Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.01.07 @ 04:16:18 Player: Minty Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (75) 375 Value Destroyed (3083) 3083 Prototype IDs (43) 860 Alien Tech Used (0) 0 Bonus (-1021) -1021 TOTAL SCORE: 8897 Bonus ------- Follower Combat Kills 955 Aligned with FarCom 300 Friendly Fire -2276 Cogmind --------- Core Integrity 766/1150 Matter 261/300 Energy 84/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Myomer Leg Myomer Leg > --- UTILITY (10) ----- Advanced Visual Processing Unit Improved Target Analyzer Improved Target Analyzer Improved Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Momentum-Ion Engine > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Hovering Armored-Cooled Exoskeleton > --- UTILITY ---------- Scrap Engine Advanced Heat Sink Advanced Visual Processing Unit Advanced Terrain Scanner Improved Target Analyzer Improved Target Analyzer Improved Hacking Suite > --- WEAPON ----------- High-powered Shock Rifle Improved Arc Projector Variable Charge Gun KE Penetrator > --- INVENTORY -------- Guided EMP Blaster Botcube [Rating: 97] Favorites ----------- Power Antimatter Reactor Engine Heavy Ion Engine Reactor Antimatter Reactor Propulsion Carbon-fiber Leg Treads Armored Medium Treads Leg Carbon-fiber Leg Hover Unit Constructs Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor 0b10 Alert Chip Hackware Improved Hacking Suite Protection Improved Core Shielding Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon Cooled Plasma Cannon Ballistic Gun KE Penetrator Ballistic Cannon Constructs Launcher Guided EMP Blaster Slashing Weapon Axe Build | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Fac Slots Evolved 12 | . . 2 . . . 2 . . 4 . . 2 2 Power . | . . . . . . . . . . . . . . Propulsion 2 | . . 1 . . . . . . 1 . . . . Utility 8 | . . 1 . . . 2 . . 1 . . 2 2 Weapon 2 | . . . . . . . . . 2 . . . . Parts Attached 87 | . 3 14 2 1 3 2 8 3 18 1 11 15 6 Power 7 | . . 1 . . . . 1 . 3 . 1 1 . Engine 2 | . . 1 . . . . 1 . . . . . . Core . | . . . . . . . . . . . . . . Reactor 5 | . . . . . . . . . 3 . 1 1 . Propulsion 19 | . 2 6 . . 3 . 1 . 1 . 1 2 3 Treads 3 | . . . . . . . . . 1 . . 2 . Leg 15 | . 2 6 . . 3 . 1 . . . . . 3 Wheel . | . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . 1 . . Flight . | . . . . . . . . . . . . . . Utility 25 | . 1 3 . 1 . 2 1 1 4 . 6 6 . Device 10 | . 1 1 . . . . 1 1 1 . 1 4 . Storage . | . . . . . . . . . . . . . . Processor 11 | . . 2 . 1 . 2 . . 1 . 3 2 . Hackware 3 | . . . . . . . . . 2 . 1 . . Protection 1 | . . . . . . . . . . . 1 . . Artifact . | . . . . . . . . . . . . . . Weapon 36 | . . 4 2 . . . 5 2 10 1 3 6 3 Energy Gun 20 | . . 3 2 . . . 4 1 3 . 1 4 2 Energy Cannon 2 | . . 1 . . . . . . 1 . . . . Ballistic Gun 4 | . . . . . . . 1 1 1 . . 1 . Ballistic Cannon 1 | . . . . . . . . . . . . 1 . Launcher 5 | . . . . . . . . . 3 1 . . 1 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . 2 . 2 . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . 1 . . . . 3 . 3 1 2 . . Corrupted Parts 4 | . 1 . . . . . . . . . . . 3 System Corruption 14 | . 1 . . . . . . . . . . . 13 Parts Lost 36 | . . . . . . . 1 1 17 . 1 4 12 Power 2 | . . . . . . . . . . . . 1 1 Propulsion 8 | . . . . . . . . . 5 . . . 3 Utility 8 | . . . . . . . . . 3 . 1 1 3 Weapon 18 | . . . . . . . 1 1 9 . . 2 5 Highest Loss Streak 11 | . . . . . . . 