Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.04 @ 16:47:05 Player: strategineer Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (87) 435 Value Destroyed (4067) 4067 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1316) 1316 TOTAL SCORE: 10198 Bonus ------- High Alert Combat Kills 616 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/850 Matter 147/300 Energy 100/100 System Corruption 22% Temperature Cool (27) Movement Core (300) Ox5 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Faulty Improved VTOL Module Improved Heat Sink Advanced Signal Interpreter Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Large Storage Unit Improved Light Armor Plating Hardlight Generator > --- WEAPON ----------- Cooled Pulse Rifle Cooled Plasma Cannon Neutron Cannon Flak Gun > --- INVENTORY -------- Improved Deuterium Engine Light Treads Light Treads Light Treads Light Treads Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Cryofiber Web Improved Heat Sink Improved Heat Sink Energy Well Advanced Signal Interpreter Heavy Ion Cannon Gauss Rifle Improved Remote Datajack [Rating: 53] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Centrium Wheel Flight Unit Improved VTOL Module Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Cooled Plasma Cannon Energy Gun Beamcaster Energy Cannon Cooled Plasma Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Special Weapon Improved Remote Datajack Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Gar Fac Fac Was Fac Slots Evolved 8 | . . . 2 2 . 2 . . 2 . . Power 1 | . . . . . . 1 . . . . . Propulsion 2 | . . . 2 . . . . . . . . Utility 3 | . . . . 2 . . . . 1 . . Weapon 2 | . . . . . . 1 . . 1 . . Parts Attached 137 | 6 2 8 13 7 21 2 13 20 33 4 8 Power 21 | 1 . 2 2 . 2 1 3 1 8 . 1 Engine 19 | 1 . 2 2 . 1 . 3 1 8 . 1 Core 2 | . . . . . 1 1 . . . . . Reactor . | . . . . . . . . . . . . Propulsion 47 | 2 . 1 7 . 4 . 5 13 7 4 4 Treads 26 | . . . 4 . 4 . 5 9 3 . 1 Leg 18 | 2 . 1 3 . . . . 4 4 4 . Wheel 1 | . . . . . . . . . . . 1 Hover . | . . . . . . . . . . . . Flight 2 | . . . . . . . . . . . 2 Utility 29 | 1 2 2 . 4 3 . 3 2 10 . 2 Device 15 | . . 1 . 1 2 . 1 1 7 . 2 Storage 7 | 1 2 1 . 1 . . . . 2 . . Processor 1 | . . . . . . . . . 1 . . Hackware . | . . . . . . . . . . . . Protection 6 | . . . . 2 1 . 2 1 . . . Artifact . | . . . . . . . . . . . . Weapon 40 | 2 . 3 4 3 12 1 2 4 8 . 1 Energy Gun 16 | 1 . 1 2 3 4 . . 1 3 . 1 Energy Cannon 15 | . . . . . 7 1 2 2 3 . . Ballistic Gun 7 | 1 . 2 1 . 1 . . 1 1 . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 1 | . . . 1 . . . . . . . . Special Weapon 1 | . . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 9 | . . 1 . . 5 . . 1 . . 2 Parts Lost 43 | . . . . . 3 . 4 2 20 6 8 Power 6 | . . . . . . . 1 . 3 1 1 Propulsion 11 | . . . . . . . 2 . 3 3 3 Utility 11 | . . . . . 2 . . . 5 1 3 Weapon 15 | . . . . . 1 . 1 2 9 1 1 Highest Loss Streak 11 | . . . . . 1 . 2 2 11 6 8 Average Slot Usage (%) 94 | . 97 100 99 100 99 100 99 99 92 55 47 Engine 10 | . 14 14 11 9 6 . 13 15 11 6 2 Core 1 | . . . . . 2 15 1 . . . . Treads 22 | . . . 23 36 36 30 30 28 20 . 3 Leg 7 | . 28 28 19 . . . . 1 5 21 7 Device 6 | . . . . 9 7 7 7 7 11 3 10 Storage 17 | . 26 28 22 18 18 15 15 15 15 12 6 Protection 4 | . . . . 9 10 7 7 7 3 . . Energy Gun 6 | . 14 13 14 18 8 . . 5 5 . 4 Energy Cannon 10 | . . . . . 9 23 22 15 7 . . Ballistic Gun 3 | . 14 14 7 . . . . 1 7 2 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 85 | 13 41 49 47 56 69 74 80 80 85 61 34 Greatest Support 89 | 20 20 25 89 89 89 89 89 80 80 75 70 Greatest Overweight (x) 6 | . 2 2 1 . . . . 