Materials 326 | -10/Materials | Build established: Mutant 395 | -10/Materials | Discovered new exit (range 13) 569 | -10/Materials | Discovered new exit (range 8) 583 | -10/Materials | Discovered new exit (range 3) 790 | -10/Materials | Discovered new exit (range 14) 1097 | -10/Materials | Identified exit to Mines 1287 | -10/Materials | Identified exit to Materials 1294 | -10/Materials | Entered another Materials area 1294 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2072 | -9/Materials | Destroyed 8 combat bots 2105 | -9/Materials | Lost 4 parts (1n3w) 2370 | -9/Materials | Build established: Scavenger-Mutant 2436 | -9/Materials | Core integrity fell below 50% 2658 | -9/Materials | Discovered new exit (range 16) 2727 | -9/Materials | Repaired Lgt. Assault Rifle 2755 | -9/Materials | Repaired Med. Laser 2960 | -9/Materials | Discovered new exit (range 10) 3372 | -9/Materials | Discovered new exit (range 8) 3390 | -9/Materials | Entered another Materials area 3390 | -8/Materials | Evolved 2 slots: Utility x2 3888 | -8/Materials | Discovered new exit (range 15) 4748 | -8/Materials | Lost 5 parts (1p1n2u1w) 4829 | -8/Materials | Discovered new exit (range 11) 4857 | -8/Materials | Entered Factory 4857 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5077 | -7/Factory | Identified exit to Lower Caves 5109 | -7/Factory | Discovered new exit (range 6) 5231 | -7/Factory | Build established: Hacker-Sprinter 5315 | -7/Factory | Fabricated Imp. Flight Unit? 5401 | -7/Factory | Entered Lower Caves 5514 | -7/Lower Caves | Discovered new exit (range 14) 5518 | -7/Lower Caves | Identified exit to Lower Caves 5522 | -7/Lower Caves | Entered another Lower Caves area 5569 | -7/Lower Caves | Learned Factory stockpile data 5573 | -7/Lower Caves | Learned Factory stockpile data 5596 | -7/Lower Caves | Found Alien Artifact 5596 | -7/Lower Caves | Identified Core Expander 5596 | -7/Lower Caves | Installed Core Expander, added new Propulsion slot 5623 | -7/Lower Caves | Discovered new exit (range 10) 5625 | -7/Lower Caves | Entered Zion 5636 | -7/Zion | Found CR-A16's Pointy Stick 5657 | -7/Zion | Learned location of Warlord (-5) 5681 | -7/Zion | Learned Factory non-interactive machine intel 5685 | -7/Zion | Learned Factory emergency access door positions 5693 | -7/Zion | Found Prototype Device 5703 | -7/Zion | Learned Factory recycling unit intel 5706 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 5798 | -7/Zion | Discovered new exit (range 14) 5802 | -7/Zion | Entered Proximity Caves 5805 | -6/Proximity Caves | Spotter reported a threat 5823 | -6/Proximity Caves | Spotted B-75 Beast 6001 | -6/Proximity Caves | Discovered new exit (range 13) 6005 | -6/Proximity Caves | Entered Factory 6005 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6008 | -6/Factory | Loaded intel: 193 non-interactive machine locations 6009 | -6/Factory | Loaded intel: 6 recycling unit locations 6146 | -6/Factory | Sucked down chute 6146 | -6/Factory | Entered Waste 6147 | -6/Waste | Met a frightened Derelict 6165 | -6/Waste | Spotted C-40 Crusher 6166 | -6/Waste | Spotted C-40 Crusher 6186 | -6/Waste | Spotted C-40 Crusher 6186 | -6/Waste | Spotted C-40 Crusher 6188 | -6/Waste | Spotted C-40 Crusher 6199 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6202 | -6/Waste | Spotted C-40 Crusher 6204 | -6/Waste | Discovered new exit (range 10) 6207 | -6/Waste | Entered Factory 6230 | -6/Factory | Lost 3 parts (3u) 6243 | -6/Factory | Spotted B-75 Beast 6392 | -6/Factory | Identified exit to Lower Caves 6494 | -6/Factory | Fabricated Impulse Thruster Array? 