Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.02 @ 01:03:47 Player: GDW Result: Destroyed by H-61 Shepherd via exploding Nuclear Reactor Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (121) 605 Value Destroyed (3877) 3877 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (438) 438 TOTAL SCORE: 9440 Bonus ------- High Alert Combat Kills 138 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 2/300 Energy 99/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Treads VTOL Module IFF Parser Improved Terrain Scanner Improved Light Armor Plating Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Armored Leg Armored Leg > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Advanced Targeting Computer Weapon Cycler Hardened Medium Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- Gauss Rifle Gauss Rifle Heavy Machine Gun Gauss Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Treads Armored Treads Armored Huge Wheel High-capacity Matter Pod IFF Parser Improved Terrain Scanner Lightning Gun Gauss Cannon Heavy Missile Launcher Ripper [Rating: 63] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Armored Huge Wheel Flight Unit Improved Flight Unit Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Special Weapon Mining Laser Impact Weapon Hammer Slashing Weapon Ripper Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Slots Evolved 8 | . . . 2 2 2 . . . . 2 Power . | . . . . . . . . . . . Propulsion 2 | . . . 1 1 . . . . . . Utility 4 | . . . 1 . 1 . . . . 2 Weapon 2 | . . . . 1 1 . . . . . Parts Attached 109 | 9 13 1 31 8 15 2 5 . 6 19 Power 8 | 1 2 . 2 1 . . 1 . . 1 Engine 8 | 1 2 . 2 1 . . 1 . . 1 Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 35 | 4 4 . 11 4 5 . 1 . 1 5 Treads 20 | 2 4 . 10 2 . . . . . 2 Leg 11 | . . . . 2 5 . 1 . 1 2 Wheel 3 | 2 . . . . . . . . . 1 Hover . | . . . . . . . . . . . Flight 1 | . . . 1 . . . . . . . Utility 34 | 2 3 1 8 2 4 2 1 . 1 10 Device 10 | 1 1 . 1 1 1 1 1 . . 3 Storage 3 | 1 1 . . . . . . . . 1 Processor 7 | . 1 . 1 1 1 1 . . . 2 Hackware . | . . . . . . . . . . . Protection 14 | . . 1 6 . 2 . . . 1 4 Artifact . | . . . . . . . . . . . Weapon 32 | 2 4 . 10 1 6 . 2 . 4 3 Energy Gun 9 | 2 3 . . . 2 . . . 1 1 Energy Cannon 2 | . . . 2 . . . . . . . Ballistic Gun 12 | . . . 5 1 3 . 1 . . 2 Ballistic Cannon 3 | . . . . . 1 . . . 2 . Launcher 3 | . . . 2 . . . . . 1 . Special Weapon 1 | . . . 1 . . . . . . . Impact Weapon 1 | . 1 . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . . 3 . 2 . . . . . Parts Lost 28 | . 6 1 3 . 1 . 2 . 1 14 Power 3 | . 2 . . . . . . . . 1 Propulsion 6 | . 1 . 2 . . . 1 . . 2 Utility 6 | . . 1 1 . . . . . 1 3 Weapon 13 | . 3 . . . 1 . 1 . . 8 Highest Loss Streak 5 | . 5 1 2 . 1 . 2 . 1 3 To Critical Strikes . | . . . . . . . . . . . Average Backups 13 | 2 9 14 14 14 13 14 13 13 13 11 Power . | . . . . . 1 1 . 1 1 . Propulsion 3 | 1 3 4 2 . 2 3 3 3 3 3 Utility 5 | . 3 6 7 9 6 5 5 5 4 3 Weapon 3 | . 2 3 4 3 3 4 4 4 4 2 Tool/Special . | . . . . . . . . . . . Unused Backups 24 | . 2 . 3 4 2 1 2 . . 10 Power 3 | . . . 1 1 . . . . . 1 Propulsion 7 | . 1 . . 1 . . . . . 5 Utility 10 | . . . 1 2 2 1 . . . 4 Weapon 4 | . 1 . 1 . . . 2 . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 98 | . 