Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.25 @ 11:49:54

Player: ILikeVoltron

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (44)      220
Value Destroyed (915)      915
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2275

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             169/400
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (6)
Movement                   Rolling (105) Ox1
Location                   -9/Mines

 Parts 
-------
>         --- POWER (1) --------
              (None)
>         --- PROPULSION (3) ---
  Armored Wheel
>         --- UTILITY (3) ------
    Large Storage Unit
          Weight Redist. System
>         --- WEAPON (2) -------
              (None)
>         --- INVENTORY (15) ---
    Light Ion Engine
          Aluminum Leg
   Medium Storage Unit
   Medium Battery (150)
   Medium Matter Pod (100)
          Sensor Array
    Light Armor Plating
          Particle Gun
          Particle Gun
          Beam Cannon
          Grenade Launcher
          Mining Laser
          Welding Torch

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
           Cooling System
     Large Storage Unit
           Sensor Array
>          --- WEAPON -----------
           Particle Gun
           Particle Gun
>          --- INVENTORY --------
           Aluminum Leg
           Aluminum Leg
   Armored Wheel
    Medium Storage Unit
    Medium Battery
    Medium Matter Pod
           Weight Redist. System
           Seismic Detector
    Medium Laser
    Medium Laser
           Beam Cannon
           Grenade Launcher
           Mining Laser
           Welding Torch
[Rating: 14]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    Large Storage Unit
  Device                   Cooling System
  Storage                  Large Storage Unit
  Processor                Transport Network Coupler
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   1   .   
  Utility                  1    | .   .   1   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             29   | .   19  8   2   
  Power                    3    | .   2   1   .   
    Engine                 3    | .   2   1   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               10   | .   6   3   1   
    Treads                 .    | .   .   .   .   
    Leg                    9    | .   6   3   .   
    Wheel                  1    | .   .   .   1   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  8    | .   5   2   1   
    Device                 6    | .   3   2   1   
    Storage                1    | .   1   .   .   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   8    | .   6   2   .   
    Energy Gun             8    | .   6   2   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 6    | .   .   .   6   
  Power                    1    | .   .   .   1   
  Propulsion               2    | .   .   .   2   
  Utility                  2    | .   .   .   2   
  Weapon                   1    | .   .   .   1   
  Highest Loss Streak      4    | .   .   .   4   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     94   | .   98  99  62  
  Engine                   11   | .   14  11  1   
  Leg                      27   | .   28  32  10  
  Device                   12   | .   6   21  18  
  Storage                  12   | .   14  11  11  
  Processor                3    | .   5   .   .   
  Energy Gun               23   | .   25  22  15  
  Ballistic Gun            1    | .   2   .   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             32   | 13  31  32  30  
  Greatest Support         33   | 20  20  33  33  
  Greatest Overweight (x)  2    | .   1   1   2   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         12   | 8   11  15  15  
  Most Carried             15   | 6   15  15  15  
  Average Carried          12   | 6   10  14  13  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            15   | 6   15  15  13  

