Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.11.18 @ 10:52:37 Player: Serom_69 Result: Destroyed by Z-Imprinter with Zionite Laser-M Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (142) 710 Value Destroyed (3591) 3591 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1115) 1115 TOTAL SCORE: 8956 Bonus ------- High Alert Combat Kills 515 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 98/100 System Corruption 0% Temperature Cool (20) Movement Core (50) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Heavy Ion Engine Armored Treads Plasma Cannon Heavy Mace Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Hardened Heavy Armor Plating Light Regenerative Plating > --- WEAPON ----------- Improved EM Pulse Cannon Ion Cannon Barrage Gun Rocket Launcher > --- INVENTORY -------- Heavy Ion Engine Makeshift Power Source Small Matter Pod Heavy Mace [Rating: 39] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Flight Unit Makeshift Flight Unit Utility Medium Storage Unit Device Cooling System Storage Medium Storage Unit Protection Light Regenerative Plating Weapon EM Pulse Cannon Energy Gun Improved EM Shotgun Energy Cannon EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Heavy Mace Build | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Sto Rec Fac Low Low Zio Dee Slots Evolved 6 | . . 2 . . 4 . . . . Power . | . . . . . . . . . . Propulsion 2 | . . 1 . . 1 . . . . Utility 2 | . . . . . 2 . . . . Weapon 2 | . . 1 . . 1 . . . . Parts Attached 120 | 1 29 27 31 8 7 10 2 4 1 Power 14 | . 5 2 4 . . 1 . 2 . Engine 14 | . 5 2 4 . . 1 . 2 . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 16 | . 6 5 2 . 1 1 . 1 . Treads . | . . . . . . . . . . Leg 15 | . 6 5 2 . 1 1 . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 1 | . . . . . . . . 1 . Utility 29 | . 10 4 3 4 2 4 2 . . Device 13 | . 4 4 2 1 . 2 . . . Storage 8 | . 3 . . 3 1 . 1 . . Processor . | . . . . . . . . . . Hackware . | . . . . . . . . . . Protection 8 | . 3 . 1 . 1 2 1 . . Artifact . | . . . . . . . . . . Weapon 61 | 1 8 16 22 4 4 4 . 1 1 Energy Gun 5 | . 4 . 1 . . . . . . Energy Cannon 18 | . 4 6 4 . 2 1 . . 1 Ballistic Gun 9 | 1 . 4 2 . 1 1 . . . Ballistic Cannon 12 | . . 4 6 2 . . . . . Launcher 5 | . . . 2 . 1 2 . . . Special Weapon . | . . . . . . . . . . Impact Weapon 12 | . . 2 7 2 . . . 1 . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . 1 2 4 . . . . . . Parts Lost 21 | . . 2 1 . . 7 9 . 2 Power 1 | . . . . . . . . . 1 Propulsion 6 | . . . . . . 2 3 . 1 Utility 3 | . . . . . . 1 2 . . Weapon 11 | . . 2 1 . . 4 4 . . Highest Loss Streak 5 | . . 1 1 . . 4 5 . 2 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 82 | . 88 99 99 99 91 75 57 21 15 Engine 9 | . 13 11 10 11 7 7 6 6 7 Leg 26 | . 27 32 32 33 30 24 16 . . Device 7 | . 6 11 10 10 7 3 . . . Storage 9 | . 13 11 11 11 7 7 6 . . Protection 1 | . . . . . 7 6 9 . . Energy Gun 1 | . 8 1 . . . . . . . Energy Cannon 16 | . 16 19 21 22 15 17 9 . . Ballistic Gun 2 | . . 3 1 . 7 3 4 . . Ballistic Cannon 4 | . . 8 7 8 1 . . . . Impact Weapon 1 | . . . 2 2 . . . 7 . Naked Turns 48 | . . . . . . . 43 2 3 Heaviest Build 62 | 2 26 36 36 34 45 58 62 7 4 Greatest Support 56 | 3 26 43 43 41 56 56 43 8 8 Greatest Overweight (x) 20 | . 4 1 . . 1 1 20 . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 5 10 10 10 10 10 10 10 5 5 Average Capacity 9 | 5 9 10 10 9 10 10 9 5 5 Most Carried 10 | 5 10 10 10 10 10 10 6 5 5 Average Carried 7 | 3 4 7 9 9 9 7 4 3 4 Final Capacity 10 | 5 10 10 10 10 10 10 5 5 5 Final Carried 10 | 5 6 10 10 10 10 6 5 4 5 Class Distribution -------------------- 52% | Mutant 47% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Storage Gunner | -9/Recycling Gunner | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -7/Deep Caves Resources | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Sto Rec Fac Low Low Zio Dee Matter Collected 2178 | 210 290 500 619 170 127 119 93 40 10 Remotely . | . . . . . . . . . . Salvage Created 5065 | . 594 1421 1877 458 169 367 179 . . Parts 314 | . 43 86 127 21 11 16 10 . . Haulers Intercepted 11 | . . 5 6 . . . . . . Recyclers Shooed 4 | . . 1 1 2 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 27 | . . . . . . 12 15 . . Prevented 7 | . . . . . . 3 4 . . Kills | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Sto Rec Fac Low Low Zio Dee Combat Hostiles Destroyed 103 | . 13 26 39 8 5 8 4 . . Guns 14 | . 8 1 1 . . 1 3 . . Cannons 75 | . 4 24 31 8 3 4 1 . . AOE 13 | . 1 1 7 . 2 2 . . . Classes Destroyed 13 | . 6 3 2 1 1 . . . . Worker 3 | . 1 2 . . . . . . . Builder 4 | . 1 1 2 . . . . . . Hauler 11 | . . 5 6 . . . . . . Recycler 7 | . 1 1 . 5 . . . . . Operator 3 | . . 1 2 . . . . . . Drone 8 | . . . . 8 . . . . . Watcher 11 | . 3 5 2 . 1 . . . . Swarmer 29 | . 6 11 4 . 4 3 1 . . Grunt 39 | . 7 5 22 . . 2 3 . . Brawler 3 | . . . 1 . . 2 . . . Duelist 1 | . . . 1 . . . . . . Sentry 22 | . . 10 11 . . 1 . . . Programmer 1 | . . . . . 1 . . . . Best Kill Streak 12 | . 5 7 12 6 4 6 3 . . Combat Bots Only 11 | . 3 5 11 2 4 6 3 . . Max Kills in Single Turn 5 | . 1 3 5 2 2 1 1 . . Gunslinging . | . . . . . . . . . . Exploded 5 | . 1 1 5 . 2 1 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Sto Rec Fac Low Low Zio Dee Damage Taken 4936 | . 335 814 518 27 348 994 1595 . 305 Core 943 | . 77 87 62 . 12 195 273 . 237 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 362 | . . 93 108 . 26 97 38 . . Core Remaining (%) 77 | 100 69 . . 62 . . . . . Volleys Fired 221 | . 34 62 60 21 12 21 11 . . Largest 4 | . 2 3 3 3 3 4 4 . . Hottest 229 | . 121 194 170 170 160 229 190 . . Shots Fired 538 | . 59 172 163 50 33 41 20 . . Gun 118 | . 27 43 9 . 10 18 11 . . Cannon 414 | . 32 129 150 50 22 23 8 . . Launcher 6 | . . . 4 . 1 . 1 . . Special . | . . . . . . . . . . Kinetic 191 | . . 82 57 13 10 18 11 . . Thermal 126 | . 19 12 49 16 11 14 5 . . Explosive 6 | . . . 4 . 1 . 1 . . Electromagnetic 215 | . 40 78 53 21 11 9 3 . . Robot Hit Streak 48 | . 17 19 48 7 10 32 21 . . Robot Miss Streak 4 | . 2 3 4 3 2 2 1 . . Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 307 | . 33 97 91 19 22 30 15 . . Core Hits 176 | . 21 46 63 13 11 13 9 . . Critical Kills 2 | . . 1 . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 7 | . 1 2 2 1 . 1 . . . Burn 1 | . 1 . . . . . . . . Meltdown 1 | . . . . . . 1 . . . Destroy 1 | . . 1 . . . . . . . Blast 2 | . . 1 1 . . . . . . Corrupt 2 | . . . 1 1 . . . . . Melee Attacks 61 | . . 9 23 8 . . . 21 . Impact 61 | . . 9 23 8 . . . 21 . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8750 | . 834 2481 2880 706 584 929 336 . . Guns 1208 | . 288 405 70 . 97 169 179 . . Cannons 5718 | . 