1 1 1 6 Average Overweight (x) . | . 1 1 . . . . . . . . . Largest Inventory Capacity 16 | 6 16 16 16 16 16 16 16 16 16 16 10 Average Capacity 15 | 5 14 15 16 16 16 16 16 16 16 13 10 Most Carried 16 | 6 16 16 16 16 16 16 16 16 16 9 9 Average Carried 13 | 4 10 15 15 15 15 14 14 15 11 6 4 Final Capacity 16 | 6 16 16 16 16 16 16 16 16 16 10 10 Final Carried 16 | 6 16 15 16 16 15 16 16 14 5 5 3 Class Distribution -------------------- 45% | Scavenger-Tank 35% | Mutant 15% | Scavenger-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Garrison Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Min Mat Mat Sto Fac Gar Fac Fac Was Fac Matter Collected 2172 | 237 . 343 368 52 189 59 115 245 564 . . Remotely . | . . . . . . . . . . . . Salvage Created 3751 | . . 202 402 90 471 92 947 854 691 . 2 Parts 186 | . . 7 35 10 23 3 41 38 29 . . Haulers Intercepted 1 | . . . 1 . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Gar Fac Fac Was Fac Combat Hostiles Destroyed 76 | . . 4 6 4 12 2 20 16 12 . . Guns 34 | . . 4 5 4 8 . . 6 7 . . Cannons 41 | . . . . . 4 2 20 10 5 . . AOE 1 | . . . 1 . . . . . . . . Classes Destroyed 14 | . . 3 7 . . . 2 2 . . . Worker 3 | . . . 2 . . . . . 1 . . Builder 1 | . . . 1 . . . . . . . . Hauler 1 | . . . 1 . . . . . . . . Recycler 1 | . . 1 . . . . . . . . . Mechanic 1 | . . . 1 . . . . . . . . Operator 1 | . . . . . . . . 1 . . . Watcher 3 | . . . 3 . . . . . . . . Swarmer 14 | . . 3 . 3 4 . 4 . . . . Grunt 36 | . . . 3 . 4 2 10 10 7 . . Brawler 2 | . . . 1 . . . . . 1 . . Duelist 1 | . . . . . . . . 1 . . . Sentry 14 | . . 1 2 1 4 . 4 2 . . . Hunter 4 | . . . . . . . 1 . 3 . . Programmer 5 | . . . . . . . 1 3 1 . . Best Kill Streak 10 | . . 2 10 3 4 2 4 4 4 . . Combat Bots Only 4 | . . 2 3 3 4 2 4 4 4 . . Max Kills in Single Turn 2 | . . 1 2 2 1 1 2 2 1 . . Gunslinging 1 | . . . . 1 . . . . . . . Exploded 1 | . . . 1 . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Sto Fac Gar Fac Fac Was Fac Damage Taken 7470 | . . 255 417 232 815 82 999 883 2269 191 1327 Core 1300 | . . 76 115 18 98 . 48 95 284 . 566 Absorbed by Shields 198 | . . . . . 15 . . . 183 . . Core Remaining (%) 79 | 100 . 69 71 . 78 . . 79 . . . Volleys Fired 226 | . . 19 21 8 46 3 36 29 54 10 . Largest 4 | . . 2 2 2 2 3 3 3 4 1 . Hottest 173 | . . 98 138 138 138 105 105 105 173 28 . Shots Fired 518 | . . 38 42 16 76 9 104 82 140 10 1 Gun 271 | . . 38 39 16 46 . . 30 91 10 1 Cannon 243 | . . . . . 30 9 104 52 48 . . Launcher 3 | . . . 3 . . . . . . . . Special 1 | . . . . . . . . . 1 . . Kinetic 131 | . . 19 19 . . . . 9 74 10 . Thermal 375 | . . 19 20 16 76 9 104 73 58 . . Explosive 3 | . . . 3 . . . . . . . . Electromagnetic 8 | . . . . . . . . . 7 . 1 Robot Hit Streak 22 | . . 6 13 8 19 9 18 22 16 12 . Robot Miss Streak 5 | . . 5 2 2 2 . 3 3 3 1 2 Penetration Max 1 | . . . . . . . . . 1 . . Secondary Targets 6 | . . 1 1 2 1 . . . 1 . . Max Gunslinging Chain 1 | . . 1 1 1 1 . . . 1 . . Shots Hit Robots 346 | . . 16 31 12 52 7 59 54 107 8 . Core Hits 182 | . . 8 19 5 17 2 25 38 68 . . Critical Hits 5 | . . . . . . 1 . 1 2 1 . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 4 | . . . . . . 1 . . 2 1 . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 9606 | . . 217 1124 246 1166 236 2005 1533 2910 169 . Guns 3669 | . . 209 488 246 593 . . 529 1435 169 . Cannons 5287 | . . . . . 567 236 2005 1004 1475 . . Explosions 636 | . . . 636 . . . . . . . . Melee . | . . . . . . . . . . . . Ramming 14 | . . 8 . . 6 . . . . . . Kinetic 1834 | . . 63 186 . . . . 168 1248 169 . Thermal 7367 | . . 146 601 246 1160 236 2005 1365 1608 . . Explosive 337 | . . . 