Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.16 @ 08:57:05

Player: ktur

Result: Crushed by singularity!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (36)       7200
Robots Destroyed (436)     2180
Value Destroyed (23382)    23382
Prototype IDs (294)        5880
Alien Tech Used (11)       2200
Bonus (53758)              53758
              TOTAL SCORE: 99100

 Bonus
-------
High Alert Combat Kills    3042
Follower Combat Kills      3684
Network Hubs Disabled      600
Met Imprinter              300
Destroyed Z-Imprinter      1000
Triggered Deep Caves Wall  500
Exposed GOLEM Chamber      500
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      1462
Built Enhanced Grunts      300
Met R17 at Cetus           500
Used Core Reset Matrix     3000
Met R17 at Research        2000
Met Warlord at Research    2000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Met Warlord at Command     2000
Met Architect              300
Destroyed A8               300
Destroyed Architect        15000
Friendly Fire              -4530

 Cogmind 
---------
Core Integrity             0/1600
Matter                     300/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access_0

 Parts 
-------
>       --- POWER (3) --------
            (None)
>       --- PROPULSION (6) ---
            (None)
>       --- UTILITY (12) -----
            (None)
>       --- WEAPON (5) -------
            (None)
>       --- INVENTORY (5) ----
  Heavy Regenerative Plating
        Microwarp Drive

 Peak State 
------------
>              --- POWER ------------
               Zero-point Reactor
               Vortex Chain Reactor
>              --- PROPULSION -------
  Experimental Biometal Heavy Treads
      Enhanced Armored Heavy Treads
      Advanced Heavy Siege Treads
>              --- UTILITY ----------
               Huge Storage Unit
     Assembled Biocell Array
  Experimental Terrain Scanner
  Experimental Terrain Scan Processor
     Assembled Combat Suite
  Experimental Targeting Computer
  Experimental Armor Integrity Analyzer
      Advanced Particle Charger
      Advanced Weapon Cycler
      Advanced Powered Armor
               Graphene Brace
      Advanced Force Field
>              --- WEAPON -----------
      Enhanced Nova Cannon
               Core Cannon
               Core Cannon
>              --- INVENTORY --------
               Singularity Reactor
      Enhanced Armored Heavy Treads
  Experimental Energy Well
  Experimental Energy Well
       Zionite Biocell
       Zionite Biocell
       Zionite Biocell
      Advanced Particle Charger
      Advanced Powered Armor
  Experimental Powered Armor
         Heavy Regenerative Plating
      Advanced Force Field
               Integrity Redistributor
               Microwarp Drive
               Vortex Driver
               Vortex Driver
      Enhanced Nova Cannon
      Enhanced Nova Cannon
      Enhanced Nova Cannon
[Rating: 264]

 Favorites 
-----------
Power                      Assembled Flux Generator
  Engine                   Improved Deuterium Engine
  Power Core               Neutrino Core
  Reactor                  Assembled Flux Generator
Propulsion                 Assembled Alloy Leg
  Treads                   Light Treads
  Leg                      Assembled Alloy Leg
  Hover Unit               Zionite Glidesys I
Utility                    Huge Storage Unit
  Device                   GOLEM Unit
  Storage                  Huge Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Advanced Hacking Suite
  Protection               Centrium Medium Armor Plating
  Artifact                 Phase Armor
Weapon                     Assembled Focal Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Assembled Focal Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Graviton Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Improved Plasma Cutter
  Impact Weapon            Powered Hammer
  Slashing Weapon          Sigix Broadsword

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Slots Evolved              18   | .   .   .   .   .   4   2   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   2   .   2   .   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Utility                  10   | .   .   .   .   .   3   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   
  Weapon                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   
Parts Attached             446  | 6   10  .   4   8   36  11  11  15  13  45  5   6   1   3   5   17  8   7   8   3   5   11  11  11  3   4   8   4   7   7   2   23  25  20  73  10  
  Power                    24   | 1   .   .   .   2   2   2   .   1   .   2   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   1   2   8   .   
    Engine                 9    | 1   .   .   .   2   2   2   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Reactor                14   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   1   2   7   .   
  Propulsion               76   | 2   .   .   .   .   8   6   1   1   3   17  1   .   1   .   .   5   .   2   2   .   .   2   1   3   1   .   2   .   1   2   2   1   2   2   8   .   
    Treads                 36   | 2   .   .   .   .   8   5   1   1   3   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   2   2   8   .   
    Leg                    30   | .   .   .   .   .   .   .   .   .   .   8   1   .   1   .   .   5   .   1   2   .   .   1   1   3   1   .   2   .   1   2   1   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  10   | .   .   .   .   .   .   1   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  230  | 1   4   .   2   1   15  1   6   9   6   17  3   6   .   3   4   4   8   3   6   3   4   8   7   8   2   3   3   4   5   5   .   15  14  10  35  5   
    Device                 103  | .   2   .   .   .   4   .   3   4   1   5   1   2   .   .   .   .   3   .   3   2   2   5   2   3   1   1   2   2   2   2   .   10  10  8   20  3   
    Storage                19   | 1   2   .   2   .   2   .   .   .   .   3   .   .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   1   2   .   .   .   .   .   3   .   
    Processor              19   | .   .   .   .   1   4   1   .   2   3   1   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   2   .   
    Hackware               9    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   1   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   1   .   
    Protection             77   | .   .   .   .   .   5   .   3   3   2   8   2   3   .   3   2   4   2   2   1   1   2   2   5   3   1   2   1   1   .   1   .   3   3   1   9   2   
    Artifact               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   
  Weapon                   116  | 2   6   .   2   5   11  2   4   4   4   9   1   .   .   .   1   7   .   2   .   .   1   .   3   .   .   .   3   .   1   .   .   7   8   6   22  5   
    Energy Gun             14   | 1   5   .   2   1   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Energy Cannon          36   | .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   2   .   1   .   .   2   4   1   16  5   
    Ballistic Gun          28   | 1   1   .   .   2   8   1   2   2   3   3   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   
    Ballistic Cannon       8    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   1   .   
    Launcher               14   | .   .   .   .   1   1   .   .   1   .   2   .   .   .   .   .   4   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   2   .   .   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Impact Weapon          6    | .   .   .   .   .   .   .   2   1   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   .   2   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  41   | .   .   .   .   .   6   2   .   .   .   8   1   .   .   1   .   2   .   .   .   .   .   5   .   .   .   1   3   .   .   1   .   6   4   .   1   .   
  Corrupted Parts          4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
    System Corruption      36   | .   .   .   .   .   .   .   .   .   13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   23  .   .   .   
Parts Lost                 35   | .   .   .   .   .   4   .   .   2   .   1   .   .   1   .   .   6   2   .   .   .   2   .   6   3   .   .   .   .   .   2   .   1   1   2   2   .   
  Power                    2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Utility                  21   | .   .   .   .   .   .   .   .   2   .   1   .   .   1   .   .   2   2   .   .   .   2   .   2   2   .   .   .   .   .   2   .   1   1   2   1   .   
  Weapon                   6    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      5    | .   .   .   .   .   4   .   .   2   .   1   .   .   1   .   .   5   2   .   .   .   1   .   5   2   .   .   .   .   .   1   .   1   1   1   2   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   96  100 72  100 98  99  100 99  98  89  92  85  86  86  86  91  84  86  87  87  87  78  78  83  89  89  87  88  87  89  87  78  74  72  70  78  
  Engine                   3    | .   14  14  14  14  9   15  15  15  15  8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  4    | .   .   .   .   .   .   .   .   .   .   2   7   6   6   6   6   6   4   5   5   4   5   5   5   5   5   8   10  10  9   9   8   8   8   7   6   6   
  Treads                   11   | .   28  28  28  28  26  29  30  30  30  14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   7   9   11  11  10  
  Leg                      9    | .   .   .   .   .   .   .   .   .   .   12  30  26  26  26  26  25  23  21  22  23  23  22  15  14  21  20  19  19  21  21  17  8   5   .   .   .   
  Device                   10   | .   11  14  14  1   5   .   4   5   6   3   .   6   9   13  7   .   10  10  8   14  20  18  10  23  17  15  16  16  18  17  16  13  14  15  14  19  
  Storage                  9    | .   14  14  14  14  9   7   7   7   7   8   15  13  13  13  13  13  10  11  10  11  11  11  11  10  10  10  10  9   8   9   8   7   8   7   7   6   
  Processor                11   | .   .   .   .   12  21  23  23  21  23  16  7   6   6   6   6   6   9   11  11  17  12  11  11  5   5   5   5   5   8   9   8   8   8   7   9   9   
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   .   .   5   2   .   2   13  9   5   5   .   .   .   .   2   10  10  10  10  9   8   8   5   .   .   .   .   
  Protection               5    | .   .   .   .   .   9   7   2   2   .   4   15  5   6   6   9   12  2   5   6   1   .   3   10  9   7   9   8   8   4   4   4   5   5   6   5   6   
  Energy Cannon            6    | .   .   .   .   6   4   .   .   .   .   4   8   11  13  13  10  5   8   .   10  10  10  2   10  9   10  10  8   9   7   9   12  8   4   7   6   16  
  Ballistic Gun            3    | .   9   .   .   12  13  14  14  14  13  6   6   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Naked Turns                9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   
Heaviest Build             256  | 13  30  30  86  33  107 113 113 120 113 166 167 160 161 161 166 155 160 156 167 160 161 165 171 168 167 185 186 184 180 186 194 223 224 220 256 241 
  Greatest Support         250  | 40  40  40  40  40  60  80  80  80  80  116 116 108 108 103 103 120 120 120 100 100 100 100 100 101 110 110 120 120 148 148 143 155 240 240 250 245 
  Greatest Overweight (x)  7    | 1   .   .   2   .   1   1   1   1   1   3   1   1   1   1   2   1   1   2   2   1   2   1   5   2   1   1   2   2   1   1   1   1   7   .   1   .   
  Average Overweight (x)   .    | .   .   .   1   .   .   1   1   1   1   .   1   1   1   1   1   .   1   1   1   1   1   1   2   1   1   1   1   1   .   1   1   1   .   .   .   .   
Largest Inventory Capacity 25   | 8   15  15  25  15  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         23   | 7   9   15  24  15  24  25  25  25  25  20  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  22  23  25  25  25  25  25  24  24  
  Most Carried             25   | 7   15  15  17  15  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Carried          23   | 3   9   15  16  14  23  24  24  24  24  18  24  24  24  24  24  24  24  24  24  24  24  23  24  24  24  24  24  22  21  24  24  24  24  24  23  24  
  Final Capacity           25   | 8   15  15  15  15  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  5   
  Final Carried            25   | 6   15  15  15  15  25  25  25  25  25  25  25  25  25  25  25  23  25  25  25  25  25  25  23  25  25  25  25  25  25  25  25  24  25  23  25  4   