1 1 5 . 1 3 11 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 74 | . 95 98 100 100 100 90 98 89 61 22 31 66 72 Engine 5 | . 14 11 11 11 11 9 8 9 . . . 1 4 Reactor 1 | . . . . . . . . . 4 . . 3 . Treads 3 | . . . . . . . . . 2 . . 10 9 Leg 12 | . 28 32 33 33 33 27 27 27 6 . . . . Hover 1 | . . . . . . . . . . . 3 4 4 Device 11 | . 10 11 11 11 11 9 9 18 11 6 7 10 13 Storage 4 | . 14 11 11 11 11 9 9 9 1 . . . . Processor 10 | . . 10 11 11 11 18 27 9 6 6 8 7 15 Hackware 4 | . . . . . . . . . 10 6 1 5 5 Energy Gun 10 | . 14 20 22 22 22 18 17 9 5 . 2 5 12 Ballistic Gun 3 | . 14 1 . . . . . 8 3 . . 2 4 Ballistic Cannon 1 | . . . . . . . . . . 2 2 8 . Slashing Weapon 1 | . . . . . . . . . 3 . 2 1 . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 42 | 13 14 19 19 19 19 19 20 21 36 13 19 42 31 Greatest Support 74 | 20 20 51 51 51 51 45 45 50 74 3 13 54 54 Greatest Overweight (x) 7 | . . . . . . . . . 7 4 2 2 . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 8 | . 8 8 8 8 8 8 8 8 8 5 5 5 5 Average Capacity 6 | . 8 8 8 8 8 8 8 8 5 5 5 5 5 Most Carried 8 | . 7 8 8 8 8 8 8 8 6 5 5 5 3 Average Carried 4 | . 3 6 8 8 8 8 7 4 4 5 3 3 2 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 5 5 5 5 5 Final Carried 8 | 7 6 8 8 8 8 8 8 5 5 5 5 3 . Scrap Engine Consumption 57 | . . . . . . . . 11 28 1 5 11 1 Constructs Created 8 | . . . . . . . . 1 2 2 1 2 . Constructs Modified 9 | . . . . . . . . 1 5 . . 3 . Class Distribution -------------------- 33% | Mutant 20% | Skirmisher 15% | Scavenger-Skirmisher 13% | Commander-Mutant 12% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Skirmisher | -8/Storage Commander-Mutant | -8/Recycling Hacker-Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Skirmisher | -5/Factory Scavenger-Skirmisher | -4/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 ----------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Fac Matter Collected 1633 | 177 62 115 25 . 24 46 90 46 330 . . 558 160 Remotely . | . . . . . . . . . . . . . . Salvage Created 3787 | . 139 218 204 . 54 113 587 309 1295 . . 559 309 Parts 162 | . 9 14 11 . 5 3 29 15 40 . . 12 24 Haulers Intercepted 1 | . . . . . . . 1 . . . . . . Recyclers Shooed 2 | . 1 . . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Fac Combat Hostiles Destroyed 61 | . 3 3 4 . 3 2 5 4 17 . . 13 7 Melee 5 | . . . . . . . . . 2 . . 1 2 Guns 31 | . 3 3 2 . . 2 3 4 9 . . 2 3 Cannons 8 | . . . . . . . . . . . . 8 . AOE 13 | . . . 1 . 3 . 1 . 6 . . . 2 Classes Destroyed 15 | . 1 2 . . 2 . 3 2 5 . . . . Worker 3 | . . . . . 2 . . . 1 . . . . Builder 1 | . . . . . . . . . 1 . . . . Hauler 1 | . . . . . . . 1 . . . . . . Recycler 4 | . . 1 . . . . 2 1 . . . . . Mechanic 1 | . . . . . . . 1 . . . . . . Watcher 2 | . . . . . . . 1 . 1 . . . . Swarmer 8 | . . . . . 3 . . 1 1 . . . 3 Grunt 36 | . 3 1 4 . . 2 4 . 11 . . 9 2 Brawler 2 | . . . . . . . . 1 . . . 1 . Duelist 2 | . . . . . . . . 1 . . . 1 . Protector 1 | . . . . . . . . . 1 . . . . Sentry 7 | . . 2 . . . . 1 1 3 . . . . Hunter 1 | . . . . . . . . . 1 . . . . Programmer 5 | . . . . . . . . . 1 . . 2 2 Thug 1 | . . . . . . . 1 . . . . . . Mutant 2 | . . . . . . . . . 2 . . . . Best Kill Streak 5 | . 2 2 2 . 5 2 4 2 5 . . 3 2 Combat Bots Only 4 | . 2 2 2 . 3 2 2 2 4 . . 3 2 Max Kills in Single Turn 4 | . 1 1 1 . 4 1 2 2 3 . . 1 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . . . 