Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.22 @ 17:57:01 Player: Matt Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (71) 355 Value Destroyed (2357) 2357 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (-68) -68 TOTAL SCORE: 7644 Bonus ------- High Alert Combat Kills 30 Friendly Fire -98 Cogmind --------- Core Integrity 0/1150 Matter 16/300 Energy 162/170 System Corruption 20% Temperature Cool (9) Movement Core (300) Ox5 Location -4/Factory Parts ------- > --- POWER (3) -------- Micro Fission Core > --- PROPULSION (7) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- Hypervelocity Mass Driver > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine Reinforced Fission Core > --- PROPULSION ------- Cooled Airjet Antigrav System Antigrav System Combat Gravmag System Impulse Thruster Impulse Thruster Impulse Thruster > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Advanced Visual Processing Unit Matter Filter Improved Utility Shielding Focal Shield > --- WEAPON ----------- High-powered Shock Rifle Heavy Plasma Cannon Enhanced Nova Cannon > --- INVENTORY -------- Light Angular Momentum Engine Reinforced Fission Core Micro Fission Core Mass Driver [Rating: 104] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Reinforced Fission Core Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Antigrav System Flight Unit VTOL Module Utility Improved Propulsion Shielding Device Focal Shield Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Heavy Plasma Cannon Energy Gun Shock Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Autogun Ballistic Cannon Mass Driver Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Slots Evolved 12 | . . 2 2 2 2 . . 2 2 Power 2 | . . . 1 . . . . 1 . Propulsion 5 | . . . . 1 2 . . 1 1 Utility 4 | . . 1 1 1 . . . . 1 Weapon 1 | . . 1 . . . . . . . Parts Attached 131 | 7 6 5 39 29 5 2 . 19 19 Power 32 | 1 1 . 10 5 2 1 . 6 6 Engine 19 | 1 1 . 9 2 1 . . 4 1 Core 13 | . . . 1 3 1 1 . 2 5 Reactor . | . . . . . . . . . . Propulsion 38 | 3 2 1 4 12 1 1 . 6 8 Treads 4 | 2 . . . . . . . 2 . Leg 1 | 1 . . . . . . . . . Wheel 6 | . 2 1 2 . . 1 . . . Hover 10 | . . . . 3 . . . 4 3 Flight 17 | . . . 2 9 1 . . . 5 Utility 19 | 1 1 1 10 1 . . . 3 2 Device 6 | . . . 1 . . . . 3 2 Storage 6 | 1 1 . 4 . . . . . . Processor 1 | . . . 1 . . . . . . Hackware 1 | . . . 1 . . . . . . Protection 5 | . . 1 3 1 . . . . . Artifact . | . . . . . . . . . . Weapon 42 | 2 2 3 15 11 2 . . 4 3 Energy Gun 14 | 1 . 2 5 3 2 . . 1 . Energy Cannon 10 | . . . 6 1 . . . 2 1 Ballistic Gun 15 | 1 2 1 3 7 . . . 1 . Ballistic Cannon 2 | . . . . . . . . . 2 Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . . Unidentified Prototypes 3 | . . . 1 1 . . . 1 . Parts Lost 68 | . . . 11 12 7 6 . 4 28 Power 19 | . . . 3 5 . 3 . 2 6 Propulsion 20 | . . . 2 1 2 2 . 2 11 Utility 9 | . . . . . 2 1 . . 6 Weapon 20 | . . . 6 6 3 . . . 5 Highest Loss Streak 14 | . . . 9 3 6 7 . 2 14 Average Slot Usage (%) 71 | . 88 99 88 78 65 42 20 63 54 Engine 7 | . 14 11 16 3 6 . . 3 5 Core 4 | . . . . 7 4 11 . 4 7 Treads 2 | . 20 . . . . . . 3 . Wheel 5 | . 8 22 8 . . . 6 4 . Hover 3 | . . . . . . . . 12 8 Flight 7 | . . . 6 19 21 11 . . 5 Device 4 | . . . 1 7 4 . . 7 11 Storage 7 | . 17 22 20 . . . . . . Processor 3 | . . . . 7 6 6 6 5 4 Protection 9 | . . 10 9 22 13 11 6 5 1 Energy Gun 4 | . 8 16 7 1 1 . . 