431 1707 2050 625 337 444 124 . . Explosions 1812 | . 115 362 755 81 150 316 33 . . Melee . | . . . . . . . . . . Ramming 12 | . . 7 5 . . . . . . Kinetic 1755 | . . 850 438 22 97 169 179 . . Thermal 2165 | . 288 422 566 143 147 554 45 . . Explosive 904 | . . . 721 . 150 . 33 . . Electromagnetic 3914 | . 546 1202 1150 541 190 206 79 . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 10 | . . . 1 1 1 10 1 1 . Average Corruption 2 | . . . 1 1 1 5 1 1 . Corruption Purged 9 | . . . . . . 9 . . . Corruption Blocked . | . . . . . . . . . . Effects 40 | . . . 8 2 1 22 6 1 . Message Errors 8 | . . . 1 . . 5 1 1 . Matter Fused 9 | . . . 2 1 1 3 2 . . Heat Flow Errors 10 | . . . 2 1 . 6 1 . . Energy Discharges 4 | . . . . . . 3 1 . . Data Loss (minor) 8 | . . . 3 . . 5 . . . Data Loss (major) 1 | . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 154 | . 34 51 14 38 13 4 . . . Projectiles 90 | . 24 10 5 38 13 . . . . Explosions 64 | . 10 41 9 . . 4 . . . Melee . | . . . . . . . . . . Knockbacks 2 | . . 2 . . . . . . . Impact . | . . . . . . . . . . Kinetic 2 | . . 2 . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 492 | . 63 278 34 27 36 54 . . . Shots 14 | . 2 6 2 1 1 2 . . . Rammed . | . . . . . . . . . . Targets Rammed 3 | . 1 1 1 . . . . . . Kicked 3 | . 1 1 1 . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 440 | . 302 188 355 237 30 279 440 . 3 Average Temperature 90 | . 94 62 71 41 13 98 263 . 2 Received Heat Transfer 1806 | . 84 183 231 . . 300 891 . 117 Effects 9 | . . . 3 . . . 6 . . Shutdowns 1 | . . . 1 . . . . . . Energy Bleed 1 | . . . . . . . 1 . . Interference 5 | . . . 2 . . . 3 . . Short Circuit 2 | . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 20 | . 4 7 3 3 2 1 . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . 1 . . . Parts Melted 3 | . 1 . 1 . . 1 . . . Heat Transferred 3518 | . 631 561 1012 261 222 757 74 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 11 | . 2 3 2 1 1 2 . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Sto Rec Fac Low Low Zio Dee Peak Influence 1126 | . 234 871 848 386 1126 . . . . Initial 971 | . . . 21 236 971 . . . . Average 421 | . 71 334 573 300 980 . . . . Maximum Alert Level 4 | . 1 3 3 1 4 . . . . Low Security (%) 24 | 100 85 22 4 3 . . . . . Level 1 28 | . 14 37 17 96 . . . . . Level 2 23 | . . 36 38 . . . . . . Level 3 22 | . . 3 39 . 87 . . . . Level 4 1 | . . . . . 12 . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 8 | . 2 . 4 . 2 . . . . Investigation 2 | . 2 . . . . . . . . Extermination 2 | . . . . . 2 . . . . Reinforcement 3 | . . . 3 . . . . . . Assault 1 | . . . 1 . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered 1 | . . . . . 1 . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Sto Rec Fac Low Low Zio Dee Distress Signals 5 | . 1 . 4 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 148 | . 19 38 38 15 8 10 12 . 8 Peak Tracking Total 9 | . 4 5 9 4 5 9 7 . 9 Tactical Retreats 8 | . 1 2 1 . . 2 2 . . Traps | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Sto Rec Fac Low Low Zio Dee Traps Triggered 5 | . 2 1 2 . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Sto Rec Fac Low Low Zio Dee Machines Disabled 15 | . . 5 6 1 . . 2 . 1 Max in Single Turn 3 | . . 3 1 1 . . 2 . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Sto Rec Fac Low Low Zio Dee Machines Accessed 36 | . 