6525 | -6/Factory | Entered Lower Caves 6664 | -6/Lower Caves | Discovered new exit (range 8) 6666 | -6/Lower Caves | Entered another Lower Caves area 6689 | -6/Lower Caves | Encountered a Warlord checkpoint 6749 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6802 | -6/Lower Caves | Discovered new exit (range 11) 6812 | -6/Lower Caves | Entered Data Miner 6812 | -6/Data Miner | Discovered new exit (range 6) 6816 | -6/Data Miner | Met Data Miner 6823 | -6/Data Miner | Learned location of Section 7 (-2) 6823 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6829 | -6/Data Miner | Received God Mode back door access code from Data Miner 6836 | -6/Data Miner | Entered Proximity Caves 7022 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 7022 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7029 | -5/Proximity Caves | Spotted B-75 Beast 7033 | -5/Proximity Caves | Discovered new exit (range 6) 7034 | -5/Proximity Caves | Entered Factory 7034 | -5/Factory | Evolved 2 slots: Utility x2 7035 | -5/Factory | Identified exit to Upper Caves 7062 | -5/Factory | Lost 3 parts (1n1u1w) 7300 | -5/Factory | Fabricated Cld. Nuclear Pulse Thruster (x1) 7386 | -5/Factory | Entered Upper Caves 7394 | -5/Upper Caves | Learned 4 Factory zone layouts 7425 | -5/Upper Caves | Spotted B-75 Beast 7443 | -5/Upper Caves | Learned Factory emergency access door positions 7444 | -5/Upper Caves | Discovered new exit (range 12) 7448 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 7452 | -5/Upper Caves | Entered another Upper Caves area 7657 | -5/Upper Caves | Discovered new exit (range 5) 7658 | -5/Upper Caves | Entered Warlord 7672 | -5/Warlord | Crushed by falling debris 7672 | -5/Warlord | System corruption reached 10% 7674 | -5/Warlord | System corruption cleaned by Quarantine Array 7703 | -5/Warlord | Lost 4 parts (1n2u1w) 7709 | -5/Warlord | Visited the Vortex Lab 7714 | -5/Warlord | Found Prototype Energy Gun 7722 | -5/Warlord | Warlord's base attacked by MAIN.C 7735 | -5/Warlord | Met Warlord 7742 | -5/Warlord | Opened Warlord's prototype stash 7747 | -5/Warlord | Found Prototype Device 7747 | -5/Warlord | Identified Thermal Barrier 7753 | -5/Warlord | Found Prototype Device 7753 | -5/Warlord | Identified Exp. Phase Shifter 7798 | -5/Warlord | Opened side exit 7803 | -5/Warlord | Discovered new exit (range 9) 7805 | -5/Warlord | Identified exit to Proximity Caves 7805 | -5/Warlord | Entered Proximity Caves 7832 | -4/Proximity Caves | Identified exit to Factory 7878 | -4/Proximity Caves | Spotted B-86 Titan 7881 | -4/Proximity Caves | Learned location of Testing (-2) 7883 | -4/Proximity Caves | Entered Factory 7883 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 7884 | -4/Factory | Identified exit to Upper Caves 7913 | -4/Factory | Discovered new exit (range 14) 7933 | -4/Factory | Identified exit to Research 8117 | -4/Factory | Spotted B-86 Titan 8373 | -4/Factory | Discovered exit to Research (range 18) 8416 | -4/Factory | Entered Upper Caves 8466 | -4/Upper Caves | Learned Research terminal intel 8491 | -4/Upper Caves | Discovered new exit (range 19) 8493 | -4/Upper Caves | Encountered a Warlord checkpoint 8498 | -4/Upper Caves | Identified exit to Upper Caves 8511 | -4/Upper Caves | Build established: Hacker-Ninja 8534 | -4/Upper Caves | Entered another Upper Caves area 8537 | -4/Upper Caves | Learned location of Quarantine (-3) 8576 | -4/Upper Caves | Learned Research stockpile data 8666 | -4/Upper Caves | Encountered a Warlord checkpoint 8666 | -4/Upper Caves | Discovered new exit (range 18) 8679 | -4/Upper Caves | Identified exit to Zhirov 8679 | -4/Upper Caves | Entered Zhirov 8679 | -4/Zhirov | Discovered new exit (range 3) 8685 | -4/Zhirov | Met Zhirov 8692 | -4/Zhirov | Found Alien Artifact 8692 | -4/Zhirov | Identified Integrated Dissipator 8692 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 8751 | -4/Zhirov | Found Alien Artifact 8758 | -4/Zhirov | Learned