337 . . . . . . . . Electromagnetic 54 | . . . . . . . . . 54 . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 22 | . . . . . . . . 2 . 18 22 Average Corruption 9 | . . . . . . . . 1 . 12 18 Corruption Purged . | . . . . . . . . . . . . Effects 24 | . . . . . . . . 1 . 9 14 Message Errors 5 | . . . . . . . . . . 1 4 Matter Fused 5 | . . . . . . . . . . 4 1 Heat Flow Errors 2 | . . . . . . . . . . 1 1 Energy Discharges 5 | . . . . . . . . 1 . 1 3 Data Loss (minor) 1 | . . . . . . . . . . 1 . Misfires 1 | . . . . . . . . . . . 1 Alerts 2 | . . . . . . . . . . . 2 Misdirections 2 | . . . . . . . . . . . 2 Targeting Errors 1 | . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 301 | . . . 104 . 31 13 45 52 56 . . Projectiles 197 | . . . . . 31 13 45 52 56 . . Explosions 104 | . . . 104 . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 208 | . . 4 204 . . . . . . . . Shots 3 | . . . 3 . . . . . . . . Rammed 2 | . . 1 . . 1 . . . . . . Targets Rammed 2 | . . 1 . . 1 . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 609 | . . 609 238 258 280 198 144 27 361 165 95 Average Temperature 103 | . . 307 83 100 78 102 26 10 112 95 47 Received Heat Transfer 1925 | . . . 87 36 226 45 321 297 541 . 372 Effects 18 | . . 12 1 . 3 . . . 2 . . Energy Bleed 3 | . . 2 1 . . . . . . . . Interference 3 | . . . . . 3 . . . . . . Matter Decay 3 | . . 3 . . . . . . . . . Short Circuit 2 | . . 1 . . . . . . 1 . . Damage (minor) 2 | . . 1 . . . . . . 1 . . Damage (major) 4 | . . 4 . . . . . . . . . Damage (core) 1 | . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 20 | . . 1 . . 6 1 4 5 3 . . Heat Transferred 10801 | . . 296 792 481 2034 350 2745 2116 1987 . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Gar Fac Fac Was Fac Peak Influence 1036 | . . 70 407 337 387 232 1036 837 604 122 65 Initial 543 | . . . 27 171 142 156 172 543 408 122 29 Average 368 | . . 20 230 217 312 206 665 661 430 79 35 Maximum Alert Level 3 | . . . 2 1 1 1 3 3 2 . . Low Security (%) 32 | 100 100 100 28 58 7 30 2 . . 100 100 Level 1 29 | . . . 67 41 92 69 24 . 32 . . Level 2 21 | . . . 4 . . . 23 71 67 . . Level 3 15 | . . . . . . . 49 28 . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 13 | . . . 1 . . 1 . 5 5 . 1 Investigation 3 | . . . 1 . . . . 1 1 . . Extermination 3 | . . . . . . . . 2 1 . . Reinforcement 5 | . . . . . . 1 . 1 2 . 1 Assault 2 | . . . . . . . . 1 1 . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Sto Fac Gar Fac Fac Was Fac Distress Signals . | . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 135 | . . 4 12 8 17 3 26 23 22 6 14 Peak Tracking Total 12 | . . 3 3 7 5 2 3 5 5 6 12 Tactical Retreats 16 | . . . 1 . 3 . 7 2 2 1 . Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Gar Fac Fac Was Fac Traps Triggered 6 | . . . . . 2 . 2 1 1 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Min Mat Mat Sto Fac Gar Fac Fac Was Fac Machines Disabled 11 | . . . 5 . 1 . 3 1 . . 1 Max in Single Turn 5 | . . . 5 . 1 . 1 1 . . 1 Garrison Relay 3 | . . . . . . . 3 . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Sto Fac Gar Fac Fac Was Fac Machines Accessed 12 | . . . 2 3 1 2 . 1 2 . 1 Terminals 6 | . . . 1 2 1 . . 1 . . 1 Fabricators 1 | . . . . . . . . . 1 . . Repair Stations 1 | . . . . . . 1 . . . . . Recycling Units 1 | . . . . . . . . . 1 . . Scanalyzers 2 | . . . 1 1 . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . Total Hacks 33 | . . . 7 13 2 3 . 2 5 . 1 Successful 25 | . . . 5 12 1 3 . . 3 . 1 Failed 8 | . . . 2 1 1 . . 2 2 . . Catastrophic 2 | . . . 1 . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 14 | . . . 4 5 2 . . 2 . . 