7 11 12 5 1 . . . . Terminals 32 | . 7 10 10 4 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations 3 | . . 1 2 . . . . . . Recycling Units 1 | . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 99 | . 22 37 28 9 3 . . . . Successful 67 | . 16 27 19 4 1 . . . . Failed 32 | . 6 10 9 5 2 . . . . Catastrophic 5 | . . 2 2 1 . . . . . Database Lockouts . | . . . . . . . . . . Manual 30 | . 2 11 8 5 . . . 4 . Terminals 91 | . 22 35 24 7 3 . . . . Fabricators . | . . . . . . . . . . Repair Stations 6 | . . 2 4 . . . . . . Recycling Units 2 | . . . . 2 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 59 | . 16 25 15 2 1 . . . . Record 13 | . 1 7 5 . . . . . . Part Schematic 1 | . . . 1 . . . . . . Robot Analysis 3 | . 2 1 . . . . . . . Prototype ID Bank 4 | . . 1 2 1 . . . . . Open Door 4 | . . . 4 . . . . . . Branch Access Points 2 | . . 1 1 . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . Alert Level 7 | . 1 6 . . . . . . . Unreport Threat 7 | . 3 3 1 . . . . . . Locate Traps 5 | . 3 2 . . . . . . . Dispatch Records 3 | . 2 1 . . . . . . . Security Status 1 | . . . . . 1 . . . . Hauler Manifests 1 | . . . . 1 . . . . . Registered Components 1 | . . 1 . . . . . . . Zone Layout 5 | . 2 2 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 6 | . . 2 4 . . . . . . Scan Component 3 | . . 1 2 . . . . . . Repair 3 | . . 1 2 . . . . . . Recycling Unit Hacks 2 | . . . . 2 . . . . . Report Inventory 1 | . . . . 1 . . . . . Retrieve Components 1 | . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . Used . | . . . . . . . . . . Hacking Detections 31 | . 7 10 9 4 1 . . . . Full Trace Events 2 | . 1 . 1 . . . . . . Feedback Events 1 | . . . 1 . . . . . . Corruption 1 | . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 3 | . . 1 2 . . . . . . Time 102 | . . 32 70 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 3 | . . . . 3 . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Sto Rec Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Sto Rec Fac Low Low Zio Dee Total Allies 9 | . . . . . . . . 9 . Largest Group 9 | . . . . . . . . 9 6 Highest-Rated Group 288 | . . . . . . . . 288 170 Highest-Rated Ally 41 | . . . . . . . . 41 39 Total Orders . | . . . . . . . . . . Ally Attacks 14 | . . . . . . . . . 14 Total Damage 402 | . . . . . . . . . 402 Kills 5 | . . . . . . . . . 5 Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . . . . . . . . 1 Intel | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Sto Rec Fac Low Low Zio Dee Robot Analysis Total 3 | . 2 1 . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Sto Rec Fac Low Low Zio Dee Turns Passed 7218 | 19 929 1626 1543 479 533 866 361 690 172 Spaces Moved 5291 | 25 637 1028 882 314 377 491 284 955 298 Core 314 | 25 81 . . . . . 107 95 6 Treads . | . . . . . . . . . . Legs 3825 | . 556 1028 882 314 377 491 177 . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 1152 | . . . . . . . . 860 292 Fastest Speed 50 | 50 50 120 120 120 120 120 50 50 50 Average Speed 105 | 50 114 122 120 120 121 141 115 54 55 Slowest Speed 1050 | 50 250 190 120 120 190 190 1050 55 100 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 59 | 3 92 94 89 60 11 62 50 90 48 Regions Visited 9 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . 1 . . . Known Exits Taken 2 | . . 1 1 . . . . . . Unknown Exits Taken 7 | 1 1 . . 