location of Command (-1) 8761 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 8768 | -4/Zhirov | Identified exit to Proximity Caves 8768 | -4/Zhirov | Entered Proximity Caves 8770 | -3/Proximity Caves | Spotter reported a threat 8771 | -3/Proximity Caves | Spotter reported a threat 8787 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8943 | -3/Proximity Caves | Discovered exit to Research (range 12) 8947 | -3/Proximity Caves | Entered Research 8947 | -3/Research | Evolved 2 slots: Utility x2 8948 | -3/Research | Identified exit to Armory 8948 | -3/Research | Identified exit to Quarantine 8950 | -3/Research | Loaded intel: 21 terminal locations 9117 | -3/Research | Found Quantum Capacitor 9125 | -3/Research | Spotted B-86 Titan 9148 | -3/Research | Identified Transdimensional Reconstructor 9148 | -3/Research | Warped through subspace 9198 | -3/Research | Discovered new exit (range 19) 9204 | -3/Research | Identified exit to Research 9224 | -3/Research | Search patrols dispatched 9330 | -3/Research | Entered Quarantine 9405 | -3/Quarantine | Found Gamma Bomb Array 9444 | -3/Quarantine | Build established: Hacker-Sprinter 9486 | -3/Quarantine | Found Prototype Device 9486 | -3/Quarantine | Identified Exp. Thermal Shield 9549 | -3/Quarantine | Found Alien Artifact 9580 | -3/Quarantine | Search patrols dispatched 9587 | -3/Quarantine | Found Alien Artifact 9603 | -3/Quarantine | Identified Core Reset Matrix 9603 | -3/Quarantine | Identified Subatomic Replicator 9650 | -3/Quarantine | Discovered exit to Research (range 21) 9666 | -3/Quarantine | Entered Research 9666 | -2/Research | Warlord forces began assault on 0b10 9666 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 9688 | -2/Research | Lost 3 parts (3u) 9776 | -2/Research | Research machine network offline 9844 | -2/Research | Borebot progress halted 9950 | -2/Research | Borebot progress halted 9954 | -2/Research | Fabricated Exp. Optical Array? 9964 | -2/Research | Met up with Warlord 9993 | -2/Research | Spotted Executioner 10000 | -2/Research | Borebot progress halted 10014 | -2/Research | Spotted Striker 10024 | -2/Research | Found Corrupted Prototype Processor 10024 | -2/Research | Identified Exp. Core Analyzer 10028 | -2/Research | Found Corrupted Exp. Core Analyzer 10035 | -2/Research | Found Prototype Processor 10035 | -2/Research | Identified Exp. Melee Analysis Suite 10047 | -2/Research | Lost 4 allies 10085 | -2/Research | Build established: Hacker-Ninja 10237 | -2/Research | Discovered new exit (range 13) 10371 | -2/Research | Discovered new exit (range 8) 10371 | -2/Research | Spotted Striker 10405 | -2/Research | Discovered new exit (range 22) 10406 | -2/Research | Identified exit to Access 10420 | -2/Research | Identified exit to Testing 10421 | -2/Research | Entered Testing 10430 | -2/Testing | Spotted PH-Y7IBDG076J 10466 | -2/Testing | Found Exp. Core Analyzer 10488 | -2/Testing | Lost 3 allies 10591 | -2/Testing | Found Prototype Launcher 10591 | -2/Testing | Identified Ragnarok Missile Launcher 10602 | -2/Testing | Repaired Seismic Detector 10606 | -2/Testing | Spotted Striker 10634 | -2/Testing | Found Prototype Energy Cannon 10634 | -2/Testing | Identified Cld. Nova Cannon 10645 | -2/Testing | Discovered exit to Access (range 11) 10701 | -2/Testing | Spotted PY-GQU8SR8E4L 10720 | -2/Testing | Spotted Fortress 10738 | -2/Testing | Discovered new exit (range 6) 10739 | -2/Testing | Identified exit to Section 7 10740 | -2/Testing | Entered Section 7 10754 | -2/Section 7 | Used Core Reset Matrix 10758 | -2/Section 7 | Sensed 20 artifacts in vicinity 10759 | -2/Section 7 | Found Integrity Redistributor 10769 | -2/Section 7 | Spotted S7 Guard 10795 | -2/Section 7 | Found Integrated Dissipator 10795 