Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.20 @ 01:19:46

Player: coinshot

Result: Destroyed by P-70 Sage with High-powered Shock Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (6)        1200
Robots Destroyed (97)      485
Value Destroyed (2941)     2941
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 7126

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/1000
Matter                     190/300
Energy                     350/350
System Corruption          10%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -5/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (7) ------
  High-capacity Battery
                Trap Scanner
                Targeting Computer
>               --- WEAPON (4) -------
       Improved Remote Datajack
>               --- INVENTORY (5) ----
                Hardlight Generator
   High-powered Tractor Beam

 Peak State 
------------
>               --- POWER ------------
                Angular Momentum Engine
                Angular Momentum Engine
>               --- PROPULSION -------
        Compact Wheel
        Armored Huge Wheel
>               --- UTILITY ----------
                Coolant Injector
  High-capacity Storage Unit
                Energy Well
       Improved Signal Interpreter
                Targeting Computer
                Phase Shifter
>               --- WEAPON -----------
                Thermic Laser
                Ion Cannon
   High-powered Shotgun
                Great Axe
>               --- INVENTORY --------
          Light Nuclear Core
                Angular Momentum Engine
                Wheel
       Advanced Heat Sink
  High-capacity Battery
                Trap Scanner
                Visual Processing Unit
                Signal Interpreter
                Terrain Scanner
                Targeting Computer
                Weapon Shielding
          Light Armor Plating
       Improved Medium Armor Plating
                Hardlight Generator
   High-powered Tractor Beam
                Shock Rifle
                Plasma Cannon
          Heavy Missile Launcher
       Improved Datajack
                Mace
[Rating: 58]

 Favorites 
-----------
Power                      Angular Momentum Engine
  Engine                   Angular Momentum Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Targeting Computer
  Device                   Coolant Injector
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Protection               Improved Medium Armor Plating
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Ion Cannon
  Ballistic Gun            High-powered Shotgun
  Launcher                 Mini Grenade Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Mace
  Slashing Weapon          Great Axe
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac 
Slots Evolved              10   | .   .   2   2   2   2   2   
  Power                    1    | .   .   .   .   1   .   .   
  Propulsion               2    | .   .   1   .   .   .   1   
  Utility                  5    | .   .   .   2   1   1   1   
  Weapon                   2    | .   .   1   .   .   1   .   
Parts Attached             122  | 8   15  15  10  33  26  15  
  Power                    22   | 1   3   3   2   6   5   2   
    Engine                 17   | 1   3   3   1   5   3   1   
    Core                   5    | .   .   .   1   1   2   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               29   | 2   4   7   2   8   4   2   
    Treads                 4    | .   .   2   2   .   .   .   
    Leg                    8    | .   2   1   .   5   .   .   
    Wheel                  13   | 2   1   2   .   2   4   2   
    Hover                  3    | .   .   2   .   1   .   .   
    Flight                 1    | .   1   .   .   .   .   .   
  Utility                  34   | 2   5   1   5   10  5   6   
    Device                 17   | 1   2   .   2   5   4   3   
    Storage                5    | 1   1   1   .   .   1   1   
    Processor              4    | .   2   .   2   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             8    | .   .   .   1   5   .   2   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   37   | 3   3   4   1   9   12  5   
    Energy Gun             18   | 3   3   3   .   4   3   2   
    Energy Cannon          4    | .   .   .   .   1   3   .   
    Ballistic Gun          2    | .   .   .   1   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               7    | .   .   1   .   3   2   1   
    Special Weapon         2    | .   .   .   .   1   .   1   
    Impact Weapon          2    | .   .   .   .   .   2   .   
    Slashing Weapon        1    | .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   1   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 64   | .   3   6   .   24  6   25  
  Power                    12   | .   1   1   .   4   2   4   
  Propulsion               18   | .   2   3   .   8   1   4   
  Utility                  17   | .   .   .   .   6   2   9   
  Weapon                   17   | .   .   2   .   6   1   8   
  Highest Loss Streak      20   | .   1   5   .   8   4   20  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   90  77  100 84  88  70  
  Engine                   9    | .   14  11  8   7   9   9   
  Core                     1    | .   .   .   .   3   3   .   
  Treads                   5    | .   .   2   21  9   .   .   
  Leg                      2    | .   .   6   .   6   .   .   
  Wheel                    6    | .   12  5   5   .   11  6   
  Device                   5    | .   2   .   3   4   7   11  
  Storage                  10   | .   11  11  9   7   12  10  
  Processor                14   | .   13  11  20  15  13  10  
  Protection               2    | .   .   .   2   7   2   .   
  Energy Gun               10   | .   28  17  15  5   4   1   
  Energy Cannon            2    | .   .   .   .   .   9   4   
  Ballistic Gun            1    | .   .   .   2   2   2   3   
  Launcher                 4    | .   .   6   9   6   2   1   
  Slashing Weapon          1    | .   .   .   .   .   2   4   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             96   | 12  10  52  59  74  96  96  
  Greatest Support         60   | 20  26  40  60  60  44  38  
  Greatest Overweight (x)  27   | .   3   4   1   6   2   27  
  Average Overweight (x)   1    | .   .   1   .   1   1   3   
Largest Inventory Capacity 20   | 8   5   20  20  20  20  20  
  Average Capacity         17   | 7   5   12  20  20  20  19  
  Most Carried             20   | 5   5   12  14  20  20  15  
  Average Carried          13   | 2   4   5   11  17  17  12  
  Final Capacity           20   | 8   5   20  20  20  20  5   
  Final Carried            15   | 3   4   10  14  15  15  2   