99 100 99 99 99 100 99 100 99 93 Engine 8 | . 13 14 11 9 7 7 7 7 7 5 Treads 11 | . 28 28 33 35 . . . . . . Leg 17 | . . . . . 29 30 29 30 30 20 Device 9 | . 14 12 8 9 7 7 7 7 7 12 Storage 9 | . 14 14 11 9 7 7 7 7 7 8 Processor 5 | . . . 6 9 7 7 7 7 7 8 Protection 5 | . . 1 7 . 6 7 7 7 6 7 Energy Gun 6 | . 26 27 5 . 1 . . . 3 . Ballistic Gun 17 | . . . 12 21 26 30 23 23 20 14 Slashing Weapon 1 | . . . . . . . 6 7 . 3 Peak Build Rating 63 | 7 11 13 20 28 45 46 48 44 48 63 Average Rating 33 | 5 9 11 16 22 39 44 44 44 46 55 On Entrance 27 | . 7 11 11 18 28 42 46 44 44 48 Avg Prop Armor Cover (%) 9 | . . . . 10 3 . . . . 9 Naked Turns 42 | . . . . . . . . . . 42 Heaviest Build 70 | 13 29 32 43 41 54 51 53 51 59 70 Greatest Support 89 | 40 46 46 66 89 76 76 76 73 73 74 Greatest Overweight (x) 2 | . . . . 2 . . . . . 2 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 15 15 15 15 15 14 Most Carried 15 | 6 15 15 15 15 15 15 15 14 15 15 Average Carried 13 | 3 9 14 14 14 14 14 14 14 14 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 5 14 14 15 15 15 15 14 14 15 5 Class Distribution -------------------- 42% | Gunner 29% | Mutant 11% | Scavenger-Gunner 7% | Scavenger-Mutant 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Data Miner Gunner | -6/Proximity Caves Tank | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Matter Collected 4105 | 290 130 126 1097 345 954 181 330 . 200 452 Remotely . | . . . . . . . . . . . Salvage Created 4870 | 139 511 248 1319 327 1256 102 290 . 257 421 Parts 252 | 9 23 6 86 16 58 6 9 . 10 29 Haulers Intercepted 7 | . 2 . 4 . 1 . . . . . Recyclers Shooed 5 | . . 1 2 . 1 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . 8 . . 8 . Prevented 4 | . . . . . . 4 . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 88 | . 8 6 30 6 11 2 5 . 7 13 Melee 4 | . . . . . . . . . . 4 Guns 58 | . 7 6 16 6 11 2 5 . 4 1 Cannons 5 | . . . 2 . . . . . 1 2 AOE 21 | . 1 . 12 . . . . . 2 6 Classes Destroyed 16 | 2 3 1 6 . 2 . 1 . . 1 Worker 7 | . 2 . 2 . 1 . . . . 2 Builder 2 | . . . 1 . 1 . . . . . Tunneler 5 | 2 . . 2 . . . . . . 1 Hauler 7 | . 2 . 4 . 1 . . . . . Recycler 10 | 1 . . 2 . 7 . . . . . Mechanic 1 | . . . 1 . . . . . . . Watcher 1 | . . . . . 1 . . . . . Swarmer 13 | . . 2 3 . . . . . 3 5 Grunt 50 | . 8 4 17 4 6 2 . . 3 6 Brawler 2 | . . . 1 . . . . . 1 . Duelist 2 | . . . 1 1 . . . . . . Protector 1 | . . . 1 . . . . . . . Sentry 10 | . . . 7 1 2 . . . . . Hunter 1 | . . . . . . . . . . 1 Programmer 4 | . . . . . 3 . . . . 1 Thug 1 | . . . . . . . 1 . . . Butcher 3 | . . . . . . . 3 . . . Mutant 1 | . . . . . . . 1 . . . Best Kill Streak 15 | 3 3 4 15 3 6 2 4 . 4 4 Combat Bots Only 8 | . 2 4 8 3 3 2 4 . 4 3 Max Kills in Single Turn 5 | 1 2 2 5 1 2 1 2 . 1 2 Gunslinging 1 | . 1 1 . . . . 1 . . . Exploded 4 | . 1 . 4 . . . . . 1 2 Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Hostile Shots Fired 834 | . 72 40 148 17 105 4 19 . 69 360 Missed 252 | . 19 6 27 4 24 1 1 . 29 141 Hits 582 | . 53 34 121 13 81 3 18 . 40 219 Melee 8 | . . . . 2 . . 5 . . 1 Projectile 574 | . 53 34 121 11 81 3 13 . 40 218 AOE 2 | . . . . . . . . . . 2 Critical Strikes 21 | . 1 2 2 1 1 . 3 . 1 10 Actively Blocked 1 | . . . 1 . . . . . . . Damage Taken 8265 | . 732 411 1535 261 849 53 399 . 