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 10847 | -2/Section 7 | Found Integrated Mediator 10847 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 10936 | -2/Section 7 | Spotted Executioner 10936 | -2/Section 7 | Spotted Executioner 10953 | -2/Section 7 | Found Transdimensional Reconstructor 10956 | -2/Section 7 | Found Hpw. Transdimensional Reconstructor 10966 | -2/Section 7 | Spotted Striker 10966 | -2/Section 7 | Spotted Striker 10972 | -2/Section 7 | Spotted Executioner 10972 | -2/Section 7 | Spotted Executioner 11002 | -2/Section 7 | Spotted B-99 Colossus 11017 | -2/Section 7 | Found Integrated Reactor 11017 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 11030 | -2/Section 7 | Found Integrated Dissipator 11030 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 11040 | -2/Section 7 | Found LRC Inertial Stabilizer 11040 | -2/Section 7 | Installed LRC Inertial Stabilizer, increased mass support (+10) 11043 | -2/Section 7 | Found LRC Energy Well 11043 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 11045 | -2/Section 7 | Found LRC Armor 11045 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 11089 | -2/Section 7 | Integrated with Sigix Exoskeleton 11144 | -2/Section 7 | Spotted Striker 11144 | -2/Section 7 | Spotted Striker 11149 | -2/Section 7 | Found Sigix Shearcannon 11150 | -2/Section 7 | Warped through subspace 11155 | -2/Section 7 | Destroyed Executioner 11157 | -2/Section 7 | Destroyed Executioner 11159 | -2/Section 7 | Destroyed Striker 11161 | -2/Section 7 | Destroyed Striker 11199 | -2/Section 7 | Spotted Alpha 7 11199 | -2/Section 7 | Spotted Alpha 7 11212 | -2/Section 7 | Discovered exit to Access (range 17) 11226 | -2/Section 7 | Spotted S7 Guard 11234 | -2/Section 7 | Scanned by Researcher 11235 | -2/Section 7 | Intercept squad dispatched 11235 | -2/Section 7 | Spotted Tracker 11236 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 80% 11236 | -2/Section 7 | Spotted Executioner 11236 | -2/Section 7 | Spotted Tracker 11241 | -2/Section 7 | Entered Access 11241 | -1/Access | Evolved 2 slots: Utility x2 11246 | -1/Access | Emitted hypermatrix ping 11251 | -1/Access | Assembled emerged from beneath the floor 11284 | -1/Access | Assembled emerged from beneath the floor 11304 | -1/Access | Assembled emerged from beneath the floor 11327 | -1/Access | Discovered new exit (range 17) 11365 | -1/Access | Assembled emerged from beneath the floor 11403 | -1/Access | Assembled emerged from beneath the floor 11442 | -1/Access | Build established: Alien-Sigix 11467 | -1/Access | Intercept squad dispatched 11479 | -1/Access | Assembled emerged from beneath the floor 11479 | -1/Access | Garrison activated, responded to threat 11504 | -1/Access | Spotted Tracker 11507 | -1/Access | Spotted Tracker 11510 | -1/Access | Destroyed Tracker 11511 | -1/Access | Destroyed Tracker 11530 | -1/Access | Assembled emerged from beneath the floor 11566 | -1/Access | Assembled emerged from beneath the floor 11566 | -1/Access | Spotted Striker 11566 | -1/Access | Spotted Striker 11567 | -1/Access | Spotted Combat Programmer 11595 | -1/Access | Garrison activated, responded to threat 11602 | -1/Access | Lost 3 allies 11613 | -1/Access | Discovered new exit (range 18) 11624 | -1/Access | Entered Command 11629 | -1/Command | Emitted hypermatrix ping 11634 | -1/Command | Assembled emerged from beneath the floor 11645 | -1/Command | Assembled emerged from beneath the floor 11725 | -1/Command | Spotted M Guard 11725 | -1/Command | Spotted M Guard 11725 | -1/Command | Spotted Combat Programmer 11727 | -1/Command | Lost 5 allies 11735 | -1/Command | Spotted Combat Programmer 11736 | -1/Command | Destroyed Combat Programmer 11738 | -1/Command | High security lockdown imminent 11738 | -1/Command | Destroyed