 Class Distribution 
--------------------
 61% | Mutant
 38% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Scr Mat Mat Min 
Matter Collected           677  | 212 365 80  20  
  Remotely                 .    | .   .   .   .   
Salvage Created            1397 | 74  744 479 100 
  Parts                    113  | 2   66  44  1   
Haulers Intercepted        4    | .   1   3   .   
Recyclers Shooed           2    | .   1   1   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Combat Hostiles Destroyed  29   | .   17  10  2   
  Guns                     28   | .   16  10  2   
  AOE                      1    | .   1   .   .   
Classes Destroyed          9    | 1   6   2   .   
  Worker                   2    | .   2   .   .   
  Tunneler                 2    | .   2   .   .   
  Hauler                   4    | .   1   3   .   
  Recycler                 2    | 1   1   .   .   
  Operator                 1    | .   .   1   .   
  Watcher                  4    | .   2   2   .   
  Swarmer                  11   | .   6   5   .   
  Grunt                    17   | .   11  4   2   
  Sentry                   1    | .   .   1   .   
Best Kill Streak           8    | 1   6   8   1   
  Combat Bots Only         7    | .   6   7   1   
Max Kills in Single Turn   4    | 1   4   2   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   1   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Scr  Mat  Mat  Min  
Damage Taken               1639 | .    710  317  612  
  Core                     433  | .    202  50   181  
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   11   | .    11   .    .    
Core Remaining (%)         59   | 100  19   .    .    
Volleys Fired              109  | 3    63   32   11   
  Largest                  2    | 2    2    2    2    
  Hottest                  130  | 40   130  130  100  
Shots Fired                218  | 6    126  64   22   
  Gun                      218  | 6    126  64   22   
  Cannon                   .    | .    .    .    .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  47   | 6    41   .    .    
  Thermal                  171  | .    85   64   22   
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         13   | 2    12   7    13   
  Robot Miss Streak        7    | 2    7    7    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    1    1    .    
    Max Gunslinging Chain  1    | .    1    1    .    
Shots Hit Robots           126  | 3    73   33   17   
  Core Hits                68   | 2    41   20   5    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         4    | .    1    3    .    
    Burn                   4    | .    1    3    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1843 | 28   1077 513  225  
  Guns                     1661 | 28   910  513  210  
  Cannons                  .    | .    .    .    .    
  Explosions               167  | .    167  .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  15   | .    .    .    15   
  Kinetic                  305  | 28   277  .    .    
  Thermal                  1356 | .    633  513  210  
  Explosive                .    | .    .    .    .    
  Electromagnetic          167  | .    167  .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      15   | .    8    .    7    
  Shots                    1    | .    1    .    .    
  Rammed                   4    | .    .    .    4    
Targets Rammed             5    | .    1    .    4    
  Kicked                   1    | .    1    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        443  | .    443  8    42   
  Average Temperature      91   | .    101  4    21   
  Received Heat Transfer   546  | .    267  42   237  
  Effects                  7    | .    7    .    .    
    Shutdowns              2    | .    2    .    .    
    Energy Bleed           1    | .    1    .    .    
    Interference           3    | .    3    .    .    
    Damage (minor)         1    | .    1    .    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              1    | .    1    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             7    | .    3    2    2    
  Heat Transferred         3781 | .    1561 1591 629  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Peak Influence             375  | 5   297 375 121 
  Initial                  112  | .   3   112 106 
  Average                  214  | 3   228 232 113 
Maximum Alert Level        1    | .   1   1   .   
  Low Security (%)         37   | 100 20  46  100 
  Level 1                  62   | .   79  53  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          5    | .   3   2   .   
  Investigation            3    | .   2   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   1   1   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Distress Signals           2    | .   1   1   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              52   | .   24  19  9   
  Peak Tracking Total      7    | .   7   7   7   
  Tactical Retreats        2    | .   2   .   .   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Traps Triggered            3    | .   3   .   .   
  Indirectly               3    | .   3   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             4    | .   4   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Scr Mat Mat Min 
Machines Disabled          4    | .   4   .   .   
  Max in Single Turn       3    | .   3   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Machines Accessed          10   | .   6   4   .   
  Terminals                9    | .   5   4   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                33   | .   15  18  .   
  Successful               23   | .   8   15  .   
  Failed                   10   | .   7   3   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   7    | .   .   7   .   
  Terminals                31   | .   13  18  .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   2   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             14   | .   6   8   .   
  Record                   3    | .   .   3   .   
  Prototype ID Bank        1    | .   1   .   .   
  Branch Access Points     1    | .   .   1   .   
  Emergency Access Points  1    | .   1   .   .   
  Alert Level              1    | .   .   1   .   
  Locate Traps             2    | .   2   .   .   
  Reprogram Traps          1    | .   1   .   .   
  Hauler Manifests         2    | .   .   2   .   
  Registered Components    1    | .   .   1   .   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   
  Scan Component           1    | .   1   .   .   
  Repair                   1    | .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         7    | .   .   7   .   
  Terminals                7    | .   .   7   .   
    Track                  2    | .   .   2   .   
    Botnet                 4    | .   .   4   .   
    Operators              1    | .   .   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         6    | .   5   1   .   
  Full Trace Events        3    | .   2   1   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   1   .   .   
  Time                     16   | .   16  .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Scr Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Scr Mat Mat Min 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -9   
-------------              Run  | Scr  Mat  Mat  Min  
Turns Passed               2023 | 22   1198 582  221  
Spaces Moved               1079 | 12   601  354  112  
  Core                     .    | .    .    .    .    
  Treads                   .    | .    .    .    .    
  Legs                     988  | 12   601  354  21   
  Wheels                   91   | .    .    .    91   
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            105  | 120  120  120  105  
  Average Speed            136  | 120  149  122  112  
  Slowest Speed            260  | 120  190  190  260  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       41   | 3    83   34   45   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        1    | .    .    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Total                      1426 | 14  786 440 186 
  Wait                     154  | .   58  41  55  
  Move                     1076 | 11  600 353 112 
  Hop                      .    | .   .   .   .   
  Pick Up                  21   | .   19  2   .   
  Fast Attach              7    | .   6   1   .   
  Attach                   3    | .   .   1   2   
  Detach                   2    | .   2   .   .   
  Swap                     19   | .   13  6   .   
  Drop                     30   | .   24  4   2   
  Fire                     109  | 3   63  32  11  
  Melee                    .    | .   .   .   .   
  Ram                      4    | .   .   .   4   
  Kick                     1    | .   1   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 4 exits: [*Mat] / *Min x2 / Sto)
-9/Mines