 Class Distribution 
--------------------
 47% | Gunner
 33% | Mutant
  8% | Scavenger-Gunner
  6% | Scavenger-Mutant
  3% | Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
 Gunner | -9/Materials
 Gunner | -8/Materials
 Gunner | -7/Factory
 Gunner | -6/Factory
 Mutant | -5/Factory

 Resources                      | -11 -10 -9  -8  -7  -6  -5  
-----------                Run  | Yrd Mat Mat Mat Fac Fac Fac 
Matter Collected           1778 | 280 130 163 164 425 490 126 
  Remotely                 296  | .   .   .   .   99  197 .   
Salvage Created            3206 | 106 538 389 295 580 939 359 
  Parts                    167  | 3   21  19  24  37  40  23  
Haulers Intercepted        1    | .   .   .   1   .   .   .   
Recyclers Shooed           9    | .   5   .   .   1   3   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac 
Combat Hostiles Destroyed  60   | .   9   9   9   12  11  10  
  Melee                    5    | .   .   .   .   .   1   4   
  Guns                     22   | .   9   4   1   5   2   1   
  Cannons                  10   | .   .   .   .   1   6   3   
  AOE                      21   | .   .   4   8   6   1   2   
Classes Destroyed          14   | 2   3   2   2   3   1   1   
  Worker                   11   | .   .   .   4   2   5   .   
  Builder                  7    | .   .   .   .   3   2   2   
  Tunneler                 4    | 1   .   1   .   .   2   .   
  Hauler                   1    | .   .   .   1   .   .   .   
  Recycler                 6    | 1   2   .   .   1   2   .   
  Operator                 1    | .   .   1   .   .   .   .   
  Watcher                  7    | .   1   1   1   2   1   1   
  Swarmer                  15   | .   3   .   3   .   3   6   
  Grunt                    30   | .   6   7   6   6   3   2   
  Brawler                  1    | .   .   .   .   .   .   1   
  Duelist                  1    | .   .   .   .   .   1   .   
  Sentry                   5    | .   .   2   .   2   1   .   
  Hunter                   1    | .   .   .   .   1   .   .   
  Programmer               7    | .   .   .   .   3   3   1   
Best Kill Streak           10   | 2   3   2   10  4   4   5   
  Combat Bots Only         6    | .   3   2   6   2   4   5   
Max Kills in Single Turn   4    | 1   1   2   4   2   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   .   2   3   1   1   1   
  Melee                    1    | .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -5   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  
Hostile Shots Fired        965  | .    62   67   29   435  101  271  
  Missed                   310  | .    21   15   7    157  23   87   
Damage Taken               8779 | .    405  657  366  3136 1115 3100 
  Core                     2139 | .    123  180  64   524  240  1008 
  Absorbed by Shields      56   | .    .    .    56   .    .    .    
  Ignored by Resistances   161  | .    .    .    .    .    10   151  
  Regen/Repaired (Parts)   89   | .    .    .    .    .    89   .    
Core Remaining (%)         64   | 100  50   55   88   25   71   .    
Volleys Fired              262  | 6    51   41   18   79   38   29   
  Largest                  3    | 2    2    2    3    3    3    3    
  Hottest                  225  | 80   90   112  142  164  225  175  
Shots Fired                494  | 12   101  70   39   102  112  58   
  Gun                      333  | 12   101  68   24   63   43   22   
  Cannon                   107  | .    .    .    .    12   69   26   
  Launcher                 45   | .    .    2    15   21   .    7    
  Special                  9    | .    .    .    .    6    .    3    
  Kinetic                  40   | .    .    .    1    16   9    14   
  Thermal                  373  | 6    92   68   23   59   99   26   
  Explosive                45   | .    .    2    15   21   .    7    
  Electromagnetic          27   | 6    9    .    .    .    4    8    
  Robot Hit Streak         11   | 5    8    8    5    10   7    11   
  Robot Miss Streak        5    | 1    4    4    3    5    4    5    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    
Shots Hit Robots           292  | 10   61   43   12   56   68   42   
  Core Hits                162  | 3    20   20   27   38   34   20   
  Critical Kills           1    | .    .    .    .    .    1    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         14   | .    2    4    2    .    6    .    
    Burn                   13   | .    2    4    2    .    5    .    
    Meltdown               1    | .    .    .    .    .    1    .    
Melee Attacks              26   | .    .    .    .    .    12   14   
  Impact                   4    | .    .    .    .    .    4    .    
  Slashing                 21   | .    .    .    .    .    8    13   
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    .    .    3    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        1    | .    .    .    .    .    1    .    
Damage Inflicted           8637 | 122  742  716  1332 1661 2016 2048 
  Guns                     2842 | 122  742  518  115  591  451  303  
  Cannons                  1747 | .    .    .    .    169  1045 533  
  Explosions               3334 | .    .    180  1217 895  146  896  
  Melee                    690  | .    .    .    .    .    374  316  
  Ramming                  24   | .    .    18   .    6    .    .    
  Kinetic                  498  | .    .    .    .    230  70   198  
  Thermal                  4177 | 67   651  518  115  530  1391 905  
  Explosive                2962 | .    .    180  1217 895  146  524  
  Electromagnetic          286  | 55   91   .    .    .    35   105  
  Impact                   56   | .    .    .    .    .    56   .    
  Slashing                 634  | .    .    .    .    .    318  316  
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         10   | .    .    2    .    2    3    10   
  Average Corruption       2    | .    .    2    .    2    2    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  21   | .    .    7    .    .    8    6    
    Message Errors         6    | .    .    2    .    .    2    2    
    Matter Fused           8    | .    .    5    .    .    1    2    
    Heat Flow Errors       2    | .    .    .    .    .    2    .    
    Energy Discharges      1    | .    .    .    .    .    1    .    
    Data Loss (minor)      1    | .    .    .    .    .    1    .    
    Data Loss (major)      1    | .    .    .    .    .    .    1    
    Misfires               2    | .    .    .    .    .    1    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            441  | .    .    .    44   130  155  112  
  Projectiles              29   | .    .    .    .    .    22   7    
  Explosions               284  | .    .    .    44   130  10   100  
  Melee                    128  | .    .    .    .    .    123  5    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      511  | .    .    2    43   190  63   213  
  Shots                    14   | .    .    .    2    6    1    5    
  Rammed                   11   | .    .    6    .    5    .    .    
Targets Rammed             18   | .    .    13   .    5    .    .    
  Kicked                   7    | .    .    7    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        476  | 72   241  448  324  390  476  185  
  Average Temperature      99   | 35   73   132  151  61   133  76   
  Received Heat Transfer   2295 | .    153  360  159  1077 303  243  
  Effects                  15   | .    1    4    3    2    5    .    