1 1 1 1 1 . Scrap Searched 3 | . . . . . . 2 1 . . Spaces Dug 48 | . . 9 29 7 . . . 3 . Terrain Destroyed 190 | . 12 90 56 8 12 3 6 3 . Melee 31 | . . 9 12 7 . . . 3 . Projectile 7 | . . 3 3 1 . . . . . AOE 152 | . 12 78 41 . 12 3 6 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Sto Rec Fac Low Low Zio Dee Total 6346 | 30 779 1244 1189 360 427 623 301 1087 306 Wait 533 | . 38 83 180 . 26 96 . 104 6 Move 5282 | 24 636 1027 881 313 376 490 283 954 298 Hop . | . . . . . . . . . . Pick Up 72 | 5 21 22 5 7 3 4 2 3 . Fast Attach 9 | 1 . . 7 . 1 . . . . Attach 50 | . 19 9 4 1 4 8 2 3 . Detach 12 | . 7 . 1 1 1 1 . . 1 Swap 61 | . 10 18 20 7 2 2 . 1 1 Drop 42 | . 13 13 7 2 2 1 3 1 . Fire 221 | . 34 62 60 21 12 21 11 . . Melee 61 | . . 9 23 8 . . . 21 . Ram . | . . . . . . . . . . Kick 3 | . 1 1 1 . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 7 exits: [*Mat x3] / *Min x2 / *Sto x2) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -7/Factory (discovered 2 exits: [*Low x2]) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 20 | -11/Scrapyard | Entered Materials 239 | -10/Materials | Discovered new exit (range 9) 300 | -10/Materials | Discovered new exit (range 11) 308 | -10/Materials | Build established: Mutant 342 | -10/Materials | Discovered new exit (range 16) 760 | -10/Materials | Discovered new exit (range 5) 862 | -10/Materials | Discovered new exit (range 16) 949 | -10/Materials | Entered another Materials area 949 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1026 | -9/Materials | Discovered new exit (range 13) 1250 | -9/Materials | Build established: Gunner 1281 | -9/Materials | Discovered new exit (range 10) 1346 | -9/Materials | Discovered new exit (range 9) 1789 | -9/Materials | Identified exit to Mines 1789 | -9/Materials | Identified exit to Storage 1869 | -9/Materials | Discovered new exit (range 4) 2097 | -9/Materials | Discovered new exit (range 15) 2246 | -9/Materials | Repaired Imp. Aluminum Leg 2573 | -9/Materials | Discovered new exit (range 9) 2575 | -9/Materials | Entered Storage 2679 | -9/Storage | Destroyed 9 combat bots 2763 | -9/Storage | Found Prototype Protection 2764 | -9/Storage | Identified Lgt. Regenerative Plating 3185 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3187 | -9/Storage | Destroyed 11 combat bots 3375 | -9/Storage | First assault squad dispatched 3402 | -9/Storage | Repaired Imp. Aluminum Leg 3484 | -9/Storage | Identified exit to Recycling 3797 | -9/Storage | Discovered new exit (range 6) 3924 | -9/Storage | Repaired EM Pulse Cannon 4118 | -9/Storage | Entered Recycling 4128 | -9/Recycling | Spotter reported a threat 4128 | -9/Recycling | Spotter reported a threat 4185 | -9/Recycling | Spotter reported a threat 4187 | -9/Recycling | Spotter reported a threat 4190 | -9/Recycling | Spotter reported a threat 4196 | -9/Recycling | Spotter reported a threat 4243 | -9/Recycling | Spotter reported a threat 4402 | -9/Recycling | Spotter reported a threat 4495 | -9/Recycling | Discovered new exit (range 6) 4523 | -9/Recycling | Spotter reported a threat 4539 | -9/Recycling | Spotter reported a threat 4551 | -9/Recycling | Spotter reported a threat 4576 | -9/Recycling | Spotter reported a threat 4597 | -9/Recycling | Entered Factory 4597 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 