2 1 Energy Cannon 3 | . . . 8 . . . . 7 4 Ballistic Gun 5 | . 19 15 6 6 3 . . . . Naked Turns 4 | . . . . . . . . . 4 Heaviest Build 74 | 9 19 26 59 21 24 20 2 71 74 Greatest Support 70 | 40 40 32 32 31 27 13 3 70 70 Greatest Overweight (x) 20 | . . . 16 3 1 1 . 4 20 Average Overweight (x) . | . . . 1 . . . . 1 2 Largest Inventory Capacity 20 | 6 10 10 20 4 4 4 4 4 4 Average Capacity 6 | 5 6 10 12 4 4 4 4 4 4 Most Carried 15 | 5 6 10 15 4 4 3 1 4 4 Average Carried 4 | 3 4 6 8 3 2 1 1 2 3 Final Capacity 10 | 6 10 10 4 4 4 4 4 4 4 Final Carried 10 | 5 3 10 3 3 2 1 1 4 . Class Distribution -------------------- 44% | Mutant 27% | Scavenger-Mutant 12% | Tank 4% | Sprinter 3% | Scavenger-Tank 3% | Generator-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Sprinter | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Matter Collected 1910 | 223 274 105 438 480 66 26 . 171 127 Remotely . | . . . . . . . . . . Salvage Created 2766 | . 442 90 427 658 130 . . 407 612 Parts 139 | . 18 6 34 33 7 . . 21 20 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 2 | . . . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Combat Hostiles Destroyed 59 | . 12 4 17 13 2 . . 6 5 Guns 40 | . 12 4 10 12 2 . . . . Cannons 17 | . . . 5 1 . . . 6 5 AOE 2 | . . . 2 . . . . . . Classes Destroyed 11 | . 3 . 2 2 . . . 2 2 Worker 1 | . . . 1 . . . . . . Builder 5 | . 1 . . . . . . . 4 Hauler 1 | . . . . . . . . . 1 Recycler 3 | . . . . . . . . . 3 Operator 1 | . . . . 1 . . . . . Watcher 1 | . . . . . . . . 1 . Swarmer 26 | . 3 3 13 6 . . . 1 . Grunt 18 | . 9 1 . 4 2 . . . 2 Brawler 2 | . . . . . . . . 2 . Sentry 6 | . . . 4 1 . . . 1 . Programmer 7 | . . . . 2 . . . 2 3 Best Kill Streak 7 | . 5 3 5 3 2 . . 2 7 Combat Bots Only 5 | . 5 3 5 3 2 . . 2 2 Max Kills in Single Turn 4 | . 1 2 2 1 1 . . 1 4 Gunslinging 1 | . . . 1 . . . . . . Exploded 1 | . . . 1 . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Damage Taken 9303 | . 704 61 1478 1466 646 672 18 543 3715 Core 3082 | . 190 . 495 444 170 484 18 126 1155 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 53 | 100 24 100 10 36 . . 20 87 . Volleys Fired 293 | . 47 7 50 90 17 . . 32 50 Largest 3 | . 2 3 3 3 1 . . 1 1 Hottest 186 | . 60 123 186 100 69 . . 120 120 Shots Fired 428 | . 94 21 104 109 17 . . 32 51 Gun 314 | . 94 21 74 99 17 . . 9 . Cannon 114 | . . . 30 10 . . . 23 51 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 258 | . 79 12 35 77 6 . . 9 40 Thermal 102 | . 15 . 38 10 7 . . 23 9 Explosive . | . . . . . . . . . . Electromagnetic 68 | . . 9 31 22 4 . . . 2 Robot Hit Streak 10 | . 8 3 5 10 6 . . 5 8 Robot Miss Streak 8 | . 3 3 8 7 4 . . 5 4 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . . . 2 . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . Shots Hit Robots 248 | . 57 8 51 71 15 . . 16 30 Core Hits 143 | . 24 4 25 41 14 . . 12 23 Critical Hits 3 | . . . 2 1 . . . . . Critical Kills 1 | . . . 1 . . . . . . Critical Parts Destroyed 2 | . . . 1 1 . . . . . Melee Attacks 4 | . . . 4 . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . . 2 . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6092 | . 723 144 927 1136 311 . . 607 2244 Guns 2773 | . 723 144 597 926 311 . . 72 . Cannons 1983 | . . . 164 179 . . . 535 1105 Explosions 1336 | . . . 166 31 . . . . 1139 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 2749 | . 