1 . 3 . 1 . 2 . . . 1 Melee 1 | . . . . . . . . . 1 . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Fac Hostile Shots Fired 698 | . 14 10 17 . 3 4 22 14 311 5 24 87 187 Missed 248 | . 4 3 5 . 1 1 6 3 119 2 4 20 80 Damage Taken 7310 | . 138 100 159 . 42 48 378 216 2411 99 463 1469 1787 Core 1389 | . 11 32 12 . . 15 66 13 470 99 86 201 384 Absorbed by Shields 39 | . . . . . . . . . 39 . . . . Redirected to Shielding 5 | . . . . . . . . . . . 5 . . Regen/Repaired (Parts) 646 | . . . . . . . 50 51 209 . . 336 . Core Remaining (%) 77 | 100 95 . . . 89 . . 82 . . 22 79 . Volleys Fired 199 | . 10 9 8 . 2 7 19 11 73 3 2 36 19 Largest 4 | . 2 2 2 . 2 2 2 2 4 1 2 4 4 Hottest 233 | . 70 100 100 . 100 100 100 100 149 67 135 216 233 Shots Fired 383 | . 20 18 16 . 4 14 37 22 111 3 4 104 30 Gun 314 | . 20 18 16 . 4 14 37 22 100 . 2 54 27 Cannon 55 | . . . . . . . . . . 3 2 50 . Launcher 14 | . . . . . . . . . 11 . . . 3 Special . | . . . . . . . . . . . . . . Kinetic 129 | . 10 . . . . . . 10 46 . . 49 14 Thermal 114 | . 10 . . . . . . . 39 3 4 48 10 Explosive . | . . . . . . . . . . . . . . Electromagnetic 140 | . . 18 16 . 4 14 37 12 26 . . 7 6 Robot Hit Streak 19 | . 3 5 4 . 3 5 6 4 19 4 6 12 5 Robot Miss Streak 5 | . 4 1 1 . . 2 5 1 5 2 2 5 4 Penetration Max 1 | . . . . . . . . . . . . 1 1 Secondary Targets 4 | . . . 1 . . . . 2 1 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . 1 1 . . . . Shots Hit Robots 268 | . 10 11 10 . 2 10 19 16 87 3 5 79 16 Core Hits 162 | . 8 6 3 . 4 4 15 11 56 3 2 37 13 Critical Kills 1 | . . . . . . . . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . . . . . . . 1 . Critical Strikes 4 | . . . . . . . . . 1 . . 2 1 Destroy 2 | . . . . . . . . . . . . 1 1 Blast 1 | . . . . . . . . . . . . 1 . Sever 1 | . . . . . . . . . 1 . . . . Melee Attacks 18 | . . . . . . . . . 9 . 4 5 . Impact . | . . . . . . . . . . . . . . Slashing 18 | . . . . . . . . . 9 . 4 5 . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . 2 . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 7332 | . 128 183 220 . 218 184 768 286 2579 68 164 1920 614 Guns 4090 | . 116 183 185 . 58 184 376 277 1460 . 25 867 359 Cannons 1075 | . . . . . . . . . . 68 58 949 . Explosions 1652 | . . . 35 . 160 . 392 . 813 . . . 252 Melee 443 | . . . . . . . . . 285 . 68 90 . Ramming 72 | . 12 . . . . . . 9 21 . 13 14 3 Kinetic 1932 | . 65 . . . . . . 122 538 . . 982 225 Thermal 2543 | . 51 . 35 . 160 . 392 . 884 68 83 738 132 Explosive 77 | . . . . . . . . . 77 . . . . Electromagnetic 2265 | . . 183 185 . 58 184 376 155 774 . . 96 254 Impact . | . . . . . . . . . . . . . . Slashing 443 | . . . . . . . . . 285 . 68 90 . Piercing . | . . . . . . . . . . . . . . Highest Corruption 21 | . 1 . . . . . . . 4 21 21 11 13 Average Corruption 6 | . 1 . . . . . . . 3 13 21 6 9 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 69 | . 2 . . . . . . . 25 7 11 20 4 Message Errors 18 | . . . . . . . . . 7 2 2 6 1 Matter Fused 12 | . 1 . . . . . . . 5 1 3 1 1 Heat Flow Errors 5 | . . . . . . . . . 2 1 1 1 . Energy Discharges 10 | . . . . . . . . . 3 1 1 5 . Parts Rejected 3 | . . . . . . . . . 1 . 1 1 . Data Loss (minor) 6 | . 1 . . . . . . . 1 . 1 3 . Data Loss (major) 3 | . . . . . . . . . 2 . . 1 . Misfires 1 | . . . . . . . . . 1 . . . . Alerts 4 | . . . . . . . . . 2 . . 2 . Misdirections 6 | . . . . . . . . . . 2 2 . 