 Class Distribution 
--------------------
 40% | Mutant
 21% | Generator-Mutant
 12% | Golem
  6% | Generator-Golem
  5% | Generator-Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
               Mutant | -8/Materials
               Mutant | -7/Factory
               Mutant | -7/Lower Caves
               Mutant | -7/Lower Caves
               Mutant | -7/Zion
               Mutant | -7/Deep Caves
               Mutant | -6/Proximity Caves
                Golem | -6/Factory
                Golem | -6/Extension
               Mutant | -6/Cetus
      Commander-Golem | -6/Archives
     Scavenger-Mutant | -6/Hub_04(d)
      Scavenger-Golem | -5/Factory
                Golem | -5/Waste
               Mutant | -5/Factory
               Mutant | -5/Upper Caves
                Golem | -5/Upper Caves
               Mutant | -5/Zhirov
               Mutant | -4/Proximity Caves
               Mutant | -4/Factory
         Hacker-Golem | -4/Upper Caves
         Hacker-Golem | -4/Upper Caves
      Generator-Golem | -4/Warlord
      Generator-Golem | -3/Proximity Caves
 Generator-Skirmisher | -3/Research
      Generator-Golem | -3/Testing
      Generator-Golem | -2/Research
     Generator-Mutant | -2/Quarantine
     Generator-Mutant | -2/Section 7
 Generator-Skirmisher | -1/Access
     Generator-Mutant | -1/Command
     Generator-Gunner | -1/Access_0

 Resources                       | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
-----------                Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Matter Collected           10959 | 196  423  31   .    115  1179 359  154  393  41   1202 166  92   .    40   50   341  110  460  255  57   143  85   587  127  48   101  94   10   204  142  270  254  668  620  1802 140  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            26625 | .    690  .    .    31   2508 610  106  248  .    1365 851  501  1066 376  396  1136 314  1357 74   453  901  .    1049 1608 55   200  812  .    .    259  194  797  1637 2640 2783 1608 
  Parts                    1096  | .    38   .    .    8    138  37   3    8    .    41   25   30   44   20   23   60   11   12   9    20   32   .    32   79   4    7    16   .    .    22   3    43   73   100  102  56   
Haulers Intercepted        12    | .    .    .    .    .    4    2    .    .    .    .    1    .    1    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
Recyclers Shooed           7     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    2    1    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      120   | .    .    .    .    .    .    .    1    7    .    .    25   .    .    .    .    .    .    .    .    14   30   .    24   .    8    11   .    .    .    .    .    .    .    .    .    .    
  Prevented                15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    3    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Combat Hostiles Destroyed  389  | .   15  .   .   5   43  7   2   7   .   48  12  10  11  6   1   17  9   5   2   6   16  .   25  28  1   3   10  .   .   3   .   10  19  38  14  16  
  Guns                     56   | .   15  .   .   1   18  7   1   4   .   6   2   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  238  | .   .   .   .   1   23  .   .   .   .   .   10  9   11  6   1   6   9   5   .   6   11  .   17  27  1   3   10  .   .   3   .   8   14  32  13  12  
  AOE                      71   | .   .   .   .   3   2   .   .   3   .   34  .   .   .   .   .   10  .   .   2   .   5   .   6   .   .   .   .   .   .   .   .   .   .   6   .   .   
Classes Destroyed          30   | .   6   .   .   .   5   1   2   1   .   5   .   .   1   .   .   3   1   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   .   
  Worker                   23   | .   2   .   .   .   3   2   .   .   .   .   .   .   .   .   .   12  .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Builder                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 4    | .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   12   | .   .   .   .   .   4   2   .   .   .   .   1   .   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Recycler                 9    | .   1   .   .   .   3   1   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Carrier                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Operator                 19   | .   2   .   .   .   4   .   .   .   .   .   .   2   .   .   7   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
  Watcher                  13   | .   1   .   .   .   4   1   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   2   .   1   .   .   
  Swarmer                  53   | .   3   .   .   5   8   .   .   1   .   .   .   4   1   .   .   .   .   .   2   1   3   .   10  9   .   .   .   .   .   .   .   .   .   6   .   .   
  Grunt                    117  | .   12  .   .   .   26  5   .   4   .   .   10  3   5   2   .   3   .   .   .   1   7   .   4   7   .   2   6   .   .   .   .   2   4   10  4   .   
  Brawler                  14   | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   3   .   4   .   .   .   1   .   .   .   .   .   .   1   2   .   
  Duelist                  11   | .   .   .   .   .   1   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   1   .   5   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Protector                6    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Researcher               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Sentry                   24   | .   .   .   .   .   7   .   .   1   .   .   1   1   2   .   1   1   .   .   .   1   1   .   1   2   .   .   .   .   .   .   .   .   1   3   1   .   
  Demolisher               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   15   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   2   .   .   .   .   .   .   .   2   2   6   .   .   
  Programmer               52   | .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   2   2   .   .   .   .   .   .   9   1   1   .   .   .   3   .   6   10  11  3   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Behemoth                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Compactor                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cetus Guard              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  S7 Guard                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  M Guard                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Enhanced Grunt           12   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  
  Enhanced Hunter          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Lightning                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Programmer        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Executioner              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Z-Light                  3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembler                2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                42   | .   .   .   .   .   .   .   .   .   .   37  .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Golem                    8    | .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Surgeon                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wasp                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     3    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wizard                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Fireman                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           34   | .   5   .   .   4   6   3   1   4   .   34  5   4   3   3   3   18  7   3   5   2   6   .   9   10  1   2   4   .   .   2   1   2   6   8   3   7   
  Combat Bots Only         34   | .   4   .   .   4   6   3   1   4   .   34  5   4   2   3   1   8   7   3   2   2   6   .   9   10  1   2   4   .   .   2   .   2   5   8   3   7   
Max Kills in Single Turn   6    | .   1   .   .   2   1   1   1   1   .   6   1   1   1   1   1   6   1   1   3   1   3   .   2   1   1   1   1   .   .   1   1   1   1   3   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 6    | .   .   .   .   2   1   .   .   1   .   6   .   .   .   .   .   2   .   .   1   .   3   .   2   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   
  Z-Imprinter (-7/Deep Caves)
  MAIN.C Shell (-1/Command)
  MAIN.C (-1/Command)
  Architect (-1/Access_0)