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 3)
   23 | -11/Scrapyard | Entered Materials
  182 | -10/Materials | Discovered new exit (range 14)
  416 | -10/Materials | Build established: Scavenger-Mutant
  481 | -10/Materials | Discovered new exit (range 4)
  518 | -10/Materials | Core integrity fell below 50%
  587 | -10/Materials | Discovered new exit (range 12)
  746 | -10/Materials | Repaired Particle Gun
  767 | -10/Materials | Build established: Mutant
  888 | -10/Materials | Core integrity fell below 20%
  967 | -10/Materials | Discovered new exit (range 9)
 1221 | -10/Materials | Entered another Materials area
 1221 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1339 | -9/Materials  | Identified exit to Mines
 1339 | -9/Materials  | Identified exit to Storage
 1438 | -9/Materials  | Destroyed 7 combat bots
 1475 | -9/Materials  | Discovered new exit (range 3)
 1707 | -9/Materials  | Build established: Scavenger-Mutant
 1803 | -9/Materials  | Entered Mines
 1912 | -9/Mines      | Lost 4 parts (1p2n1u)
 2019 | -9/Mines      | Core integrity fell below 50%
 2024 | -9/Mines      | Self-destructed

 Last Messages 
---------------
01835_ Lgt. Ion Engine destroyed.
01841_ Imp. Aluminum Leg destroyed.
01845_ Lgt. Nuclear Core melted.
01845_ G-47 Trooper destroyed.
01869_ Cooling System destroyed.
01881_ Aluminum Leg destroyed.
01882_ G-34 Mercenary heat damages Aluminum Leg.
01882_ Heat Sink melted.
01882_ G-34 Mercenary destroyed.
01887_ Dropped Med. Laser.
01893_ Dropped Aluminum Leg.
01895_ Acquired 10 matter. <x2>
01983_ Seismic Detector destroyed.
01996_ S-10 Pest destroyed.
01997_ K-01 Serf collects debris.
01998_ Slammed into K-01 Serf.
02000_ Slammed into S-10 Pest. <x2>
02002_ Slammed into T-07 Excavator.
02005_ K-01 Serf collects debris. <x2>
02023_ Med. Laser destroyed.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????????????             #????? |
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| ????????????????????##  #?????????          ?????? |
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| ??????????????????????  u           k   #?##   ##? |
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| ??????????????????????????????????????#    ##  ##? |
| ??????????????????????????????????????##  ??#  #?? |
| ???????????????????????????????????????##???#  #?? |
| ????????????????????????????????????????????#  #?? |
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| ????????????????????????????????????????????#  #?? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Additional Mass Support    6
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ModifiedBiomechanicalMatrix
  Manual?         0
Play Time         00:21:57
  Cumulative      61.7 hours
  Start           2022.05.13 @ 17:20:01
  End             2022.05.25 @ 11:49:54
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          83
  Rogue           79
  Adventurer      0
  Explorer        4
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          35
Achievement%      28
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          113x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b4dbf0dc-3a71-4e26-b4c0-1b56984e8ba3