    Shutdowns              2    | .    .    .    .    .    2    .    
    Energy Bleed           3    | .    1    1    .    1    .    .    
    Interference           8    | .    .    2    3    .    3    .    
    Short Circuit          1    | .    .    .    .    1    .    .    
    Damage (minor)         1    | .    .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              2    | .    .    1    .    .    1    .    
  Combat Hostiles          2    | .    .    1    .    .    1    .    
  Parts Melted             30   | .    1    10   1    4    13   1    
  Heat Transferred         9474 | 150  1835 1645 444  1153 3162 1085 
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac 
Peak Influence             383  | 10  228 260 361 215 266 383 
  Initial                  163  | .   6   50  56  163 44  107 
  Average                  136  | 3   126 131 123 105 142 248 
Maximum Alert Level        1    | .   1   1   1   1   1   1   
  Low Security (%)         75   | 100 64  83  73  97  68  31  
  Level 1                  24   | .   35  16  26  2   31  68  
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          20   | .   2   4   2   8   3   1   
  Investigation            3    | .   1   .   .   2   .   .   
  Extermination            6    | .   .   .   .   3   3   .   
  Reinforcement            8    | .   1   4   2   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   1   1   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac 
Distress Signals           3    | .   .   .   .   .   1   2   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              102  | .   13  15  14  18  19  23  
  Peak Tracking Total      7    | .   3   3   5   4   5   7   
  Tactical Retreats        9    | .   1   1   1   1   3   2   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac 
Traps Triggered            6    | .   1   .   .   3   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Fac 
Machines Disabled          22   | .   1   .   4   6   3   8   
  Max in Single Turn       5    | .   1   .   2   4   2   5   
  Garrison Access          1    | .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac 
Machines Accessed          11   | .   .   2   1   2   5   1   
  Terminals                5    | .   .   1   .   2   2   .   
  Fabricators              2    | .   .   .   .   .   1   1   
  Repair Stations          1    | .   .   .   .   .   1   .   
  Recycling Units          1    | .   .   .   1   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Total Hacks                21   | .   .   5   1   4   10  1   
  Successful               16   | .   .   5   1   1   8   1   
  Failed                   5    | .   .   .   .   3   2   .   
    Catastrophic           1    | .   .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   2    | .   .   2   .   .   .   .   
  Terminals                11   | .   .   3   .   4   4   .   
  Fabricators              2    | .   .   .   .   .   1   1   
  Repair Stations          4    | .   .   .   .   .   4   .   
  Recycling Units          1    | .   .   .   1   .   .   .   
  Scanalyzers              2    | .   .   2   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Terminal Hacks             7    | .   .   3   .   1   3   .   
  Record                   3    | .   .   3   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   1   .   .   
  Open DSF                 1    | .   .   .   .   .   1   .   
  Recall Investigation     1    | .   .   .   .   .   1   .   
  Zone Layout              1    | .   .   .   .   .   1   .   
Fabricator Hacks           2    | .   .   .   .   .   1   1   
  Network Status           2    | .   .   .   .   .   1   1   
Repair Station Hacks       3    | .   .   .   .   .   3   .   
  Scan Component           2    | .   .   .   .   .   2   .   
  Repair                   1    | .   .   .   .   .   1   .   
Recycling Unit Hacks       1    | .   .   .   1   .   .   .   
  Report Inventory         1    | .   .   .   1   .   .   .   
Scanalyzer                 2    | .   .   2   .   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   .   
  Analyze                  1    | .   .   1   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         8    | .   .   1   1   2   3   1   
  Full Trace Events        1    | .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   
  Time                     38   | .   .   .   .   .   38  .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  
------------               Run  | Yrd Mat Mat Mat Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              4    | .   .   .   .   1   .   3   
  Non-combat               1    | .   .   .   .   1   .   .   
  Combat                   3    | .   .   .   .   .   .   3   
Robot Hacks Applied        4    | .   .   .   .   1   .   3   
  parse_system             4    | .   .   .   .   1   .   3   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac 
Robot Analysis Total       1    | .   .   .   .   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  
Turns Passed               5071 | 73   565  623  668  1425 1165 552  
Spaces Moved               2453 | 51   269  310  277  541  730  275  
  Core                     33   | 17   8    .    .    .    .    8    
  Treads                   566  | .    .    30   277  259  .    .    
  Legs                     311  | .    21   114  .    176  .    .    
  Wheels                   1400 | 34   137  144  .    88   730  267  
  Hover                    40   | .    .    22   .    18   .    .    
  Flight                   103  | .    103  .    .    .    .    .    
  Fastest Speed            50   | 50   80   66   163  120  115  120  
  Average Speed            159  | 70   137  146  211  215  120  151  
  Slowest Speed            1400 | 80   200  240  240  420  130  1400 
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       21   | 3    41   26   31   18   19   13   
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    1    1    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 16   | .    .    .    .    .    .    16   
Terrain Destroyed          281  | .    .    19   60   91   14   97   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               6    | .    .    .    .    .    2    4    
  AOE                      275  | .    .    19   60   91   12   93   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac 
Total                      3135 | 76  366 410 326 699 922 336 
  Wait                     93   | .   13  1   12  5   61  1   
  Move                     2447 | 50  268 309 276 540 729 275 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  106  | 11  10  21  7   28  27  2   
  Fast Attach              .    | .   .   .   .   .   .   .   
  Attach                   100  | 7   9   11  4   31  23  15  
  Detach                   21   | .   4   3   2   5   7   .   
  Swap                     22   | 1   6   4   6   2   3   .   
  Drop                     32   | 1   5   7   .   4   15  .   
  Fire                     262  | 6   51  41  18  79  38  29  
  Melee                    25   | .   .   .   .   .   11  14  
  Ram                      7    | .   .   6   .   1   .   .   
  Kick                     7    | .   .   7   .   .   .   .   
  Crush                    4    | .   .   .   .   4   .   .   
  Escape Stasis            8    | .   .   .   .   .   8   .   
  Rewire                   1    | .   .   .   1   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-6/Factory (discovered 2 exits: *Fac x2)
-5/Factory