589 3436 Core 1266 | . 59 30 168 . 52 16 31 . 44 866 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 54 | . . . 54 . . . . . . . Ignored by Resistances 134 | . . . . . . . . . . 134 Regen/Repaired (Parts) 39 | . . . . . 39 . . . . . Core Remaining (%) 80 | 100 . 64 58 100 . . . . 79 . Volleys Fired 248 | 4 44 21 78 13 37 4 10 . 10 27 Largest 4 | 2 2 2 2 3 4 4 4 . 4 4 Hottest 163 | 80 80 80 100 69 124 102 109 . 136 163 Shots Fired 638 | 8 84 42 153 37 134 22 36 . 37 85 Gun 574 | 8 84 42 126 37 132 22 36 . 29 58 Cannon 41 | . . . 14 . 1 . . . 5 21 Launcher 21 | . . . 11 . 1 . . . 3 6 Special 2 | . . . 2 . . . . . . . Kinetic 426 | . . . 104 37 126 22 36 . 30 71 Thermal 130 | . 50 42 38 . . . . . . . Explosive 21 | . . . 11 . 1 . . . 3 6 Electromagnetic 61 | 8 34 . . . 7 . . . 4 8 Robot Hit Streak 21 | 6 6 18 14 15 20 6 20 . 21 6 Robot Miss Streak 8 | 1 2 2 8 2 4 3 1 . 4 5 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 12 | . 3 2 . 1 2 . 3 . 1 . Max Gunslinging Chain 1 | . 1 1 . 1 1 . 1 . 1 . Shots Hit Robots 423 | 6 48 32 107 24 96 12 32 . 22 44 Core Hits 244 | 3 24 13 82 13 42 7 13 . 16 31 Critical Kills 1 | . . . . 1 . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . . Critical Strikes 4 | . 1 . . 1 . 1 . . . 1 Destroy 2 | . . . . 1 . 1 . . . . Blast 1 | . . . . . . . . . . 1 Corrupt 1 | . 1 . . . . . . . . . Melee Attacks 51 | . 5 . 4 2 12 . 1 . . 27 Impact 23 | . 5 . 4 2 12 . . . . . Slashing 28 | . . . . . . . 1 . . 27 Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9469 | 94 730 366 2615 430 1769 229 648 . 654 1934 Guns 6434 | 94 625 366 1423 430 1722 217 648 . 319 590 Cannons 486 | . . . 123 . . . . . 31 332 Explosions 2231 | . 105 . 1069 . 47 . . . 304 706 Melee 306 | . . . . . . . . . . 306 Ramming 12 | . . . . . . 12 . . . . Kinetic 5276 | . . . 1260 430 1602 217 648 . 306 813 Thermal 1045 | . 393 366 286 . . . . . . . Explosive 2126 | . . . 1069 . 47 . . . 304 706 Electromagnetic 704 | 94 337 . . . 120 . . . 44 109 Impact . | . . . . . . . . . . . Slashing 306 | . . . . . . . . . . 306 Piercing . | . . . . . . . . . . . Highest Corruption 5 | . . . . . 5 5 5 1 1 4 Average Corruption 3 | . . . . . 3 5 3 1 1 2 Corruption Purged 4 | . . . . . . . 4 . . . Corruption Blocked . | . . . . . . . . . . . Effects 100 | . . . . . 27 42 21 1 9 . Message Errors 25 | . . . . . 7 8 5 . 5 . Matter Fused 18 | . . . . . . 10 6 . 2 . Heat Flow Errors 18 | . . . . . 6 9 2 1 . . Energy Discharges 13 | . . . . . 5 2 5 . 1 . Parts Rejected 1 | . . . . . . . . . 1 . Parts Fused 1 | . . . . . . . 1 . . . Data Loss (minor) 10 | . . . . . 4 5 1 . . . Data Loss (major) 2 | . . . . . 1 1 . . . . Misfires 8 | . . . . . 2 6 . . . . Alerts 3 | . . . . . 1 1 1 . . . Weapon Failures 1 | . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 72 | . . . 2 . . . . . . 70 Projectiles 11 | . . . . . . . . . . 11 Explosions 2 | . . . 2 . . . . . . . Melee 59 | . . . . . . . . . . 59 Knockbacks 2 | . . . . . . . . . . 2 Impact . | . . . . . . . . . . . Kinetic 2 | . . . . . . . . . . 2 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 36 | . . . 36 . . . . . . . Shots 1 | . . . 1 . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed 4 | . . . . . . 4 . . . . Kicked 4 | . . . . . . 