613 36 229 748 137 . . 72 914 Thermal 1543 | . 110 . 343 179 102 . . 535 274 Explosive 1006 | . . . . . . . . . 1006 Electromagnetic 794 | . . 108 355 209 72 . . . 50 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 20 | . . . . 6 1 1 1 . 20 Average Corruption 4 | . . . . 4 1 1 1 . 8 Corruption Purged . | . . . . . . . . . . Effects 27 | . . . . 6 1 5 . . 15 Message Errors 7 | . . . . 2 . 3 . . 2 Matter Fused 7 | . . . . 2 . . . . 5 Heat Flow Errors 4 | . . . . . . . . . 4 Energy Discharges 1 | . . . . . . 1 . . . Data Loss (minor) 3 | . . . . . 1 1 . . 1 Misfires 1 | . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . 1 Targeting Errors 3 | . . . . 2 . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 289 | . . . 7 . . . . 21 261 Projectiles 75 | . . . . . . . . 21 54 Explosions 214 | . . . 7 . . . . . 207 Melee . | . . . . . . . . . . Knockbacks 18 | . . . . . . . . . 18 Impact . | . . . . . . . . . . Kinetic 17 | . . . . . . . . . 17 Secondary 1 | . . . . . . . . . 1 Self-Inflicted Damage 520 | . . . 37 24 . . . . 459 Shots 10 | . . . 2 2 . . . . 6 Rammed 1 | . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . 1 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 912 | . 120 108 912 205 241 . . 432 199 Average Temperature 137 | . 46 38 248 50 80 . . 151 53 Received Heat Transfer 1464 | . 318 15 63 321 195 165 . 18 369 Effects 33 | . . . 30 . 2 . . 1 . Shutdowns 8 | . . . 7 . . . . 1 . Energy Bleed 4 | . . . 4 . . . . . . Interference 5 | . . . 3 . 2 . . . . Matter Decay 2 | . . . 2 . . . . . . Short Circuit 1 | . . . 1 . . . . . . Damage (major) 10 | . . . 10 . . . . . . Damage (core) 3 | . . . 3 . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . 1 . . . . 1 . Heat Transferred 2236 | . 250 . 631 259 185 . . 674 237 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Peak Influence 438 | . 290 172 438 264 224 . . 129 424 Average Influence 141 | . 106 98 248 182 176 . . 28 164 Maximum Alert Level 2 | . 1 . 2 1 1 . . . 2 Low Security (%) 69 | 100 88 100 22 52 56 . . 100 76 Level 1 29 | . 11 . 73 47 43 . . . 22 Level 2 . | . . . 3 . . . . . 1 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 16 | . 2 2 1 6 1 . . 1 3 Investigation 3 | . 1 1 . 1 . . . . . Extermination 3 | . . . . 1 . . . 1 1 Reinforcement 7 | . 1 1 1 1 1 . . . 2 Assault . | . . . . . . . . . . Garrison 3 | . . . . 3 . . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced 1 | . . . . 1 . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Distress Signals 3 | . . . . 1 . . . . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 138 | . 14 13 28 17 9 19 4 11 23 Peak Tracking Total 10 | . 3 5 6 5 5 9 4 3 10 Tactical Retreats 13 | . 1 . 2 2 2 3 . 1 2 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Traps Triggered 7 | . . 1 4 . . . . 1 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . . 2 . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Machines Disabled 21 | . . . 2 2 . . . . 17 Max in Single Turn 7 | . . . 2 2 . . . . 7 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Machines Accessed 20 | . 2 4 5 3 2 . . 2 2 Terminals 9 | . 1 2 4 1 . . . . 1 Fabricators 4 | . . . . 1 . . . 2 1 Repair Stations 2 | . . 1 . 1 . . . . . Recycling Units 3 | . 1 1 . . 1 . . . . Scanalyzers 2 | . . . 1 . 1 . . . . Garrison Access . | . . . . . . . . . . Total Hacks 55 | . 7 5 16 10 7 . . 5 5 Successful 36 | . 