1 Fabricators 3 | . . . . . . . . . 3 . . Repair Stations 2 | . . . . . . 2 . . . . . Recycling Units 2 | . . . . . . . . . 2 . . Scanalyzers 11 | . . . 3 8 . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . Terminal Hacks 8 | . . . 2 4 1 . . . . . 1 Terminal Index 2 | . . . . 1 1 . . . . . . Scanalyzer Index 1 | . . . 1 . . . . . . . . Reinforcement Status 1 | . . . . 1 . . . . . . . Hauler Manifests 2 | . . . 1 . . . . . . . 1 Registered Components 1 | . . . . 1 . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . . Load Schematic 1 | . . . . . . . . . 1 . . Repair Station Hacks 2 | . . . . . . 2 . . . . . Scan Component 1 | . . . . . . 1 . . . . . Repair 1 | . . . . . . 1 . . . . . Recycling Unit Hacks 2 | . . . . . . . . . 2 . . Report Inventory 1 | . . . . . . . . . 1 . . Retrieve Components 1 | . . . . . . . . . 1 . . Scanalyzer 11 | . . . 3 8 . . . . . . . Insert Component 6 | . . . 2 4 . . . . . . . Analyze 5 | . . . 1 4 . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . Unlock Access 1 | . . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . Hacking Detections 10 | . . . 2 2 1 2 . 1 1 . 1 Full Trace Events 5 | . . . 2 1 . . . 1 1 . . Feedback Events 1 | . . . . . . . . 1 . . . Corruption 1 | . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 5 | . . . 1 4 . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . Time 40 | . . . . . . 40 . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . 3 . . Parts Scanalyzed 5 | . . . 1 4 . . . . . . . Part Schematics Acquired 5 | . . . 1 4 . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Min Mat Mat Sto Fac Gar Fac Fac Was Fac Used RIF Installer 1 | . . . . . . . 1 . . . . Robots Hacked 1 | . . . . . . . . . 1 . . Non-combat . | . . . . . . . . . . . . Combat 1 | . . . . . . . . . 1 . . Robot Hacks Applied 1 | . . . . . . . . . 1 . . parse_system 1 | . . . . . . . . . 1 . . Relay Couplers Released 12 | . . . . . . . 12 . . . . Machine Destruction 12 | . . . . . . . 12 . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Sto Fac Gar Fac Fac Was Fac Total Allies 1 | . . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . . 1 . Highest-Rated Group 31 | . . . . . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . . . . . 31 . Total Orders . | . . . . . . . . . . . . Ally Attacks 12 | . . . . . . . . . . 12 . Total Damage 212 | . . . . . . . . . . 212 . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Gar Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Min Mat Mat Sto Fac Gar Fac Fac Was Fac Turns Passed 5001 | 70 209 583 332 181 594 181 1290 536 597 180 248 Spaces Moved 2552 | 48 119 323 162 90 258 103 715 239 229 126 140 Core 10 | 6 . . . . . . . . . . 4 Treads 1762 | . . . 96 90 258 103 715 228 172 . 100 Legs 777 | 42 119 323 66 . . . . 11 57 126 33 Wheels 3 | . . . . . . . . . . . 3 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 150 120 160 160 160 160 150 120 120 100 Average Speed 154 | 111 164 152 143 160 160 160 160 161 159 120 142 Slowest Speed 350 | 120 180 180 180 160 160 160 160 162 182 150 350 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 29 | 4 18 63 22 11 36 3 79 9 5 94 5 Regions Visited 11 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . 1 . . . Scrap Searched 1 | . . 1 . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 64 | . . . 32 . 9 . 4 17 2 . . Melee . | . . . . . . . . . . . . Projectile 32 | . . . . . 9 . 4 17 2 . . AOE 32 | . . . 32 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Sto Fac Gar Fac Fac Was Fac Total 3184 | 63 132 380 223 111 362 112 784 325 357 144 191 Wait 57 | . . . . . 9 . . 