Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.21 @ 02:16:04

Player: Shin

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (28)      140
Value Destroyed (575)      575
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1155

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     257/300
Energy                     240/250
System Corruption          0%
Temperature                Cool (6)
Movement                   Treading (400) Ox3
Location                   -10/Mines

 Parts 
-------
>        --- POWER (1) --------
         Ion Engine
>        --- PROPULSION (2) ---
   Light Treads
   Light Treads
>        --- UTILITY (2) ------
         Cargo Storage Unit
>        --- WEAPON (2) -------
  Medium Laser
         Grenade Launcher
>        --- INVENTORY (30) ---
   Light Ion Engine
         Heat Sink
         Sensor Array
         Signal Interpreter
   Small Laser
   Light Assault Rifle
   Light Assault Rifle
         Grenade Launcher
         Datajack

 Peak State 
------------
>         --- POWER ------------
          Ion Engine
>         --- PROPULSION -------
          Wheel
  Compact Wheel
>         --- UTILITY ----------
          Cargo Storage Unit
>         --- WEAPON -----------
   Medium Laser
    Light Assault Rifle
>         --- INVENTORY --------
          Ion Engine
    Light Treads
    Light Treads
          Heat Sink
          Sensor Array
          Signal Interpreter
    Light Assault Rifle
    Light Assault Rifle
          Grenade Launcher
          Datajack
[Rating: 8]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Cargo Storage Unit
  Device                   Heat Sink
  Storage                  Cargo Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             15   | .   7   8   
  Power                    2    | .   1   1   
    Engine                 2    | .   1   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               6    | .   3   3   
    Treads                 4    | .   1   3   
    Leg                    .    | .   .   .   
    Wheel                  2    | .   2   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  2    | .   2   .   
    Device                 1    | .   1   .   
    Storage                1    | .   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   5    | .   1   4   
    Energy Gun             1    | .   .   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | .   1   2   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   .   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 8    | .   1   7   
  Power                    1    | .   .   1   
  Propulsion               3    | .   .   3   
  Utility                  .    | .   .   .   
  Weapon                   4    | .   1   3   
  Highest Loss Streak      2    | .   1   2   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     84   | .   86  83  
  Engine                   13   | .   14  13  
  Treads                   5    | .   .   7   
  Leg                      6    | .   21  .   
  Wheel                    16   | .   6   20  
  Storage                  14   | .   14  14  
  Energy Gun               9    | .   22  4   
  Ballistic Gun            17   | .   5   22  
Naked Turns                .    | .   .   .   
Heaviest Build             148  | 13  148 148 
  Greatest Support         40   | 20  26  40  
  Greatest Overweight (x)  9    | .   9   9   
  Average Overweight (x)   4    | .   .   6   
Largest Inventory Capacity 30   | .   30  30  
  Average Capacity         24   | .   12  30  
  Most Carried             13   | .   12  13  
  Average Carried          10   | .   7   11  
  Final Capacity           30   | 8   30  30  
  Final Carried            12   | 6   12  9   