2 Weapon Failures 1 | . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 193 | . . . . . 40 . 42 . 111 . . . . Projectiles . | . . . . . . . . . . . . . . Explosions 90 | . . . . . 40 . 42 . 8 . . . . Melee 103 | . . . . . . . . . 103 . . . . Knockbacks 7 | . . . . . . . . 1 . . . 6 . Impact 1 | . . . . . . . . 1 . . . . . Kinetic 5 | . . . . . . . . . . . . 5 . Secondary 1 | . . . . . . . . . . . . 1 . Self-Inflicted Damage 287 | . . . . . 26 . 89 . 167 . 5 . . Shots 5 | . . . . . 1 . 2 . 2 . . . . Rammed 13 | . . . . . . . . . 3 . 4 2 4 Targets Rammed 23 | . 3 . . . . . . 2 5 . 4 3 6 Kicked 7 | . 3 . . . . . . 2 2 . . . . Crushed 3 | . . . . . . . . . . . . 1 2 Highest Temperature 370 | . 140 5 33 . 9 3 21 21 366 239 93 370 66 Average Temperature 89 | . 72 3 14 . 6 3 5 18 102 128 43 107 21 Received Heat Transfer 1799 | . 99 18 84 . . 27 180 54 779 . 135 342 81 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . Parts Fried 5 | . . 1 1 . 1 . . . 2 . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . . . . . 2 . Parts Melted 6 | . . . . . . . . . 5 . . 1 . Heat Transferred 5662 | . 148 . . . 250 . 400 . 1719 259 370 2331 185 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 8 | . . . 1 . 1 . 3 . 3 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Fac Peak Influence 414 | . 125 204 269 . 121 91 371 414 335 125 149 264 193 Initial 289 | . . 52 79 . . 46 38 144 289 110 84 72 122 Average 157 | . 60 144 204 . 28 68 220 236 205 112 108 145 83 Maximum Alert Level 2 | . . 1 1 . . . 1 2 1 . . 1 . Low Security (%) 62 | . 100 72 57 . 100 100 36 11 31 100 100 78 100 Level 1 37 | . . 28 42 . . . 63 85 68 . . 21 . Level 2 . | . . . . . . . . 2 . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 21 | . . 1 . . . 2 3 . 8 . . 3 4 Investigation 4 | . . 1 . . . 1 . . 1 . . 1 . Extermination 4 | . . . . . . . . . 1 . . 1 2 Reinforcement 6 | . . . . . . 1 1 . 3 . . 1 . Assault 2 | . . . . . . . 2 . . . . . . Garrison 5 | . . . . . . . . . 3 . . . 2 Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . 1 . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Fac Distress Signals 1 | . 1 . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 137 | . 6 5 6 . 3 2 10 11 37 10 9 17 21 Peak Tracking Total 8 | . 4 4 3 . 3 2 7 5 4 6 4 6 8 Tactical Retreats 11 | . . . . . . . 1 . 4 1 2 3 . Traps | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Fac Traps Triggered 5 | . . 1 . . . . . . 2 . . 2 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 ---------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Fac Machines Disabled 13 | . . . . . 3 . 1 . 8 . . 1 . Max in Single Turn 3 | . . . . . 3 . . . 2 . . 1 . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Fac Machines Accessed 17 | . 1 . . 1 . 1 1 6 2 . . 5 . Terminals 7 | . 1 . . . . . . 4 . . . 2 . Fabricators 3 | . . . . . . . . . 2 . . 1 . Repair Stations 1 | . . . . . . . 1 . . . . . . Recycling Units 4 | . . . . . . 1 . 2 . . . 1 . Scanalyzers 1 | . . . . . . . . . . . . 1 . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 63 | . 2 . . 1 . 5 3 30 7 . . 15 . Successful 33 | . . . . 1 . 2 2 16 1 . . 11 . Failed 29 | . 2 . . . . 3 1 13 6 . . 4 . Catastrophic 7 | . 2 . . . . . . 2 2 . . 1 . Database Lockouts 1 | . . . . . . . . 1 . . . . . Manual 30 | . 2 . . 1 . . 2 18 2 . . 5 . Terminals 31 | . 2 . . . . . . 23 . . . 6 . Fabricators 10 | . . . . . . . . . 