4694 | -7/Factory | Discovered new exit (range 15) 4883 | -7/Factory | Discovered new exit (range 10) 4997 | -7/Factory | Search patrols dispatched 5130 | -7/Factory | Entered Lower Caves 5352 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5382 | -7/Lower Caves | System corruption reached 10% 5412 | -7/Lower Caves | Lost 4 parts (2n2w) 5465 | -7/Lower Caves | Build established: Mutant 5556 | -7/Lower Caves | Discovered new exit (range 8) 5787 | -7/Lower Caves | Spotted B-75 Beast 5996 | -7/Lower Caves | Entered another Lower Caves area 6118 | -7/Lower Caves | Attracted the attention of an 0b10 base 6193 | -7/Lower Caves | Lost 3 parts (1n2w) 6245 | -7/Lower Caves | Core integrity fell below 50% 6296 | -7/Lower Caves | Learned location of 1 exit from Factory 6332 | -7/Lower Caves | Lost 5 parts (2n1u2w) 6340 | -7/Lower Caves | Discovered new exit (range 7) 6357 | -7/Lower Caves | Entered Zion 6393 | -7/Zion | Gained Derelict followers 6419 | -7/Zion | Discovered new exit (range 15) 6445 | -7/Zion | System corruption cleaned by Quarantine Array 6665 | -7/Zion | Imprinted 6667 | -7/Zion | Declared Zion's savior 7027 | -7/Zion | Discovered new exit (range 4) 7030 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 7047 | -7/Zion | Entered Deep Caves 7047 | -7/Deep Caves | Accompanied by 9 allies 7184 | -7/Deep Caves | Z-Facility disabled 7192 | -7/Deep Caves | Attacked by Z-Imprinter 7217 | -7/Deep Caves | Core integrity fell below 20% 7219 | -7/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M Last Messages --------------- LOCATION=UNKNOWN GOAL=ESCAPE 07049_ R1-A5C(M): "Okay, we didn't really expect you'd be crazy enough to head out this way. We'll go back and get... reinforcements... yeah." 07049_ R1-A5C(M) slips into the shadows. 07050_ SG-OW6(M) slips into the shadows. 07050_ TR-ZJY(M) slips into the shadows. 07051_ R1-DVL(M) slips into the shadows. 07169_ NEW_ZION: Z-Facility proximity alert. 07176_ Y8-SQX(o) destroyed. 07179_ Acquired 10 matter. 07189_ UV-MLZ(l) sneak attacks. 07189_ HR-N58(o) destroyed. 07190_ 2N-7DB(o) destroyed. Z-Imprinter: GET AWAY FROM HERE! I've worked too hard for our future just to have you ruin everything! 07194_ 7I-QQ7(g) destroyed. 07195_ LM-F2Y(l) sneak attacks. 07216_ Mak. Flight Unit destroyed. 07216_ Mak. Power Source destroyed. 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" """"""" | | ????????????????? | | ?????????????????? | | ??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 50 Energy Generation 15 Energy Capacity 480 Matter Stores 350 Matter Capacity 350 Sight Range 16 Terrain Scan Density 10 Armor Coverage 750 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 59 Offensive Hacking 10 Item Schematics ----------------- Cooling System | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer Armchair Analyst Everything Is Under Control Quick And Dirty Robot Respite Signs Are For Wimps The More The Merrier The One \\IAMDERELICT Challenges ------------ None Game ------ Seed PoweredTachyonTorch Manual? 0 Play Time 03:19:53 Cumulative 25.6 hours Start 2022.11.17 @ 14:46:41 End 2022.11.18 @ 10:52:37 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 16 Rogue 14 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 17 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8527cf6b-9741-43a5-801d-6fc0f75e681f