4 . . . . Crushed . | . . . . . . . . . . . Highest Temperature 589 | 54 127 353 375 18 589 265 263 95 189 372 Average Temperature 100 | 25 57 167 100 9 116 102 96 50 75 100 Received Heat Transfer 2869 | . 423 246 651 90 297 27 190 . 96 849 Effects 10 | . . 2 . . 7 . . . . 1 Shutdowns 1 | . . . . . 1 . . . . . Energy Bleed 1 | . . 1 . . . . . . . . Matter Decay 1 | . . 1 . . . . . . . . Short Circuit 2 | . . . . . 1 . . . . 1 Damage (minor) 1 | . . . . . 1 . . . . . Damage (major) 4 | . . . . . 4 . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted 1 | . 1 . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | 1 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . 1 . 1 . . . . . . . Heat Transferred 2209 | . 750 825 634 . . . . . . . Parts Sabotaged 2 | . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Maximum Alert Level 2 | . . . 2 2 . . . . . 1 Low Security (%) 73 | 100 100 100 54 . 100 . . . . 59 Level 1 13 | . . . 1 71 . . . . . 40 Level 2 13 | . . . 43 28 . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 699 | 10 83 136 699 449 149 . . . . 356 Initial 291 | . . . 43 291 149 . . . . 17 Average 155 | 1 12 22 305 360 98 . . . . 149 Influence Increases 3243 | 15 297 180 1091 229 387 140 . . 175 729 Destroy 0b10 Robot/C 1640 | . 160 120 580 120 220 40 . . 140 260 Destroy 0b10 Robot/NC 170 | 15 20 . 65 . 55 . . . . 15 Destroy Leader 416 | . 54 30 148 30 74 10 . . 20 50 Successful Hack 113 | . 24 . 21 17 23 . . . . 28 Disable Machine 180 | . 30 . 90 . . . . . . 60 Destroy Structure 184 | . 9 . 97 2 15 . . . . 61 Lose Combat Pursuer 540 | . . 30 90 60 . 90 . . 15 255 Influence Decreases 2926 | 15 297 68 511 591 637 202 18 . 147 440 Entered New Map 696 | . . . 69 401 181 30 4 . . 11 Time Decay 1961 | 15 242 58 412 190 446 172 . . 137 289 Lost Part 269 | . 55 10 30 . 10 . 14 . 10 140 Squads Dispatched 15 | . 2 . 4 1 3 . . . . 5 Investigation 1 | . . . . . 1 . . . . . Extermination 4 | . . . . . 2 . . . . 2 Reinforcement 8 | . 2 . 2 1 . . . . . 3 Assault 2 | . . . 2 . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . 1 Construction Impeded 3 | . . . 1 . . . . . . 2 Haulers Reinforced 1 | . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Distress Signals 7 | . . . 3 . . . . . . 4 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 177 | . 14 10 47 9 14 8 5 . 9 61 Peak Tracking Total 12 | . 3 5 7 5 3 3 4 . 4 12 Tactical Retreats 21 | . . 2 3 3 . 6 . . 1 6 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Traps Triggered 2 | . 1 . . 1 . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Machines Disabled 13 | . 2 . 6 . . . 1 . . 4 Max in Single Turn 2 | . 1 . 2 . . . 1 . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Machines Accessed 31 | . 5 . 6 2 10 1 . 4 . 3 Terminals 19 | . 4 . 5 2 6 . . . . 2 Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . Recycling Units 3 | . 1 . . . 2 . . . . . Scanalyzers 3 | . . . 1 . 1 . . . . 1 Garrison Access . | . . . . . . . . . . . Total Hacks 102 | . 12 . 19 8 20 1 . 33 . 9 Successful 70 | . 9 . 10 6 7 1 . 33 . 4 Failed 31 | . 3 . 9 2 12 . . . . 5 Catastrophic 2 | . . . 1 . 1 . . . . . Database Lockouts 1 | . . . . . 1 . . . . . Manual 26 | . 6 . 4 4 4 . . . . 8 Terminals 54 | . 11 . 15 8 12 . . . . 8 Fabricators . | . . . . . . . . . . . Repair Stations 3 | . . . . . 