Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.09 @ 19:14:26

Player: Folded_Phoenix

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (49)      245
Value Destroyed (1307)     1307
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3412

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     174/300
Energy                     44/250
System Corruption          0%
Temperature                Cool (53)
Movement                   Core (250) Ox4
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
           Ion Engine
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (3) ------
           Targeting Computer
  Hardened Light Armor Plating
>          --- WEAPON (3) -------
           Pulse Rifle
>          --- INVENTORY (5) ----
  Improved Ion Engine
  Improved Cooling System
  Improved Terrain Scanner
  Improved Terrain Scan Processor

 Peak State 
------------
>               --- POWER ------------
                Deuterium Engine
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
       Improved Cooling System
  High-capacity Storage Unit
                Targeting Computer
>               --- WEAPON -----------
                Gatling Laser
                Gatling Laser
                Assault Cannon
>               --- INVENTORY --------
       Improved Ion Engine
       Improved Ion Engine
                Aluminum Leg
                Cargo Storage Unit
                Visual Processing Unit
       Advanced Visual Processing Unit
       Improved Terrain Scanner
       Improved Terrain Scan Processor
          Light Armor Plating
       Hardened Light Armor Plating
       Hardened Light Armor Plating
          Heavy EM Shotgun
                Pulse Rifle
                EM Pulse Cannon
                Autogun
                Rocket Launcher
                Spear
[Rating: 28]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Targeting Computer
  Device                   Improved Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Autogun
  Energy Gun               Gatling Laser
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher
  Piercing Weapon          Spear

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   
  Utility                  1    | .   .   .   .   1   
  Weapon                   1    | .   .   .   .   1   
Parts Attached             55   | 11  6   7   2   29  
  Power                    9    | 1   .   1   1   6   
    Engine                 8    | 1   .   1   1   5   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               16   | 5   1   3   .   7   
    Treads                 1    | .   .   .   .   1   
    Leg                    13   | 3   1   3   .   6   
    Wheel                  2    | 2   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  10   | 2   2   1   .   5   
    Device                 2    | 1   .   .   .   1   
    Storage                2    | 1   .   1   .   .   
    Processor              2    | .   2   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             4    | .   .   .   .   4   
    Artifact               .    | .   .   .   .   .   
  Weapon                   20   | 3   3   2   1   11  
    Energy Gun             5    | 1   .   .   .   4   
    Energy Cannon          1    | .   .   .   .   1   
    Ballistic Gun          8    | 2   3   2   .   1   
    Ballistic Cannon       2    | .   .   .   1   1   
    Launcher               2    | .   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   2   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   
Parts Lost                 21   | .   1   .   .   20  
  Power                    3    | .   1   .   .   2   
  Propulsion               9    | .   .   .   .   9   
  Utility                  2    | .   .   .   .   2   
  Weapon                   7    | .   .   .   .   7   
  Highest Loss Streak      12   | .   1   .   .   12  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     93   | .   99  96  100 83  
  Engine                   9    | .   13  9   11  7   
  Leg                      35   | .   28  42  44  27  
  Device                   1    | .   3   .   .   2   
  Storage                  8    | .   9   5   11  8   
  Processor                12   | .   14  16  11  9   
  Energy Gun               3    | .   3   .   .   8   
  Ballistic Gun            13   | .   24  22  13  3   
  Ballistic Cannon         4    | .   .   .   8   7   
  Launcher                 1    | .   .   .   .   3   
Peak Build Rating          28   | 7   8   12  14  28  
  Average Rating           13   | 5   7   11  13  20  
  On Entrance              8    | .   7   7   12  14  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             65   | 9   9   51  54  65  
  Greatest Support         40   | 20  20  30  40  40  
  Greatest Overweight (x)  21   | .   .   1   1   21  
  Average Overweight (x)   .    | .   .   .   1   1   
Largest Inventory Capacity 20   | 5   5   20  20  20  
  Average Capacity         14   | 5   5   12  20  19  
  Most Carried             19   | 5   5   11  12  19  
  Average Carried          10   | 3   4   7   11  16  
  Final Capacity           20   | 5   5   20  20  5   
  Final Carried            12   | 5   4   11  12  4   