7 . . 3 . Repair Stations 3 | . . . . . . . 3 . . . . . . Recycling Units 14 | . . . . . . 5 . 7 . . . 2 . Scanalyzers 4 | . . . . . . . . . . . . 4 . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 14 | . . . . 1 . . . 11 . . . 2 . Part Schematic 2 | . . . . . . . . 2 . . . . . Prototype ID Bank 4 | . . . . . . . . 3 . . . 1 . Alert Level 1 | . . . . . . . . . . . . 1 . Maintenance Status 1 | . . . . . . . . 1 . . . . . Patrol Status 1 | . . . . . . . . 1 . . . . . Hauler Manifests 1 | . . . . . . . . 1 . . . . . Zone Layout 3 | . . . . . . . . 3 . . . . . Derelict Proto ID Bank 1 | . . . . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . 1 . . 1 . Network Status 1 | . . . . . . . . . . . . 1 . Build 1 | . . . . . . . . . 1 . . . . Repair Station Hacks 2 | . . . . . . . 2 . . . . . . Scan Component 1 | . . . . . . . 1 . . . . . . Repair 1 | . . . . . . . 1 . . . . . . Recycling Unit Hacks 6 | . . . . . . 2 . 3 . . . 1 . Report Inventory 4 | . . . . . . 1 . 2 . . . 1 . Retrieve Components 2 | . . . . . . 1 . 1 . . . . . Scanalyzer 4 | . . . . . . . . . . . . 4 . Insert Component 2 | . . . . . . . . . . . . 2 . Analyze 2 | . . . . . . . . . . . . 2 . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 5 | . . . . . . . . 2 . . . 3 . Terminals 4 | . . . . . . . . 2 . . . 2 . Botnet 3 | . . . . . . . . 2 . . . 1 . Disrupt 1 | . . . . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . 1 . Mask 1 | . . . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 12 | . 1 . . . . 1 1 4 2 . . 3 . Full Trace Events 8 | . 1 . . . . 1 1 4 1 . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . 2 . . . 2 . Parts Built 2 | . . . . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . . . . Time 117 | . . . . . . . . . 117 . . . . Total Part Build Rating 14 | . . . . . . . . . 14 . . . . Parts Repaired 1 | . . . . . . . 1 . . . . . . Time 38 | . . . . . . . 38 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 4 | . . . . . . 3 . 1 . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . . 2 . Part Schematics Acquired 2 | . . . . . . . . . . . . 2 . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 ------------ Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 17 | . . . . . . . . 17 . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Fac Total Allies 26 | . 1 . . . . . 3 17 2 1 . . 2 Largest Group 17 | . 1 1 1 1 1 1 3 17 17 1 . . 1 Highest-Rated Group 257 | . 30 30 30 30 30 30 91 257 257 31 . . 57 Highest-Rated Ally 57 | . 30 30 30 30 30 30 51 50 46 31 . . 57 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 191 | . 3 2 7 . . 1 37 20 72 14 . . 35 Total Damage 3370 | . 97 50 158 . . . 934 350 1118 206 . . 457 Kills 30 | . 1 2 2 . . . 8 8 3 . . . 6 Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . 1 . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 ------------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Fac Turns Passed 5058 | . 187 250 167 320 70 92 291 534 1191 156 194 798 808 Spaces Moved 2737 | 1 123 152 99 225 48 56 183 274 575 218 218 397 168 Core 419 | . . . . . . . . . 24 218 133 . 44 Treads 637 | . . . . . . . . . 181 . . 343 113 Legs 1542 | 1 123 152 99 225 48 56 183 274 370 . . . 11 Wheels . | . . . . . . . . . . . . . . Hover 139 | . . . . . . . . . . . 