3 . . . . . Recycling Units 4 | . 1 . . . 3 . . . . . Scanalyzers 7 | . . . 4 . 2 . . . . 1 Garrison Access . | . . . . . . . . . . . Terminal Hacks 53 | . 6 . 6 4 1 1 . 33 . 2 Record 11 | . . . . . . . . 11 . . Part Schematic 12 | . . . . . . . . 12 . . Robot Schematic 7 | . . . . . . . . 7 . . Prototype ID Bank 11 | . 3 . 3 1 . . . 3 . 1 Open Door 1 | . . . . . . 1 . . . . Open DSF 1 | . . . . . 1 . . . . . Branch Access Points 2 | . 1 . . 1 . . . . . . Terminal Index 1 | . . . . . . . . . . 1 Locate Traps 1 | . . . 1 . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . Hauler Manifests 3 | . 2 . . 1 . . . . . . Zone Layout 2 | . . . 1 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . . . Scan Component 1 | . . . . . 1 . . . . . Repair 1 | . . . . . 1 . . . . . Recycling Unit Hacks 2 | . 1 . . . 1 . . . . . Retrieve Components 2 | . 1 . . . 1 . . . . . Scanalyzer 5 | . . . 4 . 1 . . . . . Retrieve Study 5 | . . . 4 . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 8 | . 2 . . 2 2 . . . . 2 Terminals 8 | . 2 . . 2 2 . . . . 2 Botnet 8 | . 2 . . 2 2 . . . . 2 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 24 | . 4 . 6 2 9 . . . . 3 Full Trace Events 2 | . . . 1 . 1 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . 7 . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . 12 . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 4 | . . . 3 . 1 . . . . . Parts Repaired 1 | . . . . . 1 . . . . . Time 30 | . . . . . 30 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 9 | . 3 . . . 6 . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Active Infowar (turns) 6906 | 15 865 403 1232 336 896 590 784 98 856 831 Optics 419 | . . . . . . . . . . 419 IFF 372 | . . . . . . . . . . 372 Terrain 54 | . . . . . . . . . . 54 Seismic 6646 | 15 864 403 1232 336 894 590 784 98 856 574 T.N.C. 3 | . 1 . . . 2 . . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . 2 2 . 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Turns Passed 9946 | 82 1226 502 1612 397 1113 1869 942 98 856 1249 Spaces Moved 6037 | 40 564 223 651 181 684 1460 707 79 621 827 Core 77 | 1 . . . . . . . . . 76 Treads 1640 | 22 564 223 651 180 . . . . . . Legs 3991 | . . . . 1 684 1460 707 79 621 439 Wheels 329 | 17 . . . . . . . . . 312 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 120 125 125 125 125 50 Average Speed 132 | 128 160 160 160 160 120 125 125 125 125 112 Slowest Speed 260 | 160 160 160 160 260 125 125 126 125 125 125 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 53 | 4 82 47 52 21 18 99 76 69 89 27 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 3 | . . . . . . . 1 1 1 . Known Exits Taken 1 | . 1 . . . . . . . . . Unknown Exits Taken 9 | 1 . 1 1 1 1 1 1 1 1 . Scrap Searched 11 | . . . . . . 4 3 . 4 . Spaces Dug 25 | . 2 . 6 2 8 . . . . 7 Terrain Destroyed 241 | . 9 . 101 2 14 . . . 48 67 Melee 23 | . 2 . 4 2 8 . . . . 7 Projectile 15 | . . . 2 . 1 . . . 9 3 AOE 203 | . 7 . 95 . 5 . . . 39 57 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Total 7408 | 59 794 325 1053 257 868 1497 745 78 674 1058 Wait 699 | . 146 73 209 26 73 21 5 . 30 116 Move 6027 | 39 563 222 650 180 683 1459 706 78 620 827 Hop . | . . . . . . . . . . . Pick Up 82 | 6 13 2 16 9 9 2 7 . 