3 2 11 10 4 . . 4 2 Failed 19 | . 4 3 5 . 3 . . 1 3 Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 15 | . 4 2 6 1 . . . . 2 Fabricators 11 | . . . . 3 . . . 5 3 Repair Stations 7 | . . 1 . 6 . . . . . Recycling Units 7 | . 3 2 . . 2 . . . . Scanalyzers 15 | . . . 10 . 5 . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 6 | . 2 . 2 1 . . . . 1 Record 1 | . . . . 1 . . . . . Prototype ID Bank 3 | . 1 . 1 . . . . . 1 Emergency Access Points 1 | . 1 . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . Fabricator Hacks 8 | . . . . 3 . . . 4 1 Load Schematic 3 | . . . . 2 . . . 1 . Build 5 | . . . . 1 . . . 3 1 Repair Station Hacks 6 | . . . . 6 . . . . . Scan Component 3 | . . . . 3 . . . . . Repair 3 | . . . . 3 . . . . . Recycling Unit Hacks 4 | . 1 2 . . 1 . . . . Report Inventory 3 | . 1 1 . . 1 . . . . Retrieve Matter 1 | . . 1 . . . . . . . Scanalyzer 12 | . . . 9 . 3 . . . . Insert Component 7 | . . . 5 . 2 . . . . Analyze 5 | . . . 4 . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . Used . | . . . . . . . . . . Hacking Detections 16 | . 2 3 3 3 2 . . 1 2 Full Trace Events 2 | . 1 . . 1 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built 1 | . . . . . . . . . 1 Matter 285 | . . . . . . . . . 285 Time 76 | . . . . . . . . . 76 Total Robot Build Rating 5 | . . . . . . . . . 5 Part Schematics Acquired 4 | . . . 3 . 1 . . . . Parts Built 6 | . . . . 1 . . . 5 . Matter 844 | . . . . 186 . . . 658 . Time 308 | . . . . 49 . . . 259 . Total Part Build Rating 31 | . . . . 2 . . . 29 . Parts Repaired 3 | . . . . 3 . . . . . Time 102 | . . . . 102 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 6 | . . . 4 . 2 . . . . Part Schematics Acquired 4 | . . . 3 . 1 . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . 1 . . . . . . Non-combat 1 | . . . 1 . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied 2 | . . . 2 . . . . . . parse_system 1 | . . . 1 . . . . . . find_recycling 1 | . . . 1 . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Total Allies 1 | . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . 1 Highest-Rated Group 27 | . . . . . . . . . 27 Highest-Rated Ally 27 | . . . . . . . . . 27 Total Orders 1 | . . . . . . . . . 1 COLLECT 1 | . . . . . . . . . 1 Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Turns Passed 4732 | 82 420 399 867 712 165 527 10 881 669 Spaces Moved 3691 | 48 187 313 527 836 329 653 20 550 228 Core 135 | 12 . . 2 10 . 14 20 31 46 Treads 167 | 36 131 . . . . . . . . Legs . | . . . . . . . . . . Wheels 830 | . 56 313 260 . . . . 201 . Hover 499 | . . . . 2 . . . 318 179 Flight 2060 | . . . 265 824 329 639 . . 3 Fastest Speed 29 | 50 100 100 37 32 29 34 50 50 50 Average Speed 85 | 132 142 100 116 36 37 79 50 91 197 Slowest Speed 1160 | 160 160 100 1160 200 107 106 50 132 1050 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 12 | . . . 2 4 2 4 . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 25 | 3 32 35 41 26 11 87 7 12 4 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . 1 . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 6 | . . . . . . 6 . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 65 | . . . 4 . . . . 7 54 Melee . | . . . . . . . . . . Projectile 18 | . . . . . . . . 7 11 AOE 47 | . . . 4 . . . . . 43 Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Total 4869 | 68 252 383 698 1150 351 656 19 898 394 Wait 591 | . . 