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Damage Taken               29608 | .    546  .    .    88   1821 277  20   527  .    741  868  517  318  66   .    3120 1364 44   281  927  886  .    2490 1652 68   103  482  .    24   195  .    1635 2131 2559 3634 2224 
  Core                     2545  | .    106  .    .    29   300  31   .    19   .    51   92   21   49   .    .    266  187  .    .    42   34   .    200  165  19   .    41   .    24   .    .    206  416  90   90   67   
  Absorbed by Shields      2459  | .    .    .    .    .    .    .    .    .    .    .    .    .    208  41   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2210 
  Reduced by Siege Mode    460   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   .    60   238  142  
  Redirected to Core       499   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    151  348  .    .    .    
  Redirected to Shielding  225   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    139  .    .    .    .    .    .    86   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   6906  | .    44   .    .    .    238  .    .    .    .    .    .    .    .    .    .    .    406  .    657  .    .    .    .    430  .    .    .    .    774  98   .    148  584  1060 2467 .    
Core Remaining (%)         67    | 100  .    .    .    46   45   .    .    .    .    .    72   .    .    .    .    60   .    .    .    .    .    .    53   .    .    .    .    80   .    98   .    .    57   .    .    .    
Volleys Fired              1541  | .    56   .    .    4    196  28   2    16   .    59   32   36   39   14   23   50   24   27   2    43   59   .    61   74   5    9    37   8    18   30   13   51   117  93   255  60   
  Largest                  5     | .    2    .    .    2    2    2    2    2    .    2    2    2    2    2    2    2    2    2    2    2    2    .    2    2    2    2    2    2    2    2    1    3    2    3    5    5    
  Hottest                  700   | .    100  .    .    70   65   50   50   50   .    119  50   50   50   50   106  106  50   122  50   50   50   .    70   50   50   50   50   50   70   50   25   75   95   200  600  700  
Shots Fired                2691  | .    107  .    .    5    281  58   6    28   .    105  64   70   78   28   45   70   36   55   6    86   84   .    92   132  11   20   67   16   26   34   13   73   120  236  387  252  
  Gun                      523   | .    107  .    .    2    178  58   6    22   .    88   21   8    .    .    9    24   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   1935  | .    .    .    .    1    101  .    .    .    .    3    43   62   78   28   36   30   36   55   6    86   80   .    83   132  11   20   67   16   26   34   13   73   120  233  210  252  
  Launcher                 56    | .    .    .    .    2    2    .    .    6    .    14   .    .    .    .    .    16   .    .    .    .    4    .    9    .    .    .    .    .    .    .    .    .    .    3    .    .    
  Special                  177   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    177  .    
  Kinetic                  602   | .    45   .    .    1    178  58   6    22   .    86   21   8    .    .    .    6    .    55   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    60   56   .    
  Thermal                  1938  | .    62   .    .    2    101  .    .    .    .    1    43   62   78   28   45   38   36   .    6    86   80   .    68   132  11   20   67   16   20   34   13   66   91   173  313  246  
  Explosive                56    | .    .    .    .    2    2    .    .    6    .    14   .    .    .    .    .    16   .    .    .    .    4    .    9    .    .    .    .    .    .    .    .    .    .    3    .    .    
  Electromagnetic          71    | .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    10   .    .    .    .    .    .    15   .    .    .    .    .    6    .    .    7    29   .    .    .    
  Entropic                 24    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   6    
  Robot Hit Streak         76    | .    14   .    .    2    27   22   11   7    .    17   14   9    15   5    11   9    17   9    2    11   29   .    19   13   2    9    13   .    11   9    12   10   14   37   37   76   
  Robot Miss Streak        4     | .    3    .    .    1    4    2    1    2    .    3    4    2    3    2    2    4    1    3    2    1    2    .    3    2    2    1    2    .    1    3    1    2    1    3    2    4    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Secondary Targets        5     | .    2    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           1815  | .    77   .    .    2    211  42   4    20   .    90   45   30   44   18   32   45   28   38   2    45   44   .    49   88   3    12   44   .    3    13   12   34   77   161  308  194  
  Core Hits                1019  | .    40   .    .    5    104  29   3    17   .    101  23   16   20   10   14   106  11   9    8    10   29   .    57   37   1    5    21   .    .    6    3    18   27   78   129  82   
  Critical Kills           12    | .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    4    
  Critical Parts Destroyed 11    | .    .    .    .    .    .    1    .    .    .    5    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Critical Strikes         56    | .    .    .    .    .    .    1    .    1    .    6    1    .    .    .    .    2    .    19   .    .    .    .    1    .    .    .    .    .    .    .    .    1    5    5    7    7    
    Meltdown               5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    4    
    Destroy                27    | .    .    .    .    .    .    1    .    1    .    2    1    .    .    .    .    .    .    19   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Blast                  10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    5    .    
    Corrupt                9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    5    .    .    .    
    Smash                  4     | .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Melee Attacks              64    | .    .    .    .    .    .    .    4    1    16   30   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    10   .    
  Impact                   51    | .    .    .    .    .    .    .    4    1    16   30   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    10   .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           77180 | .    877  .    .    242  4596 858  76   541  .    4393 1650 1423 2406 865  1410 5928 1382 678  640  2031 2338 .    3194 4370 125  587  2418 .    90   721  588  1815 3915 8590 9736 8697 
  Guns                     6112  | .    864  .    .    15   2169 809  41   236  .    1088 218  68   .    .    176  428  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  55883 | .    .    .    .    29   2238 .    .    .    .    50   1432 1355 2406 865  1234 1118 1382 678  138  2031 1717 .    1689 4370 125  587  2418 .    90   721  588  1815 3915 7698 6497 8697 
  Explosions               10616 | .    .    .    .    193  108  .    .    305  .    2110 .    .    .    .    .    4357 .    .    502  .    621  .    1505 .    .    .    .    .    .    .    .    .    .    792  123  .    
  Melee                    1618  | .    .    .    .    .    .    .    35   .    .    1145 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    100  338  .    
  Ramming                  173   | .    13   .    .    5    81   49   .    .    .    .    .    .    .    .    .    25   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  10022 | .    264  .    .    15   2169 809  41   236  .    1043 218  68   .    .    .    156  .    678  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1990 2335 .    
  Thermal                  51024 | .    600  .    .    29   2238 .    .    .    .    .    1432 1355 2406 865  1410 1210 1382 .    138  2031 1717 .    1287 4370 125  587  2418 .    .    721  588  1425 2971 5708 5762 8249 
  Explosive                9459  | .    .    .    .    193  108  .    .    305  .    2110 .    .    .    .    .    3200 .    .    502  .    621  .    1505 .    .    .    .    .    .    .    .    .    .    792  123  .    
  Electromagnetic          3258  | .    .    .    .    .    .    .    .    .    .    95   .    .    .    .    .    1337 .    .    .    .    .    .    402  .    .    .    .    .    90   .    .    390  944  .    .    .    
  Impact                   1180  | .    .    .    .    .    .    .    35   .    .    1145 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 438   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    100  338  .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 1626  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1178 448  
Highest Corruption         41    | .    1    1    1    1    .    3    3    7    13   .    .    1    .    .    .    29   1    1    1    1    3    3    3    5    5    7    7    .    .    4    .    2    41   7    16   1    
  Average Corruption       4     | .    1    1    1    1    .    2    3    5    7    .    .    1    .    .    .    11   1    1    1    1    2    3    3    2    5    6    7    .    .    3    .    1    6    4    12   1    
  Corruption Purged        17    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   .    
  Corruption Blocked       149   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    .    .    .    13   .    40   .    81   .    
  Effects                  396   | .    5    1    1    2    .    7    13   37   3    .    .    .    .    .    .    9    .    6    9    8    24   13   31   5    18   30   .    .    .    17   .    3    35   14   102  3    
    Message Errors         85    | .    1    1    .    .    .    .    2    8    1    .    .    .    .    .    .    4    .    3    .    1    6    3    6    .    6    6    .    .    .    5    .    2    6    4    19   1    
    Matter Fused           89    | .    1    .    .    .    .    3    4    8    .    .    .    .    .    .    .    .    .    .    4    3    5    4    12   1    3    7    .    .    .    2    .    .    8    4    20   .    
    Heat Flow Errors       60    | .    2    .    1    1    .    .    2    6    .    .    .    .    .    .    .    1    .    .    1    2    6    1    5    3    1    4    .    .    .    3    .    .    3    .    18   .    
    Energy Discharges      46    | .    .    .    .    1    .    1    .    3    2    .    .    .    .    .    .    .    .    2    .    2    2    3    3    .    1    3    .    .    .    2    .    1    6    1    13   .    
    Parts Rejected         3     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      51    | .    .    .    .    .    .    1    3    2    .    .    .    .    .    .    .    1    .    .    1    .    3    2    4    .    4    5    .    .    .    5    .    .    4    1    13   2    
    Data Loss (major)      21    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    2    3    .    .    .    .    .    .    4    1    7    .    
    Misfires               17    | .    .    .    .    .    .    2    2    3    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    1    1    2    .    .    .    .    .    .    .    1    2    .    
    Alerts                 8     | .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Weapon Failures        16    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    4    1    8    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            3282  | .    .    .    .    9    10   .    13   .    .    500  19   131  68   .    170  194  160  .    .    121  36   .    8    343  .    6    104  .    .    82   45   106  395  325  142  295  
  Projectiles              2547  | .    .    .    .    .    10   .    .    .    .    .    19   131  68   .    170  62   160  .    .    121  36   .    1    343  .    6    104  .    .    82   45   106  395  280  113  295  
  Explosions               228   | .    .    .    .    9    .    .    .    .    .    59   .    .    .    .    .    132  .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    21   .    
  Melee                    507   | .    .    .    .    .    .    .    13   .    .    441  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    45   8    .    
Knockbacks                 32    | .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   6    .    
  Impact                   10    | .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  19    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   6    .    
  Secondary                3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
Self-Inflicted Damage      714   | .    .    .    .    .    .    .    .    199  .    63   .    .    .    .    .    118  .    .    .    .    109  .    225  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    20    | .    .    .    .    .    .    .    .    6    .    2    .    .    .    .    .    3    .    .    .    .    3    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   22    | .    4    .    .    1    8    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             28    | .    5    .    .    1    10   10   .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  4     | .    1    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        366   | .    250  .    179  161  112  70   274  268  .    168  265  40   1    .    174  335  2    .    105  150  231  123  182  184  169  243  14   .    48   272  .    18   366  198  198  178  
  Average Temperature      92    | .    50   .    95   55   29   20   96   85   .    55   75   20   1    .    80   92   2    .    61   67   107  77   58   65   90   106  6    .    23   124  .    7    86   115  118  142  
  Received Heat Transfer   4041  | .    264  .    .    .    873  105  .    147  .    139  367  81   93   21   .    174  240  .    .    111  153  .    306  202  .    .    126  .    9    .    .    162  117  162  189  .    
  Effects                  4     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Interference           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    7    1    4    
  Total Turns              367   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   .    172  67   112  
  Longest Duration         77    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   .    77   67   63   
Robots Corrupted           11    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    2    5    .    .    .    
  Combat Hostiles          9     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    2    5    .    .    .    
  Parts Fried              33    | .    .    .    .    .    .    .    1    .    .    .    .    .    2    .    .    8    .    .    .    1    .    .    3    .    .    .    .    .    .    .    .    8    9    .    1    .    
  Impact Corruptions       14    | .    .    .    .    .    .    .    1    .    .    11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
Robots Melted              7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    1    4    
  Combat Hostiles          7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    1    4    
  Parts Melted             61    | .    5    .    .    .    7    1    .    .    .    .    1    .    4    .    1    2    .    .    .    2    2    .    .    2    .    .    3    .    .    .    .    1    8    6    4    12   
  Heat Transferred         32908 | .    1739 .    .    37   2996 .    .    .    .    .    800  675  1249 500  971  827  725  .    75   1025 1000 .    750  2275 50   300  1312 .    .    350  325  700  1400 3306 4224 5297 
Parts Sabotaged            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Peak Influence             1682 | .    274  47   .    123  580  367  .    .    .    .    .    265  274  587  500  1682 822  277  685  .    .    .    .    517  .    .    .    .    59   366  62   178  462  1222 1210 .    
  Initial                  802  | .    .    47   .    .    47   263  .    .    .    .    .    .    9    152  234  175  802  262  53   .    .    .    .    102  .    .    .    .    .    27   48   .    47   235  781  .    
  Average                  244  | .    140  47   .    40   196  225  .    .    .    .    .    100  76   373  448  573  745  231  263  .    .    .    .    249  .    .    .    .    20   139  43   78   119  531  1028 .    
Maximum Alert Level        5    | .    1    .    .    .    2    1    .    .    .    .    .    1    1    2    2    5    3    1    2    .    .    .    .    2    .    .    .    .    .    1    .    .    2    4    4    .    
  Low Security (%)         39   | 100  81   100  .    100  62   20   .    .    .    .    .    94   98   14   .    30   .    20   51   .    .    .    .    44   .    .    .    .    100  65   100  100  82   .    .    .    
  Level 1                  14   | .    18   .    .    .    20   79   .    .    .    .    .    5    1    38   12   16   .    79   22   .    .    .    .    35   .    .    .    .    .    34   .    .    12   53   .    .    
  Level 2                  6    | .    .    .    .    .    16   .    .    .    .    .    .    .    .    47   87   29   31   .    26   .    .    .    .    20   .    .    .    .    .    .    .    .    5    19   .    .    
  Level 3                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    68   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   4    .    
  Level 4                  35   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   95   .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          85   | .    3    .    .    1    10   6    .    .    .    .    .    4    2    .    .    6    2    .    4    .    1    .    1    5    .    .    .    .    5    4    1    9    5    13   3    .    
  Investigation            18   | .    2    .    .    1    3    2    .    .    .    .    .    .    2    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    2    1    .    1    1    .    .    .    
  Extermination            26   | .    .    .    .    .    .    3    .    .    .    .    .    2    .    .    .    1    1    .    2    .    .    .    .    3    .    .    .    .    .    2    .    4    4    3    1    .    
  Reinforcement            20   | .    1    .    .    .    5    1    .    .    .    .    .    2    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    3    1    1    1    .    3    1    .    
  Assault                  11   | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    1    .    1    1    .    .    .    .    .    .    .    .    .    4    1    .    
  Garrison                 10   | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    3    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Distress Signals           43   | .   1   .   .   .   5   1   .   .   .   .   .   .   3   2   .   2   .   .   .   .   .   .   .   3   .   .   2   .   5   .   2   1   1   1   14  .   
Communications Jammed      27   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   18  .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         27   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   18  .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              626  | .   25  .   .   8   74  19  2   7   .   66  13  12  30  17  15  31  15  7   7   5   18  .   26  41  1   2   30  .   1   10  2   18  22  51  24  27  
  Peak Tracking Total      37   | .   5   .   .   4   5   5   1   4   .   37  5   5   4   5   1   9   8   3   3   2   6   .   8   7   1   1   14  .   3   4   3   3   4   9   6   5   
  Tactical Retreats        26   | .   1   .   .   .   4   .   .   .   .   1   1   1   2   .   .   2   1   2   .   1   1   .   .   2   .   .   1   .   1   .   .   3   .   2   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Traps Triggered            28   | .   2   .   .   .   .   4   .   .   .   .   .   .   3   .   .   .   2   .   3   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   11  .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   .   .   .   .   16  .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Machines Disabled          90   | .   .   .   .   .   2   3   1   .   .   3   .   3   6   .   2   27  .   .   9   .   .   .   1   2   .   1   1   .   1   5   .   6   10  1   5   1   
  Max in Single Turn       17   | .   .   .   .   .   1   .   1   .   .   1   .   1   1   .   1   17  .   .   6   .   .   .   1   1   .   1   1   .   1   1   .   1   1   1   2   1   