85 54 . Flight . | . . . . . . . . . . . . . . Fastest Speed 46 | 120 120 120 130 130 120 120 120 120 117 50 46 46 50 Average Speed 124 | 120 120 124 130 130 120 120 120 121 147 65 61 154 135 Slowest Speed 400 | 120 120 130 130 130 130 120 120 128 400 250 150 250 170 Overloaded Moves 70 | . . . . . . . . . . . 16 54 . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 28 | 2 25 17 32 62 16 9 32 74 15 99 4 7 3 Regions Visited 13 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 . . 1 1 . Scrap Searched 1 | . . . 1 . . . . . . . . . . Spaces Dug 1 | . . . . . . . . . . . . 1 . Terrain Destroyed 105 | . . . 6 . 16 . 10 . 65 . . 7 1 Melee . | . . . . . . . . . . . . . . Projectile 8 | . . . . . . . . . . . . 7 1 AOE 97 | . . . 6 . 16 . 10 . 65 . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Fac Total 4009 | . 145 198 120 252 54 66 218 456 798 228 267 490 717 Wait 708 | . . . 12 26 2 2 . 16 94 2 21 23 510 Move 2725 | . 122 151 98 224 47 55 182 273 575 217 217 396 168 Hop . | . . . . . . . . . . . . . . Pick Up 26 | . 2 7 . . . . 2 1 8 . 3 1 2 Fast Attach 56 | . 1 9 . 1 . 2 3 2 13 1 6 13 5 Attach 13 | . . . . . . . 1 1 3 . 5 2 1 Detach 23 | . . 1 . 1 . . 1 3 4 3 3 5 2 Swap 18 | . 2 5 2 . 3 . 4 . 2 . . . . Drop 56 | . 5 16 . . . . 6 4 12 1 2 6 4 Fire 199 | . 10 9 8 . 2 7 19 11 73 3 2 36 19 Melee 18 | . . . . . . . . . 9 . 4 5 . Ram 5 | . . . . . . . . . . 1 4 . . Kick 7 | . 3 . . . . . . 2 2 . . . . Crush 12 | . . . . . . . . . 3 . . 3 6 Escape Stasis . | . . . . . . . . . . . . . . Rewire 143 | . . . . . . . . 143 . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -8/Storage -8/Recycling -6/Factory -6/Waste -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 23 | -10/Materials | Botcube activated 35 | -10/Materials | Botcube completed mutation into treaded form, armed with 2 guns. 160 | -10/Materials | Discovered new exit (range 10) 188 | -10/Materials | Entered another Materials area 188 | -9/Materials | Accompanied by 1 ally 188 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 314 | -9/Materials | Build established: Mutant 404 | -9/Materials | Discovered new exit (range 16) 438 | -9/Materials | Entered Mines 438 | -9/Mines | Accompanied by 1 ally 586 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 588 | -9/Mines | Discovered new exit (range 5) 605 | -9/Mines | Entered Exiles 605 | -9/Exiles | Accompanied by 1 ally 625 | -9/Exiles | Discovered new exit (range 15) 638 | -9/Exiles | Met 8R-AWN 660 | -9/Exiles | Met EX-HEX 702 | -9/Exiles | Met EX-BIN 716 | -9/Exiles | Aligned with FarCom system 717 | -9/Exiles | Given EX-Vault access code 748 | -9/Exiles | Opened EX-Vault 772 | -9/Exiles | Found 0b10 Alert Chip 801 | -9/Exiles | Warned to stay clear of 0b10 Research branches 841 | -9/Exiles | Met EX-DEC 884 | -9/Exiles | Discovered new exit (range 14) 925 | -9/Exiles | Left Exiles lab with 0b10 Alert Chip 925 | -9/Exiles | Entered Mines 925 | -8/Mines | Accompanied by 1 ally 977 | -8/Mines | Discovered new exit (range 7) 995 | -8/Mines | Entered Materials 995 | -8/Materials | Accompanied by 1 ally 995 | -8/Materials | Evolved 2 slots: Utility x2 1064 | -8/Materials | Discovered new exit (range 14) 1087 | -8/Materials | Entered Storage 1087 | -8/Storage | Accompanied by 1 ally 1095 | -8/Storage | Met a pair of Derelict thieves 1206 | -8/Storage | Found Botcube 1214 | -8/Storage | Botcube activated 1232 | -8/Storage | Botcube completed mutation into hovering form, armed with 2 guns. 1253 | -8/Storage | Lost 3 allies 1280 | -8/Storage | Repaired Shock Rifle? 