Combat Programmer 11755 | -1/Command | Destroyed M Guard 11763 | -1/Command | Destroyed M Guard 11763 | -1/Command | All MAIN.C guards destroyed 11770 | -1/Command | Found Prototype Reactor 11770 | -1/Command | Identified Zero-point Reactor 11778 | -1/Command | Found Prototype Device 11778 | -1/Command | Identified Thermal Barrier 11817 | -1/Command | Met MAIN.C 11818 | -1/Command | High security lockdown engaged 11824 | -1/Command | 0b10 Conduit disabled 11824 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 11824 | -1/Command | Destroyed MAIN.C Shell 11824 | -1/Command | Spotted M Shell/Def 11824 | -1/Command | Spotted M Shell/Atk 11824 | -1/Command | Spotted M Shell/Def 11824 | -1/Command | Spotted M Shell/Atk 11824 | -1/Command | Spotted M Shell/Atk 11824 | -1/Command | Spotted M Shell/Def 11824 | -1/Command | Spotted M Shell/Def 11824 | -1/Command | Spotted M Shell/Atk 11825 | -1/Command | MAIN.C activated Command garrisons 11827 | -1/Command | Destroyed M Shell/Def 11832 | -1/Command | Destroyed M Shell/Atk 11832 | -1/Command | Destroyed MAIN.C 11833 | -1/Command | Destroyed M Shell/Def 11834 | -1/Command | Destroyed M Shell/Atk 11835 | -1/Command | Destroyed M Shell/Atk 11836 | -1/Command | Destroyed M Shell/Atk 11836 | -1/Command | Destroyed M Shell/Def 11837 | -1/Command | Discovered new exit (range 42) 11837 | -1/Command | Discovered new exit (range 100) 11837 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 11838 | -1/Command | Discovered new exit (range 40) 11838 | -1/Command | Discovered new exit (range 102) 11838 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 11857 | -1/Command | Destroyed 9 combat bots 12308 | -1/Command | Found Exp. System Purifier 12357 | -1/Command | Identified Phasing AFG 12448 | -1/Command | Assembled emerged from beneath the floor 12526 | -1/Command | Assembled emerged from beneath the floor 12550 | -1/Command | Assembled emerged from beneath the floor 12568 | -1/Command | Assembled emerged from beneath the floor 12780 | -1/Command | Warped through subspace to slip node 12780 | -1/Command | Discovered new exit (range 5) 12784 | -1/Command | Entered Access_0 12785 | -1/Access_0 | Sensed 3 artifacts in vicinity 12785 | -1/Access_0 | Met Architect 12802 | -1/Access_0 | Architect warped through subspace 12802 | -1/Access_0 | Destroyed A8 12819 | -1/Access_0 | Subspace Access Node disabled 12843 | -1/Access_0 | Architect warped through subspace 12876 | -1/Access_0 | A6 warped into view 12882 | -1/Access_0 | Architect warped through subspace 12885 | -1/Access_0 | Destroyed A6 12915 | -1/Access_0 | Architect warped through subspace 12942 | -1/Access_0 | Architect warped through subspace 12968 | -1/Access_0 | A5 warped into view 12971 | -1/Access_0 | Architect warped through subspace 12975 | -1/Access_0 | Destroyed A5 12977 | -1/Access_0 | Subspace Access Node disabled 12983 | -1/Access_0 | Subspace Access Node disabled 13004 | -1/Access_0 | Architect warped through subspace 13027 | -1/Access_0 | Architect warped through subspace 13049 | -1/Access_0 | Architect warped through subspace 13060 | -1/Access_0 | Architect warped through subspace 13060 | -1/Access_0 | Subspace Access Node disabled 13070 | -1/Access_0 | Destroyed Architect 13071 | -1/Access_0 | Architect triggered a singularity event 13071 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 13072 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 13073 | -1/Access_0 | Warped through subspace to slip node 13073 | -1/Access_0 | Discovered new exit (range 8) 13076 | *** | Escaped singularity! Last Messages --------------- 13069_ Penetrated by Quantum Shear. 13069_ Quantum Shear penetrates Architect. 13070_ Architect: "If I can't win, no one wins!" [Achievement: The Bigger They Are] 13070_ Architect destroyed. 