 Class Distribution 
--------------------
 48% | Scavenger-Mutant
 29% | Mutant
 17% | Scavenger-Gunner
  4% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Gunner | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Mat Min Mat 
Matter Collected           1179 | 372 173 229 70  335 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1263 | 121 263 269 44  566 
  Parts                    99   | 18  25  22  7   27  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Combat Hostiles Destroyed  37   | 1   11  5   3   17  
  Melee                    2    | .   .   .   .   2   
  Guns                     27   | 1   11  5   2   8   
  Cannons                  5    | .   .   .   1   4   
  AOE                      3    | .   .   .   .   3   
Classes Destroyed          9    | 3   2   2   .   2   
  Worker                   2    | 1   .   .   .   1   
  Builder                  1    | .   .   .   .   1   
  Tunneler                 4    | 4   .   .   .   .   
  Operator                 1    | .   .   1   .   .   
  Watcher                  4    | .   1   2   .   1   
  Swarmer                  14   | .   8   .   3   3   
  Grunt                    19   | 1   3   3   .   12  
  Brawler                  1    | .   .   .   .   1   
  Sentry                   3    | .   .   2   .   1   
Best Kill Streak           4    | 2   4   2   3   4   
  Combat Bots Only         4    | 1   4   1   3   3   
Max Kills in Single Turn   2    | 1   2   1   1   2   
  Gunslinging              1    | .   1   .   .   .   
  Exploded                 1    | .   .   .   .   1   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  
Hostile Shots Fired        330  | 8    57   16   10   239  
  Missed                   95   | 4    17   10   2    62   
Damage Taken               3223 | 46   357  100  58   2662 
  Core                     687  | .    100  24   13   550  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         83   | 100  60   .    90   .    
Volleys Fired              115  | 11   35   26   3    40   
  Largest                  3    | 2    2    2    2    3    
  Hottest                  204  | 60   60   46   62   204  
Shots Fired                242  | 22   69   52   6    93   
  Gun                      202  | 22   69   52   3    56   
  Cannon                   34   | .    .    .    3    31   
  Launcher                 6    | .    .    .    .    6    
  Special                  .    | .    .    .    .    .    
  Kinetic                  171  | 11   61   52   6    41   
  Thermal                  65   | 11   8    .    .    46   
  Explosive                6    | .    .    .    .    6    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         26   | 5    4    4    1    26   
  Robot Miss Streak        6    | 2    6    4    4    5    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        4    | .    4    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           147  | 12   36   23   2    74   
  Core Hits                84   | 7    18   10   3    46   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         2    | .    .    .    1    1    
    Blast                  2    | .    .    .    1    1    
Melee Attacks              10   | .    .    .    .    10   
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 10   | .    .    .    .    10   
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3041 | 147  389  368  53   2084 
  Guns                     1958 | 147  389  368  30   1024 
  Cannons                  427  | .    .    .    23   404  
  Explosions               423  | .    .    .    .    423  
  Melee                    233  | .    .    .    .    233  
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  1356 | 70   326  368  53   539  
  Thermal                  1029 | 77   63   .    .    889  
  Explosive                423  | .    .    .    .    423  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 233  | .    .    .    .    233  
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            39   | .    .    .    .    39   
  Projectiles              18   | .    .    .    .    18   
  Explosions               21   | .    .    .    .    21   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 2    | .    .    .    .    2    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    2    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      111  | .    .    .    .    111  
  Shots                    3    | .    .    .    .    3    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        496  | 6    6    9    18   496  
  Average Temperature      111  | 6    5    4    13   123  
  Received Heat Transfer   1365 | 24   78   48   .    1215 
  Effects                  6    | .    .    .    .    6    
    Shutdowns              1    | .    .    .    .    1    
    Energy Bleed           1    | .    .    .    .    1    