1374 | -8/Storage | Used back door to open Recycling access 1374 | -8/Storage | Discovered new exit (range 5) 1378 | -8/Storage | Entered Recycling 1378 | -8/Recycling | Accompanied by 1 ally 1379 | -8/Recycling | Found Scrap Engine 1743 | -8/Recycling | Build established: Commander-Mutant 1852 | -8/Recycling | Discovered new exit (range 15) 1912 | -8/Recycling | Entered Factory 1912 | -6/Factory | Accompanied by 17 allies 1912 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 2084 | -6/Factory | Lost 4 allies 2103 | -6/Factory | Fabricated Antimatter Reactor (x2) 2267 | -6/Factory | Lost 11 allies 2283 | -6/Factory | Murdered Mutated Botcube 2287 | -6/Factory | Found Botcube 2298 | -6/Factory | Lost 5 parts (1n1u3w) 2311 | -6/Factory | Botcube activated 2323 | -6/Factory | Botcube completed mutation into legged form, armed with 2 guns. 2531 | -6/Factory | Build established: Hacker-Mutant 2570 | -6/Factory | Murdered Mutated Botcube 2574 | -6/Factory | Found Botcube 2757 | -6/Factory | Botcube activated 2787 | -6/Factory | Garrison activated, responded to threat 2810 | -6/Factory | Found Botcube 2853 | -6/Factory | Lost 3 parts (1n2w) 2919 | -6/Factory | Lost 3 parts (1n1u1w) 3085 | -6/Factory | Core integrity fell below 50% 3103 | -6/Factory | Sucked down chute 3103 | -6/Factory | Entered Waste 3104 | -6/Waste | Met a frightened Derelict 3118 | -6/Waste | EMP discharged 3118 | -6/Waste | System corruption reached 10% 3122 | -6/Waste | Spotted C-40 Crusher 3126 | -6/Waste | Lost 3 parts (1n2w) 3132 | -6/Waste | Spotted C-40 Crusher 3137 | -6/Waste | Spotted C-40 Crusher 3137 | -6/Waste | Spotted C-40 Crusher 3161 | -6/Waste | Spotted C-40 Crusher 3174 | -6/Waste | Spotted C-40 Crusher 3199 | -6/Waste | Build established: Mutant 3203 | -6/Waste | Found Prototype Launcher 3203 | -6/Waste | Identified Tesla Bomb Launcher 3218 | -6/Waste | EMP discharged 3243 | -6/Waste | Discovered new exit (range 12) 3252 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3255 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3259 | -6/Waste | Entered Factory 3371 | -6/Factory | Discovered new exit (range 4) 3453 | -6/Factory | Entered another Factory area 3453 | -5/Factory | Evolved 2 slots: Utility x2 3792 | -5/Factory | Build established: Skirmisher 4055 | -5/Factory | Lost 3 parts (1p1u1w) 4062 | -5/Factory | System corruption reached 10% 4211 | -5/Factory | Discovered new exit (range 9) 4251 | -5/Factory | Entered another Factory area 4251 | -4/Factory | Evolved 2 slots: Utility x2 4384 | -4/Factory | Build established: Scavenger-Skirmisher 4897 | -4/Factory | Botcube activated 4911 | -4/Factory | Botcube completed mutation into hovering form, armed with 1 gun. 4936 | -4/Factory | Garrison activated, responded to threat 4991 | -4/Factory | System corruption reached 10% 5024 | -4/Factory | Found Botcube 5028 | -4/Factory | Botcube activated 5042 | -4/Factory | Botcube completed mutation into legged form, armed with 1 gun. 5055 | -4/Factory | Lost 11 parts (1p3n3u4w) 5059 | -4/Factory | Self-destructed Last Messages --------------- 05024_ Acquired Botcube. 05024_ Myomer Leg destroyed. 05025_ Slug penetrates Wall. 05025_ S-27 Virus destroyed. 05025_ Slug penetrates Wall. 05026_ Dropped Botcube. 05028_ Botcube begins transforming into Mutated Botcube. 05042_ Botcube completes transformation. 