  Garrison Access          6    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Network Hub              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Machines Accessed          101  | .   10  .   1   2   9   5   .   .   .   .   .   2   9   .   .   10  3   .   7   1   .   4   .   7   1   1   3   .   1   11  .   1   3   5   5   .   
  Terminals                61   | .   7   .   .   .   6   3   .   .   .   .   .   .   9   .   .   10  .   .   3   .   .   .   .   5   .   .   .   .   .   6   .   .   3   5   4   .   
  Fabricators              3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          11   | .   1   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   2   .   2   .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   .   .   
  Recycling Units          5    | .   2   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Scanalyzers              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
Total Hacks                382  | .   25  .   1   2   27  14  .   .   .   .   .   4   19  .   .   43  20  .   53  1   .   17  .   39  1   1   9   .   6   69  .   5   6   10  10  .   
  Successful               207  | .   13  .   1   2   13  4   .   .   .   .   .   1   10  .   .   27  8   .   29  1   .   17  .   17  1   1   9   .   4   40  .   2   .   3   4   .   
  Failed                   174  | .   12  .   .   .   14  10  .   .   .   .   .   3   9   .   .   16  12  .   24  .   .   .   .   22  .   .   .   .   2   28  .   3   6   7   6   .   
    Catastrophic           23   | .   .   .   .   .   2   3   .   .   .   .   .   .   2   .   .   1   1   .   1   .   .   .   .   7   .   .   .   .   .   1   .   .   4   1   .   .   
  Database Lockouts        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Manual                   180  | .   15  .   .   .   14  7   .   .   1   .   .   2   5   1   .   40  .   .   17  .   .   .   .   25  .   .   .   .   .   38  .   .   6   3   6   .   
  Terminals                241  | .   21  .   .   .   15  8   .   .   .   .   .   .   19  .   .   43  .   .   22  .   .   .   .   34  .   .   .   .   .   54  .   .   6   10  9   .   
  Fabricators              13   | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   
  Repair Stations          59   | .   2   .   .   .   11  .   .   .   .   .   .   2   .   .   .   .   10  .   22  .   .   .   .   4   .   .   .   .   6   2   .   .   .   .   .   .   
  Recycling Units          6    | .   2   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Scanalyzers              26   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   7   .   .   .   .   .   .   .   .   .   .   4   .   5   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   
Terminal Hacks             113  | .   7   .   1   2   4   1   .   .   .   .   .   .   8   .   .   15  .   .   8   1   .   17  .   10  1   1   9   .   .   23  .   .   .   3   2   .   
  Record                   15   | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   5   .   .   .   .   8   .   .   .   .   .   .   .   .   .   
  Part Schematic           8    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   4   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Robot Analysis           9    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   4   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Prototype ID Bank        18   | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   4   .   2   .   .   .   .   .   8   .   .   .   .   .   .   
  Open Door                16   | .   .   .   .   2   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   1   .   .   .   .   1   1   1   .   .   .   .   .   .   3   1   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Station Index     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              14   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   5   .   .   2   .   .   .   .   2   .   .   .   .   .   4   .   .   .   .   .   .   
  Unreport Threat          12   | .   .   .   .   .   3   1   .   .   .   .   .   .   1   .   .   3   .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   
  Locate Traps             2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Reprogram Traps          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Recall Assault           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Disengage Seal           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Repair Station Hacks       32   | .   2   .   .   .   5   .   .   .   .   .   .   1   .   .   .   .   4   .   12  .   .   .   .   2   .   .   .   .   4   2   .   .   .   .   .   .   
  Scan Component           20   | .   1   .   .   .   4   .   .   .   .   .   .   1   .   .   .   .   2   .   8   .   .   .   .   1   .   .   .   .   2   1   .   .   .   .   .   .   
  Repair                   12   | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   4   .   .   .   .   1   .   .   .   .   2   1   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   4   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   
  Insert Component         8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   
  Analyze                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Seal Access              3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
Unauthorized Hacks         44   | .   4   .   .   .   4   2   .   .   .   .   .   .   2   .   .   12  .   .   4   .   .   .   .   4   .   .   .   .   .   10  .   .   .   .   2   .   
  Terminals                35   | .   2   .   .   .   3   .   .   .   .   .   .   .   2   .   .   12  .   .   3   .   .   .   .   4   .   .   .   .   .   7   .   .   .   .   2   .   
    Track                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
    Assimilate             2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 19   | .   1   .   .   .   1   .   .   .   .   .   .   .   2   .   .   6   .   .   2   .   .   .   .   3   .   .   .   .   .   2   .   .   .   .   2   .   
    Detonate               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Disrupt                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
    Operators              6    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Fabricators              5    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Liberate               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Fabnet                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Haulers                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Recompile              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 3    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Researchers            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       7    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
  Used                     2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Hacking Detections         67   | .   8   .   .   .   8   3   .   .   .   .   .   2   6   .   .   10  2   .   5   .   .   .   .   6   .   .   .   .   1   7   .   1   3   3   2   .   
  Full Trace Events        8    | .   .   .   .   .   2   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   22   | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   4   .   .   .   .   .   .   .   7   .   .   6   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Authchips              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Time                   102  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   102 .   .   .   .   .   .   
  Total Part Build Rating  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   
Parts Repaired             12   | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   4   .   .   .   .   1   .   .   .   .   2   1   .   .   .   .   .   .   
  Time                     668  | .   26  .   .   .   53  .   .   .   .   .   .   .   .   .   .   .   162 .   252 .   .   .   .   54  .   .   .   .   67  54  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   2   2   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   2   2   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    19   | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   4   2   .   .   .   .   .   .   5   .   .   .   .   .   .   3   .   .   3   .   .   
  Machine Destruction      7    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmers              12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   3   .   .   .   .   .   .   3   .   .   3   .   .   
Fabnet Peak Effective %    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   3   1   1   1   
  Autooverrided            8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   2   2   .   
Robots Rewired             13   | .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Total Allies               77    | .    .    .    .    4    1    9    .    .    8    .    .    .    19   5    .    .    .    19   .    .    1    .    2    .    .    .    .    .    .    1    .    3    1    2    2    .    
  Largest Group            19    | .    .    .    .    4    4    6    .    .    8    8    .    .    10   10   7    6    .    19   19   1    1    .    2    2    .    .    .    .    .    1    .    1    1    1    2    .    
  Highest-Rated Group      702   | .    .    .    .    71   71   183  .    .    360  360  .    .    425  561  549  513  .    702  702  27   49   .    97   97   .    .    .    .    .    152  .    82   82   69   116  .    
  Highest-Rated Ally       159   | .    .    .    .    31   31   31   .    .    96   96   .    .    159  152  96   96   .    50   50   27   49   .    49   49   .    .    .    .    .    152  .    82   82   69   58   .    
Total Orders               2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  STAY                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               664   | .    .    .    .    4    11   107  .    .    .    105  .    .    114  90   10   73   .    .    96   .    5    .    .    12   .    .    .    .    .    16   .    7    4    4    6    .    
  Total Damage             16982 | .    .    .    .    72   136  1568 .    .    .    1607 .    .    2944 2028 334  3005 .    .    2845 .    143  .    .    377  .    .    .    .    .    1321 .    157  29   191  225  .    
  Kills                    120   | .    .    .    .    3    1    17   .    .    .    16   .    .    19   11   3    18   .    .    17   .    3    .    .    1    .    .    .    .    .    9    .    .    .    1    1    .    
Allies Corrupted           9     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    5    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    
Allies Melted              3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Robot Analysis Total       9    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   4   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Derelict Logs Recovered    14   | .   .   1   .   2   .   .   1   1   1   .   1   .   .   .   .   .   .   .   .   1   1   .   1   .   2   2   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11   -10   -10   -10   -9    -8    -7    -7    -7    -7    -7    -6    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -2    -2    -2    -1    -1    -1    
-------------              Run   | Scr   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Zio   Dee   Pro   Fac   Ext   Cet   Arc   Hub   Fac   Was   Fac   Upp   Upp   Zhi   Pro   Fac   Upp   Upp   War   Pro   Res   Tes   Res   Qua   Sec   Acc   Com   Ac0   
Turns Passed               58412 | 66    1237  268   400   660   3520  2100  839   1623  2690  6273  1492  940   1752  321   353   872   785   502   1103  1293  1409  819   1566  1119  718   1050  1344  1120  788   1155  492   1715  1703  1121  12903 301   
Spaces Moved               26016 | 36    607   167   131   385   1197  813   334   641   1078  3592  737   302   805   146   127   403   276   228   470   534   616   292   340   384   366   528   646   404   283   528   253   576   497   481   6755  58    
  Core                     30    | 7     .     .     .     .     .     .     .     .     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     18    
  Treads                   14856 | 29    607   167   131   385   1197  813   334   641   1078  1171  .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     531   496   481   6755  40    
  Legs                     10099 | .     .     .     .     .     .     .     .     .     .     1385  737   302   805   146   127   403   276   228   470   534   616   292   340   384   366   528   646   404   283   528   253   45    1     .     .     .     
  Wheels                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Hover                    1031  | .     .     .     .     .     .     .     .     .     .     1031  .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Flight                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Fastest Speed            48    | 50    160   160   160   160   160   242   242   242   242   48    185   187   185   185   185   112   170   175   190   190   190   186   189   180   185   185   175   116   122   174   174   180   146   146   138   50    
  Average Speed            182   | 142   160   160   301   160   236   242   242   242   242   157   186   187   186   185   204   176   172   177   190   190   200   189   229   190   185   185   187   177   173   174   175   227   211   146   155   119   
  Slowest Speed            360   | 160   160   160   320   160   245   243   242   242   242   242   187   187   187   185   242   185   175   210   229   190   248   190   300   226   185   185   242   228   176   176   180   232   360   146   243   151   
  Overloaded Moves         .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Propulsion Burnouts      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robots Hopped            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Cave-ins Triggered       1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Teleports                1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
Exploration Rate (%)       52    | 3     99    48    47    84    67    22    58    64    86    91    65    11    81    56    79    55    7     88    17    57    65    60    55    13    60    65    90    52    9     68    12    65    27    19    93    6     
  Regions Visited          36
    Branch Regions         25
  Pre-discovered Areas     13    | .     2     .     1     1     1     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     3     1     .     1     .     .     .     .     .     .     .     .     .     .     .     
  Known Exits Taken        22    | .     .     .     .     .     1     1     1     1     .     .     .     1     .     .     .     1     .     .     1     1     1     1     1     1     1     1     1     1     1     1     1     1     1     1     .     .     
  Unknown Exits Taken      12    | 1     1     1     1     1     .     .     .     .     1     1     1     .     1     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
Scrap Searched             31    | .     .     .     .     2     .     .     2     11    1     .     3     .     .     .     .     .     .     .     .     1     3     .     1     .     3     4     .     .     .     .     .     .     .     .     .     .     
Spaces Dug                 164   | .     .     .     .     5     2     .     2     1     3     .     .     6     .     .     .     11    1     .     .     7     12    .     8     10    2     3     4     6     14    10    .     14    12    15    16    .     
Terrain Destroyed          1353  | .     .     .     .     10    21    .     2     29    3     30    11    21    17    8     5     575   5     1     21    31    73    .     82    35    9     7     8     16    18    16    .     25    30    79    99    66    
  Melee                    13    | .     .     .     .     .     .     .     2     1     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     .     
  Projectile               511   | .     .     .     .     .     16    .     .     .     .     .     11    21    17    8     5     8     5     1     1     31    39    .     39    35    9     7     8     16    18    16    .     25    29    54    26    66    
  AOE                      828   | .     .     .     .     10    5     .     .     28    .     30    .     .     .     .     .     567   .     .     20    .     34    .     43    .     .     .     .     .     .     .     .     .     .     25    66    .     
Terrain Rammed             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Walls Destroyed          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Machines Disabled        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Total                      34779 | 48   776  168  136  427  1655 902  352  690  1133 4140 803  617  976  171  179  493  557  274  677  729  708  574  1037 641  398  584  716  797  558  733  292  920  1068 770  8885 195  
  Wait                     5490  | .    70   .    .    10   136  25   .    10   7    197  23   256  60   1    18   11   227  3    175  140  15   201  588  155  21   36   8    347  193  143  17   229  392  167  1558 51   
  Move                     25981 | 35   606  166  130  384  1196 812  333  640  1077 3591 736  301  804  145  126  402  276  227  469  533  615  291  339  383  365  527  645  403  282  527  252  575  496  480  6754 58   
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  443   | 7    15   1    .    8    39   6    1    4    9    87   2    4    1    3    1    2    5    3    6    3    1    27   1    8    2    2    2    21   46   9    3    10   11   2    86   5    
  Fast Attach              176   | 5    6    .    .    3    14   4    .    2    3    25   4    2    1    1    3    5    3    3    4    .    2    9    2    3    .    4    5    3    4    3    1    10   12   5    22   3    
  Attach                   124   | 1    .    .    2    2    7    2    1    3    2    7    .    3    .    1    2    7    4    2    1    .    .    3    4    1    2    1    .    1    2    2    .    6    10   3    40   2    
  Detach                   53    | .    1    .    2    1    2    .    .    .    .    3    .    3    .    .    1    2    5    2    5    3    1    1    4    2    .    .    1    .    .    1    .    1    2    1    7    2    
  Swap                     154   | .    4    .    2    3    15   5    10   10   8    13   1    1    .    1    .    5    1    2    3    3    3    .    5    7    1    .    3    .    1    2    1    8    5    12   13   6    
  Drop                     562   | .    13   1    .    11   40   10   1    4    11   113  5    11   4    5    5    7    10   5    7    4    8    42   9    8    2    5    15   14   12   10   5    30   22   5    100  8    
  Fire                     1541  | .    56   .    .    4    196  28   2    16   .    59   32   36   39   14   23   50   24   27   2    43   59   .    61   74   5    9    37   8    18   30   13   51   117  93   255  60   
  Melee                    64    | .    .    .    .    .    .    .    4    1    16   30   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    10   .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    26    | .    5    .    .    1    10   10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            40    | .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   .    
  Rewire                   123   | .    .    .    .    .    .    .    .    .    .    15   .    .    52   .    .    .    2    .    .    .    4    .    24   .    .    .    .    .    .    6    .    .    .    .    20   .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: [*Sto] / *Low)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion (discovered 2 exits: [*Dee] / [*Pro])
-7/Deep Caves
-6/Proximity Caves
-6/Factory (discovered 2 exits: Low / *Ext)
-6/Extension (discovered 2 exits: *Fac / *Cet)
-6/Cetus (discovered 2 exits: *Fac / [*Arc])
-6/Archives (discovered 3 exits: *Fac / *Hub x2)
-6/Hub_04(d) (discovered 4 exits: *Fac x4)
-5/Factory
-5/Waste
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 4 exits: Res / *Upp x2 / Arm)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 2 exits: *Tes x2)
-3/Testing
-2/Research (discovered 2 exits: Acc / *Qua)
-2/Quarantine (discovered 2 exits: *Acc / *Sec)
-2/Section 7
-1/Access (discovered 2 exits: [Sur] / *Com)
-1/Command (discovered 3 exits: [*Sur x2] / [*Ac0])
-1/Access_0