    Interference           2    | .    .    .    .    2    
    Short Circuit          2    | .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             3    | .    .    .    .    3    
  Heat Transferred         2299 | 175  150  .    .    1974 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Peak Influence             412  | 45  271 250 115 412 
  Initial                  52   | .   29  52  30  .   
  Average                  96   | 18  120 108 43  131 
Maximum Alert Level        2    | .   1   1   .   2   
  Low Security (%)         80   | 100 73  80  100 66  
  Level 1                  19   | .   26  19  .   32  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          13   | .   2   4   .   7   
  Investigation            4    | .   1   1   .   2   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            5    | .   1   3   .   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 4    | .   .   .   .   4   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Distress Signals           5    | .   .   5   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              63   | 1   15  14  3   30  
  Peak Tracking Total      7    | 1   4   3   3   7   
  Tactical Retreats        3    | .   .   .   .   3   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Traps Triggered            2    | .   1   1   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Min Mat 
Machines Disabled          7    | .   .   .   1   6   
  Max in Single Turn       2    | .   .   .   1   2   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Machines Accessed          9    | .   2   4   .   3   
  Terminals                5    | .   1   2   .   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              2    | .   .   2   .   .   
  Garrison Access          1    | .   .   .   .   1   
Total Hacks                30   | .   4   17  .   9   
  Successful               17   | .   2   13  .   2   
  Failed                   13   | .   2   4   .   7   
    Catastrophic           2    | .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                13   | .   3   4   .   6   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              13   | .   .   13  .   .   
  Garrison Access          3    | .   .   .   .   3   
Terminal Hacks             5    | .   1   2   .   2   
  Record                   1    | .   1   .   .   .   
  Robot Analysis           1    | .   .   1   .   .   
  Prototype ID Bank        1    | .   .   1   .   .   
  Alert Level              1    | .   .   .   .   1   
  Zone Layout              1    | .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   
  Report Inventory         1    | .   1   .   .   .   
Scanalyzer                 11   | .   .   11  .   .   
  Insert Component         5    | .   .   5   .   .   
  Analyze                  6    | .   .   6   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         7    | .   1   3   .   3   
  Full Trace Events        3    | .   .   1   .   2   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   4    | .   .   4   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           4    | .   .   4   .   .   
  Part Schematics Acquired 4    | .   .   4   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Robot Analysis Total       1    | .   .   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  
Turns Passed               3089 | 245  455  773  661  955  
Spaces Moved               1545 | 169  260  438  335  343  
  Core                     26   | 21   .    .    .    5    
  Treads                   11   | .    .    .    .    11   
  Legs                     1482 | 122  260  438  335  327  
  Wheels                   26   | 26   .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  190  150  
  Average Speed            163  | 105  120  151  190  212  
  Slowest Speed            1100 | 120  120  190  190  1100 
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       34   | 10   34   28   62   38   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             1    | .    .    .    1    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          57   | .    .    .    .    57   
  Melee                    .    | .    .    .    .    .    
  Projectile               7    | .    .    .    .    7    
  AOE                      50   | .    .    .    .    50   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Total                      1879 | 214 340 502 354 469 
  Wait                     73   | 7   29  8   12  17  
  Move                     1541 | 168 259 437 334 343 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  57   | 14  4   17  2   20  
  Fast Attach              2    | .   2   .   .   .   
  Attach                   29   | 8   .   3   .   18  
  Detach                   2    | 1   .   .   .   1   