44 19 169 . 3 . 272 84 Move 3659 | 47 186 312 522 828 324 644 19 549 228 Hop 11 | . . . 2 3 2 4 . . . Pick Up 124 | 12 6 12 39 19 3 2 . 22 9 Fast Attach 10 | . . . . 4 . . . 1 5 Attach 95 | 7 3 2 30 15 4 2 . 18 14 Detach 10 | 1 . . 4 3 . . . 1 1 Swap 26 | . 3 3 9 10 1 . . . . Drop 45 | 1 7 3 19 9 . 1 . 3 2 Fire 293 | . 47 7 50 90 17 . . 32 50 Melee 4 | . . . 4 . . . . . . Ram 1 | . . . . . . . . . 1 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Fac / [*Upp]) -4/Factory History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 83 | -11/Scrapyard | Entered Materials 258 | -10/Materials | Discovered new exit (range 5) 312 | -10/Materials | Build established: Mutant 430 | -10/Materials | Core integrity fell below 50% 503 | -10/Materials | Entered another Materials area 503 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 598 | -9/Materials | Discovered new exit (range 13) 868 | -9/Materials | Discovered new exit (range 15) 902 | -9/Materials | Entered another Materials area 902 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1008 | -8/Materials | Build established: Tank 1289 | -8/Materials | Core integrity fell below 50% 1300 | -8/Materials | Core integrity fell below 20% 1333 | -8/Materials | Lost 9 parts (3p2n4w) 1757 | -8/Materials | Discovered new exit (range 11) 1769 | -8/Materials | Entered Factory 1769 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1841 | -7/Factory | Lost 3 parts (1p2w) 2058 | -7/Factory | Repaired Minigun 2085 | -7/Factory | Repaired Flight Unit 2125 | -7/Factory | Repaired Lgt. Nuclear Core 2220 | -7/Factory | Fabricated Adv. Beam Cannon (x1) 2273 | -7/Factory | Garrison activated, responded to threat 2326 | -7/Factory | Core integrity fell below 50% 2334 | -7/Factory | Lost 3 parts (2p1w) 2390 | -7/Factory | Lost 3 parts (1p2w) 2480 | -7/Factory | Discovered new exit (range 8) 2481 | -7/Factory | Entered another Factory area 2481 | -6/Factory | Evolved 2 slots: Propulsion x2 2546 | -6/Factory | Spotted B-75 Beast 2625 | -6/Factory | Discovered new exit (range 14) 2646 | -6/Factory | Entered Lower Caves 2686 | -6/Lower Caves | Lost 7 parts (1p2n1u3w) 2900 | -6/Lower Caves | Build established: Mutant 3087 | -6/Lower Caves | Spotted B-75 Beast 3123 | -6/Lower Caves | Lost 3 parts (1p1n1u) 3154 | -6/Lower Caves | Core integrity fell below 50% 3167 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3168 | -6/Lower Caves | Discovered new exit (range 8) 3173 | -6/Lower Caves | Entered another Lower Caves area 3181 | -6/Lower Caves | Discovered new exit (range 6) 3183 | -6/Lower Caves | Entered Factory 3183 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 3366 | -5/Factory | Discovered new exit (range 18) 3722 | -5/Factory | Fabricated Enh. Nova Cannon (x1) 3782 | -5/Factory | Build established: Scavenger-Mutant 3904 | -5/Factory | Fabricated Lgt. Angular Momentum Engine (x2) 4004 | -5/Factory | Fabricated Lgt. Angular Momentum Engine (x2) 4053 | -5/Factory | Discovered new exit (range 3) 4064 | -5/Factory | Entered another Factory area 4064 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4178 | -4/Factory | Fabricated A-15 Conveyor (x1) 4367 | -4/Factory | Lost 14 parts (2p6n3u3w) 4581 | -4/Factory | Lost 4 parts (1p1n2u) 4635 | -4/Factory | System corruption reached 10% 4704 | -4/Factory | Core integrity fell below 50% 4726 | -4/Factory | Core integrity fell below 20% 4733 | -4/Factory | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- 04706_ Triggered Segregator Trap. 04706_ Arcs of energy rise from the floor. 