 History 
---------
  Turn | Location           | Event
    15 | -11/Scrapyard      | Discovered new exit (range 15)
    67 | -11/Scrapyard      | Entered Materials
   141 | -10/Materials      | Discovered new exit (range 16)
   328 | -10/Materials      | Build established: Mutant
   351 | -10/Materials      | Discovered new exit (range 15)
   693 | -10/Materials      | Repaired Med. Laser
   987 | -10/Materials      | Discovered new exit (range 10)
  1123 | -10/Materials      | Discovered new exit (range 7)
  1304 | -10/Materials      | Entered Mines
  1360 | -10/Mines          | Met a Derelict bent on vengeance
  1445 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  1452 | -10/Mines          | Found Prototype Device
  1519 | -10/Mines          | Learned 2 Materials zone layouts
  1564 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1565 | -10/Mines          | Discovered new exit (range 5)
  1572 | -10/Mines          | Entered Exiles
  1639 | -10/Exiles         | Met 8R-AWN
  1684 | -10/Exiles         | Met EX-HEX
  1812 | -10/Exiles         | Met EX-DEC
  1825 | -10/Exiles         | Learned location of Zion (-7)
  1927 | -10/Exiles         | Discovered new exit (range 14)
  1972 | -10/Exiles         | Entered Mines
  2161 | -9/Mines           | Core integrity fell below 50%
  2188 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  2227 | -9/Mines           | Found the Drone Emporium
  2254 | -9/Mines           | Found Prototype Device
  2276 | -9/Mines           | Discovered new exit (range 7)
  2316 | -9/Mines           | Met a Derelict shopkeep closing up shop
  2431 | -9/Mines           | Learned location of 1 exit from Materials
  2500 | -9/Mines           | Found a hidden stash of uninstalled traps
  2559 | -9/Mines           | Escorted by a lone wolf Derelict
  2583 | -9/Mines           | Learned location of Storage (-7)
  2601 | -9/Mines           | Discovered new exit (range 15)
  2632 | -9/Mines           | Entered Materials
  2632 | -8/Materials       | Accompanied by 4 allies
  2632 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x3
  2633 | -8/Materials       | Identified exit to Factory
  2746 | -8/Materials       | Garrison activated, responded to threat
  2909 | -8/Materials       | Lost 4 parts (1p2n1w)
  4000 | -8/Materials       | Discovered exit to Factory (range 16)
  4772 | -8/Materials       | Identified Exp. Sensor Array
  4773 | -8/Materials       | Identified Splice Drone Bay
  5604 | -8/Materials       | Core integrity fell below 50%
  5870 | -8/Materials       | Repaired Broken Arm. Treads
  6152 | -8/Materials       | Entered Factory
  6152 | -7/Factory         | Evolved 2 slots: Power x1, Propulsion x1
  6153 | -7/Factory         | Identified exit to Lower Caves
  6327 | -7/Factory         | Allied Derelicts emerged from ambush trap array
  7840 | -7/Factory         | Discovered new exit (range 4)
  8252 | -7/Factory         | Entered Lower Caves
  8532 | -7/Lower Caves     | Attacked by a delusional Derelict stockpiling parts
  8538 | -7/Lower Caves     | Identified exit to Lower Caves
  9091 | -7/Lower Caves     | Entered another Lower Caves area
  9332 | -7/Lower Caves     | Discovered new exit (range 12)
  9497 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 10174 | -7/Lower Caves     | Learned 8 Factory zone layouts
 10671 | -7/Lower Caves     | Encountered a Warlord checkpoint
 10685 | -7/Lower Caves     | Discovered new exit (range 11)
 10707 | -7/Lower Caves     | Identified exit to Zion
 10714 | -7/Lower Caves     | Entered Zion
 10803 | -7/Zion            | System corruption cleaned by Quarantine Array
 11019 | -7/Zion            | Gained Derelict followers
 11115 | -7/Zion            | Discovered new exit (range 10)
 11192 | -7/Zion            | Found Prototype Processor
 11196 | -7/Zion            | Found Prototype Processor
 11220 | -7/Zion            | Found Prototype Processor
 11224 | -7/Zion            | Found Prototype Processor
 11229 | -7/Zion            | Identified Exp. Terrain Scan Processor
 11276 | -7/Zion            | System corruption reached 10%
 11278 | -7/Zion            | System corruption cleaned by Quarantine Array
 11281 | -7/Zion            | Identified Exp. Target Analyzer
 11288 | -7/Zion            | Identified Exp. Core Analyzer
 11294 | -7/Zion            | Identified Exp. Targeting Computer
 11870 | -7/Zion            | Learned 4 Factory zone layouts
 12325 | -7/Zion            | Gained Derelict followers
 12642 | -7/Zion            | Given the Hacking Drone Bay
 12782 | -7/Zion            | Given A8's code to call for help
 13137 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
 13141 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
 13383 | -7/Zion            | Discovered new exit (range 4)
 13386 | -7/Zion            | Saw the warning signs outside the Deep Caves entrance
 13404 | -7/Zion            | Entered Deep Caves
 13404 | -7/Deep Caves      | Accompanied by 8 allies
 13748 | -7/Deep Caves      | Z-Facility disabled
 13772 | -7/Deep Caves      | Attacked by Z-Imprinter
 13781 | -7/Deep Caves      | Allies destroyed Z-Imprinter
 13848 | -7/Deep Caves      | Found Prototype Protection
 13848 | -7/Deep Caves      | Identified Zio. Weapon Casing
 14934 | -7/Deep Caves      | Discovered new exit (range 7)
 15894 | -7/Deep Caves      | Spotted as-39269
 15921 | -7/Deep Caves      | Destroyed as-39269
 16387 | -7/Deep Caves      | Found Prototype Protection
 16387 | -7/Deep Caves      | Identified Zio. Heavy Carapace
 16390 | -7/Deep Caves      | Found Zio. Heavy Carapace
 16480 | -7/Deep Caves      | Triggered Deep Caves wall
 16480 | -7/Deep Caves      | Spotted AS-53969
 16480 | -7/Deep Caves      | Spotted AS-87069
 16539 | -7/Deep Caves      | Destroyed 34 combat bots
 16657 | -7/Deep Caves      | Destroyed AS-53969
 16670 | -7/Deep Caves      | Destroyed AS-87069
 16807 | -7/Deep Caves      | Exposed GOLEM chamber
 16831 | -7/Deep Caves      | Found GOLEM Unit
 16846 | -7/Deep Caves      | Found GOLEM Unit
 16872 | -7/Deep Caves      | Build established: Scavenger-Mutant
 16893 | -7/Deep Caves      | Found GOLEM Unit
 17321 | -7/Deep Caves      | Build established: Golem
 17479 | -7/Deep Caves      | Found Zio. Weapon Casing
 17497 | -7/Deep Caves      | Found Zio. Weapon Casing
 17785 | -7/Deep Caves      | Found Zio. Weapon Casing
 17793 | -7/Deep Caves      | Found Zio. Weapon Casing
 18377 | -7/Deep Caves      | Found GOLEM Unit
 18671 | -7/Deep Caves      | Build established: Mutant
 18825 | -7/Deep Caves      | Found GOLEM Unit
 19677 | -7/Deep Caves      | Entered Proximity Caves
 20493 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 20655 | -6/Proximity Caves | Learned 4 Factory zone layouts
 20872 | -6/Proximity Caves | Spotted B-75 Beast
 21061 | -6/Proximity Caves | Discovered new exit (range 15)
 21169 | -6/Proximity Caves | Entered Factory
 21169 | -6/Factory         | Evolved 2 slots: Utility x2
 21170 | -6/Factory         | Identified exit to Lower Caves
 21170 | -6/Factory         | Identified exit to Extension
 22089 | -6/Factory         | Build established: Golem
 22109 | -6/Factory         | Entered Extension
 22198 | -6/Extension       | Rescued A7
 22503 | -6/Extension       | Rescued a captive Derelict
 22944 | -6/Extension       | Spotted B-75 Beast
 22958 | -6/Extension       | Destroyed B-75 Beast
 22978 | -6/Extension       | Destroyed B-75 Beast
 23063 | -6/Extension       | Rescued a captive Derelict
 23064 | -6/Extension       | Rescued a captive Derelict
 23262 | -6/Extension       | Disrupted transfer network
 23547 | -6/Extension       | Rescued a captive Derelict
 23547 | -6/Extension       | Rescued a captive Derelict
 23580 | -6/Extension       | Rescued a captive Derelict
 23581 | -6/Extension       | Rescued a captive Derelict
 23722 | -6/Extension       | Rescued a captive Derelict
 23724 | -6/Extension       | Rescued a captive Derelict
 23821 | -6/Extension       | Discovered new exit (range 11)
 23824 | -6/Extension       | Discovered new exit (range 7)
 23861 | -6/Extension       | Entered Cetus
 23861 | -6/Cetus           | Accompanied by 10 allies (A7)
 23866 | -6/Cetus           | Acquired a Cetus Manufacturing Module code from A7
 23885 | -6/Cetus           | Spotted Cetus Guard
 23885 | -6/Cetus           | Spotted Cetus Guard
 23887 | -6/Cetus           | Spotted Cetus Guard
 23888 | -6/Cetus           | Spotted Cetus Guard
 23900 | -6/Cetus           | Allies destroyed Cetus Guard
 23901 | -6/Cetus           | Destroyed Cetus Guard
 23906 | -6/Cetus           | Allies destroyed Cetus Guard
 23907 | -6/Cetus           | Destroyed Cetus Guard
 23979 | -6/Cetus           | Started Cetus Manufacturing Module
 24002 | -6/Cetus           | Discovered new exit (range 15)
 24004 | -6/Cetus           | Manufactured an Enhanced Grunt
 24029 | -6/Cetus           | Manufactured an Enhanced Grunt
 24054 | -6/Cetus           | Manufactured an Enhanced Grunt
 24059 | -6/Cetus           | Spotted Cetus Guard
 24059 | -6/Cetus           | Spotted Cetus Guard
 24062 | -6/Cetus           | Spotted Cetus Guard
 24070 | -6/Cetus           | Allies destroyed Cetus Guard
 24070 | -6/Cetus           | Spotted Cetus Guard
 24072 | -6/Cetus           | Allies destroyed Cetus Guard
 24074 | -6/Cetus           | Allies destroyed Cetus Guard
 24077 | -6/Cetus           | Allies destroyed Cetus Guard
 24079 | -6/Cetus           | Manufactured an Enhanced Grunt
 24085 | -6/Cetus           | Extracted ID and sensor layout for unrecognized location from A7's data core
 24085 | -6/Cetus           | Discovered new exit (range 15)
 24094 | -6/Cetus           | Met Revision 17
 24104 | -6/Cetus           | Manufactured an Enhanced Grunt
 24182 | -6/Cetus           | Entered Archives
 24182 | -6/Archives        | Accompanied by 7 allies
 24258 | -6/Archives        | Discovered new exit (range 15)
 24298 | -6/Archives        | Discovered new exit (range 16)
 24507 | -6/Archives        | Discovered new exit (range 16)
 24535 | -6/Archives        | Entered Hub_04(d)
 24535 | -6/Hub_04(d)       | Accompanied by 6 allies
 24589 | -6/Hub_04(d)       | Identified exit to Factory
 24637 | -6/Hub_04(d)       | Spotted B-75 Beast
 24663 | -6/Hub_04(d)       | Allies destroyed B-75 Beast
 24702 | -6/Hub_04(d)       | Build established: Scavenger-Mutant
 25135 | -6/Hub_04(d)       | Network Hub disabled
 25160 | -6/Hub_04(d)       | Spotted Lightning
 25160 | -6/Hub_04(d)       | Spotted Lightning
 25160 | -6/Hub_04(d)       | Spotted Lightning
 25170 | -6/Hub_04(d)       | Garrison activated, responded to threat
 25180 | -6/Hub_04(d)       | Allies destroyed Lightning
 25192 | -6/Hub_04(d)       | Allies destroyed Lightning
 25193 | -6/Hub_04(d)       | Destroyed Lightning
 25204 | -6/Hub_04(d)       | Found Prototype Energy Cannon
 25204 | -6/Hub_04(d)       | Identified EMDS
 25216 | -6/Hub_04(d)       | Network Hub disabled
 25260 | -6/Hub_04(d)       | Spotted Lightning
 25260 | -6/Hub_04(d)       | Spotted Lightning
 25260 | -6/Hub_04(d)       | Spotted Lightning
 25261 | -6/Hub_04(d)       | Spotted Lightning
 25268 | -6/Hub_04(d)       | Spotted Lightning
 25270 | -6/Hub_04(d)       | Spotted Lightning
 25274 | -6/Hub_04(d)       | System corruption reached 10%
 25276 | -6/Hub_04(d)       | Network Hub disabled
 25281 | -6/Hub_04(d)       | Destroyed Lightning
 25290 | -6/Hub_04(d)       | Destroyed Lightning
 25290 | -6/Hub_04(d)       | Destroyed Lightning
 25295 | -6/Hub_04(d)       | Destroyed Lightning
 25297 | -6/Hub_04(d)       | Destroyed Lightning
 25330 | -6/Hub_04(d)       | Destroyed 8 combat bots
 25332 | -6/Hub_04(d)       | Lost 5 parts (1p1n1u2w)
 25407 | -6/Hub_04(d)       | Entered Factory
 25407 | -5/Factory         | Evolved 2 slots: Utility x2
 25492 | -5/Factory         | Repaired Centrium Medium Armor Plating
 25730 | -5/Factory         | Build established: Scavenger-Golem
 25879 | -5/Factory         | Repaired Exp. Sensor Array
 25951 | -5/Factory         | Assembled infested ambush trap array
 26008 | -5/Factory         | Crushed by falling debris
 26024 | -5/Factory         | Destroyed 7 combat bots
 26192 | -5/Factory         | Sucked down chute
 26192 | -5/Factory         | Entered Waste
 26301 | -5/Waste           | Spotted C-40 Crusher
 26318 | -5/Waste           | Crushed by Compactor (0 parts destroyed, 2 dropped)
 26343 | -5/Waste           | Destroyed C-40 Crusher
 26353 | -5/Waste           | Spotted C-40 Crusher
 26353 | -5/Waste           | Spotted C-40 Crusher
 26363 | -5/Waste           | Destroyed C-40 Crusher
 26368 | -5/Waste           | Destroyed C-40 Crusher
 26390 | -5/Waste           | Spotted C-40 Crusher
 26395 | -5/Waste           | Destroyed C-40 Crusher
 26419 | -5/Waste           | Destroyed C-40 Crusher
 26447 | -5/Waste           | Spotted C-40 Crusher
 26576 | -5/Waste           | Discovered new exit (range 13)
 26607 | -5/Waste           | Warlord forces began an assault
 26617 | -5/Waste           | Found Antimissile System
 26651 | -5/Waste           | Identified exit to Factory
 26694 | -5/Waste           | Entered Factory
 26694 | -5/Factory         | Accompanied by 19 allies
 26775 | -5/Factory         | Build established: Golem
 26889 | -5/Factory         | Identified exit to Upper Caves
 26942 | -5/Factory         | Spotted B-75 Beast
 26960 | -5/Factory         | Allies destroyed B-75 Beast
 27051 | -5/Factory         | Repaired Broken Exp. Sensor Array
 27105 | -5/Factory         | Repaired Centrium Medium Armor Plating?
 27205 | -5/Factory         | Repaired Broken Exp. Terrain Scan Processor
 27479 | -5/Factory         | Repaired Broken Coolant Network
 27512 | -5/Factory         | Build established: Mutant
 27797 | -5/Factory         | Entered Upper Caves
 27797 | -5/Upper Caves     | Accompanied by 2 allies