13071_ A0_COM: Initiating irreversible singularity event. Goodbye. 13071_ Acquired Hpw. Transdimensional Reconstructor. 13072_ A0_COM: 10. 13072_ Acquired data core, extracted unknown sensor trigger ID. 13073_ A0_COM: 9. 13073_ Warped through subspace, drawn to slip node. 13073_ EXIT=FOUND 13074_ A0_COM: 8. 13075_ A0_COM: 7. 13076_ A0_COM: 6. [Achievement: Planet Killer] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????#############################??????????? | | ??????????#############################??????????? | | ?????????###############################?????????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ???????###################################???????? | | ???????################## ################???????? | | ???????################# ###############???????? | | ???????################# X ###############???????? | | ???????################# ###############???????? | | ??????################# ################??????? | | ???????################ ################???????? | | ???????################# ###############???????? | | ??????################# ################??????? | | ???????################ ################???????? | | ??????################# < ################??????? | | ???????################ ################???????? | | ???????################# ################???????? | | ???????###################################???????? | | ???????###################################???????? | | ???????###################################???????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ?????????###############################?????????? | | ??????????#############################??????????? | | ??????????#############################??????????? | | ???????????###########################???????????? | | ????????????#########################????????????? | | ?????????????#######################?????????????? | | ???????????????###################???????????????? | | ????????????????#################????????????????? | | ???????????????????###########???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 187 Energy Generation 88 Energy Capacity 690 Matter Stores 300 Matter Capacity 600 Sight Range 23 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 3 Armor Coverage 600 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Phase Shifting 20 Evasion (%) 84 Melee Accuracy 12 Core Analysis 8 Recoil Reduction 3 Offensive Hacking 55 Defensive Hacking 12 Authchip Count 1 Item Schematics ----------------- Exp. Q-thruster | -2/Section 7 | Archive Imp. Q-thruster | -2/Section 7 | Archive Adv. Energy Well | -2/Section 7 | Archive Adv. Plasma Rifle | -2/Section 7 | Archive Robot Schematics ------------------ H-88 Terminator | -2/Section 7 | Archive Fabricated ------------ Imp. Flight Unit | x1 | -7/Factory | Authchip Impulse Thruster Array | x1 | -6/Factory | Authchip Cld. Nuclear Pulse Thruster | x1 | -5/Factory | Authchip Exp. Optical Array | x1 | -2/Research Alien Tech Used ----------------- Core Expander Integrated Dissipator Transdimensional Reconstructor Core Reset Matrix Integrated Mediator Integrated Reactor LRC Inertial Stabilizer LRC Energy Well LRC Armor Sigix Exoskeleton Sigix Sheargun Sigix Shearcannon High-powered Transdimensional Reconstructor Achievements -------------- Behind The Curtain Planet Killer The Bigger They Are Challenges ------------ None Game ------ Seed IntegratedRocketNullifier Manual? 0 Play Time 03:04:36 Cumulative 466.8 hours Start 2024.07.13 @ 01:01:24 End 2024.07.13 @ 21:56:20 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 512 Rogue 512 Adventurer 0 Explorer 0 Win Type 6 Total 41 Types 24/3/12/1/0/0/1/0/0 Lore% 75 Gallery% 85 Achievement% 66 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 805a8df0-ddc5-4b8b-9b53-a5cf8140357b