Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.24 @ 01:22:40 Player: HybriD Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (29) 145 Value Destroyed (1367) 1367 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 5612 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 141/300 Energy 99/100 System Corruption 7% Temperature Cool (9) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Visual Processing Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core VTOL Module Advanced ECM Suite Peak State ------------ > --- POWER ------------ Light Ion Engine Neutrino Core > --- PROPULSION ------- Light Treads Medium Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Advanced Visual Processing Unit Advanced Targeting Computer Makeshift ECM Suite Medium Reactive Plating > --- WEAPON ----------- Heavy Laser Gatling Laser Coil Gun > --- INVENTORY -------- Aluminum Leg Compact Wheel Cooled VTOL Module Advanced ECM Suite Gatling Laser Makeshift Shrapnel Gun Flak Cannon [Rating: 48] Favorites ----------- Power Neutrino Core Engine Ion Engine Power Core Neutrino Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Flight Unit Cooled VTOL Module Utility Large Storage Unit Device Reaction Control System Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Improved Utility Shielding Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Barrage Gun Ballistic Cannon Gauss Cannon Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Gar Slots Evolved 8 | . . 2 2 . 2 . . 2 . Power 1 | . . . 1 . . . . . . Propulsion 2 | . . 2 . . . . . . . Utility 4 | . . . 1 . 2 . . 1 . Weapon 1 | . . . . . . . . 1 . Parts Attached 95 | 6 4 12 6 10 10 10 8 16 13 Power 8 | 1 . 2 . 2 1 . 1 1 . Engine 5 | 1 . 1 . 2 . . . 1 . Core 3 | . . 1 . . 1 . 1 . . Reactor . | . . . . . . . . . . Propulsion 42 | 2 1 6 2 3 2 3 3 13 7 Treads 10 | . . . . 2 . . . 8 . Leg 15 | . . . . . 1 3 3 3 5 Wheel 11 | 2 1 2 2 1 . . . 2 1 Hover . | . . . . . . . . . . Flight 6 | . . 4 . . 1 . . . 1 Utility 22 | 1 3 1 2 1 4 7 1 1 1 Device 11 | . 1 1 2 . . 5 1 . 1 Storage 4 | 1 2 . . . . 1 . . . Processor 3 | . . . . . 2 1 . . . Hackware . | . . . . . . . . . . Protection 4 | . . . . 1 2 . . 1 . Artifact . | . . . . . . . . . . Weapon 23 | 2 . 3 2 4 3 . 3 1 5 Energy Gun 11 | 1 . 1 1 3 1 . 2 1 1 Energy Cannon 1 | . . 1 . . . . . . . Ballistic Gun 6 | 1 . 1 . . . . 1 . 3 Ballistic Cannon 5 | . . . 1 1 2 . . . 1 Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . 1 1 . . . . Parts Lost 55 | . 1 10 2 8 . . 7 5 22 Power 8 | . . 2 . 3 . . 1 . 2 Propulsion 25 | . 1 6 . 2 . . 3 3 10 Utility 8 | . . . 1 2 . . . 1 4 Weapon 14 | . . 2 1 1 . . 3 1 6 Highest Loss Streak 12 | . 1 9 2 3 . . 3 5 12 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 78 | . 98 92 59 60 64 88 79 87 62 Engine 3 | . 14 10 9 7 . . . . . Core 3 | . . . . . 7 7 5 6 1 Treads 3 | . . . . . 15 10 . 9 4 Leg 10 | . . . . . 6 14 20 14 9 Wheel 4 | . 26 1 7 11 . . . . . Flight 4 | . . 37 . . 6 4 . . 3 Device 8 | . 13 11 16 7 . 5 10 10 6 Storage 7 | . 14 11 9 8 . 5 7 6 5 Processor 9 | . . . . . 5 15 15 13 12 Protection 3 | . . . . 6 6 7 4 5 1 Energy Gun 7 | . 14 1 9 7 7 7 6 12 3 Ballistic Gun 4 | . 14 9 . . . . 5 4 8 Ballistic Cannon 3 | . . . 8 10 7 7 1 . 2 Naked Turns . | . . . . . . . . . . Heaviest Build 78 | 12 29 32 32 39 19 41 50 74 78 Greatest Support 85 | 32 32 32 16 40 40 58 48 76 85 Greatest Overweight (x) 8 | 1 1 8 1 2 1 1 1 2 8 Average Overweight (x) . | . . 1 1 1 . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 5 15 15 15 15 Average Capacity 13 | 7 10 15 15 14 5 12 15 15 13 Most Carried 13 | 4 12 12 7 7 5 11 13 13 9 Average Carried 7 | 1 7 11 4 4 4 7 11 10 3 Final Capacity 15 | 8 15 15 15 5 5 15 15 15 5 Final Carried 13 | 4 12 8 5 5 5 10 13 9 3 Class Distribution -------------------- 64% | Mutant 26% | Derelict-Mutant 3% | Derelict-Gunner 3% | Derelict-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Lower Caves Derelict-Mutant | -7/Lower Caves Derelict-Tank | -6/Factory Derelict-Gunner | -6/Garrison Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Gar Matter Collected 1356 | 260 29 . . 174 . 365 271 30 227 Remotely . | . . . . . . . . . . Salvage Created 1081 | 61 84 . . 116 . 145 285 40 350 Parts 52 | 2 4 . . 10 . 5 13 . 18 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . 4 12 . . Prevented 2 | . . . . . . 1 1 . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Gar Combat Hostiles Destroyed 25 | . 2 . . 2 . 3 7 2 9 Guns 15 | . 2 . . . . 1 2 2 8 Cannons 10 | . . . . 2 . 2 5 . 1 Classes Destroyed 7 | 1 1 . . 2 . . . 1 2 Worker 3 | . . . . 3 . . . . . Recycler 1 | 1 . . . . . . . . . Swarmer 3 | . . . . . . . . . 3 Grunt 17 | . 2 . . . . 3 7 . 5 Sentry 3 | . . . . 2 . . . 1 . Hunter 1 | . . . . . . . . 1 . Programmer 1 | . . . . . . . . . 1 Best Kill Streak 4 | 1 1 . . 2 . 2 2 2 4 Combat Bots Only 4 | . 1 . . 2 . 2 2 2 4 Max Kills in Single Turn 2 | 1 1 . . 1 . 1 1 1 2 Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Gar Damage Taken 6245 | . 152 873 233 975 38 230 759 436 2549 Core 1651 | . 59 324 41 254 . 52 71 68 782 Absorbed by Shields 72 | . . . . 27 . . . . 45 Redirected to Shielding 51 | . . . . . . 13 38 . . Regen/Repaired (Parts) 33 | . . . 33 . . . . . . Core Remaining (%) 64 | 100 76 19 . 46 . . 82 . . Volleys Fired 121 | 4 11 . . 33 1 8 33 4 27 Largest 3 | 2 2 . . 2 2 2 2 3 3 Hottest 177 | 60 60 . . 100 95 103 108 177 123 Shots Fired 205 | 8 22 . . 48 2 16 52 9 48 Gun 130 | 8 22 . . 20 1 8 21 9 41 Cannon 75 | . . . . 28 1 8 31 . 7 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 135 | 4 11 . . 28 1 8 41 1 41 Thermal 49 | 4 11 . . 17 . . 2 8 7 Explosive . | . . . . . . . . . . Electromagnetic 21 | . . . . 3 1 8 9 . . Robot Hit Streak 13 | 4 6 . . 4 1 3 6 9 13 Robot Miss Streak 6 | 1 2 . . 6 1 1 6 3 4 Penetration Max 2 | . . . . . . 1 . . 2 Secondary Targets 1 | . . . . . . . . 1 . Max Gunslinging Chain 1 | . . . . . . . . 1 . Shots Hit Robots 123 | 5 15 . . 13 1 11 34 8 36 Core Hits 78 | 2 6 . . 10 . 7 15 4 34 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 6 | . . . . . . 3 2 1 . Burn 1 | . . . . . . . . 1 . Blast 5 | . . . . . . 3 2 . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 2688 | 49 145 1 7 258 17 274 813 174 950 Guns 1496 | 49 145 . . . . 97 244 174 787 Cannons 1184 | . . . . 258 17 177 569 . 163 Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Ramming 8 | . . 1 7 . . . . . . Kinetic 2008 | 15 69 . . 258 17 177 678 13 781 Thermal 483 | 34 76 . . . . . 43 161 169 Explosive . | . . . . . . . . . . Electromagnetic 189 | . . . . . . 97 92 . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 7 | . . . . . . . . . 7 Average Corruption 6 | . . . . . . . . . 6 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 12 | . . . . . . . . . 12 Message Errors 3 | . . . . . . . . . 3 Matter Fused 2 | . . . . . . . . . 2 Heat Flow Errors 3 | . . . . . . . . . 3 Energy Discharges 1 | . . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . 1 Weapon Failures 2 | . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 23 | . . . . . . 7 16 . . Projectiles 23 | . . . . . . 7 16 . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 27 | . . . . 3 . 3 8 . 13 Impact . | . . . . . . . . . . Kinetic 24 | . . . . 3 . 3 8 . 10 Secondary 3 | . . . . . . . . . 3 Self-Inflicted Damage 3 | . . . 3 . . . . . . Shots . | . . . . . . . . . . Rammed 2 | . . 1 1 . . . . . . Targets Rammed 2 | . . 1 1 . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 256 | 40 76 5 1 134 12 231 173 225 256 Average Temperature 61 | 20 35 5 1 41 8 94 70 96 71 Received Heat Transfer 2730 | . 81 360 126 465 . 153 459 54 1032 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . . . 2 . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 1134 | 75 175 . . . . . 100 410 374 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Gar Peak Influence 314 | 5 219 210 83 141 34 . . 60 314 Initial 63 | . 3 33 63 . . . . . 44 Average 79 | 1 92 101 60 71 14 . . 9 184 Maximum Alert Level 1 | . 1 1 . . . . . . 1 Low Security (%) 89 | 100 81 86 100 100 100 . . 100 65 Level 1 10 | . 18 13 . . . . . . 34 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 5 | . . 1 . 2 . . . 2 . Investigation . | . . . . . . . . . . Extermination . | . . . . . . . . . . Reinforcement 4 | . . 1 . 2 . . . 1 . Assault . | . . . . . . . . . . Garrison 1 | . . . . . . . . 1 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Gar Distress Signals 2 | . . 2 . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 103 | . 15 17 11 17 3 4 13 3 20 Peak Tracking Total 10 | . 3 8 8 10 2 3 4 2 10 Tactical Retreats 18 | . 4 4 . 2 . 1 5 . 2 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Gar Traps Triggered 3 | . . . . 1 . . . . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 4 | . 4 . . . . . . . . Reused 4 | . 4 . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 4 | . 4 . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Gar Machines Disabled 1 | . . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . . 1 Garrison Relay 1 | . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Gar Machines Accessed 22 | . 4 4 3 3 4 . 2 2 . Terminals 13 | . 3 3 1 3 3 . . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . Scanalyzers 3 | . . 1 . . 1 . . 1 . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 77 | . 21 12 13 9 16 . 3 3 . Successful 54 | . 14 9 9 7 11 . 3 1 . Failed 23 | . 7 3 4 2 5 . . 2 . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 7 | . . . . 5 . . 2 . . Terminals 45 | . 18 10 3 9 5 . . . . Fabricators . | . . . . . . . . . . Repair Stations 5 | . . . 5 . . . . . . Recycling Units 8 | . 3 . 5 . . . . . . Scanalyzers 15 | . . 2 . . 11 . . 2 . Garrison Access 1 | . . . . . . . . 1 . Terminal Hacks 30 | . 11 7 1 7 1 . 3 . . Record 6 | . 2 2 . . . . 2 . . Robot Analysis 1 | . 1 . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . Open Door 2 | . . . . 1 . . 1 . . Open DSF 1 | . . . . . 1 . . . . Branch Access Points 2 | . . . . 2 . . . . . Emergency Access Points 1 | . . . . 1 . . . . . Alert Level 4 | . 1 1 . 2 . . . . . Unreport Threat 1 | . . . 1 . . . . . . Locate Traps 5 | . 3 2 . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . Security Status 1 | . . . . 1 . . . . . Investigation Status 2 | . 1 1 . . . . . . . Zone Layout 1 | . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . . . 4 . . . . . . Scan Component 2 | . . . 2 . . . . . . Repair 2 | . . . 2 . . . . . . Recycling Unit Hacks 7 | . 3 . 4 . . . . . . Recycle Component 1 | . . . 1 . . . . . . Process 2 | . 1 . 1 . . . . . . Report Inventory 2 | . 1 . 1 . . . . . . Retrieve Matter 2 | . 1 . 1 . . . . . . Scanalyzer 12 | . . 2 . . 10 . . . . Insert Component 5 | . . 1 . . 4 . . . . Analyze 7 | . . 1 . . 6 . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 14 | . 3 4 1 2 3 . . 1 . Full Trace Events 1 | . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 5 | . . 1 . . 4 . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . . 2 . . . . . . Time 52 | . . . 52 . . . . . . Parts Recycled 1 | . . . 1 . . . . . . Recycled Matter 38 | . 3 . 35 . . . . . . Retrieved Matter 38 | . 3 . 35 . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 5 | . . 1 . . 4 . . . . Part Schematics Acquired 5 | . . 