9 5 2 32 Move 2540 | 47 118 322 161 89 257 103 711 238 229 125 140 Hop . | . . . . . . . . . . . . Pick Up 130 | 10 11 14 13 4 15 4 13 14 22 3 7 Fast Attach 8 | 2 1 . 3 . . . 1 1 . . . Attach 63 | 4 . 1 3 3 6 2 4 3 25 4 8 Detach 2 | . . . . 1 . . . . 1 . . Swap 66 | . 1 7 7 4 15 . 8 16 8 . . Drop 90 | . 1 16 15 2 13 . 11 15 13 . 4 Fire 226 | . . 19 21 8 46 3 36 29 54 10 . Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick 1 | . . 1 . . . . . . . . . Crush 1 | . . . . . 1 . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Storage -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 234 | -10/Materials | Discovered new exit (range 5) 280 | -10/Materials | Entered Mines 320 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 324 | -10/Mines | Build established: Mutant 540 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 544 | -10/Mines | Found Prototype Device 548 | -10/Mines | Identified Exp. Sensor Array 604 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 627 | -10/Mines | Build established: Scavenger-Mutant 789 | -10/Mines | Discovered new exit (range 11) 863 | -10/Mines | Entered Materials 863 | -9/Materials | Evolved 2 slots: Propulsion x2 1130 | -9/Materials | Build established: Mutant 1149 | -9/Materials | Discovered new exit (range 7) 1195 | -9/Materials | Entered another Materials area 1195 | -8/Materials | Evolved 2 slots: Utility x2 1263 | -8/Materials | Discovered new exit (range 17) 1376 | -8/Materials | Entered Storage 1949 | -8/Storage | Discovered new exit (range 14) 1970 | -8/Storage | Entered Factory 1970 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2083 | -7/Factory | Repaired Cld. Plasma Cannon? 2151 | -7/Factory | Identified exit to Garrison 2151 | -7/Factory | Entered Garrison 2232 | -7/Garrison | Triggered checkpoint 2266 | -7/Garrison | Triggered checkpoint 2270 | -7/Garrison | Build established: Scavenger-Tank 2329 | -7/Garrison | Discovered new exit (range 13) 2349 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2402 | -7/Garrison | Triggered checkpoint 2592 | -7/Garrison | Triggered checkpoint 2632 | -7/Garrison | Triggered checkpoint 2686 | -7/Garrison | Triggered checkpoint 2721 | -7/Garrison | Garrison Relay disabled 2920 | -7/Garrison | Triggered checkpoint 2948 | -7/Garrison | Garrison Relay disabled 3072 | -7/Garrison | Garrison Relay disabled 3217 | -7/Garrison | Discovered new exit (range 12) 3243 | -7/Garrison | Installed Relay Interface Framework 3441 | -7/Garrison | Entered Factory 3841 | -7/Factory | First assault squad dispatched 3923 | -7/Factory | Discovered new exit (range 16) 3977 | -7/Factory | Entered another Factory area 3977 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4327 | -6/Factory | First assault squad dispatched 4454 | -6/Factory | Lost 11 parts (2p3n3u3w) 4551 | -6/Factory | Lost 7 parts (1p2u4w) 4574 | -6/Factory | Sucked down chute 4574 | -6/Factory | Entered Waste 4575 | -6/Waste | Met a frightened Derelict 4589 | -6/Waste | EMP discharged 4613 | -6/Waste | Spotted C-40 Crusher 4636 | -6/Waste | Spotted C-40 Crusher 4653 | -6/Waste | Spotted C-40 Crusher 4653 | -6/Waste | Spotted C-40 Crusher 4653 | -6/Waste | Spotted C-40 Crusher 4653 | -6/Waste | Spotted C-40 Crusher 4658 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4661 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4664 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4674 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4689 | -6/Waste | EMP discharged 4689 | -6/Waste | System corruption reached 10% 4705 | -6/Waste | Lost 6 parts (1p3n1u1w) 4737 | -6/Waste | Discovered new exit (range 12) 4754 | -6/Waste | Entered Factory 4959 | -6/Factory | Build established: Mutant 4991 | -6/Factory | Core integrity fell below 50% 4997 | -6/Factory | Core integrity fell below 20% 5002 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04987_ Dropped Imp. VTOL Module. 