 28407 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 28627 | -5/Upper Caves     | Spotted B-75 Beast
 28681 | -5/Upper Caves     | Destroyed B-75 Beast
 28780 | -5/Upper Caves     | Build established: Golem
 28952 | -5/Upper Caves     | Discovered new exit (range 5)
 28960 | -5/Upper Caves     | Identified exit to Upper Caves
 29090 | -5/Upper Caves     | Entered another Upper Caves area
 29430 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 30271 | -5/Upper Caves     | Learned location of 1 exit from Factory
 30348 | -5/Upper Caves     | Discovered new exit (range 15)
 30373 | -5/Upper Caves     | Identified exit to Zhirov
 30499 | -5/Upper Caves     | Entered Zhirov
 30499 | -5/Zhirov          | Discovered new exit (range 3)
 30534 | -5/Zhirov          | Met Zhirov
 30575 | -5/Zhirov          | Learned location of Quarantine (-2)
 30575 | -5/Zhirov          | Learned location of Testing (-3)
 30575 | -5/Zhirov          | Learned location of Command (-1)
 30587 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 30620 | -5/Zhirov          | Found Alien Artifact
 30620 | -5/Zhirov          | Identified Integrated Reactor
 30620 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 30834 | -5/Zhirov          | Identified exit to Proximity Caves
 30973 | -5/Zhirov          | Found Alien Artifact
 31082 | -5/Zhirov          | Build established: Mutant
 31318 | -5/Zhirov          | Entered Proximity Caves
 31783 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 32143 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost
 32207 | -4/Proximity Caves | Destroyed 9 combat bots
 32232 | -4/Proximity Caves | Lost 5 parts (1n2u2w)
 32274 | -4/Proximity Caves | Destroyed 7 combat bots
 32548 | -4/Proximity Caves | Build established: Golem
 32672 | -4/Proximity Caves | Discovered new exit (range 14)
 32705 | -4/Proximity Caves | Identified exit to Factory
 32884 | -4/Proximity Caves | Entered Factory
 32884 | -4/Factory         | Accompanied by 2 allies
 32884 | -4/Factory         | Evolved 2 slots: Utility x2
 32885 | -4/Factory         | Identified exit to Research
 33310 | -4/Factory         | Build established: Mutant
 33358 | -4/Factory         | Repaired Centrium Medium Armor Plating
 33678 | -4/Factory         | First assault squad dispatched
 33776 | -4/Factory         | Identified exit to Upper Caves
 33776 | -4/Factory         | Identified exit to Armory
 33781 | -4/Factory         | Destroyed 10 combat bots
 34003 | -4/Factory         | Entered Upper Caves
 34100 | -4/Upper Caves     | Build established: Hacker-Golem
 34137 | -4/Upper Caves     | Encountered a Warlord checkpoint
 34475 | -4/Upper Caves     | Discovered new exit (range 15)
 34512 | -4/Upper Caves     | Identified exit to Upper Caves
 34721 | -4/Upper Caves     | Entered another Upper Caves area
 34722 | -4/Upper Caves     | Identified exit to Warlord
 34979 | -4/Upper Caves     | Found Alien Artifact
 34979 | -4/Upper Caves     | Identified Core Expander
 34979 | -4/Upper Caves     | Installed Core Expander, added new Power slot
 35004 | -4/Upper Caves     | Discovered exit to Research (range 16)
 35283 | -4/Upper Caves     | Build established: Generator-Mutant
 35391 | -4/Upper Caves     | Learned Research stockpile data
 35514 | -4/Upper Caves     | Learned Research security intel
 35730 | -4/Upper Caves     | Build established: Generator-Golem
 35771 | -4/Upper Caves     | Entered Warlord
 35834 | -4/Warlord         | System corruption cleaned by Quarantine Array
 36584 | -4/Warlord         | Visited the Vortex Lab
 36586 | -4/Warlord         | Warlord's base attacked by MAIN.C
 36603 | -4/Warlord         | Found Prototype Energy Cannon
 36603 | -4/Warlord         | Identified Vortex Driver
 36607 | -4/Warlord         | Found Vortex Driver
 36630 | -4/Warlord         | Found Prototype Energy Gun
 36630 | -4/Warlord         | Identified Vortex Rifle
 36708 | -4/Warlord         | Met Warlord
 36766 | -4/Warlord         | Found Prototype Reactor
 36936 | -4/Warlord         | Warlord forces counterattacked
 36951 | -4/Warlord         | Destroyed B-90 Cyclops
 36973 | -4/Warlord         | Spotted Striker
 37021 | -4/Warlord         | Spotted Striker
 37036 | -4/Warlord         | Spotted Executioner
 37049 | -4/Warlord         | Destroyed Executioner
 37098 | -4/Warlord         | Discovered new exit (range 12)
 37114 | -4/Warlord         | Identified exit to Proximity Caves
 37115 | -4/Warlord         | Entered Proximity Caves
 37955 | -3/Proximity Caves | Discovered exit to Research (range 10)
 38235 | -3/Proximity Caves | Entered Research
 38235 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 38236 | -3/Research        | Identified exit to Testing
 38435 | -3/Research        | Revision forces began assault on 0b10
 38458 | -3/Research        | Met up with Revision 17++
 38520 | -3/Research        | Repaired Huge Storage Unit
 38657 | -3/Research        | Repaired Centrium Medium Armor Plating
 38674 | -3/Research        | Build established: Generator-Skirmisher
 38717 | -3/Research        | Found Antimissile System
 38935 | -3/Research        | Research terminal network offline
 38992 | -3/Research        | Discovered exit to Testing (range 16)
 39023 | -3/Research        | Entered Testing
 39057 | -3/Testing         | Spotted PH-S4UZ0YVU61
 39084 | -3/Testing         | Rewired PH-S4UZ0YVU61
 39183 | -3/Testing         | Build established: Generator-Golem
 39486 | -3/Testing         | Central database locked down
 39596 | -3/Testing         | Fabricated Exp. Terrain Scanner (x1)
 39912 | -3/Testing         | Repaired Enh. Biometal Leg
 39968 | -3/Testing         | Discovered new exit (range 30)
 39993 | -3/Testing         | Adv. Hacking Suite fried by hacking feedback
 40089 | -3/Testing         | Found Prototype Hackware
 40089 | -3/Testing         | Identified Ghost Barrier
 40110 | -3/Testing         | Build established: Generator-Mutant
 40176 | -3/Testing         | Identified exit to Research
 40178 | -3/Testing         | Entered Research
 40178 | -2/Research        | Warlord forces began assault on 0b10
 40178 | -2/Research        | Evolved 2 slots: Propulsion x1, Weapon x1
 40288 | -2/Research        | Research machine network offline
 40392 | -2/Research        | Met up with Warlord
 40471 | -2/Research        | Build established: Generator-Golem
 40538 | -2/Research        | Discovered new exit (range 29)
 40612 | -2/Research        | Spotted Striker
 40613 | -2/Research        | Discovered new exit (range 26)
 40669 | -2/Research        | Identified exit to Quarantine
 40670 | -2/Research        | Entered Quarantine
 40684 | -2/Quarantine      | Found Alien Artifact
 40755 | -2/Quarantine      | Identified Transdimensional Reconstructor
 40777 | -2/Quarantine      | Cryocooling Duct disabled
 40780 | -2/Quarantine      | Local machine network offline
 40788 | -2/Quarantine      | Garrison activated, responded to threat
 40792 | -2/Quarantine      | Ambient heat levels rising (+20)
 40792 | -2/Quarantine      | Non-combat units ordered to evacuate
 41281 | -2/Quarantine      | Found Alien Energy Cannon
 41281 | -2/Quarantine      | Identified Core Cannon
 41527 | -2/Quarantine      | Found Alien Artifact
 41566 | -2/Quarantine      | Found Alien Artifact
 41566 | -2/Quarantine      | Identified Phase Redirector
 41611 | -2/Quarantine      | Discovered new exit (range 30)
 41632 | -2/Quarantine      | Identified Phase Armor
 41639 | -2/Quarantine      | Found Alien Slashing Weapon
 41746 | -2/Quarantine      | Found Alien Artifact
 41746 | -2/Quarantine      | Identified Core Reset Matrix
 41746 | -2/Quarantine      | Identified Subatomic Replicator
 41746 | -2/Quarantine      | Identified Sigix Broadsword
 41746 | -2/Quarantine      | Used Core Reset Matrix
 41750 | -2/Quarantine      | Detected hypermatrix surge
 41750 | -2/Quarantine      | Sensed 5 artifacts in vicinity
 41766 | -2/Quarantine      | Discovered new exit (range 6)
 41917 | -2/Quarantine      | Build established: Generator-Mutant
 42063 | -2/Quarantine      | Spotted Fortress
 42223 | -2/Quarantine      | Discovered new exit (range 6)
 42232 | -2/Quarantine      | Identified exit to Section 7
 42385 | -2/Quarantine      | Entered Section 7
 42386 | -2/Section 7       | Sensed 18 artifacts in vicinity
 42498 | -2/Section 7       | Identified Vortex Chain Reactor
 42499 | -2/Section 7       | Found Microwarp Drive
 42594 | -2/Section 7       | Found Integrity Redistributor
 43253 | -2/Section 7       | Found Integrity Redistributor
 43485 | -2/Section 7       | Spotted S7 Guard
 43498 | -2/Section 7       | Destroyed S7 Guard
 43592 | -2/Section 7       | Found Integrated Reactor
 43592 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 43642 | -2/Section 7       | Discovered new exit (range 30)
 43725 | -2/Section 7       | System corruption reached 10%
 43850 | -2/Section 7       | Spotted S7 Guard
 43858 | -2/Section 7       | Destroyed S7 Guard
 43888 | -2/Section 7       | Found Integrated Thermoelectric Network
 43888 | -2/Section 7       | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential
 43940 | -2/Section 7       | Found Corrupted Prototype Protection
 43940 | -2/Section 7       | Identified Hvy. Regenerative Plating
 43941 | -2/Section 7       | System corruption reached 30%
 43975 | -2/Section 7       | Identified exit to Access
 44088 | -2/Section 7       | Entered Access
 44088 | -1/Access          | Evolved 2 slots: Weapon x2
 44110 | -1/Access          | Found Unknown Launcher
 44110 | -1/Access          | Identified Fusion Bomb Launcher
 44547 | -1/Access          | Garrison activated, responded to threat
 44710 | -1/Access          | Discovered new exit (range 30)
 44838 | -1/Access          | First assault squad dispatched
 44890 | -1/Access          | Destroyed 7 combat bots
 45020 | -1/Access          | Destroyed 8 combat bots
 45118 | -1/Access          | Discovered new exit (range 29)
 45206 | -1/Access          | Identified exit to Command
 45209 | -1/Access          | Entered Command
 45483 | -1/Command         | Phase Generator disabled
 45737 | -1/Command         | Disengaged cave seal
 45737 | -1/Command         | Derelicts emerged from the dark tunnel
 45738 | -1/Command         | Welcomed Warlord to Command
 45758 | -1/Command         | First assault squad dispatched
 45972 | -1/Command         | Warlord commented on Warlord statues
 45975 | -1/Command         | Destroyed M Guard
 45977 | -1/Command         | Spotted Combat Programmer
 45980 | -1/Command         | Spotted Combat Programmer
 45980 | -1/Command         | Spotted M Guard
 45990 | -1/Command         | Destroyed Combat Programmer
 46007 | -1/Command         | All MAIN.C guards destroyed
 46035 | -1/Command         | Found Hvy. Regenerative Plating
 46077 | -1/Command         | Build established: Generator-Gunner
 46098 | -1/Command         | Met MAIN.C
 46105 | -1/Command         | System corruption reached 10%
 46106 | -1/Command         | 0b10 Conduit disabled
 46107 | -1/Command         | Warlord shut down involuntarily
 46136 | -1/Command         | Destroyed MAIN.C Shell
 46138 | -1/Command         | MAIN.C activated Command garrisons
 46167 | -1/Command         | Destroyed MAIN.C
 46475 | -1/Command         | Build established: Generator-Mutant
 47515 | -1/Command         | Discovered new exit (range 31)
 47515 | -1/Command         | Discovered new exit (range 88)
 47515 | -1/Command         | Extracted map data and part IDs from MAIN.C's data core
 47657 | -1/Command         | Found Exp. System Purifier
 48517 | -1/Command         | Found Adv. Powered Armor
 49312 | -1/Command         | Found Adv. Powered Armor
 50633 | -1/Command         | Attacked by Warlord forces
 50753 | -1/Command         | Found Exp. Powered Armor
 51296 | -1/Command         | Found Multirail
 51947 | -1/Command         | Found Multirail
 52104 | -1/Command         | Found Singularity Reactor
 53547 | -1/Command         | Found Vortex Chain Reactor
 53550 | -1/Command         | Found Zero-point Reactor
 53557 | -1/Command         | Found Exp. Armor Integrity Analyzer
 53561 | -1/Command         | Found Exp. EM Disruption Field
 54650 | -1/Command         | Build established: Generator-Tank
 55431 | -1/Command         | Used Integrity Redistributor, redistributed integrity from core (-247)
 55780 | -1/Command         | Build established: Generator-Mutant
 56205 | -1/Command         | Build established: Generator-Gunner
 56943 | -1/Command         | Found Exp. Targeting Computer
 58102 | -1/Command         | Warped through subspace to slip node
 58102 | -1/Command         | Discovered new exit (range 5)
 58112 | -1/Command         | Entered Access_0
 58113 | -1/Access_0        | Sensed 1 artifact in vicinity
 58115 | -1/Access_0        | Met Architect
 58132 | -1/Access_0        | Architect warped through subspace
 58164 | -1/Access_0        | Architect warped through subspace
 58193 | -1/Access_0        | Architect warped through subspace
 58224 | -1/Access_0        | Architect warped through subspace
 58255 | -1/Access_0        | Architect warped through subspace
 58287 | -1/Access_0        | Architect warped through subspace
 58301 | -1/Access_0        | Destroyed 7 combat bots
 58312 | -1/Access_0        | Architect warped through subspace
 58319 | -1/Access_0        | Used Subatomic Replicator to replicate Core Cannon
 58348 | -1/Access_0        | Architect warped through subspace
 58372 | -1/Access_0        | Subspace Access Node disabled
 58373 | -1/Access_0        | Architect warped through subspace
 58401 | -1/Access_0        | Destroyed Architect
 58402 | -1/Access_0        | Architect triggered a singularity event
 58404 | -1/Access_0        | Released all parts (20)
 58411 | -1/Access_0        | Extracted unknown sensor trigger ID from Architect's data core
 58413 | -1/Access_0        | Crushed by singularity!