3 15 Fast Attach 37 | 7 4 . 5 3 10 1 1 . . 6 Attach 44 | . 5 2 8 3 5 1 3 . 3 14 Detach 12 | . 2 . 5 . 2 1 . . 1 1 Swap 118 | 2 6 4 49 10 19 1 7 . 6 14 Drop 85 | 1 6 1 28 11 18 3 5 . 1 11 Fire 248 | 4 44 21 78 13 37 4 10 . 10 27 Melee 51 | . 5 . 4 2 12 . 1 . . 27 Ram . | . . . . . . . . . . . Kick 4 | . . . . . . 4 . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 1 | . . . 1 . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 83 | -11/Scrapyard | Entered Materials 84 | -10/Materials | Met a group of wandering Federalists 134 | -10/Materials | Identified exit to Mines 313 | -10/Materials | Build established: Mutant 508 | -10/Materials | Lost 5 parts (2p1n2w) 516 | -10/Materials | Discovered new exit (range 11) 825 | -10/Materials | Discovered new exit (range 16) 1309 | -10/Materials | Entered Mines 1343 | -10/Mines | Discovered new exit (range 9) 1457 | -10/Mines | Learned Materials security intel 1797 | -10/Mines | Discovered new exit (range 10) 1811 | -10/Mines | Entered Materials 1811 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2587 | -9/Materials | Build established: Scavenger-Mutant 2738 | -9/Materials | Destroyed 8 combat bots 3011 | -9/Materials | First assault squad dispatched 3335 | -9/Materials | Build established: Mutant 3407 | -9/Materials | Discovered new exit (range 11) 3423 | -9/Materials | Entered another Materials area 3423 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3781 | -8/Materials | Discovered new exit (range 9) 3820 | -8/Materials | Entered Factory 3820 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3851 | -7/Factory | Central database locked down 4110 | -7/Factory | Build established: Gunner 4788 | -7/Factory | Repaired Broken Imp. Carbon-fiber Leg 4927 | -7/Factory | Discovered new exit (range 5) 4933 | -7/Factory | Entered Lower Caves 5300 | -7/Lower Caves | Encountered a Warlord checkpoint 5359 | -7/Lower Caves | Learned Factory stockpile data 5664 | -7/Lower Caves | Discovered new exit (range 10) 6802 | -7/Lower Caves | Entered another Lower Caves area 6809 | -7/Lower Caves | Ambushed by wild Derelicts 6870 | -7/Lower Caves | Discovered new exit (range 5) 6951 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 7112 | -7/Lower Caves | Build established: Scavenger-Gunner 7389 | -7/Lower Caves | Encountered a Warlord checkpoint 7408 | -7/Lower Caves | Learned Factory interactive machine intel 7598 | -7/Lower Caves | Discovered new exit (range 16) 7673 | -7/Lower Caves | Spotted B-75 Beast 7744 | -7/Lower Caves | Entered Data Miner 7744 | -7/Data Miner | Discovered new exit (range 6) 7768 | -7/Data Miner | Met Data Miner 7791 | -7/Data Miner | Learned location of Section 7 (-2) 7791 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7812 | -7/Data Miner | Received God Mode back door access code from Data Miner 7842 | -7/Data Miner | Entered Proximity Caves 8181 | -6/Proximity Caves | Spotted B-75 Beast 8206 | -6/Proximity Caves | Build established: Gunner 8683 | -6/Proximity Caves | Discovered new exit (range 4) 8698 | -6/Proximity Caves | Entered Factory 8698 | -6/Factory | Evolved 2 slots: Utility x2 8700 | -6/Factory | Loaded intel: 53 interactive machine locations 9169 | -6/Factory | Spotted B-75 Beast 9550 | -6/Factory | Build established: Tank 9585 | -6/Factory | Lost 3 parts (1u2w) 9899 | -6/Factory | Cargo convoy interrupted 9905 | -6/Factory | Released all parts (11) 9929 | -6/Factory | Core integrity fell below 50% 9930 | -6/Factory | Incoming assault squad redirected 9936 | -6/Factory | Core integrity fell below 20% 9947 | -6/Factory | Destroyed by H-61 Shepherd via exploding Nuclear Reactor Last Messages --------------- 09905_ Released Weapon Cycler. 