05042_ S-27 Virus destroyed. 05042_ Slug penetrates Mutated Botcube. 05043_ S-27 Virus destroyed. 05045_ Slug penetrates Mutated Botcube. 05045_ Slug penetrates Wall. 05047_ H-77 Assassin destroyed. 05049_ Acquired 11 matter. 05051_ S-27 Virus destroyed. 05053_ Acquired Corrupted Myomer Leg. 05053_ Integrated Corrupted Myomer Leg (+3). 05053_ S-27 Virus destroyed. 05056_ Acquired Myomer Leg. Map ----- +----------------------------------------------------+ | ????# " " " " " #???##?#?#?#????????????????????? | | #???# " " " " " #??####?????#??#?#??????????????? | | ????# " " " " " ##???#?#??####??????????????????? | | ????# " " " " " ###???#?#??##????#??????????????? | | ?#?## " " " " " #####??##??#??#?????????????????? | | ?##?# ##??##?####???#????#????????????? | | #?#?#?? ? ?##?? ?? ##???#????????????????? | | ?#??#######+#########???? ##?#??#????#??????????? | | ?#??#?## #?##?#?? #?###????#?#??????????? | | ??#???## ###??? ??? #######????#?#????????? | | ?##???## ###?#?? ? ###?##?#??##?#????????? | | ?###?#?# ##?##? ?? #?###???##???#????????? | | ?#?????# ###########+#????? ???##?????????? | | ########## # # #??? ? ??????????????? | | # ! # # # #? ? ? ??? ??????????? | | # " | # # #? ?? ? ?? ??"????????? | | # + " #*#? ? ??????""????????? | | # # # #%# ? ? ? #???"????????? | | # """" # # #=# ??????# ?? ????????? | | # """" # # # #?? ?? ?#?? ?? ?????? | | # """" # # # # ?? ? ??? ???????????? | | # """" # =###########[#####+######+####?????? | | # ! # *%%[%[ = %! ???? | | ########## =*%! % [ ^ ???? | | ?????##?## [%=[ M % ! ! p ???? | | #???###### = =@!== A p ???? | | ??#???# ; % %!%[% *% % ????? | | ?#?######### T###########g##### =#########????? | | ?#?#?#??#?#####?? ? ? s ?# #?#?#????????? | | ?????###????####????"? s""G"" ?? ##???????????? | | ???#?#####?####?# ??? s " " #?? ##???????????? | | ???##?#########????"?s? # ?? #????????????? | | #?#?????##??###?#?? ??? #??? #????????????? | | ??????#???????#?# ""? """ """ # ??? #????????????? | | ????????#???#?#?? """ """ """ #?? ??#????????????? | | ?????#??##?#?##?#??""g""" """ #?? ???????????????? | | ???????#????????? ? ? ?#??????????????????? | | ??????#??????????? ????? ???# ?????????????????? | | ?????????????????? ??? ? ???????????????????? | | ??????????????????##???#?#???????????????????????? | | ?????#??????????????? s??????????????????????????? | | ???????????#?????????????o???????????????????????? | | ?????#???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 20 Terrain Scan Density 210 Core Shielding 30 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 5 Target Analysis 9 Recoil Reduction 2 Offensive Hacking 12 Defensive Hacking 12 Item Schematics ----------------- Nuclear Core | -8/Recycling | Hacked Imp. Utility Shielding | -8/Recycling | Hacked Gui. EMP Blaster | -5/Factory | Scanalyzed Adv. Terrain Scanner | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Antimatter Reactor | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CatalystColdFacilitator Manual? 0 Play Time 00:40:06 Cumulative 579.6 hours Start 2024.01.07 @ 03:34:44 End 2024.01.07 @ 04:16:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 484 Rogue 211 Adventurer 123 Explorer 150 Win Type - Total 25 Types 19/0/4/1/0/0/0/1/0 Lore% 77 Gallery% 90 Achievement% 75 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a627c1bd-bc45-4f35-b284-cc4930b67e58