 Last Messages 
---------------
58404_ Released Exp. Armor Integrity Analyzer.
58404_ Released Adv. Weapon Cycler.
58404_ Released Graphene Brace.
58404_ Released Exp. Targeting Computer.
58404_ Released Exp. Biometal Heavy Treads.
58404_ Released Adv. Force Field.
58404_ Released Adv. Powered Armor.
58404_ Released Adv. Particle Charger. <x2>
58404_ Released Adv. Powered Armor.
58404_ Released Vortex Driver.
58405_ A0_COM: 8.
58406_ A0_COM: 7.
58407_ A0_COM: 6.
58408_ A0_COM: 5.
58409_ A0_COM: 4.
58410_ A0_COM: 3.
58411_ A0_COM: 2.
58411_ Acquired data core, extracted unknown sensor trigger ID.
58412_ A0_COM: 1.
58412_ Acquired 80 matter.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ??????????????????###############               !% |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           139
Energy Generation          103
Energy Capacity            2440
Matter Stores              300
Matter Capacity            500
Sight Range                20
Robot Scan Range           20
Terrain Scan Range         30
Terrain Scan Density       1010
Jamming Range              14
Additional Mass Support    20
Armor Coverage             2400
Resistance: KI             15
Resistance: TH             15
Resistance: EX             15
Resistance: EM             15
Resistance: I              15
Resistance: S              15
Resistance: P              15
Utility Shielding          66
Weapon Shielding           100
Point Defense Rating       240
Weapon Cycling             25
Phase Shifting             8
Evasion (%)                55
Targeting Accuracy         20
Launcher Accuracy          20
Core Analysis              8
Armor Integrity Analysis   50
Recoil Reduction           6
Particle Charging          37
Salvage Targeting          4
Offensive Hacking          28
Defensive Hacking          20
Authchip Count             1