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 16)
   74 | -11/Scrapyard | Entered Materials
  299 | -10/Materials | Discovered new exit (range 11)
  312 | -10/Materials | Build established: Mutant
  639 | -10/Materials | Entered another Materials area
  639 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  852 | -9/Materials  | Lost 5 parts (1p3n1w)
 1058 | -9/Materials  | Discovered new exit (range 8)
 1262 | -9/Materials  | Entered another Materials area
 1262 | -8/Materials  | Evolved 2 slots: Utility x2
 1334 | -8/Materials  | Build established: Gunner
 1830 | -8/Materials  | Discovered new exit (range 13)
 1929 | -8/Materials  | Identified exit to Factory
 1930 | -8/Materials  | Entered Factory
 1930 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 2723 | -7/Factory    | Lost 8 parts (2p2n2u2w)
 3100 | -7/Factory    | Core integrity fell below 50%
 3127 | -7/Factory    | Lost 6 parts (1p3n1u1w)
 3209 | -7/Factory    | Lost 3 parts (1n2u)
 3329 | -7/Factory    | Build established: Mutant
 3337 | -7/Factory    | Discovered new exit (range 11)
 3350 | -7/Factory    | Identified exit to Factory
 3355 | -7/Factory    | Entered another Factory area
 3355 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 3667 | -6/Factory    | Build established: Scavenger-Gunner
 3669 | -6/Factory    | Identified exit to DSF
 3892 | -6/Factory    | Lost 4 parts (1p1n1u1w)
 4078 | -6/Factory    | Repaired Ion Cannon
 4117 | -6/Factory    | Discovered new exit (range 16)
 4387 | -6/Factory    | Build established: Gunner
 4512 | -6/Factory    | Discovered new exit (range 4)
 4516 | -6/Factory    | Identified exit to Factory
 4520 | -6/Factory    | Entered another Factory area
 4520 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4536 | -5/Factory    | Spotted B-75 Beast
 4899 | -5/Factory    | Lost 3 parts (1n2w)
 5011 | -5/Factory    | Core integrity fell below 50%
 5033 | -5/Factory    | Core integrity fell below 20%
 5048 | -5/Factory    | System corruption reached 10%
 5072 | -5/Factory    | Destroyed by P-70 Sage with High-powered Shock Rifle