  Swap                     24   | 3   4   4   2   11  
  Drop                     26   | 2   7   7   1   9   
  Fire                     115  | 11  35  26  3   40  
  Melee                    10   | .   .   .   .   10  
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   95 | -11/Scrapyard | Discovered new exit (range 8)
  246 | -11/Scrapyard | Entered Materials
  304 | -10/Materials | Build established: Mutant
  615 | -10/Materials | Discovered new exit (range 17)
  701 | -10/Materials | Entered another Materials area
  701 | -9/Materials  | Evolved 2 slots: Propulsion x2
  862 | -9/Materials  | Discovered new exit (range 9)
  959 | -9/Materials  | Met 8R-AWN
 1126 | -9/Materials  | Build established: Scavenger-Mutant
 1474 | -9/Materials  | Entered Mines
 1476 | -9/Mines      | Followed 8R-AWN into the Mines
 1598 | -9/Mines      | Discovered new exit (range 6)
 1631 | -9/Mines      | Learned location of Storage (-9)
 1722 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 2135 | -9/Mines      | Entered Materials
 2135 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2438 | -8/Materials  | Build established: Scavenger-Gunner
 2770 | -8/Materials  | Garrison activated, responded to threat
 2945 | -8/Materials  | Lost 5 parts (1p2n2w)
 3003 | -8/Materials  | Core integrity fell below 50%
 3071 | -8/Materials  | Core integrity fell below 20%
 3077 | -8/Materials  | Garrison activated, responded to threat
 3090 | -8/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
Scanalyzer disabled.
G-47 Trooper destroyed.
Aluminum Leg destroyed.
Rocket Launcher destroyed.
Dropped Hcp. Storage Unit.
U-05 Engineer lays Concrete.
Critical hit (Burn: +37).
G-47 Trooper calls for garrison reinforcements.
ALERT: Activating Garrison Access M001.
Lgt. Armor Plating destroyed.
U-05 Engineer lays Concrete.
U-05 Engineer builds a Wall.
U-05 Engineer destroyed.
Spear destroyed.
EM Pulse Cannon destroyed.
The unstable cave ceiling collapses.
Acquired Ion Engine.
Critical hit (Burn: +37).
U-05 Engineer builds a Wall.
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
|  ???????????""" ###        !% %#??#        ??????? |
|  ???????????""" #?#          !##??# ########?????? |
|  ???????????""" #############[###?###      ??????? |
|  ???????????    ##    #???###|##???#     ""??????? |
|  ???????????""" ##    #?????#%#????##    ""??????? |
|  ??????????????????????????##+#######?   """ +???? |
|  ??????????????????????????#  =% =  #  !     #???? |
|  ?????????????????????###### """ %       """?????? |
|  ???????????+#######+##    # "G" *       """?????? |
|  ??????????                # " "%   #    """?????? |
|  ???????????               +                 #???? |
|  ?????????????????#####               ########???? |
|  ????????????###########  #           #??????????? |
|  ????????????#   !     #  #           #??????????? |
|  ????????????#     !  %#=%##  *     ###??????????? |
|  ????????????#  %    *[+*=##        ##???????????? |
|  ?????????+  + "%%""""[# *#####  !   #???????????? |
|  ??????????? # """""""!#  #???##    "#???????????? |
|  ???????????????"""""" #  #????#    T#???????????? |
|  ????????????????""""" #  ######  ! "#???????????? |
|  ????????????????""""" #       #     #???????????? |
|  ?????????????????######       /  ]  #???????????? |
|  ?????????????????###### #####+#     #???????????? |
|  ?????????????????#  /  =%!g%Y # """ #???????????? |
|  ?????????????????#      !!!!" # ""? ????????????? |
|  ?????????????????#     [@ *"""# ????????????????? |
|  ?????????????????#   Y [*   S"#?????????????????? |
|  ????????????????#      [*     #?????????????????? |
|  ????????????????###############?????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           58
Energy Generation          14
Energy Capacity            275
Matter Stores              400
Matter Capacity            400
Sight Range                18
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           1

 Item Schematics 
-----------------
           EM Pulse Gun | -9/Materials | Scanalyzed
     Cargo Storage Unit | -9/Materials | Scanalyzed
 Visual Processing Unit | -9/Materials | Scanalyzed
        Imp. Ion Engine | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Crack Shot
First Step to Greatness
One Hack Too Far
Risk Taker
Storm Trooper
Troublemaker
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              QuantumOpticalAnalyzer
  Manual?         0
Play Time         01:05:49
  Cumulative      1.0 hours
  Start           2025.02.09 @ 17:31:50
  End             2025.02.09 @ 19:14:26
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          2
Achievement%      2
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          3%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e0178317-1e91-403e-88bf-dcbc67547029