 Item Schematics 
-----------------
     Spectral Analyzer | -2/Section 7 | Archive
      Exp. Force Field | -2/Section 7 | Archive
 Com. Particle Reactor | -2/Section 7 | Archive
       Coolant Network | -2/Section 7 | Archive
    Prc. Energy Filter | -2/Section 7 | Archive
   Hdn. Centrium Wheel | -2/Section 7 | Archive

 Robot Schematics 
------------------
 K-01 Serf | -2/Section 7 | Archive

 Fabricated
------------
 Exp. Terrain Scanner | x1 | -3/Testing | Authchip

 Alien Tech Used 
-----------------
Integrated Reactor
Core Expander
Core Cannon
Phase Redirector
Phase Armor
Core Reset Matrix
Sigix Broadsword
Integrated Thermoelectric Network
Integrity Redistributor
Transdimensional Reconstructor
Subatomic Replicator

 Achievements 
--------------
The Bigger They Are

 Challenges 
------------
None

 Game 
------
Seed              BurstWeightCoupler
  Manual?         0
Play Time         05:25:53
  Cumulative      489.9 hours
  Start           2022.06.16 @ 02:46:47
  End             2022.06.16 @ 08:57:05
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          454
  Rogue           454
  Adventurer      0
  Explorer        0
Win Type          -
  Total           22
  Types           13/2/4/2/0/0/0/1/0
Lore%             94
Gallery%          93
Achievement%      78
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a0669060-49ad-47ef-9dc8-66b3ee74d6e7