1 . . 4 . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Sto Fac Low Low Fac Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . 5 Machine Destruction 5 | . . . . . . . . . 5 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Gar Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Gar Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 1 2 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Gar Turns Passed 4318 | 59 470 286 168 459 362 687 1289 196 342 Spaces Moved 2586 | 32 402 212 88 245 274 410 693 81 149 Core 34 | 3 . 2 . . . . . . 29 Treads 190 | . . . . 9 12 124 . 15 30 Legs 1394 | . . . . . 262 286 693 66 87 Wheels 779 | 29 402 22 88 236 . . . . 2 Hover . | . . . . . . . . . . Flight 189 | . . 188 . . . . . . 1 Fastest Speed 50 | 50 100 100 115 105 120 120 120 160 50 Average Speed 139 | 98 101 122 115 119 123 156 170 197 125 Slowest Speed 555 | 100 115 450 115 160 190 240 196 270 555 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 33 | 3 62 28 14 50 9 48 69 5 45 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . 1 . . . Known Exits Taken 1 | . . . . . . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . Scrap Searched 10 | . . . . . . 6 4 . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 12 | . . . . . . 1 9 . 2 Melee . | . . . . . . . . . . Projectile 12 | . . . . . . 1 9 . 2 AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Gar Total 3101 | 52 444 240 155 363 296 437 751 104 259 Wait 182 | 1 15 11 55 62 3 . 6 . 29 Move 2578 | 31 401 211 87 244 273 409 692 81 149 Hop . | . . . . . . . . . . Pick Up 72 | 10 11 2 5 7 6 6 11 2 12 Fast Attach 5 | . . . . . 2 3 . . . Attach 72 | 6 2 9 6 7 7 3 7 7 18 Detach 7 | . . 3 . . 1 2 . 1 . Swap 23 | . 2 3 . 3 1 4 1 9 . Drop 10 | . 2 . 1 1 2 2 1 . 1 Fire 121 | 4 11 . . 33 1 8 33 4 27 Melee . | . . . . . . . . . . Ram 2 | . . 1 1 . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 29 | . . . . 6 . . . . 23 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Garrison History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 89 | -10/Materials | Discovered new exit (range 14) 143 | -10/Materials | Discovered new exit (range 7) 305 | -10/Materials | Build established: Mutant 530 | -10/Materials | Entered another Materials area 530 | -9/Materials | Evolved 2 slots: Propulsion x2 784 | -9/Materials | Core integrity fell below 50% 795 | -9/Materials | Discovered new exit (range 16) 816 | -9/Materials | Entered another Materials area 816 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 845 | -8/Materials | Lost 9 parts (2p5n2w) 929 | -8/Materials | Repaired Com. Wheel 957 | -8/Materials | Repaired ECM Suite 967 | -8/Materials | Discovered new exit (range 14) 984 | -8/Materials | Entered Storage 1018 | -8/Storage | Identified exit to Recycling 1419 | -8/Storage | Discovered new exit (range 16) 1442 | -8/Storage | Core integrity fell below 50% 1443 | -8/Storage | Entered Factory 1443 | -7/Factory | Evolved 2 slots: Utility x2 1466 | -7/Factory | Lost 3 parts (1p1n1w) 1781 | -7/Factory | Discovered new exit (range 20) 1805 | -7/Factory | Entered Lower Caves 2182 | -7/Lower Caves | Learned location of Zion (-7) 2384 | -7/Lower Caves | Discovered new exit (range 3) 2492 | -7/Lower Caves | Entered another Lower Caves area 2555 | -7/Lower Caves | Lost 3 parts (1p1n1w) 2601 | -7/Lower Caves | Discovered new exit (range 14) 2992 | -7/Lower Caves | Build established: Derelict-Mutant 3088 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 3252 | -7/Lower Caves | Learned Research emergency access door positions 3252 | -7/Lower Caves | Learned Factory security intel 3654 | -7/Lower Caves | Learned 4 Factory zone layouts 3781 | -7/Lower Caves | Entered Factory 3781 