04987_ K-01 Serf cleans the Fusion Modulator. 04988_ Adv. Heavy Treads destroyed. 04990_ K-01 Serf cleans the Fabricator. 04990_ Power Amplifier destroyed. 04990_ Centrium Wheel destroyed. 04990_ R-10 Processor collects Imp. VTOL Module. 04991_ Adv. ECM Suite destroyed. 04995_ S-27 Virus destroyed. 04996_ System corrupted: Heat flow error (+120). 04996_ K-01 Serf cleans the Fusion Modulator. 04996_ S-27 Virus destroyed. 04996_ R-10 Processor collects Autogun. 04997_ K-01 Serf cleans the Fabricator. 04998_ K-01 Serf cleans the Fusion Modulator. Use the buttons at the bottom right of the parts list, or press c/e/w/q, to visualize various stats related to parts and inventory items. 05000_ R-10 Processor collects VTOL Module. 05002_ K-01 Serf collects debris. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | # """ T"#?????????????????????????????????????? | | # """ """#?????????????????????????????????????? | | # """ #?????????????????????????????????????? | | # *! ??????????????????????????????????????? | | # !!???????????? ???????????????????????????? | | # ??????????? ???????????????????????????? | | ###+############ ???????????????????????????? | | #??????????????????????????? | | #??????????????????????????? | | ?????????????????????????? | | #??????????????????????????? | | #??????????????????????????? | | ### ################?????????????????????????? | | ??# # """"" #?????????????????????????? | | ??# # """" ""R"" #?????????????????????????? | | ??+ / """" " " #?????????????????????????? | | ??# # """" #????#????????????????????? | | ??# # """ ! #??? #????????????????????? | | ??# # #??? #????????????????????? | | ??# ###########/####??? #????????????????????? | | ??# ########### #######A##########???????????? | | ??# = ????????? | | ??# Y Rggg ????????? | | ??# = gb""" """ ????????? | | ??# % ss """ """ ?????????? | | ??# k@""" """ ???????????????? | | ??# ######### g k ??????????????? | | ??# ????????# """ """ ?????????????? | | ??? ?????????" """k"""????????????????? | | ????? ?????????" """ """????????????????? | | ??????? ?????????#"F ????????????????? | | ???????? ?????????#"" """ ]]????????????????? | | ???????? ??????????### """??]!????????????????? | | ???????????????????????# ""?????????????????????? | | ???????????????????????# ??????????????????????? | | ??????????????????????? "??????????????????????? | | ??????????????????????? "??????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ???????????????????????###???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 31 Energy Capacity 840 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Amplification 20 Base Temperature (-) 100 Armor Coverage 375 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- Exp. Sensor Array | -9/Materials | Scanalyzed Adv. Signal Interpreter | -8/Materials | Scanalyzed Beamcaster | -8/Materials | Scanalyzed Lgt. Armor Plating | -8/Materials | Scanalyzed Electrolaser | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Shopping List Significant Disruption System Compromised Challenges ------------ None Game ------ Seed ReactiveCloakPurifier Manual? 0 Play Time 01:10:14 Cumulative 7.1 hours Start 2021.06.04 @ 15:14:49 End 2021.06.04 @ 16:47:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 15 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4c3171bd-7bf7-45cd-bf1d-348e16959e24