 Last Messages 
---------------
05055_ Jacked S-27 Virus...
>>parse_system
Reading system data...
05056_ K-01 Serf cleans the Pressure Siphon.
05056_ Lgt. Armor Plating destroyed.
05057_ K-01 Serf collects debris.
05057_ Imp. Medium Armor Plating destroyed.
05059_ K-01 Serf cleans the Pressure Siphon.
05060_ Kinecellerator destroyed.
05062_ K-01 Serf collects debris. <x2>
05066_ K-01 Serf cleans the Pressure Siphon.
05068_ K-01 Serf collects debris.
05068_ Angular Momentum Engine destroyed.
05069_ U-05 Engineer lays Concrete.
05070_ P-70 Sage resets S-27 Virus, system
  corruption cleaned.
05071_ U-05 Engineer lays Concrete.
05072_ K-01 Serf collects debris.
05072_ U-05 Engineer lays Concrete.
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Coolant Potential          65
Energy Generation          31
Energy Capacity            850
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Range         14
Terrain Scan Density       10
EM Shielding               2
Armor Coverage             450
Resistance: KI             20
Phase Shifting             5
Evasion (%)                55
Targeting Accuracy         10
Recoil Reduction           4
Kinecelleration            30

 Item Schematics 
-----------------
 Hcp. Battery | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Hey, That's Mine!
It's Just You
Loot Pinata
Made in Tau Ceti IV
Remodeling
Serviceable Loadout
Universal Adapter
Use The Force

 Challenges 
------------
None

 Game 
------
Seed              ThiefDeepFlail
  Manual?         0
Play Time         01:28:14
  Cumulative      4.7 hours
  Start           2024.07.14 @ 00:27:16
  End             2024.07.20 @ 01:19:46
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          10
Achievement%      8
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              14/SmallcapsGlow
Map View          50x50
Zoom Use          17%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0a7a1a5b-6d5c-45a0-a1bc-3923468890d8