09905_ Released Imp. Light Armor Plating. 09905_ Released Imp. Deuterium Engine. 09905_ Released Gauss Rifle. 09905_ Released Arm. Treads. 09906_ P-60 Hacker resets H-66 Slayer, system corruption cleaned. 09906_ K-01 Serf collects debris. 09906_ Penetrated by Slug. 09907_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. 09908_ Penetrated by Slug. 09910_ K-01 Serf collects debris. 09930_ ALERT: Higher priority target reported, redirecting assault. 09931_ Penetrated by Slug. 09934_ Matter Pump disabled. 09934_ Penetrated by Slug. 09939_ K-01 Serf cleans the Terminal. 09947_ Nuclear Reactor explodes. 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"????????? | | #??????????????????# #???????????????????? | | #??????????????????# #???????????????????? | | ???????#???????????# ! ####????????????????? | | ???????????????????# # #????????????????? | | ??????????????? ???####+####;B #????????????????? | | ###########???? ??# BB ##+########??????? | | #???? ??# # ???????? | | #??? ??+ """ # ???????? | | #??? ??# ""T"" # ?????###+ | | ! #??? ???# "" "" # ????# | | #?"" ???## # ?????# | | # ????# # ?????# | | #""" ????# """ """ # ??????# | | #""" ?????# """ """ # ??????# | | #""" ?????# """ """ # ???????# | | # ?????# # ???????# | | #? ?????# """ #? ???????# | | #?#/#???### %"" ==# ???????? | | +#########??# #####"# %%% = ###+#############/ | | #???????# ==! | | #???????# % =!/%[ | | #???????# !!=[== | | ######### !==!! | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 500 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 450 Resistance: KI 20 Propulsion Shielding 33 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Lightning Gun | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Adv. Hacking Suite | -7/Data Miner | Free Imp. Remote Datajack | -7/Data Miner | Free Stasis Canceller | -7/Data Miner | Free Point Defense System | -7/Data Miner | Free Imp. Force Booster | -7/Data Miner | Free Quantum Capacitor | -7/Data Miner | Free Robot Schematics ------------------ R-10 Processor | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free X-67 Chaingunner | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Imp. Carbon-fiber Leg | 68% | -7/Factory | Broken Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Imp. Treads | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Arm. Huge Wheel | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Construction Begets Destruction Hydra I Have A Map? Resistances Are Futile That Tickles Challenges ------------ None Game ------ Seed ArchitectThrusterClaymores Manual? 0 Play Time 02:50:50 Cumulative 37.1 hours Start 2025.11.01 @ 20:07:50 End 2025.11.02 @ 01:03:47 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 26 Achievement% 18 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2b35f091-a9f1-4f96-9b38-aea5fef6df2c