 Class Distribution 
--------------------
 80% | Hauler-Mutant
 19% | Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
 Hauler-Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           417  | 200 83  134 
  Remotely                 .    | .   .   .   
Salvage Created            736  | .   248 488 
  Parts                    57   | .   10  47  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  27   | .   7   20  
  Guns                     25   | .   6   19  
  AOE                      1    | .   .   1   
Classes Destroyed          4    | .   3   1   
  Tunneler                 2    | .   1   1   
  Swarmer                  14   | .   3   11  
  Grunt                    12   | .   4   8   
  Assembled                1    | .   .   1   
Best Kill Streak           5    | .   5   5   
  Combat Bots Only         5    | .   5   5   
Max Kills in Single Turn   2    | .   1   2   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   .   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Scr  Mat  Min  
Damage Taken               1195 | .    412  783  
  Core                     258  | .    103  155  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              92   | .    27   65   
  Largest                  2    | .    2    2    
  Hottest                  90   | .    90   70   
Shots Fired                182  | .    54   128  
  Gun                      181  | .    54   127  
  Cannon                   .    | .    .    .    
  Launcher                 1    | .    .    1    
  Special                  .    | .    .    .    
  Kinetic                  123  | .    13   110  
  Thermal                  58   | .    41   17   
  Explosive                1    | .    .    1    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         12   | .    8    12   
  Robot Miss Streak        3    | .    3    3    
  Penetration Max          .    | .    .    .    
  Secondary Targets        3    | .    2    1    
    Max Gunslinging Chain  1    | .    1    1    
Shots Hit Robots           123  | .    35   88   
  Core Hits                51   | .    14   37   
  Critical Kills           3    | .    .    3    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         10   | .    6    4    
    Burn                   7    | .    6    1    
    Destroy                3    | .    .    3    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1341 | .    400  941  
  Guns                     1169 | .    400  769  
  Cannons                  .    | .    .    .    
  Explosions               172  | .    .    172  
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  686  | .    54   632  
  Thermal                  483  | .    346  137  
  Explosive                172  | .    .    172  
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            5    | .    .    5    
  Projectiles              .    | .    .    .    
  Explosions               5    | .    .    5    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        439  | .    439  76   
  Average Temperature      97   | .    161  22   
  Received Heat Transfer   478  | .    216  262  
  Effects                  3    | .    3    .    
    Shutdowns              2    | .    2    .    
    Energy Bleed           1    | .    1    .    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              1    | .    1    .    
  Combat Hostiles          1    | .    1    .    
  Parts Melted             6    | .    6    .    
  Heat Transferred         1878 | .    1397 481  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             275  | .   275 273 
  Initial                  28   | .   .   28  
  Average                  106  | .   111 104 
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         94   | .   85  97  
  Level 1                  5    | .   14  2   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   2   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           1    | .   .   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              48   | .   15  33  
  Peak Tracking Total      8    | .   4   8   
  Tactical Retreats        4    | .   .   4   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          3    | .   3   .   
  Terminals                3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                7    | .   7   .   
  Successful               5    | .   5   .   
  Failed                   2    | .   2   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   4    | .   4   .   
  Terminals                7    | .   7   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             3    | .   3   .   
  Prototype ID Bank        1    | .   1   .   
  Terminal Index           1    | .   1   .   
  Dispatch Records         1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         2    | .   2   .   
  Terminals                2    | .   2   .   
    Botnet                 2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         2    | .   2   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    2    | .   .   2   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Scr  Mat  Min  
Turns Passed               1633 | .    464  1169 
Spaces Moved               639  | 1    275  363  
  Core                     .    | .    .    .    
  Treads                   23   | .    8    15   
  Legs                     221  | 1    220  .    
  Wheels                   395  | .    47   348  
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            120  | 120  120  165  
  Average Speed            170  | 120  129  201  
  Slowest Speed            400  | 120  235  400  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       35   | 1    48   56   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             1    | .    .    1    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          8    | .    .    8    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      8    | .    .    8    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      1029 | .   335 694 
  Wait                     257  | .   3   254 
  Move                     637  | .   274 363 
  Hop                      .    | .   .   .   
  Pick Up                  21   | .   17  4   
  Fast Attach              .    | .   .   .   
  Attach                   12   | .   5   7   
  Detach                   .    | .   .   .   
  Swap                     3    | .   2   1   
  Drop                     7    | .   7   .   
  Fire                     92   | .   27  65  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 1 exit: Exi)

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  141 | -10/Materials | Discovered new exit (range 15)
  315 | -10/Materials | Build established: Mutant
  465 | -10/Materials | Entered Mines
  627 | -10/Mines     | Build established: Hauler-Mutant
  713 | -10/Mines     | Identified exit to Exiles
  719 | -10/Mines     | Core integrity fell below 50%
  849 | -10/Mines     | Excavation squad dispatched
  849 | -10/Mines     | A large section of the Mines collapsed
 1099 | -10/Mines     | Excavation squad dispatched
 1218 | -10/Mines     | Core integrity fell below 20%
 1342 | -10/Mines     | Learned location of 1 exit from Materials
 1349 | -10/Mines     | Excavation squad dispatched
 1599 | -10/Mines     | Excavation squad dispatched
 1634 | -10/Mines     | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
01274_ Found 29 Matter.
01279_ Acquired Med. Laser.
01289_ S-10 Pest destroyed.
01292_ Acquired 6 matter.
01342_ Acquired derelict log, extracted data.
Data stored: Materials exits (x1).
01349_ ALERT: Derelict activity in mines confirmed. Dispatching additional
  escorted excavation squad.
01428_ S-10 Pest destroyed. <x3>
01438_ Acquired 16 matter.
01551_ Com. Wheel destroyed.
01555_ G-34 Mercenary destroyed.
01559_ Lgt. Assault Rifle destroyed.
01566_ G-34 Mercenary destroyed.
01599_ ALERT: Derelict activity in mines confirmed. Dispatching additional
  escorted excavation squad.
01630_ T-07 Excavator sends out distress signal.
01633_ S-10 Pest destroyed.
01633_ Destroyed Flight Unit.
[Achievement: Back For More]

 Map 
-----
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| #          #???#  #???????   #???????????????????# |
| # %###    ##???# =#######     ???????????????????? |
| #  #?##    ##??#%##=   ##     ???????????????????? |
|    #??#     ##?######   ##    ???????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Back For More

 Challenges 
------------
None

 Game 
------
Seed              TransmissionLightChip
  Manual?         0
Play Time         00:15:15
  Cumulative      67.4 hours
  Start           2022.03.21 @ 02:01:25
  End             2022.03.21 @ 02:16:04
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          50
  Rogue           50
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             42
Gallery%          52
Achievement%      37
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          1
Fullscreen        1
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4688b602-47d7-459b-b245-4acdb44c81f9