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3899 | -6/Factory | Garrison activated, responded to threat 3974 | -6/Factory | Lost 5 parts (3n1u1w) 3977 | -6/Factory | Identified exit to Garrison 3977 | -6/Factory | Entered Garrison 4036 | -6/Garrison | Triggered checkpoint 4106 | -6/Garrison | Lost 10 parts (2p5n2u1w) 4120 | -6/Garrison | Garrison Relay disabled 4281 | -6/Garrison | Core integrity fell below 50% 4284 | -6/Garrison | Triggered checkpoint 4311 | -6/Garrison | Core integrity fell below 20% 4318 | -6/Garrison | Lost 12 parts (5n2u5w) 4319 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04300_ Field strength at 40. 04301_ Field strength at 34. 04302_ Field strength at 28. 04303_ Field strength at 22. 04304_ Field strength at 16. 04306_ Field strength at 5. 04307_ Stasis field depleted. 04307_ Triggered Stasis Trap. 04307_ A bubble of rippling energy engulfs the area. 04307_ Field strength at 94. 04308_ Field strength at 83. 04309_ Field strength at 77. 04310_ Field strength at 71. 04311_ Field strength at 60. 04312_ Field strength at 49. 04313_ Field strength at 38. 04314_ Field strength at 27. 04315_ Field strength at 16. 04316_ Field strength at 5. 04316_ Stasis field depleted. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????##???????????????????? | | ???????????????????????????? #??????????????????? | | ????????????????????????????# #??????????????????? | | ????????????????????????????# #??????????????????? | | ????????????????????????????# #??????????????????? | | ????????????????????????????# #??????????????????? | | ????????????????????????????# #??????????????????? | | ????????????????????????????# #??????????????????? | | ????????????????????????????# #??????????????????? | | ????????????????????????????# #??????????????????? | | ???????????????############## #######????????????? | | ??????????# @ gg gg #????????????? | | ??????????# gg g #????????????? | | ??????????############## ########g #????????????? | | ???????????????????????# #??????# #????????????? | | ???????????????????????# #??????# #????????????? | | ???????????????????????# #??????# #????????????? | | ???????????????????????# #??????# #????????????? | | ???????????????????????# #??????# #######??????? | | ???????????????????????# #??????# ## #???#??? | | ???????????????????????# #?????## ## ###+#### | | ???????????????????????# ####### = | | ???????????????????????# !*% | | ???????????????????????# %% | | ???????????????????????########## ## ## *=### | | ??????????????????????????????### ## ## ### | | ??????????????????????????????# # | | ??????????????????????????????#" # | | ??????????????????????????????#%" # | | ??????????????????????????????#" # | | ??????????????????????????????### ## ## ### | | ????????????????????????????????# ## ## #?? | | ??????????????????????????????? ? | | ?????????????????????????????? | | ?????????????????????????????#### ### | | ????????????????????????????????## ##""""## ##?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 24 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 30 Utility Shielding 66 Evasion (%) 59 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- Com. Wheel | -9/Materials | Scanalyzed Arc Projector | -7/Factory | Scanalyzed Med. Reactive Plating | -7/Factory | Scanalyzed Gatling Laser | -7/Factory | Scanalyzed Flak Cannon | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HelicalSingularityFirepult Manual? 0 Play Time 00:48:32 Cumulative 102.3 hours Start 2022.03.24 @ 00:29:02 End 2022.03.24 @ 01:22:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 99 Rogue 99 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 57 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 629f758d-148e-4205-9415-bafe78520f23