04706_ Mic. Fission Core blown off. 04706_ Adv. Visual Processing Unit blown off. 04709_ Acquired Disruptor Cannon. 04711_ U-05 Engineer lays Concrete. 04716_ U-05 Engineer destroyed. 04719_ P-70 Sage resets G-67 Veteran, system corruption cleaned. 04719_ U-05 Engineer lays Concrete. 04721_ Disruptor Cannon destroyed. 04723_ Rnf. Fission Core destroyed. 04724_ P-70 Sage resets U-05 Engineer, system corruption cleaned. 04724_ U-05 Engineer lays Concrete. 04727_ U-05 Engineer destroyed. 04728_ R-10 Processor collects Wheel. 04730_ Mic. Fission Core destroyed. 04731_ Acquired Hyp. Mass Driver. 04731_ P-70 Sage resets G-67 Veteran, system corruption cleaned. 04733_ R-10 Processor collects Wheel. 04733_ HV Slug penetrates Construction Platform. Map ----- +----------------------------------------------------+ | ?????## #????# """ #??????????? #????????????? | | ?????## #????#""F""#?????????? ###### #?????? | | ?????## ######"" ""###########+##### " ##????? | | ?????## ! ????? | | ?????## % ???? | | ??????# % ???? | | ??????# ???? | | ??????# ???? | | ??????# ???? | | ####### % ????? | | ????? | | ?????? | | ?????? | | ?????? | | % ??????? | | ##/##################u ### ""??????? | | ##### # u # | ???????? | | #???######## ""% # ???????? | | #??????????#* g""""""" # """" ""???????? | | #??????????#p u"""""""g # """"?"????????? | | #??????????#g g""""""" + ""????????????? | | #??????????#=%g w # ??????????????? | | #??????????# g #?"?????????????? | | """ #??????????# ^^ #???????????????? | | """""" #??????????#^ ]] = #???????????????? | | """""" #??????????# @= #???????????????? | | """""" #?????"""" /u ]= #???????????????? | | #??????""" # #???????????????? | | ##########????? ???# pR #???????????????? | | ????????????????????# ########???????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# % #??????????????????????? | | ????????????????????#R * +??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# ???????????????????????? | | ?????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 46 Energy Capacity 570 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Additional Mass Support 9 Resistance: KI 20 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 64 Recoil Reduction 2 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Adv. Beam Cannon | -8/Materials | Scanalyzed Electrolaser | -8/Materials | Scanalyzed Hvy. Particle Cannon | -8/Materials | Scanalyzed Lgt. Angular Momentum Engine | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Beam Cannon | x1 | -7/Factory Enh. Nova Cannon | x1 | -5/Factory | Preloaded Lgt. Angular Momentum Engine | x2 | -5/Factory Lgt. Angular Momentum Engine | x2 | -5/Factory A-15 Conveyor | x1 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Backstab Just What I Needed My Command Is Your Wish Respectable Loadout Challenges ------------ None Game ------ Seed ResetAnalysisSheargun Manual? 0 Play Time 02:16:23 Cumulative 71.9 hours Start 2020.01.21 @ 17:58:24 End 2020.01.22 @ 17:57:01 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 18 Gallery% 21 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2cd73767-d75c-4af6-a018-8bb1ef3c3f92